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#pubg popularity
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honestly don't even remember what happened in 2017 at all, it was a year. that year is no longer.
what the fuck DIDN’T happen in 2017
#fucking cuphead came out. fortnite. little nightmares#FUCKING PUBG#NIGHT IN THE WOODS#LIFE IS STRANGE PREQUEL. WHICH I PLAYED WAY TOO MUCH OF BTW . it was like the second coming of christ to me#hollow knight but i didn’t know about hollow knight back then#ddlc …#slime rancher. and yet another dlc for ark. Back when people still liked playing ark. and by that i mean#nobody fucking liked playing ark. but it’s like stockholm syndrome. you wouldnt get it#FUCKING GANG BEASTS !!!! revolutionary. life changing. and then ? Bendy and the shit machine#anyone remember that ??? anyone remember the wejrdass comic on tumblr that was like bendy and the quest for the ink machine?#I do. I do.#but that’s just games. you know what else came out in 2017? the fucking emoji movie. DO YOU UNDERSTAND#DO YOU EVEN UNDERSTAND WHAT IT WAS LIKE BEING ON THE INTERNET WHEN EMOJI MOVIE CAME OUT?? You dont. You havent seen what i’ve seen#2017 was the year of shape of you. of despacito. of that’s what i like by bruno mars. Do you understand how insufferable it was being on the#internet while those songs were popular. Have you even watched the 2017 youtube rewind#2017 WAS ALMOST THE YEAR LOGAN PAUL HAD HIS FOREST CONTROVERSY. UNFORTUNATELY HE HAD IT ON LIKE JANUARY 2ND OR 3RD OF 2018#so it’s almost 2017 but not quite#pewdiepie was still popular ….#most important of all? i was a homestuck fan in 2017. I was a fan of many things#much more stuff happened but if i have to think about 2017 for a second longer my brain will fry#cramswering
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readersdesire · 1 year
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Now, users can access these games from anywhere through their mobile phones. Spectators can stream esports through mobile apps such as Twitch, Mixer, and YouTube Gaming. In this article, you will learn what esports are.
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vanyatas · 26 days
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can you do Ben headcanons? ^_^ I loved your Toby ones(^^)
i might be out of touch with BEN !! but i’m gonna try to do my best STRAIGHTLY AVOIDING how he was in 2013 (a freak.)
BEN DROWNED HCS
GENERAL HCS:
Another firm belief he is just. Short. (no shade to my short kings, me too..)
5’1.
Cyberpunk style.
His voice sounds very glitchy and electronic.
Layered neck length hair.
Blonde obviously!
Also has Jeff cut his bangs, he likes the layers a lot.
He definitely uses the floating he has to make himself feel taller.
3 Piercings on his ears but nothing else.
Elf ears!!!
Loves Phonk music, Or anything with cool noises/Electronic sounds.
The Weeknd, Pastel Ghost, Blink182, Daft Punk, Crystal Castles, Laura Les, Odetari, Grimes, Machine Girl, 1nonly, Eternxlkz, SXID, NUEKI, Akiaura, Sidewalks and Skeletons, MGMT, S3RL, Grimes, Yeule fan!!
Definitely makes his own music
Only noises and sounds he does NOT want to sing ever he just likes the way music can make you feel.
Puts his music on soundcloud.
I know Jeff is in the comments saying “delete ts bro 🔥🔥.”
It’s actually really good.
LOVES Vintage video games but he’s also on overwatch 2, LOL, the finals, Roblox, DBD, Apex, PUBG, CSGO, Valorant, RS6 Siege, and Fortnite.
Yes he’s fucking GOATED at all of them.
Genuinely means it when he threatens to DOX people on any of them.
Very nerd behavior.
Stubborn and an Asshole.
Has multiple accounts on each of the multiplayer games just because it’s too much of a risk to gain popularity.
A lot of his rude traits are just from him having an ego over being good at games and getting compliments all the time.
NOTTT a pervert whatsoever.
This mfker is a gamer he is 100% awkward around anyone he finds attractive.
Mansplains video game lore if ANYONE gets the TINIEST fact wrong.
Tangents about LOZ, Mario, and Smash bros.
ROMANTIC HCS:
I’m so serious when I say he calls you his discord kitten.
Most of the time it’s ironic.
But it catches on so much he’s definitely just enjoying it.
Playing video games 80% of the time!!!
Builds you your own pc.
No console bullshit only the best for his partner.
Matching skins on EVERY GAME.
And matching users.
Definitely goes into vc to crash out if people are being dickheads to you, or if they’re trying to intervene and hit on you.
Going with the pc building he also makes your setup gorgeous, however you want it.
Usually I’m not keen on using this terminology but he is a SIMP bro.
Thinks you’re just so pretty. Anything you ask of him he will do it.
Head on your chest, just. staring at you for as long as you let him.
Loves to have his face held too.
Following you around anywhere, on his switch, Gameboy, DS, he just loves being around you.
Will explain any sort of lost media/video game if you ask him about it.
If you’re ever just on your computer or phone doing your own thing, he will either pop his head through to give you a kiss, or leave pop ups that says he loves you and he misses you.
Very clingy.
You need to hold him so much.
He’s not affection deprived especially because he gets that sort of platonic shit from Jeff.
But once BEN has a s/o he is just crazy in love with them.
100% calls you princess, baby, kitten, and doll face.
