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#sadly based on personal exp
roachgum · 1 year
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how to fit in in (late) middle school 101
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tvlandofficiall · 3 months
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I'm glad you and a few other people posted and reblogged some good darkner meta that last few days. I just recently watched some newer smaller theory youtube vids out of content drought thirst and walked away with a vague annoyed feeling on account several of them just assumed the FFTA style "seal away the fake fantasy darkworlds" type ending as like, a known fact. I feel like taking the darkners seriously as People is a super niche thing stuck in this circle of like a few hundred tumblr fans.
thanks! i'm glad to hear that my posts have been spreading around – the subject of the darkners is a pretty important one both in the game and to me, so it's well worth talking about! it saddens me that a lot of people seem to work off the base assumption that they don't matter or that their personhood won't be discussed – and there are many reasons i contemplate when it comes to why that is (do players have a difficult time believing in and caring for a world that isn't like the one they live in? do players assume deltarune will end sadly because sad endings are seen as more serious? why are these strange assumptions taken as fact by so many players, seemingly for no reason?) ultimately, i think the answer is that many players simply work off of what they know about these types of characters and plots from other games and stories, unaware of the ethos behind undertale and deltarune that twists and subverts these archetypes.
i've discussed it before, but in video games and other forms of media alike, the idea of a disposable character will arise. the legend of zelda, for instance, usually doesn't prompt you to consider the societies and lives of the octorocks you slay. in games where characters can raise the undead to do your bidding, they don't have to ask the skeletons permission – the undead are just mindless drones to command. robots in sci-fi settings will sometimes act as simple assistants to the human characters. monster movies star protagonists that mow down evil hordes of mindless werewolves or zombies. and in many fantasy stories, there lies the assumption that everyone will return to the "real world" at the end – at the end of the wizard of oz, dorothy doesn't contemplate the existence of the scarecrow or the tin man beyond their resemblance to the people in her real life. at the end of alice in wonderland, alice doesn't consider the personhood of the mad hatter or the white rabbit for long either. they simply fade away, leaving dorothy and alice with only the lessons they've learned and none of their strange new friends.
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undertale zeroes in on this first example and twists it – what if the octorocks in zelda were more than just free EXP? what if the "monsters" in those classic rpg games were all just as much people as link and his friends?
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undertale asks you to consider this question throughout. is this frog-like monster more than an enemy? what about this vegetable-shaped guy? is it okay to kill a monster if you're not sure how to get past them – or are they person enough to you to be worth finding a way to spare? what if you meet a relentless killer like the head of the royal guard or the king of the monsters himself? what about a killer robot? what about the reanimated corpses of long-dead monsters? what about a soulless talking flower that, just like you, sees the world as a game to be played?
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time and time again, the answer is yes. all of these characters are people – and the more you get to know them, the more you learn that they're not just their archetype. monster doesn't automatically mean disposable.
deltarune, then, takes undertale's ethos and twists it again. now it knows that you likely have been primed to extend personhood towards the undertale characters. but what about the darkners – new characters playing on that same idea? deltarune takes the simple premise of undertale and digs even deeper into it – these darkners are objects. you can kill them without much consequence. and the very fate of the world itself says that they're only there to assist the lightners – to happily serve their purposes and be discarded. some of them even appear content with this role – ralsei sure seems to be (after all, what becomes of darkners that struggle for anything else?)
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can you still extend personhood to these people? or will you accept the fate that many other characters like the darkners face – the fate of a world erased, a fountain closed, a world returned to "normal" with the people you're already happy to consider people?
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many archetypical stories play this fate to its end – which is why i think a lot of players do, too. but if you look at the characters' stories – at our protagonist's distress at ralsei's role to be their comforting servant and at spamton's inability to break free from his as a spam email; at spamton's conflict with his own fate; at spades kings' anger towards the system; at lancer's worry over what he is to his friends; at ralsei's role as servant and guide and his keen awareness of his own inescapable fate; at anything that happens in the snowgrave route – you'll see anything but the archetypes. the darkness may be growing, and many may be scared of the dark – but many found monsters scary, too.
(also, if you're feeling like you're craving deltarune stuff, i'd suggest checking out the newsletters or replaying the game! i tend to do the latter a lot just because i feel i should refresh my memory on characterization quite often, and it's interesting to discover a little something new to think about each time.)
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raineydaywhispers · 1 year
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I want to write an essay about Raine's (short, but sweet) arc in The Owl House now that the show is officially over, but for now I just want to put my thoughts somewhere about their arc in the final episode, as to not lose them. Thoughts under the cut!:
I am glad that Raine had an active role in defeating Philip, and had their own symbolic break away from the covens when they broke their violin.
I also loved the return to the bard magic they invented- the whistle-during both the struggle to cast Belos out of their body, but in the last fight as well. It was a part of their return to self agency, a nod to a time before the coven system where they were allowed to be free and explore magic on their own terms.
It's interesting to me that Philip calls them "annoyingly powerful," and it makes me believe honestly that their ascension to being a coven head was, while based on skill, also based on the fact that he knew they were. Belos always wanted to take advantage of that power, and control it. We see this with Lilith, and Eda as well. I believe it stands as a further explanation for the brain washing and the only time we see a sigil used against somebody.
Raine is one of the most powerful witches on the Boiling Isles, even with the constraints of their coven sigil. They not only broke out of the collector's puppet spell as a show of that true power, but would break from being possessed by Philip as well multiple times- and they almost stopped him on their own.
But Raine failing to stop Philip on their own is also significant. Raine needed help to do that- and Eda being the person to put their glasses on them, pull them from Philip's corruption of the isles, and show them that they're safe was the final crossing of the threshold for Raine. It's another return to a time before they lost their agency, but in a way that shows both themself and Eda have changed.
If they're going to defeat Belos and share the new future free from constraints with somebody, why not Eda their childhood friend, and her adopted children Luz the human and King the Titan. Why not end it all by quite literally stomping out the coloniser monster that caused them so much pain and heartbreak?
I'm also okay with them not returning to being a bard in the epilogue. I wish we would've been able to explore why exactly, and I'd like to think that their arc that was scrapped due to cancellation would've. But I think their separation from that part of themself makes sense no matter the reason. It's part of an old, long lasting traumatic experience. Maybe they did return to it and we just sadly don't get to see it. Or, maybe they'll return to bard magic on their own terms. Maybe they won't. I guess I'm going to have to fill those gaps in on my own time through writing and fan content.
But in summary, I guess, I'm glad that they finally had a way to regain agency over themself. I'm glad they got an ending where their skills as a leader are respected and put to use. I'm glad the show continued this notion of trust with Raine working with the old Hexsquad and new Hexsquad members to rebuild. And I'm glad they get to share a community with Eda that they can both flourish in, with each other. Even if we didn't get a Raeda kiss.
I'm going to be mourning the loss of a character that as an nb transmasc person, is the first time I've really felt represented on screen. I'm so thankful to Avi Roque, Dana Terrace, and the entire crew of the show for bringing to life such a good, kind character. Eda's Requiem aired during a time where I was questioning what my gender meant to me, and was struggling to find the light in my life as a trans person. I will always be grateful.
Though I'm not optimistic that we'll get extra content in the future, I hope we do. I want to explore the Boiling Isles again, this time as it heals, and I want to do it with Raine, Eda, Luz, King, Lilith, and all the other characters that made this show so special to me.
But for now, I'm content I got to experience The Owl House. It was such a weird, proudly neurodivergent and queer show. Though I would've preferred a full third season I'm glad the ending was a sound, well written send off. Until we see more (if we ever do) I'm going to be watching and dreaming for the future, thanks to them.
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crystalelemental · 2 years
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Alright, time for my own run of the League.
Rika’s solid.  I don’t have great answers to Ground-type, especially since I’m not running a Water-type at all.  I lost Meowscarada and Espathra.  But otherwise, not too bad, just some misplays on my part.  I didn’t expect Poison Jab from Donphan and forgot about Sturdy...
Poppy went down like a sack of bricks.  Bellibolt was just the hardest counter.  Mud Shot took out Magnezone in two shots even with Light Screen.  Discharge eviscerated the rest of her team, especially with Electromorphosis powering it up.  Not that it came up that often, we legitimately didn’t take damage until Tinkaton.  I love strategy-based play, but there is something to be said for trying too hard.
Larry was a bit tougher.  Overconfident after #BelliSweep, I led with it...forgetting about Tropius as his lead.  So I had to switch out to Ceruledge...who barely missed the KO on Staraptor and took a crit Brave Bird to the face.  Dachsbun handled the next two alright, although confusion from Oricorio did a number so Flamigo took it down.  Thankfully, we then get to return to our regularly scheduled #BelliSweep, and all is well.
Hassel was a fun fight.  Clodsire dominated.  At least, until it got hit with Leech Seed.  Had it not been for a lucky flinch on his first Dragon Rush, Clodsire would’ve likely swept this team.  But oh well, few things go exactly as planned.  And speaking of, on that note, I brought in Dachsbun, thinking hey, this is a good time to Fairy-type this dude.  So I Terastallized it.  And it then proceeded to miss three 90% rolls on Play Rough and died.  Incredible.  I knew I should’ve gone with Tinkaton.  At least Espathra finally got some direct EXP.  Baxcalibur would kill her instantly though, so Clodsire came back in.  With a Poison Tera type it should be fine...is what I’d like to say if Dachsbun hadn’t failed me on that front too.  So Clodsire dropped.  But then, the people’s champion.  Bellibolt can tank Glaive Rush, and the poison from Toxic Spikes combined with the heavy damage from Electromorphosis Discharge took it out.  #BelliSweep never stops.
Alright, Geeta.  She didn’t impress against my wife, but how about against me?  I am overleveled, and fully EV trained.  This does not end well.  Meowscarada took out her lead, U-Turns to Ceruledge who takes out Gogoat no problem, then goes to Bellibolt for the next two.  By the time she sent out Veluza, which I think is a lame choice from the current region personally, Bellibolt was too low on HP to succeed.  So sadly, the #BelliSweep ended.  Thankfully, Meowscarada’s back in, and it’s a clean sweep from there.  Rika and Hassel took out more of my team than Geeta did.  I really hope there’s a rematch after the crater or something.
Nemona was even sadder.  I lost no one.  We absolutely destroyed her.  Nothing interesting to report.
Now, into the crater!  I gotta see this.
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apitrust · 2 years
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Www.mudashi.blogspot.com flareget
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#WWW.MUDASHI.BLOGSPOT.COM FLAREGET UPDATE#
#WWW.MUDASHI.BLOGSPOT.COM FLAREGET PC#
Wait for the anniversary tickets and other rewards, and play Echo Aria updates until S Chrome. Remaining time of Nier collab, just do the usual BC farming.
#WWW.MUDASHI.BLOGSPOT.COM FLAREGET UPDATE#
Get Luna day 1 of the banner, but sadly if you're F2P or don't have extra 7500 BC, she has to roll with 5* weapon.ĭo all the usual BC nodes and weekly BC claims for this update and the next. The sentiment has changed since launch where I admit that I said to skip Nier as F2P before, then months later I thought of the math and it is somehow possible to get 2B.
#WWW.MUDASHI.BLOGSPOT.COM FLAREGET PC#
Yes, A2 S or SS on a budget is still helpful in scenarios like PC Musashi rotation, Physical weak stuff because Provoke is still an OP debuff at base stats. To echo his statements, yes S only Nier team will add even more power, so get them if you can. Of course skipping one real S rank makes it easier like he said. This is one of the sacrifices you can do. I have thought about it and there is small chance for F2P to get 2B and still get S Chrome onwards, but you have to not use the 2500 tickets from anniversary on Selena Comp. It will help you, the Nier askers on a lot of stuff. I was chill listening to this stream last night and glad someone stamped/posted it here. All weapons, SSS A2, maybe SS 2B and it'll be really good." Ofc there's a stupid guy who doesn't even consider to think who read this and think the minimum requirements to make Nier good are SSS A2 and etc. Well there's a comment asking "Hi Rex, Is Nier team good with S rank?" and he replied saying "S will be just an average physical team. This is the thing I found in this community, people always keep telling a person what to do,they probably have more fun than you do in this game.Ofc sometimes they make mistakes such as wrong memo placement and it is okay to correct them for their own good.Īnd if u wondering how this nier thing happened. If u like dark team then go for it if u like nier then go for it, don't listen what people are saying just play the game the way u want to. Idk if u want to skip nier or not as long u enjoy the game. For character skill and promote,6646500 Cogs,498 exp pods, 1065 skill points. Remember there's 3 characters you need to level up.For memory,you'll 54 memories,6M Cogs, 252 memory circuit (a) ,180 alloy (a), 144 memory circuit (b),144,alloy (b) ,1440 memory enhancer.
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feyariel · 2 years
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TIL the damage calculator I had been using for other Pokémon games does not work for the Let's GO! games. Why? Stats:
Like in Gens II onward, there are six stats.
Like in Gens III onward, each stat can have IVs (rolls) of 0-31 which combine with a Pokémon's base stats (racial mods), Nature (personality; increases one stat by 10% and decreases another by the same), and level to determine the stat total. (I make the comparison to D&D, but D&D weights rolls over racials, while Pokémon is the reverse.)
Unlike in any other generation, friendship can improve all stats (before AVs; see next) by 10%. NO CALCULATOR I'VE FOUND HAS THIS FUNCTION.
