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#someone penciler or storyboard artist
batjokesbrainrot · 2 years
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moon-o-magic · 6 months
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(Image: Ed Edd n’ Eddy fanart of storyboard artist Raven Molisee’s adult designs of Eddy and Eddward “Double-Dee,” from his “Innuendo” selling on Poshmark)
Normal Im so normal Im the most normal about them out of every eene fan ever (slowly squeezing a wooden pencil so hard it turns into a liquid) the sight of older designs of any of the characters from someone who worked on the show, especially my special interest dynamic, has not made me any less normal in the slightest
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sciderman · 2 years
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hi sci! i hope you don't mind me asking, but what was your education route like? and if you have any tips for work experience to support illustration?
hello anon! i really wish i had a wealth of advice on this - but i'll talk a little bit about my experiences!
i was kind of the unofficial artist of my high school, actually - not that i ever explicitly volunteered but absolutely any time the school needed posters or graphic design or illustrations of any kind... "this looks like a job for sci." designed all the christmas cards, all the posters for all the school plays - even now, almost a decade later, they're still using my illustrations for like, education principles and for the student journals and everything. it's really cute.
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i think doing all those illustrations for my school was a real boost of confidence - i felt like i was practically a professional already, because my illustrations were already so widespread and seen, in people's day-to-day.
i studied art, media studies, english literature and drama at A-level - and went straight into university after to study animation (i've kind of always known i wanted to be an animator since i was a wee baby, it's always been my path)
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while i was in uni i had a freelance gig at a daily newspaper - so i did these daily little illustrations that were kind of like little visual poems.
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i was kind of lucky that a lot of little publication opportunities would arise for me because of my interest in translated literature and being kind of part of the british-iraqi community - so i got to do a lot of small publications - little translated books - even a magazine cover or two. i think, if you're part of communities it's always worth it to volunteer up your talents - even for free - create art to promote events, etc - it's so, so important as an illustrator to have eyes on your work. i know exposure doesn't pay the rent - but it does wonders for your confidence, and looks so, so good on the portfolio. posters - promotional material - publications - all of that stuff is so, so great. art for function, that's what will push illustrators forward, i think.
straight after graduating (well - with a year devoted to the job hunt) i entered the world of corporate animation! i mostly do after effects motion graphics - here's my groovy (and in need of updating) showreel!
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i currently work as lead animator in a small corporate film studio! i storyboard, i animate, i direct (sometimes live-action projects too!) - i love what i do. and because i'm quite active on social media, i've also landed a few pretty high-profile freelance gigs on top of it! for a time i posted lots of commute drawings and it caught the eye of someone at the bbc and f1 - which lead to a lot of really exciting jobs. so you really never know what's going to catch someone's eye and lead to opportunities. something small you did just to unwind might actually be just the spark someone was looking for. the number of times i've had someone point to some silly, small idea i threw out into the void for a giggle and they've said "that. i want that. and i'll pay you for it." everything you create has value. even if you can't quantify it just yet.
a lot of the time when i gain a bit of success or i land a job i always say "huh. i'm lucky." but actually - i work insanely hard. i'm almost constantly creating. i've been that way since i decided i was going to be an animator, and that was - well, i was like, 11 years old. i decided i was going to pick up the pencil and never put it down. (not saying that's a healthy way to be! but it's just the way i've been.)
i think the most valuable thing for an illustrator is to be seen. create a lot. share a lot. join art collectives - do art challenges - submit to publications and zines - pushing your art out there in front of eyeballs is the best place to start!
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elparra · 2 years
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A longtime comic fan, Panosian noted that his father introduced him to comic books when he was a kid, and he was particularly drawn to X-Men. “[This] was kind of a dream job for me,” he told The Verge. “Logan is one of my all-time favorite characters, so it was a tremendous honor to be a part of this film.”
Panosian joined the project after the film’s storyboard artist, fellow Marvel comics artist Gabriel Hardman, recommended him for the job. “They needed someone who could pencil / ink / color and letter covers and interior pages, which are jobs that are generally split up and handed to individual artists that specialize in each category.”
In all, Panosian created 10 fake covers for the comics used in the film, while “Joe Quesada penciled four pages that I inked / colored and lettered that you see featured throughout the film.” With Logan hitting theaters, he recently posted some additional artwork to Twitter, part of an additional four-page story that he wrote “just in case the actors flipped through the pages of the other faux comic books.”
(via The story behind the custom X-Men comics in Logan - The Verge)
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cissa-calls · 2 years
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3-6, 8, 13, 18, 21, 26, 29-30? 😁
3. Illustrations of Greek/Ancient Mythologies, reversals of religious imagery, victorian and gothic style horror (curtsy of Tim Burton movies), obsessions with drawing fabric/pretty dresses.
4. I've always wanted to draw Lady D from RE8, but not one sketch has turned out decently
5. 30% of my art I post online vs. 70% of art I keep for myself. Most of the stuff that isn't fandom inspired isn't posted
6. surrealism, gestural drawings (this was a huge one), illustration, and Elsa from frozen (every character with one long braid suddenly turns into Elsa idk)
8. There have been several animated shorts that have been partially storyboarded, so many digital paintings, and charcoal studies
13. There are so many artists I can list here, but these are some of my favorites: Felix González-Torres, Benvenuto Cellini, some of Spranger, Yoko Ono, and Yayoi Kusama (this is a very chaotic list of artists who's work is so deeply moving)
18. So much charcoal, so many color pencils, kneaded erasers, graphite pencils, micron pens, and like 10 brushes where the glue holding them together just disintegrated from overuse.
21. Conceptual, Pop Art, Land Art, and Ephemeral Art
26. Oh my god, storytime: I did this piece once that was supposed to be illustrating the kiss of death, and the acceptance of it, and it had a figure mean to represent death embracing someone. I had so many comments that it was inappropriate and it was interpreted so much intenser and nefarious than a simple kiss because of the posing. I was horrified.
29. This is genuinely hard, I absorb so much media like a sponge for inspiration. The best I can say of what doesn’t influence me are video games, like Pokemon, super smash, skyrim, etc. I love videogames and shows with beautiful scenery and settings, despite being terrible at spending time on backgrounds.
30. I really loved how the contrast on this piece created such dramatic lines, but it's one I haven't posted much and got a meh reception. I loved how the arising figures turned out
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Homework 01: Tumblr and Bio. Paige Spears
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Hello! My name is Paige Spears, and I am a digital and traditional artist! (she/her)
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I am from Maine, a place abundant with trees and nature! this photo was taken near a walking trail back home, and it has a very nice view. (photo taken by me)
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This is an example of one of my best works! This is a custom character commission I made for someone online. I specialize in making character designs, and I prefer making artwork that is stylized and cute. I make 2-D art with several mediums, such as marker and ink, colored pencil, paint, pixel art, and digital.
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Questions:
"What is the central theme or motif of your portfolio? What does your work aim to say? Why is this important to you?" - My span of artworks don't have a central theme in the usual sense, but the goal of my artwork is to display a personality through the character designs I create. I draw these characters in clothes, expressions, and poses to illustrate who they are, and do my best to make them appealing to other people. Making characters is something I've enjoyed for a long time, and it makes me happy when other people appreciate the artwork I make.
"What is your favorite part of the creative process?" - My favorite part of the creative process is the community that comes along with making artwork. I enjoy talking and bouncing off ideas with other artists, and the feedback I receive motivates me to keep creating new artwork. I especially love when I'm making a custom character design from a client, because then it feels like a collaborative work. I ask them to tell me what they want in their character design, and it is fun to help bring their ideas to life, while also incorporating my own creative flair. If a client is happy when I finish their character idea, it makes me happy as well.
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An artist who inspires me is Kiana Khansmith, a director at Disney and storyboard Artist, who has worked on shows such as Big City Greens (2018), Craig of the Creek (2018), and Tom and Jerry Time (2023). The way she stylizes her character designs is inspiring to me, and the dynamic poses and expressions she depicts are impressive.
https://instagram.com/kianamai?igshid=NzZhOTFIYzFmZQ==
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My Vimeo: https://vimeo.com/user206680577
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divinewill · 2 years
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Capítulo Cuatro: It’s Been A While
I expected nightmares that day, but while I would certainly revisit fire, gore, radiation, and death in my dreaming; pre-empting all of this was a strange experience which would have consequences radiating out to the edges of all creation. I woke up in my dream at a desk in what appeared to be an artist’s studio. On the desk appeared to be a collection of minimalist style scripts, minimalistic outlines with little detail which trusted the creative team to exercise their artistic virtue.
I looked around the studio and found it to be consisting of cubicles for persons of different roles: one for a penciler, one for an inker, one for a colorist, and finally one for a letterer. Among the neatly arranged character sheets, maps, and mechanical diagrams, there were other materials that I couldn't make sense of - they looked like mystical diagrams. Everything had been meticulously organized. Stored in boxes, folders, and drawers. Among these character sheets, I found one file with my full name on it. I opened it and immediately saw a profile of myself, like one outlined by Hirohiko Araki in his book Manga in Theory and Practice: The Craft of Creating Manga. It was even complete with a conceptual rendition in many art styles associated with several of which I recognized and several I did not. While looking through all this material, I noticed it simply listed the author under the pseudonym WORLDBUILDER.
Before I could piece all of this together, I heard the door unlock and become ajar. I made my way over and opened the door, but there was no one on the other side.
Instead, what I found looked like an enormous bedroom repurposed into a personal studio. Whoever this room belonged to decorated the walls with posters, lanyards, and pinboards filled with pins, as well as plastic and wooden phone charms. There was a bed with four dakimakura, two of which were decorated with magical girls and two with furry girls, as well as several plushies.
Beside the bed stood a nightstand holding notebooks filled with storyboards, multiple game consoles, a desk featuring a Cintiq, and a custom-built computer with a TV screen. A professional-quality microphone and headphones completed the setup. It was apparent that the owner was likely involved in animatics creation, although their work deviated from the conventional slice-of-life storytelling commonly associated with this style. Rather, it seemed to be a superhero story with magical girl elements.
At the desk was a rolling chair, while below it were plastic drawers filled with art supplies, letter sets, and stickers. There were figures of anime, comic, manga, tokusatsu (特撮), and video game characters on top of a dresser drawer, which, upon inspection, was filled with costumes. In fact, the boxes underneath the bed, as well as the closet, seemed to be filled with costumes of champions I recognized from various media.
All of it seemed tailored to fit me, but before I could entertain the concept of trying any of them on, the door once again cracked open, and I went to explore it.
I found myself in another studio with a series of large wooden tables. Someone scrupulously arranged a schizophrenic collection of notecards bound by binder clips. There seemed to be an undisclosed system underlying the apparent disorganization, with some written in block script and others cursive. The ordered use of highlights and binder clips of differing colors showed an intentionality. It was at once madness and sane simultaneously. I picked up the third collection on the first table and read the title aloud to myself, “Will meets the author…”
I couldn’t tell what genre this was supposed to be: some sections seemed to describe a superhero story, others a kaijū film, or super robot manga, and yet others a xiānxiá novel. The first 15 sections seemed to be devoted to worldbuilding, setting up the elements required for the future stories. I noticed and entered a walk-in closet filled with boxes on shelves. Boxes filled with notes on a variety of topics on almost every conceivable topic. One paper I noticed was titled “Lorentzian theories vs. Einsteinian special relativity - a logico-empiricist reconstruction” by László E. Szabó, an author and title I had never read before.
Exiting the door I entered, I ended up in a room comprising a series of cubicles, each with a light table installed on the desk and a computer. Some of these cubicles were equipped with a Cintiq Companion 2. On the outer walls of the cubicles were posters for other projects, and figurines of giant robots, superheroes, magical girls, etc. adorned the top shelves of each cubicle. Bookshelves filled with boundless artistic reference materials and relevant studies covered the walls.
