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#skill: stat motif
imasallstars · 3 months
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SSR/SSR+ 【Hide and Seek In Love Forest】Hiromi Seki
“I don't need to practice my smile anymore. All I got to do is smile when I need to”
FOCUS STAT     7418 VISUAL TOTAL APPEAL     15 709 Skill:「Seek It, Gaze of Love」    (Motif) For every 9 seconds, there is a 40~60% chance that and you will gain extra SCORE BONUS based off your current unit’s total VISUAL APPEAL for 4~6 seconds Center Skill:「Resonant Makeup」    When 5 DIFFERENT SKILLS are in your unit, all active skill effects will stack. However, other appeals other than DANCE will receive a 100% penalty.
※ this card is limited through scouting in CINDERELLA FESTIVAL BLANC starting 28.06.2024
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sailforvalinor · 1 year
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A quick analysis of why Ezra and Thrawn are each other’s perfect nemesis (especially for those who aren’t as familiar with Rebels):
The reason that Thrawn is so dangerous is, of course, not just because of his analytical mind or brilliant battle tactics, but because he takes the time to know his enemy. He understands what all art historians or anyone in the liberal arts can tell you: that art is one of the clearest windows into a society, and studying a society’s art can tell you just as much, if not more than a history book can. Thrawn always takes the time to throughly understand his enemy before he fights them, and that includes the Jedi Ezra Bridger.
The problem is, however, that Ezra is not a typical Jedi. It stands to reason that what Thrawn knows about the Jedi comes from the Jedi Generals in the Clone Wars, who abided by very standard military tactics—and to a point, having fought in the Clone Wars, Kanan Jarrus, Ezra’s master, often used those tactics, and passed some of them on to Ezra. However, since he primarily fought in a small rebel cell, Ezra was primarily a guerrilla fighter. Even when they went on to join the larger Rebellion, Kanan and Ezra often avoided their larger full-scale battles in favor of smaller ops that catered to their talents, only joining large battles when it was absolutely necessary to turn the tables. And though he was a commander, it was actually fairly rare that he led troops into battle like the Jedi generals in the Clone Wars.
Additionally, while early on in his arc he shares some similarities with Anakin and Luke (especially in his struggle to figure out how to protects those he loves without falling to the Dark Side), it becomes apparent by the end of Rebels that he is on the path to becoming a Jedi like Qui-Gon Jinn or Yoda—that is, a Jedi very in-tune with the Living Force. Though he possesses many of the more physical talents we associate with the Jedi—heightened senses, strengthened physical abilities, skill with a lightsaber, etc—his talents have always tended towards the more cerebral (e.g., he was receiving extremely vivid visions of the future while struggling just to levitate an object). One really interesting thing about Rebels is that it often chooses to represent the presence of the Force with a high-pitched whistling sound, one that Ezra quite often seems to hear and let guide his decisions. He is also very prone to receiving extremely vivid Force visions. But the ability he is most known for, especially in Ahsoka, is his ability to connect to living beings. If you were wondering why such a deal is made over the Loth-Cat in episode one, it’s because Loth-Cats have become somewhat of a motif for Ezra, just like the purrgil—they seem to be always around him in Rebels, and serve as a sort of barometer to the audience as to how strong Ezra’s Force abilities are. In season one, they would just pop out and hiss at him every once in awhile, but by season four, they’re all over him—if he stood out in a field and held still for too long he’d just be buried in cats. The same goes for other creatures—he befriends the purrgil early on in the show, and is able to enlist their help in the finale. He’s also so in-tune with the Living Force on his home planet of Lothal that he is approached by Loth-Wolves, mysterious, spiritual beings who weren’t thought to exist outside the realm of myth, and shown a way to use a hyperspace corridor to travel to the other side of the planet.
However, this ability doesn’t just extend to animals—it extends to people, too. It’s like someone poured everything into his charisma stat. He makes friends everywhere he goes, so easily it’s like breathing, and people naturally gravitate towards him and want to help him. (It’s probably why he has made such good friends with those adorable rock people—he just can’t help being forcibly adopted wherever he goes.) The reason he is able to beat Thrawn in the end of Rebels is that he calls in every single favor from all the people he recruited to his side throughout the past four seasons, and when you see everyone on screen—former Imperial cadets, smugglers, deposed military leaders, space wolves, space whales, Clones, etc—it’s then that you realize just what an inspiring leader he is. If Ezra can get Hondo Onaka of all people to join Rebellion, you know he’s got something special.
Not to mention, since Ezra has spoken to and been indirectly trained by a Force being (the Bendu) and was the first on-screen Jedi to discover the World Between Worlds, it’s quite possible that he understands the Living Force better, or at least in a very different way, than most Jedi within the Order did.
To sum it all up, Ezra is just so different, so unconventional, both as a military leader and as a Jedi, that Thrawn, for all his military prowess, doesn’t know what to do with him. He is absolutely unpredictable, because he always abides by the will of the Force, something Thrawn is completely unable to get access to or understand. I always think of them when I see this meme:
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because it’s almost quite literally what happens in the Rebels finale. Thrawn has pulled off a seemingly infallible maneuver, the Rebels are completely pinned-down, their resources are maxed-out, and he knows they will not risk the deaths of civilians. Ezra gives himself up, and he thinks he’s won. But then what does Ezra do? He summons a flock of purrgil who drag him, along with his entire Star Destroyer, into hyperspace and jump to another galaxy. How on earth could Thrawn have even predicted that? And even if he had known Ezra’s plan, what could he have even done?
That’s why Thrawn is so eager to kill Ezra in Ahsoka. Something tells me that he’s been hunting him in these ten years we haven’t seen them—because he knows that this one man is far more dangerous than anything waiting for him in the galaxy he is preparing to invade.
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acealistair · 1 year
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RPG Character Development Questions!
Trying my hand at making one of these, specifically aimed towards D&D characters but it should also work for other TTRPGs and video games like Dragon Age.
Send me any number of emojis for any of my characters! Anyone is welcome to reblog! 😊
~*~*~CHARACTER DESIGN~*~*~
👀: Describe their physical appearance in as much detail as possible. Facial features, colors, height, build, etc. 👄: How do they talk? What's their vocabulary like? What does their voice sound like? Any accent, verbal tics, etc? 👃: Do they smell like anything in particular? Why do they smell like that? 🏷️: What is their full name? Do any of their names have any special meaning? How did you come up with them? 🌳: What physical traits did they inherit from their biological parents? Do they look more like one parent than the other? ♦️: Are there any motifs you associate with them? What do those motifs represent thematically? 🎨: What is their color scheme? Or at least colors you associate them with? 🔮: If they were to feature in the art of a tarot card, which one would it be and why? 💭: What was the original concept for your OC? Has it changed at all since then? 📺: Is your OC inspired at all by characters from other media? Which one(s) and what traits do they have in common? 🛡️: How does their class inform their characterization? How does their personality match or clash with the stereotype for that class? 📖: Describe your ideal character arc for them. How do you envision them changing by the end of the story?
~*~*~SKILLS/HOBBIES~*~*~
📊: What is their best stat? What is their worst/dump stat? How do these affect how you roleplay as them? 🗡️: What type of weapon do they normally use? Is there a particular reason for it? ✨: Are they a magic user? If so, how did they come to learn it (born with it, studied, acquired, etc.)? What does their magic look like when cast? If not, what is their attitude towards magic? 🖌️: What is their go-to hobby? When did they start learning it? Why do they like it? 🔨: Do they have any practical skills they wouldn't consider a hobby? What sorts of skills and how/why did they learn them? 🍳: Are they good at cooking? Do they like to? Why and how did they learn to cook, or, if they didn't, why didn't they? 🎵: Are they any good at singing? What situations do/would they sing in? Would they sing in the shower? 🎻: Do they know how to play an instrument? If so which one(s)? Do they enjoy music in general? 💃: How do they feel about dancing and are they any good at it? Do they prefer solo, partnered, or group dancing? 🚗: In a modern AU, what kind of job would they have, if any? 🎁: If they needed to give a friend a gift, how would they go about choosing one? Would they buy it, make it, or do something else? Would others consider them good at gift-giving? 📚: Do they like to read books? If so, what sorts of books do they prefer to read? If not, why don't they like reading? ✍: What does your character's handwriting look like? Do they write letters often? What other contexts do they usually write in, if any?
