#source: roguelike adventures and dungeons
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correctteamcanada ¡ 2 years ago
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Beef: Welcome back to Minec-
Etho: Labyrinth of Puzzles!
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the-monkey-ruler ¡ 3 months ago
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Soul Knight (2017)
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Date: February 17th, 2017 Platform: iPhone / iPad / Android Developer: ChillyRoom Inc. Publisher: ChillyRoom Inc. Genre: Roleplaying Adaption: Crossover
Summary:
Pixel roguelike RPG. Intriguing dungeon, crazy weapons, and endless adventure.
“In a time of gun and sword, the magical stone that maintains the balance of the world is stolen by high-tech aliens. The world is hanging on a thin thread. It all depends on you retrieving the magical stone…”
We honestly can’t keep making it all up. Let’s just shoot some alien minions!
This is the shooter game that features extremely easy and intuitive control. Its super smooth and enjoyable gameplay, mixed with rogue-like elements, will get you hooked from the very first run!
Source: https://soul-knight.fandom.com/wiki/Soul_Knight_Wiki
Link: https://play.google.com/store/apps/details?id=com.ChillyRoom.DungeonShooter
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catastrophic-crisis ¡ 10 months ago
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My toys...
Welcome to the cute yet painful grind of claw machines! You can try your hand at trying to nab cute goods yourself by playing the demo yourself, or, if it pleases you, trying to escape the Circus.
If you want a more combat-focused claw machine, Dungeon Clawler is another claw machine roguelike deckbuilder with a demo out now!
Plenty of games have released in the past week or so, so to recap a few:
(Sunset Hills, a furry novelist adventure point n' click from the same publisher as Woolly Boy, it has a 10% launch discount and its demo is still up!) (If you like banter, Tactical Breach Wizards has you blasting, tactically, enemy wizes out of windows. 10% launch discount.) (Arco is a Western tactical RPG that has you fighting off colonizers with a “simultaneous turn-based” combat system, and is looking to get some more eyes on the game! 10% launch discount. Sound familiar?)
The GMTK game jam is live with the theme "built to scale", and is currently in its voting period! Why dontcha explore some cool lil ideas and help rate some games?
(Shutterbug is an insect photography game where the game window itself is part of the gameplay - resizing the window and moving it helps to frame your buggy subjects for the perfect picture!) (Overflow is a simple math game that has you testing your number skills to create large numbers using the tiles you're given.) (Hyperscale Red is a plundercore game that makes use of the newly open source (as of last week) game Anodyne 2 to say something about games as you scale a giant Mario, of Super Mario fame.) (Little Big Space Clicker is a cute clicker/idle game where you upgrade your retro game console and expand your little digital universe.)
(Gigantic, a MOBA that seemingly returned from death with a new release, is free on Epic right now and promises no micro-transactions. People like it, I hear.)
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satoshi-mochida ¡ 1 year ago
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Inti Creates announces card-battling RPG Card-en-Ciel for PS5, Xbox Series, PS4, Xbox One, Switch, and PC
From Gematsu
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Inti Creates has announced Card-en-Ciel, a card-battling RPG for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC (Steam). A release date was not announced. It will support up to two players.
Get the first details below.
A Card-Battling RPG Through the Eras of Gaming!
Today, March 20, 2024, Inti Creates has announced a new project, Card-en-Ciel, to be shown at this week’s PAX East expo in Boston, Massachusetts from March 21 to 24.
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Card-en-Ciel stars Neon, a gaming detective, as he collects and battles with over 300 cards on a deckbuilding RPG adventure. Players will adventure through over 10 different dungeons, earning character cards to strengthen their deck and unlock new techniques to use in ever-expanding roguelite card battles.
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Special “Muse Cards” add another layer to the card battles, activating powerful abilities with their songs during battle, with 50 vocal tracks included in-game. Together with the Muses’ song abilities, players will use hidden card “glitches” and even enemies’ attacks against them to perform satisfying, full power combos with their unique decks. Look for more information about Neon’s battles through the eras of gaming coming soon!
