#simulationgames
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countesscassie · 1 year ago
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A gaming streamer with Autism and ADHD? Oh, how original.
I'm a gaming streamer with Autism and ADHD, impacting my style. I tend to forget and follow rituals. I'm tracking progress in a blog. Future posts will include ramblings, Sims diaries, and game recaps.
Hey there! I’m a gaming streamer who happens to have Autism and ADHD. I wanted to give streaming a try nonetheless. Right now, my streams are mostly tests where I get to experiment with software, technology, and other aspects of my daily life. I wanted to mention my diagnoses because they impact my streaming style. For example, I tend to forget things I’ve just said or done, and I follow rituals…
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lunamarie33 · 2 years ago
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Fae farm is really changing some farming games I love and my time is def going into this one. See how our first dates with our biggest crush goes
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nareshkumartech · 1 month ago
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Building Serious Games for Training and Simulation
Serious games—games designed for purposes beyond entertainment—have become essential tools in sectors like healthcare, defense, education, and corporate training. These games provide immersive, interactive environments where users can develop skills, make decisions, and experience consequences in real time. The growing demand for such solutions is transforming how industries approach professional development and simulation. For those involved in game development, designing serious games means balancing realism with engagement, ensuring the game educates effectively while still being intuitive and motivating to play.
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The first key to building an effective serious game is understanding the learning objective. Whether it's teaching medical procedures, simulating emergency scenarios, or training employees in customer service, the gameplay must be tightly aligned with specific learning outcomes. Developers must collaborate closely with subject matter experts to ensure accuracy and relevance. Unlike traditional entertainment games, where story and fun may drive design, serious games prioritize knowledge transfer and behavioral reinforcement, all while maintaining user engagement.
Realism plays a vital role in serious game design. Players must feel immersed in environments that mimic real-world settings as closely as possible. This doesn’t necessarily require ultra-realistic graphics but does demand authenticity in decision-making scenarios, feedback systems, and outcomes. For example, a firefighting training simulation should replicate hazards, tools, time pressure, and procedural steps that professionals would face on the job. A good serious game offers risk-free trial-and-error learning, enabling users to practice and refine their decision-making skills without real-world consequences.
Another core design principle is interactivity. Serious games must give players agency—letting them explore environments, make choices, and witness the impact of their actions. Gamified elements like scoring, progression, and immediate feedback help reinforce lessons and keep learners motivated. Interactivity transforms passive learning into active participation, improving retention and comprehension. Furthermore, built-in analytics can track user performance and provide valuable data for instructors and organizations to assess learning progress.
Accessibility and usability are also critical factors. Since serious games are often used in professional or educational settings, the target audience may not always be experienced gamers. Intuitive interfaces, guided tutorials, and clear instructions ensure users of all backgrounds can navigate the game effectively. Compatibility across devices and platforms increases usability and reach, especially in training environments with varied hardware availability.
Finally, developers must ensure that serious games are scalable and adaptable. Training needs evolve, and games should allow for updates, new modules, and customized scenarios to stay relevant. This adaptability ensures long-term value and flexibility across different training programs or user groups.
In the world of modern game development, serious games represent an exciting intersection of technology, education, and innovation. They provide meaningful, measurable learning experiences that go far beyond traditional methods. With the right blend of instructional design and engaging gameplay, serious games can revolutionize how people train, learn, and perform in complex, high-stakes environments.
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milliethesimmer · 2 months ago
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Sejarah Game Sim Theme Park
Dalam era modern ini, perkembangan video game telah menjadi fenomena global yang melampaui sekadar bentuk hiburan. Salah satu genre yang menarik perhatian banyak penggemar adalah permainan simulasi, di mana pemain dapat merasakan pengalaman mengelola dan mengatur berbagai aspek kehidupan melalui antarmuka virtual. Di antara sekian banyak permainan dalam kategori ini, "Sim Theme Park" menonjol sebagai salah satu contoh yang signifikan dari inovasi dalam desain permainan simulasi. Dikenal karena kemampuannya untuk memberikan pengalaman kompleks dan mendalam, permainan ini tidak hanya sekadar mengadopsi elemen manajerial, tetapi juga memperkenalkan pemain pada strategi dan kreativitas dalam merancang taman hiburan yang sukses.
