#react performance optimization
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meetthakkar1 · 1 year ago
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React Performance Optimization Tips for Enticing UI Solutions
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In this competitive era, the performance of the site plays an important role in the success of any organization, and currently, React technology is growing very rapidly so in this article we will understand the technique for React Performance Optimization to enticing UI solutions. 
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amoradevid · 1 year ago
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Stay ahead in 2024 with top-notch React performance optimization techniques. Dive into 14 actionable tips to enhance your app's speed and responsiveness. Elevate user experience and outrank competitors with IBR Infotech
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softwaredevelopment1 · 2 years ago
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Among all the prominent frameworks, React is the ideal choice of developers to build responsive and enticing solutions. React technology offers the key features, functionalities and techniques to optimize the development process that ultimately helps in enhancing the performance and quality of the development solution. React exhibits some potential Performance Optimization tips that will help you in achieving Enticing UI Solutions. Drive through this article and leverage the techniques for better results.
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upstrappinc · 3 months ago
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mobmaxime · 4 months ago
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bkthemes · 4 months ago
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REACT: Tips and Tricks
[et_pb_section fb_built=”1″ _builder_version=”4.27.4″ _module_preset=”default” global_colors_info=”{}”][et_pb_row _builder_version=”4.27.4″ _module_preset=”default” global_colors_info=”{}”][et_pb_column type=”4_4″ _builder_version=”4.27.4″ _module_preset=”default” global_colors_info=”{}”][et_pb_text _builder_version=”4.27.4″ _module_preset=”default” global_colors_info=”{}”] Introduction React has…
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gagande · 7 months ago
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Purecode | Utilize Key Prop for List Items
When rendering lists of elements, it’s crucial to provide a unique key prop to each item. This helps React identify which items have changed, are added, or are removed, optimizing performance during updates.
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grey-space-computing · 9 months ago
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Angular vs. Other Frameworks: Why It’s the Best Choice for Your Mobile App
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In the modern digital age, developing mobile apps has become essential for driving business success. The competition in the mobile app market is intense, and picking the right framework can significantly impact your app’s performance, scalability, and overall success. Among the most popular frameworks are Angular, React, and Vue.js, but Angular mobile app development stands out for its comprehensive tools, advanced features, and support for complex projects. In this article, we’ll explore why Angular is the best choice for your mobile app development projects.
What is Angular?
Angular, an open-source front-end framework created by Google, was first introduced in 2010. Since then, it has evolved significantly, with Angular 2+ being a total overhaul of the original AngularJS. It’s written in TypeScript, offering developers a static type system that makes coding easier and less error-prone. With its component-based architecture and powerful development tools, Angular provides a robust environment for building dynamic, scalable, and secure mobile applications.
Importance of Frameworks in Mobile App Development
Frameworks are crucial in streamlining mobile app development tasks. They provide a structured foundation for building apps, reducing the need to write repetitive code and streamlining the development process. Frameworks like Angular, React, and Vue.js offer varying degrees of flexibility, ease of use, and performance optimization, making it critical to choose the right one based on the app’s requirements.
Angular vs. React
One of the most common comparisons in mobile app development is between Angular and React. React, developed by Facebook, is widely used for creating user interfaces, particularly single-page applications. Although both frameworks are highly capable, Angular offers a broader range of built-in functionalities, including modules for routing, forms, and HTTP communication. React, on the other hand, often requires third-party libraries to achieve the same functionality, which can increase the complexity of a project.
While React offers flexibility and a shorter learning curve, Angular’s opinionated architecture and robust tools make it a more suitable choice for large-scale and complex mobile app development projects.
Angular vs. Vue.js
Another widely used framework is Vue.js, appreciated for its straightforward approach and seamless integration. It’s often favored by small teams or individual developers for smaller applications. However, when it comes to handling more complex, enterprise-level applications, Angular takes the lead. Vue lacks some of the advanced features that Angular provides, such as dependency injection and comprehensive tooling, making it less suitable for large projects requiring scalability and maintainability.
Core Features of Angular for Mobile App Development
Component-Based Architecture: Angular’s component-based architecture enables developers to create reusable components, reducing redundancy and improving efficiency in development.
TypeScript Support: TypeScript, being a superset of JavaScript, introduces static typing and other advanced features, making debugging easier and code more reliable.
Two-Way Data Binding: This feature allows changes in the user interface to automatically update the underlying data model and vice versa, ensuring real-time synchronization.
Dependency Injection: Angular’s dependency injection system improves modularity and scalability, allowing components to be easily managed and tested in isolation.
