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#recommended on steam
ultrableating · 10 months
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shiny and shiny!
marker commission for maybemagpie on twitter
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black-and-yellow · 2 months
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Lost
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(minus grain)
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the-political-one · 1 month
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Gotta love steam recommendations. Always super “accurate”.
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moondvncer · 6 months
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okay so my eyesight definitely got worse because I've done this in one sitting but here we go, all the achievements, I even bought the DLC because this game is literally chef's kiss 😘👌🏻 and I was hooked from the start
if you find it helpful, I made a small guide on how to reach all the endings and achievements!
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moontoonhasnoboobs · 6 months
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I was playing outer wilds and finally beat (absolutely incredible game!) but then I tried playing the dlc
and jesus christ that was very different from the rest of the game
I cannot handle scary games or movies and I fell out of my chair when I got a text
is it worth playing the dlc or should I spare myself the fear?
but other than that, ONE OF THE BEST GAMES I'VE EVER PLAYED
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sugarflow · 7 months
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extrasweetcoffee · 2 years
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Steamed Hams, but Skinner is gracious.
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ramenwithbroccoli · 5 months
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"only human" but it's only the Spine and Rabbit's backing vocals:
hello! 😀👋
nice day! ☺️
AAAAAAAAAHHHHHHHHHH
things on your plate! 🍽️
beep boop beep 🥰
bobitty beep 🤠
AAAAAAAAHHHHGHHHHH
metaphorical trash 🚮
passive agg-re-sioooon </3
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amygdalae · 2 years
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arimiadev · 6 months
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recommendations of visual novels on sale for the steam winter sale 2023
steam's winter sale just started and will run for the next two weeks, so if you're looking for a new visual novel to try (or want to get into them), here's a lot that I've played that are on sale on steam.
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umineko when they cry
the ushiromiya family returns to the family head's home on an isolated island for their annual conference with the intention of settling how his vast amount of wealth is divided. instead, though, a letter is left from someone claiming to be a "witch". with the ushiromiyas dropping left and right, the mystery behind everything remains to be solved.
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I can't make a recommendation list without mentioning umineko. it's life changing. it might even trans your gender. it's hard to describe umineko, but just know that it's absolutely deserving of the "cult classic" tag.
notes:
kinetic/linear - no choices
VERY long
divided into two games on steam - Questions Arcs is the first 4 episodes and Answers Arcs is the last 4 episodes (8 episodes in total, play Questions Arcs first)
created by Ryukishi07, creator of Higurashi
fantasy mystery
ace attorney
follow phoenix wright as he embarks on his career as a lawyer to help people. meet a variety of clients and prove their innocence by collecting evidence, interviewing witnesses, and exposing lies in court.
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ace attorney is one of the classic mystery visual novels, being a blend of point-and-click elements via investigations and visual novel storytelling. the steam port is a massive collection, combining the first 3 games (the original phoenix wright trilogy) as 1 game.
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investigative gameplay segments, a good chunk of the story is point-and-click parts
VERY long for the whole trilogy- each game is around 20 hours long and the steam edition is 3 games
modern mystery with supernatural elements
ai: the somnium files
play as detective kaname date as he hunts down a serial killer using a cutting-edge technology which allows him to "psync" with a person, diving into the memories of others to solve crimes in a limited amount of time with the help of his AI assistant/eyeball Aiba.
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aitsf is a lot. it's probably the raunchiest non-eroge game I've ever played and despite my low tolerance for dirty jokes I found most of it to be laughable and a fun experience, though I did play this with friends. if it's a miss for you, it's gonna miss you by a wide margin, but if it's a hit for you, you're going to be recommending it nonstop. either way you'll want to hit kaname date with a car.
notes:
long, around 25-35 hours
this game heavily relies on going back to prior choices via their branching menu to try other options in order to get the full story (and true ending). there are several endings to this game but you're meant to play through them all, not just one or two.
a lot of gameplay and interactive segments
sci-fi mystery
english voice acting
witch on the holy night
aoko aozaki is a highschooler who has to balance her class president, perfect grades life with her secret afterschool life of being a mage—a secret she has to keep at the risk of death. keeping this balance already isn’t easy but one day she gets a wrench thrown into it with the introduction of a transfer student, soujuurou shizuki, a country boy so out of touch that he’s never seen electricity before.
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I love witch on the holy night so, so much. it's one of the most beautifully directed visual novels ever made with so much love and care put into each frame. the cast is wonderful (touko my beloved) and it's a must-read for anyone who likes modern-ish fantasy.
notes:
kinetic / linear - no choices
long, around 25-30 hours
originally written by kinoko nasu, one of the co-founders of type-moon and creators of fate/stay night. has some relation to tsukihime and garden of sinners but you don't need any knowledge of those going in
modern-ish (1980s) fantasy with lots of talking about magic
ghostpia
a snowy town filled with "ghosts" is where the young woman sayako finds herself trapped, feeling like she doesn't belong and wants to leave this town where no one dies.
