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#sorry for the kinda long post lol
yumenikkii · 18 days
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just another average day in gravity falls
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itseghost · 3 months
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a few meager cr3 sketches :] ft feywild fearne, orym's sending stone blues, and the revival scene from blood and dust that i sketched ages ago and decided i was never going to finish lmao
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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teaboot · 2 months
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if ur a murderbot nerd now do u have any fun opinions abt it yet?
Oh my goddd you have no idea
I really, really, really like Murderbot because it comes at life with this perspective we don't often see that is very real among people who have already been through traumatic experiences, who developed skills and abilities to suvive that were once useful but no longer have context- that search that traumatized people go through to recalibrate and reorient ourselves in a world where we no longer really need those things to survive.
A bit personal here, but my own issues personally involved a lot of psychological abuse that made it difficult to trust my own perceptions of reality, and as a result I found I was very easy to lie to and manipulate.
To handle this, I became obsessive over writing things down, cataloging details and making notes of things as they happened- I'd carry recording devices and make audio recordings and stay up late at night to transcribe what they'd picked up, read those over and over again to reassure myself of things I wasn't certain about.
While doing this, there were others close to me that I felt responsible for, who I had to protect from others and protect myself from at the same time. Life was about two things: Evidence, and defusing threats
Over time, I learned to trust myself as my memories matched what had been recorded where their narrative didn't, but I never really kicked the habit. Like Murderbot, I had added something to my own programming that reassured me I was safe, that I was in control of myself, that I couldn't be mistaken or crazy or broken or used.
I'm only on book two, but already I see myself in Murderbot again. No spoilers here, but when I left home- left that dangerous context- I didn't need to repeat these patterns to survive anymore, but I still did, because I didn't know anything else anymore. It felt safe, comfortable, knowing knowing that the past couldn't repeat itself, because I'd written that flaw- blind trust in myself-  out of my programming and replaced it with something else.
Still, though, I'd become something specially suited to thrive in a very specific environment. Nothing else felt right like followinghigh-risk situations, like witnessing and watching and recording and knowing I had proof of the truth where others might not.
People took notice. I wound up in security by accident, but's an environment that I thrive in due to the same patterns and behaviours I originally developed when I had no other choice. I climbed the ladder pretty quickly, once supervisors caught on that my reports were the most accurate, most objective, most factual, detail-oriented and timely. I keep others and myself safe and prioritize public safety above all else, and I perform well under pressure
Now I'm in a position where I often wonder, do I enjoy this job, or is it just what I'm good at? I have a set of skills now, but do I have the option of choosing not to use them? What would I be, if not this? Could I be anything else? Can Murderbot be anything else?
It has a set of skills that set it apart, make it different, special. It does what it knows best. But is it free? Does it want to be? What does it want? Does it have to do what it was built to do? What if it didn't?
I know what I'm good for. The idea of deliberately leaving what I'm good for for something uncertain, that I might hate, that I might be useless at- the choice to give up what was so important to me for so long and become deliberately obsolete?
Let go of my entire purpose? The only thing I know, that I fit so well into but don't actually know if I enjoy? Now that I can choose? Now that enjoyment is a luxury I can afford to consider?
Yeah, that resonates.
I like the Murderbot series so far because it feels the way I feel: Like the most significant and formative part of my story, the part where I became what I am, has already happened
And now I have to just. Keep going
Into... what?
It feels absurd. Like a microwave giving up on reheating food and deciding to start a life around abstract dance.
So, uh. Yeah. It's really very wild to see this same philosophical-ish dilemma I've been digging over in the back of my mind and in therapy for the last forever laid out so plainly in a genuinely exciting and enjoyable story like this. I feel much less alone, and I... kind of really need to see how it resolves, I think.
