#rpg maker help
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g0blinwitch · 1 year ago
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Okay I'm kind of at the end of my rope. I've been trying to make it so that when the npc lands on the player it switches to a "landing" sprite, but it does this instead:
I've asked other people, but they've been unable to help. The coding for the event will be under the cut, but if anyone can help it would be much appreciated
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where the event is
pages 1,2, and 3
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feridilicious · 1 year ago
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Does anyone know how to make lil pixel walking sprites for characters for RPG Maker? And if so could i please request a tutorial 👀 asking for reasons....
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chibishortdev · 3 months ago
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I think I’m starting to realize that the current project I’m working on is going to be stupidly hard to do entirely alone. Or, at least, that it is going to take a good, long while. That doesn’t mean I’m not still going to try making it, I just might be stuck doing a lot of test and side projects that are way smaller scale before I can get to “long super polished rpg horror game”.
Anyway— if anyone has any resources for the engines 2003, XP, or VX Ace, that would be very helpful. I have found a video on the coding language Ruby recently, but besides that a lot of the specific questions I’ve been having end up either not on the forums or unanswered on the forums. I’m also probably turning to asking on Reddit, even if it’s a little awkward.
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porrigens · 1 year ago
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do you look like the devil, Brian?
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poorly-drawn-mdzs · 1 year ago
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Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
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radioexe · 5 months ago
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??? & ??? LAYOUTS!
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buttercupshands · 5 months ago
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*looking at isat ss discord* my power of being silly got out of control
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or how I tried understanding rpg maker basics by literally trying to do one (1) thing I really wanted to see ever since seeing Loop unused sprites lying on wiki months ago
the reason I mentioned isat ss discord was simply bc guys were the first people who saw me trying to draw close to pixel sprite face sprite for Loop to,,, do something at some point just to see how it works
and nope I'm not making this into anything, but I really like the fact that I managed to do this
(now with video post edited into this sentence!)
#the Start and the Epilogue is still planned as a visual novel in my head#I got myself rpg maker to make my thing later which is entirely not related to isat (I already showed my OCs involved in that)#isat shitpost#isat spoilers#isat#isat loop#isat siffrin#isat head housemaiden#that one post about voices difference in isat really helped as it is a bit confusing otherwise#I learn by taking apart stuff - that's how I learn#and how I analyze too#break down the character break down the game to the point of literal out-of-bounds make it all make sense in your head#as my head REALLY likes to complicate AND simplify things#basically this was both#also I have a newfound admiration of rpg games as planning ALL this is honestly so cool#like you need to have EXTREMELY clear picture of what you see otherwise it'll break and you won't be able to fix it properly#also Loop's sprite was flying for so long before I understood the problem and it was funny as hell tbh#also they're not in my Seafoam design bc I was... honestly a bit too tired to make new sprites#so I jsut changed soe details on the ones I already looked over and called it a day for now#I'm sleepy and this silly thing took me 3-4 hours and it's like 3 seconds long#but to be fair I was confused for first 2 hours#anyway shout out to isat ss discord and a happy Loop Wednesday (it's 1 am of 5th so it IS a Loop Wednesday)#not art#sillied too hard#I also accidentally softlocked myself by putting Loop nest to Head Housemaiden so they're a bit futher from her#two hats spoilers#I FORGOT that tag
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fioras-resolve · 2 years ago
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i like how rpg maker is mostly known for producing games that aren't rpg's
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toasty1snake · 1 year ago
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I HAVE BEEN LOSING MY SANITY TRYING TO GET IT TO BE HIGH-QUALITY AHHHHHH
(btw if someone wants to add a head canon to this project hit me up 🤙🤙🤙🤙 ask a question or like comment idk)
LIKE LOOK AT HOW SMOOTH IS IS ON IBISPAINTX
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EVEN TUMBLR IS MAKING IT NOT PIXILATED that's it I hate it here
IK EVERYTHING LOOKS SP BASIC I AM STILL MAKING THE TILE SETS AND CUSTOM MAPS AND CHARACTERS TRUST THE PROCESS GUYS
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sylvctica · 5 days ago
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ominously stands. patting you all
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maryhanaae4 · 1 year ago
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mother armstrong
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lutik327 · 1 year ago
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sorry for the lack of posts, i've been making a game for the past month. release on itch in ~2 weeks
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roshii-pix · 1 month ago
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Default Actions
Not sure how comprehensible this will be, but hopefully it helps
im not great with rm2k3 so this is pretty unoptimised ):
Things needed:
Default animation (sitting in this case)
Default Switch (called [USE]None in this tutorial)
Variable for the button input (called Use Effect in this tutorial)
If the action is toggled, you will also need:
Toggle Switch (called Is Sitting in this tutorial)
Sprites in the final state of the action (sitting and standing in this case)
This will be a common event with a parallel process trigger and no condition switch
Sprites needed (visual demo):
Sitting (Called: “Full Yoshika Sheet Three alt, 7”):
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(this is the most space efficient way of fitting them, at first i had left and right directions separately)
Standing (Called: “Full Yoshika Sheet, 1”):
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~~~~~~
First, you'll need to set up key input processing for the key you'll use for the action:
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(this is found on page three)
You will need a conditional branch for when the input variable is pressed (in this case it's the 1 button, so the variable will be equal to 11)
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(This branch doesn't need an else statement)
Inside this branch, you will need another conditional branch to check if the Default Switch is on
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(This branch also doesn't need an else statement)
Inside this branch (sorry there are so many nested branches T-T) you will need a conditional branch for the player's direction (unless the direction doesn't matter)
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(This branch also doesn't need an else statement)
The final nested branch is for toggle effects and it checks if the toggle switch is off
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(This branch does need an else statement)
For sitting down, you need to:
Set move route to Wait (I did 3x)
Hide player character
Change player sprite to sitting (or whatever your default is)
Show animation
Unhide player character
Set move route to Wait (repeat) (So the player can't move while sitting)
Set the input variable back to 0
Turn on the Toggle Switch
What it should look like:
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The else section is used for standing up, and you need to:
Set move route to Wait (I did 3x)
Hide player character
Change player sprite to standing
Show animation
Unhide Player character
Set input variable back to 0
Turn Toggle Switch off
What it should look like:
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You need to copy/paste this for each of the directions (don't accidentally paste it into the previous direction, it won't break the code or cause an error, but it'll not work for that direction)
~~~~~~
And then you're done :D
Hopefully it was understandable :3
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dovand · 10 months ago
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how interested are y'all in my amateurish attempt to make a dnp sims–inspired rpg
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porrigens · 2 years ago
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The Witch’s children🗡️
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hellixodev · 1 year ago
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we walking in the fire nation tonite
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