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it's hard to describe ghostpia. it's a surreal-ish story about "ghosts" where every character is quirkier than the last but every part is made with so much heart behind it. you never really know where the story is going, but unfortunately only 1 season is currently out on steam.
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medium length, around 10 hours
very innovative and unique use of visuals and paneling
surreal-ish (sometimes violent) fantasy
please be happy
as a shapeshifting fox called a "gumiho", miho has traveled the world in search for a traveler who showed her kindness many years ago. afraid of sticking around in one place for too long, miho has never stayed anywhere for more than a few nights- but all of that changes when she arrives in wellington, new zealand and meets the barista/writer aspen and the vampire archivist juliet.
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okay okay I had to recommend at least one visual novel I worked on. please be happy was a labor of love for our team that took over 3 years to make and is a slice of life story about love, trust, and what it means to be human.
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medium to long, about 20 hours
2 romanceable ladies, aspen and juliet, and a plethora of side characters to meet via a map system
modern slice of life fantasy
english voice acting
WE KNOW THE DEVIL
find yourself back at summer camp with all the queer religious horror of it.
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WE KNOW THE DEVIL is a short, atmospheric and slightly surreal story about 3 teens at a religious summer camp waiting for the devil. if you want something that feels familiar and otherworldly at the same time, this is right up your alley.
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very short, about 2 hours
3 endings and 1 true ending
isolation, psychological horror
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this is just a handful of recommendations of visual novels I've played and enjoyed that are on sale right now on steam.
some of these titles, like please be happy and WE KNOW THE DEVIL, are also available on itch.io which is a website for indie games! they're also currently having a winter sale so a lot of indie visual novels are on sale over there too, if you want DRM-free versions of games while also giving a better revenue split to devs.
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outeremissary · 3 months
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Hey everyone who just followed because of a BG3 commission: I have a great game recommendation for you! 💖You should check out Pathfinder: Kingmaker (2018) for suresies. It's got:
the original mean undead elf lawyer companion: a milf
bard companion. everyone loves a bard companion.
narrative foil for YOU
betrayal!
it just keeps happening!!
big ass nature map. for the act 1 greenery enjoyers.
illustrated choose your own adventure sequences. storybook :) *
a large roster of compelling companions who fight all the time. these people cannot get it together
companion banter every time you camp! *
dynamic alignment! watch your simp behavior destroy your moral principles!
your own realm to rule! a bold new frontier of problems to have!
assign your wretched little friends Official Positions in your kingdom and watch them succeed or hilariously fuck up! this is about YOU Regongar!!!!!
goblin friends! a goblin companion!
kobold friends!!!
troll friends?!
goblin singalong!
animal companions out all the time!!! hang out with a big ass wolf or perhaps mastodon!!! **
CHICKEN FAMILIAR **
plot twist that made me actually scream. fuck offff
romances that make me want to bite something. these people are undateable (affectionate)
villain romance... thank you for my life
polyamory for real.
It's not the fanciest game and I'd be lying if I said it didn't have some Real Jank, but I think it's a great narrative experience, the companions have a lot of charm, and it's worth your while to check out as a CRPG. Next time you're looking for a new fantasy realm to explore, consider the Stolen Lands!
*Mechanics also present in Owlcat's other two RPGs.
** Also in the other Owlcat PF game, which adds mounts as well. And dinosaurs. Hey come back the mastodon is just as good-
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raayllum · 4 months
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I think it was reading @numptypylon's fic that helped cinch it for me, metaphor wise (which kudos for nailing the path metaphor emphasis like seasons ahead) in regards to like Callum and Rayla's devotion?
Because they've always felt equally devoted to me, but with two kind of caveats between both thought process and manifestation
When it comes to how that devotion manifests, we see repeatedly that for Rayla it doesn't always equal the same kind of prioritization that Callum offers (she tends to just have the Most Faith in her loved ones ever??) which makes sense given the way she knew her parents + Runaan loved her but she didn't always feel like their priority, and that they'd do things that were for her yes but also for the common good lumped in together. Whereas with Callum if he's devoted to you, you will be his #1 priority at least 75% to 99% of the time when it comes down to it, because that is how he shows devotion/love through consistency and persistence / general Togetherness
But the other one in terms of thought process / operation is where the paths metaphor Numpty uses I think is really useful and apt, and kind of perfectly illustrates how I & many others see them, because it's like...
Like Callum, Rayla will walk down every path she sees as an option to keep her loved one(s) safe, but unlike Callum, she just fundamentally doesn't see certain paths.
It's not that she sees them as options and doesn't pick 'em, it's that they don't even occur to her as concepts (i.e. she knew Claudia and her bag of dark magic ingredients were there in 2x07 and that there was a chain breaking spell, but it's very clear Rayla never would've considered that as a option given how she does approach freeing the dragon).
