#pv software
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virtosolar · 1 year ago
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Ditch the guesswork and elevate your solar installations with PV design software. Discover 5 ways this powerful tool boosts accuracy, saves time, impresses clients, and future-proofs your business. Shine brighter than ever with the sun at your back and PV design software in your hands! Read more!
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shooks-stupid-stuff · 1 year ago
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"girl what is wrong with you"
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maeru-tan · 1 year ago
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[Genshin Impact] Wanderer - Order Made [WIP!!!]
Trying my hand at making a PV for the first time! I’ll post a link to the finished version here whenever it’s done 🍃
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autistickaitovocaloid · 1 year ago
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The cover I've been working on since middle-december-ish is finally done!! This is kind of the draft copy though as at some point I plan to put it on youtube.
Original song by ryo ft. Hatsune Miku Off vocal used .sng files, mixing, etc. all done by me
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erb-k · 1 year ago
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im obsessed with mesmerizer
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noonbeam17 · 1 year ago
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my horrible evil fucked up daughter named shotcut, who only lets you put text as a filter and you have to have text along with something else instead of the really really obvious answer of having text as a separate object in the timeline
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covid-safer-hotties · 4 months ago
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New from Putrino and Iwasaki's labs: https://www.medrxiv.org/content/10.1101/2025.02.18.25322379v1
"there is considerable overlap in self-reported symptoms between long COVID and PVS"
That's because they're the same thing. Yet again, "Vaccine injury" hacks have failed to do one ounce of serology or other study to rule out past covid infections leading to long covid. This is the same as someone getting the flu after eating a sandwich, and people starting to study "Post-sandwich influenza". It makes no sense. Did they go to work and then get this? Well, maybe it's work injury! How about coffee? They drink coffee? How do you know this isn't coffee injury?!?!
A self-reported symptom questionnaire does not prove in any way that these people 1. were made sick by a covid vaccination 2. their symptoms are that of "vaccine induced illness" because they are serologically identical to covid infection-induced long covid. I trust scientists who do science, not just plug surveymonkey results into statistics software, thankyouverymuch.
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hebezuart · 5 months ago
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Happy 10th Chippiversary everybody. Here's a cover. :)
[hi-res PV art and thoughts under the cut]
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[heavily based off of @ birdiearts' PV art for refraction girl]
i dont have a big schpiel for this anniversary but just know that i love everyone here and i love this software and glad were all in a happier place now :)
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hyruleinterviews · 2 months ago
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Reggie Fils-Aimé on convincing Iwata and Miyamoto to bundle Wii Sports with the Wii
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Source: Disrupting the Game (Fils-Aimé, 2019)
https://hyruleinterviews.notion.site/Fils-Aim-on-convincing-Iwata-to-pack-Wii-Sports-with-the-Wii-1cc41fe961fd806cb500db1965313244?pvs=4
https://hyruleinterviews.notion.site/Fils-Aim-on-convincing-Miyamoto-to-pack-Wii-Sports-with-the-Wii-1cc41fe961fd80e284a7d542639bf9e8?pvs=4
Quote 1:
PEOPLE:
Reggie Fils-Aimé. President of Nintendo of America (2006-2019).
Satoru Iwata. President of Nintendo (2002-2015).
QUOTE: "Fils-Aimé: We knew we had something magical in Wii Sports.
I advocated packing Wii Sports with Wii so that every consumer would get access to this great content. After I made this suggestion, Mr. Iwata paused long enough for me to notice the faint buzz of the incandescent lighting in his office and get uncomfortable.
‘Reggie,’ Mr. Iwata said, ‘Nintendo does not give away precious content for free. We work hard to create special experiences. It is unique software that motivates consumers to buy our hardware. And we expect to sell these games over extended periods of time. No, we should not pack in Wii Sports.’"
Quote #2:
PEOPLE:
Reggie Fils-Aimé. President of Nintendo of America (2006-2019).
Satoru Iwata. President of Nintendo (2002-2015).
Shigeru Miyamoto. Creator of Zelda & Mario. General Manager of Nintendo EAD.
QUOTE: "Fils-Aimé: Even after convincing Mr. Iwata that this was the right approach, I would also need to get Shigeru Miyamoto to agree [to bundling Wii Sports with the Wii in North America].