Why Angular is Ideal for Complex Mobile App Projects
When managing a large-scale mobile app development project, Angular shines due to its modular development structure. By breaking the app into multiple modules, Angular makes it easier to manage, update, and scale complex applications over time. This is especially useful for projects that involve multiple teams working on different parts of the app, ensuring that changes in one module do not interfere with others.
Security in Angular
Security is a significant concern in mobile app development, and Angular provides several built-in features to enhance app security. It supports HTTPS communication and offers robust authentication mechanisms, including OAuth, JSON Web Tokens (JWT), and more. By incorporating these security protocols, Angular ensures that user data remains protected throughout the app’s lifecycle.
Performance Optimization with Angular
Angular’s Ahead-of-Time (AOT) compilation ensures that templates and components are pre-compiled, reducing the app’s initial load time. Additionally, Angular’s Change Detection feature minimizes unnecessary updates, optimizing the app’s performance, especially for large-scale projects.
Scalability of Angular for Growing Apps
One of Angular’s strongest attributes is its scalability. As mobile apps grow in complexity and usage, Angular’s modular architecture allows for easy updates and maintenance without disrupting the overall structure. Whether you’re building a small app or a massive enterprise solution, Angular can scale seamlessly to meet the app’s demands.
Support for Progressive Web Apps (PWAs)
Angular is also a popular choice for building Progressive Web Apps (PWAs), which offer users an app-like experience on the web. With PWA support, Angular enables developers to create fast, reliable, and engaging web experiences that work seamlessly across all devices.
Cross-Platform Development with Angular
Another significant advantage of Angular is its cross-platform development capabilities. Angular can be integrated with frameworks like Ionic to build hybrid mobile applications, providing a single codebase that works across multiple platforms, including iOS and Android.
Community and Ecosystem Support
Angular boasts one of the largest and most active developer communities in the tech world. With countless resources, tutorials, libraries, and tools available, developers can easily find solutions to common problems, making it easier to build and maintain Angular apps over the long term.
Conclusion
In conclusion, Angular stands out among other frameworks due to its robust set of features, scalability, and security. For mobile app development projects, particularly those that require handling complex functionalities and large datasets, Angular provides an ideal solution. Its modular architecture, cross-platform capabilities, and extensive community support make it the best choice for developing dynamic, scalable, and secure mobile applications.
FAQs
What sets Angular apart from other mobile app development frameworks? Angular’s component-based architecture, TypeScript support, and built-in security features make it ideal for large-scale mobile apps.
Is Angular suitable for small-scale mobile app projects? Yes, Angular can be used for small-scale apps, though its full potential is realized in complex, enterprise-level applications.
Can Angular be used for both web and mobile apps? Absolutely! Angular supports both web app development and cross-platform mobile app development through integration with tools like Ionic.
How secure is Angular for mobile app development? Angular offers strong security measures such as HTTPS for secure communication, various authentication mechanisms, and built-in safeguards to defend against common threats like XSS attacks.
Is Angular easy for new developers to learn? Angular has a steeper learning curve compared to frameworks like React or Vue.js, but its comprehensive documentation and community support make it accessible for new developers.
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john-carle123 · 11 months ago
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enlume · 1 year ago
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jungwnies · 2 months ago
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f1 grid (1/2) | two string bathing suit
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୨ৎ : featuring : max verstappen, lewis hamilton, george russell, carlos sainz, charles leclerc, lando norris, oscar piastri (click here for part two) ୨ৎ : synopsis (requested by anon) : your f1!boyfriend reacting to you showing him two strings as a bathing suit (tiktok trend - click for reference)
୨ৎ : genre : romance comedy ୨ৎ : tws : slightly suggestive ୨ৎ : word count : 2073
୨ৎ masterlist ୨ৎ
ᡣ𐭩 a/n : a rare wednesday post that isn't a solo story !! also i will be putting a pause on request bc my inbox is flooded, but once i have released a majority of the stories (within the next few weeks everyday there will be a new post in honor of 10k) they will open up again ty guys so much for the support <3
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ʚ・max verstappen
“max,” you called from the bathroom, biting your lip to keep from laughing. “don’t freak out.”
he barely looked up from his phone. “that’s the worst way to start a sentence.”
you stepped out, deadpan. wearing… if you could even call it that… a “swimsuit” made of two threads, three knots, and maybe half a square inch of material. total. it looked like it was crocheted by a sleep-deprived spider. you posed with a straight face.
max blinked. then blinked again, slower.
“no,” he said, setting his phone down with almost religious care. “absolutely not.”
“what do you mean?” you said, fighting to keep a straight face. “it’s trendy. minimalist.”
“that’s not minimalist. that’s missing.”
you twirled, the strings shifting dangerously. “it’s high fashion.”
max stood up like he was about to perform an exorcism. “that’s not fashion. that’s barely science. you could sneeze and the whole thing would combust.”