I noticed every time I write for someone i just instantly get a crush on them. it’s not good.
reblogs / follows / likes appreciated!!
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So Player Unknown's Battlegrounds (PUBG), the game which inspired the Battle Royale mode that came to define Fortnite, is doing a Chinese New Year promo themed around Journey to the West. Specifically it's themed around the trio of divine guardians who served as the primary protectors.
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So briefly, I would like to discuss depictions of Zhu Bajie in popular media... who I generally refer to as Pigsy since, like many westerners - my first exposure to the character was the Japanese TV series Monkey (1978 - 1980) - in my case dubbed into English.
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That's him on the right, with the muck rake. I also use this name because it's pretty much an accurate translation of the character's core premise after he is cast down into the mortal realm. It's how he's very consistently depicted:
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Honor of Kings (2015)
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Monkie Kid (2020 - )
It's pretty much consistent to the point where the issue with googling for examples is finding the specific product they're linked to since he always looks like a pig man.... just like the PUBG unlockables above depict him as.
So you can imagine my surprise to discover that at some point in the development of this promotion, someone from the PUBG Corporation doubtlessly asked "Have we got the design for Pigsy ready yet?" and the reply was apparently "Yeah, made her real fucking sexy for you too! Just like you asked!"
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This is also a rare PUBG outfit that look kind of different on a male model, than on the female model... turning into a full crop top rather than just a sexy bra.
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It's also one where the chest design etc would probably get covered pretty quick the moment a player gets a vest... but I haven't had either the opportunity... or the burning desire to test that.
-wincenworks
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hungwy · 7 months
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I’ve seen many people reblog a post which contains tweets that, in my eyes, amount to a single complaint that is only half true (but that I agree with for the most part). But anyway, here’s a longpost:
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(tweet in question)
I think it’s mostly wrong to say FPS multiplayer “peaked” ("was most fun for the playerbase"?) with Source games in the way presented. Believe it or not, you can still join a server with 30 people playing on a user map with fucked up assets everywhere, and some of the 30 people playing will be 14-year-olds with bad mics getting mad at being spawn killed by someone with 20,000 hours in the game. In fact, there are servers like this in most Source games, including Garry’s Mod, TF2, and CSS and CSGO (but honestly I think TF2 is most representative of the above scenario). I just launched Valve’s community server browser and have found an unending list of silly-sounding servers for TF2: Minecraft trade, Murder at the Mannor, Zombie Escape, Medieval Mode, all full or near-full. I checked Garry’s Mod: SCP-RP, Zombie Survival, Clone Wars Roleplay, “Swamp Cinema”, 1980’s Mafia Roleplay, DarkRP (x20), again, all well-populated. Admittedly CS2 was mostly deathmatch servers (due to it being Source 2 and not Source and so missing a lot of plugins that would allow for “fun” servers), but CSS still had surf, bhop, minigames, and jailbreak servers still going and full. My server browser won’t show CSGO for whatever reason, but up until CS2 released I know for a fact that these silly ass servers still exist there too. The implication that these servers and their conditions are gone is wrong. You don’t want a server with the exact same conditions though, I think you want to relive the specific memories you’re having and feel happiness again. But maybe I’m going too far there.
How about this. I’ll give it to you, Dusk developer, that for you FPS multiplayer peaked with insane TF2 trade servers, but you also make boomer shooters for a living, so I think you’re biased towards enjoying an older generation of games anyway. Modern FPS games are fantastic and in their own ways contain a lot of fun. Modern games in general fill the spaces that, for you, TF2 servers filled. Have you seen Roblox minigames and Minecraft server plugins? They’re actually crazy and decently well made. I’m excited that kids have grown up in such a good environment for games. They have tons of options that we didn’t have back then. It’s awesome! Like, don’t let your nostalgia blind you to the fact that kids are having just as much fun as you now. TF2 and Garry’s Mod are not the be-all, end-all of FPS multiplayer fun. That sentiment I completely disagree with and think people should get over.
But like, how the hell does competitive gaming play into this? I truly don’t buy the wording of “Esports and competitive ranking ruined multiplayer”. It’s just not true. Not only are the servers you’re mourning still exist, they’re still well-populated and their “golden age” coincided with some of the greatest heights in competitive FPS gaming. You know what’s funny? When CSGO released in 2012, TF2 saw a drop of almost 10,000 average players. It recovered basically the next year. Besides a small dip in 2018, TF2 had held around 50,000 average players since its release, until 2019 where its average player-count has risen to about 80,000 players. Garry’s Mod wouldn’t peak in total concurrent players until 2015 and has had a dedicated core of players averaging around 25,000 since like 2013. Seriously, these are incredibly consistent player-counts throughout the release of Overwatch, PUBG, Fortnite, Apex, and Valorant. In fact, contrary to the tweeter's implicit assumptions, it seems like nothing much has changed, and that competitive gaming did not, at all, ruin or depopulate these “fun” spaces.
