#rpg lore
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Welcome to the setting of folk fantasy, a place meant to be many storytellers' playground. The worlds and lands within them are set up in such a way to facilitate nearly any setting within them, whether you are the kind to go by the book or giddily play with its insides or even reside someplace in between this world is hopefully for you.
The rules of gods
1: Once dead, a god cannot live again as that is the price of such power.
(their was once a way to circumvent this but 2 Gods destroyed it and cast its pieces into the fathom)
2: Their power comes from belief.
Extra: their are four main kinds of deities.
-created: these are the gods that manafest due to mass belief in stories of powerful beings. Their power and temperament very wildly dependent on the stories that make them.
-The borne: usually the offspring of other gods these have always had their power
-forces of nature: these have some overlap with previous category but are often things that have existed for longer and are simply venerated as gods. These are some of the most potent but are also hard to reason with.
-ascended: these gods were once mortal and through their deeds and others beliefs they have gained their position. They are often the most flexible with the ability to choose Domains and even take on new ones at their whim. Though many prefer to stick with 2 or 3, some have been known to manage many more.
The rules of magic
1: magic is unpredictable and is the absence of nature's rules and consistencies, one can be the best of casters since creation and do everything right but still have a spell become horrid and turn upon its so-called master. This is why many prefer a simple sword or a big stick.
2: iron nullifies it. This is why it hurts Fey. As a result the stuff is artificially rare and highly coveted. Most metal items without specific traits to say otherwise will be made out of a non ferromagnetic alternative called Salk steel. The only source of magic to ignore this is fathom magic as it has yet to bend to the laws of this reality leading to it being the most unpredictable.
3: not a rule but instead an observation. In most cases the catalyst to turning magic into a spell or effect is intent. It's theorized that this is why magic can be docile till a thinking being is near.
P.S. The four kinds and their respective knowledge are: fathom/rune, aka unwoven under knowledge (Demonica). Given, under knowledge (Religion). Errant, under knowledge (Arcana). The oldest magics, under knowledge (Esoterica).
Fun bits of genre set dressing
it is believed that the universe and all in it wants to be lazy and balanced. The balance of a body and soul is a mind created through their union. This is why the soulless seek the sane and the bodiless seek to possess others
Shadows and reflections while linked to people are separate entities. the shadow is the hidden parts of someone and reflections are the only thing keeping you from entering the reflected world through its doors(silver backed mirrors)
Demons
In this setting demon is short for dimension traveler but most Don't get to finish introducing themselves as such before natives start freaking out due to the fact that they are often weird and wild appearances. The reason for this is that while they say they come from “other dimensions” they actually mean other realities entirely. They most often seep into these worlds from holes to the unwoven tapestry aka the fathom, the walkways between realities that are without reason and rules.
Then theirs..
The cycles of the cicada
This is a ritual cast in the 7th era that results in the fact that all dead not properly consecrated will reanimate every 3 cycles of the cicada, aka every 51 years. It is this and two other reasons why the 7th of anything is now believed to be unlucky.
As for areas there are 3 planes, each linked to one of the three aspects of being. those being, Materium plane of body, dream lands plane of mind, and Muldigulv plane of soul.
Each have their own worlds and realms within writen to be little pockets of the defined surrounded by empty space for writers to do with what they please.
If anyone has questions, feel free to ask, as this is just the basics needed to understand everything else.
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temporarynameiwillchange · 1 year ago
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legionofmyth · 2 years ago
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Rifts World Book 15: Spirit West - Adventure Ideas
🎲 Unleash your imagination in Rifts tabletop RPG! Discover thrilling 'Adventure Ideas for Rifts World Book 15: Spirit West.' Forge epic quests and explore the mystical frontier! #Rifts #TabletopRPG #SpiritWest #PalladiumBooks
Rifts Ultimate Edition Rifts First Edition Rifts World Book 15: Spirit West – [PDF]Unleash your imagination in Rifts tabletop RPG! Discover thrilling ‘Adventure Ideas for Rifts World Book 15: Spirit West.’ Forge epic quests and explore the mystical frontier! Explore the captivating world of Rifts with World Book 15: Spirit West by Palladium Books. Immerse yourself in a thrilling adventure set in…
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agarafile · 2 months ago
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i have been lurk-following the teasing the ccs have beein doing for the new smp. but now that it is out, it is still so unbelivable to me. i mean just LOOK at this mcyts list
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LIKE OMG??? AVID?? SUNNY?? SINCE WHEN DID JOEY GO BACK TO MINECRAFT? I AM SO EXCITED I MIGHT EXPLODE
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thepipeplaza · 11 months ago
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Fact: Princess Peach is a magic user who utilises wish power to perform various abilities, such as levitation or healing.
