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#storytelling through color
heynhay · 1 year
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will you break and take all the words from my mouth?
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respectthepetty · 3 months
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The finale of Only Boo gave me Kang in blue and Moo in yellow kissing under the pink = 💕love💕 lighting as boyfriends.
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It gave more pink = 💕love💕 with the matching boyfriend bracelets.
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Then it repeated the hits showing Kang in his blue and Moo in his yellow kissing for the first time.
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It showed me both boys in their passionate red with Kang highlighted by the blue lighting and Moo supported by the yellow lighting.
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And finally, it hit me with the Blinding Light of Love as the boys merged their colors together surrounded by green.
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Regardless of the journey to get here, the people who put in the effort to give this Blue Boy and Yellow Yal their consistent color story each and every episode earned their paychecks.
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Thank you
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aethersea · 7 months
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devastating to go into the tag for an obscure vampire movie I've been quietly obsessed with for years to find mostly gifsets of minor characters (played by big-name actors) and review blogs saying they didn't like it :(
@ everyone who made a post saying "I liked it :)" I am blowing you a kiss. everyone who made a lovely gifset or photoset of the cinematography I am tipping my hat. that one poster that said "bro did y'all just miss the Entire Message about class and race or???" I am shaking your hand with enthusiasm there was SUCH a message about class and race
anyway everybody should watch Night Teeth and revel in glitzy flashy modern vampires in LA with me
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dirtyoldmanhole · 10 days
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i ... finished... all of the panels in this feh strip ................ \o/
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catty-words · 24 days
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i miss pop punk josh :/
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acourtofquestions · 2 months
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hungwood · 4 months
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/ ANYHOW! look at p.uppeteer's character design sheet !
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#;about#about#;self#self#/i think it was a really neat concept to make the puppeteer look like a puppet and the puppet to look more alive than the puppeteer himself#/its that contrast; when i first saw him i was like; i have to know what is going on in here#also i just really like the theme of puppets in media in general#the line 'what once brought him wealth and fame now traps him forever' is a banger#another thing that was so spot on is how when he came out; the attention was immediately set on louis (the puppet)#and its like;;; that's exactly the point of his design; i just think that even without having to write these notes#one can perceive this constrast between the two immediately#and of course louiss catches ur attention more in comparison bc of the brighter colors and such#(putting to the side the fact he looks funny and scary of course)#but its that instant storytelling through design that i really like about i.dv characters#its the lil details that make u want to knowmore about each of them and reveal clues about them#like how m.atthias looks like he's decaying; the burnt parts; the stuffinf coming out of his arms; the pins trying to hold one side in piec#i wish they kept the stuffing on the head part; but perhaps it would be too obvious#from the detail of matthias' hair looking messy and torn and louis' hair looking tidy and combed#and u can tell the puppet has a resemblance to him; their hairstyles are essentially the same#its about the decaying man- like a flower no longer receiving the sun; shrinking and loosing its color
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stinkrascal · 2 years
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in theory i could go back to posting straud legacy while i work on the vlad/brie backstory reprisal but i’ve already told myself i don’t want to go back to my legacy until after the backstory reprisal is done bc it gives important context to my legacy. but still :-( i miss my sims so much
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shallowseeker · 2 years
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Misha Collins / Cas became the scapegoat in terms of relying on him to absorb the full weight of the queer that the entire team, from the other actors to writers to editors knowingly bathed in and narratively wrote to. :)
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gigivas · 3 months
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1K GIGI Prompts Collections 'Elegant Emblems: Symbolic Artistry in a Grid' 5806 Free 10 pages out of 1000 pages
Get Free 10 pages MTMEVE00552G_69_0001 – 1K GIGI Prompts Collections – Elegant Emblems, Symbolic Artistry in a Grid 5806 10PagesDownload 1K GIGI Prompts Collections ‘Elegant Emblems: Symbolic Artistry in a Grid’ 5806 series provides two documents, one document is 10 pages of prompts in 1000 pages, available for free download. One document is the complete 1000 pages of prompts, this is a paid…
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whispers-whump · 1 month
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Some writing advice
that I like to use when I write. None of this is meant to be taken as hard and fast rules, they’re just things I like to do/keep in mind when I’m writing and I thought maybe other people would enjoy! <3
Never say what you mean
This is an offshoot of the very common “show don’t tell” advice, which I think can be confusing in application and unhelpful for scenes where telling is actually the right move. Instead, I keep the advice to never say exactly what I mean in stories.