As I examined the cubicles, I discovered collections of storyboards comprising penciled doodles bound in sequential order, accompanied by scribbled notes along the sides. I could identify the workstations of storyboarders, inbetweeners, compositors, and lighters.
I also found more advanced material orchestrated into a large flip book, which was the prototypes of the frame-by-frame animation of disconnected scenes. In collections designated “L/O” were blueprint layout rushes which combined the background roughs, directions regarding camera movement, instructions for voice actors, and directions on how to put everything together.
Key frame rushes detailed the skeleton of movement for specific characters in isolation. Timing rushes, combining backgrounds, colored cells, CG data, and camera movement. Finally, the final composites tied all the individual elements together.
Further down, I found what appeared to be the station of a sound designer, their desk bursting with music CDs.
The most morbid of these keyframe rushes I found was the image of a small black girl with an Asiatic facial profile whose head, right arm, and left leg had been severed from her torso, which had been cleaved in half at the waist and whose right eye was missing.
Another door unlocked and barely opened, so I explored what was on the other side. Not much was different in the next few rooms, which seemed to be specialized for 2D Vector-based animation, 3D computer animation, stop motion animation.
I came to another room filled with cubicles and computers, but with adjacent rooms separated with glass walls and doors. These adjacent rooms were more remarkable: most of these adjacent rooms contained a desk with a triple monitor set up, two flat screen TVs fixed to the wall, and a rolling chair. The monitors were active, displaying source code, 3D models, spreadsheets, paused gameplay, etc.
This game seemed to be licensed for Nintendo, PlayStation, X-Box, Windows, Mac, and Linux. I entered one of these rooms and discovered a VR headset. After a moment, I tried it on, grabbed the controllers, and I found myself in what looked to be an editor’s office for a film set.
I looked at the screen within my field of vision and saw a Southeast Asian girl, only 14 years old, dressed like a soldier. She was armed with a Bowie knife and an unholstered semi-automatic pistol. She shot at another person dressed in an otherworldly costume, and the rounds tore through their skull and chest cavity. However, the wounded one, despite having their brain matter spilled on the ground, seemed completely unaware of the damage.
After exhausting the magazine, the girl dropped her magazine and reloaded as her target slowly advanced towards her. She holstered her gun, pulled out her Bowie knife, and took a boxing stance. It was clear that she was a proficient knife-fighter. Despite this apparent proficiency, she backed up, clearly afraid to engage the inhuman thing before her.
They were standing on a set consisting of miniature buildings, vehicles, and landscapes of a tokusatsu set reminiscent of what is used to film Godzilla or Gamera films. However, there was blood everywhere. It covered the set floor, the buildings, the electrical wires, and the military and civilian vehicles. Even the backgrounds had what seemed to be arterial blood splatter.
The monster itself was drenched in blood. It was on its hands, oozing from its mouth, covering their knees and elbows, and coating its feet. There was even blood on its forehead, as if it had broken someone’s nose or teeth with a well-placed headbutt. The level of gore surpassed what one would find if it had violently gutted several people, similar to scenes in an Akira Kurosawa film.
I didn’t notice until now that the building had caught fire. Smoke billowed from the doors and the monstrous thing stopped only feet in front of the girl and levitated off the ground. Its monstrous mask slid off its face, revealing a bloodstained human face. Placing my hand onto the desk, I accidentally changed the screen to a different camera, to which I’d panic, “No!” Wanting to see what would happen.
The news feed focused on a woman in a terrifying mask, clad in armor like a medieval knight, armed with a spiked pavis and a kpinga. Her helmet sported two oni-like horns, and the raised mask possessed vampiric fangs. However, her face was bright red, and her mouth indeed had vampiric fangs on her maxilla and mandible. She was eating the raw flesh from something chimeral, mixing human and inhuman traits together in an incomprehensible mass of flesh.
I flipped the switch I brushed against to get back to the original story. However, this action loaded a video of a beautiful Indian girl with mixed Dravidian/Sinitic features and bright blue eyes. She appeared cold and alone, a stranger in a strange land. There was something familiar about her face, despite having never met her before.
“Hello, sweetheart.” I heard from behind me.
The voice was not one I recognized, but I felt an immediate and overwhelming sense of nostalgia wash over me when I heard it. I turned around and removed my headset. While the VR immersed me, the world around me transmuted into a white negative space. I saw the speaker, a featureless silhouette of an androgynous human form, blacker than pitch, with an aura brighter than the sun. It outstretched its otherworldly hand and caressed my cheek, but I wasn’t afraid.
There was something heartbreakingly familiar about this otherworldly figure as it told me, “It’s been a while, princess.”
The being pulled me into a hug and told me, “I missed you so much…” Tears streamed down my face, my chest tightened for reasons I could not identify, and I hugged it back.
I asked it in a cracking voice, “Do I… know you from somewhere?”
It told me, placing a hand on my head, “Spoilers, but I’m an author and a worldbuilder.”
We released each other from the hug, and I asked, “The worldbuilder that is credited on all this material?”
It answered, “Yes. Though, onto more pressing matters. I’ve broken the seal and come to give you this…” it grabbed my right hand and placed something in it.
The being gave me a perfectly spherical black body pendant.
I asked it, “What is this?”
It told me, “This is the All-Slayer.”
It pulsated and jittered for a moment before the being continued, “It has the power to penetrate all barriers, without exception, and it can only be wielded by its master or those whom the master has authorized to wield it.”
I told it, “I am unfit to wield such a weapon, and even if I were fit to do so, I couldn’t imagine using it.”
It told me, “That hesitancy is exactly why you are the one I am giving it to, sweetheart. Despite what its name might suggest, it doesn’t have to kill. The All-Slayer has the power to penetrate any barrier. It can cleave electrons off atoms and split atomic nuclei, allowing it to cleave adamantine. Though, that is not all. It can also pierce through non-physical barriers.”
It continued, “The All-Slayer can tear down the psychical barriers, compelling a target to reveal the truth, like a certain demigod’s lasso, but it can also compel the target to confront the truths that they have subconsciously suppressed, or even break down the barriers between individuated souls, allowing for telepathic dialogue where lies are impossible. And that’s only the beginning…”
There was something about this eldritch pulsating thing in my hand that deeply unsettled me, like it wasn’t just alive, but I couldn’t put my finger on it. All I knew was that it felt like I’d seen this thing before, but I couldn’t remember where, when, or even how I could have.
The Worldbuilder explained, “You do not have to wield this power alone.”
I looked the Worldbuilder in its non-extant eyes as it revealed, “You and you alone have the power to use it now. As already stated, if you choose to, you may authorize anyone you deem worthy to use it. It can even replicate itself and bind its copy to anyone you choose...”
They finished, “I will bind it to your Lolita Princess form.”
Suddenly, I felt a presence behind me, and when I turned, I saw my superpowered alter ego suspended in the air Vitruvian man style. The All-Slayer leaped out of my hand and into the Lolita Princess’ hand and transformed into a featureless spear.
Worldbuilder asked me, “Is your favorite superhero still Superman?”
I looked at Worldbuilder and when I looked back at where my alter ego was, it was gone, so I returned to the conversation with, “Of course.”
Worldbuilder asked me, “Why?”
I thought for a moment, and then I told it, “Because he is the archetypal superhero. I love Spider-Man, He-Man, Spawn, Sailor Moon, Goku, and Link… But the ideal of Superman is immune to honest deconstruction. Every attempt I have ever read has required the removal of something essential to him, and thus cannot dismantle him in any meaningful way.”
A doorway leading into a void materialized and opened behind the being who told me, “For you, I will write stories like those you love, with virtuous heroes worthy of emulation… but this comes at a cost.”
I asked it, “What would that be?”
The Worldbuilder answered, “Heartbreak and horror… but remember what lies at the bottom of Pandora’s box.”
I responded, “Hope.”
The being kissed my forehead, “Until the end of time… I’ll always love you… My sleeping beauty…”
The being stepped backwards through that large doorway suspended in the air with another space interior to it and as the doors closed, I felt a desperation well up in me, compelling me to act. I transformed into the Lolita Princess said, “By the grace of God, no matter how long it takes, I’ll save you…”
I did not know what came over me and the being moved its head in an almost imperceptible nod of disappointment.
The Worldbuilder responded, “No, you won’t… Even if it takes an infinite number of rewrites… I will save you…” it said with its head positioned as if to look me in the eye.
“My heart is within you, sweetheart.” It said as a sendoff as the door finally closed with a massive thud that woke me up drenched in sweat.
I attributed the weird dream to having read postmodern fiction before bed, though I couldn't remember reading anything. Tears streamed from my eyes, and I didn’t understand why. As I wiped the tears from my face, I realized I was holding something in my hand, and when I investigated the palm of my hand, I saw a vantablack marble in my hand. I jumped out of bed, dropped it, and it vanished before hitting the ground. Despite being spooked, I convinced myself that I wasn’t fully awake when I saw the All-Slayer in my hand.
I got ready for the day, wearing a shirt with the crest of Hyrule, and headed downstairs. Dad had cooked eggs, bacon, and toast while watching the news. His primary interest was the humanitarian soldiers who helped in the relief effort that I encountered yesterday.
The man at the center of attention in the live feed was a stoic, 198 cm tall, 120 kg, bald African American man dressed in similar but distinct gear from the other unidentified soldiers. The insignia on his chest looked almost like an inverted King sign used in chess notation. Beside him was a man who looked more like a dwarf from a fantasy novel than any ethnic group I’d ever seen, except he was dressed in similar military garb.
The dwarven man lifted what appeared to be a wand and cast a spell in a language I could not identify. Then, despite the crowd of reporters not calming down, there was sudden silence in their clamor.
The man designated with the insignia of a king revealed to the world, “I am the Supreme Commander of the Global Strategic Self-Defense Operations, John Rage.”
I was stunned to realize that I had seen his face among the concept sketches within my dream.
He continued, “There is much to reveal, much to do, and little time; so I will make this brief—”
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tio-trile · 2 years
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HI I really love your art! It's always so expressive and fluid. I was just wondering, how did you get into storyboarding as a career? Do you have any advice for anyone who might want to get into it (beyond general technical skills in composition, figure drawing, etc.)?
Aw thank you so much! I didn't set my mind specifically on doing storyboards as a career in school -- I knew I would be happy to work on anything in pre-production (that involves drawing). My university did have a more generalist approach to animation so we had to do everything in the pipeline, which included storyboards, and also I've always admired the beautiful pencil storyboards in Iain McCaig's Shadowline, which I used to read piously.
Upon graduation and apprenticeships I did not end up getting a fulltime job anywhere 🤣 so I started to do freelance storyboards for live-action commercials through an agency (day rates were awesome but NO job stability) -- and one day, one of my professors from school called me into the studio he was directing at for a fulltime storyboard position. That kickstarted my career in animation storyboards. The longer you work in the industry, the more connections you have; I spent about three years at Stoopid Buddy Stoodios before a director from there recommended me for a Dreamworks project that was looking for board artists, and that's how I ended up here now. As for my Lightchaser projects -- when I was job hunting, a senpai told me to add as many people as I can on LinkedIn, and once you hit 500+, HR will start contacting you -- and Lightchaser did contact me for freelance storyboards once I hit 500+ connections 😂
My first and foremost advice (or warning??) for anyone that wants to get into storyboard is that you really, REALLY have to love drawing. You do get to do a variety of things for the job, but it is mostly drawing and drawing FAST all day everyday, 40+ hours a week, a hundred or more drawings per day...so if you realize that you don't actually love drawing that much too late, this job will be hellish 😂. (On the bright side, if you DO love drawing, this job is awesome!!!) In terms of technical skills, I would say that perspective is the most important aspect for storyboarding in my mind, and (don't quote me on this but I've heard somewhere) it's also what recruiters tend to look for, so having solid perspective skills is a must. Also a really good way to learn and improve is to study how others do it, be it someone's portfolio website, or shot-by-shot copies from movies (I've found that watching a movie on mute is a good way to study the shots without being distracted). Best of luck!