Famous Characters Are Invading an In-Development Game?!
Characters from other game universes are showing up in a work in progress! Can the detective Neon find the source?
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Card-en-Ciel is a deck-building roguelike featuring over 300 unique cards and 50 vocal songs. Each card features a character from a game within the Card-en-Ciel universe, waiting to be collected and brought back from the game’s dungeons. You’ll need all the help you can get when the virtual world enters “all out war!”
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With each victory, you’ll select a card to add to your deck to power it up and create new combos. Each card can be played, used to move during battle, or for a Special Skill, allowing you to make the most of each draw from your deck within Card-en-Ciel‘s deep combat system! Muse Cards add another layer to combat. Meet their conditions during battle, and they’ll sing a unique song that activates a special ability, unlocking new strategies and combos for the rest of your deck! Use these powerful song abilities, hidden card “glitches,” and even your enemies’ attacks against them to perform satisfying, full power combos!
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Colorful characters you meet in the dungeons, dungeon bosses, and the “imaginary” games they come from all play a part in Card-en-Ciel‘s story. Collect each game’s heroes and heroines to win the “all-out war!”
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Product Information
Title: Card-en-Ciel
Platforms: PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, PC (Steam)
Genre: Card-Battling RPG
Rating: Pending
Players: 1 to 2
Release Date: TBA
Price: TBA
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Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here: English / Japanese.
Project Kickoff Trailer
English
youtube
Japanese
youtube
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tourneyposting ¡ 9 months ago
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i decided to randomise megamix
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see under the cut for sourcelists & fan-names
01 - MAU5TRAP
-Claymation/Stop Motion -Gnarls Barkley & It's members -Snakes, Serpents, & Reptiles -Kero Kero Bonito
02 - Summer Swimming
-Rivals of Aether & flashygoodness -Mysteries, Detective Media, & Puzzles -Royalty & Time -School & Education
03 - Lord Farquaad
-RayWilliamJohnson -Studio Ghibli & Their Image Albums -Pre-2012 Internet Culture & Bait-And-Switch memes (NO SIIVAGUNNER)
04 - Heaven Ascension Dio
-Big Time Rush/Stephen Glickman, Boy Bands & Their solo acts -Jojo's Bizzare Adventure & other Shonen Jump media -Wayforward & ArcSystem
05 - Ace D. Copular
-Smash Mouth & Shrek Artists -Webcomics, Animated Webseries, & Indie Web Animation -Quad City DJs/Space Jam Artists
06 - Maddumb
-90s Hip Hop/Rap -Lofi Hip-Hop & Shiloh Dynasty -Dreamworks -PokĂŠmon & It's mainstay artists
07 - Neil Cipher
-Well-Known Music Producers -Insects & Skeletons -Otaku Culture/Sex -Alt Rock, Britpop, & Post-Britpop
08 - Tomska
-Sleep, Dreams, & Nightmares -Twitch/Esports games -Jojo's major antagonists references -First Person/Class-Based shooters, & Guns
09 - Tord
-Turner Broadcasting Media -Space & Aliens -Danny Baranowsky
10 - Charles "All-Star" Barkley
-Geico Commercials/Made for Ads -Progressive House & Dubstep -Sampled by Neil/Featured in his Mouth albums -Robots, Ghosts, & Felines
11 - Hot Hats
-Lou Bega, Mambo, & Big Band -Skating/Boarding & Skate Punk/Ska -Madeon & His collaboraters
12 - Last Peace
-S3RL/Happy Hardcore -SoundClown sources & SoundCloud rappers -Gears for Breakfast/Indie Platformers & Collectathons -Racing Games, Cars, & Bikes
13 - Scatman John
-Tally Hall & It's members -Christmas, Winter, Snow, & Ice -R&B & Soul
14 - Baba
-War, Explosives, & Flight -Electro Swing -Interscope solo female artists