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Sejak kemunculannya pada akhir tahun 1990-an, "Sim Theme Park" telah mengalami evolusi yang mencerminkan tren industri video game serta perubahan dalam preferensi konsumen. Permainan ini memungkinkan pemain untuk membangun taman hiburan dari awal, menciptakan wahana, menyusun tata letak, dan mengelola keuangan. Melalui pengalaman ini, pengguna dihadapkan pada tantangan nyata dalam hal pengambilan keputusan, manajemen sumber daya, dan kepuasan pengunjung. Dengan beberapa pilihan yang harus dibuat dalam proses pengembangan taman, baik dari pemilihan jenis wahana hingga strategi pemasaran, "Sim Theme Park" mengajarkan keterampilan hidup yang berharga dalam konteks yang menyenangkan dan interaktif.
Mystique dan keberhasilan permainan ini juga terletak pada kemampuannya untuk memanfaatkan teknologi terkini dan prinsip desain permainan. Interaksi pengguna yang halus dan grafis yang memukau telah menjadi pendorong utama ketertarikan pemain, dan seiring dengan berjalannya waktu, pengembang telah terus memasukkan elemen baru serta memperbarui fitur-fitur yang ada agar tetap relevan dengan audiens yang terus berkembang. Dengan demikian, "Sim Theme Park" bukan hanya sekadar permainan; ia merupakan representasi dari kemajuan dalam seni desain permainan serta studi tentang perilaku pengguna, dapat menjadi studi kasus yang menarik bagi para peneliti dan pengembang game di masa depan. Dengan latar belakang ini, ulasan lebih lanjut mengenai sejarah dan dampak dari "Sim Theme Park" akan memberikan wawasan mendalam mengenai kontribusinya terhadap industri permainan simulasi secara keseluruhan.
Asal Usul Game Sim Theme Park
Game Sim Theme Park, a quintessential simulation game that encapsulates the essence of amusement park management, has its origins rooted in the broader evolution of simulation video games. This genre gained traction in the late 20th century as developers began to explore the intricate interplay between gameplay mechanics and real-world systems. The inception of simulation games can be traced to early titles that allowed players to engage with simplified digital representations of complex activities, such as city-building and resource management. However, it was not until the arrival of the 1990s that simulation games began to mature into more comprehensive and immersive experiences.
The first significant iteration of what would ultimately evolve into the Sim Theme Park emerged with the release of Theme Park by Bullfrog Productions in 1994. This pioneering title introduced mechanics that laid the groundwork for future simulation games focused on amusement parks. Players were tasked with designing and managing their own theme parks, emphasizing the balance of attraction placement, visitor satisfaction, and financial viability. The game's success signaled a burgeoning interest in leisure and entertainment management simulation, propelling further innovation in the genre. Following this, the Sim City franchise, which had established the foundation for simulation gaming, influenced the subsequent developments of management games, including the realization of more specialized titles like Sim Theme Park released by Maxis in 1999.
Sim Theme Park offered a more polished user interface and enhanced graphics compared to its predecessors, facilitating a more engaging and intuitive gameplay experience. The integration of customizable rides, varying visitor demographics, and the necessity for strategic resource allocation compelled players to immerse themselves in the intricacies of theme park management. As the game evolved, it incorporated feedback mechanisms and dynamic visitor behaviors, which introduced layers of complexity that reflected real-world operations of amusement parks. Consequently, Sim Theme Park not only contributed to the genre's evolution but also established a framework that many subsequent simulation titles would emulate, marking its enduring legacy within the domain of video games and leisure management. This lineage exemplifies the interplay between gaming innovation and cultural fascination with amusement experiences, inviting players to engage in a virtual realm where creativity and strategy converge.
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mmva-sims · 2 months ago
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✨ THE SIMS 4 vs. INZOID ✨ A Tale of Two Life Simulators
Are you obsessed with life-sim games like me? 👀 Whether you’re a long-time Simmer or just found yourself vibing with the neon glow of InZoid, here’s a breakdown of the two biggest names in digital life escapism.
🟢 THE SIMS 4 🔹 Released: 2014 🔹 Devs: Maxis / EA 🔹 Vibe: Suburban sandbox, open-ended stories
🟣 INZOID 🔹 Released: 2023 🔹 Devs: ZoidWorks Studio (indie!) 🔹 Vibe: Cyberpunk, futuristic, with narrative missions
🕹️ Gameplay & Objectives The Sims 4 lets you build your characters, houses, and legacy. No rules, just vibes. InZoid gives you missions, choices, and a storyline. Think life sim + RPG hybrid.
🎨 Customization Sims 4: Legendary Create-a-Sim and Build/Buy tools. Want a vampire living in a spaceship mansion? Do it. InZoid: More stylized. You get glowy body mods, sleek techwear, and digital homes that feel like they belong in 2080.