So, uh. Yeah. Read Murderbot, I guess
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nuppu-nuppu · 7 months
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I love you
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larz-barz · 2 months
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oki so lately i’ve been feeling rlly stressed and stuff when it comes to drawing
like, basically it’s felt like a chore? idk if that’s the right word or not but- basically i think i’m going to stop taking drawing requests
lemme just describe my feelings to y’all rq-
i love to draw, but lately i’ve been less and less focused on drawing what i wanna draw and more focused on i think y’all would like
and if i feel like something just- fails in some way, i get all upset about it (like the eye drawing i did, still not a big fan of it btw-)
i just wanted to let y’all know that none of y’all have ever contributed to these feelings (that ik of- but i srsly doubt it)
this is all me and my anxiety and perfectionism
it’s me getting scared of having my head bitten off because smth wasn’t of my usual standards or of my usual quality
anyways- enough ranting, i love each and every one of you so so much
ima prob take a mini break tmr and maybe another bigger one at some other point this coming week (i don’t wanna do it wednesday since that’s my first day of school and i’ll need yalls moral support)
also, anon, i don’t think i’ll do your request since it’s not one of my fandoms, i’m rlly sorry🫂🫂🫂💖💖💖
i just wanted to thank y’all for being so supportive and sweet to me ever since i joined tumblr
this is definitely one of the hardest decisions i’ve had to make in regards to my tumblr, but i do think this will help my mental health
i will still take suggestions from ppl in my community, but no more art requests
i’m sorry this post is so long omg- ;-;
aaaaaa i love y’alllll
ima tag the whole tag list in this cause this is rlly important imo:)
(also rq reminder that this is only for drawing requests, i’m still gonna take fic requests when i turn them back on:3)
tagging: @hotelcaliforniaenbydancer @nothingtoseehere1-2-3 @rosalinastan1 @ayunakatsukiwolfhashira @pinkwisteria @kimetsu-chan @shycroissanti @slayfics @night-mince10000000000000000001 @zenitsustherapist @frostburn-shoto @floofgryph @aceofstars0 @pulim-v @muichirolover14 @muichirosboba @kiyokatokito
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delladyke · 6 months
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Is this anything.
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nollypolly · 6 months
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currently thinking about names in tlt. names are very much a subject that is constantly touched on in the universe- names typically follow which house one belongs to. the most explicit of this is the Tridentati, but that extends to pretty much everyone we meet in book 1. when gideon fully adopts the role of harrowhark's caviler at the end, it's repeated for the second time that nav is a niner name.
and then we find out john changed his lyctor's names post loved-one-slaying. their pre-resurrection names are forgotten, revered as holy even within the private og lyctors. he takes their names, a symbol of where they're from and the earth they failed, and strips them to the bone. he tacks on their cavalier's name on the end as an afterthought, a tribute to the graveyard he turned his friends into. even then, the cavaliers names are lost. he replaces them with what he thinks represents them, despite there being very little chance he was close enough to them to come up with something more than an incredibly shallow understanding of who they are. pyrrha becomes Duty. christabel becomes Joy. we don't know cytherea's saint name, but considering how even john wasnt a fan of loveday, it would make sense why she wouldn't want to use an alias for the most important person in her life. even less so one created by the man who not only lead her to her death, but never even liked her. hell, john doesn't even bother using most of the cavalier's names censored in ntn.
and then we're brought to gideon's first name. she is (unwittingly by the ninth house, in their defense) named after g1. after all, wake's ghost's last words come from right after he pushes her out of the airlock. we know that gideon dies in htn and pyrrha takes over the meatsuit. we know from ianthe's blowup in ntn that john is in active grief. so, now imagine, you just lost every last person you loved, and this sad little girl gets brought to you and she's apparently your long lost totally dead daughter. cool, fine, whatever- you're god, so really death is nothing but some annoying hoops you have to jump through to get what you want. he turns her corpse into a construct, tethers her soul to it, and gives her a bedroom with those glow-in-the-dark ceiling stars and all. luckily there are a lot of newly vacant rooms, haha! and then, as he did with everyone his holy hands have touched, john renames her.
kiriona is pronounced closer to gideon than siri-ona in te reo māori. in typical john fashion, he strips her of her name representing where she is from, blessing her with a new one made in his image. and, once again, he turns her into a tribute for what he lost. g1deon is dead. john honors him by naming his daughter after his best friend, in a dead language, both of which john had a hand in murdering.
she can't be called gideon bc it's a memory of how John failed the person who was most loyal to him. she has to be called something similar as tribute. kiriona isnt his daughter, isn't a person, but instead is a vessel for all of his pain and regret. exactly like the ninth house, kiriona has been transformed into a tomb for her father's grief, and her renaming only cements that.
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yuriyuruandyuraart · 2 months
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Hi? Gosh how do I even start with this :'D
I know it's been ages since I've last popped up on here. I've been debating when to post this for a while, but I kept adding to my draft more and more and now it's the end of JULY omgg I felt so guilty disappearing with zero updates but then thought my birthday would be the best day to finally address this considering it'll feel less random? idk but Ive always celebrated my bday with you guys and I'd feel so bad answering your kind asks without me at least explaining why I was gone for months.