15 - DARK ONES
-Voxel -Halley Labs -Psychadelic/Drugs
16 - UNCRE/ATIVE
-C418, Minecraft, & Sandbox -Lil Darkie/Spider Gang & Their Producers & Collaboraters -Gangs & Organised Crime -Creepypastas
17 - Oven Beats
-RPGMaker -Hardstyle/Trap Metal -88rising & Their collaboraters
18 - Elliana
-Streamers, Streaming, & Streamer BGM -Arena Fighters & 3D Brawlers (NO ARMS) -Live Action Sitcoms
19 - Sex Rulers
-Mods -The Apocalypse -Snail's House/Kawaii Future Bass
20 - Mettaton EX
-Tyler, The Creator & His collaboraters -Damon Albarn -Eddsworld & It's collaboraters -French Touch/Ed Banger
21 - Bad Snails
-Big Beat, Plunderphonics, & Turntablism -Gigi D'Agostino & Fatman Scoop -Undertale/Deltarune -Eastern European Culture, Food, & Culinary arts
22 - Sleepless Nights
-Deadmau5, his collaboraters, & Mau5trap artists -Bedroom Pop -VGM & Chiptune EDM
23 - The Mutant Enderman
-Beat Em Up -Game & Watch/Other Category -ARGs -Glam-Rock
24 - Rocque Banger
-Industrial, Dark Techno, & IDM -Bodies of Water & Sea Life -80s/90s Nintendo Non-VGM -Valve & It's fancontent
25 - CA7 & MATT
-NES, SNES, & Gameboy -FGC Competitions & 2D Fighting Games -Neil Cicierega -Money & Partying
26 - Cursed ARMS
-Nickelodeon/Nick Records -Vampires & Religion -Synthpop/Synthwave -One-Hit Wonders & 90s Hits (NO RAP/HIP HOP)
27 - Snail's Stream
-YTPs/YTPMVs & Keygen -Disney Channel/Disney XD & Disney child stars -Billboards Top 100 2010 & 2019
28 - Misako
-Newgrounds/Flash & Their creators -Rythm Games -Rick Astley/80s New Wave
29 - Lou Bega
-ARMS/Switch Exclusives -Huey Lewis & The News -Dungeon Crawlers/Roguelikes
30 - The Grinch
-Heat/Fire & Summer -Zombies -Chipzel
31 - Ke$ha
-Murder & Killing -Sports, Training Segments, & Montages -Ke$ha, Billie Eilish, & Their collaboraters
32 - GAME: BEAT: HUNT
-Cowboys, Deserts, & The Wild West -Illumination/Dr Seuss -Scatman John, Eurodance, & Jazz -Monstercat artists
i'm pretty sure i forgot a source in there. don't know what it is though. whatever it is goes to ke$ha.
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technofeudalism ¡ 5 months ago
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since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
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project-m-a-m-i ¡ 7 months ago
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Project M.A.M.I Directory
The Project for Multiverse Anomaly-Mending Investigations- or Project M.A.M.I for short (or personally considered as My Alternate Universe Interpretations)- is an open-ended deck-building adventure game template inspired by the spirit of roleplaying in things like Dungeons and Dragons and the genres of card battler games and other similar card/roleplaying/action games found all over the internet. Some of the games I plan to draw inspiration from include- but are not limited to:
Clash of Clans* (Clans, Royale, Quest, Mini, Project R.I.S.E)
Cookie Run (OvenBreak, Wars, Kingdom, Puzzle World, Witch’s Castle, Tower of Adventures)
Boom Beach (and Frontlines)
Rush Wars
Brawl Stars
Jetpack Joyride
Squad Busters
Inscryption*
Exploding Kittens
Plants VS Zombies (1, 2, Heroes, and select mods)*
Town of Salem (1, 2, and Traitors)
Wildfrost*
Phantom Rose* (Ruby/Sapphire)
World of Horror
KARDS* (and countless other WWII/CW-era-based games)
Slay the Spire* (including its Touhou derivative “Lost Branch of Legend”)
Touhou* Lost Word (because it’s the only mobile Touhou game I have access to, which also doubles as an RPG with almost the entire cast as playable characters)
Monster Train* (including its sequel)
Reverse 1999*
Angry Birds
Legends of Runeterra*
Hearthstone*
The list goes on and on, but below the break includes some important questions, the rulebook, the catalog, and blog tags. This post will be the master post for everything- including secondary master posts- and will be updated regularly as more content is added.