After all of the above, you can then increase stats with additional Awakening Values (AVs), which replace Stat Exp. (Gens I & II) and Effort Values (EVs, Gens III+). They are like Stat Exp. in that you can max out each stat (the cap on growth isn't determined by what you've done with other stats), kinda like EVs in that they're much easier to calculate, and unlike either in that you get them from candies gained from battling rather than directly from battles. Because the stat increase is one per candy instead of 1:4 with EVs (or confusing and basically ignored with Stat Exp.), NO CALCULATOR I'VE FOUND CAN ACCOUNT FOR THIS ADEQUATELY.
This means I have to take a wild guess as to whether or not a Partner Pikachu (very nearly a Raichu and faster than one) can handle, say, a Mega Blatoise or not. Sadly, the metagame is not comparable to any other: it works like Gen I in terms of Pokémon selection except for Alolan forms and Meltan/Melmetal (which should skew it wildly), Gen II in there being Special Defense (which dramatically upset the metagame), Gen IV+ with the physical/special split (which should also radically alter the meta), Gen VI with Mega Evolution, and none of the above due to no Abilities (programmed in but unused) or held items being available and the available move pool having been expanded from Gen I (and with a few moves altered from back then).
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xdollydoodlesx · 2 years
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Tried drawing Hug, not completely satisfied with the patten thingy on them but otherwise it’s not that bad 🤔
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Tried to make them look different but not too different from Huggy… I failed to truly capture their cute derpness tho lol
EDIT: Almost forgot to list info/headcannons! Sorry ^^’
Hug is one of a few defective Huggy’s still alive today (haven’t been able to think of their Ex#), essentially the doctors were trying to boost the desire to give/receive hugs and manipulate other less pleasant genes to make the perfect ‘easy to manage’ creature… it worked, sorta.
Like with the dog breed Pug this led to both good and bad results…
Good because the creature was in fact addicted to giving n receiving hugs, lacked claws, had a smaller second set of teeth, was easier to deal with temper-wise, and had a mind that was simple in ways they liked for the most part.
Bad because they were mostly deaf, had weak vocal cords, and was considered too ‘slow n simple’ to properly be trained… tho they still had their characteristically strong grip. (Their mental problem is pretty much a form of Autism, got personal exp so I’ll base it off mine for comfort reasons)
After a few ‘incidents’ they are ultimately locked up and left all alone until the disappearances occur finally releasing them once more. From there they were left to wander the bowels of the factory always in the desperate search for someone to love n be loved by. Sadly his strength n lack of understanding ends in him being a big threat to both humans and fellow living toy’s.
‘Hunting strategies’ are pretty much just them looking n feeling for vibrations then giddily rolling n sprinting towards their target, a trick they taught themselves btw.
In a AU where they need to eat they are a scavenger who often ends up eating the crushed remains of their deceased ‘Cuddle Partners’, they often end up forgetting the other was a living being once they die n begin to rot… could be a coping mechanism or just them being a simple lad.
Since he will usually remain with the victim til they either fall apart or rot. This detail makes him a bit of a stinker which doesn’t help since they have parts of their body that have thicker (Persian cat inspired) fluff ^^’
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neokad · 3 years
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Phantasy Star II - The 1989 JRPG that could
(This post is dedicated to @kuukigajan, my best friend, whom motivated me to post here again, so... I hope you'll enjoy this!)
This game. This freaking game.
I'm gonna say it right now: this post will contain massive spoilers about pretty much everything in Phantasy Star 2's story, so if you do plan on experiencing this game fresh, I strongly advise you to not read this post at all beyond the first paragraph, but... here's the gist of it: Phantasy Star II is one of the most important and groundbreaking JRPGs of its time, and I just did not believe this game was from 1989, at ALL. For that and a few other reasons, it has become one of my new favourite games of all time <3 
In fact, I do want to start with the one big flaw of this adventure so that I can just gush about everything else that's brilliant about PSII. I have to be honest: the dungeon design in this game is horrible. Now to be fair, it does make the many places you visit more memorable, but well... there's a rumor floating around that an actual trainee made the layouts for the dungeons - and since this game was a bit rushed for the Genesis's launch, the devs just didn't have time to replace the... stuff he submitted. And let me tell you, this rumor makes sense: PSII's dungeons are too big, too maze-like, too confusing and also FILLED with strong enemies. And in a game where you don't get a way to save anywhere until the midway point, it can make your adventure very frustrating and potentially grindy because of that... Now I wouldn't say that PSII's nearly as bad in this area as say, the original version of Dragon Warrior or ironically the first Phantasy Star, but the dungeons can totally make you feel like the game's harder than it actually is, at least without a map.
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Thankfully, you should never feel bad for using any maps or guides with this game! The execs at SEGA at the time made the very smart decision to include a walkthrough with each copy of the game, including maps, tips, secrets and more! Said guide does encourage youto not look at it as much as possible but... it's totally fair to just use this, without any shame!
And that is a great thing, because... with you armed with this piece of paper, Phantasy Star II can finally show you its actual brilliance.
The game's plot starts off a thousand years after the events of the first Phantasy Star game. Since Alis and her party defeated Dark Force, the inhabitants of the Algol solar system - and its three planets of Palma, Motavia and Dezolis - have enjoyed relative peace. However, at a (to my knowledge) unknown point in time, a computer entity known as Mother Brain has started imposing itself onto mostly Motavia. This, over time, has actually given many benefits to the region: the once deserted wasteland was given rain, water and crops, so that it could finally host viable, comfortable civilizations. The citizens that lived here could finally ditch their (arguably) nomadic, harsh lives in favor of comfort, pleasant weather and more. And most importantly, Mother Brain allowed its citizens, save for a few, to ditch their current jobs and live a life of laziness, without any obligations or pressure to do anything other than well, existence. This is reflected many times during the game through NPC dialogue, too!
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It is on such a setting that our protagonist, Rolf, wakes up from a strange nightmare. In it, we see Alis batting Dark Force and struggling in doing so, but as soon as he realizes this, Rolf wakes up in cold sweat. He then proceeds to calm his nerves, realizing that no such dramatic events could possible happen to him - after all, he and many others have been under the universal protection and care of Mother Brain, whom at this point, has provided all of their needs for centuries. He then gets out of bed and goes to the central tower, where we works as an agent in case some things do go wrong.
And gone wrong things have! His superior informs him that biological monsters, which had been created and bred in the Mota biosystems laboratory, have gone rogue and infected the regions of Motavia at a rapid rate. Because of this, Rolf is asked to investigate the cause of this phenomenon. Once he gets home to prepare for his journey, he is ambushed by best girl Nei, who has been rescued by him many months ago from the clutches of a serial killer. She does not want to be left alone anymore, and since she is also worried for Rolf's sefety, asks him to accompany him on the mission. Naturally, Rolf accepts.
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Here, I do want to bring up Nei in more detail! She's in fact, the first of PSII's brilliant story-gameplay interactions, and here's why! Nei is in fact, a crossbreed experiment between a human and an unknown animal with cat-like features, but here's the thing: this said experiment was a failure. Because of this, Nei is only one years old, and yet her physical and mental age are progressing way more rapidly than they should. And you can feel this effect on the game itself: she needs way less EXP than any other party member in the game to level up, and because of this she will skyrocket in levels way beyond the rest of your crew... with a catch. Because of the nature of the experiment, the genetic code inside of her is slowly being messed up and corrupted, which not only causes her level ups to be less valuable than anyone else's, but it also becomes an important plot point later...  Unfortunately, despite her absolute cuteness, her status as a half-half made her a victim of bullying, racism and so much more, which is... pretty messed up to bring up at the time not gonna lie o_o
Starting up the journey, the party discovers that rogues have destroyed a neighboring city, and it just so happens that their base is situed at Shure, the first dungeon of the game . One assumption I like to make from this scene is that life has become so easy and careless on Motavia that people just went and did crime out of pure boredom, because life just wasn't thrilling enough anymore with Mother Brain doing everything it could for its inhabitants...
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However, upon climbing said tower, Rolf and Nei find out multiple dead rogue bodies, whom have been presumably murdered by the many biomonsters roaming the place. They do, however, manage to find some dynamite and most importantly, a letter. This piece of paper informs our heroes that the daughter of a Darum, the very same person that tried to murder Nei months ago, is held captive in another tower, which explains why he turned to crime in the first place. They then decide to do the obvious, which is to rescue daughter Teim in her captivity location. Once they meet up with her, she explains her desire to talk to her father to set things straight and sway him from the life he's been getting into, as well as hide her from the surviving rogue members with the help of a veil. Our group manages to meet up with Darum, but... her daughter asks the party to stay put, as she does not want them to interfere with her as she explains things to her father. However, in the heat of the moment, she forgets to remove her veil, which causes Darum to not recognize her. In his confusion, he murders her own flesh and blood and sits there, stunned, as he watches the reason he caused many untold atrocities... wither away below him. Shocked and going insane by this situation, he sees no other way out... but to commit suicide with the help of a bomb.
It gets worse.
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While this scene was tragic and brutal to say the least, it does allow Rolf to cross the previously guarded bridge where Darum was always located, which allows him to investigate his mission further.
I do want to make a sidenote here actually! Phantasy Star II does include eight playable characters, but unlike Rolf and Nei they do not join you at fixed intervals - instead, they will become available in your home town of Paseo once conditions are met. Sadly while they do have a recruitment quote, a few lines and a backstory, they do not have an impact on the main story in any way. This does blow as this means PSII does not have much in character development and interaction, but I did want to mention that there’s more to this game than just Rolf and Nei :P 
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Upon exploring the regions of Motavia, the party manages to make its way to the Biosystems lab, and what they find here is horrifying to say the least. The lab is in horrible shape, with cracked floors everywhere. On top of that, there is no one inside the lab anymore, it being completely deserted, save for some horrible-looking creatures being kept insides tubes, decorating the now sinister looking building... Because of this, Rolf deems it safe to pick up the recorder inside the lab, to analyze it and try to find out just what exactly went wrong - if anything at all - to hopefully figure out why the world has been sacked by biomonsters. And sure enough, the gang make its way back to Paseo.  After handing over the recorder to the library located in Paseo’s Central Tower, it is now made clear: the biomonsters were caused by a large amount of energy used in a very short amount of time in those labs, causing them to mutate extremely rapidly. This had the predictable but unfortunate effect of ruining the natural order of the ecosystem, which is why these species are wrecking havoc without control. The librarian giving this information also makes the following connection: this outpour of energy must have come from Climatrol - another lab which regulates the weather of the terraformed planet so that it can sustain its new shape. Following this, Rolf and co. take a few steps to reach Climatrol - and I want to highlight a specific one!
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The story somewhat pauses until then, but one of the dungeons you’ll go through is a garbage dump... and one of the treasures is a jet scooter you can use! Sounds cool, right? Well it is, but even such a cool object has been abandoned by the lazy society, since teleportation is much more convenient to them. I just thought it was a really neat detail, that’s all ^_^
Once making their way through the relatively normal Climatrol, something does wait for them at the top of the building... something... unsettling...
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This is Neifirst. She was another failed experiment just like Nei, sharing the same biological data as her. However, unlike her sister, her creators tried to kill her on the spot due to her status. This made her enraged against the species that gave her life, and as an act of revenge, decided to unleash this bio catastrophy to slowly wipe us out. This is where another truth is revealed: Nei did not come with Rolf just to protect him, she actually wanted to put a stop to her sister, because while she did dislike being treated like a freak or a monster, she never wanted to hate her species as a whole... It remains that she still wants to stop her sister’s plans, and despite Rolf’s protests, the two engages in a fight. However, due to Neifirst being much stronger, Nei sustains heavy damage and is incapacitated. But, this is where the rest of the party comes in, and thus they finish the job and kill off Neifirst dead in her tracks, Rolf then quickly rushes in to his dear friend’s side, but as he does... it’s too late... Nei is dead.
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This is yet another reason why Phantasy Star II is such an important game: it is, to my knowledge, the very first JRPG in which a major playable character dies permanently. Heck, Rolf even tries to bring her back through the local Clone Lab - because yes, citizens have access to eternal life by cloning their bodies until the end of time - but... since Nei’s genetic code was degenerating rapidly, they could not clone her body anymore. And, since Neifirst was also defeated, it is also impossible to get a fresh code back from anywhere in the world. Nei is dead. And you cannot do anything about it.
But don’t worry! It still gets worse!
But just as you’re about to find a way to fix this, it turns out that Climatrol has collapsed, which caused an immense flood all over the world. Since the government - and by extension, Mother Brain - isn’t happy about this, you are now considered a fugitive, a criminal. You are now the bad guy, and you are wanted for treason. 1989, anyone??
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This is where the second brilliant story-gameplay integration of Phantasy Star II happens. Where until now you’ve only fought mutated monsters due to the outbreak, the government has now sent thousands of carious cyborgs and robots against you - and lo and behold, this is now the only thing you are fighting in both the overworld and dungeons, and the previous creatures are now nowhere to be seen. THAT’S REALLY SMART. Now sure, even if you are considered evil to many, you still task yourself with the task of unflooding the planet, and to do so you simply reactivate all four colored dams in the continent. However, upon reactivating the fourth one, your party is suddenly ambushed by a trio of robots sent by the cops, and this time? They succeed in capturing you. Your party is now sent in chains on a hovering satellite, as you are sentenced to slowly wither away and die in there without any trial of any sort, simply because you went against Mother Brain’s dear wishes...