~*~*~PERSONALITY~*~*~
🙂: What are three of their personality traits that others would generally consider positive? 🙁: What are three of their personality traits that others would generally consider negative? 😱: Do they have any irrational fears/phobias? How do they cope with them? Has a phobia ever impacted the game you play them in? 😭: How easily do they cry? Do they ever cry in front of other people? When was the last time they cried? 💢: How quick are they to anger? What is a surefire way to piss them off? What do they act like when angry? 😄: How can you tell when they're really happy? What sorts of things make them happy? How often do they smile? 😳: How easily are they embarrassed/flustered? What sorts of things catch them off-guard and make them lose their cool? 🏁: What do they consider to be their main goal in life, the thing that motivates most of their actions? 🤲: Do they have any deep desires that they don't talk about and/or don't even realize they have? Do these desires conflict with their main goal at all? 🗣️: How social are they? Do they speak to strangers because they like to or only when necessary? How differently do they act with strangers vs. friends? 🐾: How do they feel about animals? Do they have/want any pets? Do they have a favorite animal?
~*~*~BACKSTORY~*~*~
😬: Did they ever make a major decision in their past that they regret? How are they handling it now? 🙏: What are their feelings on religion? If they are religious, what do they practice? How much of an impact does it have on their daily life? 🎓: What was their education like? Do they have any favorite subjects? What is their preferred learning style? 👨‍👩‍👧‍👦: What is their family like? Are there any family members that are particularly influential and/or important to them (whether in a positive or negative sense)? 🛝: Do they have any childhood friends? If so, are they still in touch with them? What is their relationship like now (or why did it end)? 🧸: What was their favorite childhood toy and why? 🚸: Would they consider their childhood to have been a happy one? Why or why not? Does their perception of that differ from yours as their player? 🌹: Are they experienced romantically? How many romantic partners have they had? How has this affected their view of romance? 😡: Do they have any enemies and/or rivals from their past? How serious of a threat are they to your OC?
~*~*~RELATIONSHIPS~*~*~
💘: Do they have a "canon" romantic partner? If so, who is it and what is their relationship like? If not, what kind of person would be the optimal romantic partner for them (the most interesting narratively, not necessarily the healthiest/what they think their preferences are)? 😍: What traits, physical and/or mental, do they find attractive in other people? 💒: How does your character feel about marriage? Have their feelings on marriage ever changed? 🎉: Who are their party members/companions? Describe each of their relationships with your OC (however brief or detailed you want). 💍: Among their current companions, are there any that are narrative foils to your OC? How so? 🍼: How do they feel about children in general? Do kids get along with them? Do they have/want kids of their own (now or down the line)? 🤝: How do they express platonic affection? When does an acquaintance become a friend for them? 🥰: Who do they currently consider to be their best friend and why? Has their best friend changed over time? 🫂: How are they with casual physical touch? Do they have different boundaries based on how well they know a person? Is there a specific reason behind their comfort level?
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imsobadatnicknames2 · 7 months
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What's OSR? I've seen you mention it several times in your RPG posts. Is it like a genre of rpg or...?
Hey, sorry I took so long to reply to this lol you probably already just googled it by now.
But like. Anyway.
OSR (Old-School Revival, Old-School Renaissance, and more uncommonly Old-School Rules or Old-School Revolution, no one can really agree on what the R means) is less like a genre and more like a movement or a loosely connected community that seeks to capture the tone, feel and/or playstyle of 70's and 80's fantasy roleplaying games (with a particular emphasis on old-school editions of Dungeons and Dragons, particularly the Basic D&D line but pretty much anything before 3e falls under this umbrella), or at least an idealized version of what people remember those games felt like to play.
There isn't exactly a consensus on what makes a game OSR but here's my personal list of things that I find to be common motifs in OSR game design and GM philosophy. Not every game in the movement features all of these things, but must certainly feature a few of them.
Rulings over rules: most OSR games lack mechanically codified rules for a lot of the actions that in modern D&D (and games influenced by it) would be covered by a skill system. Rather that try to have rules applicable for every situation, these games often have somewhat barebones rules, with the expectation that when a player tries to do something not covered by them the GM will have to make a ruling about it or negotiate a dice roll that feels fair (a common resolution system for this type of situation is d20 roll-under vs a stat that feels relevant, a d6 roll with x-in-6 chance to succeed, or just adjudicating the outcome based on how the player describes their actions)
"The solution is not on your character sheet": Related to the point above, the lack of character skills means that very few problems can be solved by saying "I roll [skill]". E.g. Looking for traps in an OSR game will look less like "I rolled 18 on my perception check" and more like "I poke the flagstones ahead with a stick to check if they're pressure plates" with maybe the GM asking for a roll or a saving throw if you do end up triggering a trap.
High lethality: Characters are squishy, and generally die much more easily. But conversely, character creation is often very quick, so if your character dies you can usually be playing again in minutes as long as there's a decent chance to integrate your new PC into the game.
Lack of emphasis on encounter balance: It's not uncommon for the PCs to find themselves way out of their depth, with encounters where they're almost guaranteed to lose unless they run away or find a creative way to stack the deck in their favor.
Combat as a failure state: Due to the two points above, not every encounter is meant to be fought, as doing so is generally not worth the risk and likely to end up badly. Players a generally better off finding ways to circumvent encounters through sneaking around them, outsmarting them, or out-maneauvering them, fighting only when there's no other option or when they've taken steps to make sure the battle is fought on their terms (e.g. luring enemies into traps or environmental hazards, stuff like that)
Emphasis on inventory and items: As skills, class features and character builds are less significant than in modern D&D (or sometimes outright nonexistent), a large part of the way the players engage with the world instead revolves around what they carry and how they use it. A lot of these games have you randomly roll your starting inventory, and often this will become as much a significant part of your character as your class is, even with seemingly useless clutter items. E.g. a hand mirror can become an invaluable tool for peeping around corners and doorways. This kind of gameplay techncially possible on modern D&D but in OSR games it's often vital.
Gold for XP: somewhat related to the above, in many of these games your XP will be determined by how much treasure you gather, casting players in the role and mindset of trasure hutners, grave robbers, etc.
Situations, not plots: This is more of a GM culture thing than an intrinsic feature of the games, but OSR campaigns will often eschew the long-form GM-authored Epic narrative that has become the norm since the late AD&D 2e era, in favor of a more sandbox-y "here's an initial situation, it's up to you what you do with it" style. This means that you probably won't be getting elaborate scenes plotted out sessions in advance to tie into your backstory and character arc, but it also means increased player agency, casting the GM in the role of less of a plot writer or narrator and more of a referee.
Like I said, these are not universal, and a lot of games that fall under the OSR umbrella will eschew some or most of these (it's very common for a lot of games to drop the gold-for-xp thing in favor of a different reawrd structure), but IMO they're a good baseline for understanding common features of the movement as a whole.
Of course, the OSR movement covers A LOT of different games, which I'd classify in the following categories by how much they deviate from their source of inspiration:
Retroclones are basically recreations of the ruleset of older D&D editions but without the D&D trademark, sometimes with a new coat of paint. E.g. OSRIC and For Gold and Glory are clones of AD&D (1e and 2e respectively); Whitebox and Fantastic Medieval Campaigns are recreations of the original 1974 white box D&D release; Old School Essentials, Basic Fantasy and Labyrinth Lord are clones of the 1981 B/X D&D set. Some of these recreate the original rules as-is, editing the text or reorganizing the information to be clearer but otherwise leaving the meachnics unchanged, while others will make slight rules changes to remove quirks that have come to be considered annoying in hindsight, some of them might mix and match features from different editions, but otherwise they're mostly straight up recreations of old-school D&D releases.