*I intend to use the games with the asterisk as a “format” for my work here due to how they already utilize cards in some way
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Important Questions
Is it a closed project? No. This is an open template for helping other people produce a base for any sort of roguelike deck-building roleplaying experience through any platform such as tabletop, Tumblr, Discord, etc., especially if they want to mix multiple fandoms together just how I like to do it with my other projects. Ultimately, this project takes existing content and converts it into a common medium that can fit into the game project and its rules, allowing it to mix with components from other fandoms.
What about copyright? Credit for existing concepts that I gamify will be provided, and such content is ultimately a fandom derivative of the original creator’s work. You can use the content I gamify here without any restrictions, and you can provide your own feedback if you use it. Crediting this blog if you intend to use these ideas would be appreciated. I plan to make no money from this project, and I forbid anyone here from trying to monetize it for their own gain.
Can we suggest our own original content for this project? Of course! Just use the ask box or submission forms (when they’re open) and I’ll take a look at them, making necessary adjustments as needed. If it’s not an original character, provide the source values that you used for your idea. Keep in mind that your ideas will be posted for everyone to see and share. Submitted content containing blatant 18+ content (for lack of a better descriptor) will be thrown out at the inbox.
Is there an intended storyline we need to follow? While I intend to use the backdrop of merging universes and player characters entering this merge to answer their own personal questions and mysteries as driving forces, that is not a requirement if you have other plans for it. The world’s your oyster, write the story you want your players to follow!
Where did you get the name for Project M.A.M.I? It’s a combination of name concepts that merge Project R.I.S.E (a WIP game from the same devs as Clash of Clans, where players team up to scale a mysterious tower) and the first name of Mami Tomoe. If you know, you know. If you don’t, here you go.
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Game Rulebook
Leaders
Cards
Battle Flow
Items
Currency
Overworld
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Blog Tags
#rules - Items outlined in the rulebook
#rule section: (item) - Subheadings under a greater rule heading
#game template - Brief explanations of games utilized as Templates for the Project, and how they fit in the Project’s framework
#project catalog - Items/Cards listed as part of the master catalog
#original catalog - Original source material found in other games, sometimes coupled with a link to an existing wiki article
#the logbook - Original lore with characters that canonically exist elsewhere, or are my original creations. Lore here is often penned into other blogs that I run
#project m.a.m.i - A general tag for everything on this blog
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acerace ¡ 4 years ago
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...you have opened my eyes to a vast universe of VintageBeef lore that I was unaware of. I knew about the New Hermit Order, of course, and the UHC invention, and I've watched a few of his CTM things but -- I will take all the info and lore you feel like giving out because Beef is amazing and my knowledge is so small.
Vintagebeef my beloved <3
So the thing is, right, until about 2016 I only watched two (2) youtubers- Vintagebeef for Minecraft and aDrive for Pokemon (and funnily enough both of them are named Dan irl). So I've watched most of Beef's videos over the years and have a general knowledge of most of his stuff, except because it's been like a decade I don't remember where most of the lore comes from XD
The thing with him is that he doesn't do Lore tm the way other mcyters often do lore- he doesn't have an extensive RP series to draw from like Grian, doesn't have a solo world with steadily increasing amounts of lore like Etho or Zisteau, and while he's played on SMPs and been involved in storylines before it's not really the focus of his episodes unlike with Evo or Legacy or Empires
So where does that leave us?
IRL, Beef always has multiple series running at the same time. Often he's playing on an smp while doing a singleplayer, often modded, series as well as a CTM or modpack with a group of friends. For example, right now he's playing on Hermitcraft, doing weekly Pixelmon and Building a Zoo episodes, and a CTM map with Slip. And to me, this translates to one thing: Beef is an adventurer. He travels frequently- he explores a world and when he decides he's done, he leaves for the next one. That's the basis of my personal interpretation of his series and his character for my writing.