🎮 Graphics Sims 4: Clean, cartoony, lighthearted. InZoid: Neon-lit, dark cityscapes, holograms. Think "The Sims meets Blade Runner."
💬 Community Sims 4: Huge modding scene, active forums, content for days. InZoid: Smaller but passionate. Devs are super responsive and involved with players.
📊 FINAL VERDICT Game Best For... Overall Vibe Sims 4 Creative builders + storytellers Cozy, playful InZoid Sci-fi lovers + RPG fans Bold, immersive
✨ Why not both? One gives you calm cottagecore. The other gives you neon rebellion.
📸 Here’s a visual breakdown!
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theglimmeringgrove · 2 months ago
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I stream on twitch btw!
my tumblr has sat pretty much barren for years, but I've rediscovered it and figured I would plug myself on twitch.
I stream the sims, rdr2, Hogwarts legacy and other simulation and open world kind of games. Hope to see you stop by sometime!
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insertsimblrhere · 3 months ago
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Gameplay Mechanics The Sims Games through Tumblr
Gameplay Mechanics The Sims Games through Tumblr - As the gameplay mechanics of the McKays' Sims are unique in that they are based on prevalent societal conceptions of the material world, yet woven with a distinctive level of flexibility. As such, free will is a monumental part of the gameplay and creating storylines. The game is designed to be playful and flexible; however, the introduction of playful and flexible gameplay means that far-reaching mayhem over the story and the world is possible. The ability to custom-create characters, families, houses, workplaces, towns, and cities, not just in terms of looks and aesthetics but also in terms of a different underlying character creation, comes with an associated large portion of ill will. With the possibility to make choices, there exist the chances of making the wrong choice.
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The software uses generative techniques to generate content and is to be experienced alone – many use the game to avoid real-world problems. But, at the same time, The Sims, as a user-generated content platform, promotes rather than challenges traditional stereotypes. The base game is described as a "sandbox" experience. When accessing a friend's game with no add-ons, using the base game, the Sims framework promotes a constructionist interpretation of the world; the vanilla game is described as being, in a sense, policy-producing in its promotion of "the traditional" through the systematization of types from biophysical, social, cultural, ethical, and moral codes, in order to enable a player to conceive in dynamic and consistent games.
Character Creation
Character creation in The Sims is both a very mechanical process and an often reflexive, creative act. Its players adapt a system of menus, sliders, mouth corners, size selectors, and opacity settings to give physical form to their virtual people. Personality is communicated in two methods: by either selecting traits from a list of adjectives and deciding in which order their texts affect their protagonists, or allowing the game to decide the personality from a palette of predetermined percentages. This work involves a cyclical process of adjustment, during which players constantly gesture with their avatars, cycle through all the game's camera settings, change the light, and adjust the visual equivalence to brighten the man's face anywhere. Players steer other aspects of the realization of their Sim's identity using a graphically simulated genetic recombination of two existing Sims. A cursory search also reveals a deeply involved form of creativity in the ways the community of Sims players creates and shares their characters. Sims custom creators share their Sims, often satisfying the TV show or movie style guidelines.
Both the creativity and the control of its material expression are essential to the experience of Sim creation. This process is underpinned by mechanical constraints in the game's architecture. Sliders and percentages that define the virtual body often do not tune individual Sim features in the way that a different game mechanic or external software might. Changing the body type is difficult because the game employs a genetic algorithm in its realization of Sim genetics, and not merely a recombination of physiognomies the player previously created. Consequently, Sims players tend to define the company that the player creates her real self by tampering with some of the game's character creation options, or through game changes and modifications independently created by the player community. Its players, then, describe the Sim related to their logic as a vector of social mechanics, expressing their inclination to build stories with which they have a powerful tool always at their disposal.
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Building and Design
Building and Design. Building stuff isn’t actually what the game is about anyway: if the game can be about anything, it’s about building your house and controlling your weird little virtual people. But people use the game to build—and re-enact—lots of things. People build famous landmarks or cities, or recreate their favorite games, or a space marine deathmatch tournament. Then the game switches from being a tactful dig at consumer culture to being tactical. Instead of complaining about the cost of virtual furniture, it competes in the ‘expensive furniture’ Olympics by building more expensive furniture.
The game fosters this. It’s conceptually extremely pernicious and effective in encouraging you to spend your hard-earned money on a few new paintings and some shabby furniture, let me tell you. The game is focused on interior decoration mostly. With the graphics and the underpinning simplification of objects down into all equating to little more than a price, the game is more of an interior decorating game than a game about legitimate architecture. The ease of the platform kind of de-kings me from Creative Tyrant Status as well. If I want to live in an unassailably huge glass and steel box, I can do that in real life, but if I want to live in an old-timey place with carpet and fancy wallpaper, I’m pretty much going to have to get a high-powered job and acquire some taste first.