But, something goes amiss. The sattelite starts to malfunction, and is now set to crash on one of the three planets of the Algol system. And despite you all trying to alter its course, it is too late. The satellite crashes onto Palma - the planet of the first Phantasy Star game - and it is gone.
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That’s right! The planet in which many players took the time to save with Alis’s gang, to have a huge dungeon crawling adventure, the planet where you defeated Lassic in a glorious fashion. GONE. In only a few seconds. But... what about yourself? Well, you actually died! But a space pirate wandering close to the crash site pulled out your remains and cloned everyone’s body back to life... which makes you technically not yourself, and also dead, for the remainder of the game! ...May I remind you this game was developed in 1989?
Tyler the space pirate then escorts the zombie party back to Paseo, but not for long - you see, your commander, who hasn’t truly approved of Mother Brain’s actions against your group, allows you access to a spaceship. This is a big deal, because space travel as a whole has been banned ten years ago due to a major accident in which Rolf had lost his parents, and thus, the one stationed in Paseo is the last one remaining on the planet. But sure enough, Rolf takes the opportunity and travels to the ice planet of Dezolis, or Dezo.
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And honestly? Even though this next part has nothing to do with the main story, it’s probably one of my favourites in the entire game. In this section, you simply must make your way through an abandoned space station, which has not seen use in years. At first, you’d think it was somewhat related to the spaceship incident, but as you explore this space station, you find a bunch of animals and newspapers lying around. You not only find some irrelevant ads about various products, but also news flash about a horrible gas spreading throughout the station, begging every inhabitant to evacuate immediately, which... definitively implies a very bleak fate to the place and its inhabitants o_o 
And on top of this unsettling setting, this is the first time you get to hear “Silent Zone”, my favourite track in the game. While the rest of the soundtrack is very upbeat, catchy and all around excellent, this track in particular is very... sad, desolate, lonely, in spite of it being just as catchy! It all combines for a brilliant example of “show, don’t tell” that really sets the mood perfectly to me <3
Either way, upon exploring more of Dezo - a frigid wasteland with few inhabitants - the party gets to meet up with Noah, a party member from Phantasy Star I! After reawakening from a cryogenic sleep, he then reveals that unlike Paseo and Motavia, Dezo basically never submitted with Mother Brain’s control and benefits simply because they did not want to live a life without any struggles. Unfortunately, this is also where you learn that Paseo came to terms with this *after* being to MB’s whims and as such, you can connect the dots and realize that the satellite crash was no accident after all... it was all planned.
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Noah, however, knows about how deeply MB has ruined everything for the inhabitants of Motavia and thus tasks Rolf with collecting eight legendary ancient weapons all throughout Dezo, located within some ruinous, empty, cold dungeons which make for stunning atmosphere and presence, believe me!
Once that’s done, he then entrusts Rolf with the ultimate Sword and, thanks to kinetic abilities, sends him and his troupe to the space station housing Mother Brain. And once there, for the first time in centuries, a human being has met with Mother Brain.
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And of course, the computer scoffs at those rebelling against her. She laughs at how they think they’d want a life with struggles, wtihout comfort, without anyone providing their needs, when work and hardship seems so uninviting on a desert wasteland like Motavia, or a frigid hell like Dezo. And yet, after a (pretty difficult!) battle, you emerge victorious! Or do you?
After the victorious outcome, Noah senses some additional presences beyond Mother Brain’s spot, and urges the party to investigate. And then... I don’t think I’ll even explain it in words. Please watch what happens. It is disturbing.
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Yeah. We, the humans, were destroying our planet, Earth. Thus, we escaped through this spaceship to avoid extinction, and found the Algo system. It then, to our species, only seemed logical with so few numbers, to instead slowly weaken the population of all three planets with Mother Brain, making it then easy (although a very long process) to get rid of the population and start anew, even if it meant genocide. What I love about this twist ending is not only how it’s presented: the creepy music, the way you did *not* expect it at all, the number of humans on the screen at once, and so on... but also, how you don’t even know for sure how it ends. You don’t know if Rolf, Rudo, Amy, Kain, Hugh, Shir, Anna... if any of them survived. But it looks grim. It looks like we lost. And it looks like everyone we fought and tried to save... will rot until the final days anyway... Phantasy Star II... is important. Sure, I could talk about how the game is challenging due to how both your party members AND the enemies are very capable in battle or the stellar, catchy, memorable soundtrack...   but its story... is stunning. In 1989, we were still used to princesses being saved by armored heroes from dark dragons. We were used to things going all well in the end. But in 1989, Phantasy Star II taught us many things that would become staples in the future of JRPGs:  Yes, your cherished ones may die with you not being able to do anything about it No, you may not be able to save everyone you’d like to. Yes, your actions might make things worse for yourself and everyone else. No, things aren’t quite as black or white as they seem. And no, you might not always win. Phantasy Star II is a masterpiece. It’s a bit hard to approach this game today, but with a guide, this game is a must play. It’s unique. It’s ambitious. It’s chilling. And I adore this game to pieces. Thank you for reading, somehow <3
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Doing something for fun: RPGs about broken anuses.
As promised, after the abomination that was the Sam arc, I am now going to write random posts about more positive/fun things. However, I also decided to add a little twist to them and correlate them in some way thematically to Dobson. E.g. by reviewing a game/show that does all the things Dobson hates/obsesses about/or fails at right.
 And my first entry in that regard is related to a videogame that came out a couple of years ago, based on a tv show Dobson claims to hate. South Park: The fractured but whole.
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 Seeing how the game is 3+ years old at this time and there have been tons of reviews & walkthroughs showing how good and fun the game is, I do not really want to cover the plot and all the things that make it great in detail. Lets just say you can really feel that Parker and Stone were heavily involved in the writing of the game, as it is filled to the brim with references to the show and the typical satirical humor of it, that in parts manages to cross the line even further for me than the show. Right from the start you get a very dark but smart social joke and commentary out of the way, when as you set up your characters looks and the difficulty of the game, it is the tone of your skin that decides how hard the game gets. Meaning if you play as a black person, you are having a very hard time. It is not too preachy, just an acknowledgment that yes, in American society, blacks can have it harder compared to white people. Especially when living in a town like South Park, where social standing is pretty low and the police force is inherently corrupt and racist, doing something so outrageously to black people, I do not want to spoil it. Let’s just say it ends in a better Lovecraft joke than any of the shit SJWs did in light of censoring Call of Cthulhu board rpgs.
The overall plot is simple: While last time the kids played fantasy and things escalated quickly as they do in South Park, this time they play superheroes, with two fractions having formed: Coon and Friends vs the Freedom Pals and things escalating just as quickly. What starts off as the hunt for a missing cat to earn a 100$ reward Cartman wants to use to start a multi billion dollar movie franchise just like Marvel, turns soon into the player and his friends having to fight a real crime conspiracy thought up by one of South Park’s most nefarious characters, which also involves genetic mutations, time travel and eldritch horrors. Thankfully you, the “New Kid” from the last game, even after losing all your previous powers thanks to no one playing fantasy anymore, gain new superhero powers, make friends with the South Park kids again and even learn new fart techniques by none other than Morgan Freeman, that help you out along the way. All while also slowly revealing more about your backstory hinted on in the previous game and the tragedy of your dad having had intercourse with your mother.
 Being a South Park and RPG fan for years, I wanted to play this game for quite some time, but only managed to do so recently. And even if I spoiled myself massively over time with cutscenes and major battles online, this game is still fun (thanks in part also to the fact I watched the cutscenes years ago and by now forgot a lot of them).  The turn based battle system is way more interesting than last time by also depending on you positioning the characters on the field in a strategy based RPG style, there are lots of classes to choose and powers to combine (I myself going for elementalist, assassin, plantmancer and blaster currently) and you have a ton of allies in the game. The original cast of the four main boys, Jimmy and Butters has expanded significantly in this game with characters such as SUPER CRAIG, Clyde as the blood sucking MOSQUITO, Token as TUPPERWARE and Wendy as the social media huntress CALL GIRL (yes, that is her name) and they all are fun to interact and play with, with each one having their own unique sets of moves and finishers once again. Even outside of the battle, thanks to the writing, there are always great lines from them to get when interacting or taking missions from them. I especially came to love Tweek and Craig, who are not just decent fighters (Tweek in particular is a great elementalist) , but in this game are also now a couple ever since that yaoi episode from South Park. Helping them reconcile after a bad break up over the course of the game just feels surprisingly nice, mostly because unlike other LGBT celebrating media out there (Korra and She Ra  e.g.) none of the characters crosses some sort of moral line where you question why they deserve to be together (Hello, Catra), it is not heavily handed garbage fishing for brownie points and it is obvious through dialogue and actions they care for each other, even if they are at first going through a bad break up as only South Park could ridiculously portray it.
 Overall, the game is also surprisingly “inclusive” and socially relevant without being preachy about it, if you ask me. From the aforementioned skin color thing, to LGBT representation via Tweek and Craig, the police being involved in a plot that especially nowadays is sadly more relevant than ever (mind you, I do not believe that in real life all cops are bad, but in my opinion bad eggs on both sides certainly led to the current situation in the US and that is all I say) to the fact you can over the course of the game decide not just if you are playing as a boy or a girl, but even something in-between, a cis-/transgendered person and decide your race, religion as well as to whom you are sexually attracted to. Granted, I barely see how it has any bearing on the game’s plot, but I appreciate the following things: a) the inclusion of the possibility to decide on those factors itself, making creating your character even more fun (a basic right others demand for certain games nowadays in all the wrong ways) and b) that the game does not make the biggest of deals about it. See, I am under the impression that often times the most progressive and inclusive thing is to just let the story and personality of a character speak for itself, instead of the fact that it also identifies by a specific gender, sexuality, race or other allignment. In fact focusing on those things on a character only is something I consider ”positive stereotyping”, which for me is just racism in the opposite direction. And if you no think I am going off track here and need to be beaten up by someone who genuinely has some grip on pc culture, don’t worry. This game features PC Principal actually doing an ok job teaching you about microaggressions in his typical PC Principal manner, which in itself becomes a relevant move in future battles and is hilarious to watch. Speaking of the new kid, putting things like your chance to gender identify yourself with it in more detail (which you can also adjust again later on in game if you feel like it) aside, for a silent protagonist he/she/it can have a nice level of debt to it, if you look too much into it.
 Not only does it have a funny backstory explaining its fart and social media powers, there are recurring scenes of the kid’s parents being on each others throat and the kid just silently eating dinner for the night that genuinely feel sad and create sympathy in our little FartLord to the point you just want the kid to go out there, have an adventure and hopefully find a way to change its parents for good, cause it is obvious they love the kiddo, but damn do they need to cut off the substance abuse.
 Storywise you get something out of this game that is way more entertaining and hilarious than the last two seasons of the show combined (FUCK the season of 2019) and game content wise you are also rewarded with a lot of shit, just for exploring the town. Be it you finding hidden yaoi fanart that earns you money, your allies helping you solve puzzles that reward you with exp and new costumes to further customize your outfit, making new friends on Coonstagram by taking selfies with all the major and minor characters of the town, helping Big Gay Al finding his missing cats, stumbling upon Memberberries, forging new artifacts to increase your strength, finding summons… all stuff that helps you not just gain exp and become stronger, but also makes you enjoy going through South Park outside of the main story content. In fact I spend a majority of my first twelve hours in this game only wrapping up the prologue missions and first two chapter of the game, while otherwise talking with as many people in town as possible, exploring the stores and houses, doing side missions etc. just for the fun of interacting with the characters and the world they are part of.
 Now, how does all of that relate to Dobson?
Well lets see…
 Game based on something he hates that has however rightfully more success than he ever deserves, with lots of political commentary and satire for years in its humor? Check.
 Game itself having more of that commentary done right then Dobson in his own comics and story attempts? Check
 LGBT representation via Tweek and Craig as well as Big Gay Al that does not feel too stereotypical despite Al himself being extremely stereotypical in design? Check
 Some pretty decent/hilarious female characters in the game once you know them? (again, Call Girl and Classi, who fucks the L out of the A-S-S) Check.
 Being a style of game he hates for no apparent reason, but executed well (RPGs)? Check
 Thematically focused on superheroes, a trend he is obsessed about, but here both appreciating while also poking good fun at common tropes of it and the marketing of the MCU, in doing so just highlighting how much of a mindless consumer Dobson is? Check
 Being a game where you can also play as any gender and race and its not turned into a “groundbreaking” industry changing feature pandering to minorities that in the eyes of corporations are just a market to exploit, not people? Check
 Heck, if Dobson was not a biased idiot, the game would be perfect for him. It even panders to his toilet fetish in videogames.
 Kid you not: a mini game in the game itself features the possibility to go to every toilet in town and shit in it. The process of defecation itself being a rhythm game and you earning exp from it once you took enough dumps. And considering Dobson once spend hours in Skyrim looking for outhouses, that sounds right up Dobson’s back alley.
 Bottom line, this game is fun. If you like South Park, superheroes and RPGs, this game is perfect for you. And seeing how it has been a few years since it came out, I think it should be possible to get a cheap copy of it somewhere. Go on, play it. But always remember: Never fart on another dude’s balls. It is just not the polite thing to do.