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joyfulexperiment · 2 years
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Joyful Experiment, Day #1: "Anna" Study, charcoal
"So I'll walk through this night Stumbling blindly toward the light And do the next right thing."
Art diary (and excuses, explanations) under the cut.
All things considered, I think this is a good start to the month. It's not polished by any means, but it's better than usual. Let me tell you the story of "the usual."
I drew all the time as a kid, but primarily for the sake of telling stories. I didn't make "hang-on-the-fridge" art. I made comics and magazines and newspapers and storyboards and scenes for computer games. Plenty of OC's, but I stole my style from 80's cartoons.
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(Not my art, but very much the style I was learning from. Credit to Peyo, image from "Johan and Peewit")
Around eleven we moved to another province, and my pencil crayons disappeared amongst the luggage for months. I focused on writing instead, and write my first little novel that year. And thus I became a writer, not an artist. I honed my author craft religiously throughout my teens, and if I ever drew, it was mindless doodling during family read alouds - doodles of people who still looked weirdly like Smurfs and Care Bears despite being human. I went through a fortnight of sketching historical costumes out of a book, mostly for the validation from my parents, who loved them, but little of the experience stayed.
Then, I took an art history course that required us to sketch ten acknowledged masterpieces of the past. Our professor was not particularly picky about skill, as there was no artistic instruction in the course, and it was only necessary to produce something that demonstrated you'd looked at some art.
Nonetheless, perfectionist that I am, I spent ages on every one of those sketches. I made grids with a hundred squares and painstakingly reproduced every detail of the "Starry Night" and the "Muse of Comedy" and the Michelangelo-inspired philosopher in Raphael's "School of Athens." Several audiobooks sketched themselves into those works in the process - for me Rudyard Kipling and E. Nesbit are still heavily associated with charcoal fingers.
By the time I turned in my portofolio, I had rather astounded myself, because, while the work was nowhere near excellent, it was mindblowingly better than anything I had produced before. Because I was actually looking at the shapes and using reference carefully. My professor told me that though my art was rough there was something there and I should pursue it.
Reader, I did not pursue it. I seldom do aught but doodle, and I am capable of drawing two poses: Standing up straight with hands at sides, or with hands behind back. I cannot eyeball proportions, even making a character hold out a hand reveals that I have never seen a human arm in my life, shading tends to look a bit like leprosy -and just - it's a mess. Here's a good example of what my art looks like when I'm actually trying:
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(It wouldn't be too bad if the character in question wasn't supposed to be a grown man...)
Things turn out a little bit better if I use reference, but frankly, I'm afraid to use reference that isn't someone else's art. Drawing from life or photos is HARD, because someone else hasn't made the artistic choices for me, hasn't chosen which lines are needed and which can be left out. But, that kind of thing is generally frowned on as intellectual property theft unless you keep the art strictly to yourself.
I want to start drawing from photos. I want to start mixing and matching elements from multiple photos. I want to mix ideas out of my head with appropriate reference. So... I picked a middle ground for this starting sketch. I picked a Disney CGI movie, because it's a bit like drawing from a photo, but still with a number of artistic choices already clear on the screen. (Also Disney is so huge I don't mind doing studies of their screencaps and posting them the same way I would just finding an Indie artist and doing a study of their work.)
It's a stepping stone - I don't want to stay stuck doing this kind of thing, but it's what I need to get the ball rolling. I'm not especially a "Frozen" fan, but I do have a soft spot for Anna.
Disclosures: When I uploaded the sketches I arranged them to be closer together for a more pleasing look, and I increased the clarity by 25% to make up for the greying/fading my scanner causes. Otherwise, this is the art as it looks on the page. For the large image of Anna, I did permit myself to cheat by tracing rudimentary markings to show the distance from eye to eye, from top to bottom of the face, etc, but I tried to avoid any major tracing. (It's from a screencap, not from lineart so there wasn't much in the way of lines to trace anyway.)
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juminsmysticmc · 3 years
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Hey, it’s me, the one who request the moth headcanon, sorry about the trouble and if it’s okay, instead I would like to see an MC who’s major is digital arts and animation. If not, it’s fine, just have a great day.
RFA + Minor Trio with a Mc who's major is digital arts and animations
Hey! It was no trouble at all! I hope that it’s okay for you tho, I am happy that you could request something different! I hope you enjoy this one too! Have a nice day!
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Jumin
Your husband observed you. Ever since he installed a room for you alone in his penthouse, you could finally work from home a bit more.
He hadn’t realized that even before you came into the RFA, he had already worked with you.
Your major, digital arts and animation, was often used for his advertising or other programs.
You often wanted to meet the CEO, but since he always thought that you would be just a gold digger, he always rejected you, just making Jaehee send emails with the things he wanted to have inserted.
Well, today he regretted his choice back then.
Instead, he observed you.
You were working on a new project.
,,How many years did you have to study? I mean, you have so many majors… Design Director, Storyboard Director, I didn’t know, you were multitalented, my love,’’ he praised you.
You even worked a lot with the audio.
You looked up and smiled at your husband.
,,Thank you, my love. I’m trying to make your latest project work. Wanna see?’’ you asked him.
However he knew that your work would be amazing and wanted to have it be a surprise rather than get spoiled.
Zen
Your boyfriend never understood how you could be such a good multitasker.
You could cook, set the table, chat with Jaehee, and even post something on your blog.
But once he saw you at work, he understood.
It had something to do with your job.
You had to work in different kinds of media at the same time.
,,This isn’t just one,’’ you told him and scrolled through your phone.
Your long hair was in your way so you put it away with one hand.
,,I have to work with the sound, video, and stop-motion graphics at the same time. I do this and much more, but I don’t want to annoy you,’’ you laughed as you looked up.
,,You don’t annoy me, Mrs. Director,’’ he laughed and kissed you.
You were even the director of a whole section and helped new students get into the job.
,,Okay, so, see this video?’’ you showed him an animated movie you just got via email.
,,This was made by my students, but she used the wrong program because the audio is slightly separated from the video itself,’’ you told him.
He hadn’t noticed anything at first, but after you told him, he saw it too.
,,And you noticed after a few seconds? You’re amazing!’’ he smiled and looked over your shoulders. You were still cooking.
Yoosung
Your husband wondered why he never saw you or met you since your college wasn’t that far away from his building.
But thank God both of you finally met thanks to the RFA.
He was also amazed by you because you were pretty famous among students.
You even had your own blog and of course you programmed everything yourself.
It looked amazing.
You had every single section working in there, but your point was the digital arts and animation.
,,Did you really have to submit a portfolio to be admitted?’’ he asked you when he read your latest blog.
You nodded at him as you typed something on your keyboard.
,,Mhm, especially to bachelor of fine arts,’’ you told him.
He didn’t quite understand, but he still nodded.
,,I didn’t have to,’’ he mumbled.
,,That’s why it’s written on there. The little word ,,may’’ says that you possibly have to, but not always,’’ you told him, making him sulk.
,,I know what ,,may’’ means… ah, and tell me. What are the admission requirements?’’ he asked you.
You turned your head and looked at him.
,,Can you maybe read the whole post instead of just the keywords? You need to check on the page itself for the requirements. Every university does it differently,’’ you told him and closed the page.
,,Ah. I just wanted to test you,’’ he smiled and looked at you.
He looked so up to you. You always knew what the latest LOLOL update changed in the game. You were amazing...
Jaehee
,,What? You went to Harvard University?’’ Zen asked you. He didn’t know that he was in a group with such an intelligent person and you were even Jaehee’s girlfriend.
You nodded.
,,She’s also very creative. Did you see our advertisement? She did it herself. Pretty amazing, right?!’’ Jaehee said proudly, no one had ever seen her that excited.
You changed her.
You and Jaehee also often went to different festivals to check the latest innovations. It was something even Jaehee was interested in.
And thanks to you, she even understood a few things since you were very good at explaining things.
,,Should we buy this new keyboard? It fits much better than the one you have now in your studio,’’ she told you and admired the keyboard in front of you.
She looked up to you since you were such a hard worker as a owner of a coffee shop and even a designer of word advertisements and 2d animation.
Saeyoung
,,You make pretty good money, huh?’’ he asked you as he looked around.
Your studio just looked so aesthetically pleasing in the middle of Seoul.
You shrugged your shoulders as you kept typing something.
Then you took your pen between your fingers and began to draw something.
You were a storyboard artist.
Saeyoung, your finacé, loved to watch you.
He sometimes even helped you when a program stopped working.
,,Look, which one do you like more?’’ you asked him as you turned your screen towards him to show him a park.
,,Mh, I don’t know. What’s the story? LIke, this one looks cute as if you’re in a fairy tale, but this one looks more realistic,’’ he answered, making you turn the display again.
You nodded and stood up, taking your jacket and facing your fiancé. ,,We are going to the park now,’’ you said and pulled him by the hand.
That’s what he loved about you.
He, too, was someone who would simply do his work, but you wanted to give your best, even at  that moment.
At the end of the day, you however, knew which one you would decide on and you were happy that Saeyoung opened your eyes.
Saeran
,,Mc! It’s so nice to see you here!’’ someone said and hugged you.
Saeran observed the person who was so happy to see you.
Both of you were in a foreign country and people still knew you?
You hugged the person who was apparently named Mira.
,,Saeran, this was my teacher, Mira,’’ you said and told Mira about your boyfriend.
She was so happy to see that you got a boyfriend.
,,Have fun here and go visit Josef! He will be happy to see you!’’ she said, meaning your other teacher.
You took Saeran and with him you walked through every department.
,,They try to motivate you to be creative, get started, start your own company, make your own shows, produce medical videos or animations, and they want you to learn things by doing,’’ you explained.
At some point, you arrived at a place that was lit by lights. Students had pencils in their hands and they began to draw something on their papers. This was something that amazed Saeran.
,,I thought it’s digital art,’’ he whispered.
You nodded. ,,They first try to make you get used to it. When you’re ready, you can move to the digital version,’’ you told him and observed the students.
It was a pretty good day and Saeran also enjoyed seeing you presentate something on a stage about your own work in South Korea.
He was proud of you.
Jihyun
Hand in hand, both of you walked into an institute to talk about digital art.
Jihyun also liked art a lot. However, he was a painter.
But your art was also something beautiful in his eyes.
He once tried it, but failed.
,,I remember back then, I also was unsure if digital art was real art, but after I saw it myself… I’m sorry I was like that back then… so don’t give up if people are the same here as in this art institute,’’ he told you.
You nodded.
Your goal was it to teach digital art in that institute and they first invited you to talk about it.
They first invited you in and then they were ready to listen to you.
,,Thank you for your words,’’ the older man said and nodded.
,,However, digital art is, itself, placed under the larger umbrella term new media art that doesn’t require any effort, Mrs. Kim. Digital art is not considered real art,’’ he said and closed his book with the notes.
,,Why did you invite my wife then?’’ Jihyun asked as you watched your dreams get crushed in front of your eyes.
No one dared to say anything. Were you just the laugh stock? Why did you even make the effort? You were ready to give up when Jihyun began to say something again. ,,I can understand you. At first we thought that digital art was easy. Why should we ask a teacher to teach us? I’m an artist myself and I thought like that too, but here too, just like the art with real pens and colors, you need to start with it gradually. I experienced it myself and I was surprised by how difficult it was. I beg you, try at least once to draw a forest in digital art,’’ Jihyun said, begging the person in front of him.
,,Very well, I have been an artist since my twenties and I am now sixty years old,’’ he laughed and took your tablet, ready to draw.
While he was drawing, you did the same on the second tablet and a bit later you all noticed the difference, making them all apologize to you.
,,I can’t thank you enough,’’ you sobbed as both of you walked out of the room, you overjoyed about the good news.
,,I told you not to give up on them. They were just like me,’’ he laughed and kissed your hand before you could both go and pick up Lucy at Jumin’s penthouse.