Truth be told, I was dealing with a lot of stuff irl. health issues and sudden declining grades that left me stumped and drained for months now- along with technical issues like having to replace some parts of my computer that took a while for me to find to even draw digitally, which I didn't have the time for anyway with how tired and weary I felt every day.
I'm frankly shaken up by a lot of shit rn and I don't know how to be active online with this burden on my chest- Especially as it's been a while since I've even looked at utmv related content and my motivation dwindled. I swear I'd hype myself up to post or reblog something- but I'd see just how much I've missed or the overwhelming amount of posts I'd need to go through and I'd feel so swamped with exhaustion and most importantly guilt, for not clearing the air up sooner to reassure you guys that I'm, y'know, alive, and not dead in a ditch somewhere. And I'd procrastinate cause typing it all out is hard and I'd give up halfway every time and it's just not fair to you all!
I thought I was handling it well when I started going out and socializing more, instead of staying cooped up at home on my computer all day. and in the first draft of this post I made months ago I was gonna detail some of the fun plans I had, for my life and for this blog :D but relaxing my strict study schedule and letting go a bit of my tight routine, thinking it was better than wringing myself dry to keep it up, backfired horribly, to say the least.
I know right?? so silly to be hung up on stupid shit like studies of all things! but this is a very important thing for me considering my career plans and the competitivity encouraged by everyone I'm surrounded by, the pressure of keeping up adding to my already stressful days. I had to fix myself up first and I couldn't handle the strain nor interact with people and thinking of jobs and exams sapped my energy so much it's frankly embarrassing. writing this feels so cheesy too and it frustrates me to know I could've come back a month earlier if it weren't for that, but I also know putting all of this into words then would just sound like incoherent venting (not that this is very different tbf) and I wasn't in the right headspace to address my absence, or anything really- I didn't want everyone to see me return when I couldn't muster up a genuinely positive message, let alone talk to anyone with a shadow of my usual cheer
I feel like a complete mess and It drives me up the wall how depressed I've gotten. I debated deleting this blog so many times 'cause the fear of disappointing my audience and my friends, for lack of a more fitting sentiment, made me feel even shittier. I'm constantly thinking if this wall of text is worth posting, or if it's better not to burden you all with all my sappy troubles as if it's the end of the world. Trust me, I'll be fine. I'm not trying to dramatize this situation, but I don't think I'm up to pretending I'm all sunshine and enthusiasm you're all accustomed to.
So sorry for worrying you all! I'll try to catch up, deliver some missed birthday gifts, and answer some asks while I'm at it! Again, I can't state how much I appreciate your support throughout the years. It's frankly a miracle I kept any of you around with how much I keep popping and leaving at random with no warning. I definitely can't promise for my stay to be without a hitch, and if you don't mind an inconsistent schedule you're free to stay of course, but I'm afraid I can't sustain the pace I had when I first started this blog. I'll keep posting art, but lower my activity in the fandom sphere to reduce the strain on my mental health. so fewer rants and walls of text, more art, and less stress overall. Love you all and thanks for waiting for this long <3
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sensitiveheartless · 2 years
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Non-canon Howl AU doodles :D
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rat6irl · 2 years
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Your favourite DJ ~♪
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marclef · 9 months
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THE EYHM COLLECTION GROWS!!!! managed to make some space without having to move too much so they can all be together!!
(i made the smaller ones into stickers bc i'm running out of picture frames!! hope that's ok!)
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THANK YOU SO MUCH EVERYONE WHO'S GIFTED THESE TO ME THOUGH!!! I'M CALLING ALL OF YOU OUT HERE BECAUSE I LOVE YOU!! ❤❤❤❤❤
*sharp inhale* @eskariolis-con-salsa @oddpizza @woobab @the-little-knight @moon9931 @misdreavusplush @noodletime @witch-tower-au !!!!!!!
hope you all have a good holiday season!! love you all! *MWAH*
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ultimateangelz · 6 months
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♡ # 𓂃   Enjel graphics ! ❥ . ➶  F2U w/credits
「★」⸝⸝➜﹒Credit, Like & reblog If Using !