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norbert-weber · 4 years
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https://www.aier.org/article/an-education-in-viruses-and-public-health-from-michael-yeadon-former-vp-of-pfizer/
➖➖➖Dr. Michael Yeadon is an Allergy & Respiratory Therapeutic Area expert with 23 years in the pharmaceutical industry. He trained as a biochemist and pharmacologist, obtaining his PhD from the University of Surrey (UK) in 1988.
Dr. Yeadon then worked at the Wellcome Research Labs with Salvador Moncada with a research focus on airway hyper-responsiveness and effects of pollutants including ozone and working in drug discovery of 5-LO, COX, PAF, NO and lung inflammation. With colleagues, he was the first to detect exhaled NO in animals and later to induce NOS in lung via allergic triggers.
Joining Pfizer in 1995, he was responsible for the growth and portfolio delivery of the Allergy & Respiratory pipeline within the company. He was responsible for target selection and the progress into humans of new molecules, leading teams of up to 200 staff across all disciplines and won an Achievement Award for productivity in 2008.
Under his leadership the research unit invented oral and inhaled NCEs which delivered multiple positive clinical proofs of concept in asthma, allergic rhinitis and COPD. He led productive collaborations such as with Rigel Pharmaceuticals (SYK inhibitors) and was involved in the licensing of Spiriva and acquisition of the Meridica (inhaler device) company.
Dr. Yeadon has published over 40 original research articles and now consults and partners with a number of biotechnology companies. Before working with Apellis, Dr. Yeadon was VP and Chief Scientific Officer (Allergy & Respiratory Research) with Pfizer.
Below is a transcript of the video above:
My name is Dr Michael Yeadon. 
My original training was a first-class honours degree in biochemistry and toxicology. Followed by a research-based PhD into respiratory pharmacology; and after that I’ve worked my entire life, uh, on the research side of the pharmaceutical industry – both big pharma and also biotech. My specific focus has been inflammation, immunology, allergy in the context of respiratory diseases (so the lung, but also the skin). So I would say I’m a kind of a deeply experienced inflammation, immunology, pulmonology kind of research person. 
I initially became concerned about, the, our response to the coronavirus pandemic towards the middle or back end of April as early as that. It had become clear that if you look at the number of daily deaths versus the date the pandemic had turned. Really, pleasingly, already the wave was fundamentally over, and we would just watch it fall for a number of months – which is what it did. And so I became very perturbed about increasing restrictions on the behavior and movement of people in my country and I could see no reason for it then and I still don’t. 
Government’s response to emergencies is guided by the scientific group who sit together under the Scientific Advisory Group for Emergencies or SAGE. So they should provide scientific advice to the government about what’s appropriate to do. SAGE has got several things wrong, and that has led to advice that’s inappropriate and – uh, not only has had horrible economic effects, but has had continuing medical effects in that people are no longer being treated properly. 
SAGE took the view that since SARS-CoV-2 was a new virus that they believed there wouldn’t be any immunity at all in the population. So, I think that’s the first thing. I remember hearing that and I puzzled, because I already knew – because I read the scientific literature that SARS-CoV-2 was 80% similar to another virus you may have heard of called SARS that moved around the world a bit in 2003, and more than that: it’s quite similar, in pieces of it, to common cold-causing coronaviruses. 
So, when I heard that there was this coronavirus moving across the world I wasn’t as worried as perhaps other people were, because I figured that since there are four common cold-causing coronaviruses, I figured that quite a lot of the population we’ve been exposed to one of those viruses, and would probably have a perhaps substantial protective immunity. And just to explain why I was so confident everybody knows the story of Edward Jenner and vaccination, and the story of cowpox and smallpox. And that the old story was that milkmaids had very, uh, clear complexions: they never suffered from things like smallpox, that if it didn’t kill you would leave your skin permanently scarred. And the reason that they had the protection was that they were exposed to a more benign, related virus called cowpox. 
Edward Jenner came up with the idea that if it’s cowpox that saves the fair maid – he reasoned that if he could give another person an exposure to the cowpox, he would be able to protect them from smallpox. Now, he did an experiment that you can’t do now – and he never should have done it – but apocryphally, or really, or maybe you’re ill, we’re not sure. Edward Jenner acquired some of the liquid from a person infected with cowpox. Relatively mild pustules that then go away. And he got some of this and he – he scraped it into the skin of a small boy and a few weeks later, he obtained some liquid from some poor person that was dying of smallpox and infected the boy. And, lo and behold, the boy did not get ill and that gave birth to the whole field of what’s called vaccination. And vax, the vaccine’s “vac.” It comes from “vaccus,” the Latin name for cow. So, we are really familiar with the principle of cross immunization.
I’ve thought quite a lot about, you know, the vulnerable people in in care homes and there’s an awareness that, even though people really careful using PPE and so on, but that’s only going to go so far in a kind of, hot house environment where people are pretty close together in a care home. So the question I’ve had all year is: once one or two people, you know, got the virus in a care home, why wouldn’t almost everyone get infected? And of course the truth is, they didn’t. And one interpretation of that distinction is that a large proportion of people in the care homes had prior immunity. 
At this time of year, about 1 in 30 people have a cold, caused by one of these coronaviruses. And just like the protection against smallpox provided by previous exposure to cowpox, so people exposed to having had a cold caused by one of these coronaviruses they’re now immune to SARS-CoV-2. So, 30% of the population was protected before the start. SAGE said it was zero – and I don’t understand how they could possibly have justified that. There’s a second, and equally fatal, unaccountable error that they have made in their model. The percentage of the population that SAGE asserts have been infected to date by the virus is about seven percent. I know that that’s what they believe and you can see it in a document they published in September called “Non-pharmaceutical interventions” and it says sadly more than 90% of the population is still vulnerable. 
It’s unbelievably wrong. And I’m just going to explain why: they’ve based their number on the percentage of people in the country who have antibodies in their blood. And only the people who became most ill needed to actually develop and release antibodies around their body. So, it is certainly true that the people who have lots of antibodies were infected. But a very large number of people had milder symptoms, and even more people had none at all. And the best estimates that we can arrive at is that those people either made no antibodies, or so low amounts that they will have faded from now. 
A recent publication on the percentage of care home residents who have antibodies to the virus very, very interesting. This time they were using high sensitivity tests for antibodies and they carefully picked out residents that never were PCR-positive: these are people who never got infected. And they found that 65% of them had antibodies to the virus; they never got infected. So I believe there was high prevalence of immunity in that population prior to the virus arriving. Big story in the media, recently, was that the percentage of people with antibodies against the virus in their blood was falling. Now, this was cast as a concern that immunity to SARS-CoV-2 doesn’t last very long. Well, you know, anyone with knowledge of immunity would – would just simply reject that. It’s not the way immunity to virus works – that would be T-cells. So, if the antibodies are falling gradually over time – which they have – from spring to present, the only plausible explanation is that the prevalence of the virus in the population is falling, and that’s why the antibody production gradually subsides.
Less than 40% of the population are susceptible. Even theoretical epidemiologists would tell you that that’s too small a number to support a consolidated and growing outbreak, community immunity, herd immunity. So, SAGE says that we’re not even close, and I’m telling you that the best science, by the best scientists in the world, published in the top peer-reviewed journals, says they’re wrong: that more than 60 of the population are now immune, and it’s simply not possible to have a large and growing pandemic. 
Really good news, genuine good news, to hear that there’s data emerging from the vaccine clinical trials, and we are seeing vaccines that raise not just antibodies – but they’re also producing T-cell responses. This is great; back to proper science, proper immunology. That’s how immunity to viruses works. So, my surprise though, and it’s just annoying that when we’re talking about, uh, the percentage of the population that’s still susceptible we only talk about antibodies, like seven percent from SAGE. Why are we not talking about the 50% that have got T-cell immunity? 
And so you might be thinking if Mike – and Dr Mike Yeadon is telling you these things… – or how come the pandemic isn’t over? Well, this may come as a surprise to you, but I believe fundamentally it is over. The country has experienced almost a complete cycle now of the virus sweeping through the land, and we are at the end of it. London was –was horribly affected in the spring, and somewhere in early April they were experiencing several hundred deaths per day from people dying with similar symptoms in respiratory failure and, uh, inflammation. And at the moment the number of people dying of SARS-CoV-2 in the capital is less than 10. So it’s down by 98, or something like that. And, the reason it’s down, is because there are now too few people in London susceptible to allow the virus to magnify, to amplify, to get an epidemic. And, and they would have been hit by now, because they were the first place hit in the spring. And I think what we’re seeing now in the Northeast and the Northwest would be the dying embers of the spreading out of this virus. And I’m very sorry that it is still true, that a small number of people are catching it, getting ill, and dying. 
So why aren’t the media telling us that the pandemic is over? It’s not over because SAGE says it’s not. So SAGE consists of very many scientists, from a range of disciplines – mathematicians and clinicians – and there are multiple committees. But I found to my surprise – and I’m actually going to use the word – horror, that in the spring, all the way through the spring and summer, SAGE did not have on their committee someone who I would call a card-carrying immunologist; a clinical immunologist. I have to say I think that in the spring and summer SAGE was deficient in the expertise it had. They should have armed themselves, you know, with – around the table all the people required to to understand what was happening, and they didn’t do that. People asked me then, “Well Mike, if it’s, you know, if it’s fundamentally over, why are we still getting hundreds of deaths a day from SARS-CoV-2?” And I’ve thought a lot about this. There is a test that’s performed where people have their noses and tonsils swabbed, and then a test (called a PCR test) is performed on that. And what they’re looking for isn’t the virus – you might think it’s looking for the virus, but it’s not. What they’re looking for is a small piece of genetic sequence; it’s called RNA. Unfortunately, that bit of RNA will be found in people’s tonsils and nose not if they’ve just caught the virus, and they’re about to get ill, or they’re already ill. It’s also going to be found if they were infected previously weeks – or even, sometimes, a small number of months ago. Let me just explain why that is. 
If you’ve been infected, and you’ve fought off the virus (which most people do), you’ll have broken, dead bits of virus. These are tiny things smaller than your cells, perhaps spread all the way through your airway, embedded in bits of mucus, maybe inside an airway lining cell. And so over a period of weeks or months you bring up cells that contain broken, dead pieces of the virus that you have conquered and killed. However, the PCR test is not able to detect whether the viral RNA has come from a living virus or a dead one (as I’ve just described). So I think a large proportion of the so-called positives are, in fact, what I call “cold” positives: they’re correctly identifying that there is some viral RNA in the sample – but it’s from a dead virus. It can’t hurt them, they’re not going to get ill, they can’t transmit it to anybody else. So they’re not infectious. So that accounts for a large number of the so-called positive cases. These are people who’ve beaten the virus. Why are we using this test that cannot distinguish between active infection and people who’ve conquered the virus? 
This test has never been used in this way – and I’ve worked in this field. It’s not a suitable technique it’s a – it’s the kind of technique you would use for forensic purposes, if you were trying to do a DNA test to establish whether or not a person was at the scene of a crime. You would not be doing these tests by a windy, supermarket car parking; what looks like plastic marquee tents; on picnic tables. It’s not suitable at all – and it definitely shouldn’t be done in the way it’s been done. It’s subject to many mechanical errors, should we say, handling errors. If this was a test being used for legal purposes, for forensic purposes like a DNA identity test, the judge would throw out this evidence; would say it’s not admissible. It produces positives even when there’s no virus there at all. We call that a false positive. 
As we’ve increased the number of tests done per day, so we’ve had to recruit less and less experienced laboratory staff – and now we’re using people who’ve never worked professionally in this area. What that does is it increases the frequency of mistakes, and the effect of this is that the false positive rate rises and rises. So, if you had a false positive rate of one percent – which Mr. Matt Hancock [British Secretary of State for Health and Social Care] told us was roughly the number they had in the summer – then if you tested a thousand people that had no virus ten of them would be positive, astonishingly. If the prevalence of the virus was only one in a thousand, that’s 0.1% – as the Office for National Statistics told us it was through the summer – then if you use the PCR test only one of them will be positive and genuinely so. But if the false positive rate is as low as one percent, you’ll also get 10 positives that are false. 
Some people did say to me, “Well, there’ll be a higher percentage of people coming forward for testing in the community,” so-called “Pillar 2” testing, because they’ve been instructed only to come if they’ve got symptoms. But I call B.S. on that one. I don’t think that’s true. I know lots of friends and relatives who’ve been told by an employer, “Well, you’ve sat near someone who’s tested positive, and I don’t want you to come back to work until you’ve got a negative test.” I’ve seen information from many towns in the North – certainly Birmingham was one; Manchester was another; Bolton – where councils (and I really think they were trying to be helpful) were out leafleting the people of their cities saying, “We’re going to come round and swab you all because we want to track down this virus.” Now once you start testing people, more or less randomly, instead of [those] having symptoms you get the same amount of virus in the population as the Office of National Statistics found which is, at the time was, one in a thousand. And I’ve just told you Matt Hancock confirmed during the summer they had a false positive rate of about one percent. So that means out of a thousand people 10 would test positive, and it would be a false result, and only one would test positive and it was correct. 
This test is monstrously unsuitable for detecting who has live virus in their airway. It’s subject to multiple distortions that are worsening as we get into the winter. As the number of tests done per day increase[s], the number of errors made by these overworked, not very experienced lab staff increase[s]. I think it’s not unreasonable to say a best guess of the false positive rate at the moment – what’s called the operational false positive rate is about five percent. Five percent of 300,000 is 15,000 positives. I think some of those positives are real; I don’t think it’s very many. Now, the problem with this false positive issue [is] it doesn’t just stop it at “cases”: it extends to people who are unwell and go to hospital. So people who go to hospital having tested positive – and it could be a false positive, and I think most of them are at the moment – if you go to hospital and you’ve tested positive previously, or you test positive in hospital, you’ll be counted now as a Covid admission. 