… The world’s best game designer was not happy. The ever-present smile and impish squint of Mr. Miyamoto’s eyes were gone. ‘[You don’t] understand the challenges of creating software that people love to play. This is something we constantly push ourselves to do. We do not give away our software,’ Mr. Miyamoto stated.
Mr. Iwata, however, was already sparking to our ideas. ‘Miyamoto-san, I am sure that … Reggie-san appreciates the effort of the developers. [He is] trying to solve for a different situation than ours in Japan.’"
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TW: VIDEO LINKS PUT LATER IN THE POST CONTAIN IMAGERY OF SUICIDE AND LOUD SOUNDS! THIS POST CAN BE UNDERSTOOD WITHOUT THEM.
((Post submitted, yet again, by my friend @tanookireviews!))
Transcript: Heya! Tanooki here once again to give you a ted talk and critique the style of Miraculous once again! This time, it's in regards to its animation and how I feel about it.
To put it simply...the animation could be a whole lot better in my opinion. Why is that?
Miraculous's animation tries to hard to combine both 3D and 2D together. Combining those styles is not a problem! In fact, in certain circumstances, it can look amazing when put in the right hands!
Miraculous was never given that treatment.
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First and most obvious point here, what the actual fuck are those facial expressions? No really what are they? I'm all for really weird facial expressions but...I dunno. They didn't think the facial expressions through at all.
It's obvious that the facial expressions were made for a more 2D look and from the looks of it, they weren't translated over well. The models do not line up with what they're trying to do. They slapped on the face and called it a day
Another point I have to make is that there are a lot of animation errors. I understand that animation errors are inevitable as we are all human and we all make mistakes...but...
Why are there so goddamn many!?
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These are the 4 examples I have. While they're not much, there's a clear thing going on. There's either
Parts of their design completely gone (e.g. eyebrows)
Parts of their design they did not have (e.g. the green bangs)
Parts of their design changed slightly (e.g. hair and eyes)
There's so many of these mistakes here. I don't even know why. Was their animation software bugging out? Were they short for time or budget? Or were they lazy and cutting corners?
I'm not entirely sure...but these bits here prove that this show was better in 2D...
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Which brings me to this...Ladybug PV. The early pilot of Miraculous Ladybug that had surfaced online not long ago!
There are expressions that while exaggerated look much better here. Characters designs look so much more interesting and there's a general sense of polish and detail put into this.
So why wasn't this used? Budgeting and keeping track of Ladybug's spots...
Those are some of the worst excuses I've ever heard. You can have 2D animation on low budgets and I can prove it.
I can definitely prove it.
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Ladies and gentlemen. Persona 3. A game released in the year of 2006. This game was created by Atlus, around the time they were on the verge of bankruptcy.
I understand that the animation isn't perfect. Some parts are off-model and there's a general lack of shading in some areas however the rest of the animation looks amazing in terms of expressions, tone and designs throughout.
There's clearly a lot of work put into the animation despite everything happening. It goes to show that even on the tightest of budgets, you can give it your all and make something really good out of it.
However, those days are long gone and miraculous went the way of 3D. However, I've come prepared and now have 3 examples of games that combine both 2D and 3D.
Let's begin with
1. Klonoa 2 Lunetea's Veil
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Klonoa 2 Lunetea's Veil's character expression, designs and look fit perfectly with the vibe of the game.
Facial expressions are sometimes goofy looking however they fit with the style of the game while also being funny. Even some of the more serious ones look good too!
The game uses a technique called 'cel-shading' or 'toon-shading' if you prefer to call it that. This makes the characters pop a bit more and separates them from background elements that could interfere with their designs.
It also looks good from a 2D/3D mix as well as the style gives off an anime/cartoon style look that helps make the game look a lot better.
This was in 2001 btw.
2. Persona 5/Persona 5 Royal
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Persona 5 is an artistically beautiful game along with having a great story all about rebellion and fighting back against societal issues.
Like Klonoa 2, this game also uses cel shading and very much leans into the anime-like style it wants to go for while combining it with the vibes of manga and comic books.
The style not only works but looks beautiful no matter what system the game is played on (even the switch). It also incorporates 2D elements such as character sprites for expressions and other elements to help balance it out just a bit more and make things clearer to the player.
