something I don’t see people bring up a lot when talking about worldbuilding, especially when you’re creating cities, is wind. prevailing winds in many places in the northern hemisphere blow from west -> east, and because industrial production tended to take place in the centre of cities, workers would live downwind of factories while the wealthier classes would live on the other side, away from air pollutants, which is why a lot of cities have a poor east-end and a rich west-end, a spatial configuration that persists in many places that are now post-industrial
and in general the built environment has a durability to it that persists far past the historical moments that produce those configurations. this means that the stated aims of a city via a vis city planning are frequently at odds with the physical layout of the city itself. so if you want to create a city that feels like it has a long history to it, working through its earlier stages of production can help with decisions you make about its layout, and also allow for weird spatial contradictions in a city that has to constantly fight against its own physical history
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Power: You should stop smoking.
Aki: I can quit whenever I like.
Power:
Aki:
Power: Denial is a river in Egypt.
Aki:
Power:
Denji, whispering in Power’s ear: What’s Egypt?
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writing a modern shades of magic au is great fun until you realise you need to give these bastards real world jobs and make them somewhat functioning members of society. holland vosijk does not have an employable skillset he was too busy being possessed and losing all bodily autonomy /:
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*taps into the mic* eugene roe and merriell snafu shelton are both canonically from louisiana, new orleans. do what you want with this information.
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All the American characters should have cheerleader skins and the only one with a male cheerleader uniform should be Ashe (I seriously can't picture her ever wearing a skirt/dress in canon).
4th of July shop bundle baby 🔥🎆
Also the description on all the skins should just say "They lost a bet."
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Hello! I only recently got into Triangle Strategy and I’m really so impressed by how detailed the world of Norzelia is. However one possible mistake I found is in Rudolph’s final character story, he talks about the sea breeze! And Giovanna later also talks to Hughette about a sea of salt, with Hughette somehow understanding what that means. How is it that these characters know what the sea is, when it’s clear that Norzelia has no sea? Is there anything in the notes that could explain this?
Not as far as I know, unfortunately! Cordelia also uses the phrase "ocean of blood" in one of her character stories, and when the group reads Orlaea's journal, none of them seemed super confused by the word "sea" either, only the idea that it actually exists.
My headcanon is that they have some carryover language from way back before their ancestors migrated to Norzelia, and maybe have a vague idea of what a sea/ocean is but kind of consider it a fictional or metaphorical thing (like the way someone might call the sky "the heavens").
That said, especially with Rudolph's character story, I'm tempted to think it was just a straight-up mistake. "Sea breeze" is a pretty specific and vivid image that has a lot to do with the smell of salt, so it seems weird that that particular turn of phrase would have persisted as a historical language thing. But who knows!
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No but the 3 years hiatus from VK was necessary for me to come to term with my aromantism and asexuality, because those labels don't hold in the least with the acute awareness of the existence of Japanese rockers twice my age with beautiful thighs 😔😔😔
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