Although there are more people in hospital now than a month ago, this is normal for autumn. Regrettably, people catch respiratory viruses and become ill, and some will die. I just don’t believe it’s got anything to do with Covid-19 anymore. There are more people in intensive care beds now than there were a month or so ago. That’s entirely normal as we move through late autumn into the early winter: those beds become used. But there aren’t more people than is normal for the time of year, and we’re not about to run out of capacity, certainly at a national level. But I think you know it is going now: if you should now die, you’ll be counted as a Covid death. But that’s not correct; these are people who might have – have gone to hospital having had a broken leg, for example, but they’ll – three percent of them will still test positive, and they’re not, they haven’t got the virus. It’s a – it’s a false positive, and if they die they’ll be called a Covid death – and they are not. They’ve died of something else. 
One of the most troubling things I’ve heard this year was Mr. Johnson telling us about the “Moonshot” testing everybody often, maybe every day, is the way out of this problem. I’m telling you it’s the way to keep us in this problem: that number of tests is orders of magnitude higher than we’re already testing now, and the false positive rate (however low it is) will be far too large to accept. It will produce an enormous number of false positives. 
What we should do is stop mass testing. Not only is it an affront to your liberty, it will not help at all: it will be immensely expensive and it will be a pathology all of its own. We’ll be fighting off stupid people – mostly government ministers – I’m sorry to say, who are not numerate, and do not understand statistics. If you test a million people a day with a test that produces one percent false positives, 10 000 people a day will wrongly be told they’ve got the virus. If the prevalence of the virus was say 0.1%, like the Office of National Statistics said it was in summer, then only a tenth of that number, uh, 1,000 would correctly be identified. But you can’t distinguish amongst the 11,000 who have genuinely got the virus and who are false positives. Moonshot, I think, will have a worse false positive rate. It’s not fixable, and it’s not necessary either. The pandemic – having passed through the population not only of, of the UK, but of all of Europe – and probably all of the world quite soon – it won’t return. Why won’t it return? Well, they’ve got T-cell immunity. We know this. It’s been studied by the best cellular immunologists in the world. 
Sometimes people will say, “Well, it looks like the immunity is starting to fade.” You’ll sometimes see [statements] like that, and when I saw the first headline like this I remember being really quite confused, because that’s not the way immunology works. Just think about it for a moment. If that was how it worked it could kill you. When you had to fight it off, and if you had successfully done that, it somehow didn’t leave a mark in your body. Well, it does leave a mark on your body. The way you fought it off involved certain pattern recognition receptors, and has left you with – as it were – memory cells that remember what it was they fought off. And if they see that thing again it’s very easy for them to get those cells to work again in minutes or hours, and they will protect you. So the most likely explanation is it’ll last a long time. 
So I read a bit more about this so-called tailing off of immunity – and I realized they were talking about antibodies. Just incorrect to – to think that antibodies, and how long they stay up, is a measure of immune protection against viruses. I mean you can tell I’m – I don’t agree with this. It says there have been some classic experiments done on people who have inborn errors in parts of their immune system, and some of them have inborn arrows that means they can’t make antibodies, and guess what: they – they are able to handle respiratory viruses the same as you and me. So, I don’t think it’s harmful to have antibodies, although some people are worried about the potential for amplifying inflammation from antibodies, but – but my view is that they’re – they’re probably neutral, and you definitely should not believe the story that because the antibody falls away you’ve lost immunity. Again, that’s just not the way the human immune system works. 
The most likely duration of immunity to a respiratory virus like SARS-CoV-2 is multiple years. Why do I say that? We actually have the data for a virus that swept through parts of the world 17 years ago called SARS, and remember SARS-CoV-2 is 80% similar to SARS, so I think that’s the best comparison that anyone can provide. The evidence is clear. These very clever cellular immunologists studied all the people they could get hold of who had survived SARS 17 years ago. They took a blood sample, and they tested whether they responded or not to the original SARS, and they all did. They all have perfectly normal, robust T-cell memory. They are actually also protected against SARS-CoV-2 because it’s so similar, it’s cross-immunity. So, I would say the best data that exists is that immunity should be robust for at least 17 years. I think it’s entirely possible that it is lifelong. The style of the responses of these people’s T-cells were the same as if you’ve been vaccinated and then you come back years later to see, has that immunity been retained? And so I think the evidence is really strong that the duration of immunity will be multiple years, and possibly lifelong. 
There have been but a tiny handful of people who appear to have been infected twice – now they’re very interesting, we need to know who they are and understand them very well, they’ve probably got certain rare immune deficiency syndromes. So I’m not pretending no one ever gets reinfected, but I am pointing out that it’s literally five people (or maybe 50 people), but the World Health Organization estimated some weeks ago that 750 million people have been infected so far by SARS-CoV-2. That means most people are not being reinfected, and I can tell you why that is: it’s normal. It’s what happens with viruses, respiratory viruses. Some people have – have called for “zero Covid” as if it’s some political slogan. And there are some people I’ve heard calling for it almost every day; they’re completely unqualified to tell you anything. 
Something that’s really important to know is that SARS-CoV-2 – it’s an unpleasant virus. There’s no question about it, but it’s not what you were told in spring. We were originally told that it would kill perhaps three percent of people it infected – which is horrifying. That’s 30 times worse than flu. We always overestimate the lethality of new infectious diseases when we’re in the eye of the storm. I believe the true infection fatality ratio of Covid-19, the true threat to life is, the same as seasonal flu. 
So there’s no reason why you would want to try and drive Covid to zero. It’s a nonsense – that’s just not how biology is. And all the means I have heard, uh, proposed, as ways to get us there are much more damaging and pathological, I would say, than than the virus itself. It’s simply not possible to get rid of every single copy of the Covid-19 virus, and the means to get you there would destroy society. Forget the cost – although it would be huge – it would destroy your liberty, you would need to not go out until you’ve been tested and have your result back. And I have described how the false positive rate would just destroy it from a statistical perspective. I don’t believe it can be done: it’s not scientifically realistic, it’s not medically realistic, and it’s not what we have ever done. 
As the virus swept towards the UK in the – in the late winter and early spring I too was concerned, because at the time we were told perhaps three percent might die. So when the Prime Minister called for a lockdown I wasn’t pleased about it, but I understood that we should try this. But it’s important that you understand, that when we look at the profile of the pandemic as it passed through the population, that it was clear that the number of infections every day was falling. We’d passed the peak quite a long time before lockdown started. So we took all that pain, that locked down pain which was multiple weeks – I don’t remember exactly how many multiple weeks – we took it for nothing. If there was a really important effect of lockdown on the number of people who died, or the rate of it, you should at least be able to order them. Like, these people had locked down, and these didn’t – and you cannot. All heavily infected countries’ shapes are the same, whether they had locked down or not. They don’t work. I don’t know why anyone is allowing you, know you, to be pushed into this corner. 
I don’t think we entirely know why it is that some countries were hit harder than others, but I have to say I think scientifically the smart money is on a mixture of forces. One would be this cross immunity. Although China had an awful time in Wuhan, in Hubei province, it didn’t spread elsewhere in the country, and I suspect that meant because a lot of them had this cross immunity. And I think nearby countries, in the main, had lots of cross immunity. So that’s one possibility. The other one, though, is in terms of the severity of what did the virus do to a particular population. We’ve seen devastating effects in countries like UK and in Belgium, uh, France, and maybe even in Sweden, and much smaller numbers of deaths in other countries like – like Greece and in Germany. And you might think, “Well, was that was it something that they did?” And I wish it was true, because if it was something we did we could learn from it and do it and it would work in the future. But there’s no evidence whatsoever that it was anything humans did. The passage of this virus through the human population is an entirely natural process that completely ignored our puny efforts to control it. 
So there is this theory – I don’t like the name very much – but it’s called “dry tinder.” If people in a country who are vulnerable for to dying in the winter (usually of respiratory viruses), if you have a very mild winter season, like UK did – we had a very mild seasonal flu last year and the year before and so did Sweden – then what happens is there are larger number of very vulnerable people who are even older than usual, and – and I think that’s why we suffered a rather large number of deaths. It was still only 0.06% of the population, equivalent to about four weeks of normal mortality. But countries that had very severe winters recently, and Greece and Germany certainly had very lethal winter flus in the last two years. I think then, they had a smaller population of very vulnerable people, and that is the main reason why they lost fewer people. It’s not to do with locking down, it’s not to do with testing, or tracking, or tracing. I personally don’t think any of those measures have made any difference at all. So Belgium and UK and Sweden were particularly vulnerable, whereas adjacent Nordic countries – I – I get fed up with hearing about this, uh, idea that they locked down and that’s why it saved them and afraid the other Nordic countries had normal flu epidemics the last two or three years. Sweden, like UK, had very mild epidemics: you can just go and look at the number of deaths, it’s sub-normal for UK and Sweden. And now we’ve got a supra-normal, a larger-than-normal, number of deaths from Covid. 
Now there may be other reasons, I’m not saying there are not but I think those two main forces – the amount of prior immunity and the so-called “dry tinder,” what vulnerable fraction of the population did you have as a result of seasonal flu being intense or not – I think that accounts for most of it. And it’s – it’s just puberistic and, uh, and – and kind of silly that our government and advisors tell you that doing things that have never worked in the past, like lockdown are going to make any difference to the transfer of respiratory viruses. I don’t believe it for a moment. There’s no scientific evidence behind it and there are much stronger scientific hypotheses that do explain it. You might think that in terms of numbers of deaths – excess deaths – that Covid has produced such a large number that this will be an awful year for excess deaths, but surprisingly not. 2020 is lining up to be about eighth in a list since 1993. 
Roughly 620,000 people die every year in this country. They say in life we are also in death – and it’s true, it’s been awful for those who have been personally affected by illness and death, but it’s not particularly unusual in terms of the number of people who’ve died. So one of the things I’ve noticed has happened in – in recent years is that we almost seem to be moving, uh, you know post-science, post-fact as if – as if facts don’t matter. For someone who’s qualified and practiced as a professional scientist for 35 years I think it’s deeply distressing that, I don’t think you should listen to me if I talked about – I don’t know, the design of motorways or something – like, I don’t know anything about motorways or – or how to grow trees better, I don’t know anything about that. But I do know quite a lot about immunology, infection, inflammation, and the way infectious organisms move through a population. 
I’ve no other reason for giving this interview other than I really care what happens to my country – and we have to pull ourselves out of this. And I personally believe the way forward is twofold, it’s not difficult. One, we should cease mass testing of the mostly-well in the community immediately – it only provides misleading and grey information, and yet we’re driving policy almost completely based on it. It’s definitely wrong, we should not do it. Use the tests in hospital – I’m not saying don’t test – don’t continue mass testing, and for God’s sake, don’t increase the number of tests. It is a pathology all of its own which must be stamped out by right thinking people. And I’m afraid the people on SAGE, who have provided the modeling, the predictions, the – the measures that should be taken, that their work is so badly, and obviously flawed – lethally incompetent, that you should have no more to do with these people. They should be fired immediately. And the effect of that advice has been to – have cost lots of innocent people their lives from non-Covid causes, they should be dismissed and reconstituted using an appropriate group of skilled individuals – especially avoiding any who might even have the suggestion of a conflict of interest. I think we’re right at the edge of the precipice. I really hope that we can pull back.
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xb-squaredx · 4 years
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Pokémon Sword and Shield: A Franchise Turning Point
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The Pokémon franchise has been around for over 20 years, and in that time it has proven to be more than a passing fad and has carved out a massive multi-media empire. Outside of some rare spinoffs like the Pokémon Stadium games or the likes of Colosseum or Pokken Tournament, the series has stayed primarily on handheld consoles. For years fans dreamed of what a true, mainline Pokémon game could be like on a home console. During E3 2017 when Game Freak announced that such a title was in development for Switch, people got excited. The resulted games, Let’s Go Pikachu and Eevee were not quite the main leap people expected, instead being a strange hybrid of Pokémon GO and remakes of Pokémon Yellow. However, the announcement that a true new generation of Pokémon would hit the Switch in 2019 reignited that hype. While at first excitement was high, over time a dark cloud hung over the titles, Pokémon Sword and Shield. Controversies erupted over the announcement that not every little critter would be featured or transferable to the game, and as time went on any new announcement was met with pushback. Everything from visuals to new features was criticized all the way up to launch day. Now that Sword and Shield are in players’ hands, at the end of the day…how did it all turn out?
