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#sounds like a cutscene theme??
aromanticasterisms · 9 months
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downloaded the pocket mirror soundtrack AUUUGH. who was going to tell me that the same theme that plays in the beginning over elise giving her the pocket mirror is the same that plays throughout the emotional scenes.
#personal stuff#delete later#or at least. it sounds the same. it's making me emotional and reminding me of certain scenes so i'm pretty sure it's the same#AUUGH. god i love the pocket mirror soundtrack.#i loved the lgts soundtrack so much and listening to this one on its own is incredible too#also me seeing the naming convention for ozzy's first appearance like OHHH the devilish carnival one in lgts makes sense now. lol#egliette theme SO iconic. queen. it's so fun#also. ik lisette's theater theme was the reason i caved and downloaded it. but the other theater themes kick ass too#fleta's is so fun.#i'll be real i do NOT remember where some of these play. most of them i can pin down to an area but some are story beats#and i can't remember if they only play in specific routes or what? can't for the life of me remember where i heard ball jointed#sounds like a cutscene theme??#ohhh wait i remember is that the one where egliette tears herself apart. and the theme before it is the good end for fleta#CHIMERICAL PRESENCE AND EVENING STROLL THOUGH. HIII LISETTE CHASE SCENE.#me looking at the track names and thinking girl's midnight secret is one of harpae's manor themes. nooo hello enjel.#OOOOOHO IT HAS SUCH A FUN ENDING. THAT LITTLE BIT IS SO COOL#does emptiness play in fleta's attic? it sounds like it was from there but it's ordered with harpae's themes. hrm#oooh the little sound effects are actually part of chalk nightmare that's so cool#oh. oubliette does not play in either of the places i thought it would. ie the two places literally titled oubliette.#goddddddd the piano in harpae's theater theme goes so hard#AND GOD. HEXEN IS SO FUN. i love the beginning notes sounding exactly like the main menu theme and the menu Noises#all of lisette's themes are so damn good. nightfall phantasmagoria. bops. also great name#farewell fairmaiden starting off with her circus theme and morphing into His sort of rhythm is soooo neat i love it sm#MIDNIGHT CIRCUS MY BELOVED. lisette you are everything. her theme is so good. i love her#unnamed maiden's burial fuuuuuuuuuuck dude. head in my hands . goldia voice i love you lisette. auuuuuuuuuuugh#NEW FOUND MEMORIES WAUUGH. that little place always makes me cry. auuuugh#and dim dream really feeling so dreamlike. then enjel's chase theme being a FUCKING BOP.#they made her theme so long and for what. for me. cause it kicks ass.#midnight striken clock ~ glass slipper and letzte prinzessin. enjel gets some of the most bopping themes
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caluupin · 5 months
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Father!!! 🔥🔥🔥🔥
#caluuart#genshin impact#genshin#art#arlecchino#god she's just so. cool. pretty. ethereal. badass.#also I LOVE HER STORY QUEST SO MUCH!! I think it's definitely one of the best story quests in the game tbh.#wait uh arlecchino story quest spoilers below:#for one; the quest really gives even more depth to arlecchino's character. like yeah the whole thing is well. messed up.#it's an orphanage that raises orphans to be child soldiers after all. But it's also like. It's more.... humane? nicer? for the fatui anyway#which does bring me to the next thing. you know how arlecchino's like “if you're gonna leave the HotH you need to fight for it with ur life#I genuinely think that she's gonna just. straight up kill them. although it's not unlikely at all it turns out that (most of the time?) she#-just gives them a one trip to memory loss and set them free. which i do know it's kinda like death in genshin's lore but still.#I just find that pretty interesting.#also the cutscene where clervie says goodbye n stuff. It makes me cry EVERY TIME. ARGHHHH TRAGIC CHILDHOOD DOOMED YURI MY BELOVED :(((#clervie makes me so sad man. the fact that she just. accepts death. she really just let peruere kill her huh. crucabena when I fucking get#the hopelessness getting to her at that point. all attempts of freedom failed until that day..... GOD. and clervie finally getting closure-#-in the story quest as a spirit... I just..... man.........#on a lighter note :)#I got obsessed with a bloodborne OST LMAO. the uhh the lugwig boss theme. esp the sec phase one. it's SO GOOD. I first heard abt it in a-#-vid analyzing the ost musically. At the time i was like. woah. cool. what a cool sounding track. fast foward to like. a day before 4.6#I'm watching a genshin theory video and I heard the music in the bg. I recognized it but I couldn't remember where I heard it from#UNTIL I REMEMBERED. and looked it up. And I have not known peace since. good music.#anw I've been rambling too much so yeah. gn my dear fellows!!
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supersecretnerd · 3 months
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Ok so these designs are cute as hell, the Internet is just mean
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I have too many thoughts about a game I still need to watch
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#goodbye volcano high#i dont have the money to buy it but god i need to watch a playthrough when i have time it's so interesting to me#like; the theme of 'yeah we're going die but that doesn't mean we can enjoy what time we have left' sounds amazing to me love that#its so funny i was actually watching a review of it that was basically 'this game sucks and here's why'#and then it just started listing off shit like- 'the characters designs are pastel they're nonbinary you die no matter what'#and then my neurons just went off and went '👁️👁️ oh! sounds amazing i want to see more'#fuck yeah pastel nonbinary dinosaurs lets go#well i think its just fang thats nonbinary and then two other trans characters#i saw a cutscene! and it was about the experiences of being an apart of a family as sec-gen immigrant and trans-#and i thought that was cool as hell dont recall ever seeing that in any of thr arts ive seen before (but there's lots of art out there!)#heard it got some glitches tho (havent looked in depth of what those glitches are) hopefully it got patched out#also im so fucking pissed i saw the gator game before i saw this 😮‍💨 (context; apparently made by people who made a fangame where they#the mc of this game a datable side character and they only have a happy ending if they detransition? which fucking yikes😬)#i saw people say 'oh but they did it empathetically' like how the fuck is taking a canon nb character and making them only happy through#detransitioning empathetic that sounds super fucking shitty and gross#i think a character that detransitions can be done and would be interesting to see- but this just reeks of people being transphobic for real#oh also purple dino has a slug or worm or something apparently! seems cute! just a lil thing#apparently its a rhythm game; listened to some of the songs and it sounded good! sadly i suck at rhythm games#but apparently failing doesn't affect the story? kinda wish it would but honestly better for me lol-#pink one and fang end up dating i believe- from what i saw pink is like- soft spoken artist? dunno if accurate but she's cute#all the characters are cute just look at them!!! awesome#also they have to just continue school like normal before they die and honestly thats so real#also saw people dislike the fact you dont see the characters actual die or the meteor#which is ??? dunno i just think some things are better left implied than shown-#anyways man i keep trying to find neat stuff about the game and all i see is people bitchin about it or praising the shit fan on instead 😔#man if i had two nickles for a time i grew to become obsessed with a media only for loads of people to hate id have two nickles#first nickle is kat elliot she's such a cool character Internet wasn't ready for her#also yes i saw obsessed i can just tell this is something ill go bonkers for#i mean god look how much text is in my tags for this already! and i still need to see the game in it's fullness!#im sure there's other cool shit
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bmpmp3 · 8 months
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after six years of the game being out and after three and a half years of me actually playing the game i have finally beat botw. did u know finishing video games is. fun,,
#hey its not as bad as norn9 where im only a third in after six years. and rhythm thief took me a genuine decade#im very good at taking my time#MY IMPRESSIONS its a good game :) i think i had a little over 100 hours by the end. one thing about the final boss fight though -#it made me kinda miss like true classic zelda scripted boss fights LOL but lots of fun!#some of the dlc stuff i couldnt do like the champions ballad and the sword thing RIP had to look up the cutscenes later~#theyre tough! but also my playstyle has always been a bit of. just run and go for it#planning and stealth is not my strong suit. by the end i was running directly up to guardians and just killing them before they killed me#i can eat kebabs faster than they can shoot lasers. i am unstoppable#the soundtrack was nice! subdued obvs since its open world#but the standout tracks are really standout. of course i love rito village night ver being dragon roost island#and the hyrule castle theme turning into zeldas lullaby in the internal parts hit me#and of course the main theme is iconic. i like the version with the hard break in the middle the most i love that cut so much#i know people edited it out and in the live version its not as harsh because its live#but i LOVE IT i love it so much. mix of synthetic breaks with a fantastical and traditional sounding theme. awesome#that whole 3 and a half years before i got a copy of the game (i wanted to beat skyward sword first) i didnt look up like anything#didnt pay attention to anything people were saying. heard something about it being open world. heard some speedruns were like an hour#and i heard the theme. and i listened to that theme on repeat for all those years. so so good#now i will probably do that for totk- not knowing anything about it for three years until i finally play it LOL thats how it is so far#people have told me about it. but truthfully i wasnt really listening. sowwy. i was focused on botw orz#but i wanna play something different now. take a break. also wait until i can find someone selling totk used for under 70 cad KJDLJFKDSJDKS#i am NOT paying nearly a hundo for a videoed game nintendo you cant make me#maybe now i should finish all the other games in my backlog. or i could start 5 new ones. hmmmmmmmm
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storm-driver · 1 year
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realising how much i actually enjoy scarlet nexus as a concept, i just wish that the cutscenes were given a lot more love. the game deserves it, it's honestly super kickass.