Meanwhile Callum, due to his immense intelligence and creative thinking, does see well - creative solutions. He does see those paths (like in 2x07) and because he sees them, because they are presented as options, he can and and will and has gone down those roads. Like Rayla, he'll take every path he sees - he just sees more of them than she does
and Idk, I think it's a very nice piece of not only description but very strong characterization
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wall-e-gorl · 10 months
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Half a comic for day one: fave arc/ roll for au! i rolled podcast au, and when i went to spotify to look at my list, i actively had Midnight Burger open and thats perfect so i had to.
What podcast do i mash with the "train traveling dimensions as she gains sentience and godhood while the staff deals with resulting problems" crew other than the "time space universe traveling diner solves problems with the power of science and friendship and jesus (but in a good way)" podcast?
edit: part two here!
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a-very-mere-mortal · 1 month
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A Review of In Stars and Time
If you're seeing this, you've probably already played In Stars and Time. I'm not exactly bursting with followers from before I became obsessed with it. But this is still worth making, just in case I can convince one person to pick this game up. So, to give you fair warning, there will be some (hopefully) light spoilers in this. If you want the basics, just skip to the last two paragraphs, but if you want an idea of my emotional impression of the game, try this on for size:
In Stars and Time is an RPG about the power of friendship in which you play as Siffrin, a quiet and introspective rogue out to save the country of Vaguarde from the evil King, who seeks to freeze the world in time. With them are their friends Mirabelle, Odile, Bonnie, and Isabeau, and they all draw strength from the wonderful bonds that their little group has. Arriving in the town of Dormont, you and your friends charge up the House of Change to meet the King, ready to defeat him using the magic of...
Uh oh. Something seems to have gone wrong here. I'm pretty sure that you weren't supposed to die this early. If it was the final battle and this was some kind of grand sacrifice I would get it, but as of right now... let's just try this again.
In Stars and Time is a game about time loops. Specifically, the one that you, Siffrin, are stuck in. It turns out you may have been less prepared to fight the King than you thought. Don't worry though; you have all the time in the world to figure it out, even if it's a little more difficult than it first appeared. Just remember to rely on your helpful guide Loop, who's here to help you make it through the best they can, even if they don't know how or why the loop started in the first place. But as if getting through the House of Change wasn't hard enough, what with its traps, locked doors, and vicious Sadnesses standing in your way, you have to manage your party members too. As it turns out, they aren't looping with you. But don't worry! While you may have felt a little lost at first, eventually you discover the perfect things to do and say to make them like you even more than the first time around. With your bonds stronger than ever and your route through the House perfectly memorized, you charge up to face the King in a heated battle with the fate of Vaguarde on the line! It's difficult, but in the end you triumph over the King and head into the final room of the House to celebrate with your friends- no, your family.
That's odd. You've defeated the King with the best possible ending, but there's still another 3 Acts left in the story. What's going on here?
In Stars and Time is just another trash indie game. I'm sorry you had to find out this way, but it's true; this game should be 10 hours shorter and cut right after you beat the King with your family in tow. It hurts to play because now that things have gone wrong, things seem to have gotten worse in your head, too. Where's the resolution to this story? When does it end? You said all the right things, you made all the right moves, and your family members have never been happier! By any other game's logic, this would be the endpoint. You may have struggled to make it through the time loop, but since you managed to keep your sanity intact and be nice to your friends, you get a gold star and the true ending. For some reason, this game refuses to let you have that success, and I'm infuriated on your behalf. I suppose you'll have to keep looking for a solution somewhere within the House, even though I know you're getting a little sick of it by now. Try not to get too frustrated by all this, okay? It would be quite awful if you did something you'd regret because you were feeling...
Ah. Well.
That changes my opinion of things, I suppose. I have no words that could do justice to what we just experienced. What a finale, eh? Let's try this review one more time, with a more...complete view of things. No more of this "describe what happens in the game step by step" malarkey. Everyone knows that's bad practice anyways.
In Stars and Time is an RPG about memory, communication, and the mortifying ordeal of being known. (It'll make more sense when you play it). With a lovely sound track and both beautiful hand-drawn and pixelated artwork, In Stars and Time manages to convey one the best stories I have ever experienced in the history of gaming. If you're the sort that likes comparisons, I would describe this game as a combination of the the humor and surprising depth of the Stanley Parable, the intense emotional characters and tight writing of Undertale, and the incredible worldbuilding of Harry Potter (without having to suffer through J. K. Rowling). I felt genuinely mystified by the unexplained and had a strong desire to learn more about the world during my unfortunately brief time within it.