There are games that I would call "old-school compatible", that feature significant enough mechanical changes from old-school D&D to be considered a different game, but try to maintain mechanical compatibility with materials made for it. Games like The Black Hack, Knave, Macchiato Monsters, Dungeon Reavers, Whitehack, etc. play very differently from old-school D&D, and from each other, but you generally can grab any module made for any pre-3e D&D edition and run it with any of them with very little to no effort needed in conversion.
There's a third category that I wouldn't know how to call. Some people call then Nu-OSR or NSR (short for New School revolution) while a small minority of people argue that they aren't really part of the OSR movement but instead their own thing. I've personally taken to calling them "Old School Baroque". These are games that try to replicate different aspects of the tone and feel of old-school fantasy roleplaying games while borrowing few to none mechanics from them and not making any particular attempts to be mechanically compatible. Games like Into the Odd, Mörk Borg, Troika!, a dungeon game, FLEE, DURF, Songbirds, Mausritter, bastards, Cairn, Sledgehammer, and too many more to name. In my opinion this subsection of the OSR space is where it gets interesting, as there's so many different ways people try to recreate that old-school flavor with different mechanics.
(Of course, not everything fits neatly into these, e.g. I would consider stuff like Dungeon Crawl Classics to be somewhere inbetween category 1 and 2, and stuff like GloG or RELIC to be somewhere imbetween categories 2 and 3)
The OSR movement does have its ugly side, as it's to be expected by the fact that a huge part of the driving force behind it is nostalgia. Some people might be in it because it harkens back to a spirit of DIY and player agency that has been lost in traditional fantasy roleplaying games, but it's udneniable that some people are also in it because for them it harkens back to a time before "D&D went woke" when tabletop roleplaying was considered a hobby primarily for and by white men. That being said... generally those types of guys keep to themselves in their own little circlejerk, and it's pretty easy to find OSR spaces that are progressive and have a sinificant number of queer, POC, and marginalized creators.
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agentkirin · 1 year
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Still chipping away at the Ashes to Ashlyn animatic, but I did want to do some other personal work too. So I revamped one of my older Fakemon designs. As much as I wanted to keep the moon motifs from the original, I couldn't really find a good way to fit them in, unless you count the pale blue color of the "wool". I still think this one looks better all around, though. I might do an update of its counterpart at some point, idk. I'm happy with the design on that one, so if I did re-do it, it'd just be a re-render with my current skills and more info.
Speaking of more info, Ko-fi supporters can see the in-depth 'Dex entry with stats and confirmed typing here! (Don't worry, I won't be doing this for all my Fakemon, just the UBs, since this style of info sheet is meant to keep an air of mystery and danger, like pre-release SM material.)
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incandescentia · 7 months
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about // tsuyuko
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"Love the life you live. Live the life you love."
Name: Sarutobi Tsuyuko (猿飛露子) Meaning: Leaping monkey; dew child Nicknames: Otsuyu, Saru (if you hate her) Age: Unknown, but she appears around 22 (she is actually long-lived and stopped aging around the aforementioned age) Place of Birth: Assumed to be around Ōmi Province (present-day Shiga Prefecture) Date of Birth: 19 November, somewhere in early Edo Period Zodiac: Scorpio (Western), Rat (Eastern) Gender: Female Bloodtype: AB Ethnicity: Japanese Species: Hanyo (half-human, half-kitsune of yako/nogitsune variant) Occupation: Kunoichi, spy, assassin
APPEARANCE.
Hair: Two-toned, predominantly black with burgundy highlights, reaches her lower back. Eye: Golden, with slitted pupils Skin: Fair-skinned Height: 173 centimeters Weight: Classified Build: Tall, lithe feminine build with ample bosom, small waist and rounded yet firm rear. Extra: She has a pair of fox ears (on top of her head) and a tail that she can make to appear and disappear at will; a single mole present below her right eye. CV: Koshimizu Ami (JP) | Faye Mata (EN)
PERSONALITY.
Likes: Sake, adrenaline, banquets, fried tofu, sex, beautiful people regardless of gender, getting attention. Dislikes: People with bad hygiene, boredom, coffee, people who pick on the weak to fatten up their ego (bullies), the presence of dogs/wolves (as they can easily sniff out her true nature) MBTI: ESFP Alignment: Chaotic Neutral but occasionally might steer into the Neutral Evil territory Pronouns: Atai (あたい) or Wachiki (わちき) | Anta (あんた) Positive Traits: Carefree, sassy, confident, fearless, happy-go-lucky, professional (to her job) Negative Traits: Capricious, hedonistic, childish, cruel, persistent, temperamental Tropes: Animal Motifs (Monkey/Fox), Blood Knight, Femme Fatale Spy, Half-Human Hybrid, Honey Trap, Interplay of Sex and Violence, Kitsune, Kunoichi, Ms Fanservice, Master of Disguise, Named After Somebody Famous, The Tease, The Trickster, The Vamp
BLURB.
A kunoichi who isn't particularly tied to any organization && prefers to do her own independent job as a hired hitman or spy. Her past is just as enigmatic as her flighty personality, but what Tsuyuko could recall from one of the earliest moments in her life that she can remember was the fact that she's not fully human to begin with && has mysterious magical powers stronger than any humans as a result. As an orphaned child (her parents assumed to be lost during a famine), she was taken in && raised in the Koga ninja village by a her master, who claims descent from Kashin Koji. After she had reached adulthood, Tsuyuko claimed the surname Sarutobi for herself out of admiration towards Sarutobi Sasuke, the legendary ninja figure.
STATS.
Strength: 7/10 Endurance: 6/10 Mobility: 10/10 Combat Skills: 9/10 Armaments: Kunai, hand fan, hairpin, shuriken, literally any ninja weaponry, gunpowder, poison Familiar: Genkuro-kitsune Abilities:
Shapeshifting
Koga-ryu Ninjutsu
Foxfire Magic
Martial Arts
Enhanced Spiritual Awareness && Human Senses (hearing && smell)
Enhanced Agility && Human Strength
Enhanced Physical Durability
Enhanced Regenerative Healing
Shadow Clone Technique Self-Duplication
Shadow Stealth
Poison/Toxin Expertise
Enhanced Human Immunity (from regular diseases, toxins, hazards && the likes)
Trivia: During a full moon, it is possible for Tsuyuko to turn into her full kitsune form as a fox with black fur ( currently with three tails, vaguely indicating her actual age ), resembling the kokuko variant of kitsune && unleash her full potential as a youkai. During new moons however, this would turn the other way around where she would lose most of her magical abilities && practically is almost no different from a normal human ( though one should remember that she is a kunoichi ).
VERSES.
Default; tba. Genshin Impact; tba Honkai Star Rail; tba Fateverse; tba
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dukeofdumbass · 1 year
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🤠🤴 MINOADE MAY 🐄⚔️
Wahoo! It's (almost) Minoade May! If you know me, you know that I go crazy over prompt fills - they help my poor little writing-blocked brain focus and create. Since we're coming up on the M month of the year, I've provided 31 prompts to help celebrate one of my favorite pairings, and certainly the most pivotal one to my journey as a member of the Xenoblade fandom. I've had so much fun with them over the past two years. Will you join me?
The Prompts
I'm a writer by principal satisfaction, but I've chosen prompts with the aim of suiting both written and visual mediums. They are as follows:
Fantasy AU
Meeting/Bonding
Crafting/Hobbies
Favorite Items
Friends/Social
Monster AU
Attraction/Banter
Idiosyncrasies
Scars/Crystal
Weapons/Battle
Mythra Space
Modern AU
Plays/History
Food/Home
Support/Fear
Feelings Denial
Elements/Motifs
Artists AU
Hidden Talents
Pet Names
Whump Space
Hair/Armor
Legacy/Children
Fusion AU
Meta Gimmicks
Camp/Sleep
Protectiveness
Inside Jokes
Future/Aging
Roleswap AU
Free Space!