“i think it’s cute.”
“i think it’s… illegal.”
you walked over slowly. he didn’t move, just looked absolutely offended by the garment clinging to your body with the hope and optimism of dental floss. “so… i can’t wear it on the yacht?”
he stared at you, stunned. “if you wear that on the yacht, i’m jumping into the ocean and letting nature take me.”
you burst out laughing, and he immediately buried his face in his hands. “who sold you that? who allowed this to exist?”
“i made it myself.”
his head snapped up in horror. “what.”
“yarn. patience. emotional damage.”
max grabbed the nearest towel and threw it around your shoulders like he was shielding your soul. “you need help. professional help.”
you leaned in, still grinning. “so that’s a no?”
he groaned. “i love you. but you’re grounded.”
ʚ・lewis hamilton
you stepped out slowly. wearing… well, calling it a swimsuit would be legally questionable. two strings of yarn tied together with the optimism of a third-grader’s friendship bracelet. honestly, it looked like you raided a kindergarten art bin and called it couture.
lewis lowered his sunglasses.
paused.
stared.
“be honest,” he said, slowly standing up. “did you lose a bet? or is this, like, a charity stunt i don’t know about?”
you fought to keep a straight face. “it’s my new swimsuit. do you like it?”
“do i like it?” he walked in a slow circle around you, studying it like a museum exhibit. “you look like someone gave a hamster a crochet hook and no supervision.”
“be serious.”
“oh, i am.” he waved a hand at the barely-there strings. “you’re out here dressed like a cursed macramé project.”
you pouted. “it’s artistic.”
“it’s traumatic.”
you posed dramatically. “but imagine this on the beach… champagne… sun setting…”
“yeah, and a full-blown scandal.” he crossed his arms. “you’re gonna flash everyone.”
you smirked. “so you’re saying it’s a little much?”
“i’m saying it’s one wardrobe malfunction away from me throwing my entire body over yours like a security guard.”
you grinned, stepping closer. “but you’d still let me wear it?”
he paused.
then? “yes. but only indoors. with the curtains closed. and a blanket.”
you laughed as he wrapped you up in the nearest hoodie and muttered, “i need a drink. and therapy. and maybe a glue gun.”
ʚ・george russell
you walked into the living room with the fakest innocent smile on your face and the largest box you could find on amazon. george was sitting on the couch, laptop open, looking like a ceo of something important.
“i got something for the trip,” you said sweetly.
he looked up. “that box is huge. did you order a tent?”
you beamed. “bikini.”
he blinked. “that’s not a bikini-sized box. that’s an appliance-sized box.”
you set it down and started dramatically peeling off the layers — tissue paper, unnecessary foam, even a fake ribbon — while george just watched in mild horror.
“is this an unboxing video?” he asked, deadpan. “should i film this for content? are we reviewing the manufacturer’s efficiency?”
you reached the final layer.
and pulled out the swimsuit.
or… the two lonely strings of yarn and a prayer that you were calling a swimsuit.
george stared.
and stared.
“…where’s the rest of it?” he finally asked, voice cracking ever so slightly.
“that’s it!”
he shut his laptop slowly. “that’s not it. that’s… that’s not a garment. that’s yarn.”
“it’s cute!”
“it’s nonexistent.”
you turned it around, holding it by the strings like it was a spider you weren’t sure was dead. “you don’t think it’s cute?”
he stood up like he needed to physically confront the reality of the situation. “how did you even find this? who sold it to you? did you blackmail someone? did it come with a warning label?”
“i packaged it myself.”
he blinked. “you what.”
“it’s a prank, babe.”
silence.
then, he slowly sank back onto the couch, covered his face, and mumbled, “you’re the reason i have stress dreams.”
you dropped the string bikini on his chest and smiled. “but you love me anyway.”
“i do,” he sighed. “i just… wish you loved fabric.”
ʚ・carlos sainz
carlos was lying on the bed, one arm behind his head, scrolling his phone while you rifled through your suitcase.
“i got a new swimsuit for the trip,” you said casually, pulling out a folded towel to fake wrap the "swimsuit" in.
he hummed. “another one?”
you smirked. “this one’s special.”
he turned his head just in time to see you dramatically unwrap what could only be described as two strings of yarn connected by stubbornness and delusion.
carlos sat up.
paused.
blinked.
“…dios mío.”
you fought to keep a straight face. “it’s cute, right?”
he stood up slowly, like his body was moving while his brain was buffering. “that’s not a swimsuit. that’s—that’s a trap. you wear that, and i’m fighting everyone.”
you held it up by the strings. “it’s kind of artistic.”
“it’s kind of criminal.”
you twirled it once. “it’s technically wearable.”