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wordslikesilver · 2 months
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I am once again thinking about Hoarah Loux, the only man Marika ever trusted and the only man she ever loved. It’s such an insane thing to think about the fact that the second last boss of Elden Ring is Some Guy. He is literally just A Human Man. Marika looks at this fucking raving barbarian man and decides to My Fair Lady him into a Lord like the deranged woman she is by assigning him a babysitter to perpetually gnaw on his neck whenever he’s in public. As insane as all that sounds, let’s break down that imagery a little because it’s actually really good! His babysitter is the king of beasts, a lion named Serosh, who digs his claws and his fangs into Hoarah Loux’s body to keep him suppressed and restrained enough in temperament to now be fit to be named Godfrey, The First Elden Lord of Queen Marika.
Serosh is frankly quite mysterious as far as what he actually is goes but as far as story themes go, he’s a really interesting symbol of lordship. The lion basically IS Godfrey’s crown, it’s what makes him Godfrey. The symbolism is essentially stating in a very overt way that this man is more savage than all the beasts of the world. In Elden Ring, beasts with five fingers indicate an enlightened or elevated intelligence, blessed by the greater will. It’s fascinating how it’s basically stating that Serosh is more intelligent, refined and noble than Hoarah Loux, that this man is more wild and savage than the greatest of all the beasts in the world. That only a beast king could teach this man to be a Lord. Godfrey can rip him apart anytime but he doesn’t. It takes more than strength of body to wear a crown and he knows it. He needs Serosh to honour and do right by Marika. He is showing his opponents a courtesy, as he puts it. Morgott takes after his example and so too is Radahn inspired by him. It’s really wonderful imagery.
There’s more to the symbolism. My knowledge of alchemy is, I completely admit, too surface level to elegantly speak at length but I’ve done some light reading online to back up my confidence in what I’m saying. We know Miyazaki loves dark edgy anime like Berserk and I posit that he also gained inspiration from the anime/manga Hellsing, in which the main character recites the line “I am the bird of Hermes, eating my own wings to make me tame.” This line comes from the Ripley Scroll and is theorized to have many meanings but popularly is presumed to mean giving up higher philosophy and knowledge to live normally on the earth as a human. Miyazaki uses lots of alchemical symbolism in his works, Elden Ring especially (go watch Quelaag’s videos!) so I could be totally full of shit about hellsing but I’m completely confident that Godfrey is meant to be an inversion (like literally everything else about his character) of what the Bird of Hermes represents. Godhood is a prison, a shackling. The entire plot is Marika (and Ranni tbh) trying to escape that imprisonment. Godfrey loves Marika enough to chain himself down, to eat his own wings, to pull out his own teeth and claws for her to make himself tame and ascend to lordship.
What’s especially fascinating about him is that he carries Serosh out into the badlands with him, as the opening cutscene shows. Cut dialogue indicates he already knew the Elden Ring would shatter and the tarnished would be beckoned to return. That Marika told him her plan in full before she took from him and his warriors the grace of gold and sent them away. A line from him saying to trust in gold, always, that it will guide our fates to our true destiny has wonderful implications I would certainly love to expand on in another post maybe. Hoarah Loux was just a human man and Marika trusted him enough to tell him everything. Trusted him with her gambit to escape the shackles of godhood. This is the fascinating part about taking Serosh with him. Keeping himself disciplined enough to remain a Lord when he returns. To hold back his aching heart just enough that he could follow through on this dark plan and allow his wife to protect him from the machinations of the greater will by sending him away. Also note that in that opening cutscene, he’s being crucified, with a lion about his shoulders and spear buried in his abdomen. They could not be milking the Jesus imagery harder if they tried. The Bird of Hermes is also thought to represent Christ, more points for that symbolism.
I love Godfrey so much as a character. He loved his sons and he loved his wife. The tenderness that he holds Morgott with is enough to make me cry. How he wished he could’ve seen him sooner, I’m all too sure. He’s the only other character we see guided by grace in the entire game. Marika guides you and her beloved husband, that’s it, that’s how much she trusts him. When he rips Serosh from his shoulders, you understand how Marika felt such faith in him. In Elden Ring, it is through battle that you face the true self of an opponent. Godfrey reveals to you Hoarah Loux, Warrior Chieftain of the Badlands. It is a test. Are you worthy to free her? Can you do what I could not? I have shown you courtesy enough as a Lord. You served me well, Serosh. I relieve you of your burden and feel only gratitude for your service. Now begins the test. Are you, tarnished, stronger than the only man who was strong enough to bear the burden of Lordship? Are you stronger than the only man that Queen Marika ever trusted? Are you stronger than the only man she ever loved?
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stcknpoke · 4 months
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I went googling Rip Van Winkle, for silly reasons, and found that it’s a real short story allegorical of the societal changes during the American revolution. The guy goes to sleep for 20 years and misses the whole revolution, as in he is stuck in the ways of the past despite living in the present. Similar to being consciously unwilling to bend to a new way to live. Similar to the themes of the death of the west, with the “American spirit” being tamed just as it was before. Rockstar is so good, even one throwaway line in a cutscene that sounds like an ancient shitpost has meaning.
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salty-dracon · 3 months
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Stellaron Hunter Sunday thoughts, going on a mission edition:
Kafka's buying a cake to celebrate Sunday's first official IPC bounty. After a terrifying mission where he uses some Path powers on an important group, he's winded, but his new teammates are clapping when he returns to them safe and sound. And it's at that moment that Sunday realizes that there is no going back to his old life.