So, again, how does competitive gaming and esports play into this? Only thing I think is valid is the fact that a few popular modern FPSes don’t do the whole “community-hosted server” thing: Apex, Fortnite, PUBG, Valorant, and Overwatch all do not have native community-hosted server support. Which, to be frank, is bad for their competitive gaming scene too! Esports has ALWAYS used self-hosted servers for practicing to get better. I don’t know the argument for not having these sorts of things, maybe not developing the toolkit for these things is easier than developing them. IDK. But I agree that it is bad that many popular games don’t support this sort of thing. The “self-hosted netizen” is a category of person that’s been declining for a long time regardless of the effect of competitive first-person shooter games on the casual first-person shooter games self-hosted server market. But again, for the topic of the post, I think this is a completely nonsensical implication. As far as I can tell ALL Valve-made Source engine games have active and popular community servers still, and the popular games ALL have very populated servers with “fun” gamemodes and atmospheres. Competitive has grown very popular, yes. It's true. It's fun to compete, everyone knows it. But esports has taken very little if anything away from the casual playerbase of Source games.
(Also, for the record, during the actual multiplayer FPS golden age of the time, Xbox 360 and Playstation 3 shooters, there were no self-hosted servers for us, and it was still the most fun anyone ever had playing casually on console. It was the age of trickshotting and montages, man! For the intent of this post that exact restriction counts as “keeping players from interacting with one another” yet these games, especially COD, were, uh… infamously social. Not to mention these games had competitive scenes alongside the casual scene perfectly fine.)
I think, really, ignoring the actual content of the tweet, these tweets are just about nostalgia for your childhood. Which is fine! You can miss things you used to do for fun and no longer do. Probably every human that’s ever existed has gone through this. I mean, again, it is kind of popular in current culture to be nostalgic. The 90s aesthetic, early 2000s media, retro games, super hero movies, cartoons being consumed by adults to a greater degree than ever, et cetera. I think to some extent the complaint itself isn’t like, a completely unclouded judgement of the Decline of The Beauty of Multiplayer Gaming throughout the years. The concrete complaints in those tweets seem both a little rose-tinted and unnecessarily doomerpilled to me. But like, regardless, it’s kind of your fault for not returning to these things, man. Go join one of those servers if you’re not busy being an adult with a job and friends and other obligations that may keep you from doing things that you’re not used to and have fun like you did in childhood. Or is that what's actually the problem…? I don’t know. A suggestion. I just think in the end the complaint isn't valid.
This post is long and I had a LOT of thoughts that I may have missed or chopped off at the incorrect time. I think the picture I'm trying to build has probably been communicated, though? Maybe I’m not considering something, maybe I overinterpreted implications, maybe the fact that the playerbase of TF2 and Garry's Mod being highly consistent for ten years or whatever is not indicative of anything I've said, but I hope regardless you understand that like, at least part of this tweet is weird to say in the ways I've attempted to untease. People young and old are still having crazy times in video games and esports has done, as far as I can tell, absolutely nothing to change at, ever.
Turning off reblogs because I have a feeling anyone who doesn't follow me might become annoying about this
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myx-on-earth · 6 months
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Content Warning: Landfall Game's April Fools Triumph
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For the Content!
It would seem that an April Fools joke of a game has resulted in overnight indie success. Landfall Games, a beloved indie game studio, has a yearly April Fools tradition they call “Landfall Day”, where their devs put together essentially a parody of whatever game is popular at the time. They’ve parodied everything from DayZ to battle royales (Twice, with Totally Accurate Battlegrounds and Knightfall), and this year it would seem it’s Lethal Company’s turn.
Lethal Company is a game known for silly co-op shenanigans that seem to instantly translate into YouTube content- and Content Warning takes that idea and turns it up to 11, making being an influencer a part of the game mechanics. You and a group of friends take a diving bell to “The Old World”, a spooky map filled with monsters and traps entirely for the sake of internet entertainment value. With a single camera and 90 seconds of film, your group has to make the spookiest, funniest video possible- because your only source of income is Spooktube, and that revenue doesn’t come easily.
It's such a brilliant parody of both the horror genre Lethal Company tapped into and the loop of content creation in the internet age that it, somehow, wraps around to being an excellent game in of itself, though Landfall is no stranger to finding gold through satire. Previously, their first battle royale parody (Totally Accurate Battlegrounds, a riff on PUBG) found some success, enough that Landfall turned it into a full venture. It’s not as popular nowadays, but it IS legitimately good- and Content Warning seems to be turning out the same way with its initial popularity and engaging premise.
Typical Content Warning video result, featuring myself, @thatpocketninja, @squiddskipp, and a third friend who requested to remain anonymous
In the space of video game development, April Fools seems to be not so much a “joke” day, but a day that allows ideas to be thrown around that might not otherwise have been considered, which can lead to majorly creative leaps of faith. With examples like the Yakuza series’ pivot to turn-based combat, Far Cry 3: Blood Dragon’s continued success in the midst of a floundering Ubisoft, and even Lilith Walther’s upcoming definitely-not-Bloodborne Kart (now known as Nightmare Kart), the idea of “joke turned legitimate gamedev venture” isn’t exactly new.
I actually had the pleasure of exchanging emails with Hanna Fogelberg (@thebirdmountain on Twitter), Landfall's Head of Community, who provided some insight into Content Warning’s development and the overwhelming response in the interview below.
1. What's it like to go to bed seeing some success, then waking up to find your joke game is a viral hit? Did you expect this at all, given the surprising amount of polish it has?
"We couldn't sleep to tell you the truth! Even if the team said good night at about 2am we kept texting the player numbers to each other throughout the night, we were very wired! We always knew there was the potential of the game going really well, there's something about the design and shareability of the videos you make that we knew could hit it big but it's still surprising it went THIS well."