In Super Mario Bros., Bowser kidnapped Peach to prevent her from using her power to break the spell his army had placed on the Mushroom People.
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stolen-stardust · 9 months ago
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will never get over survivorism being canonically homophobic but not bc it’s a sin or anything it’s just. against the whole ethos of survival of the human race. and they’re pretty slow to change their ideals (something something preservation?) which is incredibly fucking funny to me. kelsier looking at modern doctrine like 🤨 it’s been 300 years. we’ve repopulated. go get some dick you’ll feel better. so sayeth the lord
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vexwerewolf · 1 year ago
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I’m suddenly getting swathes of Lancer hate across my feed… Has something happened in the fandom? “Union is ______ how could they paint them as even remotely good. They allow _____, and I hate the devs they are ______. The whole thing is just 40k with communist veneer”.
Like am I taking crazy pills…? I thought that all of the problems were literally like right there on the tin “we are a utopia in progress! We will obtain it by any means possible even if it means being everything we say we are not/fighting against. As the player you decide what is right. How much will you ignore for someone else’s idea of utopia?” Like doesn’t it mean all the tools to actually change are there and that is the HOPE aspect of all of this?
(Sorry if this in incoherent grammar is a weak point and I pulled something in my back simply standing up. Now I am sad and crook backed in spasmodic pain)
This isn't an argument I feel super enthusiastic about stepping into, because it gets the most annoying sort of people in your mentions eager to maliciously misrepresent what you say.
However, yeah, there are some pretty terrible readings of Union floating around. I'd invoke "media literacy" because think that a lot of this comes from people not really holistically engaging with the fictional future history of Lancer, but also from a sort of dogmatic purism that requires future societies to be flawless, else they're irredeemable.
It is important to note that ThirdComm is the direct descendant of two highly imperfect societies. FirstComm was formed as a response to the Three Great Traumas of discovering the Massif Vaults (and thus that they were the inheritors of a fallen world), the wars over the Massif Vaults, and the discovery of the lost colonies, all of which collectively showed humanity how close it had come to total extinction.
FirstComm decided that it had a responsibility to ensure that humanity never risked extinction again. It manifested this by trying to colonize every habitable planet it could find, pumping out ship after ship to seed the cosmos with as much human life as it possibly could. This led to problems when it encountered civilizations like the Karrakin Federation and the Aun, who had been carrying humanity's torch just fine by themselves, thank you very much.
SecComm was an Anthrochauvinist fascist state. The book defines it thusly:
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We can see a lot of Anthrochauvinist historical romanticism in the mech naming schemes of Harrison Armory, SSC and IPS-N - the fact that Harrison Armory names its mechs after great military leaders of pre-Fall Earth history, IPS-N does the same with naval figures, and SSC uses the names of Earth animals. Even the GMS Everest is named for a mountain on Earth. It's very Cradle-centric.
Anthrochauvinism was, to be clear, largely just an excuse for colonialism and hegemony. Atrocities could easily be justified under by stating that whoever they're being committed against were a threat to the Continuance of Humanity - a term that SecComm got to define.
It's also at this point that we have to zoom in from broad sociopolitical points to address one very specific piece of history: the New Prosperity Agreement. This was signed to prevent the outbreak of a Second Union-Karrakin War, and mandated that the Karrakin Houses would maintain privileged levels of autonomy within Union, and that they would be granted colonial rights to the entire Dawnline Shore. This agreement, struck in 3007u, basically defines much of the current political situation today.
ThirdComm was a final and inevitable reaction to the atrocities, abuses and excesses of SecComm. The unspeakable horrors of Hercynia were the spark, but I need to stress how little Hercynia actually mattered in the larger Revolution - at the start of NRfaW, it's explicitly stated that almost nobody in the galaxy even knows where it is, let alone what happened there. The Revolution was a generalized response to SecComm's tyranny, with no single rallying cry.
The Revolution might also have failed entirely, but for a critical error by Harrison Armory: pissing off the Karrakin Trade Baronies. After getting kicked off Cradle, the Anthrochauvinist Party organised a fleet at Ras Shamra to try and retake Cradle. Simultaneously, however, they were attempting to secure protectorate agreements to steal worlds in the Dawnline Shore out from under the KTB. Putting these two together and making five, the KTB assumed that the fleet was pointed at Karrakis, and started the First Interest War.
The First Interest War initially favoured the KTB. They smashed the fleet above Ras Shamra and simultaneously conquered the moon of Creighton in the Dawnline Shore. However, they underestimated just how ruthless Harrison I was - he "retook" Creighton by relativistic bombardment, and then conquered four of the 12 worlds of the Dawnline Shore with mechanised chassis, a technology the KTB had not adopted and had no counter for.