Life Simulation
The Sim series has always been a part of the niche genre in mainstream life simulation games. Unique to the game is its game-experience nature that does not revolve around competitions or time pressures but rather on simulating real-life experiences. Throughout the series, you grow emotions for your very 'sim,' the doll-like avatar inside the game, emulating life-like relationships and doing daily activities such as shopping and eating just to win a job promotion. The game series makes a dedicated Sims player believe it can actually reflect someone's personality. The player also shares that they use the popular daily tactic, the 100 Baby Challenge, aggressively in the game as a way to check on something they love and ensure the game is still functioning well. Running the challenge will not take up a lot of energy and can also cultivate the fun of elimination.
The appeal of the Sim series brings the 'slow life core' into the hearts of a broad range of cross-generational players. The player shares that even looking at Sims series content is relaxing. 'Just by looking at photos of other people's builds, you can feel how time just flies away.' They add that because the game also goes online, the challenges inside can transform into a 'story' for others to share the joy, and they will also receive more fun works from the community. Since the players of the Sims series can be classified as casual gamers, the response to the screenshots is a response to interactive play, which can satisfy the pleasure of gamers wanting to say, 'I was there... I was the one who composed this performance.' Media reports significant sales on the first day of release for the game and has surpassed the top-selling PC game in history. With grand sales in the US and European markets, it demonstrates that it is the main player at the same time and promotes the continuous development of the scenario expansion pack.
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sekuharaprison · 4 months ago
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📥 How to Download Seku Hara Prison on Android – Quick & Easy Guide! 🎮
Ready to play Seku Hara Prison on your Android device? 📱 Follow these easy steps to download and install the APK securely! 🚀
📌 Steps to Download on Android: ✔️ Open your mobile browser ✔️ Visit sekuharaprison.com
🔥 Enjoy immersive storytelling & strategy gameplay anytime, anywhere!
📥 Download Seku Hara Prison APK: sekuharaprison.com
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shiyozushi · 4 months ago
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The Sims 1 Longplay - Part 1 | Full Gameplay Walkthrough - No Commentary
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froghubb · 6 months ago
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TCG Card Shop Simulator System Requirements
TCG Card Shop Simulator System Requirements – TCG Card Shop Simulator allows you to manage and grow your very own trading card shop. From buying and selling cards to organizing tournaments, the game delivers a unique simulation experience. To ensure you can run the game smoothly, here are the minimum and recommended system requirements. Minimum System Requirements To play TCG Card Shop Simulator…
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pixelarabcom · 6 months ago
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لعبة محاكي المسعف “Ambulance Life” تحصل على عرض جديد
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amilaamiway · 7 months ago
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foxtriogames · 8 months ago
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The bottom blue particles have standard liquid properties.
The red ones have viscous and tensile properties.
Both mix up. You can try different colours and combinations as well. Try Physics! Fun. It's FREE!
🕹️ Google Play
🕹️ Amazon Appstore
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ljroshtv · 9 months ago
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🐾🌍 Throwback to the humble beginnings of Saltwell Safari Park in Planet Zoo Franchise Mode! In Episode 1, Starting Small, we laid the foundations of our dream zoo, beginning with the first habitats and laying out our plans for future expansion. If you’re a fan of zoo management and animal care, this one’s for you! 🦒🐘
Revisit the start of our journey and see how it all began: https://youtu.be/kgodn5UICQQ
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blogshadowzgamingposts · 10 months ago
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Let's talk about
Let's talk about #Gaming #SimulationGames #Solo #Steam #YouTube
It’s fun and addicting Crime Scene Cleaner This is a game that well didn’t catch my eye at first because I stopped looking at games on steam, so this one did kind of sneak past me for a hot minute. I had heard about it and just didn’t think I’d be all that interested in it because when I saw the name I thought, “Oh we get to clean up crime scenes after the police and everyone has trampled…
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esplaynow · 11 months ago
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Best Simulation Games for Immersive Experiences in 2024
Simulation games have long held a place of pride among gamers, giving us a rare opportunity to control many aspects of life from building cities to managing farms to flying planes – they give players an unforgettable experience that delivers amazing realism and immersion!
Now more than ever in 2024 exciting new simulation games are promising realistic experiences so let’s dive deep into some amazing 2024 simulation titles that deliver truly immersive gaming sessions! Let us now examine these incredible new offerings.
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