2. How long did it take to develop Content Warning?
"Content Warning was made in about six weeks of active game development, but the idea came to us back in December!"
3. What were your main inspirations for the game? (Beyond Lethal Company, of course)
“Lethal Company and similar games were an obvious reference for the gameplay loop, we love that game! That said, what was most interesting to us was the core of the game - the filming and video creation. We were inspired by YouTubers and influencer culture, there's something interesting in people risking life and limb for content that we wanted to play off of. 
Other than that, the vibes of The Older World were inspired by Junji Ito and a specific H.R Giger painting while The Over World references the Swedish children's book Pettson och Findus.”
4. How experienced was the dev team?
“We're pretty experienced, the Landfall team has been making games for over 10 years with previous releases being Totally Accurate Battle Simulator, Stick Fight: The Game, Clustertruck and Rounds to mention a few.”
5. How does this experience compare to the last semi-viral success Landfall had with a Landfall Day game? (TABG)
“This game outdid TABG in player numbers several times over! So it's hard to compare, this is by far our most viral hit to date.” 6. Any plans for the future of the game? Or just basic bug fixes and some more content? 
“We will see! Currently, we're focusing on fixing bigger bugs and other issues but we already have some new content planned. We're kind of playing it by ear at this point, it all depends on how things go in the coming weeks.”
Some may attribute Content Warning’s success to multiple factors- the 24 hour free period, how it riffs on Lethal Company and the tropes it already employs, or even that it was “designed to go viral”- but you can’t deny that, even as an iterative piece, it still manages to find its own identity and already seems to have captured the content creation hearts of everyone who gives it a chance. Games like this, that aren’t reliant on micro transactions and are buoyed by the PEOPLE you play with, rather than the money that one must spend on it, are the hope- and, hopefully, the future- of the video games industry. You can find Content Warning (No longer free, but still very cheap!) at the link below: https://store.steampowered.com/app/2881650/Content_Warning/
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Webnovel Carrd Links [Part 1]
I usually use Novel Updates, but Carrds are great to support the author, find translations not on NU, find Content Warnings, and learn more about the story / other adaptations. If there's a novel not here, it can be helpful to search the name of the novel + "carrd" or "novel updates"
Library Carrds / Carrds with Multiple Novels
Completed Baihe Carrd (click the sunglasses)
Baihe Novels Carrd 
Baihe Support 
Novel Carrd Library (Danmei & Baihe)
Aelia’s Library (Modern & Historical Danmei)
Unlimited Flow Danmei Carrd 
Danmei Recommendations List
Underrated Danmei 
Modern Danmei 
Twitter Thread with Danmei Carrds 
Author Carrds
(These authors have more works - I just listed the most popular ones/the ones I knew)
Cang Wu Bin Bai - author of Golden Stage and Fight the Landlord, Fall in Love
Cyan Wings - author of Devil Venerable Also Wants to Know, High Energy QR Code, They All Say I’ve Met a Ghost, etc.
Feitian Yexiang - author of Dinghai Fusheng Records & To Rule in a Turbulent World
Huai Shang - author of the Sword Named No Way Out
Jiang Zi Bei - author of PUBG: Online Romance of the Century, I Can Do It, and I’ve Liked Your Boyfriend for a Long Time
Liu Bing Jie - author of The Wife is First, Peach, and The White Cat’s Divine Scratching Post
Man Man He Qi Duo - author of Those Years In Quest of Honour Mine 
Meatbun Doesn’t Eat Meat - author of The Husky and His White Cat Shizun
Meng Xi Shi - author of Estranged, Peerless, Thousand Autumns, The Fourteenth Year of Chenghua, etc.
Mo Chen Huan - author of The Earth is Online and the Villain Has Something to Say
Mu Su Li - author of Panguan and Copper Coins
MXTX / Mo Xiang Tong Xiu - author of MDZS, TGCF, and SVSSS
Please Don’t Laugh novels - author of FGEP, Ruzhui, and JQWS
Priest - author of Guardian, LHJC, Can Ci Pin, Mo Du, Gumen, Liu Yao, etc.
Shui Qian Cheng - author of Wu Chang Jie 
Tang Jiuqing / t97 - author of Qiang Jin Jiu & Nan Chan
Wu Zhe - author of Unbridled, Sa Ye, Antidote, etc. 
Zhichu - author of Fanservice Paradox
Danmei / BL
2ha / the Husky and His White Cat Shizun (1, 2)
Bat / Bianfu 
Can Ci Pin
Carven Jade / Zhuo Yu 
Cold Sands
Copper Coins 
Devil Venerable Also Wants to Know
Dinghai Fusheng Records
Di Wang Gong Lue / The Emperor’s Strategy 
Don’t You Like Me? 
Encountering a Snake 
Everyone Thinks That I Like Him
Fake Slackers
Fanservice Paradox 
Fight the Landlord, Fall in Love
Fox Demon Cultivation Manual / FDCM 
Global University Entrance Examination / QQGK / Global Examination 
Golden Stage 
Green Plum Island 
Guardian 
Guomen 
How to Survive as a Villain 
Jun You Ji Fou / How is the Gentleman Feeling? 