Imagine a cutscene where the Astral Express is enjoying a banquet with a bunch of guests. One by one all of the other guests start to fall unconscious. As the room falls silent and the lights flicker and hum, the crew hears the even-spaced, metronomic clicking of footsteps... before they spot a familiar Halovian, dressed to the nines in the darkest shade of midnight blue, making his way into the banquet hall.
How do you get away from a man who doesn't even need a weapon to be a major threat? Bring up Robin. Ask him, "What would Robin think?" or "Would Robin want you to do this?" It stuns him the first few times, but it loses its effectiveness quickly as he begins to convince himself (or perhaps Elio has convinced him?) that everything he does is for Robin's happiness and salvation.
Illusion and dreams are extremely versatile powers in the right hands. Consider: illusory doubles of yourself and your enemy, voices and sounds that distract and deflect, or trapping a single person in your own mental world to eliminate them when they're unable to receive help from their friends.
Maybe he needs a weapon for style purposes, like a conductor's baton similar to the one Dominicus/Septimus had. It works well thematically given how both the Harmony and Order are themed around music. Also it would look cool in battle. One flick of the wrist, and everything is under his control, mirroring the very first scene in the prologue where Kafka plays air violin.
Can Sunday be contained in conventional ways? If you lock him in a cell and leave a guard in the room, could he trap them in a waking dream where they think a loved one is in the cell and feel compelled to break them out? How far does this power extend?
How self-assured is Sunday of his power? Does he believe in Elio's script enough to trust in fate that his enemies will fall? Can his captors see it on his face- an unsettling smile that screams "Do whatever you want, try whatever you will- fate is on my side."?
We've had several moments where the Stellaron Hunters manage to protect each other or free each other (SW saves Kafka in the prologue, Blade breaks Kafka free of the Matrix and helps her escape, etc.). Imagine the playful banter Sunday has when he's finally rescued by the Hunters. As serious as he usually is, with a side of appreciation.
I imagine he's still got that space fantasy Catholicism influence in his words and actions. He's quoting proverbs and admonishing sinners while watching buildings blow up, things like that.
Maybe he puts those proverbs away when dealing with the Astral Express who already bested him once, and who are as noble as him. Perhaps he sees them as equals who could potentially best an Aeon, and he's just playing the villain to make sure fate takes the right course.
Sunday, eating dinner in an apartment the group rented on a whim: "Do you mind if I say grace before we eat?" Blade: "I do mind. This is an Aeonless apartment."
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weirdmageddon · 1 year
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the new zeltik video finally pushed me over the edge and made the connections between the bunch of details i noticed throughout totk seem more significant than i already thought they were. by myself i was hovering around these connections i came upon like “is this anything?” for a while, but after the video i was like “ok this is something”
alongside the theme of hands, i also noticed a secondary and more minor theme of blood and siphoning/circulation
most importantly
rauru rips into ganon’s chest with his bare hand like a badass to bind ganondorf’s heart, suck away and purify his dark magic. (btw and Not importantly ganondorf still has rauru’s finger holes in him and it’s pretty funny)
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gloom seeps out from organically branching root-like structurs in the depths. if you watch closely you can see gloom slowly move inside them. they all seem to lead back to gloom’s lair where ganondorf is absorbing them. this is very evident in the cutscene where you finally make it to ganondorf himself and they show a close-up of this through thicker branches of these “gloom vessels”
gloom sucks away vitality from a person. fittingly, whenever a heart container is damaged due to gloom, you hear a heartbeat. gloom hands visibly siphon this vitality in more of a physical way. if you watch them they will sort of grotesquely pulsate when sucking the Juices out of link
is gloom ganondorf’s dark-magic infused blood? when the edge of the master sword cut mummydorf’s face, instead of blood it oozed gloom which boiled after making contact with a chip of the sword. rather than being magenta gelatin like malice, gloom is red and flat, staining surfaces like a liquid
phantom ganon is made entirely out of gloom. the compendium says it’s made from “the demon king’s own flesh and blood”. the dark clumps left behind from the gloom spawn/phantom ganon (with the depths talisman on them i guess to turn it into gloom antibodies lol??) also pulsate like monster guts
my idea is that this all goes back to those roots that pump this back to ganondorf to revitalize him. he was siphoned by rauru, now he siphons others to revitalize himself. there’s a lot of details put into this no way it isn’t connected
btw i didnt notice it at first but the landing pad for gloom’s lair is shaped like a heart like actually. it shouldve been stupid obvious
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the gloom system is like a reverse circulatory system. instead of nurturing the periphery from a central location, it drains the periphery and delivers the nutrients to a central location. so like, oops! all veins. apparently after writing this i found an identical point from a forum post made ONLY YESTERDAY
“real world cardiovascular systems deliver vitality to the rest of the body from a centric location, while Gloom drains vitality from its surroundings and delivers it to a centric location”
and this “nurturance” line of thought made me remember how I thought at one point that the lightroots look a bit like hearts and the big roots are like the vessels. it wasn’t really a significant thought at the time until I made these newer connections. if we put them into my analogy, they would be the opposite to the gloom vessel system since they deliver light from the surface and emit it to the periphery (the surrounding area). i associate light with rauru, and he healed/nurtured link, so there’s just parallels and another reason that made me think of the lightroots. also the lightroots heal gloom-damaged heart containers
there are more minor but supplementary details such as
the sound of a heartbeat is featured very prominently in the E3 2019 teaser, and is literally the first noise in the game itself as the opening screens play. so it’s literally the first experiences we have with the game, both the game itself and in the meta about the game.
gaining an essence from a goddess statue, the heartbeat was not in botw (and of course neither was the miasma emitting from link’s entire body every time)
the gloom in link’s body reacts to every shrine of light blessing he absorbs into his arm and the joycons themselves pulse using the haptics
probably more shit i missed lol
the whole thing doesn’t really mean anything significant to the lore at all but neither does the hands theme. but it’s just definitely a pattern, potentially a minor theme, and deliberate choice in setting tone. i think it’s Something. im not a heavy zelda theorist tuber or anything but i’m very observant of patterns and i like to share them for deeper appreciation and contemplation/discussion
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aoxizu · 6 months
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i have another 2.1 character dynamic post in the recesses of my brain but i need to get this out first
star rail's 2.1 update main plotline leans a lot more into existentialism and absurdism than i thought it would which is a really nice surprise
like i thought before 2.0 that at most it was just going to be some "oh no capitalism bad ipc bad cults also bad" thing but honestly what we got is so much more interesting. the spoilers start now
also massive disclaimer i am not a philosophist and actually i really don't like philosophy because it makes my brain hurt and i would much rather just look at logical nice things like math and plants so. if i get anything wrong please correct me
acheron's past and how she became an emanator of nihility reminds me somewhat of the absurdist theme of how people always look for meaning when there isn't any, until they finally realize that the universe is meaningless
and the entire path of nihility basically is a road towards that realization that people tread on, and the difference between the real world and star rail is that in the real world here we have people who will see that and then go write a book about a guy not crying at his mother's funeral, whereas in star rail it seems that just accepting that the universe is meaningless turns you into a pathstrider or even emanator of the nihility (not sure if i remember the details, correct me if i'm wrong)
and then aventurine's whole motivation is trying to understand why the universe is so cruel to him, and to find meaning when you have everything except freedom, both of which are absurdist themes
the leap of faith argument often attributed to søren kierkegaard claims that even though there is no rational logic for believing in god, you should do it anyway because the alternatives are madness, suicide, and ignorance. this was one solution to the problem of confronting the universe's meaninglessness: choosing to believe in a higher being regardless
later world wars i and ii both contributed heavily to the rise of absurdism as people returned from the war, having seen so many others die around them, and then just going back to a normal society with none of what they as individual soldiers had contributed seemingly doing anything. and then it happened again, but on a much greater scale with even more deaths. both wars and the destruction they brought led many people to start questioning why a supposedly moral god could allow this suffering, and this is where camus comes in and says that actually religion and nationalism both aren't good solutions, and instead we should just accept meaninglessness and keep living despite the absurdity
and i think dr ratio's scroll thing kind of relates to that
he tells aventurine to open it when he's about to die, or when he's completely out of answers for the question of how to confront absurdity
and dr ratio's answer for aventurine is to just tell him to keep living, good luck
which is. yeah
it's the argument that there are more answers to nihilism than just 1) going insane, 2) pretending like it doesn't exist, and 3) dying
it's the bold claim that despite everything, you can still choose to live
sure nothing makes sense but that does not detract from your life. it doesn't need to make sense at all
and with the understanding that things do not need to fit our human definition of meaning, we can continue on knowing our true place in the universe
and with that aventurine walks into the very big black hole like look at that thing you cannot tell me there is no symbolism there
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let's go back to acheron.