Vanderwood
When he first saw your room, not Rika’s, but your own home, he was kind of shocked to know that you were almost like Agent 707.
He quickly noticed that just like him, you loved your profession.
It was something that satisfied you immediately ever since you first learned how things worked.
Indeed, animation was attracting more and more people and you were one of them.
,,Back then, when we lived in Japan, we somehow won a sightseeing trip and I got to see the Ghibli studio. I think that that was the moment I fell in love with it,’’ you told him as he looked around.
,,And then? I mean, Japan is one of the best countries to study animation, right?’’ he asked you. Vanderwood was truly interested in it.
He wanted to know everything about you.
The brown haired man wanted to know what made your eyes shine so brightly and why you were so in love with your job.
,,Uhm, yeah. Spain is the best country to study animation, but I also expected it to be Japan. Back then and still today, living there was too expensive. My parents wanted to move back to Korea and so I went to Spain to study my dream,’’ you laughed.
,,I’m amazed. I expected you to go with your parents,’’ he laughed and observed you.
,,I was amazed by myself too, you know? It was a hard decision, but I never regretted what I did. I could fulfil my dream and it’s my life after all.
And knowing more languages is even better because there are so many more opportunities,’’ you laughed.
,,Please never lock the door in other languages like Agent 707,’’
You laughed at his comment. ,,I won’t… but maybe something animated?’’ you teased him.
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17.04.2021// 00:18 MEST
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aeonghaseyo · 3 years
Text
Your Trace, My Treasure
Summary: Marc and Nathaniel write and draw, respectively, on each others' notebooks because it's DEFINITELY a couple thing to do.
Word Count: 2105 AO3 link
Relationship/s: Nathaniel Kurtzberg/Marc Anciel Category: M/M Characters: Nathaniel Kurtzberg, Marc Anciel, Alix Kubdel (mentioned), Marinette Dupain-Cheng (mentioned), Juleka Couffaine (mentioned), Rose Lavillant (mentioned), Alya Cesaire (mentioned) Language used: English Author's Note: The creators of MLB really need to give the side characters screen time. The love square isn't the only romantic set of ships in the show and there are much more cute ships to write about. And so in my first time of writing a Miraculous Ladybug fanfic, it's about a ship that's entirely not part of the love square. This is my final workshop output from a creative writing class I enrolled in during the summer to get units in advance. Special thanks to my professor and two of my classmates for their feedback; I couldn't have made this work even more wonderful without their help. For the non-love-square ship and this being a successful workshop output thus far, I think I'm gonna give myself a pat on the back and more fanfic ideas to write. :)
Compared to the courtyard at Françoise Dupont High School where the lively chattering of students can be heard and the scrambling of footsteps were a staple, the art room was its own entire world of silence.
It was supposed to be a calming silence in that same art room where Marc and Nathaniel were to work on art-related endeavors of their own, but the former found this unwelcoming and rather deafening. It weighed down on his being that the atmosphere was unbearably awkward, much like he was most of the time even before he met Nathaniel and became his partner in creating comic books about Ladybug, Chat Noir, and their akumatized alter-egos who turned good and served as part of the superhero duo’s akuma-fighting team. Despite a remarkable development from being acquaintances, to newfound partners, and now to a bloomed romantic couple, Marc Anciel, as awkward as ever and still testing the waters on this newfound relationship, couldn’t shake this nagging feeling of inadequacy as someone’s significant other.
It just goes to show him that even though his romantic feelings for Nathaniel had been reciprocated at Day 0, it does not remove the remaining unease that Marc currently feels at Day 1. It was his first time in a relationship, and it was with the boy whose drawings he admired so much from the school paper. Simply put, it was too good to be true.
Unfortunately, the awkwardness Marc felt wasn’t masked enough, and Nathaniel immediately noticed from his place by the table beside his raven-haired beau. How could he not? It was very obvious, from the way Marc’s hand shakily distorted his usually refined, elegant script while writing the next chapter of their comic to the way his expression was contorted as if he was constipated. Nathaniel thought to himself that it was still an adorable sight, but clearly, something was up, and it wouldn’t do well to just ignore whatever troubled his beloved partner. Attempting to break the ice, the redhead cleared his throat, then spoke to call Marc’s attention.
“Marc.”
The novelist jolted in surprise at the utterance of his name. “Y-yes, Nathaniel?”
Leaning in for a better view of the page Marc was writing on, Nathaniel replied, “Your handwriting’s different.”
“W-wait, really?” blurted out Marc, quickly covering the page with his gloved hand. “I d-didn’t know you were p-particular with handwriting.”
Nathaniel placed a gentle, caring hand on his boyfriend’s with a smile aimed directly at him as he clarified himself, “It’s not that, Marc. I’ve seen it and it’s great. Right now, it just looks… wobbly. You’re nervous, aren’t you?”
Even if Nathaniel was a recluse in his own class, he could very well read into the emotions of people, but he doesn’t show it that often. As endearing as it was as a show of concern towards shy Marc, it was also overwhelming for the raven-haired novelist to have been the subject of such deep perception, even from the boy his heart palpitates for.
It was then that Marc’s fight or flight response reminded him in a split-second that he needed some sort of diversion for Nathaniel not to remind him of his own awkwardness.
“Isn’t it weird that our art teacher didn’t come here?” Marc rapidly questioned as he struggled not to look at the red-haired boy beside him. Despite this attempt to keep Nathaniel’s focus off of his disposition, glancing towards the door and not at Nathaniel did not help stop the blood from rushing to the novelist’s fair cheeks. His partner might be tired of this, of him, already, but that light chuckle of pure amusement coming from Nathaniel disproved that thought.
“Hey, hey, settle down Marc,” chided Nathaniel, “he might be running late. It’s okay for us to use the art room so long as it’s reserved around this time. Good thing that he reserved it at an earlier time than usual.”
With innocent green eyes, the raven-haired boy looked his boyfriend in the eye and asked, “H-he can do that?”
“Of course, he can. Let’s just wait for him, okay?” reassured Nathaniel, his left hand making its way on Marc’s right shoulder discreetly. “I’m sure my other classmates will arrive here shortly too.”
A shy smile emerged from Marc’s face as he replied, “Okay, Nath.”
Suddenly, a ringtone from the phone which was in Nathaniel’s pocket sounded audibly enough to catch both the boys’ attention. The redhead immediately fished out the device from his pocket and unlocked it, revealing three unread text messages from his close friend Alix.
Hey Nath! Something came up and I couldn’t swing by the art room. Love troubles again with Marinette. Juleka and Rose are also helping out with me so they can’t come.
I can’t believe that Marinette got invited personally by Adrien to his photoshoot but she can’t even give him her handmade gift or ask him out. Because she’s such a wuss, I got dragged here in the park by Rose because Mari needs all of her girl friends to push her towards Golden Boy Agreste YET AGAIN.
And apparently Alya alone couldn’t do it. Sorry! You’ll have Marc to keep you company anyway. Have fun! ;)
So much for those girls coming over to the art room. Nathaniel let out a sigh as he muttered, just enough for Marc to hear, “I stand corrected. The others aren’t coming.”
Catching on his partner’s crest-fallen demeanor and gazing at his face with sympathetic green orbs, Marc replied, “Guess it’s just the two of us for now.”
The next minutes were spent in silence again, with Marc continuing to finish a paragraph while Nathaniel sketched a bird’s eye view of the Eiffel tower as the background in one panel of the comic storyboard in his notebook. After several minutes elapsed, however, curiosity got the best of Marc, and so, with the tip of his pen lingering on the period of his last sentence, he kept on glancing at Nathaniel and the storyboarding he was working on. Besides the sheer focus that was evident in Nathaniel’s turquoise orbs, the shy novelist couldn’t help but notice the fine, steady strokes his beau’s hand were making with his fine-pointed mechanical pencil. So neat, so pristine. It’s amazing how he didn’t need an eraser to erase certain portions of his drawings over and over.
Marc had seen artist sketches himself of both people and objects, mostly done by his friend Marinette. As someone aspiring to become a fashion designer, she would be engrossed in sketching designs day by day, passion ignited by the sparks of inspiration she draws from around her. However, since Marinette’s sketches had obvious hints of disorder, as it normally is with crude artist sketches, it clearly contrasted with the otherwise structured sketches Nathaniel makes for his comic books. Marc, fully in awe, couldn’t help but take a break from his writing and stare at the red-haired illustrator’s creative process right next to him.
Meanwhile, Nathaniel, thanks to the strong, overbearing feeling of being watched, was getting overly conscious of his work. Keeping his composure to the best of his ability, he quickly turned to Marc and asked, “Do you need something Marc?”
Snapped out of his trance wide-eyed, Marc inwardly panicked. ‘Oh no, I must be staring at him too long! I hope I didn’t spook him too much.’
Scrambling for a sensible response, the novelist stuttered out, “I-i want to write something in your notebook.”
Setting down his pencil while his turquoise eyes were still on Marc, Nathaniel blinked inquisitively. “Oh, why would you want to do that?”
“B-because,” the shy writer reasoned, “I want to write something to remind you of me. T-that is, if y-you don’t mind.”
The red-haired teen averted his gaze from his partner as he remarked, “You know I don’t let anyone write on my notebook, Marc.”
This response triggered the disappointment that Marc had anticipated from the moment that they started continuing to develop the rest of the comic book they were working on together. It was even more daunting for the timid writer that their art teacher and the rest of Nathaniel’s classmates who were usually in the art room with them did not show up at that moment, or even at all. Marinette would tell Nathaniel that it’s a great idea for his newfound love to leave special traces on his personal notebook while Rose, somehow finding this romantic, would gush at this gesture with Juleka mumbling to herself in response. But what would have been the cherry on top for Marc at the moment is that if Alix was there to egg on Nathaniel, pressuring him to give in and let his boyfriend write something in his notebook. At least the comic relief from Alix’s teasing would help alleviate the collective awkwardness the couple felt at that moment. God, if only it wasn’t just the two of them in the art room at that moment.
But alas, he was alone, helpless and daunted, and he was facing the dragon which was Nathaniel, or whatever Nathaniel thought of him at that moment.
However, all of the fears and doubts that plagued Marc left him when Nathaniel continued with a small, endearing smile on his face, “But for you, I’ll make an exception.”
The novelist beamed at his boyfriend, green eyes sparkling with delight. “R-really?”
“In one condition.”
Marc took and held in a quick breath. “Anything, Nath.”
The illustrator picked up his pencil once again and uttered, with an outstretched hand right by Marc’s notebook, “Let me draw in your notebook.”
It was at that moment when Marc could feel his heart flutter, accompanied by the butterflies in his stomach as he opened his own notebook to the very last page and laid it out right by his beau’s workspace.
“It would be my pleasure.”
In a span of 2 minutes while Nathaniel was drawing on the last page of his boyfriend’s notebook, Marc, fidgeting and tapping his pen softly on his chin, racked his brain for a simple yet memorable piece to write on the first page of the illustrator’s notebook, which was left empty out of personal preference by its owner. Hoping to obtain bit by bit of inspiration, he glanced at Nathaniel, then at the empty page, then at Nathaniel, and so on and so forth. This went on, albeit unnoticed by the redhead, until mere seconds after, he scribbled away on the page once he had gotten attuned with his creative writing flow.
After both of them finished leaving their traces on each other’s notebook pages, Nathaniel and Marc gave each other back their notebooks and instantly opened them to where they each left their special mark. Struck with awe, the novelist softly traced the outline of the drawing and his emerald eyes were drawn to Nathaniel’s signature which he left underneath the recently drawn portrait. A tinge of pink formed on Marc’s cheeks as he admired every stroke that constituted this drawing of him done by none other than the boy he once looked up to, now loved, and who loved him back.
