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#sorry its long lol.....
funnierasafictive · 11 months
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some advice i see a lot regarding how to tell if someone is a fictive or just a character that the person is imagining is to try to imagine them doing something they wouldn't and see if it feels wrong or if they flat out refuse but i was wondering is there any way to tell if you've just imagined them refusing? like, if it's more in character for them to do so is that not simply where your mind would go? how can you tell whether there's a person behind it or whether it's just that your mind itself doesn't want to cooperate??
Honestly, I'm not sure how to answer that. BUT, it does remind me of when our old host met Jaiden (not a fictive) and they read that a way to check if someone is really sentient, you do this specific exercise about balancing a feather on their noise or something. Honestly none of us remember the point of it or how it would have worked, but what happened was, Jaiden was already Real. He split real, Jamie just wasn't sure (thank you denial). Because Jaiden cared about Jamie, he indulged him and did the exercises. But it would go on for DAYS to the point where Jaiden literally told Jamie to just "stop". "I'm real!" and even if Jamie told him to do these exercises, it was annoying him.
So yes, having them do something they'd like is an option. But have you considered annoying them to the point where they snap at you?? SKDFJS
OF COURSE DONT like. put yourselves on bad terms. but its something to think about. A lot of the time when we're in denial, the person we/the current front is in denial about, starts getting annoyed, and then we feel bad about hurting their feelings.
So I'm not your therapist and I can't tell you what's what- but I guess you could also think.. "If I annoyed them, and they react badly to me annoying them, and that feeling of them scolding me makes me feel bad.. why would I ever make that up?"
Also give it some time. Sometimes if a split is new (or you think someone just split) it'll be hard to tell. Denial is a BITCH. If you already are used to having alters or system members in general, The fictive who just split WILL eventually be comfortable enough to be "concrete enough" with you, if they already even know who they are. maybe your brain itself is still figuring things out. We talk about splitting as a community a lot--where spliting is usually depicted as like this FAST thing. but sometimes its slow! which DOESNT help if youre trying to figure out if you have someone or not!
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itseghost · 3 months
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a few meager cr3 sketches :] ft feywild fearne, orym's sending stone blues, and the revival scene from blood and dust that i sketched ages ago and decided i was never going to finish lmao
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drawnfamiliarfaces · 4 months
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Heroes of Millennium (HoM) AU
Act 1, Omake (Extra): Master of Time - (here)
Act 1: What was left behind. - read here
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kristoffs-lullaby · 1 month
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Jealousy, Jealousy
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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lave-ium · 2 months
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panel redraw from the skybounds yessss
under the cut is non text ver
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rendevok · 11 months
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Bite me <3
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medicalunprofessional · 4 months
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never change, man !
#phantom of the paradise#potp#swan potp#nightmaretheater#65 layers and about 24 hours . Eeeyyuppp#Look into my beautiful mind boy#Its a bit unusual to what i usually draw#but i had to push a specific look for this piece#hopefully you all are picking up on the corperate look . the advertisment look#Sneeze. Anyways my point is industry destroys creative people. This includes swan#I feel like phrases like these ; how he was put on a pedistal…. it lead him to be Like That#as awful as he is he desperately needed help#it might seem like vanity on the surface#but i think its… more than that#long story short: we need to destroy the beauty industry. the skincare industry. the anti-aging industry#It ruined his psyche forever and he cant let go of the ideal version of himself he will never truly be again#i dont think he can at this point. hes in too deep and hes suffering for it no matter how much he feels hes fixed his problems#he cant accept a version of himself that isnt that perfect young man. because he never confronted his problems. he just ran away#anyways . Hi swath *punches him**kicks him*#i dont care if nobody gets me lalalalla my truths and headcanons are awesome forever and i live in my own reality lallaallal#sorry i think im gonna be posting about swan alot for a few months hes making me sick#i wass gonna post this earlier but my internet was real bad#*lays down in my pile of pillows* eat up boys. haha#sidenote: drawing white blond people is horrifiying. Boy your skin and hair are the same color. Introduce some contrast to yourself. Please#adding on: its inportant to note this focuses on him looking st himself in the mirror alot on purpouse#to remind himself what he ‘’’’really’’’’ looks like#the 4 middle pannels all represent that too . u have to be in my brain ri get this#sorry for unleashijg another swan essay in my tags. will happen again lol
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adpndrgn · 6 months
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give her a spin
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xbomboi · 5 months
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5 times Apple hugged Raven…
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…and the one time Raven hugged back.