in the part where you get a snippet of acheron's conversation with some guy just before this cutscene, the other party states that "[IX] leave[s] woven strands of fate for humans to walk, and together THEY weave a great shadow...And this shadow silently envelops them."
which to me sounds like a statement on how people across time and space have again and again come to the same question, what is the meaning of life?
and acheron's whole color thing seems to mean that she is one of the few who, after walking so far on the path of nihility, somehow have not died yet, be it from madness or something else
like it seems implied that many many more have seen the meaninglessness of the universe and have not reacted as well as acheron has
ok i have more to say about the elation and how it in turn relates to the nihility but that will have to come later but there is. a lot of interesting things there to explore
once again disclaimer: I Am Not A Philosophist And Do Not Know What The Correct Definitions Of These Words I'm Throwing Around Are. thank you for coming to my ted talk that was more of a longwinded ramble
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the-moon-files · 8 months
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The Chain being Down Bad🐕‍🦺™️ for Your Voice lol (Masc!Reader)
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(Content under ✄----- )
@peepthatbish once again, our lovely muse peep (name twins!!) Has come to bless me, and hopefully i did that gorgeous idea justice, and dw im not done writing them all out yet :)
<333
Sun: Masculine Reader (he/him)
Orbit: Headcanons-ish
Stars: a dash of everybody <3
(except rare ones like Fierce/Koridai/Courage/Sage/etc.)
Comets & Meteors: Content Warnings: fluff & Trigger Warnings: none known.
Please comment if i missed any. /gen
Ok but like
Ur voice is absolutely iconic to them
(Like the fairy fountain theme or the appearance of the Master sword, its unimaginable to them for your to not sound like that)
And its not only the heroes of Hyrule, but anyone else who could hear you
Well it helps that it used to be ur only sort of external sign of presence to outsiders
(the Links could also somewhat "feel" you in their own chests sometimes, like when u were stressed over a boss, or sad over a cutscene)
The only others who usually hear you are mostly things like the Great Fairies, the Deku Tree, other weird ass beings that know way too much (Fierce Deity)
So needless to say, when u first crash landed thru a portal into Wild's Hyrule (ur latest Zelda game you've played u guess thats why)
And the Chain had seen u in the distance, met up with you to try and help what they thought was some poor guy who accidentally fell thru Hylia's portals
But as they heard u stutter thru an introduction, instead they knew immediately it was you
Sky and Twi seriously teared up, Hyrule/Wild/Four/Wind all attacked you with a hug and excited shrieking, Legend and Wars were just gaping in shock, and Time was just staring at you
It took you a minute to pinpoint who was from what game, but as soon as you figured it out u literally jaw dropped at Time/Wild/Twi/etc.
(The ones that look different from their in game model or way better irl than graphics could ever capture)
U also may have screamed. A very manly scream. Not high pitched at all. You didnt make Legend cover his ears or the four that tackled u scramble off in fear, what- haha
(U cant blame urself, u were in literal shock, bc that's ALL the LINKS??!! Like u needed a shock blanket like rescue/ambulances gives ppl)
After calming down, it wasnt even an outright discussion or decision u could rlly choose,
They were basically kidnapping u along for the ride, also u were there for them (in pretty voice alone but still) for all their adventures,
So u even suggesting leaving u behind bc u couldnt keep up as well as them had them looking at you like they never even considered it
(And also making them individually go thru the 5 stages of grief: 😨😟😡😭🥺🙏🙏 they were all outright begging u, in their own ways, deadass by the end of it)
So as u travel, you get to understand the full impact of Your Voice, or the Guide's Voice™️.
If anyone has a nightmare, what would normally take another hero poking them with a stick and dodging the reflex punch, or them waking up unable to go back to sleep after having the nightmare, etc.
U quickly realized only took you talking to comfort them, with no reflex punch when they woke up, if they woke up, sometimes u were so good at it the nightmare just cleared ended according to their face
In your first battle against the shadow, along with lots of black-blooded monsters, u realized how much more confidently every Link fought as soon as you were speaking from behind them
They got even better and less stressed abt fighting when u managed to crack a few jokes or go toe to toe verbally with the Shadow lol
Legend outright guffawed when you pulled a dumb "sigh... well i guess... maybe... ur mom." joke in response to his villain monologue, like wiping a tear and everything, saying "u used to say that all the time after dumb long evil speeches, its a fucking classic" 💀
Literally will have them asking you to make more jokes bc it makes them feel better in tense situations/battles (most to least frequently: Sky, Wild, Hyrule, Wind, Twi, Time, Wars, Legend, Four) but they love it equally
Okay but,
U have Definitely. Sent chills down their spines when u get into lower ranges lol
U dont understand why everyone needs to talk to you so bad first thing in the morning,
or alternatively why they keep wanting you to go on a rant abt ur fav book/tv show/thing either???
U are always the last for story time at the campfire every night, and unlike the others, they refuse to let you take a night off, u have to say smth every night??
It amazes u they like ur voice so much, huh, Wild/Twi/Wars/Four/Hyrule must all be getting a little too close to the fire, theyre faces are looking a little red/pink
(Legend and Time just look rlly pleased/happy to be here, they only ever look a little overheated when u specifically look at them while ur talking/or tell a story abt them, and they usually are always the ones asking u another question to prompt u to keep going forever)
Wars may or may not have a life changing moment he told u abt ur voice on his adventures where Cia was like, "Ah Link... let me get a good look at you..."
Link: 😰🤢🥲
You: "... and girl, I am only looking at your tiddies right now."
If Wars had smth to drink right then he wouldve spit-taked.
It was like the one time he was caught so genuinely off-guard, and u just made him suddenly feel 10x more comfortable facing her, he literally couldnt keep his knight trained composure together, he had to lean on his knees he was crying with laughter
That was the first Cia heard of you too and she literally audibly gasped lmao
It was like all of a sudden Wars and Cia had been in on a joke no one else could hear around them (Shiek/Zelda is confused to this day by that)
And there are countless moments like this from each of their adventures where u did this, u cant help but feel mildly embarassed when u hear it at first
But then seeing how much ur voice and comments meant to them and how happy it made them u can help but want to talk more and more and more
Youve never felt more comfortable talking to this many people in ur entire life,
Bc u can literally see their elf ears twitching cutely when they pick up ur voice
BEST BELIEEEVVEEEE
u arent getting out of singing to them.