The Guidelines
Both platonic and romantic dynamics are accepted and encouraged!
You can reference or include Addam's wife, or you can ignore her! Up to you :)
Please avoid significant age gaps / grooming for the comfort of all participants.
Adult content (sexual/violent/traumatic) is fine, but do tag/warn appropriately.
Background ships/dynamics are great - just make sure minoade are the focus.
Some Notes
"Meta Gimmicks" refers to anything about gameplay (originally it was "Gameplay Gimmicks") that brushes up against the fourth wall; ex. characters' flexible knowledge of their damage/stats, skill/weapon names, calls back or forward in ~ludonarrative~ elements.
"Monster AU" includes the subgenre of "Minoth with extra features" such as horns or equine legs; in other words, the "monster" component need not exist in a wholly alternate universe evocative of halloween horror, but instead can build onto the inherent horror elements of Minoth's status as a Blade and Flesh Eater. Too, mermaid/centaur/vampire can give you some inspiration, here.
For "Fusion AU" the intent is for entries to feature a proper fandom fusion - say, Star Trek in specific, rather than space odyssey at large. A Zelda fusion would perhaps contain some elements of Fantasy, but should be adequately differentiated. Including characters from either fandom in the fusion is fair game - whatever helps you paint the setting.
I didn't include a space for death/bereavement, but that can of course fit within several of the other prompts related to such abstract endpoints of life. Please, feel free to embellish and improvise just about as much as you wish.
Sharing Work
I will not be creating a separate Tumblr for this event; however, I post sparingly enough on my main Tumblr, here @dukeofdumbass, that I intend to simply reblog entries here. On Twitter, I will be sharing the event announcement on my variously-pruned main Twitter @dukeofdumbass and retweeting entries on my former bot (I cleared my crontab before it was cool ;) @floraminoade. To keep things consistent, the event tag will be MinoadeMay, in CamelCase, on both Twitter and Tumblr. Please @ mention either/any of my accounts to make your participation clear. If the need becomes apparent, I will make an Ao3 collection as well, and of course I will be commenting on and otherwise supporting all fics written for the event.
Hanging Out
The elephant in the room: if I'm not on Twitter/Tumblr, where am I? I hang out and post daily self-improvement doodles in my minoade ship server, linked here: https://discord.gg/mbFWVsp7ad. I will be adding a channel for collation of MinoadeMay entries - I didn't necessarily understand the complaints about the discordification of the internet until I happened into doing it myself... I recently started my first career position, finally, so I'm taking the solution that works for me!
Any Questions?
Please DM me on Twitter/Tumblr (again, @dukeofdumbass) if you have any questions, or on Discord RoseOfATHeNs#8608. I don't have the wherewithal to reply to timeline tweets, and I'd prefer asks that I can reply to and tag rather than replies/reblogs with questions on this post. Any feedback is much appreciated, and updates will be made to this info post as needed.
...That's All, Folks!
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outatseara · 1 year
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introducing... aerwyn hamato-seara.
           🌊  inspired  by: katniss everdean  (the hunger games),  theodora (the haunting of hill house) gwen stacy (into the spiderverse), ramona flowers  (scott pilgram vs. the world) , karen sirko (daisy jones & the six), natasha romanoff (marvel’s black widow). 
GENERAL
birth name. aerwyn maribella hamato-seara.    nicknames.  wynnie.   date of birth.  may 8th.   age. twenty - six.    gender.  cis female.    pronouns.  she / her.    powers. siren abilities,  hamato ninpō.    species.  siren.    sexuality.  pansexual.    place of birth.  the shores of vellona.   current residence.  elias, ca.    occupation.    princess.
APPEARANCE
height. 5'9    build. athletic.    hair  color. dark brunette.     eye  color.  blue.   piercings. multiple ear piercings.   faceclaim.  grace van patten.
HEALTH
physical ailments.   none.    allergies.   none.     sleeping habits.  hardly sleeps.     body temperature.   cold natured.    dominant hand.  ambidextrous.     drugs / smoke / alcohol?   no / no / yes.
PERSONALITY
tropes. aloof dark-haired girl, jade colored glasses, elemental motifs.   positive traits.  loyal, intelligent, independent, caring.   negative traits. quiet, emotionally driven, hypocritical, distant.    usual mood.   unexpressive.    likes.   reading,  the beach,  spending time with her father leo,  weapons training, sand dollars,  dancing at royal affairs,  singing.    dislikes.  royal meetings, romantic connection, many things.     bad habits.  zoning out and ignoring people. 
RELATIONSHIPS
mother. unknown siren.   fathers. eric and leonardo hamato-seara.   siblings.  matteo and lorena hamato-seara.   children.  none.     significant others.  liam charmont (ex).   closest friends.  her siblings and cousins, miranda nystorm (friend).
TESTS
zodiac sign.  taurus.     temperament. melencholic.       hogwarts house.   ravenclaw.        moral alignment.  true neutral.       primary vice.  pride.        primary virtue.  bravery.
SKILLS & STATS
languages spoken. english and spanish.    jump start a car? nope.     change a flat tire?  nope.     ride a bicycle?  yes.     swim?  yes.    play an instrument?  piano.  play chess?   yes.     braid hair?   yes.     tie a tie?   yes.     pick a lock?   yes.     sew?   no.
compassion.         6/10.
empathy.        8/10.
creativity.          5/10.
mental flexibility.         8/10.
passion.          10/10.
luck.         7/10.
motivation. 9/10.
education.          10/10.
intelligence.          8/10.
charisma.         6/10.
reflexes.          9/10.
willpower.          8/10.
stamina.         9/10.
physical strength.          8/10.
battle skill.          7/10.
initiative.         9/10.
restraint.         7/10.
strategy.         7/10.
team work.          5/10.
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tumblezwei · 5 months
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new relic sets and Firefly and Jade's finalized kits have leaked, I shall talk about them. Keep in mind this is an amateur's reading of this stuff, I'm not number crunching here.
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god it figures a new BE set would release right as I finish farming meteor for Sushang. I guess I should have known what with Harmony TB, Boothill, and Firefly all utilizing break effect. Here's hoping that harmony TB can get me over that 250% threshhold lmao.
aaaannnddd the new best in slot for the FUA crowd. Actually I really hate seeing "FUA" used for follow-up attack bc it always tricks me into thinking people are talking about Fu Hua for at least a couple seconds. Marshal Hua leaks......where are you.....
But idc about this set bc I have no FUA team. I am making the prediction that this set's lore is about the Yuque, it just has the look of region-specific Cloud Knight armor.
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literally just Firefly's BiS. Who else can even benefit from that set?
Well, actually now that I'm thinking about it, Asta with this and the new BE relic set might go hard as hell. And maybe Hoook?? But honestly I haven't even taken a glance at Hook's kit so idk what she specializes in. Himeko and Topaz could too, I guess, but I think they'd benefit more from this other set.
Speaking of, the other is just another FUA buff, following HSR's tradition of providing a new BiS the patch directly after a new support unit for that gimmick comes out.
As for lore, the first looks like the Zhuming?? If we're just going off of the flame motif. The second feels like the Yaoqing, considering they're the ones with the Lunar Embryo and the Borisin problem. It makes sense that we're getting more Xianzhou lore considering we were told we're going back to the Xianzhou this year.
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idc about eidolons so I'm not including them.
Firefly's kit looks pretty similar to the various beta stages. Ultimate enters her into an enhanced state (SAM) with stronger attacks, standard skill consumes 50% HP for 50% energy gain, enhanced state skill restores HP. DMG taken decreases alongside her HP so you can worry less about her being oneshot after she uses her skill, so she might be viable to run with a shielder only.
Technique and enhanced skill gives a fire weakness implant and thank god bc that shit used to be locked behind her first eidolon.