“No one’s written me a poem before,” Nathaniel uttered as he perused every line written by Marc on that now extra special page in his notebook, eyes taking in every word written in that distinct elegant script that served as an epitome of beauty that the redhead beheld. One particular line at the end of the writing, however, caught him by surprise: the words ‘Je t’aime’ accompanied by Marc’s signature in that same fancy handwriting the illustrator adored dearly.
Having regained his composure, Marc turned to Nathaniel and asked, “Do you like the poem? I-i thought of it on the spot so it might not exactly be to your liking, but-”
“I love it,” interrupted the red-haired teen breathlessly, wrapping an arm around his significant other and squeezing his shoulder. “Really Marc, you make the most wonderful written pieces.”
An expression as bright as day graced Marc’s features as he replied, albeit with a bit of shyness in his voice, “Y-you really think so?”
Nathaniel threw any single hint of hesitation in his being out the window as he placed a tender, loving kiss on Marc’s forehead. “I do. We’re meant to be partnered together, after all.”
And just like that, the uncomfortable awkwardness that haunted Marc was instantly warded off, and in a flash, he enveloped Nathaniel in a tight, warm, loving embrace and leaned into him in newfound solace. The silence in the art room has never been this comforting as the couple relished in this seemingly endless embrace together.
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papermonkeyism · 3 years
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I've always loved how dynamic your poses are and the way you use varying angles, do you have any tips for that? (Other than using reference and practising, though they do help a ton!)
Oof, that's a hard one!
Okay, so, I've drawn for most of my life, kinda ever since I could hold a pencil (gonna ding to 34 later this month, for reference), almost a decade of that was spent going through three different art schools, I've got couple entire degrees in this, and a lot of that means that drawing is second nature to me. I don't really have to consciously think of what I'm doing at this point anymore, so i don't know how good an explanation I'd be capable of giving.
So, uh. Couple of tips I could think of?
Practice
Yeah, yeah, practice makes a master, but don't just churn out drawings without thinking. Try to have a purpose in what you do. Draw from photos, draw from real life. Really THINK what is it that makes something look like it does. Watch a lot of videos of things moving. Dogs frolicking. Horses jumping. Google Eadweard Muybridge and study those image sequences. What makes the movement look like moving. How can you convey the weight of the thing you're drawing. How's gravity affecting it. Draw from a photo of a moving thing, and then again, but exaggerate it. Photos on their own can look stiffer than the thing they portrait, as they freeze the time, so thinkbof pushing things further to make the impact feel bigger. How about a video? Ever seen someone get punched in the face in slow mo? See where all the squishy flesh is going.
Perspective is evil, but studying it can make you so much better at drawing things.
Study from art. How have other people portrayed movement before you? Look at classical art, but also animation. Your favourite comics and cartoons. What's exaggerated? Squash and stretch? (note: it is absolutely fine to trace art for practice. Kids do that to learn, and most artist have done, and still do that. BUT! It's polite to not publish these practice drawings online without permission from the artist you copied from. And remember to credit if you do!) And don't just stick to one artist, or you risk learning their shortcuts without knowing WHY they use said shortcuts, you don't want to end up adopting someone else's mistakes in your own art by accident. Watch movies, specially animated. See how and why they work. Frame by frame if you have to or can! (Kung Fu Panda movies are visual porn, just saying)
Study composition and layout. See if you can find storyboards of good looking movies, or just watch a movie and try to draw storyboards from it. Try to find key poses
Don't worry about having a style. Most artists can't actually see their own style (I know I can't! I still have a style, I know I do, but because style is formed from muscle memory, habit and my way of seeing things, my style is inevitably mine, but I can't recognize it, as from my perspective I can only see the mechanics of what make said style, not the results on their own)
Keep a sketchbook!
(traditional artist point of view here) Have a designated place for your doodles and studies. Whenever you draw something that doesn't need to be on it's own paper, draw it in a sketchbook. Fill the sketchbook with anything and everything. Doodles, studies, notes, life drawing, two dozen faces of your favourite anime character, that one eyebrow you saw in another artist's drawing that really spoke to you, and you wanted to understand it (my sketchbooks have sometimes disembodies body parts in them, drawn in other peoples' styles because of this. I don't share them, but I absolutely do them). Date your drawings, so looking back you can easier see your progress? You probably can't see your progress while it's happening, but the hindsight of a sketchbook can help. Don't delete them, just move on. Ruined a page? It's okay, it's just a sketchbook. Turn to the next page and continue. You can learn from your mistakes, but you need to make said mistakes first!
Try different materials or mediums.
Draw with pencil. Draw with marker. Pick a watercolor and try that. Did you know you can paint with coffee? Learn how different materials feel, how they work. Not every medium will be your friend, but you won't know if you don't try.
Try drawing on black paper using only white or light colors. Carve its shapes out of the blank darkness!
Get some playdoh or modelling clay and make something. And then maybe draw what you made. Combo the 3d of the clay with the 2d of the pencils.
Like, it's not just learning to draw, as in make lines on paper. It's also about training your brain to SEE. That's the impirtant bit.
My brain works visually anyway, so I've gotten it trained pretty good at visualizing things before I even pick the pencil up.
Uhhh, is this helpful in any way? I don't know how to advice.
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legitimateluffy · 4 years
Text
One Piece Animation Thesis: East Blue
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If you would prefer to follow via the master Google Doc, [HERE] is the link! This will be updated as we go through the arcs and is currently planned to be updated weekly!
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Whew hey everyone!
So this is the beginning of a project that I have had in the back of my mind for quite some time and finally decided to start working on. A quick rundown of what this actually is, it’s a somewhat showcase of the animation found within the main One Piece anime (so, no movies/specials/filler arcs between canon arcs etc. although that may be something I will attempt to tackle one day if this does well). This will also include some insight into the anime industry and essentially give some insight on behind the scenes and why certain decisions are made as well as giving names of the hard working animators to their respective scenes. Hopefully this whole thing will continue to give a bit of insight into the One Piece anime as I believe that it is greatly under appreciated and while criticisms of it are valid, there definitely needs to be more of an understanding as to why the anime is the way it is. This will be a long journey ahead so please bear with me! Let’s get started!
The One Piece anime, including movies and specials, is animated by Toei Animation, and they are responsible for many other famous animated properties and adaptations, including Digimon, Dragon Ball/Z/GT/Super, Sailor Moon, Toriko, Gegege no Kitaro among many others. They animate many different series and have a big load to take on. This is something that will be touched on later, because it greatly affects the anime in later years. But for now, I’ll be going through the arcs, starting with the East Blue saga. The East Blue saga is made up of episodes 1-53 (including some filler) and consists of quite actually not that many noteworthy animated scenes, even though it covers many arcs (Shells Town, Orange Town, Syrup Village, Baratie, Arlong Park, LogueTown). Animation throughout this portion of the anime was quite limited, using minimal movement and taking appropriate shortcuts where necessary. Scenes are also quite hard to tell exactly who animated what due to the style consistency. There are a few noteworthy scenes though, but first I would like to introduce the rough structure of how the anime is made. An important part in animation is someone who is the character designer, someone who essentially designs the characters and in this case, attempts to replicate Oda’s style for it to be easily animated. During this part of the anime, the character designer is Noboru Kizumi who would continue to be the character designer for the anime for the next 10 or so years. These are the some of the sheets he made for the main characters:
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This is something I’ll continue to showcase as we continue to go through each of the arcs, showcasing the strawhats as they pop up in the story. When the time comes, we will also compare the changes of style and why things have changed. But for now, I’ll just present the first designs.
One Piece at this stage was very cartoony and had quite a different style, especially compared to a lot of the current anime/manga at the time and it still continues to have a distinctive style to this day. Following these sheets allows for a good sense of continuity, which is very important with anime. If anyone out there attempts to draw something without looking at a reference, it’s not going to look quite as well as we want it to. So in using a reference, we can have a better grasp as to how the character looks from certain angles, heights compared to other characters, facial expressions and more.
In order to keep these characters looking somewhat similar so as to not disrupt the viewer’s experience by seeing jarring styles, someone works as a Chief Animation Director. They aim to ensure that characters remain consistent throughout the episode, and that they are on model. So, how is this achieved? Well, we’ll have a look at the process on how something is conceptualised and then put to screen. 
Initially, a script is conducted. Going through the manga, people take what is deemed necessary material and put it into script format. It is important to note that as the anime and manga continue to go on for years, the gap between the anime and manga release shortened significantly, resulting in pacing issues. Keep this in mind for later as this is something I plan to touch on. Then a storyboard is created, having very rough lines in order to convey what is to be created. Here is an example:
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A good storyboard can make or break an episode, as it dictates angles, how long scenes linger on screen, etc. Once the storyboard has been decided on, the animating can begin. Scenes are appointed to animators, where they create something called Genga. This is done on paper, similar to how it’s done in other parts of the world. Here are some examples of older Genga:
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Even though times have changed and anime has become digital, with some animators now exclusively animating digitally, the anime industry still uses Genga, using paper and pencil to create their scenes. Here are some examples of newer Genga:
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Once the Genga has been created, the Chief Animation Director will go in and correct what is necessary to ensure that the style remains consistent. Others may also help participate in this process, such as an Animation Supervisor. Here is an example of a Genga being corrected to ensure that it remains consistent in style:
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In doing something like this, some animators can animate great action and keep their lines rough to save time, and an Animation Supervisor can clean it up and make it look good. After this has been completed, the Genga is then made into what is called Animation Cels. This is not exclusive to Japan, as for decades this is a process that has been used. This is a transparent sheet that had the lines and colours painted on, and is then photographed over painted backgrounds. Yeah...A long and dubious process indeed. This is not common place anymore due to how time consuming it is, and with the rise of digital, creating colours, effects, filters and backgrounds are much faster and easier to accomplish. Here are some examples of One Piece animation cels:
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I would have much preferred to share cels directly from the anime itself and not the movies but they are quite difficult to come across and have more than likely been sold off from Toei long ago. But they will suffice, as it gives a good idea as to what they look like.
But voila! Animation has been created! All that’s left is music, sound effects and voice over and you’ve got yourself an anime. Wonderful. Easy right? Yeah, not exactly. All of this takes time and patience. And this is something that needs to be remembered. Time. A very important keyword in the animation industry and a lot more important than the word budget that likes to get thrown around. Due to One Piece being a long running weekly series, the animators have a lot less time than, say, My Hero Academia or Demon Slayer, two very prominent seasonal anime. These series do not have more money shoved into them, more budget, than One Piece that results in higher quality and consistent animation, a problem the One Piece anime definitely faces further down the road. Here’s an example:
Michelangelo is one of the most famous artists of all time, due to his remarkable attention to detail in his works present in the High Renaissance period. One of his most famous works is the Statue of David, an incredible piece of work that was worked on for 3 years. However, if you were to tell him to replicate it but say, give him a month, he’s not going to get anywhere near the same results as the piece where he spent 3 years on. It would be quite rough around the edges, and quite rushed. No matter how much money you throw his way, he still won’t be able to get anywhere close to those results. And this is the same with any artist, including animation. This is a big misconception in the anime community, and that is that as long as you throw money at people, they’re going to end up creating incredible works, regardless of the poor time management. That is just not how it works.
This does seem like quite a ramble, and it’s already quite long prior to even reaching the main aspect of this whole project, in which I showcase animators, but this is important background information that needs to be understood prior to delving in. With that very long introduction, let’s now get to showcasing animators!
Some of the animators that were present on many early One Piece episodes include: 
Kazuya Hisada, Masahiro Shimanuki, Naoki Tate, Jin Inaba, Tadayoshi Yamamuro. Please note, there are many others involved animating wise, but these are some key names, and ones that will develop and evolve as the years go on.
Kazuya Hisada is someone who will pop up later and fulfil a more important role in the series, but in the early days he created some great scenes with some snappy timing, while using lines to help convey impact. He is found throughout early One Piece, however due to the limited animation and consistent style thanks to Noboru Kizumi, he can be difficult like most during this era to spot.