Yeah, sorry, theyve heard u sing ur fav songs while gaming too many times, they need to hear u sing irl, Now.
Most of them ignore or sort of passively enjoy bards/musicians on their journeys, but as soon as u so much as hum-
Its like they're all clambering to get closer to hear u, but also not make u aware thats what theyre doing, so they end up just:
Four/Legend/Hyrule trying to hide behind various (upside down) books, behind plants that're not that bushy, or one memorable time, when u sang "Good Old Fashioned Lover Boy" quietly to urself, a bard's tune got close and reminded u of it,
and Four fully threw his hammer on his toes bc he was so shocked/lovestruck, he completely missed the anvil and just threw it at the ground/his feet LMAO
Time and Wars, cheeky strategists they are, immediately fall back behind u wherever u are, so u cant see them, but they can still hear u lol
(Theyre the only ones youve not caught actively listening/straining to come closer to hear u... bc theyre behind u lol)
Wild/Sky/Twi all fully whip their heads around fast enough to crack it, then clumsily try to recover so u wont stop
Wild/Sky just fully accidentally like fall into lakes/ponds trying to stay just out of range or even (they both tried it once, and never again after u got onto them) got on a rooftop
And fell. When u got quieter they tried to get closer and- yep.
(Idiots were fine and smiling when u came to check on them)
Twilight.
Twilight's the worst ngl.
Just fully stares in awe at you until u stop out of embarassment, and has had the audacity multiple times to pop up as Wolfie and just happily listen like you havent also been thru the adventure that literally made him a werewolf
Wind is a cutie, he always joins in, esp when he recognizes the song, and since they can somehow remember the songs u sang while gaming, it will never not be a core memory for you to sing "Drunken Sailor" back to back with "I LOVE YOU HOE" by ODETARI (ft.9lives)
with Wind Waker Link.
You nearly died when you heard him singing the chorus, like literally right after drunken sailor 💀
(Its catchy u got it stuck in ur head from tiktok audios)
(Wind absolutely makes fun of the others for being in love with ur voice, like he'll trick u into ranting abt smth late at night when ur voice is husky or ur just low energy atm, and then from behind you just mouth at the rest of them, sitting looking up at you like ur an angel,
G A Y Y Y Y 🫵🫵🫵 )
Sorry to anyone whose sent in stuff to my mailbox! I promise ill answer u tomorrow!!
Im acc running another blog for a diff fandom and i got busy today :/
BUT THANK U SM AND I LOVE YOU TO ANYONE WHO SENT STUFF IN !! <3333
Like, i would write a fic for u tysm for showing me ur interest bc it feels like tumbleweeds are blowing thru LU fandom when i check the tags 💀
Which isnt awful! I just like hearing feedback from ppl or just talking abt LU and stuff :)
Peace out,
🌙
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felassan · 3 months
Text
Cliff notes on the new info on Dragon Age: The Veilguard from the print issue of Game Informer (DA:TV spoiler warning for link) that came out the other day (magazine hub link) that contained story spoilers - spoiler free version. This post is a version of this post (DA:TV spoiler warning for link), only with story-related information of note removed.
In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more
There are hundreds of sliders for body proportions
CC detail: “Features like skin hue, tone, melanin”
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc
Lords of Fortune are pirate-themed, “piratic”
Rook ascends because of competency, not because of a magical McGuffin, contrasting with the ‘destiny-has-chosen you’ angle DA:I has for the Inquisitor
Rook is here because they chose to be, “and that speaks to the kind of character that we’ve built. Someone needs to stop this, and Rook says, ‘I guess that’s me'”
The 4 voices we can choose for Rook each have a pitch shifter in CC
The game starts inside the bar (as previously detailed in other coverage)
In some dialogue wheels there is a “romantically inclined ‘emotional’ response” option. These are the replies that will build relationships with characters, romantic and platonic alike, but you can ignore them if you want to. Giving a companion the cold shoulder might nudge them into another companion’s embrace however
Bellara’s surname is Lutara
In the streets of Minrathous (in the opening segment of the game), there is a wide, winding pathway with a pub which has a dozen NPCs in it (is this The Swan tavern?)
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions
There is smart use of verticality, scaling and wayfinding in the gameplay
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature
Neve Gallus is described as being capable
Demons are fully redesigned in this game, on their original premise as creatures of feeling that live and die off the emotions around them. “As such, they are just a floating nervous system, pushed into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find”
Our base in this game is the place where the team bonds, grows, and prepares for its adventures
Clock symbols over dialogue icons signal optional dialogue options
If you are playing, e.g., a qunari, and you encounter elfy stuff, you might be missing unique dialogue options and an elf Rook would have more to say at that point
“There’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes”
For Rook, this story is about what does it mean to be a leader? We define their leadership style with our choices. “From the sound of it, my team will react to my chosen leadership style in how my relationships play out.” This is demonstrated within the game’s dialogue and a special relationship meter on each character’s companion screen
In gameplay/combat, players complete every swing in real time. Special care was taken in development for animation swing-through and cancelling. We can dash, parry, charge moves, and a completely revamped healing system that allows us to use potions at our discretion by hitting right on the d-pad. You can combo attacks and even ‘bookmark’ combos with a quick dash, which means that you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward
Abilities can be used to customize your kit. They can be used on the fly as long as you account for cooldowns
When you pause and pull up the ability Wheel, it highlights you and your companions’ skills. There you can choose abilities, queue them, target specific enemies, and strategize with synergies and combos
Each character plays the same in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select
Sword and shield warriors can hip-fire or aim their shield and throw it like Captain America
Warriors can parry incoming attacks which can stagger enemies. Rogues have a larger parry window. The mage the writer played couldn’t parry at all. Instead they throw up a shield that blocks incoming attacks automatically, so long as you have the mana to maintain it
On the start/pause screen: it has the map, journal, character sheets, skill tree, and a library for lore information. You can use it to cross-compare equipment and equip new gear for Rook and their companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. There aren’t in-depth minutiae, just "real numbers”. For example, an unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal if you’re a mage. As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a spec, complete with a unique ultimate ability
Combat is flashy and quick, with different types of health bars. Greenish-blue represents a barrier, which is taken down most effectively with ranged attacks
The game is gorgeous, with sprinkles, droplets, and splashes of magic in each attack a mage unleashes
The game looks amazing on consoles both in fidelity and performance modes
Bellara is bubbly, witty, and charming. She is spunky and effervescent, a sweetheart and a nerd for ancient elven artifacts, which is why she’s dressed more like an academic than a combatant
While Neve uses ice magic and can slow time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you. electricity magic is effective against a certain mob type. “However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the [enemies]”
If you don’t direct your companions in combat, they are fully independent and will attack on their own
The style of the game is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable. Matt Rhodes says that this is the result of the game’s newfound dose of magic: “The use of magic has been an evolution as the series has gone on. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.” however, areas of whimsy will starkly contrast to the game’s other areas. The devs promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Corinne says it’s like a “thread of optimism” pulled through otherworldly chaos ravaging Thedas.