A WHOLE NEW WORLD
This time around, trainers embark across the Galar region, basically the Pokémon equivalent to the UK. I do like Galar as a setting; it has a ton of character, with probably the most interesting aspect to it that Pokémon battles are treated as a major spectator sport. If you want to join in the Gym Challenge, you need a sponsor, and your Gym battles take place in massive stadiums filled to the brim with roaring fans. It’s an interesting deviation from past games, even if the basic formula is about the same. The characters within Galar also have a fair amount of charm from your main rivals to the Gym Leaders, to the undefeated Champion. A lot of people give Hop, your main rival, a lot of flak, but I found he had a lot of hidden depth to him and he has a satisfying arc as the story goes on. As he loses to you again and again, he doubts himself and subsequent battles have him throwing in random Pokémon and strangely his signature partner, the adorable Wooloo, is absent. Once he gets his act together, however, he forms a pretty balanced team, and Wooloo’s back front-and-center. It was a neat moment of character growth shown off through gameplay. As far as Champions go, Leon has a lot more presence throughout the game than a lot of past Champions. His flair, his awful fashion sense, his inability to follow directions…it all made him a bit more endearing. Most of the Gym Leaders are pretty much just there as stepping stones, but they all are fairly memorable either for designs or flashes of personality. It helps that everyone gives you neato trading cards too!
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Galar’s main claim-to-fame is the Wild Area, a huge collection of different biomes located smack in the middle of the map. It has far and away the largest collection of Pokémon within, with different monsters appearing depending on the weather or time of day. It’s a place you’ll be returning to time and time again, and it made a big impact. It’s the only area in the game with a controllable camera, for one, and rather than follow a linear balance curve, the Pokémon you encounter in the Wild Area are often far too strong to handle. You’re even forbidden from catching Pokémon if you lack a certain number of Gym Badges, so the place is full of Pokémon you can only really admire from afar until you’re “worthy” of getting them.
Take the Wild Area away though, and Galar feels pretty small. With only ten Routes in the game, Galar is among the smaller regions. Most Routes are very straightforward, not many branching paths or hidden goodies, and there isn’t any neat new areas opened up after beating the game either. The Wild Area, from a franchise standpoint at least, is pretty impressive, but looking at the game on the whole it feels a little lacking. That’s not to say Sword and Shield don’t bring in new mechanics to mess around with, but whether they make up for what’s been taken away is going to vary with people.
GO BIG OR GO HOME
Since the games went 3D, each region tends to have its own core “gimmick” to differentiate it with older titles. X and Y had Mega Evolution, Sun and Moon had Z-Moves and for Sword and Shield we have Dynamax. Something in the air in Galar can allow Pokémon to grow to colossal size for a short time, granting them extremely powerful Max Moves for its duration. While Dynamaxing seems cool at first, the spectacle kinda wears off after your first few uses of it (not to mention the animation lasts forever), and upon further inspection it’s not as great of an upgrade as you’d think. For one, a Dynamaxed Pokémon only gets a health increase, and all other stats stay the same. Abilities and their elemental types stay the same too, so it’s not a game-changer like Mega Evolution was and it really has more in common with Z-Moves. The Max Moves can be nice, as they’re usually a good deal more powerful when it comes to raw damage, and can come with nice side-effects, but it’s kinda inconsistent. The stronger Fighting-type moves actually become weaker as Max Moves, for one. On top of the base Dynamax ability, some Pokémon can use “Gigantamaxing” instead. This changes their look overall and grants them a unique G-Max Move, though considering how hard they can be to acquire I’m not sure it’s all that satisfying. It doesn’t help that rather than having a certain species of Pokémon capable of Gigantamaxing, it comes down to unique Pokémon themselves that have the trait and it can’t be passed down through breeding either. Overall, Dynamaxing has its uses but I highly doubt it’ll become a staple of the series and will likely be replaced with something else for the Generation 9 games, and I can’t say I’ll miss the mechanic much.
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One big addition to the series is Max Raid Battles, found in dens littered all over the Wild Area. Teaming up with up to three other players, locally or online (or team up with awful CPUs if alone), your goal is to take out a permanently Dynamaxed Pokémon. You get a limited amount of turns and if you suffer more than four knockouts, the Raid will end in failure. Victory, however, enables you to get rare and powerful Pokémon, some even coming with really great stats and difficult-to-obtain Abilities, and it’s practically the only way to get Gigantamax Pokémon. The difficulty of the Raids increases as you progress through the game, however, and the Five Star Raids can be brutal. The rewards are great though, getting a lot of extra loot. Bonus moves to teach Pokémon, EXP candies that eliminate a lot of grinding, and more, even if the capture attempt fails. The one real issue with Raids is that some Pokémon can be pretty stingy with appearing in Raids, and you’ll have to use somewhat rare items, Wishing Pieces, to kick some Raids off. There are also the occasional connection issues, but I have more to say on that later.
Outside of these new features, there are the standard quality-of-life changes that each game has, though some can be harder to notice and appreciate than others. You can send Pokémon in storage out on Jobs, to get some neat rewards and some EXP for them, though I find them to be a bit underwhelming. Being able to swap Pokémon on the fly now is a godsend, and together with the EXP Share built into the game, it allowed me the freedom to switch up the monsters in my party and get newcomers up to speed quickly. Most games I barely bother with more than the maximum six, but the sheer variety of Pokémon in Galar let me feel more comfortable with constantly swapping around. On that same note, no National Dex aside, there’s a LOT of choices in Galar. Route 1 alone has over ten Pokémon you can catch right at the start, as opposed to the common mammal, common bug and common bird. It was nice to see some under-represented Pokémon make the cut, but I won’t argue with anyone bummed that their favorites aren’t allowed in. It is a regrettable decision overall, even if it might have been unavoidable here.
Now, you’ll notice I didn’t mention the story much at all because…there isn’t much of one. Pokémon as a franchise isn’t known for its storytelling, despite the Black and White and Sun and Moon games existing and having very well-done stories. Overall, Sword and Shield seems to focus more on characters than an overarching plot and that isn’t too bad overall, but it makes the eventual climax more than a little disappointing. Team Yell, our villainous organization this time around, are just a bunch of hardcore fans for another rival of yours, a girl named Marnie. The conclusion to their story felt very flat, and the eventual main problem involving the Legendary Pokémon is tacked onto the end of the game with little build-up. It doesn’t help that the main villain’s motivation doesn’t make sense. He wants to avert an energy crisis that’s 1000 years from actually happening, and for some reason he refuses to let you get your shot at fighting the Champion because apparently putting things off for one day is unacceptable. It’s just very sloppy. And honestly, “sloppy” can describe a lot of this game, sadly.
WHY Y-COMM WHY
No game is without flaws, and Sword and Shield are far from the first Pokémon games to have their fair share of issues, but it’s hard to shake the feeling that these games in particular are a victim of compromise. Game Freak doesn’t have the luxury of delaying games and polishing them up to a fine sheen, not when the multimedia empire has merch and anime to launch at the same time. I’m also certain that working on this game alongside the Let’s Go games AND Little Town Hero did them no favors. So there are areas in the game that lack polish. The story’s abrupt conclusion, the visuals in general, and Galar itself feeling a tad empty; these are all compromises that had to be made to get this game to ship on the date decided well in advance. I can sympathize with the developers here, and really they’re in an un-enviable position. But at the same time, I’ve been playing Pokémon games for over twenty years, and I kind of expect better, you know? Far too many times I have to shake my head and question why something is designed the way it is, or why it feels at times like the games are going backwards in quality. Problems that were solved several games ago rear their ugly heads again, and for this being a brand new generation and the “proper” debut on a powerful home console, I can’t help but feel that this is just a 3DS game that’s been blown up onto my TV.
NPC character models and the Pokémon themselves look fine, as does the sleek UI, but environments look kinda rough. The Wild Area itself, I say with no exaggeration, looks like it was ripped out of a GameCube game. Those trees are a meme, but at the same time, they also look that bad. Some of the main towns are pretty grandiose, be it the giant castle theme of Hammerlocke, or the steampunk designs of Motostoke, while others feel incredibly barren. It’s kind of intentional with Spikemuth, but I was more than a little disappointed with how small towns feel. While it’s great that HMs have been officially retired (starting from Sun and Moon), Galar itself feels like it has little to offer those that want to explore. You don’t get access to a way to cross water until near the endgame, but there are only a small handful of areas you’d need to backtrack to with that ability. There’s not even a Victory Road in this game, or a rough equivalent.
Sword and Shield, from a competitive standpoint, seems to be trying to make strides in breaking down barriers and allowing more casual fans to dip their toes into competitive play, which I really appreciate, but I think there’s still room for improvement. While on the one hand, it’s never been easier to tweak and customize your Pokémon to your heart’s desire, the game is still not as transparent on certain subjects. You can view a Pokémon’s Effort Values, extra points you can place towards stats, on their stat screen, but only if you hit the X button on that screen, and there’s no indication that’s a thing you can even do. I was more than fifty hours into the game before a friend even told me that! There have been some pretty major strides to reduce the time commitment however, so I have to give the game credit there. As far as game balance goes, having less Pokémon to choose from does inspire creativity, though from what I hear, a fair few Pokémon are a bit of a problem, but that’s no different than any other game. Honestly, even attempting to balance a game with so many moving parts and possible strategies is pretty admirable. I’m not deep into the meta of competitive Pokémon though, so I feel there’s not much I can add to the conversation. If there’s one thing I can’t defend however, it’s this game’s connectivity features.
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Starting from the DS era, Pokémon has had online features, but Sword and Shield marks the first time that the Global Trade Station, or GTS, has not been available. This means it’s impossible to put up a posting for a desired Pokémon, or fulfill other’s requests. This wouldn’t be so bad if the way to trade with friends wasn’t such a chore. Rather than being able to freely select a friend and initiate a trade or battle with them, players must enter four-digit codes and HOPE the game pairs them up. This is in every way a downgrade from the past several games. X and Y released over SIX years ago and solved this very issue with the Player Search System. Y-Comm, as it stands, is an awful replacement and there’s not one thing about it that other systems didn’t do better.
If you connect online, the game will have “stamps” appear that show you what friends are doing, alongside broadcasting trade or battle requests from random people, but often those requests are out of date, and trying to join in will result in error messages, the requests fulfilled long ago. Trying to join friends in Raid Battles is an exercise in trial and error, and if online in the Wild Area, other players constantly appear within it and as a result the game begins to chug along. What could have been a neat way to interact with other players across the world results in the game becoming worse to play, so I mostly left it off. Connecting with others has always been a franchise selling point, way back to the days of the Game Boy Link Cables. To see this game drop the ball so severely is worrying. I care about this far more than the graphical issues, far more than the National Dex, and it makes me hesitant to try out the next titles if they can’t solve these issues and KEEP them solved.
AN UNCERTAIN FUTURE
Pokémon Sword and Shield are not bad games; they’re in fact filled with charm and fun. I’ve logged over 80 hours into the game over the past few weeks and the hours flew by. There’s a lot of work that’s clearly been put into the game. The Pokémon designs and concepts this time around are really creative, for one. There’s the Applin line, dragons that hide in apples, and the abominations that are this game’s fossils; carelessly stitched together pieces of incompatible fossils resulting in a freak of nature. I love them. My heart goes out to Game Freak, because it’s clear people worked hard here, but this simply can’t be the game they wanted to make. I think Sword and Shield are turning points for the series, but it’s unclear if that’s a good thing or not.
For all the backlash and negativity surrounding these games, they’re still the fastest-selling Switch games ever. Many fans are pretty satisfied with the game as-is, and the real bitter pill disgruntled fans need to swallow is that…these games have no real reason to improve in quality. Think about it; sales aren’t down, and there’s not a true rival to these games anymore, so why would the hire-ups at Nintendo and The Pokémon Company give these games more time and resources? On top of this, remember that these games are only one part of the massive whole that is the Pokémon brand. Pokémon GO makes a frankly disgusting amount of money, the anime has been going strong for two decades, merch is in no short supply, and now we can likely add major Hollywood films to the list as well. If Game Freak was any other developer, behind any other franchise, they’d likely be able to delay the games to polish them up and add in content that would otherwise be cut, but they can’t do that when they MUST launch simultaneously with the anime, the card games, the merchandise, etc.
The series has been around for so long now as well, while many fans have likely moved on from the franchise, new ones are lining up to take their place. On top of that, there are Pokémon diehards that will likely always support the series. Pokémon is a constant for them; it’s almost like comfort food in game form. They’re not WRONG for feeling that way, and I’m kinda in that same boat. I knew going in that these games were going to be somewhat disappointing, but I still bought the thing! For all the rage directed at these games, many people still gave them their money, and I think the message has been read loud and clear: Pokémon can get away with cutting Pokémon, so it’s unlikely Game Freak will change course any time soon.
Now, of course, that’s one way to look at things. A negative way to be sure. It’s also possible that Game Freak can learn from issues they had with developing these games and push past them. As they get used to console development, to HD development, and get a better idea of what fans want, the next games might actually surpass all expectations. Pokémon as a franchise has always had feature creep to deal with, and Sword and Shield is clearly where it all boiled over. So maybe if they don’t have to worry about accommodating nearly 1000 critters in every single game, they can make larger strives towards higher quality. I don’t want to count them out, but at the same time, I won’t hold my breath either. I’ll always be open to what path this franchise takes, even if they stumble a bit to get there.
In the end, Sword and Shield feel more than a little rough, but there’s some real bright spots glimmering in what might be the franchise’s Darkest Day. The Pokémon themselves are still fun to use and capture, the characters and world of the games are still wholesome fun, and I’ll reiterate that pumping over 80 hours into this game didn’t feel like a chore and I was largely engaged for the entirety of that time. Here’s to hoping that brighter days lie ahead, and a few years from now we can look back at the Dexit controversy and laugh.