3. Guilty Gear Strive
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Oh Guilty Gear Strive...not only are you a brilliant fighting game that has one of the best trans reps ever...but you also have excellent animation and designs.
Like holy shit any screenshots from Guilty Gear Strive looks brilliant and that's because while the characters are rendered in 3D, it does clever tricks with the camera to try and hide that fact and make it look 2D.
It also like the other 2 games uses cel-shading to add even more of a 2D anime vibe to it all. It just works so well because the animators know what the hell they're doing. It's also getting a show soon so that's even more of a testament (get it? Lol) to how good the game actually looks.
So overall, Ladybug's animation is not the worst but could be better.
Thanks once again for coming to my ted talk.
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virtosolar · 3 months ago
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Avoid Costly Mistakes in Solar PV Design with the Right Tool!
The shift toward renewable energy has made solar PV design a crucial aspect of planning and implementing solar power systems. Whether you are a homeowner, installer, or solar engineer, understanding how to design an efficient solar PV system is essential. However, many people struggle with the complexities of the process, including system sizing, shading analysis, and layout optimization.
Fortunately, modern solar design tools can simplify these tasks, making solar PV projects more efficient and error-free. In this microblog, we will explore the key challenges in solar PV design and how the right solar design tool can help overcome them.
What Are the Common Challenges in Solar PV Design?
Designing a solar PV system involves several steps, and many beginners encounter the following challenges:
1. Accurate System Sizing
Choosing the right solar panel capacity to match energy needs is tricky.
Oversizing increases costs, while undersizing leads to power shortages.
2. Site Analysis and Shading Issues
Assessing shading from trees, buildings, and other obstructions is critical.
Poor shading analysis can reduce energy production significantly.
3. Layout Optimization
Arranging solar panels efficiently for maximum sunlight exposure is challenging.
Roof and land constraints make manual layout planning complex.
4. Compliance with Regulations
Solar PV design must adhere to local grid codes and safety standards.
Keeping up with changing regulations is difficult for designers.
5. Time-Consuming Manual Calculations
Traditional methods involve complex spreadsheets and manual calculations.
This process is prone to errors and takes up valuable time.
How Can a Solar Design Tool Simplify the Process?
A solar design tool automates many of these challenges, making solar PV planning faster, easier, and more accurate. Here’s how:
1. Automated System Sizing
Advanced software calculates the ideal system size based on energy consumption and solar potential.
Prevents underperformance or excessive costs.
2. Advanced Shading Analysis
Uses 3D modeling and satellite imagery to detect shading problems.
Ensures optimal panel placement for maximum sunlight exposure.
3. Smart Layout Planning
AI-powered tools automatically suggest the best panel arrangement.
Takes roof angles, obstructions, and available space into account.
4. Compliance Checking
Built-in regulations help designers stay compliant with local codes.
Reduces risks of approval delays or legal issues.
5. Faster Design Process
Eliminates manual calculations and complex spreadsheets.
Saves hours of work and improves accuracy.
Which Solar Design Tool Should You Use?
There are several solar design tool available, but not all are user-friendly or accurate. A good tool should offer: 1. Easy-to-use interface — No need for advanced technical skills. 2. Accurate shading and energy yield analysis — Based on real-world data. 3. Integration with CAD and other design software — For seamless workflow. 4. Fast and automated design process — Reducing effort and increasing efficiency.
Tools like Virto Solar provide comprehensive features for solar PV design, helping users make data-driven decisions.
Final Thoughts
Designing a solar PV system can be complex, but with the right solar design tool, the process becomes much simpler. Whether you’re a professional installer or a homeowner exploring solar energy, leveraging digital tools ensures efficiency, accuracy, and better project outcomes.
By using automated solar PV design software, you can save time, reduce errors, and create optimal layouts for maximum energy efficiency. Ready to simplify your solar PV design? Start exploring modern design tools today!
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strawberry-metal · 9 months ago
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Hello! Please watch the video in 1080p so it doesn't have awful quality, and if you enjoyed the video, leave a like on it please! Thank you!