Lie Huo Jiao Chou / LHJC 
Little Mushroom 
Liu Yao (press the 3 circles) 
MDZS / the Grandmaster of Demonic Cultivation (1, 2, 3)
Mist (CW: glitch effect, flashing lights)
Mistakenly Saving the Villain / MISVIL
Mo Du / Silent Reading 
My Junior Still Hasn’t Killed Me
Nan Chan 
[Part 2]
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cheatsru · 1 month
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PUBG Hacks
Understanding the allure behind PUBG hacks is essential for grasping the evolving landscape of competitive gaming. While some players view these cheats as a shortcut to glory, others argue they disrupt fairness and authenticity in gameplay. However, what if we consider the psychological aspects at play? For many gamers, the desire to win intensifies their connection with the game environment; hacks can often serve as a means of enhancing that experience, pushing boundaries and challenges far beyond normal limitations.
On platforms like CheatRU, where Counter-Strike 2 hacks are also popular, one can delve into an expansive world of digital enhancement. Here, players unlock not just power-ups but also a deeper sense of control over their virtual destinies. Perhaps it’s about escaping reality or simply mastering new skills through non-traditional methods that fuels this fascination. Yet amidst these innovations lies a critical debate: does using such tools undermine personal growth and true skill development? This question invites both seasoned players and curious newcomers to reflect on their own gaming motivations—transforming every match into more than just an attempt at victory but a journey toward self-discovery in a digital arena.
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submalevolentgrace · 8 months
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hey videogames enjoyers, play a little 'what if?' game with me.
imagine an alternate timeline where the modern first person shooter didn't and doesn't exist. no call of duty, no titanfall, no borderlands, no bioshock, no pubg, no overwatch, not even halflife. they never existed. there was however still a small experimental game way back in the 80's called 'wolfenstein 3d' that basically nobody remembers, leaving pretty much no cultural impact or legacy on the gaming landscape. and sure, around y2k if you fell down some very specific internet forum rabbit holes you'd find a small niche community playing some equally obscure successors inspired by wolfenstein: doom, quake, hexen, and some weird one called rise of the triad; 'wolfensteinies', the community called them, in honour of the original. most gamers would be put off by their confusing and frustrating mechanics, but of course, everyone that stuck around long enough to really get into one of these cult-canonical 'big four' in the genre was captivated by them. people in this tiny community loved their wolfensteinies so much that it was a (true) running joke that basically everyone was trying to make their own version of one.
but if you played these unknown games, or even just attempted to describe their characteristics to other gamers, they'd look at you like you were insane. who'd play games like that? they have such ugly primitive graphics, and you just shoot people with bullets that come out of your eyes somehow and you have to keep picking up fuel for the shooting, and the enemies shoot you back, and you're stuck in some kind of unfathomable maze and have to keep walking and opening doors until you find your way out, and you keep having to shoot at enemies the whole time while running out of shooting fuel? people play that for fun???
and over the years there were a few attempts at making something approaching this bizarre "shooting people from your eyes and opening lots of doors" kind of gameplay more mainstream for various 16-bit and early 3d consoles… but despite being both faithful to the wolfenstein roots and also bringing something fun and unique to the table, they always did poorly both critically and commercially, even with a big brand tie-in like pokemon or final fantasy attached, so were forgotten.
and the genre of wolfensteinies died out.
but then, something unusual happens in the early-to-mid 2010's; the indie game scene kinda explodes, and goes fully mainstream. it's never been easier to get your game up on steam or even a console's digital store, and with the boom in experimental indie games playing around with what's possible, a new type of game - a whole new genre! - blasts onto the scene: the "wolfensteinie". nobody seems to know where the genre or name came from, but suddenly every other indie game that comes out is a wolfensteinie or has wolfensteinie-style mechanics in it. mainstream gamers and fans of this brand new genre have still never heard of quake or doom let alone the original, but 'wolfensteinie' popularity has skyrocketed. confusingly, however, all these indie darling wolfensteinie games - that are ostensibly drawing inspiration from wolfenstein 3d or else why would they still be calling themselves wolfensteinies - none of them are really first person shooters… the first person shooter still doesn't exist, or at least hasn't for decades. some of these games have a first person viewpoint but most don't, many have guns in them but many don't, a few of them take place in mazey castles i guess, but it honestly kinda seems like none of the people making these games have ever even heard of wolfenstein 3d or the big classic wolfensteinies.
so what even makes a modern game a wolfensteinie then, if none of them are fps's? well it's the coloured keycards and dogfood, duh! that's what wolfensteinies are all about! you collect coloured keycards to unlock the respective coloured doors, and there is dogfood that you can eat. everyone knows that's what a game means when it says it has 'wolfensteinie mechanics' in it! and since these mechanics are so popular, game designers want to put them into as many of their games as possible. an action adventure wolfensteinie with soulslike combat, a dungeon crawling dating sim with wolfensteinie mechnics, an island hopping life sim wolfensteinie! although as the genre has broadened its appeal, the mechanics have obviously been softened a bit for the average gamer; it's generally accepted that painting over keycards to open unmatched doors and storing dogfood as an inventory item for later instead of having to eat straight from the bowl still let a game count as a wolfensteinie, or at least 'wolfensteinish'.
the word 'wolfenstein' is still literally in the title of the genre, but its roots and history and identity have been so unrecognisably mangled that most people seemingly don't even question where the name came from, whether this 'wolfenstein' thing might have originally been its own unique game, with its own unique mechanics almost completely unexplored in the modern genre. what would fans say of the original genre-defining game?