3 weeks after completing the game, I'm still stewing in the things I felt and the realizations I came to while playing it. This is one of the few games I can say genuinely changed my life; after playing it I found the strength to reach out and connect to the friends I have in the real world on a level I never thought I'd be able to achieve. I feel a moral obligation to recommend this game; if it can do the same things for you that it did for me, it would be evil of me to deny you them. For the incredibly modest price of 20$, you will experience approximately 20 hours of soul-gripping gameplay that might stick with you for the rest of your life. This is something worth your time.
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guthraiel · 1 month
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most memorable games you've ever played and would recommend to everyone
im making a vid about memorable games, im looking for suggestions. you can put multiple games in one form. You can reply anonymously, @ s will be credited in the video though
survey/form HERE
reblog for a bigger sample if you can pretty please!!
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kithj · 6 months
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tired of the obsession with "ethical" vampires and also "good" vampires who don't eat.
i think there's a lot to be said about fatphobia and the glamorization of EDs in vampire media, particularly in more modern depictions... i don't want to place the blame solely on twilight because this was happening way before the 2000s but i do think that had a huge impact with meyer's weird obsession and unwillingness to depict the vampires as anything other than thin and pale (and her singular fat aka tall and curvy vampire is described as "intensely feminine" and we don't have time to unpack all of that in this post)
saying that vampire venom "melts the fat" off of people, or that the vampire venom turns a person into their "ideal self" - who is the one saying my ideal self would be skinny? why is that the ideal at all?
i also just find it soooo fucking boring to neuter your vampires in this way. the whole point is to explore these deep desires and impulses and especially in romance these power imbalances that come from human/vampire relationships. i find the "good" vampire to be such a cop out. why even make them a vampire. twc vampires are just glorified super soldiers that work for the government. twilight vampires are just a bunch of mormon models. there's no real substance to them. even if you wanted to make an argument about edward, it falls flat because stephanie meyer doesn't write him intentionally, she genuinely thinks this shit is romantic & isn't ever really interested in exploring their age gap or edward's hunger.
i think interview with the vampire (the show) approaches the "good" vampire in an interesting way with louis. the decision to make him a gay black man adds so much to his desire to be "good" (accepted) and there's more to it than just him not wanting to eat humans; he's worried about the way the world will perceive him. and he still has so much love for claudia despite how different they are and the things she's done (but ultimately he still chooses lestat over her!!!) and he tries to influence daniel's perception of her, too. i also like that they still actually show him eating, versus the cullens, who i don't ever recall being shown on screen (or in the book) eating anything.
when i write about the hunger in blood choke, i worried about how people would react to the hunting scenes in ch2. overall, way more positively than i expected. there's a lot more i want to expand on especially in the next chapter, and i worry about how it may look right now in the game's unfinished state. i don't want the hunger to be something bad, at least not at its core. everyone is hungry. everyone eats. and i wanted to make it so the vampires in my world could not just opt out of it. they can't eat animals, they can't sustain on blood alone, they have to eat.
when it comes to the mc, they struggle with the hunger, but it's more than that. like with louis, it's the combination of that visceral hunger but also being gay and gender nonconforming, someone who has always been an outcast in society struggling to find their way back in after having their memories and sense of self completely wiped clean. their hunger is a manifestation of this idea they have of their past self - the potential for them to become the next Standard - and their physical/sexual desire that they repressed for so long now untethered due to their lack of memories as well as waking up in a more accepting world.
i think this is a much more interesting way to approach the hunger as opposed to painting the actual act of eating as inherently evil. in twilight, all the good vampires don't eat, even when bella is a human she doesn't eat. in dracula, lucy is only ever good when she doesn't eat. and when she does eat, she becomes an evil, indulgent sexual demon that is a threat to all men and she has to be destroyed.
female vampires always get the worst of it; they are sexual deviants, they want to kill all men, they asked for it, they're disgusting and vile for desiring anything from food to sex to independence. this of course goes way back; again, look at lucy. even in more "progressive" vampire media like bit, the lesbian vampire is evil, hates all men, and is tricking and seducing her female companions into it.
it's interesting to see how far back these trends go. dracula and carmilla all the way up to the modern depictions today. the "good" vampire narrative almost never works; i think because the idea of what is "good" is always going to be influenced by the person creating it. edward is not a "good" vampire. he is a 108 year old man who preys on a teenage girl; this should have been far more important to his character than whether or not he, as a vampire, drinks human blood. but instead he's considered good because he only eats deer and he's skinny and white and looks like a model, and because stephanie meyer says he is.
i don't write all this to say that these topics can't be explored (twilight is terrible for many other reasons, and i think iwtv does do it well) but just to point out why, in my opinion, the "good" vampire is usually such a weak narrative. who decides what is good? and there are other ways to explore the themes of desire and humanity than just restricting their diet... just because your vampire doesn't eat humans does not make them automatically good. and to be frank no vampire will ever be ethical!!! that's the point!!!!
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