This video.... THIS VIDEO WAS A NIGHTMARE TO CREATE! Not only did I have to make the Kakyoin mod myself.... using solely MikuMikuModel for Project Diva because Blender is too big and strong for my computer (so sorry about the bald spot lol), I also had to create an accessory mod so he could have his earrings, because I dunno how to make module slots yet, just reskins, I had to make yet another accessory mod so he could wear the earrings with sunglasses as well for some segments. BUT THAT'S STILL NOT IT! Hibana is a song that uses one module. ONE. I had to go through and re-record parts of Hibana so many dang times, just so Kakyoin would have sunglasses in some segments, no sunglasses in others, and so he'd have a different outfit at the end. I must of spent almost an hour alone just watching the Hibana pv. AND THAT'S STILL NOT ALL-
The only video editing software I own is Windows Movie Maker, and as everyone knows, it's terrible. I spent sooooo long having to splice so many different recordings together, and having to make sure they looked natural, which is so hard to do in WMM seamlessly. Then, I had to sync the audio and found out I screwed up on video syncing in some parts, so I had to slow down in places it wouldn't be noticeable so the audio could be sync'd up. It's a bit off in the beginning but it catches up fast, don't worry. However, after 5 hours of video editing, WMM decided to screw everything up, and made the video REALLY blurry and pixelated and I accidentally saved over the project. I was soooo mad.
At least in the end I finally managed to get this done! As a result, I added a watermark in some parts of the video. I didn't want to, but this was just such a nightmare to create, that I don't want this to end up on sites like Tik Tok without any credit, I'm sorry. :( Also, please don't ask for the Kakyoin mod, only Alice, Kaz, and I get a copy of him.
Shoutouts to my friend, TheBizarreKazeko/Kazekothestrange for making the thumbnail!
Anyway....yeah... any Kakyoin fans still out there or are we extinct?
I listed credits at the end of the video, but here they are in the description as well:
Kakyoin mod, face mod and cherry earrings mod: ShannaHeart
UTAU Kakyoin Hibana Cover: 【UTAU式人力】ヒバナ |Hibana【ジョジョ】by 眞白 (Mashiro)
Kakyoin's Voice actor: Daisuke Hirakawa
Watermark Remover by M&M
Arv's lip sync mod by Arvo
Eye texture: Disneyloid
Modification of face accessories mod: R.L.
Hibana song: Deco*27
Eng lyrics mod: Eucalyptus
JoJo's Bizarre Adventure belongs to Hirohiko Araki, and the Project Diva game series was created by SEGA
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ikemenfangirl · 11 months ago
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The Villainess Is Adored by the Prince of the Neighbor Kingdom (English version) Nintendo Switch
‼️ Some CG Spoilers ‼️
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👑 Japanese Manga : 悪役令嬢は隣国の王太子に溺愛される
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Akuyaku Reijou wa Ringoku no Outaishi ni Dekiai sareru
━━━━━━━━━━━━━━━━━━━━
Title: The Villainess Is Adored by the Prince of the Neighbor Kingdom
By: Operahouse
Platform: Nintendo Switch
Languages: English, Japanese
Website: https://akuyaku.operahouse.co.jp (JP)
━━━━━━━━━━━━━━━━━━━━
※ Release date: soon
CAST
:Tiararose CV: Fuchigami Mai
:Aquasteed CV: Umehara Yuichiro
:Hartknights CV: Sato Takuya
:Akari CV: Yumiri Hanamori
:Aishira CV: Yamada Marina
:Keith CV: Suwabe Junichi
:Grail CV: Midorikawa Hikaru
:Pearl CV: Furuhata Ai
:Philine CV: Takahashi Minami
:Elliot CV: Kano Sho
🎬 Game PV: https://youtu.be/zMQUn-S8Vdc
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🔻eShop : Japanese version
https://store-jp.nintendo.com/list/software/70010000077947.html
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Yuzuki Yukari song:
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Yongye Minus song:
Propaganda under the cut
Yuzuki Yukari:
-Vocaloid VB was marketed along with VOICEROID (speech synth/fancy tts) on release
-Has an extended sample library in addition to her base vb (see https://youtu.be/HY9GD72rKs0 for a demo in song form)
-Exists across 6 different software (Vocaloid, CeVIO, VOICEROID, A.I.VOICE, Seiren Voice, Voidol)
-Has an official racing design that is very cool
-Moon rabbit themed -Has hidden holographic bunny tail on her base outfit (check the character sheets!)