"eww, that's so ugly and basic, we have way better games now with keycards and dogfood in them, if opening doors in a maze is what you find fun gameplay."
imagine that world. no first person shooters are made, but the market is absolutely flooded with indie games - and AAA titles now too! - all proudly claiming lineage from wolfenstein 3d, all absolutely certain that what makes them part of that lineage is coloured keycards and dogfood. imagine the absurdity. imagine you were one of those big four cult fans from back in the day, struggling to even find a copy of 'doom community support edition' that can run on a modern operating system, while fans of keycard and dogfood games think you're nuts for wanting to play something as obscure, bespoke, ugly and just plain uninspired as doom.
imagine that reality. keycards and dogfood being the cultural legacy of first person shooters.
because, yeah, this post is an old gamer's lament for the absurd reality that exists with a little genre that for some reason is still called 'roguelikes'.
rogue? nethack, angband, linley's dungeon crawl, adom? a massive amount of complexly interactive elements allowing for inventive solutions and emergent gameplay unlocked through iterative knowledge and creative thinking of available tools? people play that for fun???
"eww, that's so ugly and basic, we have way better games now with permadeath and procedural generation in them, if playing the same bits over and over and over is what you find fun gameplay."
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roleplay012xyzcom · 1 year
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#Chubby #Gta #Lol #Pubg #ActGames
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mliter · 8 months
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Do you know who Awni El-Dous is?
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A kid with a loving family, a lot of video games, and dreams.
One of those dreams is to become a Youtuber. He would upload videos of him playing his favorite games. Him killing it on PC games like CSGO and PUBG Mobile. He was very serious about this goal too, often coming to a distant relative of his for advice on how to make his channel better. Striving to become his competitor. Like many of us, he idolized creators that turned their passions and hobbies into careers. He wanted to be like them, having followers and fans.
Over the course of 2 years, he managed to reach one of his first goals of 1 thousand subscribers. Upon reaching this goal, he filmed a video on a bustling street in Gaza properly introducing himself & thanking those supporting him.
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"So now folks, let me introduce myself: I am a Palestinian from Gaza, aged 12 years old. The goal of this channel is to reach 100,000 subscribers. And 500,000, then 1 million, and God willing to reach 10 million subscribers with your support and love."
Awni was one of the first casualties in Israel's ongoing genocide. Killed in a strike on October 7th, 2023. As the world learned about who he was and what he dreamed of, it came together to blow him past 1 million subscribers.
A popular Kuwaiti Youtuber by the name of AboFlah caught wind of this and discovered his instagram account in a video. His mouse wanders to the direct message button, hoping that he didn't know him.
You can see the exact moment he discovered that Awni absolutely idolized him. Sending him messages that he never saw.
In tears, he reads the messages that Anwi sent him.
"You're my role model and everything I wish for. I hope you never stop posting." "I swear, i love you and love your videos. Keep going, legend!" "Nothing compares to Palestine's winter in Gaza; the atmosphere is legendary. We're drinking sahlab. It's so good. We're also eating roasted chestnuts. I hope you come to Palestine. Much love."
After this, Aboflah would use this video to ask his followers to help Awni achieve his dream, even in death. Now, his comment section is full of celebratory comments congratulating him for reaching his goal, and mourning. Wondering why a boy like this had to die.
As i said before, Awni El-Dous was a kid with a loving family, a lot of video games, and dreams. Aboflah put it best. A lot of people see themselves in Awni. I absolutely do. I was uploading videos with the same dreams as him. I felt the exact same enthusiasm he displays in his descriptions, sharing his gameplay. Boy's no different than me.
As our (western) societies discourage supporting palestine in any capacity, talking about it is the least we can do. There's many stories like this. Palestine is full of people similar to you. I thought I'd share the story that resonated with me the most. There's probably one out there that will too. Just keep talking about these people, man.
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fandomchokehold · 3 months
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Origin Characters as Streamers
Shadowheart
Stardew Valley ✨QUEEN✨ (1000% romances either Haley, Abigail, or Sam)
Plays Minecraft on creative mode, she’s just here to make a cute house, have every animal, and frolic in a cherry blossom forest
Also enjoys cozy games like Spirit Farer, Animal Crossing: New Horizons, Cozy Grove, etc.
Her and Karlach sometimes play co-op horror games like Panicore, Phasmophobia, Escape the Backrooms because everything makes her scream and Karlach laughs at her (affectionately)
Gale
Absolutely DESTROYS old men in online chess
Plays Minecraft on hard mode and also BODIES Mario Maker (he has created the most sinister, infuriating, maddening levels)
Was definitely a Sonic kid, he knows the games are terrible but they’re so nostalgic and he loves making fun of them
Always tries to have a nice time playing Mario Party with Wyll, Karlach, & Astarion and they always end up screaming at each other
On the other hand he also does relaxing Pokémon card opening streams and cooking streams with Tara (he’s totally unaware of the tiktok thirst edits of him in his apron)
Karlach
Queen of first person shooters like Fortnite and Apex Legends, her and Wyll are unbeatable in DOOM (2016)
She more so likes cute cozy games that she can sip hot cocoa and snuggle up with a teddy bear while playing
Plays old shitty ps2 games based on media that chat requests like Bratz: Forever Diamondz, Barbie Horse Adventures, and Monsters, Inc.