It looks like the complete combustion countdown will prevent you from spamming her ULT and staying in the enhanced state. It looks like speed and break effect will be the two stats to look out for. Especially with one of her traces ignoring target's defense starting at 250% BE. yeah, that BE relic set was made for her.
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Jade! Her kit is weird. Basic is standard AOE attack, but her skill enhances an ally's speed by 30 and when that ally attacks they deal addition quantum damage to every enemy based off of her attack. Oh and it also consumes 5% of the ally's HP.
Each attack from the ally that has her skill active gives her stack, when the stack reaches 8 she deals a follow-up attack. Her ULT is an AOE attack that enhances the damage of her follow-up.
So it looks like Jade will need to run with an ally that has a high speed stat, bc she can't enhance herself. Honestly you'll have to go to the meta bitches to see who fits her best, bc I'm not the person to ask lmao. Maybe a harmony unit, since most of those need high speed anyways? Or another damage dealer to make the most out of the attack increase.
Also real quick, check this out
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This bitch has a 4-STAR ERUDTION LIGHTCONE
Oh he's a 4-star for sure. Sorry Sunday enjoyers lmaoooooooo
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over-the-time-flow · 1 year
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Super Robot Rollcall: The Preventers
Garrod Ran
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"I won't let you repeat our mistakes!!!"
Source Material: After War Gundam X
Age: 15
Height: 161 cm
Voice Actor: Wataru Takagi
The Blazing Mobile Suit Pilot himself (self-entitled), Garrod's a determined young man who, throughout his travels, realizes just how much of the world around him is built upon (or, in the case of the actual source material, atop the ruins of) the past generation's mistakes, traumas, and baggage. Throughout it all, his dedication to the taciturn young Tiffa Adill serves as motivation to never turn back, regardless of how much cruelty or foolishness he has to deal with.
I like him a lot :)
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Garrod won't wow you, but he's certainly not bad either. High Evasion, high Skill, and high Accuracy are all rather nice to have, but his offensive stats are underwhelming.
However, as the game goes on, his Spirit Command list will prove to have basically everything you could want him to have, except for the all-important Spirit (気合, raises user's Will by 10), which would make firing the Gundam X's signature move a lot easier. Speaking of, said signature move more than makes up for Garrod's lack of innate firepower.
Garrod will become better throughout the game, but it does hurt him that all but one of his "upgrades" are more on the machine side than the pilot side, since you could just stick anybody else on his machine(s). Still, the one that IS a direct upgrade for him is rather strong, even if it's technically a secret.
Fun Fact: Garrod is responsible for the single longest-range sniping feat in the history of Gundam, landing a shot from 15~20 thousand kilometers away. Though it should be mentioned, the target in question wasn't exactly small...
Gundam X
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Source Material: After War Gundam X
Model Number: GX-9900
Height: 17.1 meters
Real World Designer: Kunio Okawara
The Earth Federation's trump card, and one of the most powerful Newtype-use weapons ever made. Armed with multiple superweapons and a dedicated support unit that never saw live battle during the old war, even with the relatively small number of deployed units, it made one hell of an impression on the battlefield, and gave Jamil Neate PTSD even though he was the one piloting it.
Today, Garrod Ran pilots it, though he doesn't know the full extent of the machine's history, nor of its capabilities...
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Average mobility, average range, average firepower, but man it's got one hell of a trump card up its...
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...Huh? Where's its trump card?
...In any case, once it's here, it's a big reason why this is one hell of a machine. I'd honestly say it's better than its upgraded counterpart in quite a few circumstances.
Fun Fact: Kunio Okawara has said that the GX was designed with the motif of the famous samurai Sasaki Kojiro in mind; the diagonal way in which the cannon rests on its back, alongside the way the hilt of the beam saber is pulled from its base, are meant to be evocative of Kojiro's famously long katana, the Monohoshizao (Clothespole).
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Jamil Neate
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"Don't think, just run!"
Source Material: After War Gundam X
Age: 30
Height: 180 cm
Voice Actor: Ken'yu Horiuchi
A former newtype ace, Jamil now makes his living by leading the Frieden crew. Due to the PTSD the war gave him, he finds himself unable to get back in a Mobile Suit's cockpit, and prefers to lead from the Frieden's bridge instead.
Despite no longer being at the forefront, Jamil is far from a coward, and will go to extreme lengths to protect other newtypes from the same fate he now grapples with. He believes in a future where newtypes are no longer used as weapons of war, and this resolution is exactly what makes people trust him so fiercely.
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Jamil boasts the singular strongest Ranged stat out of all battleship commanders in the game (and by a LONG shot), and despite claiming to no longer have Newtype powers, he still has one level of the skill to boot, making him easily the most accurate out of the whole bunch. On top of that, his Evasion is good enough that, coupled with his Newtype abilities, he's capable of making the damn thing dodge sometimes.
If you had to find something to complain about with him, it'd be that his Spirits list really isn't all that good for battleship captain duty, being more suited to a Real Robot pilot.
Also, there's a secret in this game involving him; by a certain chapter, we want him to have 20 kills. Considering how far off said chapter is, it's really not that tall of a task provided you know about it, and i'm sure some people have even managed to get it while not knowing about it. Still, we'd best not forget to feed him every once in a while.
Fun Fact: Flashbacks aside, we never see Jamil without his sunglasses until he takes them off during the final episode, after which point he never puts them back on again.
Frieden
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Source Material: After War Gundam X
Length: 130 meters
A modified version of an old Federation Alps-class land battleship.
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It's certainly a battleship. It's got thin armor coupled with no barrier, but it's got large reserves of HP as with all battleships, so it's not exactly easy to take down. Plus, by being a landship, it's got the distinct advantage of being able to get terrain bonuses, something the other battleships can't really do.
In case you were thinking of being silly with it and trying to upgrade its mobility to fit Jamil, don't bother. That'd be incredibly expensive for very little returns, and said upgrades will carry over to later ships that are even less fit for dodging. Even equipping it with mobility raising parts doesn't seem worth it, as it only has a measly two Parts slots, much better dedicated for consumable items for you to cast on nearby allies.
Fun Fact: The german word "Frieden" means peace.
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Roybea Loy
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"I wonder if there's a Heaven?"
Source Material: After War Gundam X
Height: 184 cm
Voice Actor: Takumi Yamazaki
The Frieden crew's resident playboy. In the original show, his playboy behavior was rationalized as being a way to spread more love than hatred in the desolate world of the After War timeline, but in SRW R's world, i suppose he's just like that innately.
Also, his cut-in art in R is ATROCIOUS, they did him so fucking dirty.
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Roybea is alright. He's got average stats all around. Using Garrod as a measuring stick, Roybea hovers slightly below Garrod in most regards, except for being exactly 1 point better in both offensive stats, and being a whopping 10 points behind in Evasion.
Still, he makes up for this with a fairly stellar Spirit command lineup, with an early Daunt (脱力, lowers target enemy's Will by 10) being stellar for boss-slaying, and later getting Assault (突撃, can use any weapon after moving, except for MAP attacks), which can make him a serious candidate for the GX (and its upgrade) in playthroughs where you don't get the big Gundam X secret. On top of all that, he even has 2 levels of Support Attack.
Gundam Leopard
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Source Material: After War Gundam X
Model Number: GT-9600
Height: 16.8 meters
A heavy-weapons machine from the same war as the Gundam X, the Leopard was also originally a Newtype-use machine, though the one Roybea uses has been heavily modified, and no longer has the Flash System.
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Below average Mobility, below average Movement Range, below average firepower. This thing's not great. It has a MAP attack, but it's weak enough that it won't be very useful for much more than weakening multiple grunt enemies at a time (though it IS nice that it doesn't have a Will requirement). It'll get a couple upgrades later down the line, but even then, there's better options, even within the constraints of Gundam X MSs.