“it’s technically two pieces of string and a death wish.”
you laughed, tossing it onto the bed. “so you’re saying you don’t want me wearing it at the hotel pool?”
“hotel pool?” he gave you an incredulous look. “you can’t even wear that in our apartment without risking emotional damage.”
“too much?”
“i’ve seen paper towels with more coverage.”
you walked over and looped your arms around his neck, grinning. “jealous?”
he rested his forehead against yours, sighing dramatically. “no. i’m concerned. for your safety. and my blood pressure.”
you leaned in close. “you’re just mad because you know i’d steal the show.”
he kissed your cheek. “i’m mad because i know i’d get arrested for public indecency by association.”
you laughed into his shoulder, and he wrapped his arms around you like a man who had just stared into the abyss.
“i’m hiding that,” he muttered. “i don’t even trust you to prank me with it again.”
ʚ・charles leclerc
“charles?” you called sweetly, stepping into the hotel room with a mischievous grin and a suspicious little shopping bag.
he glanced up from the bed, where he was sitting with his ipad and airpods, one brow raised. “yes, amour?”
“i got a swimsuit for this weekend. want to see it?”
he smiled, setting the ipad aside. “of course.”
you pulled it from the bag slowly, two strings. only strings. it might have once been a swimsuit, but now? it was a scandal waiting to happen.
charles stared.
then blinked once.
then smiled. slowly.
“mon dieu…” he muttered, dragging a hand down his face. “is that legal?”
“technically,” you shrugged, holding it up. “there’s a front. and a back. i kind of wish it was thinner.”
he tilted his head, eyes trailing the string in your hands with the fascination of a man watching his entire moral compass short-circuit. “and you plan to wear this in public…it's already thin enough?”
“maybe. why?”
he stood, crossing the room in three slow, measured steps. “because, chérie… if you wear that outside, i will never survive it.”
you smirked. “you hate it?”
he leaned in close, lips brushing your ear. “no,” he whispered. “i want you to wear it. but only where i can see you.”
you blinked.
“put it on,” he said, voice low, fingers brushing the hem of your shirt. “let me see everything.”
you burst out laughing, hitting his chest lightly. “charles!”
he laughed too, pulling you in by the waist. “you’re evil,” he said against your neck, voice playful. “you come in here with two strings and expect me to be normal?”
“you seemed pretty into it.”
“i am,” he said shamelessly. “but mon amour… if you wear that out, i’ll have to start swinging. and i don’t want to go to jail in monaco.”
ʚ・lando norris
you stood in front of the mirror, struggling to keep a straight face as you unwrapped the tiny bag you’d stuffed the “swimsuit” into. two strings. one knot. less coverage than a shoelace.
“baaaabe,” you called sweetly. “i got a new swimsuit. wanna see?”
“yeah, sure!” lando shouted from the other room. “wait—should i come in there or—?”
you opened the door slowly, string bikini dangling from one finger like it was a precious artifact. “no need. just look.”
he turned.
froze.
squinted.
then: “what is that?!”
you fought a grin. “it’s my new bikini.”
“that’s not a bikini,” he said, already walking toward you like he needed to inspect it up close for safety reasons. “that’s—that’s a joke, right?”
you turned it around like a qvc host. “front and back. simple.”
he gaped at you. “it’s a crime scene.”
“very fashion-forward.”
“it’s barely forward! it’s not even forward-adjacent!”
you were shaking with laughter now as he waved his arms in genuine disbelief. “where did you even buy that? why did you buy that? how did they ship it? in a matchbox?!”
“i thought it’d be cute on the beach.”
he took the swimsuit carefully, like it might bite him, and held it up with two fingers. “there is more fabric in a tea bag.”
“i think you’re being dramatic.”
“i think you’re being dangerous.”
you stepped in close, resting your hands on his chest. “so you don’t want me to wear it?”
lando looked at you. then at the strings. then back at you.
“i want you to burn it.”
you grinned. “too late. i packed it.”
“i’m not letting you leave the hotel room.”
“promise?”
his jaw dropped. “you’re the worst.”
you winked. “and yet.”
he groaned into your shoulder, muttering, “i need therapy. and a one-piece. for you.”
ʚ・oscar piastri
you didn’t warn him.
you just walked into the hotel room, holding what looked like a piece of yarn with a dream. no dramatic intro, no buildup — just straight chaos.
“new swimsuit,” you said casually, tossing it onto the bed like it wasn’t about to destroy him.
oscar turned from his laptop, expression as flat and unreadable as always… until he saw it.
he stared.
blink.
longer stare.
“…that’s it?”
“that’s it.”
he sat back in the chair slowly, arms crossed. “that’s not a swimsuit.”
you raised an eyebrow. “you don’t like it?”
he took a very long pause. processing. buffering. internally screaming.