(see my previous eah comic here)
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spaceistheplaceart · 5 months
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found an old ekurei comic rotting in my files, decided to finish it. upon my rewatch of mp100 i kept noticing how many times dimple was referred to as a pet- but he's not ! ! ! he's a friend :)
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lesbiandarvey · 7 months
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SUITS -> 3x16 “No Way Out”
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ef-1 · 2 months
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I see some confusion (both real and manufactured lol) about the authenticity of the claims reported by F1-Insider on the Red Bull seat.
There are two main claims in that article
That everyone, including "the Verstappen family" were told by Horner and Helmut that Sergio WILL be replaced by the next race in Zandvoort:
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2. That the drastic change of course was the result of Liberty Media (the rights holder to all of F1) pressuring Red Bull not to drop Sergio during the break because it would cost Liberty too much money if the only Mexican driver, who is regarded a hero, is dropped before the Mexican GP- tanking the event:
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There has been a lot of handwringing about how F1-Insider is not a reliable news source, this is only partially correct because they are not really AMuS (<- regarded as THE gold standard in f1 journalism and reporting) F1-insider mostly report on other people's interviews and sources, it is however a reliable Verstappen camp source. Ralf Bach, the owner of F1-Insider AND MORE IMPORTANTLY THE AUTHOR OF THIS ARTICLE is a career long f1 journalist (30 yr long veteran and is inducted in the paddock hall of fame) has been a Verstappen camp insider since 2016 (think of him as Erik van Haren-lite), if he says something about the Verstappens it is either from Jos or Raymond. He's also by extension close to Helmut (Helmut gave him all those exclusive interviews about how close Red Bull came to bringing Seb back into Red Bull after Ferrari refused to extend him). Most of F1-Insider's interviews are from Red Bull, specifically Helmut and camp Verstappen.
Ralf Bach and Jos are even closer than that because they're friends. In 2021, Jos complained to Bach about Lewis and Toto without knowing he was saying those comments on the record because he thought he was just chatting with Bach as a friend. When Bach wrote about those comments in F1-Insider, Jos tweeted that he doesn't know who F1-Insider is because he didn't know Bach had founded his own company and the website was still quite new. Bach then asked Jos to delete that tweet because it dented F1-insider's credibilty and Jos DID delete that tweet because didn't want to make his friend look like a liar and he HAD said those things to Bach lol. + Bach was only second to EVH when it came to reporting Jos' side of the story when they were trying to overthrow Horner after news of the allegations against him broke.
For Ralf Bach to say, and I quote ,"The Verstappen family were surprised [...] Horner and Helmut gave them a clear statement: Perez is gone" literally means only 1 of 2 things: This is coming directly from camp Verstappen, either from Raymond or most probably Jos given that's his friend and the way Ralf specifically made sure to say 'the Verstappen family' (girl who else? Sophie? Victoria?).
Whether both claims are true can be up for debate but what is a point of fact is that Ralf Bach is reporting what camp Verstappen is telling him they know. And they're telling him that they were verbatim told by both Horner and Helmut that Sergio will be booted on Sunday after the race. The heli ride with Daniel, Max, Jos and Raymond + the fact that camp Verstappen have no reason to lie about this point to at least most of this being true.
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kamabokobun · 21 days
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A sculpture I made of my slug fakemon starter :]
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11thsense · 1 year
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Going through my files of my more illustrative work and this is a bunch of studies, abandoned pieces, and Wips. Some of which I posted then deleted.
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gloomy-prince · 2 years
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a more abstract kind of fear
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