Fun Fact: In the Gundam X timeline, this was the first Gundam ever made, and was once ridden by the very first newtype.
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Witz Sou
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"Please... Protect the Frieden!"
Source Material: After War Gundam X
Height: 175 cm
Voice Actor: Kazuya Nakai
A hot-blooded, impulsive young man who's often the butt of jokes on the Frieden. He starts off abrasive, but as the crew gets to know him better, he can't help but get attached. He's been trying to get money to help his family back home, but when he returns home after a long while and things have seriously changed, he has a hard time coping with it.
His backstory doesn't really fit with the complicated setting of SRW R, and the large cast in R doesn't really offer Witz the found family vibes that the Frieden crew thawed him with, so here he's just an asshole for no reason and is often designated for scenes where the script clearly just needed someone to be a dick and/or a contrarian. Poor Witz :(
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He hovers around Roybea's statline on every metric except Melee, which is REALLY low, but that doesn't really matter when no Gundam X machines really suffer from the pilot having low Melee.
Spirit Commands wise, he's less impressive than Roybea. He's not really missing anything particularly important, but he doesn't have any real standouts other than maybe Accel, which coupled with his Airmaster, let him be wherever he wants to be, whenever he wants to be.
Fun Fact: Witz was Kazuya Nakai's first role, fresh off of giving up the salaryman lifestyle to try and break into the VA business. Judging from certain interviews, it seems he's rather attached to the role because of this.
Gundam Airmaster
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Source Material: After War Gundam X
Model Number: GW-9800
Height: 17.2 meters
A high-mobility newtype-use machine from the same war as the Leopard and the Gundam X. Much like the Leopard, this machine seems to have been modified, and no longer has the Newtype-use Flash System.
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High base mobility, and BONKERS Movement Range. It does suffer from not having an attack with longer range than 5 tiles, but that issue is somewhat alleviated by the fact that said 5-range attack is post-movement on top of this thing's turbo speeds.
A more genuine issue with it, however, is its lack of firepower. Still, you can do a lot worse than this one.
Fun Fact: Kazuya Nakai has a model kit of this machine, but refuses to actually build it out of sentimentality. I've always found this story really sweet.
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Fa Yuiry
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"Humans are emotional animals!"
Source Material: Mobile Suit Gundam: Char’s Counterattack
Birthday: October 9th
Age: 17
Voice Actress: Miyuki Matsuoka
A determined and kind young woman who ended up involved with the AEUG during the Gryps Conflict. Though not as impulsive as some of her compatriots, she too has a strong sense of justice, and held deep resentment for the Titans.
In SRW R, the Gryps Conflict has already concluded (though evidently in a very different manner from how the TV show concluded), and now she searches for Kamille's whereabouts.
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There's no sugarcoating it, Fa's terrible. If you must find any positive quirks of her, she gets Blocking up to level 5, which is really high, and she gets three levels of Support Defense. Couple this with her being a Newtype, and i guess you could try and make her a Support Defense battery? Obviously this would be a terrible use of a deploy slot, but if you absolutely MUST deploy her because you are madly in love with her, that'd be the move. Here's some rot13'd paragraphs with future unit spoilers if you're someone who MUST use Fa and find this non-negotiable.
if you're wondering why i even bothered with this, it's because i really really like theorycrafting and will take any excuse to do it
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Fnmnov Gur gnaxvrfg HP znpuvar, naq vg qbrf unir gur shyy Fjbeq/Tha/Fuvryq ybnqbhg. Gbb onq vg qbrfa'g unir na V-Svryq yvxr gur Ah.
Methuss
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Source Material: Mobile Suit Z Gundam: Char’s Counterattack
Model Number: MSA-005
Height: 26 meters
Power Source: Nuclear Fusion Reactor
Real World Designer: Mamoru Nagano
An experimental mobile suit created as a testbed for the Zeta Gundam's transforming mechanism.
It's also one of my favorite Mobile Suits, period!
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It's terrible. Its only saving grace is its ability to Repair, which is admittedly rare in R, but... it's really not worldchanging enough to justify how bad this thing is.
They even gave it a B rank in space. This thing spent most of its time in space in the damn show, man, what the hell
Fun Fact: Despite prominently serving as a fuel tank for the Hyaku Shiki's big beam cannon (official name, trust me), the Methuss has never had the ability to Resupply by default in SRW games, only recently acquiring as a Full Upgrade Bonus (or Half Upgrade Bonus).
This is a great injustice.
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Lucrezia Noin
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"Zechs... it's been 1 year and 22 days..."
Source Material: New Mobile Report Gundam Wing: Endless Waltz
Age: 19
Voice Actor: Chisa Yokoyama
A smart and level-headed woman, Noin graduated from military academy with top marks. She did her best to revive the Sanc Kingdom, which her stalking target lover old friend Zechs hailed from, alongside his younger sister Relena. Even after the kingdom fell once more, she and Relena continued to steadfastly expouse and protect the virtues of total pacifism, the ideal on which the Sanc Kingdom was built. In the Preventers, she goes by the codename "Fire".
In SRW games featuring Endless Waltz, she's usually the first or one of the first Preventers to join you.
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Noin's stats are all middling to bad, with the one standout being, weirdly enough, rather high Defense.
If you use her at all, it's for her rather good support-oriented Spirit Commands, but her machine isn't particularly fit for support duty, so she just feels aimless. If only we could put her in the Methuss...
Fun Fact: She's often overshadowed by Zechs both in the source material and in all of their countless SRW appearances, but in-universe, she's shown herself to be a lot more competent than him on various occasions.
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Taurus
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Source Material: New Mobile Report Gundam Wing: Endless Waltz
Model Number: SK-12 SMS
Height: 16.8 meters
Real World Designer: Jun'ya Ishigaki
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Imagine if the Airmaster didn't have its cracked Movement Range, nor its great base Mobility. Now imagine Witz was pilot-locked to it.
Yeah, i'd advocate for total pacifism too if this hunk of junk was the best i could get my hands on.
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Whew, that sure turned out to be one LONG rollcall.
With that, happy birthday to me, and i'll be seeing you all on monday!
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imasallstars · 5 months
Text
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SSR/SSR+ 【The Mademoiselle Smiling at You】Yukimi Sajo
“There'll be... lots of... promises.... We'll be... together... after all...”
FOCUS STAT     7367 DANCE TOTAL APPEAL     15 708 Skill:「Promise for the Future」    (Motif) For every 9 seconds, there is a 40~60% chance that and you will gain extra SCORE BONUS based off your current unit’s total DANCE APPEAL for 4~6 seconds Center Skill:「Resonant Step」    When 5 DIFFERENT SKILLS are in your unit, all active skill effects will stack. However, other appeals other than DANCE will receive a 100% penalty.