“i… don’t disapprove,” he said finally, choosing his words like they were part of a hostage negotiation. “but… i’m trying to understand where the rest of it went.”
you held it up by a single string. “it’s trendy. daring. very… cute.”
“it’s barely thread.”
you grinned. “so you do disapprove.”
he didn’t answer right away, just tilted his head, looking you up and down like he was trying to calculate structural integrity. “…if it makes you happy to wear that, then it’s fine.”
you squinted. “but you’re dying inside.”
he blinked. “a little.”
you walked closer, draping the swimsuit over his shoulder like a sash. “you don’t think i’d look hot?”
“that’s not the issue,” he said immediately, not even blinking. “the issue is physics.”
you burst out laughing, and that finally cracked a smile from him — soft, a little resigned, but full of affection.
“i trust you,” he added, voice quiet but firm. “i just… don’t trust gravity. or wind. or humanity.”
you kissed his cheek. “so private pool only?”
he nodded. “preferably with no windows.”
you leaned back, watching him eye the bikini like it was a cursed relic. “you’re kind of obsessed with me.”
he smiled again, this time without hesitation. “obviously.”
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melshifting · 2 months ago
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THE ULTIMATE SPORTS & HOBBIES SCRIPTING PACK ꒰ 01 ꒱ .☘︎ ݁˖
❝ It’s not even fair how good they are at everything.❞
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— VOLLEYBALL
♫ ㆍ Your inner clock adjusts to match the rhythm of every match—so you never mistime a jump, hit too early, or react too slow.
♫ ㆍ Your arms and hands never sting or swell after a hard dig or block, no matter how intense the play.
♫ ㆍ No matter the lighting or gym, your depth perception stays crystal clear.
♫ ㆍ You can instantly spot weak points in any team’s formation after one rotation.
♫ ㆍ Your intuition about out balls is always right. No hesitation when letting a deep shot go—you just know when not to touch it.
♫ ㆍ You’re naturally synced with your setter—even if you’ve never played together, you feel their rhythm instantly.
♫ ㆍ Your serves are never accidentally out—you’re free to risk jump serves, floaters, or short serves.
♫ ㆍ Tape never peels, pads never slip; everything you put on stays in place without needing constant adjustments.
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— DRAWING/PAINTING
♫ ㆍ Even at the most detailed and intricate strokes, your hand maintains perfect precision, removing the need for rulers or corrections.
♫ ㆍ Your brushes never wear out or fray, they always stay in perfect condition.
♫ ㆍ Without trial and error, you mix your paints knowing instinctively the exact color combination to achieve any shade.
♫ ㆍ You can draw or paint in complete darkness—your muscular memory and spatial awareness allow you to create impeccable pieces.
♫ ㆍ You have an intuitive understanding of anatomy and proportions. Everything and anything looks realistic and dynamic, regardless of perspective.
♫ ㆍ When something doesn't look right, your eye immediately identifies the problem, and you know how to correct it without starting from scratch.
♫ ㆍ References appear in your mind like flashcards—if you’ve seen it once you can mentally flip back to it when sketching.
♫ ㆍ You’re not sure why, but your favorite pen seems to stretch for extra pages, your paint tubes never dry out, and your erasers don’t crumble.
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— ICE SKATING
♫ ㆍ Your blades never need sharpening—they’re always at their optimal state.
♫ ㆍ Even on cold trails, you maintain flexibility and warmth, eliminating the risk of stiffness or injury.
♫ ㆍ You never forget your choreography mid-routine—your muscles narrate the performance before your brain even finishes thinking.
♫ ㆍ Your spins are always perfectly centered—your balance is so impeccable that your spins look flawless.
♫ ㆍ Even the most intricate routines are fixed in your mind after seeing them just once.
♫ ㆍ Your body mechanics are so finely tuned that high-difficulty steps become your signature moves.
♫ ㆍ After you fall, your clothes never get soaked or uncomfortable. You bounce up, and it’s like nothing touched you.
♫ ㆍ Your costume/outfit never tears, rides up, or itches.
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— WRITING
♫ ㆍ Every time you reread your work, the mistakes or awkward parts stand out just enough to catch, but not enough to make you spiral.
♫ ㆍ You never forget that one specific word you’re looking for, it bubbles up exactly when you need it.
♫ ㆍ You're so good at describing a feeling or detail, that readers often say “I’ve never seen it written like that before” because it’s deeply accurate.
♫ ㆍ You never lose the initial feeling that made you want to write something in the first place.
♫ ㆍ You keep what matters without over-polishing—you know which edits would please a reader and which would dilute your voice.