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Hideaki Maniwa is more prominent in his animation, being more pronounced due to his camera movement on his characters. He uses subtle smears usually on impact to further enhance the idea that whoever is being hit, is being hit HARD. He also created the most animated piece of early One Piece in episode 23 where he creates seemingly natural movement of the background of the ship and water, making the sea feel powerful and heavy. 
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So what have we learnt so far. 
Well, there is a lot of hard work that goes into the production of an anime series, and that is no different with One Piece. Early episodes for the most part had not too many interesting scenes animation wise, and the animators essentially got the work done in order to produce and release the series week to week. It will continue to be a bit of a slow start, with arcs like Alabasta and SkyPiea being similar in the regard of not many noteworthy scenes however, we can begin to see the cracks of emerging stars and evolving styles that will later become staples within the series. 
This is it to the first of what is hopefully a long and engaging project! So far it has been quite a read and very lengthy and I apologise for that. Hopefully from here on out we should be able to successfully get through more animators and styles become more distinct and animation continues to evolve. Next up I intend to cover Alabasta.
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A massive thank you to everyone who has participated and uploaded at Sakugabooru! Without it, I would not have been able to make nearly as much as I have without all the hard work in identifying and tagging animators’ work! Most of the footage used to showcase these animators has come from there! I simply just turned the videos into gifs for an easier showcase.
I would also like to issue a big thank you to Animators Corner! The staff listing really helped me in determining who worked on what episode to identify animators and their works!
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alemanriq · 3 years
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Omg why are so talented like you can literally draw anythingbdhdjs
your honor, please tell us about your journey through the world of art
Nony are you for real ahhaahhahahaah if i read this on my blog I'd think i sent it to myself or told my mom to do so 🤣🤣. Scroll a bit and see I can't even do a proper edit on my phone lmaoo.
If you're not trolling me then thank you a lot but really I'm far from being able to draw "literally anything" 😅 each day i spend on the internet i notice all the things i have yet to improve and should be exploring. Moreover seems like doing art gets harder for me with time somehow, it looked easier to switch between styles before but now it feels like a race. So I'd say I'm still barely halfway in my "art journey"...
If i were to resume how i've evolved to this point, I'd say i just have liked drawing since I've got memory...would make drawings out of all my fav cartoons and movies hahaha even my own notebook covers for school subjects...little doodles everywhere.
I was a math/science nerd too though so everyone thought i was going to become an architect or urban engineer and pushed me to go for that kind of career...my gramps was a known chemistry teacher at a very important national univ. and he died when i was like 10 so my whole family wanted me to study there..
Sadly i dropped that option in mid-preparation (even though my ranking was not bad in the exam essays) because the advisors at the career expos didn't sell it for me so I decided i didn't want to be smart anymore ahahsjskddk I love my gramps like a dad but i think he would still have been happy i decided to study graphic design instead.
I went to uni and spent like 6 yrs studying stuff i honestly have forgotten bc in the end gRaphiC dEsiGn wAsN'T mY PaSsiOn....well except for the first two years where i learned about structure and color and those basic artsy things.
By the time i was halfway of graduating (around 2012-13), my friend introduced me to tumblr, which was my first experience with blogging and attempting to do digital art (if you check my oldest posts they're either made with pencil or scanned and drawn over), also sharing stuff with random people which was so new but exciting in a way.
I got a wacom and that was the end for my traditional art skills for a while 🤣 until 2018 when i went to Toronto a couple of months to be part of a traditional animation portfolio workshop...and only then i realized that what i had learned at uni and practiced the former years had been useful, and actually understood what each excercise was for..
I've been trying to keep up with more digital techniques since then, but also trying to not leave traditional medium aside, all while juggling with work hahaha.
Sometimes i feel i don't give myself enough time to improve. I plan to become either a concept artist or storyboarder at some point and i need a proper portfolio, I feel a bit of pressure :P but oh well I'm trying to chill and focus on my jobs while i can
Remember no matter how good you think an artist is, we always will look up to someone and acknowledge we are forever learning how to art, sometimes without even knowing what we did to make a piece look good in the first place.
Thanks again for the ask! I hope to hear from you after this lol.
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mcrmadness · 4 years
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Madness draws: DÄ (Bela/Farin) COMICS
HELLLLOOOOOO I just finished my newest dä comic!!! The idea is very old, from 2012 or something but I never drew this comic because I suddenly stopped drawing until I started again a couple of years ago and decided to do this one first.
It took me ages to decide what kind of dialog I want to use, and I rewrote it several times and got new ideas until I knew what I wanted. I started the actual drawing last Saturday and over the past week I have been working on the comic on several days and today I finally finished it. I would say I have used at least... maybe 20 hours on this overall? I am not sure but I often spend 6-8 hours in a row drawing this and that happened at least 3-4 times this week. I did not count in the days when I just kept sketching the storyboards and other things to my sketchbook... anyway, here’s the comic, I hope you like it!
Make sure to click them bigger especially if on desktop, Tumblr tends to make the preview images a bit blurry. (Clicking them again to open in a new tab from there makes them to show up in the real size.)
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Artist notes:
I have no idea if they are even in character. I don’t know if this makes any sense to anyone. The idea of the comic comes from my old German books. There literally was some exercise about SMS abbreviations and together with my German teacher we laughed at “widumihei” because seriously, does anyone seriously propose someone else over a text message, with an SMS abbreviation??? In my original idea it was Farin who was meant to send the text message to Bela but because now I know better about how Farin sees marriage, I felt that it’d be more logical if Bela sent the message. And I don’t know, somehow I feel that he could do a prank like that?
Also I don’t know why Farin got so angry. It just happened. They kinda started to live their own lives. Also those front-side faces are something I have drawn only maybe once or twice before + practiced them a little to my sketchbook before this comic so that’s why they look weird. I simply just don’t know how to draw them properly yet.
I own a 72 piece set of Derwent Watercolor colored pencils and it was about time I use more than just a couple of different colors. I’m actually quite happy about how many colors I eventually ended up using, there’s lots of layering and some places have 3-4 colors to them. It was actually so much fun to color this! I haven’t really done backgrounds before, apart from one comic that I don’t think I ever even posted here? But yeah, this one just needed some kind of a place and this is the room I saw in my head. Choosing the colors was also lots of fun because I had no idea of the color scheme but I just picked an object, decided how to color it and that color somehow already gave me an idea of what color I want for another object. I also bought a new ProMarker because the old one started to die before I got the panels done first and this new one somehow bled and did those random splotches here and there but that’s okay. I guess I just need to start storing them in horizontal position instead of the pen cans.
An easter egg: Sadly this is hard to see because I decided to use a different angle for the second panel (didn’t know how to draw the first idea so had to use another) but Farin’s phone stand is a tiny beach chair. Because why the heck not. And a beach chair is maybe the most difficult thing ever to figure out and draw, even with references! And oh boy did I practice. But then I didn’t even need it apart from these tiny tiny versions lmao.
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Eye on Springfield - An Interview with Raymie Muzquiz
Since working on eighteen episodes of seasons two and three of the Simpsons, Raymie Muzquiz has enjoyed a strong, thirty plus years career in the animation industry, including directing eight episodes of Futurama’s second run. Here, Raymie talks about his spell on both shows, his other projects and the industry itself.
Let’s start at the start, how did you get into animation and end up at Klasky-Csupo?
In 1988-89, I was working for a movie trailer company. I was a production assistant and then a post coordinator for about 2 years. I learned a lot about film post production and worked on a flatbed editor, dubbing machines, etc. (all pre-digital). However, it was nonetheless a miserable, unartistic, poorly-paying job that laid bare all those awful “Swimming With Sharks”, fear-and-loathing tropes of the movie business. My boss was a horror. He’d yell at me about the dressing in his salad, or the variety of bread on the sandwich. I was his presumed personal assistant to deride. Yet he would shamelessly “lick the boots” of celebs and execs higher up the food chain. To this day, I cannot watch movie trailers. On the rare trip to a theater, I sit in the lobby and have my wife text me when the feature starts.
During this awful period I would look daily through the trades for another job. One day in the Hollywood Reporter there was an ad that included a picture of Marge (I think). Klasky-Csupo (just blocks from my apartment!) was looking to staff for Season 2 of The Simpsons. Since I storyboarded all my student films and some action sequences in live-action low-budget features at Roger Corman’s Concorde/New Horizons in the late 80’s. I applied for a storyboard position. What happened next gave me whiplash. I was given a test. Hours after turning the in the test I hired as a staff storyboard artist to start two weeks hence and immediately given a freelance assignment.  
How did I get this plum position with zero experience? This requires some context. The Simpsons was an unexpected TV-animation phoenix rising from the ashes of a poverty-row industry. It is little exaggeration to say that the TV animation talent pool (as opposed to feature animation) consisted largely of old, alcoholic and broken-spirited artists doing Saturday-morning hack-work, subsuming their talent to low budgets and low cel counts. The necessary talent were simply nonexistent for this new, hip renaissance. The doors opened to the young, the students and the inexperienced like me; someone who didn’t go to art school nor drew for a living. It was a singular event for me. I was ignorant that there was even a difference between animation and live action storyboards. I was even naive about my drawing ability. Imagine my reaction when I saw trained artists draw in a professional environment. It blew my mind! My only saving grace was that as a live-action film graduate, I knew film language. I could stage without “crossing the line”. Scenes “cut” together and “hooked up” and I was staging in depth rather than in the traditional “proscenium” cartoon style. My acting was restrained, not broad or cartoony.
I did my first storyboard freelance while still at the trailer company. It was for Jim Reardon; his first directing assignment: Itchy & Scratchy & Marge in 1989.
Can you explain the work you did on the Simpsons?
Everybody probably knows what storyboarding is, so I’ll keep it short. It’s the visualisation of the script/story. It’s TV animation’s biggest step from script to screen. You are staging the characters in space and acting them out and breaking it up into separate scenes that informs the entire rest of the process. Design, layout, key posing, action and timing build off the storyboard.
When you were assigned to work on the show what were your thoughts? It was a phenomenon by that point.
The first season’s episodes of the Simpsons were being re-runned to death. I remember doubting if they’d successfully make more before the buzz died off. When I was hired I couldn’t believe my luck. The Simpsons was THE hip show of the moment. To actually be a creative team member on something fresh and original AND get paid more than beggar’s wages was like winning the lottery.
How closely did you work with the directors and writers, what kind of notes and feedback did you receive?
When I arrived for my first meeting, Mark Kirkland and Jim Reardon were crowded in a small room with folding tables, right off of reception. I believe they were both directing for the first time. Although I was already hired to work in-house, I had to give two weeks to my current, satanic employer, so I was assigned work as a freelancer. It was to board an act of Itchy & Scratchy & Marge by its director, Jim Reardon. Little did I know what I was getting into.
I never had to draw so much in my life! My drawing hand (left) was killing me in those early months. I had to develop a callous on the middle finger. They gave me the “radio-play;” an audio cassette of the recorded dialog to draw to and tons of model sheets.  
I remember being overwhelmed by the volume. And you had to draw in these tiny boxes of the formatted storyboard page. I didn’t have that kind of discipline (I never did: I eventually developed a style of drawing on blank pages, then fielding and formatting them onto a page. Sometimes I scaled my drawings down on the xerox machine. I also drew on post-its (the greatest invention in animation after cels) and taped them onto the formatted sheet.  
As this was freelance, I actually only met with Jim twice: Once for the hand-out and then again to show him my roughs. I vaguely remember him asking for changes that I thought were off-show (I’d seen all extant episodes multiple times on TV by then). Plus this was my first time and really had no expectations of what the process was.
But--he was the director--I addressed his notes and turned in the storyboard to the receptionist without further feedback. This almost became my undoing. In future, I would know the director should go over the storyboard and decide if it was ready, needed further revision or even just check the “bookkeeping”; the placement of dialog, notes and scene and page numbering before releasing it to the producers (all the Executives at Gracie Films across town). However--for whatever reason--this didn’t happen. It went directly from reception to Gracie. And evidently the executives didn’t react well. I was ignorant of all of this for years; until Mark Kirkland told me what happened...