※ this card is limited through scouting in CINDERELLA FESTIVAL BLANC starting 30.04.2024
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Text
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Biographical Information
Name: Charisse Locks
Japanese: チャリスロック (Charisurokku)
Quote: "There are so many mysterious around the world. Wonder if there's anything I didn't know"
Gender: Female
Age: 16 y.o
Birthday: August 19th
Star Sign: Leo
Height: 175 cm
Race: Half demon, half angel
Species: Nephalem
Eyes color: Apple Red
Hair color: Dark Brown
Homeland: Renaissance City (the first country in Melodie Kingdom)
Family:
Lucifer (Father / Creator)
Simeon (Second Father / Creator)
Lumiere Locks (Younger brother)
Mammon, Leviathan, Satan Asmodeus, Beelzebub, Belphgor, Luke, Solomon, Diavolo and Barbatos (uncles)
Renee Sofia Petunia Rosa, Flora Astrid Marigold Kitty, Stefano Flynn Flameo Beau, Callum & Meribella Jewel (Related cousins)
Millicent Paradis & Luna Angelique (Ex-cousins)
Augustine Liddell Scott, Cosmina Featherbed, Coralia Marina & Harry (Adoptive cousins)
Barbara, Teresa and Theodore Jade (Adoptive sworn cousins)
Nicknames / Aliases:
Cherry (by her family and friends)
Cousin Cherry (by her cousins)
Fair lady (by some men who fell in love of her)
Dame de Ruby (by Rook; means "Lady of Ruby" due to her red eyes likes ruby)
Angelfish (by Floyd; because of her red eyes)
Others:
Sadism lady (by the rumors; due to her scary punishments to them if being annoyed)
School Facts and Fun Facts
Dorm: Nymfevilla
School Year: 1st
Class: 1-C | Student no.9
Occupation: Student
School Prefect
Café maid (part-time)
Novelist
Pianist
Guitarist
Best Subject: History Magic | Magiphilosophy | Fencing
Worst Subject: Machinery | Marathon run
Club: Music Club
Dominant Hand: Both (sometimes left-handed)
Favourite Colours: Ruby Red, Sapphire Blue and Cyan
Favourite food: Apple dishes (caramel poisoned apples) | Tea (lemon tea, herbal tea & milk tea)
Least favorite: Spicy foods and Chili
Likes: Her family, music, classical, pop rock, fairytales, gothic, musical theatre, living in commoner's life, novels, reality shows, fun games, warmth of her loved ones, books with strong characters and happy endings, peace, simple things
Dislikes: Metal music, family issues, being annoyed, thieves, pickpockets, tough trainings, living in luxurious life, considered as princess, being disrespected, her friends mistreated, smelly things, being alone, losing her loved ones, boredoms, lonely, her watches stopped, being pranked, her fathers' broke up, stepfamily, lies, cheaters, considered as an outcast, ruining hers and family's image
Hobbies: Listening her favourite music, singing, dancing, baking, chatting with her relatives and friends, doing house chores, feeding animals, visiting music theatre, drawing
Talents: Unlocking and locking the object, animal linguistics, dancing, vocalizing skills, leadership, cooking, drawing, modeling, spell summoning, break the curse herself for second, flight
Idol Stat
Performance: Her voice is considered divine due to her soft and deep voice. She always sings with all her touching yet sympathetic emotions.
Choreography: In addition to her vocal talents, Charisse is a skilled dancer and quick learner who can only do well in ballroom dance and freestyle.
Shimmering Wings: Gothic • Cool • Classical
Idol Brand
Demonic Star
This idol brand is the reminiscent of the most beautiful angel who once fallen from grace and became a prideful demon. Its outfits and accessories has apple and peacock feather motifs with a pair of dark angel's wings and devil's horn. Some outfits also have their own unique black and red masks.
Shimmery Wings: Gothic • Cool
Heavenly Emerald
This idol brand represents the archangel's hope of reuniting with the demon who was once an angel. Some aesthetics in clothing and accessories are dark and gothic, while others are bright and regal. This brand has a pair of angel wings in different sizes and shapes. The clothing has emeralds and sapphires on for the decorations.
Shimmery Wings: Gothic • Classical
Etymology
Charisse is primarily a female name of French origin that means "Grace, Beauty, Kindness."
Her surname, "Locks" is referred to her character inspired, Lockette, but also named after to her two creators' fake name, "Carlos & Christopher Locks" as well as reflected on their past.
Characters Inspired
Charisse was inspired by
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Lockette (Winx Club / Pop Pixies)
Charlie Morningstar (Hazbin Hotel)
Mirabel Madrigal (Disney's Encanto)
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landoftheway · 2 years
Text
Doing my first playthrough of FE: 3 Hopes now that I finished Elden Ring, and I realized my brain was even bigger than I thought for basing my Tarnished on Edelgard:
I initially made that decision to create both a parallel and a contrast to Ranni since that was far and away my favorite ending and she’s my favorite Elden Ring character. Both Ranni and Edelgard are bisexual women obsessed with overthrowing the status quo for the sake of a better future even if it means committing evils in the present. However whereas Ranni is associated with ice, magic, and a blue and white color scheme, my Tarnished by the end of the game becomes associated with fire, strength, and a red and gold color scheme. Ranni tends to take an indirect path to her goals; plotting from the shadows, acting through multiple agents, and perfectly willing to deceive if necessary. My Tarnished instead always takes a direct path to her objectives, relying first and foremost on her own strength (with the very occasional ally when the opportunity presents itself), and is honest to a fault. I’d like to think within the more unstated aspects of Elden Ring’s narrative that the two wind up drawn together because of both their similar goals and all of the above differences.
However, I realized that this basis for my character actually worked diagetically in more ways than I’d initially realized. I used the Hero class to build my Tarnished since it’s what was the most optimal to get the final stat spread I needed, but it actually makes a lot of sense for my character along with her Aristocrat descendance. Like Edelgard my Tarnished is from a noble family who experienced a trauma in their relative youth (exile from the lands between in the Tarnished’s case) which would go on to shape their desire to seek power to overthrow the status quo that caused that trauma in the first place. Given that the Hero class is described as “a stalwart Hero, at home with a battleaxe, descended from a badlands chieftain”, if we treat that descendance as being more metaphorical in this case I’d like to think my Tarnished after their exile specifically chose to emulate Hoarah Loux. His leadership of the other Tarnished, overwhelming power, and belief in the right of those who’ve obtained power to rule would definitely appeal to my Tarnished, and would thus explain why they show up in the Lands Between in badlands attire and wielding an axe (she’d also probably look up to Nepheli Loux for much of the early game after meeting her for similar reasons).
The way my Tarnished would develop as I pursued my final build also works diagetically. She starts with a crude battle axe whose associated Ash of War is Wild Strikes, reflecting her likewise crude imitation of the person she’s chosen to emulate to grow stronger. As she gets stronger she switches to using a greataxe with the Ash of War Lion’s Claw along with a hodgepodge of more weighty armor, showing her improvements in both strength and skill as well as her pursuit of an identity and strength distinct from just emulating Hoarah Loux. By the time she’s fought through Leyndell and decided to burn the Erdtree with Melina, my Tarnished has at last settled on the Gargoyle’s Halberd with the Ash of War Flaming Strike; the slight change in style of weapon reflects her settling on her own fully distinct style of combat and way of life, the fire ability is a parallel to her now directly blasphemous actions against the Golden Order while still tying into her core belief in personal strength (and also creates a parallel with how Edelgard is able to imbue her axe with fire in 3 Hopes), and her final armor set is a mix of different once-noble warriors (Leyndell Knight Greaves, Cleanrot Knight Gauntlets, Radahn’s Lion Armor, and a Great Horned Headband) sharing a motif of gold accented by red (again, tying back to burning the Erdtree and the creation of something truly new from the old).
All of this of course culminates in the fight with Godfrey. Like him my Tarnished is fighting for the sake of her god-queen to put the old order of the world to bed, but quite clearly the Age of Stars she’s fighting for is fundamentally distinct than anything Godfrey would make with Marika at his side once more. And more directly apparent, by this point my Tarnished has surpassed him in martial ability with an axe-like weapon to the extent that he has to stop acting as a lord at all and revert back to fighting as the real Hoarah Loux (who I’d presume my Tarnished never saw given the presence of Serosh during Godfrey/Hoarah’s time leading the Long March of the Tarnished). So by the end my Tarnished has surpassed both the figure she idolized and who he truly was by finding her own identity and strength.
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teenytinyteaa · 2 years
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I got a new 3d so i started playing etrian odyssey V again and uhhh
Here be ocs
Under cut is random info on the ocs and pic of the 3ds lol
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First off! Nevermore the warlock (he/him)
He has a raven looking skull on his head (because i thought it was funny)
He is very confident in his ability and is the leader of the team. He is extremely afraid of snakes.
Second across is Amani the masurao! (She/her sometimes buns/bunself
She is extremely powerful but very kind. Looks like they could kill you but is actually a cinnamon roll sorta vibe. She hums and sings to herself a lot. T-rex arms for the win. She has a hugee sweet tooth and will eat almost any lolly you give her.