♫ ㆍ Your notebooks/docs never lose structure, even if you’re jumping between ideas.
♫ ㆍ When you need inspiration, you always “randomly” stumble upon the right book, show, or quote.
♫ ㆍ Your back never hurts from long writing sessions; you shift naturally and stretch intuitively between sessions.
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totalswag · 3 months ago
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could you do drew reacting to singer!reader preforming bed chem at the brit’s
can't keep his eyes off you ⎯ DREW STARKEY!
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authors note ooo this was good one! i can imagine drew being so supportive of his girlfriend the whole time but trying to contain himself. feedback is always appreciated <3
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summary drew watching you perform bed chem on stage and not being able to contain himself because you take his breath away.
warning(s) suggestive themes, mentions of sensuality, slight tension.
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You were asked to perform at the Brit Awards. Also nominated for an award. Performing two popular songs from your recent album: Expresso and Bed Chem. 
Drew sat in the audience, surrounded by others. Drew previously expressed his optimism in you for reaching this point in your career. Tagging along to huge events like this is one of your favorite things to do together.
You just finished singing expresso⎯quickly running backstage rushing for an outfit switch to sing bed chem. Wearing this sparkly red gorgeous lingerie along with red heals. You felt so confident tonight performing this song for the first time at an music award show.
Knowing Drew is watching in the audience waiting for what you have in store. He's heard the song plenty of times. Inside, you felt nervous⎯a good type of nervous. Drew loves to watch you perform.
He wasn't expecting to watch this performance.
Before you left to get dressed to perform, you told him, "you will be surprised for the second performance," with a sneaky smirk that signals he's gonna be stunned.
He's seen you perform many times before, but tonight is different. He is captivated by your bold performance and command of the stage. He notices the gasps and whispers from the crowd, aware of the act's provocative nature, but his attention is totally on you. 
The setting changes to a sensuous, intimate tone. You move onto the large bed, your movements synced with the rhythm, emanating sensuality and artistry.
The entire performance, you took his breath away. Not being able to control himself on the inside. The sound of your voice sounded like a siren calling for him to come forth. You look breath taking on stage.
He swallows hard as you trace your fingertips along the blankets of the large bed, your voice sensual and tempting. Heat builds in his chest as he moves in his seat, equally intrigued and entranced.
By the time you were finished performing, Drew was able to walk backstage. For some reason he felt nervous to see you. He's never felt this nervous and the last time he felt like this, it's when you met.
"Oh! Hi there handsome!" Your face lights up looking at Drew through the mirror before turning around walking to him with a smile.
"You did such a great fucking job on stage," he responds lowly, "and looked so good doing what you do" he speaks in a teasingly tone that always sends you chills straight down your spine.
"Thank you, I love you" wrapping your arms around his neck pulling him into a deep passionate kiss on the lips.
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artsarasp · 8 months ago
Note
Sorry to ask for worldbuilding stuff, but for your System AU, since it’s offering missions and the first reward was 10% account reestablishment, what sorts of rewards has it been offering on subsequent missions? How many missions has LQG gone through by the time of MQF’s first mission? And considering he keeps getting them, does LQG keep ending up in the Water Prison?
(Just thinking that all the missions go forward, even though it would be really fun to hit YQY with a mission going back some time!)
The system keeps rewarding the peak lords with various percentages of sqq's account restoration, however, the percentages are not set and vary based on how "well" they perform in their mission.
This is frustrating because they do not understand the metrics the system uses to calculate their reward. From their perspective, the system is just dangling sqq's release in front of them to taunt them, but the system gives the reward based on how "optimal" he deems that plotline and how likely it is to push for that one forward.
LQG has been giving the best results because as the system said, he's a very proactive character and pushes the plot forward, but he doesn't always end up in the Water Prison. The system keeps going "what if?" with these missions, giving them different scenarios to act out to see how they react. It probably switched some of the scenarios around too, see how yqy reacts to what he previously gave to lqg and stuff. Maybe even a co-op mission idk, system is trying stuff out and i left it nebulous on purpose. The system tho wouldn't give any missions about the past, because its trying to fix the plot going forward and it can't fix what already happened.
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mobmaxime · 7 months ago
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zedecksiew · 1 year ago
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(Don't) Incentivise Ethical Behaviour
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In the ongoing project of rescuing useful thoughts off Xwitter, here's another hot take of mine, reheated:
"Being good for a reward isn’t being good---it’s just optimal play."
The quote comes from Luke Gearing and his excellent post "Against Incentive", to which I had been reacting.
My thread was mainly intended as a fulsome nodding along to one of Luke's points. It was posted in 2021, and extended in 2023 after Sidney Icarus posed a question to it. So it is two threads.
