#quantization
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Kickin' It: Crafting the Perfect Bass and Kick Groove!
Welcome to the world of groove! If you’ve ever tapped your foot to a beat, you’ve experienced the magic of a killer bass and kick combo. In music production, especially in genres like hip-hop, EDM, and funk, getting the bass and kick drum to gel is akin to pairing fine wine with cheese—one enhances the other. So, roll up your sleeves and prepare to dive into the rhythmic abyss as we explore how…
#art#creativity#dance#dynamics#energy flow#EQ#experimentation#flow#groove quantization#journey#joy#music#music production#quantization#rhythm#sound#space#swing#sync#time
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Binary Rounding
A small programming exercise:
Given a natural number n and a positive number of bits b, return the number m ∈ ℕ such that all of the following conditions hold:
m sets at most b significant bits.
|n - m| equals the smallest value of |n - k| ∀ k ∈ ℕ.
Additional information:
If a number can round to more than one value, return either value.
You may use bitwise manipulations.
Example 1
Input: n = 4, b = 1 Output: 4 (= 0b10)
Example 2
Input: n = 15, b = 2 Output: 16 (= 0b10000)
Example 3
Input: n = 21, b = 2 Output: 24 (= 0b11000)
Example 4
Input: n = 12, b = 1 Output: 8 (= 0b1000) or 16 (= 0b10000)
Sample solution below the cut:
Sample solution (JavaScript)
const solution = (n, b) => { const numBits = n.toString(2).length; const numInsignificantBits = numBits - b; const increment = 1 << numInsignificantBits; const mask = -1 << numInsignificantBits; const roundedDown = n & mask; const roundedUp = roundedDown + increment; if (n - roundedDown < roundedUp - n) { return roundedDown; } return roundedUp; };
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Since, fundamentally, all physical things are quantized, they are all countable. We can dismiss the less vs fewer confusion by almost always using less.
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i suppose a good love story will basically be relatable to all configurations of love between people. friendly romantic gay straight mono poly etc. but perhaps the greater love story will display relationships so idiosyncratic it could only be relatable to like three sickos (and they will be sickos) max
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Doodles and Glaciaxion
#art tag#paradox project tag#rhythm: glaciaxion#rhythm: hypersurface#rhythm: world vanquisher#rhythm: satellite#rhythm: astral quantization#rhythm: swan song#rhythm: non-melodic ragez
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#playing with different threshold maps at different value ranges to give a fun dynamism to the way its quantizing#lower resolution at lower shades higher resolution at higher shades
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You think if i stare at the tag long enough more zackjohan fic will appear
#I swear ill write again#Okay yeah it's honesty hour i feel like i can't really bring myself to write romance anymore because#my agonising 2 year long situationship has finally come to an end hahaha ...#Physics is making me delirious if i have to see the word quantize one more time...
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also got these bright green shadows at one point and i don't know how to get them to do that again lmfao... i really liked them though
#you might notice that my game looks really pixely that's just because i have a quantizer effect going in reshade...#makes the game look crunchy like an old DS game in a way i enjoy while also being easier on my computer
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So I've decided to try something using my LittleBits Arduino bit and my LittleBits Adapter Eurorack module: the Dumbest Possible Quantizer.
(To overexplain, a quantizer takes a continuously varying voltage as an input and outputs a voltage that follows it, but in defined steps. The usual use case in Eurorack is mapping a control voltage onto the levels needed to produce, in the volt per octave tuning, a musical scale; you run random voltage levels through and get more musical results.)
Quantizer modules typically support different scales, modes, and keys, and sometimes even temperaments, but for the Dumbest Possible Quantizer, I'm limiting things to the bare 12-tone chromatic scale. And as suits the title, I'm doing this in the simplest possible way: I'm taking the 10-bit ADC value of the input — a number between 0 and 1023, covering from 0 to 5 volts — and mapping that onto the 60 midi notes that cover those five octaves. I'm then immediately turning around and mapping those 60 notes onto the 8-bit (0-255) value that the PWM "analog" output can take. This is nobody's idea of the proper way to do this, but since I actually had decent success using the second half as a USB MIDI to CV converter on this board already, it has a reasonable chance of approaching the desired functionality.
Long term, of course, I intend to build or otherwise acquire a quantizer module with real functionality, probably using a proper DAC; I'm following the in-development Teensy 4.1-based Ornament and Crime upgrade with great interest. But I really want to see how much I can do with very low effort!