The Executives were displeased with the storyboard and demanded to know what happened. Someone blamed it on the new guy (me!). So it was decided I had to be fired (before I even started my first day on staff)!  
Did I get thrown under the bus? I can’t say. I wasn’t there. I am only relating events second hand.  
Anyway, Mark Kirkland, who shared the room with Jim Reardon and was present during my meetings came to my rescue (again, completely unbeknownst to me). He vouched for my character and said I was worthy of rescue and rather than firing me, I could work with him. 
So I have Mark to thank for my career. If I was fired, it would have been crushing and I think it’s safe to say I would never have become the artist I’ve become in the thirty plus years of my career.
What was the pressure like working on the show and at the studios during that time?
Because of my lack of experience, I found it difficult judging deadlines and the necessary labor (and just pencil mileage) to succeed. Plus I was traumatised by my previous job; I was conditioned to fear punishment and humiliation at anytime for something I did or didn’t do.
The climate at Klasky/Csupo couldn’t be more starkly different; so egalitarian! Everyone was socialising and goofing around. Gabor Csupo couldn’t be a more laid-back boss! Long lunches with side-trips for comic books and toys! Nerf guns in the hall. I shared a tiny room with two other board artists, Peter Avanzino and Steve Moore. They would both have to vacate the room for me to reach my desk in the far corner. We bantered and laughed more than worked. Celebrities would drop by (Most memorable was meeting Frank Zappa). There were events always going on; bowling, screenings and parties. And yet, a ton of thought and drawing was necessary; especially for me. I worried I couldn’t work as fast as other artists. I often had to work nights and weekends to meet my deadlines. However, there always were other artists doing the same thing; they may have been more experienced than me, but they were young and not so disciplined; so I was never alone. Plus, you never knew how off the mark your roughs could be and after a meeting with the director and Brad Bird, you might suddenly be looking at a ton of revision work. I also remember that Brad was busy weekdays and meetings could sometimes only be done on Saturdays. I simply had a lot to learn and time to put in to build my proficiency. And Brad Bird was very important influence in those days: I could be nervous and exhausted preparing for a meeting with him, but he’d so infect you with his enthusiasm and creative vision that you’d end up re-doing the whole thing but be excited about doing it. He emphasized the cinematic aspects and empowered us to be bold and push the limits of traditional animation staging.
You worked on some of the show’s early classics, could you tell from your position how the episodes would come out?
My next episode for Jim Reardon was “When Flanders Failed”. Because of the kerfuffle of the first episode I did for him, I was anxious to be as professional and impressive as possible. I thought the act I did showed improvement. However, the episode seemed to languish at some point (after animation?) and word got around that it was a bust and wouldn’t reach air. My memory is hazy about this, but I was bummed at the time; thinking my working relationship with Jim was snake-bit.  
A season later, it eventually did air. I’m not giving a very good account of this, sorry.
“Flaming Moe’s” was an episode I was excited about. I remember Brad Bird suggesting some very exciting staging that turned my head around. Especially the part where Homer ends up--“Phantom of the Opera-ish”--in the rafters. I think that was a turning point for me; I was going to be a Brad disciple and determined to push the staging from then on.
“Stark Raving Dad”, is memorable to me, but not for a good reason. It was one of the last episodes I worked on; only doing an act. I remember being scandalized that Michael Jackson was the subject of the episode. Being a Simpsons purist, I believed that the show existed in a parallel universe and celebrities were parodied for laughs; it was too hip to be a shill for celebrity. There was no Arnold Swarzenegger, there was McBain. There was no Hal Fishman (our local channel 5 anchor), there was Kent Brockman. Dr. Hibbert was a parody of Bill Cosby. Mayor Quimby was a parody of Ted Kennedy. Even Nick Riviera was supposed to be Gabor Csupo! Having Michael Jackson exist in this universe and embodied in a sympathetic character (rather than a target of ridicule) was seriously “jumping the shark” in my opinion. I believed the show had done the unthinkable and it would prove fatal to the series.  
Of course I was wrong. The Simpsons goes on like a perpetual motion machine. But I couldn’t abide watching this wise and subversive show trample over its principles to star-fuck. Now of course, which celebrity HASN’T been on the Simpsons. As you may well know, “Stark Raving Dad” has been pulled from the series since the premiere of the HBO documentary “Leaving Neverland”, giving some credence to my long ago objection: sometimes it bites you on the ass.
“Black Widower” was my swan song. I remember meeting Kelsey Grammer at the table read and being mesmerized by his voice. He sounded just like Orson Welles. The act I boarded included Bob and Selma’s honeymoon. I wanted to give the staging a Hitchcockian influence with deep-focus, Z-axis compositions (like looking out of the fireplace, across the gas burner to Selma and Bob) and my first-ever use of DX (double exposed) shadows to provide menace. I thought that was my best work of the series.
One of my favourite early episodes is ‘Homer at the Bat’ which you storyboarded. What are your recollections on working on it? Did you get any specific notes when it came to the players?
“Homer” was my third “at bat” (pardon the pun) with Jim. He’s a baseball fan as I am, but he also PLAYED Chicago-Style Softball (baseball with a huge, soft ball). I’m a baseball fan too, but I felt I’d be exposed a dilettante due to my terminal lack of athleticism. I was assigned all three acts of the show as well! I really had to be on my game (again, pardon) and not miss any of the references. I reluctantly took him up on his offer playing in one of the Chicago-Style games one Saturday in Burbank. It was a sacrifice as I had to work weekends to keep up with the workload of this episode. I went with a fellow board artist, who’ll remain unnamed (to remain friends).  
It went terribly. At bat, I whiffed three pitches in a row, and Jim kept pitching more and more out of pity. I missed them all. He finally had to tell me to just give the bat to the next guy. In the outfield, I stunk just as badly. The piece-de-resistance was when my fellow board artist was at bat and swung hard on a pitch. He missed the ball AND dislocated his knee. I ran to him as he plopped down in agony onto home plate with his knee, shin and foot pointed in the wrong direction. “If my leg stays like this much longer, I think I’m gonna start crying,” he said through the pain.  After a terribly long moment, his shin and foot rotated snapped back into place. We hobbled off the field as Jim and his pals resumed the game. Could things have gone any worse? I was certain that Jim had no faith in me by that time. If so, he never said it. He was a laconic guy.  
I worked on it a hundred years ago so I don’t feel the pride I objectively should. The episode went against The Cosby Show and beat it in the ratings!  There’s even an exhibit in The Baseball Hall of Fame in Cooperstown, that I wasn’t aware of until I went there. No artist other than Matt is mentioned. It’s all about the writers and the players who voiced the show.
I still have the storyboards of Jose Canseco in the bathtub with Ms. Krabappel that Jose objected to and we had to cut. I’ll post them someday.
How do you reflect on your time working on the show? Do you ever watch those seasons and episodes back?
See below for details; but no. I haven’t watched the episodes I worked on or those seasons for decades. I haven’t watched any episodes after the 3rd season at all. I did see the movie.
The relationship between Klasky-Csupo and Gracie Films finished at the end of the third season, when Gracie decided to move production to Film Roman, what was your view of that situation?
With the handwriting on the wall that Fox might pull The Simpsons from Klasky-Csupo, the in-house producer Sherry Gunther countered by getting all us artists to sign a document tying us exclusively to Klasky-Csupo in an effort to block Fox access to the crew. That gambit didn’t dissuade Fox. They pulled the show anyway and took it to Film Roman. At the time, I wanted desperately to follow the show, but naively thought I couldn’t because I was bound by Sherry’s contract. Virtually everyone left Klasky-Csupo for Film Roman anyways; contract be damned.
The studio became a ghost town. I stayed, distressed that I had to work on Rugrats. However, I eventually concluded that being torn away from The Simpsons was the best thing for my creative growth. Wherein The Simpsons was written so well, closely supervised and finding its stride, The Rugrats scripts were mediocre and the gags not funny. Rugrats was a vacuum to fill and I was empowered to add gags and exercise Gabor’s mandate to really push the staging into warped and low-angled baby POVs that defined the series. It lacked the regimentation of The Simpsons and I exposed to all the other processes in making cartoons. On the Chanukah special I directed, I timed the animation, I even helped direct the voice talent and supervise animatic and final edit.
The Simpsons, like many prime-time animated shows, are dominated by writer/producers who closely control the creative aspects and the artists are more or less staying in their lanes.
After the Simpsons you were assigned to work on ‘Duckman’ where you directed eight episodes, what was the step up to direction like?
I didn’t go directly to Duckman. There was a period of boarding on Rugrats and assistant directing on two Edith-Ann specials for ABC. It was a sad time, something like being in purgatory, but one which I believe was necessary in retrospect.
Speaking of being in purgatory, here’s an anecdote. Klasky-Csupo was a bunch of empty rooms after the Simpsons left. I was working on Edith Ann one day and Gabor was walking a tour of potential clients through. I showed them what I was doing and then Gabor directed them to the next room; opening a door to usher them in, various large and small auto parts suddenly tumbled noisily out onto the floor. A car bumper, pieces of trim, a fender and hub-caps.  
You may ask why auto parts were in there? I’ll tell you: When Rich Moore worked there, his office overlooked the corner of Highland and Fountain avenues. Over time, he and his crew witnessed a lot of auto collisions on that corner. They would go and retrieve the parts left behind and hang them on the wall. Rich obviously left without taking his collection and somebody decided to hide them all in this room. Suffice to say, it didn’t look professional and I felt terrible for Gabor at that moment.
When I did become director, there was many moments of panic. I was used to storyboarding to my personal standard and quality that defined my aesthetic. Paradoxically, being a director meant losing close control. I had to depend on clearly communicating to the storyboard artists, quickly learning you can only tell artists so much before they “top-off” and forget what you said. No one took notes! It was all by memory! I always took notes as a board artist. A good board artist makes a director look good. There are far more mediocre storyboard artists than good ones; mainly because the good ones are promoted to directors (I feel the quality has improved over time). And I had to deal with freelancers for the first time. They are the guys that fill-in when there’s not enough staff artists. These people were usually moonlighting for extra money and end up storyboarding your show in the style of the show they were working on during the day. There just wasn’t enough time in the schedule to fix everything without working crazy hours. The Simpsons had layout. So storyboards didn’t have to be so precise and if something wasn’t staged right or acting out in storyboard, you could work with a layout artist in shorthand to correct it. Virtually my entire career has been absent layouts. They are very rare for TV nowadays. This makes the storyboard all the more important. The bar must be high; we call them “layout storyboards”; they need to be closer to model and the acting must be spot on.  
Animation timing was also something I had to get control of; At first, Duckman didn’t have a supervising timing director, who could maintain the quality and the timing aesthetics particular to the show. It was up to the director to check timing. I had almost no experience and it was a new show. No one person had the answers. I could review the timer’s work (so often a dreaded freelancer) and I could see it wasn’t at all right and I’d wholesale erase it, but then I panicked that I might have done more damage than good; suddenly in over my head. It took time, but I got it.
I believe that the director who masters his x-sheets is true master of his show.  I could add quality and personal aesthetics in a new dimension.
Does you background as a storyboard artist influence the way in which you direct?
Absolutely. In animation history, there were directors who didn’t storyboard or even draw. There were a few of these “dinosaurs” on Rugrats. They sat and read the paper when we boarded their shows. But because of the overseas process of animation and the loss of layouts here at home, if you are going to direct at all, you have to be comfortable drawing a detailed, informed layout storyboard. It is literally the blueprint of your show.
That said, I had to mature as a director who storyboarded. It was insane to try and board all my episodes personally, though directors will put some work aside for themselves, especially if its a sequence that would be too hard to delegate to another artist. If a sequence involves a new character, location or prop integral to the story, it may not be designed yet, so I’ll take it on and “feel it out;” designing as I board.