Here they are, properly paragraphed, hopefully more cleanly expressed:
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(Don't) Incentivise Ethical Behaviour
This is my main problem with mechanically rewarding pro-social play: a character's ethical choice is rendered mercenary.
As Luke Gearing puts it:
"Being good for a reward isn’t being good---it’s just optimal play."
Bear in mind that I'm not saying that pro-social play can't have rewarding outcomes for players. Any decision should have consequences in the fiction. It serves the ideal of portraying a living, world to have these consequences rendered diegetic:
The townsfolk are thankful; the goblins remember your mercy; pamphlets appear, quoting from your revolutionary speech.
What I am saying is that rewarding abstract mechanical benefits (XP tickets, metacurrency points, etc) for ethical decisions stinks.
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A subtle but absolutely essential distinction, when it comes to portraying and exploring ethics / morality, in roleplaying games.
Say you reward bonus XP for sparing goblins.
Are your players making a decisions based on how much they value life / the personhood of goblins? Or are they making a decision based on how much they want XP?
Say you declare: "If you help the villagers, the party receives a +1 attitude modifier in this village."
Are your players assisting the community because it is the right thing to do, or are they playing optimally, for a +1 effect?
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XP As Currency
XP is the ur-example of incentive in TTRPGs. It began with D&D's gold-for-XP, and has never strayed far from that logic.
XP is still currency. Do things the GM / game designer wants you to do? Get paid.
Players use XP to buy better mechanical tools (levels, skills, abilities)---which they can then in turn use to better perform the actions that will net them XP.
Like using gold you stole from goblins to buy a sword, so you can now rob orcs.
I genuinely feel that such systems are valuable. They are models that illuminate the drives fuelling amoral / unethical behaviour.
Material gain is the drive of land-grabbing and colonialism. Logger-barons and empires do get wealthier and more privileged, as a reward for their terrible actions.
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If you want to present an ethical choice in play, congruent to our real-life dilemmas, there is value in asking:
"Hey, if you kill the goblins you can grab their treasure, and you will get richer. There's no reward for sparing their lives, except that they are thankful."
Which is another way of asking:
"Does your commitment to the ideal of preserving life outweigh the guaranteed material incentives for taking life?"
The ethical choice is the difficult choice, precisely because it involves---as it often does, in real life---sacrificing personal growth and gain. Doling out an XP bounty for doing the right thing makes the ethical choice moot.
"I as the player am making a mechanically optimal choice, but my character is making an ethical choice!"
A cop-out. Owning your cake and eating it too. The fictional fig-leaf of empathy over a calculated a decision to make profit.
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Sidney Icarus asks a question which I will quote here:
"... those who hold to their beliefs of good behaviour don't feel rewarded, and therefore feel punished. And that's not a good feeling. It's an unpleasant experience to play a game where the righteous players are in rags, and the mercenary fucks have crowns and sceptres. So, what's the design opportunity? How do we make doing the right thing feel pleasant without making it mercenary? Or, like reality, do we acknowledge that ethical acts are valuable only intrinsically and philosophically? I have no idea how to reconcile this."
I would suggest that the above dichotomy---"righteous players in rags, mercs in crowns"---is true if property is recognised as the only true incentive.
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Friends As Property
Modern games try to solve the righteous-players-in-rags "problem" in various ways. Virtue might not net you treasure or XP, but may give you:
Contact or ally slots, which you can fill in;
Relationship meters you can watch tick up;
Favour points you can cash in later;
etc.
How different are these mechanical incentives from treasure or XP, really?
Your relationships with supposedly living, breathing beings are transformed into abilities for your character: skills you can train; powers you can reliably proc. Pump your relationship score with the orc tribe until calling on them for reinforcements becomes a once-per-month ability.
Relationships become contracts. Regard becomes debt. Put your friend in an ally slot, so they become a tool.
If this is what you want play to be---totally fine! As stated previously, games say powerful things when they portray the engines of profit and property.
But I personally don't think game designers should design employer-employee relationships and disguise these as instances of mutual aid.
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Friends As Friends
In the OSR campaigns I'm part of, I keep forgetting to record money. Which is usually a big deal in such games, seeing as they are in the grand tradition of gold-for-XP?
In both games, my characters are still 1st-Level pukes, though it's been months.
I'm having a blast, anyway.
My GMs, by virtue of running organic, reactive worlds, have made play rewarding for me. NPCs / geographies remember the party's previous actions, and respond accordingly.
I've been given gills from a river god, after constant prayer;
I've befriended a village of monsters, where we now live;
I've parleyed with the witch of a whole forest, where we may now tread;
I've a boon from the touch of wood wose, after answering his summons.
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I cannot count on the wood wose showing up. He is a character in the world, not a power I control. Calling on the wood wose might become a whole adventure.
