tmnt 2007 gamecube propaganda time, have some donnie voice lines.
some context for two of them: "this is awesome!" plays after donnie mentions a location he's in having high-tech security and electric barriers. he's so excited by the fact lmao. "did i... shock you?" is a pun because the fight occurs in an area surrounded by electrified water.
(adding more in the reblogs... when tumblr allows me to add more audio)
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your lucky break [chapter 3]
read it on ao3 here :)
When Paul was nine years old, he watched John Lennon sing Twist and Shout on Sunday Night at the London Palladium.
Where Paul is a rising singer in the 1970s who grew up idolizing performer-turned-producer John Lennon.
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character.
So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
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my official take on the moon/qibli/winter love triangle is that winterwatcher is a much grander, epic romance, and moonbli is a much more level, sweet-and-simple romance, but ultimately i think it was a better decision to have the latter be the canon romance in a series primarily marketed towards children and teens than fall into the "bad boy" romance trope, and instead romanticize the earnest, genuine, sweet relationship
obviously there's way more nuance to this involving internalized/unconscious bias, and winter doesn't even REALLY fit into the "bad boy" archetype, but purely based on genre conventions, the gruff, rude, brooding, tortured hero VERY often falls into that category, and at the ages of 7-14 most of us were very LIKELY to be romanticizing that archetype, which again is very often treated as interchangeable with the "abusive bad boy" trope, and while i might have a few gripes with the writing of moonbli and i ENJOY winterwatcher a whole lot, i DO appreciate the more gentle, "safe" romance being treated as the ideal, rather than the tense and angst-filled nature of the alternative
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mmmm
i just discovered that a person whose meta i occasionally enjoyed, even if i don’t necessarily agree with everything they’ve written, has blocked me, and i’m bummed because i really wanted to go back to their blog to find a piece they’d written about jiang cheng as a point of reference for something else i am working on atm. and now i can’t!
inb4 anyone decides to @ me on anon, yes obviously people can do whatever they want to ~curate their user experience~ and i know my vibe isn’t for everyone, but i reserve the right to be grumpy about information silos in fandom spaces, especially when it comes to silos created by users who write a lot of meta and seem to make a point of interacting with the fandom more broadly.
i just. mmmph. i don’t block people! 🤷♀️ unless they are aggressive towards me personally, rather than my ideas, or they ask me to block them. i don’t block because of disagreements and my hot take is that it actually isn’t a good thing that this has become such a fandom norm. i want to read words written by people i disagree with, i don’t want to be surrounded only by people who share my opinions on everything. i want to read stuff that makes me uncomfortable and makes me challenge my ideas about the text.
anyway, along these same lines, shoutout to the one or two jgy antis i know don’t like me but still haven’t blocked me and have interacted with me constructively in the recent past, you’re extremely valid for that and i appreciate being able to read what you write on your blogs, even if we agree on next to nothing.
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No, you see, its not actually violating your dnw because its about people accidentally touching each other in suggestive ways while being asleep, and the dom waking up with the "ask writer insert" sub being in a compromising position!!!!! Its not actual somnophilia even though its about the possibility of "ask receiver insert" taking advantage of someone who is sleeping and being involuntarily exposed to something suggestive while being asleep!
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