Ok so reading this back, this got extremely long and didn't explain much in the way of lore, somehow? If anyone has any additions to add please do so, I am very definitely leaving out a lot and would love to see what other lore people remember and are using for Beef! I didn’t include the Hermitcraft stuff since my memory of season 4 is blurry (his base was themed after the Martian, that much I know, and he and Iskall were buddies :D) and most of the s5 NHO lore is best watched from Bdub’s perspective from what I remember, and the only s6 stuff is a single line in Hermitgang and then the Area 77 arc with its possibility of an NHO reunion which we did not get rip. And s7 of course had the cloning machine and also the Podzol Party as the main lore. So all the original rambling is still below the cut though it is very long, and I'm gonna bullet point the main stuff here instead:
Actual canonical things:
Invented UHC and was the only survivor of the first ever uhc (Mindcrack UHC s1)
Married to an ender dragon (one of the UHCs I think), later father to a different dragon (Mindcrack season 3? I think?)
Might not have legs if you choose to take that joke as canon (Mindcrack s2)
Was a wizard (RAD)
is a zookeeper (Building a Zoo) 
Had a wife and kids (Sims in Minecraft)
Part of the Trial of the B Team court case (Mindcrack)
NHO founder, founder of the Podzol Party (Hermitcraft)
Created a cloning machine that sort of works (Hermitcraft)
Played the Forest which is I believe the first time he and Keralis played together (look up the trigger warnings for this one, it's a horror game)
Was the creator/owner of Sourceblock SMP (featuring some familiar faces if you know Legacy, Empires, or MCC) and there is literal magic from a mysterious sourceblock of water that teleports people and summons mobs and probably more stuff that I haven't seen yet since I'm still watching it myself
Things you can infer:
Good with animals (Life in the Woods, Pixelmon, Ark)
Is a car nerd (irl and all of the car games he's played)
Is a highly experienced adventurer who has traveled through dozens of worlds both vanilla and modded, across multiple dimensions (Twilight Forest, the Aether, the Betweenlands, Limbo), completed dozens of monuments, fought in blood sports, survived apocalypse after apocalypse, tamed dinosaurs, and played a lot of prop hunt and golf with your friends
If you're looking for what to watch for lore purposes, I'd say the Mindcrack UHCs and Team Canada's RAD series are pretty good, definitely Sourceblock and HC s5, plus the Diversity CTM maps and Ruins of the Mindcrackers maybe? And Mindcrack Prank Wars for the chaos and the origin of Team Canada. And if you can handle horror than the Forest is fun and if you don't do horror you can watch the Pojkband play golf or prop hunt they're hilarious I love them sm I want a Pojkband reunion So Bad 
Beef's first series was a singleplayer series in beta 1.4_01 though he had played the game extensively before that, and was a big fan of Guude, having watched his own Minecraft videos. The series was functionally a hardcore one where if he died Beef would delete the world and start again! I haven't actually Watched this series so idk if he died or how often lmao. When Guude made Mindcrack, which was btw one of the very first Minecraft SMPs, he also hosted a competition for people to join, and Beef submitted a video (which is still viewable on his channel I believe!) and won, and was added to Mindcrack in season 2 :D (fun fact, Guude said that even if Beef hadn’t won he would have added him anyway) 
Two running jokes emerged from Mindcrack- pulling a Vintagebeef and Beef doesn't have legs. The first is a reference to Beef dying of fall damage (I believe the exact instance was him trying to jump into his swimming pool and failing spectacularly) and after the incident, every time someone died of fall damage they were pulling a Vintagebeef. The second joke comes from Guude, who joked that the reason Beef wasn't going to a convention was because he didn't have legs, and then he pranked Beef's base by building a giant pair of legs at the entrance to his castle so you had to walk between them to get into the base. This joke has long since died and both Beef and Guude feel pretty bad about it iirc because there were people who genuinely thought Beef was disabled and were emailing him supportive messages and stuff oops. So if you go looking on the Salad or find old Mindcrack fics, you might see references to Beef having prosthetic legs!