We can advance our bonds with our companions on their own personal quests and by including them in our party on main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. “The choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members”. Each companion has access to 5 abilities.
Each companion has issues, problems, and personal quests to complete.
You can create Arcane Bombs on enemies. It does high damage after being hit by a heavy attack
It sounds like mage characters can charge heavy attacks on their magical staffs. “then switch to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks”
Some enemies are “Frenzied”, meaning that they hit harder, move faster, and have more health
re: an arena-like boss fight "[it] attacks, hitting hard with unblockable, red-coded attacks and a massive shield that you need to take down first. It is weak to fire"
The design of the game is not open world. The devs describe it as a “hub-and-spoke” design where the needs of the story are served by the level design. it is not a connected open world. locations include Minrathous, tropical beaches, Arlathan Forest, “to grim and gothic areas and elsewhere”. Some of these areas are large and full of secrets and treasures. Others are smaller and more focused on linear storytelling.
Each location has a minimap, though linear levels won’t have the 'fog of war’ that disappears as you explore like in some of the game’s bigger locations
The game has the largest number of diverse biomes in DA history
The Thedas of DA:TV “lives in the uncertainty”. “the mystery of its narrative”, “the implications of its lore”
The writer is surprised by BioWare’s command over the notoriously difficult Frostbite engine, and by how much narrative thought the dev team poured into these characters, even for BioWare.
[source: the Game Informer pages from Issue 367 - the cover story from June 18th (link), two] <- DA:TV spoiler warning for links
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prynacle · 4 months
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youtube
FFXV || UNUSED EP. ARDYN ENDING
Commentary by the dataminer Youtube@Luthus Nox Fleuret
This unused scene was supposed to be the very last cutscene in EPISODE ARDYN but it was seemingly taken out after all the other upcoming DLCs were cancelled which would have formed an entire new alternate storyline. Since Episode Ardyn is the start of that story line it would probably have been a bit confusing to tease something like this and only have it resolved in the novel - as the actual game content got cancelled. Its also worth noting that after this scene the score board will appear, fully ending the game. I dislike this DLC and the alternate storyline developed in DotF. In my view, DotF undermines previously established characterization/story and directly contradicts the original theme of FFXV replacing it with something entirely else. I do not view its content as canon in any form. I am, however, committed to uncovering and documenting the many secrets of FFXV. Hence why I have decieded to upload this online regardless of my personal opinions on the matter.
My thoughts under the cut:
So the sound files from this scene were not an isolated leftover thing? Cool cool we get to see this :D It never ceases to amaze me how far the datamining scene of the game has come after all these years ✨ I'm loving Lunafreya's posture/walking animation here hehe I also partially agree with Luthus commentary. I'm not fond of the alternate story and ending DotF offers because of the lore changes, but It's been long since I decided to simply ignore it/let others have their fun and relish in the little things that surface from it, like Luna scenes and dialogues in the book, or in this case, a datamined scene.
No point in marinating in the things we don't like from a videogame's alternate ending when there's so much more to like from the actual game, me thinks.
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dkniade · 2 months
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Childe’s Story Quest: theme, storytelling, form follows function
Content Warning: self-destructive behaviour, mentions freezing and mutilation
Spoilers for the entire quest.
Showing both Teucer’s and Tartaglia’s perspectives throughout the quest sure reveals more about Tartaglia.
The quest on so many levels conveys its theme: the divided perspectives between a naive childhood lens and a disillusioned (??) adult lens.
One is unknowingly caught in a wonderful yet deceiving story (the tone and form), the other sees reality for what it is but tries to maintain innocent childhood dreams with these stories (the content and meaning).
Tartaglia was once the former, and is now the latter.
For example during the hide and seek cutscene, the tone set by the soundtrack “Foul Legacy” and the flashy cinematography & visual effects is very adventurous (in an anime way).
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This is how Teucer views Tartaglia. (Teucer literally shuts his eyes and thinks it’s all a game.)
But the reality of the situation is shown moments before, where we see Tartaglia looking all soft and mortal against the dangerous Ruin Guards right behind him. Like, if you didn’t know what the game is, you’d think this is a moment of dramatic irony where the boy is gonna die because he doesn’t seem to notice the big scary automaton right behind him.
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And it’s not that he’s weak in general, but in this specific moment he just defeated a few dangerous automatons, and he’s about to use his physically draining technique to fight off even more of them under the limit of ten seconds—all for the sake of protecting his kid brother’s innocent dream.
But really, this divide between childhood and adulthood is shown straight from the beginning. And I think the whole quest could be summed up with that nursery rhyme:
拉钩拉钩不许变,变了丢他去冰川。冰川冷,雪原寒,撒谎的舌头都冻烂!
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The Chinese rhyme scheme is ABCBB.
Literally speaking it’s
Pinkie promise, pinkie promise, [you’re] not allowed to change [it], change [it and we] throw him [onto] the glacier. The glacier [is] cold, the snowfield [is] cold, lying tongues all freeze [and] rot!
(Note that 丢 is a verb that could either mean to throw away or abandon [something physical or abstract]. The syntax here is a bit odd because it’s a nursery rhyme. 丢他去冰川 doesn’t have a preposition so I’m not sure if it’d be “throw him onto the glacier” or “throw him into the glacier’s river”. Also, 冷 and 寒 are two different adjectives that both mean cold, essentially.)
But if I try to rhyme it with a bit of rhythm then it could be something like
Pinkie promise, pinkie promise, you’re not allowed to change it. He who goes back on his words gets thrown onto the glacier. The glacier’s cold, and so’s the snow. The tongues that lie shall freeze and rot.
English dub equivalent:
You make a pinkie promise, you keep it all your life. You break a pinkie promise, I throw you on the ice. The cold will kill the pinkie that once betrayed your friend, the frost will freeze your tongue off so you never lie again.
Rhythmically and tonally it sounds like a fun and naive nursery rhyme (emphasized when the innocent Teucer first says it at the start)—but the content is about the fatal consequence of breaking a promise… especially as a Snezhnayan (emphasized when the traveler and Tartaglia repeat at the end after the near fatal situation in the factory).
Ohh, so a character’s theme could also be done this way.
In hindsight as I was explaining how 丢 could refer to throwing away something physical (e.g. an object) or abstract (e.g. dreams), the person in the nursery rhyme could easily be a stand-in for childhood dreams, huh…
A childhood dream that promises to never change, but ends up changing anyway, so it gets abandoned at the glacier and is left to freeze…
拉钩拉钩不许变,变了丢他去冰川。冰川冷,雪原寒,撒谎的舌头都冻烂!
As Paimon says, “Wow... That one nursery rhyme kinda says all you need to know about Snezhnayan culture…”
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Miscellaneous first reactions of third act
Teucer takes the path straight into the factory but the door immediately closes, so Childe is forced to enter from the side with a more difficult path
What goes into a world of danger and unknowingly get trapped? What has to use more lopsided methods to sneak in just to protect… Teucer symbolizes childhood innocence, and Childe is adulthood?