Loves racing games (she’s terrible at them)
Loves fucking around in GTA 5 (she’s so good at it)
Every now and then does ghost hunting streams with whoever’s available (Shadowheart’s clinging to her the whole time, Gale is giving a thorough breakdown of the history of the location, Astarion is covering up his fear by saying everything’s the wind while also clinging to her, Lae’zel is actually looking for a living person in the building to fight, Wyll is cracking jokes and isn’t scared at all until he sees a door move and him and Astarion are in the car in 0.02 seconds)
Astarion
Loves visual novel romance games like Dream Daddy, Monster Prom, Raptor Boyfriend, etc.
Like Karlach he loves cozy games that let him get in his white girl autumn mode (lights off, candles lit, snuggled under a blanket, pumpkin spice latte and apple cider donuts nearby)
Definitely DOESNT CRY when he plays emotionally charged games especially where a beloved character dies, especially if it’s an animal, no he’s not pausing the stream to cry he just has to go pee-!
His most popular stream was playing A Way Out with Gale (he’d go from threatening Gale’s life for not being in sync to making jokes about the characters being them and also gay)
Does cosplay making streams, sews all of his costumes himself
Lae’zel
Queen of survival games like Subnautica, Rust, DayZ, Raft
Loves hand to hand and melee combat games like Bloodborne, Dark Souls, Elden Ring, Dragon’s Dogma; specifically medieval setting games cuz she gets fully immersed and dives deep into character as a knight
She’s bad at racing games; Mario Kart with Wyll, Astarion, & Karlach usually ends with her threatening to dox Astarion
⚔️BLACKSMITHING STREAMS⚔️ most of her viewers for these streams are old men who deeply fear and respect her
Wyll
KING of first person shooters and racing games; Fortnite, Overwatch, PUBG, and Call of Duty ✨champion✨
Slays at Nascar Rumble for the ps2 he’s always got the chicken truck
Is a speed runner for sure and loves doing funky challenges like beating Zelda: BOTW without clothes or breaking the game to take Sidon to Gerudo Town (think PointCrow type challenge videos)
Also likes games with emotional plots like SOMA, Alan Wake, The First Tree, What Remains of Edith Finch, etc. and he will cry on camera
Loves playing two player games with Astarion like Shovel Knight, Snipperclips, Portal 2, and Overcooked
Does late night bedtime story streams, makes his room look super cozy and uses a special ASMR microphone to read stories; takes requests from chat and doesn’t make anyone feel bad for what they want to hear unless it’s smut
All of them at least once a week either get together for a D&D stream or do a multiplayer stream and play:
Lethal Company
Among Us
Content Warning
Super Smash Bros. Ultimate
Dead by Daylight
Red Dead Online
Fall Guys: Ultimate Knockout
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letsplaygenderbinary · 11 months
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If there is any games that you don't see on the list, make sure to comment! I would love to find more games with diverse and inclusive gender representation :)
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shooter012xyzcom · 1 year
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#DevN #Csgo #Pubg #ActGames
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action012xyzcom · 1 year
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#Rambo #Pubg #Csgo #Gta #ActGames
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comma57 · 1 year
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devil may cry netflix show!?
hi everyone. welcome to my in-depth analysis of the upcoming devil may cry netflix anime. yesterday was the first time we got a look at what to expect visually. it was very short, but there's a lot to talk about. long, image heavy post ahead.
what's old?
firstly, let's briefly go over what we had known about the show before the trailer was shown. it's featuring dante (of course), and lady and vergil were confirmed to also make an appearance. so i had assumed it was a dmc3 adaptation, since it was unlikely to be post-dmc5. the first season would be 8 episodes long, with more seasons to come. the producer and co-writer is adi shankar, and is working with the producer for the original dmc and 2007 anime, hiroyuki kobayashi. (1)
here's a selection of quotes from some interviews with shankar, previously known for work on netflix's yasuke and other shows (something called "castle" "vania"). apparently he's working on a PUBG show too. okay.
"I've acquired these rights myself, so that the jabronies in Hollywood can't fuck this one up too." (2)
"Again, this was developed by a DMC fan for DMC fans, that was the ethos of this project. Production should start at the beginning of next year." (3)
"I feel like I can meaningfully contribute to the lore of the series. Devil May Cry has unique iconography and emotionally engaging lore." (4)
"The characters in DMC have an operatic depth and they experience growth across the series so it’s fun to – in a Marvel Cinematic Universe: Phase 3 kind of way – play with and explore that depth through the lens of psychological realism and dissect the trauma buried below the surface of that depth." (4)
"Devil May Cry.. will join Castlevania in what we're now calling the 'bootleg multiverse'. Let the speculation begin." (6) (i forgot he said this i'm so scared)
"You're a Vergil fan? Are you also a Thanos fan?" (6)
what's new?
with that awesome start out of the way, let's get into the new stuff. with no release date other than "soon", we know it's being animated by studio mir, a studio based in south korea ("anime" feels like a misnomer now but i won't get into that) and previously worked on legend of korra, voltron legendary defender, and star wars visions vol 2, to name a few.
hideaki itsuno, director of the dmc series since dmc2, tweeted that he was "supervising it properly!" (7)
there was also a promo for the netflix stream that showed ebony & ivory.. from the DmC reboot. which hopefully was a mistake. and that the reboot has nothing to do with the show.
here's the tagline for the show: "In this animated adaptation of the popular Capcom game, sinister forces are at play to open the portal between the human and demon realms. In the middle of it all is Dante, an orphaned demon-hunter-for-hire, unaware that the fate of both worlds hangs around his neck." aww, dante.
alright, now let's get into the trailer analysis..!! LET'S ROCK!!!!
dante..?