Mindcrack also brought about the creation of several Player groups- Team Nancy Drew, Team Canada, and GOB to name a few relevant to Beef. Team Nancy Drew consists of Beef, Pauseunpause, Guude, and Baj, who formed to investigate a prank on one of the members but I forget who. They're named Nancy Drew after the detective! Team Canada also formed in retaliation to pranks, with it consisting of Beef, Etho, and Pause, the three Canadian members on the server (not including Adlington who moved to Canada but never joined the group). There was also a Team America who pranked them with American flags everywhere. GOB is Guude, OMGChad, and Beef, who played stuff like the Ragecraft, Pantheon, and Monstrosity ctms together but that's way down the line lol
Team Nancy Drew is also notable for inventing UHC. It was Beef's brainchild but it was the four of them who first played it! The first UHC had the four of them working to kill the dragon with no natural regen, with everyone dying but Beef, who "won" the UHC. The second uhc was still dragon focused and iirc is where Beef married the dragon? Memories are hazy but they do kill the dragon in this one I think. UHC was then revamped as a pvp event and became a regular Mindcrack game every few months, featuring most of the Mindcrackers and several special guests, including Dinnerbone, who as we know Thanos-snapped Doc's arm out of existence as a result of Doc killing him in one of them
In one of the seasons of Mindcrack, Beef invited swedish Mindcracker and good friend Anderzel to go caving with him and invented ABBA Rules caving, where the winner takes it all. ABBA Rules is a game where each ore (and also dungeon loot like nametags) is assigned a point value and the person with the most points at the end wins and gets to keep all the stuff collected from the game.
In Mindcrack season 3?, Beef punched the ender dragon in an... awkward area, so when the dragon died and left the egg behind, Guude said Beef was the father of the egg XD I don't remember if I watched s3 so I have no idea if anything Happened with this concept but *history of the world voice* you could make lore out of this!
So Team Canada has played a Lot of CTM maps (which fun fact were pretty much invented by another Mindcrack member, Vechs, with his Super Hostile series! Super Hostile has a bunch of things called "Zistonian", which are references to another Mindcrack member Zisteau, who has a very wild singleplayer series with even wilder lore but I digress). In Ruins of the Mindcrackers, they had a running joke that Beef was Etho and Pause's mom, which is a joke we can leave in the past actually /lh. They also played all the Diversity maps, Sky Factory, Terra Restore, Uncharted Territory uhhh and a couple more ctms and adventure maps! Each map kinda has its own story so in Diversity 3 for example they were trapped in a simulation? I think? Team Canada also recently played the Roguelike Adventures and Dungeons modpack, aka RAD, in which Beef was a wizard with a magic staff that could do anything from summon lightning to control hostile mobs.
Sourceblock SMP is a vanilla survival 1.14 series that ran for one season and the series starts with each of the Players being drawn to a strange sparkling water source that, once they touch it, brings them to the Sourceblock world. It also summons a giant zombie at one point. There's probably more lore for this series but like I said I haven't watched it all the way through yet 
He has a Patreon server called VintageCraft and has done a series or two on there as well, and played a few UHCs with them, so lore that how you will! 