-B
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My opinion on the Final Fantasy Series, 1 - 15 (Excluding 11 and 14)
I love final fantasy, I have been a fan of the series for some time now and have played all the numbered titles except for the MMOs. While i intend to review them all in depth, lets give you a sneak peek of my thoughts on these games.Please note that this is my opinion, and I am just as entitled to mine as you are to yours. Respect my opinion and I will likewise respect yours. Without further ado lets begin.
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FF1 – The original is a classic I find myself revisiting time and time again. While the story and gameplay are much simpler compared to later sequels, it is still a solid game. I would recommend any fan of the series give the original a try, but if you do, go for the remakes. As they fix some issues the very original nes version had.
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FF2 – The second final fantasy game gets a lot of hate by the community. This game was heavily criticized for its controversial level up system. Except for the general gain exp to level up, it relied on more of a skill-based system. Simply put you did more damage with a blade if you used a blade often, but if you switch to an axe, you’ll be at a disadvantage. However, I think this game is fine, it was one of the first games with a serious plot and it was the origin of many final fantasy tropes including the chocobo. I think it is worth a shot, but you will need patience t conquer this title, its not for everyone but I won’t say it’s bad.
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FF3 – Final fantasy 3 is probably one of my least favorite final fantasy games. This is the first game to introduce the job system which would later be reintroduced in Final Fantasy 5. While I praise this game for its job system, I find this game to be boring, the plot fails to keep me interested and the villain is perhaps the least interesting villain in the main series. The main characters in the DS port are not much better either. This is also one of the more grind heavy games in the series. I won’t say this is a bad game, but I do not see myself revisiting it for anything other than review purposes.
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FF4 – Final Fantasy 4 is in my opinion overrated. While it is not a bad game by any means, I feel it is praised far too much that it overshadows other games. The story was decent but began to fell off for me towards the end. I don’t have much to say about this title, as I am indifferent towards it and I do not have a nostalgic attachment to it. Again, this is by no means a bad game, in fact technically speaking it’s the best one so far but that doesn’t mean I personally like it. I will be playing the DS remake soon, so my opinion may change.
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FF5 – While 4 is overrated, 5 is underrated. This title took a while to reach western shores, and when it did its availability was difficult due to it being on the PS1. However, now it is readily available and boy s it fun. This tale is a bit more colorful and comedic, almost as if a self-indulging parody of its own genre. I love the characters, the story, its all good. While it is one of the hardest games in the series and it has some serious moments as well. This game marks the first appearance of series favorite Gilgamesh. Overall, I like this one, it is one of my favorites of the 2D series.
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FF6 – A classic through and through. Great characters, great music and a great plot that will have you invested in at least on of the characters stories. This game is technically speaking the best 2D final fantasy game, and while I personally like 5 the most, this is a close runner up for me. I would seriously recommend this game, especially if you are new to the series.
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FF7 – Some say its great, some say its overrated, I say its kinda both. This particular title is the most popular final fantasy game, and for good reason. It is an amazing game with good music, a decent story and some pretty famous moments. On the other hand, this game has been so bled dry with a plethora of spin offs and so on that its hard to escape its fame. I will say this game deserves praise, but is not infallible.
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FF8 – Sadly the weakest game in the series for me. This game is just…boring. The characters are just kind of dull and the whole mechanics of the game is overly complicated and confusing. This game just isn’t fun. Even graphically speaking I find it kind of dull. This is the only numbered Final Fantasy game I have yet to beat, and believe me I have tried multiple times.
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FF9 – A decent game, an underrated gem I would say. Its not my favorite of the ps1 games but it is certainly worth a try. I was not the biggest fan of the art direction of this game, but it didn’t turn me off all together either. This game is just fine, but I do not have much to say on it either… Until I do a review for it!
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FF10 – One of my favorites. FF10 is a bit more linear than its predecessors but it also brought a lot of new things to the table as well. I felt like a power house when I got the ultimate weapons and nearly completed my sphere grid. This game isn’t all that easy but it isn’t overbearingly difficult either. It has a good story, decent characters, simple to understand mechanics and an infuriating underwater soccer game. This one is certainly worth the time and I would recommend the HD port.
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FF12 – This title is an odd one, with gameplay elements very different from previous titles. I spent many hours playing this game and it is one of my favorite games. The plot was somewhat interesting and most of the cast was alright. Music and visuals are alright and combat can be quite fun. I have yet to play the Ps4 port so I look forward to that. Overall its different but fun.
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FF13 – A very divisive and controversial title, final fantasy 13 is a game loved by some and hated by others. A very linear title that does not hold many of the elements that make a final fantasy game…well a final fantasy game. While the characters can be a bit irritating…except Sazh, he is cool, I actually really like this game. It is beautiful graphically speaking, has a somewhat interesting plot, the game play is a bit repetitive and the whole linear aspect can eb a turn off, but all in all, I like this title. I would recommend people give it a try, but ill go further into depth when I review this piece.
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FF15 – Oh boy, this title was a blast for me. I had so much fun with Final Fantasy 14. The open world aspect, the story, the characters, it was such a fun time for me! All I can say is that this game is worth the time, yes it may not be a traditional final fantasy but who cares at this point? I loved this title.
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The Living Dead
                                        “The living dead”
Katrina Talam, Kaye Reroma, Khyze Marinduque, Irish Baluarte
Adapted from the novel ‘Warm Bodies’ by Isaac Marion
 In the dark, as the silence surrounds the entire afternoon, S wandered around the school campus and saw himself as a living dead. A lifeless soul gurgling rumble deep in his gut together with the fellow infected acquaintances. Heading aimlessly, S witnesses the chaotic mind that corrupted the human flesh. He realised that he himself is different as before. S was filled with questions behind his behaviour. His life turned upside down when he woke up barely recognizing himself.
Why does he seem to crave for flesh? Wasn’t he used to be one?
Even if their existence was an uncharted twist experience for them, they were already used to their current state. None of them were particularly attractive. Having gray skin, the unpleasant smell, the dark circles beneath the eyes. He met his friend named “Frr” across the hallway. It’s funny because back when he was a living high school guy, both of them were laughing until their souls fall off. Frr says the irony of being a zombie is that everything is funny, but you can’t smile, because your lips have rotted off.
One lazy afternoon, a crowd full of lifeless walker began to notice the noise coming from the storage room. Out of curiosity, several walkers trailed where the sound of cans clashing against the cement. After which, the humans coming from the storage room heard a gurgling rumble coming from the outside. In a dash of seconds, a spar of walkers attack without a warning.
Blood splattered every corner of the room as the red colour squandered over the white painted walls. Suddenly, S scented a sweet taste of aroma coming from the veins of a living.  He quickly turned his head and there, he saw a lady who fearlessly fought for survival. After a few rounds of battle, she ties her hair into pony tail as he witness her astonishing beauty flaunted before his eyes. His menacing self turned calmly as he was looking her from a distance. Gazing at her strong personality, he ignored the bullets that were hitting him coming from hers. She started to put down her rifle as S was getting closer, as she figured out that S was slightly more strange than the other walkers.
On their way to the Equipment Room, a minute of silence occupied the entire space. She is terrified and at the same time was suspicious of his intentions. She gradually trusted him after he rescued her during a failed escape attempt and finds food for her deems it safe enough for her to leave. The two bonded, listening to random records and playing games to kill time. S started to introduce himself but sadly, she can’t understand a word. She then introduced herself first; her name was Olivia, the lieutenant of the alpha team.
S insists that Olivia will stay with him for a few days, until he begins to come to life; his heart starts beating and he was able to communicate with words slowly. After a few days, Olivia gets restless, and tries to return home, yet attracts swarms of walkers. After fending off a group including Frr, who is confused by S's actions, S decides to return her to the human enclave. Sneaking out at night, S secretly flees towards a clandestine passage that they newly discovered.
They were so close to reach the door when a bunch of walkers tried to devour both of them. S’s mind was all over the place but he knew one thing; he needed to see Olivia. In a flash of second unlock the door and pushed Olivia out of his messy world.
“Ai ...misssssh... yerrr...!” he managed to growl before releasing the door behind.
She’s safe... and that’s what matters...
After weeks of loneliness, the thought of Olivia, her face, the curves of her smile was stuck in S’s mind. He wondered what she was doing while he suffered under her charm.
"I...c-ca-n't...l-live...l-like...t-this..."
 He dashed away towards the passage room while catching his breath. When S opened the door, he then saw the most astonishing lady standing in front of him. They were both startled when they saw each other. And there, they hugged like the world is about to end, until the skinless came and were about to slice their throats out. Olivia held the hand of S while they run like in the movie "maze runner". The soldiers were alarmed when S and Olivia were being chased by the skinless running towards their military base. The chief captain of the camp, who is the father of Olivia, shot the four skinless on the head using his m4A1 rifle.
The cold midnight turned silence when the only thing that's heard was the sound of the empty shell hitting the crooked floor.
"I can exp-" she gasps... Her father starts to aim at S when he is now behind Olivia's protection.
"Don't shoot!" she exclaimed
"He is my... Zombie friend dad...”
"Didn't I tell you not to invite the others?" He responded quickly
"He saved my life, okay? He's the main reason why I am still like you and why I am standing right in front of you dad, so please." Her father was about to walk out when S started to speak,
"S-skinless...c-coming...n-need...p-prepare..." He tried his best to warn the humans.
Five minutes ago the camp was all at peace, but now, every single human being in the military base was being productive and making sure that every move counts. The night has come where all meets its end. The blood sheds ubiquitously, the disaster of the human enclave, all were in ruins.
Days, weeks, months passed by as humans strive to renovate their place, somewhat called home. The illness from the walkers gradually diminished as they mingle with the humans. As they were in the hospital, Olivia’s friend, Amber, conducted a blood test, and performed an assessment. In just a span of time, Frr’s monitor acted out of the ordinary. It’s as if it’s on the verge of a race between a Ferrari and a cheetah.
Was his heart beating for Amber?
Five months later, Olivia and S go to an exclusive restaurant and their date went smoothly like usual couples do. After that, they witnessed the splendour of the city light as they wandered from the uppermost part on the place. They spent their time under the moonlight by the veranda. Nobody talked. They take pleasure from the striking view. A thought came across from Olivia’s mind.
“Funny how it seems that we’ve been together for a year now. Ever since you remembered your past life, you never mentioned your name.”
S’s attention bolted from the city lights to her. He was quite taken aback but then he smiled.
“What does S stand for?”
S’s smile broad widely. He was feeling butterflies in his stomach. His eyes were gleaming with joy and his heart was about to explode like a time bomb. He couldn’t believe that despite his condition of being a half walker and a half human as well, someone would appreciate and accept him for who he is.
“Sebastian, I’m Sebastian”
*pop*
There was a balloon that popped accidentally which was odd since they were the only people in the room. They turned their backs and saw their families, friends, relatives, and especially the father of Olivia.
“Sebastian Fitz?” his father’s words stuttered in every syllable he spoke. He run and embraced Sebastian while he whispered,
“You’re my long lost son, Sebby.”
They were deafened by the shrieking voice of Olivia.
“No! This can’t be! Were getting married in two days and you are telling me that he’s my brother?”
Olivia was stepping backwards every single word until she slipped over the veranda. It was all in a slow motion, he was reaching for her hand as she was for his. But it was too late before he realized that she was falling and he couldn’t save her.
In just a blink of an eye, everything was gone. They were sharing a deep connection awhile ago but now, she’s gone. She was his world, and she’s beneath his grasp.
Sebastian’s life is on the point where he is left hanging in a cliff. He couldn’t think straight, only Olivia’s fall was on his mind. When suddenly, the elevator opened and when they all turned their backs, they were in the total state of shock.
“Did I miss something?”
Everybody stood frozen, nobody knew what was happening.
Only her father knows.
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midnightkolrath · 6 years
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About My Hero One’s Justice
Under the cut, a chunk of thoughts about this game. (WITH SPOILERS)
I’ve been playing the game since its come out yesterday in Japan and I have some thoughts.
Firstly, just so you know and I know people are gonna complain when the game hits overseas:
My hero one’s justice main focus is the fighting game general aspect. If you’re playing the story mode, don’t expect anything amazing or completely equal to the anime or manga in quality.
The story mode is just season 3 from the hero killer arc to the all for one fight. Only main events and fights, not many minor fights but some on the side. Also they mix in both anime screens with in game models for the comic panel “cutscenes” which is weird.
HOWEVER. After beating the regular Hero side story mode, you unlock the Villain side, which is pretty meh in my opinion but hey playing as all for one against all might in the end is pretty cool I guess. Nothing really big aside from different perspectives and playing as the villains this time around.
Beating both sides unlocks extra bonus stages to play on hero side, which are a few fights from the UA Sports Festival fight. A cool little bonus treat but again, nothing too major.
Also they sadly don’t always match the actual outfits characters wore during that story event compared to the anime/manga which disappoints me but hey this game isn’t mainly focused on that. The actual cutscenes are pretty cool/alright but there’s one that’s just disappointing when you remember and compare it from the anime/manga. Oof.
Lets just say they made the United States of Smash look like a slap on the wrist.
Well.....the voice acting is still great at least..?
But yeah, this game is mainly meant to be a fighting game focus, the story more so is a bonus or an easier way to unlock customization items.
You also have Missions mode, which are a series of fights against specific characters for more customization items. You have a team of three characters, and you can pick any of the three as the main fighter and 2 sidekicks depending on the mission. Some missions make you play just as a main fighter with one sidekicks or no sidekicks at all. You characters also have levels, with EXP being gained after each successful mission. This mode is pretty solid, though some missions may cause you to tear your hair out.