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Best Regards The Solar System Design Analysis https://app.box.com/s/dqbysn55yvzrfnsi77m7fjl2xxeirlqe or https://app.box.com/s/dqbysn55yvzrfnsi77m7fjl2xxeirlqe or https://gerges2022.livejournal.com/255339.html Paper Argument The Current Solar System Description Is Wrong Because It Depends On (5 Wrong Concepts) which are 1 The physicist Supposes The Planets Motions Are Independent From Each Other 2 Planet Formation And Nature (The Major Discussion) 3 Space Nature And Properties 4 The Sun Rays Creation Theory 5 The Solar System History (The Big Bang Concept is Wrong) Paper hypothesis No. (1) The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Gravitational Field- ALSO - (The Sun Doesn't Produce A Gravitational Field) Planet motion produces energy (1/2 mv^2) and this energy creates waves in the space- and these waves move by its planet velocity- for example- Mercury (47.4 km/s) moves and its motion energy creates waves in the space and these waves move by equal velocity (47.4 km/s)- means- the planets move and their motions create waves in the space and each wave moves by its planet velocity- AND the planets revolve around the sun in the same one direction for that their motions energies create waves in the space and these waves move perpendicular on the revolution direction (Toward Pluto orbit) AND in Pluto orbit these waves are unified together into one unified wave- this unified wave moves by a velocity= 205.8 km/s where The 9 planets velocities total=176 km/s but I add the Earth moon velocity (29.8 km/s) that makes the total to be 205.8 km/s – I add the moon velocity because the energy is stored finally in the moon orbit- This Unified Wave Is The Gravitational Waves –AND- the gravitational waves are reflected three times in the solar system – from Neptune to Saturn (1st reflection) and from Uranus to Jupiter (2nd reflection) and from Venus to Mars (3rd reflection) The gravitational waves reflection causes effects on the planets data because the reflection defines the energy motion direction- Also the gravitational waves reflection causes to square the wave velocity- means- if a gravitational wave velocity is (v) and this wave is reflected- its velocity after the wave reflection will be (v^2) Paper hypothesis No. (2) The Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- let's see this article This Is Extraordinary: Gravity Can Create Light, All on Its Own https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83 This new article tells the gravitational waves can move by speed of light and can produce a light beam- I claim The Sun Rays are produced based on this method by the gravitational waves motions energies and not by the sun nuclear fusion process AND Paper 1st hypothesis stated- The Gravitational Waves Are Produced By The Planets Motions Energies- and NOT By The Gravitational Field Shortly the Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- AND- The Gravitational Waves Are Produced By The Planets Motions Energies- Means- The Sun Is A Phenomenon Created By The Planets Motions Energies (CONT) Gerges Francis Tawdrous +201022532292 Physics Department- Physics & Mathematics Faculty Peoples' Friendship university of Russia – Moscow Curriculum Vitae https://www.academia.edu/s/b88b0ecb7c E-mail [email protected] [email protected] ORCID https://orcid.org/0000-0002-1041-7147 Facebook https://www.facebook.com/gergis.tawadrous VK https://vk.com/id696655587 Tumblr https://www.tumblr.com/blog/itsgerges Livejournal https://gerges2022.livejournal.com/profile Pocket https://getpocket.com/@646g8dZ0p3aX5Ad1bsTr4d9THjA5p6a5b2fX99zd54g221E4bs76eBdtf6aJw5d0?src=navbar
box https://app.box.com/s/47fwd0gshir636xt0i3wpso8lvvl8vnv Academia https://rudn.academia.edu/GergesTawadrous publications http://vixra.org/author/gerges_francis_tawdrous Slideshare https://www.slideshare.net/Gergesfrancis
#Gravity#Gravitational#Gravitationalwave#matter#mass#gravitation#gravitationlaw#darkmatter#darkenergy#dark#luna#themoon#Fullmoon#bluemoon#crescentmoon#moonexploration#lunar#disc#fusion#astronomical#planetary#textbooks#relativistic#quantized
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Turning Digital into Warmth: Analog Vibes for Techno Wizards!