Beef also played a few popular mods, notably Pixelmon, Life in the Woods, and Feed the Beast, with LitW being singleplayer and the other multiplayer. He's also recently played the Zoo and Wild Animals mod a lot. He did a short series with the Minecraft Comes Alive mod where he married one of the villagers and had two children, so that's canon now :D he’s played a Lot of Pixelmon starting when the mod first came out iirc (he chose Turtwig in his first series and built a Grass gym, then made a Normal gym in another series in uhh 2016) and he still plays to this day. Quite a few Hermits played on his Pixelmon servers with him, like Wels, Etho, Iskall, Stress, Slip, Zueljin, and also Guude and Phedran (a Mindcrack adjacent player and creator of the LitW modpack) and a few Mindcrackers on the older servers 
Mindcrack and friends played a lot of other games too- 7 Days to Die, Ark Survival Evolved, Unturned, to name a few, so you can pull a lot of lore out of these as well. Speaking of friends and non-Minecraft games, Beef teamed up with Pause, Keralis, and Slip (a former Hermit) to play the horror game the Forest, which saw them stuck on an island trying to survive against terrifying mutated human... things. They played it a few times as the game updated but as afaik it's the first time Beef played with Keralis and possibly Slip and since the game starts with the Player's airplane crashing, that could totally be how Beef first met them in-universe 
I... think? that’s everything I mentioned in the tags? There is probably way more stuff I’ve forgotten that stems from inside jokes and things that happen within each series, but I hope that was a) helpful and b) at least somewhat comprehensible lmao 
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weird-dog-wednesday ¡ 3 years ago
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source: roguelike adventures & dungeons
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jjeinn-tae ¡ 3 years ago
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Hello new people!
Well, that post really blew up, I suppose it’s probably time to do another introductory post!  Maybe a pin at some point.  But like, I feel a pin needs certain things for this that I don’t have available yet.
So, I’m Jjeinn!  I’ve been interested in game design from when I was a small child (map creation in AoE 2 and Galactic Battlegrounds was my gateway drug.  My maps were horrible).  I have far more ideas than I have any time, but I’m working on my second project to really coalesce in my mind that also seems feasible for me to do at the moment.  
That game is J’ardscape (possibly to be renamed J’ardsagan).  I intend people to pronounce that just like...  Yard, but like, it is technically from an in-universe language so...  It’s a roguelike/lite that my primary inspirations are From Soft’s Dark Souls games, and Dungeon Crawl: Stone Soup.  Like, I feel the tactical Soulslike combat lend itself well to a more traditional roguelike experience.  I have some advancements on the formula as well, but I think Elden Ring beat me to the punch on some of them.  Xp
For those of you that don’t know, DD:SS is an open source classic roguelike https://crawl.develz.org/ it has an absurd amount of character options, and that’s the part that I’m particularly drawing from.  J’ard is a really deep setting that started as a D&D 3.5 world.  I’ve definitely distanced itself from D&D, but there are a bunch of cultures, each with their own magic system and theoretically language, but most of the languages are pretty limited at the moment.  We’re starting first in J’ardscape with the Dwürm, a colonizing nation of Dwarves, Goblins and Orcs, along with some of the other races so “luckily” brought into their domain.  
Our adventure is going to be an infiltration into a fortress-city along their southeastern border that has ceased contact.  A problem as this border is the Vishtallar Ma’am, another nation of dwarves, goblins, orcs (and humans) that have a culture mixed with (and are allied to) the Dwürm rival of the Shora’adi.  You are being sent information gathering, but of course such plans rarely go that simply in video games.
It’s been a while since I’ve posted on gameplay proper, but I am currently working on my 5th pre-alpha build, which I decided to start with this humanoid model rework.  Currently, gameplay is definitely limited, but you can run around in a procedurally generated cave (tile-based, generated out of voronoi plotted “rooms” and then cellular automata to make them more cave-like, and building connections).  There’s little lookout outposts that patrol their rooms and try to kill you, and little rat dens that mostly try to stay out of your way, but if you’re a goblin they might feel they can take you.
I have 5 weapons, torches and shields presently, you can dash (think Bloodborne) and a simple character creator where you choose your race, class and starting weapon.  And here’s my plan for Pre-Alpha 5.
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So, I hope you enjoy your stay!  Maybe I’ll figure out how to write this in a non-essay and have a pinned post at some point.  Xp
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icodeforfun ¡ 2 years ago
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Yo cool website to play games!
https://itch.io/ 
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It’s so cool. A game I wanted to play is https://zephyo.itch.io/grey-plague & this game ofc https://algorat.itch.io/the-ratchelor-a-rat-dating-sim
I’m going to get some ideas to make my own game but it’ll probably take forever since I need to re-learn how to code first.