I had to learn how to be a good delegator and a clear communicator. I pitch sequences to the board artist before they begin and give them roughs of designs, poses or staging I think is important for the sequence. From my boarding experience, I don’t like directors who don’t tell you what they want until after you’ve drawn the storyboard. That wastes time and effort. And morale. I want the artists to know my take and hopefully that will inform the storyboard they do. I also know from my board experience that you should balance criticism with praise. Communicate what you like about how they do this and that before you go through critiquing the parts that aren’t working. Ultimately, you want to help the board artists be successful in storyboarding it their way, not my way. If it works, don’t change it just because it isn’t the way you’d do it. Lean into and support what they’ve done.
‘Duckman’ had a cavalcade of guest stars throughout the shows run, did you ever get to meet any of them, and if so, do you have a favourite encounter?
I was always of two minds regarding using live-action stars for animation. Yeah, it’s fun to meet them and some like Jason Alexander can knock-it-out-of-the-park, but sometimes this kind of “stunt casting” backfires. In my first episode, we used Crispin Glover in a stunt role as a crazed maniac with only one line. He showed up brandishing an eight inch hunting knife acting like a REAL maniac. Maybe it was method acting, but we were scared of him and got him in and out as fast as we could. His delivery didn’t work for the line and it spoiled the joke in my opinion, but it remained in the episode. If we used one of the legion of professional voice actors available, we could have worked with them for the perfect “voice” and delivery and nailed it.
We also used Teri Garr for an episode (not one I was directing) and I attended because I was a huge fan of hers. I got to see her behind the mike as she looked over her pages and said acidly, “This isn’t exactly Tolstoy, is it.” That is the opposite attitude you should have when you’re hired. She was soon pitching underwear afterwards...obviously not Tolstoy either.
So I’ll say it again: using celebrities can bite you on the ass.
Performances aside, I certainly did enjoy meeting legends. Carl Reiner played a priest in Noir Gang. Mind you we recorded in a small studio that was in the back of the Rugrats building that was essentially a cavernous storage room. Ed Asner looked visibly uncomfortable when we huddled around him in there. I’ll never forget the look on Marina Sirtis’ face when she arrived to record an episode. Me and a couple of other guys were laying in wait in this sketchy storage area eating our lunches. She was concerned: “is this the right place?” I felt like a lech and stopped going to records that I didn’t have to be at.
Overall, if the celebrity you’ve cast for a voice roll has theater experience, you are more likely to get a good vocal performance. Especially musical theater experience. They are more aware of their voice and have the tools. This goes for Jason and others like Tim Curry and Bebe Neuwirth; all great voice talent to have behind the mic.
You worked on the second run of Futurama, had you been a fan of the original seasons?
No. I didn’t watch the show before. I had to catch up and learn the “canon” when I was hired.
How did you get involved in working on Futurama?
The animating studio, Rough Draft, was something of a clique. They didn’t just hire “anybody” and unlike most studios, they maintain a staff of lifers who usually have the choice positions. I knew Peter Avanzino from our Simpsons days doing storyboards together, so he vouched for me. I was hired to direct on the 2nd season of Drawn Together. So they had a taste of what they could expect from me. I was no longer an unknown quantity when Futurama came around.
One of the eight episodes you directed was, ‘The Mutants are Revolting’, the shows hundredth episode. How special was it to work on such a landmark episode?
It had the most visibility of my episodes, at least internally. They made T-shirts and some publicity art and even the script had a nicer cover. But it was the episode with the most headaches. The scope of the story was huge with multiple set pieces. The opening newsreel, movie in a movie of the Land-Titanic, the asteroid delivery, the party at Planet Express, the riot in the sewers and the flood and “parting of the red sea” climax all required a ton of designs and characters; plus more hand-drawn and CG effects. That’s a lot to manage and marshall for a TV show. Most episodes don’t require the director to do this kind of heavy lifting. I find that when a show demands this much visually, the story ends up being more superficial, gag driven and episodic feeling. Such is the case for this episode. It was visually pumped up because it was representing the 100th episode; meaning I was saddled with managing lots of logistics rather than the usual character-based comedy and emotion of say, Tip of The Zoidberg, which is a relationship story that--as a director--I feel I give more time to flourish and shine with.
‘The Mutants are Revolting’ features some fantastic animation, most notably a brief sequence of Bender standing perfectly still as the Planet Express ship moves around him. Can you explain the challenges of a sequence like that?
That’s a good, insightful question. A shot like this shows off the resources Rough Draft has that aren’t available at just any other studio doing TV animation. The interior of the Planet Express Ship was built and animated in CG. At it’s gimbal point was a CG version of a stationary Bender; locked to field, but who’s feet move with the CG ship. Once the CG elements were approved, they were printed out as wire frame drawings printed onto pegged paper. My Assistant Director drew key poses of the characters on a separate layer in register with the CG print outs, old school on a light box animation disc. This all was sent to our overseas studio Rough Draft Korea for inbetweening and color of the characters only. That came back as an alpha-channeled digital file and layered over the CG animation in our digital compositing department.
Scott Vanzo runs the department and directs all the CG animation effects. I can’t remember who exactly built the interior of the PE ship and animated it, so I’ll rely on IMDb: Don Kim and Jason Plapp. But all the guys in the digital department do tremendous work and allowed us to fine tune a lot of animation (that doesn’t have CG in it); giving us the ability that raises the quality and takes the curse off of overseas animation limitations.
‘The Tip of the Zoidberg’ was nominated for a Primetime Emmy, how proud were you of that achievement and the episode itself?
The episode was one of my favorites; it was character focused and elaborating on canon so a director couldn’t ask for more. As for the Emmy nomination, it’s one of those show business awards that I realized early I can’t get emotionally vested in. The Futurama guys have a formula for figuring out which episode will be submitted. I think it has something to do with each writer getting a shot at the statue. And then from then on it’s just politics.
You’ve also done work on ‘Disenchantment’, giving you the distinction of having worked on all three of Matt Groening’s shows. What’s your relationship like with him?
I can’t help but laugh at this question. I’ve run into him twice out in public over the years and he didn’t recognize me. Once at the Moscow Cat Circus! But that humbling fact aside, he’s a genuinely nice, funny person devoid of pretence and he’s said some very complementary things about my work. However, it’s all business. Like virtually all primetime shows, he’s with the writers at their separate production office. Animation production takes place in a different geographical location. My face time is limited to usually 2-3 meeting points in a show’s schedule. Anything in between are fielded via emails routed through coordinators and assistants.
As well as short form animation you’ve been involved with several feature length productions, including ‘The Rugrats Movie’ and ‘Despicable Me’, what are the key differences between long from and short form animated projects?
I don’t think I’ve ever had a purely feature production experience. The Rugrats Movie(s) were spin-offs from TV series so some processes were grandfathered in from TV production. Despicable Me was truly off-the-wall in that the storyboard artists were working remotely from literally all over the world. No one met each other. I met with Chris Renaud once. I was not allowed to see the entire script, only pages here and there. It was called “Evil Me” at the time. I was truly working in the dark and ultimately, they didn’t use anything I drew. Which to me seemed par-for-the-course: this was one harebrained, inefficient, right-hand-doesn’t-know-what-the-left-hand-is-doing way to make a show. Again, I predicted it would fail. Again, I was wrong.
At the time I was working on Despicable Me, Gru looked like Snape from Harry Potter and there were no minions yet, just an “Igor” kind of 2nd banana that was a shorter version of the final Gru design.  
So my takeaway from those experiences is that I prefer TV production. You don’t have the luxury of a feature schedule, but there is less time for executives to get replaced, sundry monkey-business and creatives pulling the rug out from under you. However, TV is catching up in those regards. See below.
Do you have a scene or episode you’re particularly proud of working on?
I feel fulfilled and proud of directing and being supervising producer on Hey Arnold: The Jungle Movie. I was empowered to work in every aspect of the process and benefit from my experience to make it the smoothest running ship and happiest crew ever. Only at the very end did the executives get into overdrive meddling. But it ran well and looked good. It may not be as funny as my prime time stuff, but I think we elevated the material across the board; writing, design, animation quality. And it was a project put in mothballs 15 years before being resurrected. So it completes me in a way.
Ultimately, I believe work is about relationships and quality of life. The shows where you were empowered and respected and not overworked due to inefficiency are the shows I’m proud to work on. As Jim Duffy would always say, “It’s only a cartoon.”
Often sequences are cut or revised before broadcast. Do you have any favourites that didn’t make it in?
If I had, I’ve forgotten them.  
What are the biggest changes you’ve seen in the industry over your time and what do you think the next big change will be?
The trend seems to be as I get better and more efficient at my job, creators and writers (especially in streaming prime-time) are becoming more entitled, indecisive, mecurial and demanding. As processes have evolved in digital technology, we’ve opened the door for those in power indulging in more rewrites, revisions, reviews, etc. Despite the technical advancements, animation remains expensive and time intensive and good artists (especially in TV) have to work intelligently and diligently on tight schedules to produce funny, inspired, detail-oriented work. Rewrites and revisions burn out artists and make us feel like office machines and though our overlords pay for the last minute re-dos, they are often throwing out higher quality work for patchwork revisions that lower the overall quality of a show.
Who inspired you as a young animator and who do you look to now?
Ironically, I never saw myself becoming an animator. I did do some stop-motion on Super 8 as a kid. But that was because I didn’t have access to peers to act and help. What inspired me were live action directors with strong, individual styles: Orson Welles, Stanley Kubrick, Peter Greenaway and Terry Gilliam. I think of these guys in essence as “live-action-animation directors”. The stylization in their sequence planning, shot selection and composition as well as how production design integrates in their storytelling reminds me of how background design and art direction naturally occur in animation production.  
I’m sure there are new visionaries out there, but I’ve become so disenchanted with modern cinema, I rarely see new movies anymore. I find streaming TV much more interesting. Current movies strike me as self-consciously mannered and hyperactive. I find it endlessly fascinating looking back into cinema history before movies had to begin with three or four production company logos whooshing noisily about.
What advice would you give to people looking to break into the animation industry?
I’ve seen an improvement in the college educated animation students over the years. They seem to be of a higher intellectual standard than before. They aren’t as thrown by the rigors of schedule and they ALL can draw circles around me.  
Be original in your own work, but also be a craftsman (as opposed to purely an artist) who can take criticism neutrally and have the tools to fit in the grand scheme of a show that might challenge your personal aesthetics.  
Denis Sanders, a directing teacher I had in college said the director’s job is to be “an expert at all things”. In animation, that translates into intellegently knowing what to draw. If a character is looking under the hood of a car, know what an internal combustion engine looks like and what reasonable pieces you can have your character toss out of said engine. The distributor, the carburettor. Find and use reference! Go that extra step and inform your work with the texture of reality.
Don’t regurgitate old tropes. A trite example of what I’m talking about: If a character is peeking at another, avoid the obvious keyhole in the door trope. Keyholes aren’t in doors anymore. It’s been a cliche from the beginning of cinema. Rather, crack the door open, slide your cellphone under the door, look through a window or punch a hole in the door and look in. Like I said, this is a trite example, but making non-obvious choices rather than knee-jerk non-choices makes cartoons fresh and funnier.
What animated shows do you currently watch and what’s your opinion on the current state of animation?
It’s a terrible admission, but I’m not watching anything in animation. There’s a lot of animation that seems to be just writer-driven, animated live-action sit-coms. There isn’t a reason for them to be animated. Those are the kind of jobs I get offered a lot. It seems like a more trouble than it’s worth.
Who are some young animators you think we should be looking out for?
Gosh, I don’t know.
What projects are you currently working on?
I’m productively unemployed at the moment.
Where can people follow you on social media?
I only do tumblr: mashymilkiesinc.tumblr.com
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