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here's everyone's favorite devil hunter- wait. where is he? who is this? checks notes um. well. i guess this is supposed to be dante. white hair, red coat, twin pistols, confident smirk.. it has the key points of dante, but something is off OH GOD IS HE WEARING A SHIRT? (and suspenders??)
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1. his shirt? now, in all other iterations of dante he wears a shirt yes. but fans of the series would know in dante's look in devil may cry 3, he very much doesn't wear a shirt. that iconic red jacket is the only thing standing between him and catching a cold in cerberus' icy chambers. not having a shirt tells a lot about dante as a 19 year old living on his own. who's got time for shirts? he just took a shower and a demon crashed into his office. he's only got time to put on his coat in a very cool and dramatic manner. but that's not the only thing different from his dmc3 design.
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2. his hair. dmc3 dante's hair is nearing shoulder length, and is pretty flat. his bangs have a tendency to cover his eyes, but in the original game (not hd collection, which fucked with the textures), there was a bit of transparency. (8) of course i would not expect the same level of detail in animation regarding the hair, so some liberties must be taken. going forward acknowledging that when i further discuss his design, netflix dante's hair is totally different when it didn't have to be. his hair is much shorter, and kinda flares up in the back. it's more like lady's hair in that regard. his bangs are also totally different. with the middle part, it looks like much inspiration was taken from dmc5 dante's hair.
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3. his coat. or whatever his shoulder pads that connect to the back of his coat (to hold his sword and pistols) are different. personally i feel they take up too much real estate on his coat's striking red. the shoulder straps are there for dmc3, but the back part of it looks inspired by dmc5 (minus the skull, sadly).
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4. his amulet. if nothing else, this is what confirms it's an adaptation of dmc3 for me, since we haven't seen the amulet since dmc3, and chronologically, since dmc1. it went into the sparda, after all. i'm actually very happy it's visible on his neck, since in the game, it's only visible when he's coat-less (at the beginning of the game), or when it's relevant. otherwise it's tucked away. so here's the slightly concerning news. the amulet doesn't look like how it appeared in dmc1/3. in fact, it bears a closer resemblance to the reboot, with the brown string and lack of silver encasing. scary! that's scary!
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5. his guns..? these don't look like ebony and ivory, seeing as they're the same color. but honestly that's intriguing to me. it's possible the show could cover what the pre dmc3 novel covers—how dante got his iconic twin pistols, and lost a friend in the process (nico's grandma, nell goldstein the gunsmith), which i would actually love to see how that would be done.
6. his sword (OR LACK THEREOF) WHERE IS REBELLION?! maybe he stuck it in a beast. it literally took me this long to realize it's not there. feels intentionally omitted. what happened to it..
7. his voice. he has a different voice actor. which is awesome because reuben langdon sucks shit as a person.
now, there is nothing wrong with a redesign! but i can't help but be disappointed. the art style is not my favorite so far concerning his ..face.. but i think his hair was truly the biggest loss, especially when dmc3 dante is my favorite. it just doesn't look like dante to me. it's always possible he'll change over the course of the show (lose the shirt and suspenders for one).. maybe he gets a haircut.. one can hope. and those pants man. lose the gray pants. dark brown looks better.
miscellaneous musings
the last section of this analysis is on all other visual elements besides dante's design. you might want to turn your brightness up for this part.
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here's a shot of some industrial looking area—looks like cement floors, some crates and metal shelves. there's a table? a bench?? and a support pillar, which makes me think it's in some kind of warehouse, lit up with moonlight from windows. also dante disappears for a moment, only to reappear a moment later, which i want to believe is him using air trick. one can believe.
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the first picture looks like a tail or something slamming into the wall, which dante was jumping to avoid in the shot. for the second and third pictures, something with a bat wing like appendage swings at dante, and it becomes veiny and much like a blade. there are no dmc3, much less any dmc enemies that this could belong to. i would place my bets on it being a new demon designed for the show, unless they are drawing from some other media (novels, 2007 anime) that i'm less familiar with the demons of. it could look cool, i'm always down to look at new demon designs.
and that's pretty much it! i hope you enjoyed reading this. i will be watching it when it comes out and will definitely have thoughts and strong opinions on it, and probably will more informally discuss any other promotional materials they may share.
(1) https://www.ign.com/articles/devil-may-cry-anime-scripts-done-multiple-seasons-dante-vergil (2), (6) https://www.youtube.com/watch?v=1i-bP9MSi0c (3) https://comicbook.com/anime/news/devil-may-cry-netflix-anime-producer-adi-shankar-update/ (4), (5) https://ftw.usatoday.com/2021/11/adi-shankar-interview-devil-may-cry-anime-netflix (7) https://twitter.com/tomqe/status/1707071614423310754 (8) really recommend this video for those interested in how the hd collection differs from the ps2 originals. also catbus has done one on dmc1 too. general flashing warning bc it's dmc. https://www.youtube.com/watch?v=USE6-uwB6gc
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