Thirdly we have Namir (they/them) the rover and their goodest boy mame (pronounced mah-may)
They are mute. They communicate through sign language. They love a good dad joke and will be the first to make a corny joke given even the most dire of situations. They may or may not have made some deal with some sort of god or demon to allow mame to allow them to live as long as they live.
Even the team has never seen them with their bandana down. They will wait until everyone else is asleep or move to a secluded area to eat and drink. No one really knows why they wear the bandana around their face but with the ygdrasill being as dangerous as it is, most people dont dare to ask because they fear what they may see.
Next is Dreiax the botanist (he/they)
Dreiax and Lucian are siblings! Drei had a tendency to get sick a lot so when they were growing up, they learnt to make more and more food and drink with healing capabilities. They dont have traditional sort of magical skills. All their healing is medical related through medicinal plants and stuff. They love tea and are a stop and smell the roses kinda guy (and then promptly freaking out when they realise that is in fact not a rose and is in fact an enemy) they are very optimistic and are usually the last one standing in a battle due to them keeping back from the battle to make sure everyone is ok.
If you are sick, he is the type of person to have the perfect recipe to make you feel better.
His recipe book actually doubles as a sketchbook. He loves to sit on the lower levels of the ygdrasill and just sit there and draw.
(Drei is also the most fleshed out oc here, this version of him is more like an au version lol)
Last but certainly not least is Lucian the shaman (he/they)
Lucian is the older brother by a few years. He used his magic to try and heal drei whenever he got hurt since drei never really developed magic. Their parents travelled a lot to sell from town to town so they sorta raised themselves. When they were kids and drei was still learning to cook the accidentally spilt some hot water on Lucian and burnt his face. Due to his magic he was able to heal most of it but it never fully healed. Lucian almost blames himself for the accident, for not being more observant. He does not blame drei at all.
Their favorite pass time is stargazing. They love watching constilations at night and watching the world pass by. Because of this facination, his outfit is adorned with sun,moon and stat motifs.
When they perform their magic their horns, scar and the tips of their ears and fingers glow a cyan colour. Also their hair is not naturally blue its blonde like their sibling.
Despite dealing with cards for his magic. He is notoriously bad at card games.
And i think that's about it
Anyways cool minecraft 3ds go brr
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yutopia-eleftheria · 2 years
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IE OC’s : Diamantina & Soren
Some Inazuma Eleven captains OC’s that I made to celebrate the end of this wonderful World Cup ! (I might do some more if I have inspiration.)
(Also they should have at least shown more countries in Inazuma Eleven)
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Diamantina Efelipa
Nationality : Portuguese
Gender : Female
Position : Midfielder
Number : 7
Element : Wood
Team : The Green Flames (”Os Chamas Verdes”)
Sexuality : Biromantic Cisgender Polyamorous
Diamantina Efelipa is a midfielder and the captain of The Green Flames, Portugal’s representatives in the FFI and World Cup.
Profile :
“Her colourful and flamboyant personality always merges out and cheers her team up in every situation.”
Appearance :
Diamantina has mid-length wavy purplish-pink hair that stops on her neck. She has hetechromic eyes ; her right eye is teal whereas her left eye is a greyish-purple tone. She is often seen wearing her team’s soccer uniform as well as the captain’s band. However, she is said to wear very casual and simplistic clothes.
Team Uniform :
Their uniform consists of a dark blue shirt underneath a cream-colored shirt with a green band on the left and a larger red band on the right, both located on the chest. The short is red with a stripe on the right leg, their socks are green and their sneakers are in a greenish-yellow tone. The captain’s armband is red.
Stats :
Shoot : B
Defence : C
Power : B
Speed : A
Accuracy : A
Interception : S
Soren Jakobsen
Nationality : Danish
Gender : Male
Position : Midfielder
Number : 8
Element : Earth
Team : Snow Emperors (”Snekejsere”)
Sexuality : Deminonbinary Pangender Ceterosexual
Soren Jakobsen is a midfielder and the captain of the Snow Emperors, Denmark’s representatives in the FFI and World Cup.
Profile :
“When combining his acrobatic skills with his speed, this young man looks like he is soaring through the sky.”
Appearance :
Soren has shoulder-length blonde hair that is tied by multiple braids and then on the loose. His eyes are light brown. He is seen wearing his team’s uniform and often wear red clothes outside too.
Team Uniform :
Their uniform consists of a red shirt with long sleeves, however, the right sleeve and part of the torso is blue with motifs on it. The short is white with a dark blue snowflake on the left leg. The socks are also white but with a red band and they have dark blue sneakers. The captain’s armband is dark blue as well.
Stats :
Shoot : A
Defence : B
Power : A
Speed : S
Accuracy : A
Interception : B
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OMG I am dead ! I swear to God my heart is gone after this ! We almost got it despite such a bad start ! Anyways, Congrats to Argentina for winning the Qatar World Cup 2022 ! And Messi literally won everything ! GG !!!
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brynhild arnaladr.
“ we stood / steady as the stars in the woods / so happy-hearted and the warmth / rang true inside these bones. ”
general.
birth name. brynhild arnaladr.      
nicknames. bryn.
date of birth. tba.
age. 21.
gender. non-binary.
pronouns. they/them.
powers. none, but has a spiritual connection to the earth.
species ( if not human / mortal ). human.
sexuality. girls.
place of birth. arendelle, norway.
current residence. elias.
occupation. heir to the throne.
appearance.
height. 5′5.
build. a liil stocky.
hair colour/style. red hair, wavy, just above shoulder-length, usually worn out or in a bun. used to have an undercut. @ liv hewson, would love to see u with an undercut. 
eye colour. blue.
piercings. pierced ears.
tattoos. none.
notable markings. light freckles, scar on their knee from a nasty fall when they were little.
glasses/contacts? no.
faceclaim. liv hewson.
health.
physical ailments. none.
allergies. none.
sleeping habits. fairly regular. not opposed to staying up late for stupid shit. has been known to function on too little sleep for a little too long.
eating habits. eh. they make do. probably eats too much chocolate.
body temperature. runs warm.
dominant hand. right-handed.
drugs / smoke / alcohol? no / no / occasionally.
personality.  
tropes. elemental motif, earthy barefoot character, reluctant ruler, innocently insensitive, determinator.
positive traits. kind, grounded, loyal, honest, reliable.
negative traits. stubborn, blunt, arrogant, insensitive.
usual mood. annoyed.
likes. hiking, walking barefoot in the forest, warm cobblestones, ocean breeze, being right, tying ropes on the arendelle docks, listening to their mother’s stories, climbing the earth giants, arguing.
dislikes. feeling uncertain, the prospect of following their mother’s footsteps, sugar-coating things, littering.
bad habits. speaking without thinking, digging their heels in even when they’re wrong, slight tendency to self-isolate.
relationships.
mother. anna arnaladr.
father. ???.
siblings. none.
children. none.
birth order. only child.
significant others. none. except for whatever the hell they have going on with saskia.
closest friends. tba.
test.
zodiac sign. taurus.
mbti. istj.
temperament. choleric.
hogwarts house. hufflepuff.
moral alignment. lawful good.
skills.
languages spoken. english, northuldran, norwegian.
drive? yes.
jump start a car? no.
change a flat tire? no.
ride a bicycle? yes.
swim? yes.
play an instrument? no.
play chess? yes.
braid hair? yes.
tie a tie? yes.
pick a lock? no.
sew? no.
stats.
compassion. 9/10.
empathy. 3/10.
creativity. 5/10.
mental flexibility. 4/10.
passion. 7/10.
luck. 8/10.
motivation. 8/10.
education. 10/10.
intelligence. 7/10.
charisma. 5/10.
reflexes. 7/10.
willpower. 10/10.
stamina. 8/10.
physical strength. 7/10.
battle skill. 5/10.
initiative. 7/10.
restraint. 7/10.
strategy. 7/10.
team work. 5/10.
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