To prevent further loss of life, Union was eventually forced to broker a peace agreement that saw Harrison I handing himself over to Union justice in return for Harrison Armory's continued sovereignty, and the KTB joining Union as a full member state.
So, with that historical context out of the way, let me get to the second part of this absurd essay I'm writing.
Third Committee Union isn't a civilization that arose from whole cloth. It's shaped by five thousand years of Union history, six thousand years of post-Fall history, and six thousand years of pre-Fall history before that. It is, ultimately, an extremely well-thought-out and well-worldbuilt fictional polity, in that all of its imperfections come from traceable root causes in its history.
Why does ThirdComm permit the abuses of the KTB? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with Harrison Armory and make horrific concessions.
Why does ThirdComm permit the expansionism and cryptochauvinism of the Armory? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with the KTB and make horrific concessions.
Nobody in CentComm likes that Harrison Armory are empire-building expansionists. Nobody in CentComm likes that the KTB has a hereditary nobility and enforces blockades against planets that rebel against it. The problem is that ThirdComm is, in historical terms, still relatively new. They've been around five hundred years, and compared to the 1600 years that SecComm was around and the 2800 years FirstComm existed for, that's not very much.
ThirdComm is attempting to decouple itself from the Cradle-first politics of its predecessor, and to amend the many, many atrocities committed in the name of Humanity. It is not easy to do any of these things. SecComm was defined almost entirely by the fact that if it didn't like what you were doing, it would send in the military as a first response. Every time ThirdComm chooses to do the same, its legitimacy erodes, because the mission of ThirdComm is to prove that diverse, vibrant and compassionate human civilization can exist without devolving into war and bloodshed. ThirdComm always tries diplomacy as a first response because if it doesn't, millions of people could die.
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sakasakiii · 5 months ago
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started off as me redrawing some of my initial mairon designs and ended up going on an rpg tangent 😭 i really wish i could have done the portraits in a pixel art style to better fit the aesthetic but my canvas wasnt the right size!!! i ended up changing annatar completely (im still contemplating how much i prefer this one compared to his old one however...!) and adjusting post-numenor sauron a bit when compared to their old 2022 sketches! im probably gonna do more redraws in the months to come cause of all the stuff i wanna change when i look back to some of my old designs haha 😳
bonus: void delusions (nebula background designed by Freepik)
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i like to think each 'form' sauron takes eventually has different mannerisms and likes/dislikes the longer he stays in them without shapeshifting into something else, but one thing they all have in common is being predisposed to nagging melkor 😎
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igorlevchenko-blog · 1 year ago
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Morrowind: Redoran Watchman
Along the rock-strewn roads Of Western Gash Through tracts of ash And streams of molten stone With pikes on guard They ride toward Blight-kissed Falasmaryon
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janimay-sprout-cloud · 8 months ago
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It seems that no matter how much I try, the book stays upside down...
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probablybadrpgideas · 1 year ago
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Created an idea in my dreams which I will attempt to replicate as best as possible
the best thing about RPGs is that all the time
Chin-Chin the french ogre hon hon baguette t=hkeijns
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bleakbarrows · 11 months ago
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starflungwaddledee · 11 months ago
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at long last i present... a proper starstruck dee reference sheet! 🎀✨ have a peruse and learn a little bit (but not too much!) about this totally normal waddle dee!
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legionofmyth · 2 years ago
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Rifts World Book 15: Spirit West - New O.C.C.s and Abilities
🎲 Unleash new possibilities in Rifts tabletop RPG! Dive into 'New Occupational Character Classes (O.C.C.) in Rifts World Book 15: Spirit West.' Expand your adventures! #Rifts #TabletopRPG #SpiritWest #PalladiumBooks
Rifts Ultimate Edition Rifts First Edition Rifts World Book 15: Spirit West – [PDF]Unleash new possibilities in Rifts tabletop RPG! Dive into ‘New Occupational Character Classes (O.C.C.) in Rifts World Book 15: Spirit West.’ Expand your adventures! Explore the captivating world of Rifts with World Book 15: Spirit West by Palladium Books. Immerse yourself in a thrilling adventure set in the wild,…
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mersei47 · 12 days ago
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if you are wondering where am I. I'm here
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thepipeplaza · 2 months ago
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Fact: Bowser is Mario’s arch-enemy. While he hates Mario and wants to defeat him, Bowser also respects Mario and has worked alongside him when they have a mutual goal.
While Mario is often irritated by Bowser’s evil deeds, he supports Bowser when he needs it.
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Source(s):
Gamexplain
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