Help—I’ve never created a game before!
With so many free, open source game engines and tutorials available online, there’s never been an easier (or more exciting!) time to try out game development.
Are you…
Into JavaScript? You might be interested in Phaser, or Sprig.
Comfortable with  C++ or C#? Look at  Godot, Unity and Unreal Engine.
Raving about Rust? You might like Bevy.
Proficient with Python? Check out Pygame or  Godot (Godot uses GDScript, which is similar to Python).
Dangerous with Java? Take a look at libGDX.
In love with Lua? Check out LÖVE or Defold.  Like retro games too? Drop everything and check out LIKO-12!
Fond of Flutter? Take a peek at Flame.
Gearing up with Go? You might want to look at Ebitengine.
Do you really like retro games? Maybe you can…
Hack on a Roguelike dungeon crawler in JavaScript or Haskell.
Crank out a text adventure in or some interactive fiction with Clojure or Ink (similar to Markdown).
Craft that 8-bit console game you always fantasized about with PICO-8, Pixel Vision 8, TIC-80 (Lua), BASIC8 (Basic), or Pyxel (Python).
Help—I’ve never used version control, Git, or GitHub before!
Git Documentation: everything you need to know about version control and how to get started with Git
GitHub Help: everything you need to know about GitHub
Any questions about GitHub? Visit the GitHub Community Forum
Resource from: https://itch.io/jam/game-off-2023
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correctteamcanada ¡ 2 years ago
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Etho: Oh, it dropped a bunch of these- uh-
Pause: Oh shit, yeah
Pause: I mean, oh poop, yeah! 
[Beef laughs]
Pause: Oh poop!
Beef: Oooh poop.
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satoshi-mochida ¡ 2 years ago
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Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island details enhanced Live Display Mode and other features
Gematsu Source
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Spike Chunsoft has released new information and screenshots for Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island introducing the roguelike RPG‘s enhanced Live Display Mode and other features that promise to create a smoother, more convenient dungeon crawling experience.
Get the details below.
New Features Make Dungeon Exploration More Enjoyable
For a smoother and more enjoyable experience, this latest installment of Shiren the Wanderer provides a range of player-friendly features so players can fully immerse themselves in the game world. Track your own steps on a mini-map, assign up to four projectiles and magic Staves to a hotbar for easy access, and “Handy Dash” to move quickly and easily throughout the dungeon.
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Enhanced Live Display Mode
The game’s enhanced Live Display Mode neatly presents information, such as character stats and inventory, on a single screen—perfect for streaming gameplay. Players can see details like Runes on Weapons and Shields and the items stored in Pots. Choose from two screen options to best suit your needs: a standard view that displays all essential information, and a simplified view.
—Live Display Mode Standard View
Play Time
Turns
Weapon Strength and Shield Strength
Equipped Weapons, Shields (Runes)
Strength
Next Level
Current Status
Inventory (Including Items Stored in Pots)
On the Floor
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—Live Display Mode Simplified View
Play Time
Turns
Weapon Strength and Shield Strength
Equipped Weapons, Shields (Runes)
Strength
Next Level
On the Floor
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Rescue and Other Online Elements
Should a player collapse in the middle of their dungeon adventure, they can call on other players for a Rescue to get them back on track. If successful, Rescued players can pick up right where they left off without losing any progress. Rescue can also be used while exploring dungeons in the story. Additional online features including details on “Parallel Play” will be announced at a later date.
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View the screenshots at the gallery.
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weird-dog-wednesday ¡ 3 years ago
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source: roguelike adventures & dungeons
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correctteamcanada ¡ 2 years ago
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Beef: You guys are so mean to me. All I want is your friendship and your love.
Pause: You don’t even have to ask for it, it’s already there-
Etho: $9.99
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hackernewsrobot ¡ 4 years ago
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Dungeon Crawl Stone Soup – An open-source roguelike adventure
https://crawl.develz.org/ Comments
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