Prompt 319
Ghosts can retreat to their core when they’re hurt enough. Really, when they’re close to a second death, or in such distress that they risk shattering themselves. They, for lack of better term, hibernate until it’s safe for them reform, and continue on their way.
Halfas are a little… different.
See, technically, they can’t die. One half will end up healing or reviving the other. But, they can still retreat to their core. The issue comes from well, the living half, that is, the half still made of flesh and bone. Which unlike ectoplasm, cannot shift and meld at will, and in fact? Most if not all of it is, once more for lack of better term, shed.
Meaning that halfas, should they retreat to their core emerges with the body noticeably… smaller.
Now of course they keep their memories, their core would never forget after all, unlike the brain which relied on more… fleshy means. Not that the current halfas were exactly aware of that fact when they instinctively did so in self preservation. They are… not pleased upon their emergence.
The woman who stole their cores- which were apparently sold as gemstones what the fuck- is… definitely not happy either. And- okay that is not their english, where the fuck did they end up-
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So that #Syrin the Dread Blade tag, thats a new one. Seems like a interesting character, a sentient sword, how did Tyler happen upon them? What does the sword look like, and does it have any special magical abilities? How do they like the other members of the party? Do they actually speak or do they have a telepathic voice?
Technically it's just a tagging misconception; I haven't tagged Syrin reliably before because his nature as a sword does mean he's kind of attached to Taylor. But he is his own dude!
A short primer: magic items in this setting tend towards a level of awareness. Magic is essentially what souls are made of, ergo, if you stuff enough magic in anything, it starts to have a soul, and behaves accordingly. Entities as fully developed and chatty as Syrin are rare; far more common is that magic items tend to feel just a little bit haunted, inclined towards some things and away from others. It's a bit creepy if you're not used to it; enchantments are commonplace and widely accessible, so that 'not being used to it' is more a statement on if the individual is used to handling a particular thing.
Syrin himself is the ostensible opus of the previous Lord of Darkness, a Dark Sword that was meant to contest and cancel out the legendary sword of light wielded by the hero. Ostensibly, because for unknown reasons Syrin was left in storage the eve of the fateful battle. Being groomed exclusively for this purpose by someone he regarded as a father and then abandoned for ten years definitely wasn't traumatic or terrifying for someone with the cognitive level of a child, we promise. Especially since Syrin needs to eat.
Syrin's construction, and what leads Taylor to point out he's a bit like a 'needle', is a crystal-bladed thrusting sword with a hollow core. Despite its delicate looks, the blade is actually both quite sharp and highly durable; the thin tube at the center being essentially his mouth, by which he is supposed to drink blood. His victims', if he can get it, or, failing that, magically drawn from his host. As a result his blade itself ranges from grayish translucence to dark red if he's gorged to fullness.
From there, he has the power to generate and shape a kind of magical flesh, allowing him to weave more elaborate forms around his core body, the sword.
As you can guess, this gives Syrin a somewhat unpleasant and brutish first impression on people, as he has no verbal filters, was raised by a would-be conqueror of the world, and is dependent on blood and thus interested in more fights than not. I've described him before as like a preteen on xbox live who talks up a nasty game mostly out of loneliness and a need to be liked, where you can tell the kid themselves is not as bad as the people who taught them all those words and that they were "funny".
Deep down (and not all that deep, like I said, no filters), Syrin is a vulnerable child who was groomed to do violence and got no experience with it until strangers came to loot the dangerous ruins he was held in, at which point he did what you'd expect a strong but sheltered child to do faced with a home intruder, and killed/devoured that individual in a panic. His first kill being no glorious conflict or victory approved by his father, but essentially a desperate scramble in the dark with himself on the edge of fatal starvation messed him up even more than ten years of silence.
Enter Taylor and party, who happen to pass through those same environments. Syrin makes an attempt to body-snatch Taylor that fails due to the latter's particular properties, and Taylor, being both a good-hearted person and a stubborn busybody, feels obligated to bring this chatterbox with them and attempt to bully him into developing some sense of tact while Syrin attempts to Corrupt His New Wielder To Violence.
This doesn't work because Syrin has no real ideas how to go about corrupting someone besides loudly telling them to stab things more, while Taylor is an apprentice surgeon and mortician who is a lot more desensitized to bodies and their workings such that if they have a weapon, they'll at least consider it as a solution to most problems. So the punchline is that Syrin is more often thrown/flabbergasted by Taylor than vice versa, while the latter just sees him as a sort of annoying kid who's easily talked into almost anything as long as you compliment him first.
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