In a world dominated by ones and zeros, where digital precision reigns supreme, a new wave of techno wizards is boldly declaring that warmth is not just a feature of cozy blankets and good coffee—it’s a vital ingredient for music. Imagine a universe where the cold, sterile sounds of digital tools are replaced by the rich, organic textures of analog gear. As artists increasingly pursue that…
#adventure#analog gear#analog vibe#Analog warmth#art#collaboration#color#community#creativity#dance#digital interfaces#digital PR#digital precision#digital tools#exploration#history#journey#joy#love#movement#music#nature#quantization#sound#texture#time#unity
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ALBERICH // RADIO OP [QUANTIZED ANGEL, 2019]
#audio#alberich#industrial#electro#noise#hospital productions#quantized angel#techno#electronic#music
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"In a new study published in Nature Physics, researchers have developed the first controlled method for exciting and observing Kelvin waves in superfluid helium-4.
First described by Lord Kelvin in 1880, Kelvin waves are helical (spiral-shaped) waves that travel along the vortex lines, playing a vital role in how energy dissipates in quantum systems. However, they are difficult to study experimentally.
Creating a controlled setting to observe them has been the biggest challenge that the researchers overcame. Phys.org spoke to the first author of the study, Associate Prof. Yosuke Minowa from Kyoto University.
The discovery came about through serendipity. "We applied an electric field to a nanoparticle decorating a quantized vortex, hoping to translate the entire structure. Instead, we observed a clear wavy motion of the vortex core, namely Kelvin wave excitation. This unexpected result prompted us to shift our focus toward studying the excitation of Kelvin waves in-depth," said Prof. Minowa."
continue reading article
#physics#quantum physics#fluids#superfluids#vortex#spirals#helix#helical#vortices#energy#waves#quantum systems#electric fields#energy field#excitation#quantized vortex#nature#electricity#research#science
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Thinking about my analog bitcrush and sample & hold concept and I was wondering how I should order the functionality. I'm very much married to the name "Squish" and the answer just became obvious: Simple QUant Into S&H
#it was originally imagined as a quantizer driven by an mcu but now the concept is more like Alright Devices T-Wrex#sdiy#synth diy#diy electronics#modular synth#modular synthesizer
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Lucent Historia. Yes, a certain Rhythm isn’t here. That is bc drawing ‘em will require a lot more brainpower.
As for the second Lament Rain drawing and Astral Quantization… It is something I’ve been thinking about for while, which is that I’m not actually that happy about the character style of the current. So I might go full MLP EG and keep the colorful skin and make it clear to separate the skin & hair.
Anyways…
I’ve only mentioned it, but to elaborate when it comes to where Severed Eden/Lucent Historia lives…
You see, while Lasting Eden lives in the Arcane Towers, Severed Eden lives somewhere else.
Arghena, not rlly wanting to be in the same position as Tempestissimo (to not be under the watchful eye of Final Verdict), she decided that herself and her team should be somewhere right under their noises. Aka underground/underneath Fragrant Sanctuary.
Originally called the Underworld, it is now known as the Parallel Palace; a quite literal mirrored/upside down version of the Anamnesis Palace. Mostly based on Ego Eimi’s part of the pack preview.
However, I would like to note that it was originally *just* the palace. No other buildings or structures. Cuz honestly, Severed Eden didn’t need much beyond that, as just having a place to stay/doing their own thing while being able to pop into FS at any time to do Guest Receptions was just fine.
Then a mysterious force (cough Lucent Historia) caused the area to expand, with lands thought to be unfamiliar…
With the Player hopping onto FS for the update, they find themself getting knocked out. Getting woken up by Abstruse Dilemma, the two take a look at where they exactly are, seeing Parallel Palace for the first time.
They were greeted by Primeval Texture, who assumedly thought that the Player knew of the place (they did not, PT is slightly out the loop on what is being kept secret), when the three were interrupted by a Rhythm- one only familiar to the Player- Swan Song.
Prompted by her, the Player and Abstruse Dilemma explore the Parallel Palace, as well as the recently created lands. Then shit hits the fan with the “true” Boss Song but that’s a story for later.
#art tag#paradox project tag#rhythm: swan song#rhythm: renegade#rhythm: rays of remnant#rhythm: breach of faith#rhythm: lament rain#rhythm: astral quantization#not happy with astral but whatever hthveuwjbe
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re utilization
#art tag#did get some progress done today. playing around with quantization and pixelation. of photos.
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