Hm, that overhead shot of tiny Teucer running into the factory with Childe and Traveler watching from higher grounds behind bars— It’s like Childe watching his younger self… rushing into the forest and into the abyss? Oh, and consistently Childe is forced to take the dangerous route and face all the difficulties while being unable to reach Teucer.
aw…
Paimon and the traveller witnessing Childe’s moment of vulnerability yet still needing to keep up the toysalesman illusion to Teucer in the domain is…
(Actually, this feels similar to Thelxie’s Fantastic Adventure where Zuria is optimistic about the plan and Freminet later pulls the two aside to tell them the truth about the condition)
Well, both have the theme of keeping up childhood dreams with stories don’t they
Wanting to keep up the illusion longer and not wanting to let Teucer see his weak side of him, huh…
Yet still wanting to fight the traveler in the future despite still recovering from a serious injury. What kind of self-destructive tendency is this
Ah, the idea of meeting Childe in his home turf is interesting considering Snezhnaya is so far from Liyue
It’s all so sad. Why does he trust the traveler this much even though they’re on opposite sides and fought in the Liyue archon quest not long ago
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yanderes-galore · 2 months
Note
Fandom: Souls-Like Game
Character: Scrapped Watchman “Murphy” (Lies of P)
Pairing: Platonic
Type of Fic: Scenario
Plot Idea (or go off the rails if the idea isn't up to par ^^""): Human! Survivor! Darling was a teacher before the puppets of Krat went rogue and was a parental figure to many children before they were infected by the plague or murdered by rogue puppets. Darling was able to save one child and is fighting tooth and nail to not only escape but protect this one child.
Thank you for hearing me out. :)
I'm still incredibly new to Lies of P. However, Scrapped Watchman is like the third boss... so I don't need to know all the lore to write yet. I will continue watching cutscenes and lore videos though :) It looks so cool and the STORY is fantastic too!
Btw, if I got the whistle thing wrong my bad. The lore made it sound like kids used the whistle to summon him so that's what I was basing it on-
Cold Dark Streets
Yandere! Platonic! Scrapped Watchman "Murphy" Story
Pairing: Platonic
Possible Trigger Warnings: Gender-Neutral Darling, Obsession, Stalking, Murder, Blood, Dark themes, Overprotective behavior, Kidnapping, Forced companionship.
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You remember the days where things felt... simple. Before the city of Krat began to rot, before people died of plague or were torn by puppets in a frenzy... you were a teacher. A teacher who would teach the poor kids in the slums useful skills to survive.
You loved all the children who came to you for lessons. They were attached to you, you felt like a parent to them. Naturally... since they trusted you enough... you often heard childish rumors.
Such as nearly every kid in Krat obsessing over the mascot known affectionately as "Murphy".
You knew of such a puppet, the one condemned for being a hazard to kids due to its battery continuously discharging. There wasn't much you could do to stop the kids from seeing the mascot puppet. You simply told them to be careful... but were unfortunately not surprised when you hard of injuries involving the puppet....
Murphy... you forgot such a name ever since the city went downhill. All you ever focused on was surviving, avoiding malfunctioning puppets and preventing sickness the best you could. These streets... you remember them as being so lively...
Now they were just about as dead as many of the residents here.
When things began, many abandoned the children in the slums to fend for themselves. Many children had died as a result, the bloodbath staining the streets with many others. It was a cruel reminder that with one wrong move... you were as good as dead.
You were just happy to save one child.
The child you found was originally wounded on the street, a young boy, cowering before a malfunctioning puppet. You were quick to take a metal pipe from the ground and bash the head of the puppet in enough to take the boy with you. That was...
Do you even remember how long ago that was?
Ever since then you have become a surrogate parent for the young boy. Said boy only had the clothes on his back similar to you, far as you knew at least. You were quite protective of the boy when you took him in, said boy being around nine years old.
Protecting him made you remember your days as a teacher. The mere thought of him being attacked makes your grip around the metal pipe tighten. You may not have been able to save the rest...
But you'll save this one.
You are often on the move within Krat. It was a struggle to find sustainable food and survive frenzied puppets. So you often found yourself sneaking around areas.
City Hall was one such area. You had to cut through the area to look for supplies. Oddly enough... the boy by your side seemed oddly eager to be around here.
"We'll be safe here!" He chirps at you, causing you to look at him in confusion. Your hand was still tight around his smaller one as you quickly glance around.
"What makes you say that, my heart...?" You whisper, an uneasy feeling stirring in your gut.
"Murphy's here! He'd never hurt us!" He chimes, causing you to pause for a moment.
Murphy... you haven't heard such a name in forever. You vaguely recall the mascot the kids were so fixated on. Was... This kid also fond of the puppet?
That wasn't hard to believe....
You had no idea Murphy would even still be around. In fact, you were worried he would be. Murphy would never hurt children... but you...?
That... was another case entirely.
"... Were you close to Murphy?" You ask the boy beside you before he perks up, looking at you excitedly.
"Yeah! Me and my friends would blow whistles with Murphy all the time! It was so fun!" The young child rambles before going quiet, pulling a small item from his pocket. "We'd blow whistles... like this!"
You notice the young boy pull out and old police whistle. However, before you can stop him, he then put it to his mouth... blowing the small tool as it makes a shrill sound. You flinch a little at the sound, looking around.
You really should've stopped him... but the surrounding area was so quiet...
"Careful...!" You warn, looking around, "We can't alert any puppets... we need to go-"
Before you can make any attempt to leave, a whirring screech occurs along with the clicking of gears. You immediately look up, a large puppet sparking and crawling about the City Hall building. You don't waste time, grabbing the boy and running.
"Murphy...!" The boy cries, making your heart clench at his excitement. He didn't know how much danger you were really in... too young to understand.
You jump as suddenly the large bodied puppet smashes onto the ground as you run. The puppet looks like a hunchback police officer, peering red eyes scanning the area only to find you. A screech, one akin to a war cry, echoes as you try to flee from it.
The puppet is frenzied, running on all fours like a wild animal as it chases you. You try for the large door your entered through, yet the puppet quickly cuts you off. Warbled speech pierces through the air as the puppet stalks closer to you like a predator.
You then remember the whistle.
You quickly ask the boy for the whistle, the young kid giving you it quickly. He was beginning to feel scared at Murphy's frenzied state due to your panic. You waste no time blowing the whistle, the sound echoing through the area again.
The puppet... Murphy... pauses its hunt. The puppet closes his mouth, red eyes scanning you both over. Clicking gears go off as he tilts his head, sparking electricity occasionally spitting as it watches you.
The tension between you and the puppet is thick as the puppet studies you. He looks you over, noticing the child and the whistle. You hear Murphy's gears click and eyes blink as it takes in the information.
You jump when Murphy relents, crawling closer to greet you both with more warbled speech.
Your grip on the metal pipe is beyond tight now... yet you know a pipe won't do anything to Murphy. The whistle was certainly the best tool in this situation. In fact... Murphy now saw you as friend rather than foe.
While all other humans remain enemies to him.
"M-Murphy!" The young boy soon manages to say again once the puppet stops, Murphy's gaze quickly snapping back to him.
You watch hesitantly as the puppet appears to be friendly towards you and the young child you swore to protect. Perhaps he was right... with this whistle, Murphy saw you as friends. In fact...
Murphy himself was pleased to have friends again.
The old puppet originally had many friends. Many young children came to play with him near City Hall. Ever since the puppet frenzies began... Murphy was forced to watch his friends die.
But now, now that he's heard that whistle, Murphy was met with more friends. He was met with an old friend and you. Murphy couldn't help but listen as his old friend introduces you.
You had helped his friend...
Which meant you were also his friend.
The City Hall courtyard became a temporary spot for respite. While you were used to most puppets being hostile, Murphy just seemed affectionate if you were careful of his electrical arcs.