-Purple and pink
-Only vsynth I've given my heart and soul to 💜
-Purple and pink
Yongye Minus:
She has a really nice soothing voice, which fits calm and sad songs very well. She can sing in many languages and really excels in Mandarin (native), Japanese and English. She's one of the most high-quality vocals on the market. Her Design is also very cute, the dress is very well-designed. I especially love the crystal ornaments. Overall it has a very nice purple colour-scheme and i think it fits her voice perfectly. If she wasn't so hard to buy outside of China i think she would be way more popular and she definitely deserves it!
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kogameh · 5 months ago
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"Angelic Lullaby", aka the supposedly recurring song in AGKokoro
Uh, I figured making a Twitter thread on this would be annoying (word limit/format-wise) so let's talk about it here instead.
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You see this page from the first prologue? Yeah. Notice them singing and the music notes around them?
The speech bubbles were supposed to have proper lyrics, written by me. But long story short, I was REALLY under a time crunch and couldn't write one by the time I started the lettering process so I ended up resorting to the "gibberish" text as seen above.
You might also notice some music notes on these two pages---they're intended to play the same music as the page shown earlier.
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But obviously, it's difficult to know that by mere texts and images (of course lol), so I'm mentioning it here.
The point is; yes there IS intended to be a recurring song in AGKokoro. You can't hear it. But I HAD plans on making you hear it.
How?
And now the long story:
The initial plan was not only to have the music and lyrics but to release a completely vocalized song with a Vocaloid and even a lyrical MV/PV to go with it, lol. (Yeah I do fuck around with Vocaloids [the software] too if you don't know)
I DID commission the music (since no way I can learn composing within that short of a deadline lol) but the lack of lyrics is the entire reason why I couldn't proceed with the rest of my initial plans.
Unfortunately as my deadline approached fast, all of these ideas had to be canceled and I didn't want to half-ass on any of these so o)-(
So yeah, I ended up laser-focusing on the comic and scrapped the rest haha.
I really meant it when I said my intention in doing the first prologue chapter was showing an amalgamation of EVERYTHING my "useless piece of shit" self could do. out of spite :')
So... yeah! That's how we end up here!
In the end, I still haven't written the intended lyrics for the song. I DO want to get back to it someday and WILL update the pages with the intended lyrics at the very least, haha.
The song is meant to be plot-relevant so I really don't want to half-ass it and prefer the lyrics to sound, well, good, y'know? The only problem is just finding the time for it orz
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BONUS:
While drafting the pages, I imagined the songs to be something along the lines of Tsubasa wo Daite, Meru's song or Ashita Kuru Hi lol. The commissioned music piece ended up pretty different compared to all of these but it still sounds AMAZING!!
Here's a preview of it if you want to idk, listen with the pages or something.
(It's composed by Enokido-san, thank you for doing my comm!!)
Here's the original artwork intended for the MV/PV. I don't like this art anymore (the anatomy sucks and why is the hair drawn like that) so I really need to draw something new if I end up redoing the PV :3c
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"What makes me mention this?"
Apparently Webtoon can put music in their comics and I'm jealous of that but its Webtoon Creators program only so like hell I'm giving the rights of my OCs to them :////
"WHY all of this matters, if at all?"
Because uh, it WILL be mentioned again and it WILL be an important thing to Kureha's character and his....uh. what was his "misfortunes" in the plot again? idk
"WHERE did the music come from anyway?"
Oh you've seen these pocket watches? They're actually music box-inside-pocket-watch kinda thing! Pretty cool, right?
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Wow idk if you've read through that but, congrats if you do! Because this WON'T be my last long rambling post about OCs (idk why I haven't done more of it aside from the fact I'll be talking to a wall 99.9% of the time lol)
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ANYWAYS YOU CAN READ THE FIRST TWO PROLOGUES OF AGKOKORO HERE IF YOU HAVEN'T ALREADY
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creator-yimynany · 11 months ago
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Felix, who was screened by Bridgette
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Because of the anxiety of drawing, I was pulled by my qq friend to open a canvas to draw with the software that can draw together. Originally, the lines of drawing were very shaky and prone to accidents. However, this software did not revoke the button, and I still drew on a single layer, so relieved my anxiety.XD
Drawing anxiety is actually quite sad, even if it is normal software, I will still draw hand shaking, will want to pinch myself, recently the mood is very bad did not draw pv.
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