Little of this stuff is codified my stats or abilities or equipment list. They are mostly all under "misc notes".
Diegetic growth. Narrative change that spirals into more play.
This is the design opportunity, to me:
How do we shape TTRPG play culture in such a way that the "misc notes" gaps in our games are as fun as the systemised bits? What kinds of orientation tools must we provide? What should we say, in our advice sections?
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A Note About Trust
The reason why it is so hard to imagine play beyond conventional incentive structures has a lot to do with trust.
Sidney again:
One of the core issues is the "low trust table". I'm not designing just for myself but for my audience. For a product. How much can I ask purchasers and their friends to codesign this part with me?
Nerds love numbers and things we can write down in inventories or slots because they are sureties. We've learned to fear fiat or player discretion, traumatised as we are by Problem GMs or That Guys.
The reason why the poverty in Sidney's hypothetical ("righteous players are in rags") sounds so bad is because in truth it represents risk at the game table. If you don't participate in the mechanics legible to your ruleset (the XP and gear to do more game things), you risk gradually being excluded from play.
You have no assurance your fellow players will know how hold space for you; be considerate; work together to portray a living world where NPCs react in meaningful ways---in ways that will be fun and rewarding for everybody playing.
You are giving up the guarantee of mechanical relevance for the possibility of fun interactions and creative social play.
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The "low trust table" is learned behaviour--the cruft of gamer culture and trauma.
When I game with folks new to TTRPGs, they tend to be decent, considerate. I think there's enough anecdotal evidence from folks playing with school kids / newcomers / etc to suggest my experience is not unique.
If the "low trust table" is indeed learned behaviour, it can be unlearned.
Which rules conventions, now part of the hobby mainstream, were the result of designers designing defensively---shadowboxing against terrible players and the spectre of "unfairness"?
How can we "undesign" such conventions?
Lack of trust is a problem that we have to address in play culture, not rulesets. You cannot cook a dish so good it forces diners to have good table manners.
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This is too long already. I'll end with an observation:
Elfgames are not praxis, but doesn't this specific dilemma in the microcosm of our silly elfgames ultimately mirror real-world ethics?
To be moral is to trust in a better world; to be amoral / immoral is to hedge against the guarantee of a worse one.
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Further Reading
Some words from around the TTRPG community about incentive and advancement in games:
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However, the reason there is a big debate about this is that behavioural incentives in games clearly do work, either entirely or at various levels. This applies outside gaming, as well. Why do advertising companies and retail business use "rewards" structures to convince people to buy more of their products? Why do people chase after "Likes" on social media?
A comment by Paul_T to "A Hypothesis on Behavioral Incentives" from a discussion on Story-Games.com
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the structure and symbolism of the D&D game align with certain structures and values of patriarchy. The game is designed to last infinitely by shifting goalposts of character experience in terms of increasing amounts of gold pieces acquired; this resembles the modus operandi of phallic desire which seeks out object after object (most typically, women) in order to quench a lack which always reasserts itself.
D&D's Obsession With Phallic Desire from Traverse Fantasy
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In short, my feeling is that rewarding players with character improvement in return for achieving goals in a specific way impedes some of the key strengths of TTRPGs for little or no benefit in return. 
Incentives from Bastionland
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When good deeds arise naturally out of the players choices, especially when players rejected other options that were more beneficial to them, it is immensely satisfying. Far more than if players are just assumed to be heroic by default. It gives agency and meaning to player choice.
Make Players Choose To Be Kind from Cosmic Orrery
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Much has been made about 1 GP = 1 XP as the core gameplay loop driver of TSR D+D. But XP for gold retrieved also winds up being something of a de facto capitalistic outlook as well. Success is driven by accumulation of individual wealth -- by an adventuring company, even! So what's a new framework that can be used for underpinning a leftist OSR campaign?
A Spectre (7+3 HD) Is Haunting the Flaeness: Towards a Leftist OSR from Legacy of the Bieth
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Growth should be tied to a specific experience occurring in the fiction. It is more important for a PC to grow more interesting than more skilled or capable. PCs experience growth not necessarily because they’ve gotten more skill and experience, but because they are changed in a significant way.
Cairn FAQ from Cairn RPG / Yochai Gal
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Thank you Ram for the Story-Games.com deep cut!
( Image sources: https://knowyourmeme.com/memes/neuron-activation https://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim https://www.economist.com/sites/default/files/special-reports-pdfs/10490978.pdf https://varnam.my/34311/untold-tales-of-indian-labourers-from-rubber-plantations-during-pre-independence-malaya/ https://nobonzo.com/ )
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PS: used with permission from Sandro, art by Maxa', a reminder to self:
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