The puppet was quite aware of how dangerous he was with you.
You began to see Murphy as, well, a companion... but you couldn't stay forever. Staying in one place for too long could become problematic. Plus, you needed to find supplies to care for you and your... son.
Eventually you had to make it known to Murphy that you had to go...
But Murphy doesn't want his new friends to go.
When you try to make it known you need to provide for the child you took in, that you need to leave, Murphy screeches. The sound is once again that of a feral animal. You go to blow the whistle again, only for Murphy to ignore it.
He just found new friends...
You weren't going to leave him alone again, were you?
Before you know it, the puppet snatches you into his arms in a lightning fast grasp. You struggle in his hold, the boy tightly pressed to your body in a tight hold. Murphy ignores your scolding and the child's cries.
He was careful to not harm you with his battery as he begins to crawl the building of City Hall again. He doesn't understand why you'd want to leave. Did you really want to abandon him...?
Your reasoning does not matter to him... unlike other puppets, he can feel emotions.
His emotions tell him he doesn't wish to be alone again...
So he'll never be alone again... not if he keeps you both hidden away from everyone.
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oops-all-concrete · 8 months
Text
BG3 fandom! I have more headcanons- but first!!
I must issue a very loud
⚠️SPOILER WARNING⚠️
For The Dark Urge playthrough of Baldurs Gate 3! There is no further warning below the cut, so if you care not to be spoiled, do not continue to read!
For those of you interested- ahead lies: Angst, hurt/comfort, canon-typical violence, blood, mentions of death, no MCD or any perma-death anyway, and lots of love. Greif and pain and emotional hurt are heavy themes as well!
Last warning! ⚠️Spoilers ahead⚠️
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I've just gotten to this point in the Dark Urge run (where you reject Bhaal and fucking) DIE, and DUDE- I am stunned companions say NOTHING to your LITERAL DEATH after rejecting Bhaals gift or whatever. (Not in the scenes anyway) So, I'm writing how I think they'd respond cinematically, because your lively Durges deserve to be mourned and loved.
(Of course in-game this would be limited to the dialogue, but I've describes how they would be animated anyhow)
Lae'zel -
She's running to Durge the moment they start lifting from the ground, but pauses once their eyes start rolling back and blackening. There's something beyond her control happening, and she needs it to stop- and it does. With Tav hitting the floor eyes black, soul gone. She's immediately yelling at the others to do something, hand her a scroll, something- but nothing is working. Her shoulder slump after a good few minutes. And finally her voice breaks. She holds a hand to her chest as she wails in agony, holding her Tavs body like it's the last time- because to her- it is. "My angel, my moon. My great protector. I have failed you" She hisses, eyes scrunched shut.
Shadowheart -
She's been afraid her whole life. But even in the face of Bhaal, she will not be afraid if it means Tav will be safer. She immediately casts warding bond, if they're in danger, she'll halve it. If you're going to get hurt, so shall she- and she's okay with that. "Hang on-!" And then it all goes black, she falls without a word or scream, but she's content. If she dies protecting Durge, she cannot ask for better.
(After cutscene convo) Once Durge has been revived by Withers, it's up to them to get a scroll and revive her from the bloodied mess on the floor. She's stunned and confused, but the moment she sees Tav okay she couldn't care less. Why did you do that? "It might sound silly, but I was scared that you would be alone through whatever was about to happen. I don't regret it, if you're wondering"
Wyll -
"Gods- NO!" He shouts, a hand reaching out for them as they hit the ground. He's over them in a flash, holding their head in his arms, trying desperately to wake them, find a pulse, wake up himself and have this all be some sick nightmare. But of course, no such thing happens. The Tav he knows and loves just ceased living before his eyes. There's blood soaking into his every apparel and he's crying his eye out. It crosses his mind. Mizora is powerful- even if she can't fix this, she will know someone or something that can. He'd give anything- his whole life, he'd gladly be a lemure if it gave Tav back. He almost calls for her- until Withers starts his speech. (During the 'your rejection of Bhaal has earned you a place among heroes' section of his dialogue, he'll turn to Wyll and add: 'No devil's, demons or feinds required, I assure you')
Karlach -
If she wasn't raging before, she is now. A tomb-rocking scream echoes around the chamber, eyes wide with horror, body shaking and burning all over, engine out of control but she couldn't care less. One of the others will tell her to calm down. "FUCK THAT! FUCK EVERYTHING! FUCK THE GODS ABOVE AND THE HELLS BELOW." She roars. It goes on, swearing, screaming, swinging- and then, finally- collapse. She drops to her knees and punches the hard ground next to Tavs body, sobbing and exhausted. Withers walks in the the most gut-wrenching agonised scream of why
Gale -
He's frozen as it happens. His hands crackle with weave but he can't move. He needs to do something- anything, but time moves without him. All he knows is he can't breathe, all he can smell is blood and he thinks he's going to be sick. He can hear invisible bones cracking, distant blood dripping and their last choke. The wizard stumbles forward, barely making it to their body before collapsing beside them, on his knees and positively glowing from the mark on his chest. The orb can sense his distress and buzzes within him, as though it can smell the death. He pulls and hand to his mouth, kissing it gently- unable to comprehend a kiss goodbye. "Oh- Gods. Oh my love" he sobs, brows furrowed in what looks like physical pain. "I'm so sorry... I'm so, so sorry..." He wheezes out, scarcely finding breath.
Astarion -
He doesn't let their head hit the ground. He's swift as he catches them, but frantic as he sets their head on his thighs as a pillow. He pulls open their eyelids only to find a blackened core beneath, animalistic and distinctly unfamiliar. "Wake up, damn you...not after all this! You don't get to go!" He yells sounding genuinely furious- like he was going to get violent. If any of the others approach he doesn't notice. "We still have a cult to cull, we have a brain to control- I need you!" He yells, voice raw and eyes wet, the anger melting into greif. He makes a sheild of himself over Durge when Withers walks in, dagger/shortsword in hand, teeth bared, despite his damp face.
(Withers greets Astarion: 'Cry no more Spawn of sanguine- the universe is finally in your favour')
(Only Halsin is romanced for obvious reasons, but closeness is still implied for Minsc and Jaheira)
Halsin -
He catches Durge on the way down, their head on his chest as he lays them down over himself. "My heart? Can you hear me? Please say something" He begs hands glowing with healing magic, eyes aglow as well. He tries for a little, but then his breathing changes entirely, a small hushed gasp sounds from him, his he starts shaking his head, eyes wide. "Oh- oh Gods- Silvannus, please- I cannot bear to lose- oh Gods" He gasps, breath becoming harsher- finally letting tears fall. "Oak Father- please, wherever they go- keep them safe" he prays, teeth gritted in agony.
Jaheira -
She looks away as Tavs life is sapped away, unable to watch another Bhaalspawn friend suffer. When all falls still and silent, she looks among the other companions, shocked and frozen. "They're at peace now. Take comfort in knowing they chose to keep you all safe." She says with a proud nod- but her eyes are wet and her nose scrunched a little with a sniff.
Minsc -
There's small squeaking in the berserkers ear, before he sighs, almost a sob and speaks with a tired voice. "Wise words, Boo. I only wish our friend could hear you" Before he turns away, unable to look at them on the floor. "I am proud to have called them our friend. We should make them proud in return"
Hope you enjoyed! To the lovely people who have made requests, I will get to them as soon as I can!! Thank you for the requests, and please feel free to send me more!
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