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pokemonpo · 1 year
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the madohomu thing i drew that I’ve crossposted on several platforms so many times im sure people are sick of it already but I want to consolidate my madohomu stuff in one place so here it is again lol :’)) This time with a never posted before bonus- a non-cropped unedited version of the og for fun
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ssaturnsapphic · 3 months
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i saw a really good post about the significance of food in the hunger games universe but i don't think i managed to reblog it. i wanted to further refine that point and add to it by providing a very brief recognition of the significance of bread specifically in the hunger games universe.
in both the modern world and ancient world, bread is seen as the quintessential food to an extent; it has come to stand for sustenance (think of "give us this day our daily bread" from the bible, and other famous phrases that use bread metonymically to represent food or sustenance). the name of the country in the hunger games universe comes from the latin phrase panem et circenses which means bread and circuses (or bread and games depending on the translation) and is, itself, metonymic and represents the fickle nature of the romans as they became mostly concerned with being fed and entertained. the same, obviously, can be said about the people of the capitol, whose only concerns are being fed and entertained, with little regard for the health and welfare of those who labour for those quotas to be met. there's also mentions of the different types of bread in the capitol, and how these breads are here, ultimately, to line tables. they are complimentary but they are not the whole meal.
in the districts, bread is a barrier between life and death. katniss' life, as well the lives of her mother and prim, is saved by two loaves of bread. the same things that garnish capitol tables fill up district tables. there is no space or disposable income or freedom in the districts for the luxury of the capitol. bread to the districts is not just the quintessential food, it is the food, period. it is the one thing that they can rely on, and it is ultimately what they are rewarded with when they choose to sign up for tesserae, and when one of their own wins the games. bread does not just occupy the dining tables but also cultural rituals. we see this in tbosas when sejanus breaks into the arena to sprinkle bread crumbs over marcus' dead body, to provide sustenance for his journey in the afterlife, a cultural practice brought from district 2. we also see it in the marriage rituals of district 12, what katniss calls the toasting, where the married couple toasts bread together and shares it, thus almost consummating their marriage.
what i'm trying to show (quite poorly; i apologise) is the importance of bread in the districts compared to the capitol; in the districts, bread consumes everything because it is the most readily available foodstuff; it can be made, though blandly, with the grain they receive, and each district has a different way of expressing their individuality through their bread. bread, and the general sense of lack, is one thing that seems to bind the districts, regardless of the attempts at class divide and they only make apparent the overwhelming difference between the capitol and the districts. bread permeates every aspect of life for those in the districts, from their nuptials, to signing up for the hunger games, to their funeral rites. in the hunger games universe, bread serves as a social marker, and it stresses the fundamental difference between the capitol and the districts.
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soupmanspeaks · 10 months
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Soup's ramble about small details because im going insane lmao
rockstar row is just such a cruel place for GlamFreddy, Like, first of all, are the FNAF 4 toys on display in the RR museum,
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These are literally just CC's toys, idk if they're replica's or the real ones, but like why would they even put that on display lmao??? It may just be a fun easter egg but like this just comes across as if saying "yeah, here's the toys of the child that one of out animatronic killed lol" And that's not even starting to how they even PROCURED these???
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At the far end of RR is the Ennard cardboard cutout, which may just be a piece of decor that i'm looking into too much but like if its not, then this implies that Fazbear Entertainment KNOWS about Ennard. As to how, I'm not sure, maybe since the games are cannon because of the "rogue indie developer", they came to know of Ennard's existence, does that mean they know what he did to Michael? and if so, they STILL made a cut out of him???? Is this one of those instances where a company "pokes fun" at itself in order to seem hip and cool?? because that's so messed up lmao 😭😭😭 do you think when Glamfreddy sees the cutout he has a visceral flashback to…something....and suddenly he's on the floor, just unable to move because he's reliving that something, and then he's just panicking for what ever reason and just shuts down windows XP style and has to manually be transferred back into his green room.
Its almost cruel in a way how Rockstar Row is basically just a MUSEUM for all of Michael's trauma and failures, and he probably can't even ignore it because he probably has to keep his greenroom curtains open 24/7 to ensure that guests can see GlamFreddy, and the fact that the Foxy cutout is directly parallel to his greenroom AND THATS NOT EVEN TO *BEGIN* WITH THE PLUSH BABY'S, IMAGINE IF GLAMFREDDY WAS FACED WITH A SITUATION WHERE HE HAD TO SIGN HIS AUTOGRAPH ONTO A PLUSHIE THAT IS OF THE ROBOT THAT KILLED HIS SISTER ALL THOSE YEARS AGO, Its so crazy how FazEnt just....makes merch of all the tragedy?? And profits from it, and GlamFreddy/Glammike just has to....endure that??? Like just constantly having your trauma being put on full display all around you is so so messed up 😭
I'm not okay 😭😭😭😭😭😭
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