Customization for the characters is decent, its fun to mix-and-match different outfits together with some amusing results. However, its very limited right now with not too many items. I can only guess this means future DLC/updates will add more along with new characters. It would help, since I happen to really like this feature.
Also note: The combat gameplay is quicker than you think. Its based on what characters are being played in matches. Some characters attack quicker than others, some hit harder, ect. Combat requires both skill and patience of when to land blows and attack versus blocking and trying to defend.The game also does a good job in displaying just how much force and power is displayed from attacks,  which I think people are mistaking for the “slow” combat that’s been shown. You have a button that lets you move quicker on the battlefield, and some characters move better in the air than on the ground. Experiment with that.
Also, don’t expect to 100% brutal force matches once the game’s been out for awhile and people are getting used to how it plays. The game’s missions and story mode stages later on basically force you to learn how to defend well and learn how to play characters effectively. At least, from my own personal experience.
The sidekicks (assist) attacks are made to cover weaknesses of your main character’s combat style. You just have to find and determine which two fit. Character combat styles and weaknesses actually hit close if not exact to canon.
Hell, Kaminari even does the thing with his brain shorting out for awhile after using too much electricity in an attack combo. Its hilarious.
For example, Tokoyami excels at distant combat. Dark Shadow can be freely summoned and in play until attacked/hurt or be summoned within a combo. But he’s meant to be your attacker/defender from having to do close combat, which Tokoyami isn’t too good at.
However, Dark shadow CAN be used to scrape your opponent into a combo, while letting Tokoyami rush in the deal some close combat damage along with dark shadow. That also leaves a risk, with him now being dangerously close to the opponent and open to attack should your opponent recover quick enough.
Sidekicks with assists I’ve found helpful for covering Tokoyami so far have been Iida, Midoriya and Todoroki. I’ve yet to play around with the others, but these assists I’ve found to be quite useful in either keeping your opponent back or in Todoroki’s case, stunned. Sidekicks usually lock on to your opponent to attack, others can also rush in close against them or simply appear near them. Depends on who it is. Also, sidekicks CAN be hit with opponent attacks, which cancels out their attack and sends them off on cooldown reset.   
Also some characters you wouldn’t think would do well as distant or close combat fighters may surprise you. Really, in the end, it all depends on what you make of the character and how you play.
If you’re looking for a decent fighting game for MHA right now, this may hold you over. However, if you’re looking for something more, you may either want to wait for a sale or hold off for awhile.
I personally enjoy the game, i think its alright. But I see more potential it could have for a sequel or at least another MHA fighting game. But opinions are opinions. If you wanna play the game yourself, go ahead! Have fun, don’t let me or anyone else stop you.
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breegullbeakreviews · 6 years
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Summary: At last we all live in a Pokémon world and you can be the greatest master of them all. Explore the real world catching and battling Pokémon in the seminal mobile game based off that one franchise with the yellow mouse.
Overall: While certainly a better experience in more urban areas, it’s free and worth trying out if you somehow haven’t already, and with all of the updates since launch it’s absolutely an experience worth coming back to if you left it behind.
Pokémon Go is hard to talk about for me. It’s a systems driven game with a lot of systems I don’t fully grasp, but I guess that’s Pokémon in a nutshell and always has been for me. If you played Pokémon Go at launch and fell off then the picture in your head of what this game has grown into is probably really dated or off. A lot has changed in two years and I’m going to try and convince you that it’s worth coming back to now.
First off there is now a main quest of sorts. Research comes in both field and special varieties. Field research is gained at Pokéstops and you can have up to 3 tracked at any time. These challenges have a lot of variety and offer some much needed structure to the game. Maybe you simply need to battle in a Raid. Maybe spin ten Pokéstops. Each nets you a small reward items it’s Pokémon encounter. There is no time limit to these tasks and you can remove tasks you don’t want to complete. Completing one a day though adds up. Doing tasks on seven different, but not necessarily consecutive days nets you a reward. You get a bundle of items and exp along with a shot at catching a Legendary Pokémon. This cycles occasionally. It’s a relatively new feature but it seems like it’ll be once a month.
Special research is essentially a main quest line. You currently can’t opt out or skip these at all. These longer and more time consuming tasks come in sets of three, each of which gives you a big exp boost. Doing all three in a level nets you an even bigger exp bonus, and a set of items usually hidden behind a pay wall or raids along with the next set of tasks. Now why do all of these hard tasks? Well currently at the end lies Mew, and that’s a goal worth working towards as Mew is not available by any other means.
Gyms got a massive overhaul in time for the one year celebration of Pokémon Go. Gyms now can only hold six Pokémon max, and you can only have one Pokémon of each species, so you can have just one Blissey in the gym. You no longer need to earn spots in the gym, as long as it isn’t full or under attack you can slide your Pokémon in. Instead of earning coins while holding a gym, you get a max of 50 a day for losing the gym. The actual amount of coins you get vary based on how long the gym was held. Gyms are also now Pokéstops with a bonus for players on the team holding the gym. Along with the update you get badges for each gym you hold. It’s basically a way to say how much effort you’ve put into the gym with stats for how long you’ve held it, berries used to heal it’s Pokémon, and how many battles you’ve won here. Basically the new systems promotes gym turn over as opposed to keeping it on lockdown.
Now for Raids. Of the post launch features this is the one I’m least over the moon about. In fact I’d say I’m not actually a fan of it at all. Pokémon Go’s raids are an attempt to realize that initial reveal trailer where hundreds of players swarm a single area to catch Mewtwo. In hindsight that trailer is hilarious. A maximum of 20 players can battle a single Pokémon and if they beat it in three minutes, they get some items and a chance to catch it. No hundred player epics. These pop up at gyms with about 40 to 60 minutes of heads up and another 40 to 60 minutes in which you can start the battle. The big problem with raids is that unless you have an active community of players you will never complete the higher level raids, and sadly, at least up until the research update, this was the only way to catch any Legendary Pokémon. Battling in a big group is fun, but it’s certainly not the norm. I’m lucky that my college campus has an active Pokémon Go scene, but before I started there I’d just see a Lugia raid and think “well I’ll never get that”. Raids feel really exclusionary, especially EX raids, which reward those who do a lot of raids with a ticket to a special raid to catch Mewtwo at a predetermined time and gym. It’s a special club and it makes me feel like I’ll never complete the Pokédex. Oh and you only get one free raid pass a day so if you want to spend the day chasing a Legendary be ready to spend some of those Pokécoins or some real money on them. Oh and the real kicker is that you need to be trainer level 25 to get into raids. This was dropped from the ridiculous 35 when this feature launched, but that level is still to damn high. Trainer level 5 was fine for gyms, but considering how much of a grind leveling becomes that means not a lot of people are going to ever get the chance to try this out.
Both Raids and Gyms will damage your Pokémon, but there are no Pokémon Centers. All healing is still item based which can get real tedious real fast. Along with better Pokéballs, higher trainer levels net you access to better potions and even max revives. Every increase to your trainer level increases the maximum level you can power up your Pokémon to with the current trainer level capping at 40. I’m not a huge fan of how the better stuff is gated off.
Catching Pokémon hasn’t changed much since day one. You touch the Pokéball and swipe up towards the Pokémon. The speed, angle, spin, and when you release the ball determine the arc and distance of the throw as well as if it’s a curve ball. Pokémon no longer sit still. Pokémon will occasionally move around. Every Pokémon has an attack animation that will deflect a Pokéball while it’s running and depending on the Pokémon it could jump, dart around the screen, or move about in other ways. That’s where the berries come in. Razz berries will make the next Pokéball to hit a Pokémon more likely to be successful and a Golden Razz berry does the same but better. That latter is only a reward for raids and some research. Nanab berries slow the erratic movement down and Pinap berries increase the amount of candy you get from catching the Pokémon. Note that all of these effects only apply to the next successful throw and only one can be applied at a time. This means you can run through them rather quickly and that you’ll likely favor certain berries depending on the situation.
There are over 300 Pokémon now with Kanto, Johto, and Hoenn Pokémon all in the game. It’s a massive amount of variety to catch and train, but I’d imagine it makes early days for new players a nightmare. With the addition of Hoenn a weather system was added. Like a real weather forecast it’s not always accurate, but weather it does impact the game. Visually it changes up the game with different textures and effects. Gameplay wise certain types of a Pokémon will appear more often, be stronger, and even earn you more stardust for capturing them. And of course in battle these same types of moves get a boost. This goes beyond just water, fire, and ice types. Every type of Pokémon fits into at least one weather type so everyone gets a shake at showing up more.
I’ve brought up Pokécoins, this games premium currency, but I guess I’ve eventually got to talk about what you can spend it on. Besides extra raid passes there is quite a lot. Special bundles of items are offered for limited times containing a lot of these, but I’ve never bought any of these. All I’ve ever bought was Pokémon and item storage upgrades. Each costs 200 coins a piece regularly and each upgrade increases the storage capacity by 50. There is a hard limit for each, I believe 2000 each, but it’s grown from the 1000 each it use to be. Temporary experience boosters called lucky eggs can be bought alone or in bulk. Same goes for lures and incense. Both lure Pokémon for 30 minutes but the latter needs to be applied to a Pokéstop but everyone can share while the other is for just the one player but can be used on the go. Standard Pokéballs and Max potions can be bought as well, but the only other item of any real interest is the Egg Incubator. While it’s only got three uses before in breaks unlike the infinite one you start with, it increases the value of just walking.
Pokémon Go also has a big cosmetic shop for decking out your trainer. I understand the appeal, but the prices are pretty ridiculous considering I don’t often even look at the trainers at all. It’s all about the Pokémon. Some items are barred behind the in-game medal system which means not everyone can dress up as a Fisherman, but you still need to buy the items afterwards which isn’t ideal.
And lastly back to walking. This is more a personal thing, but I actually lost weight playing this game. I’d go on daily walks just to hatch eggs and hit a few Pokéstops. As far as exercise games go, Pokémon Go might secretly be the best in the genre. While my experience can’t account for your living space nor can Niantic when adapting the world as is to a functional game space. If you are lucky enough to live in an urban enough area you’ve got an excuse to get up and go everyday.
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bloggerthanwolves · 4 years
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Log #30 - Recap: Magic, Athens, & Vessels
Been a bit, huh? I took a bit of a break from BTW, during which the world ended and, more surprisingly, I temporarily convinced another person to play Better Than Wolves. Now that I’m back, I want to bring the blog up to speed with my screenshot backlog.
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Made myself a pair of ender spectacles out of some gold and enderpearls. They can be worn, and highlight tiles that are dark enough for mobs to spawn on. Great for building a safe base.
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(Smoky particles indicate a mob-spawning tile)
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Next order of business was exploring. Pretty much every avenue of progress required exploration. More villagers for progression, an enchanting table, a vessel of the dragon, carrots for better food...
It was boring. Really boring. Obviously as a BTW player I have a higher-than-average tolerance of tedium, but this was still pretty rough. Hours of road paving and tunneling through the nether to try and find new terrain that isn’t an infinite goddamn ocean.
But eventually, it did pay off. In more ways than one.
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First, a new village. Fully populated by zombies. I wasn’t about to repeat the mistakes I made at Mitose. I had planned exactly how to approach this.
https://youtu.be/O46YOhqxuNc
Spoilers: I bridged above the village and used gravity blocks to wall off the village and individual zombie villagers. With them contained, I could safely bring them back to life.
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Welcome to Athens, population of about 7 (I can’t quite tell from my old screenshots). It’s got farmers and, more importantly, a butcher. A huge find.
Sadly, the farms are all wheat or potatoes. Carrots and subsequently, the Hearty Stew remain out of reach.
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Back to exploring. Here’s one of my more unorthodox routes. Jungle up ahead. I decided to peak through it a bit for a shot at seeing another desert or plains.
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Instead, I got a Temple.
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Finally, a Vessel of the Dragon. Intrinsically useful for EXP farming and also required for a progression villager trade. Guess I don’t need to go back to Double Hell just yet.
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Back to exploring. This is what happens 49% of the time you make a portal to exit the nether. The other 50%, you end up in a cave under the ocean. The last 1% is actually emerging on a continent. So I got used to making and breaking portals a lot.
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Back to exploring. Hey, another Temple. Best not to get my hopes up - I’ve found several without any enchanting tables so far.
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...
Could it be?
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Finally, after all these years, enchantments. Well, basic ones. Enchantments have been nerfed and messed with in the usual ways for BTW. I can detail them later. At least I can get efficiency and unbreaking on my tools.
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Because books can’t actually be crafted, only found in the world, this is as many bookshelves as I could make. Sufficient for now.
The real problem is that the First Priest needs the enchanter for his progression trade. And there’s no way in hell I’m about to give this thing up now. So I gotta go find another one. You know the drill, back to exploring.
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Also, while I was away, Damocles went feral. Very sad.
I’ll end the recap with the fully up to date map of my BTW world.
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(Graphic design is, in fact, my passion)
Right click -> View Image for the full size map.
The big names in italics are continents - Sprall, the original. Challen, home of Mitose and Athens, and Portillo, home to Revel and Me.
There’s now a nice Nether network between Cape Carnival, Mitose, and Athens. The route between Cape Carnival and Damascus certainly, uh, exists, but it’s long, winding, and straight up dangerous.
And now we’re all up to date. Future plans include more frickin’ exploring.
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