By using a combination of showing and telling to hint at what you really mean, you force your reader to think and figure it out on their own, which makes for a more satisfying reading experience.
You might show a character getting angry and defensive in response to genuine care and concern. You could tell the audience that the character doesn’t see/talk to their parents often. But never outright give the real meaning that the character feels unlovable because of their strained relationship with their parents and as a result they don’t know how to react to being cared for.
Your readers are smart, you don’t need to spoon feed them.
Be sparse with the important things
You know how in a lot of movies there’s that tense scene where a character is hiding from something/someone and you can only just see this person/thing chasing them through a crack in the door? You get a very small glimpse of whatever’s after the character, sometimes only shadows being visible.
Do that in your writing. Obscure the important things in scenes by overdescribing the unimportant and underdescribing the important.
You might describe the smell of a space, the type of wood the floor is made of, the sound of work boots moving slowly across the room, a flashlight in the character’s hand. And there’s a dead body, laying in a pool of blood in the far corner of the room, red soaking into the rug. Then move on, what kind of rug is it? What is the color, patterns, and type of fabric of the rug?
Don’t linger on the details of the body, give your reader’s imagination some room to work while they digest the mundane you give them.
Dialogue is there to tell your story too
There’s a lot of advice out there about how to make dialogue more realistic, which is absolutely great: read aloud to yourself, put breaks where you feel yourself take a breath, reword if you’re stuttering over your written dialogue. But sometimes, in trying to make dialogue sound more realistic, a little bit of its function is lost.
Dialogue is more than just what your characters say, dialogue should serve a purpose. It’s a part of storytelling, and it can even be a bridging part of your narration.
If you have a scene with a lot of internal conflict that is very narration-heavy, breaking it up with some spoken dialogue can be a way to give some variety to those paragraphs without moving onto a new idea yet; people talk to themselves out loud all of the time.
Dialogue is also about what your characters don’t say. This can mean the character literally doesn’t say anything, they give half-truths, give an expected answer rather than the truth (“I’m fine”), omit important information, or outright lie.
Play with syntax and sentence structure
You’ve heard this advice before probably. Short, choppy sentences and a little onomatopoeia work great for fast-paced action scenes, and longer sentences with more description help slow your pacing back down.
That’s solid advice, but what else can you play with? Syntax and sentence structure are more than just the length of a sentence.
Think about things like: repetition of words or ideas, sentence fragments, stream of consciousness writing, breaking syntax conventions, and the like. Done well, breaking some of those rules we were taught about language can be a more compelling way to deliver an emotion, theme, or idea that words just can’t convey.
Would love to hear any other tips and tricks other people like to use, so feel free to share!!!
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hellotailor · 3 months
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armand’s costumes are such an interesting data point re: his nebulous sense of identity.
when analyzing any costume, there are always many factors to consider: the setting, the character’s personal taste and economic constraints, storytelling concerns like tone and genre, etc. with armand, we also need to remember that he’s 500 years old and violently disconnected from his human origins. everything he wears has an element of disguise, selected to blend into a new environment.
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armand was enslaved as a child in 16th century delhi, and barely remembers his mortal life. unlike louis - who can return to new orleans after 80 years and reconnect with his past - armand has no home to return to. his whole backstory, even his name, is rife with traumatic subtext, leaving him with an obsessive need for structure and control. this adds an extra layer of meaning to costuming choices that initially seem like straightforward menswear. 
armand’s 1940s wardrobe is very put-together - primarily three-piece suits and coats that make him look wealthier and more formal than louis, who is purposefully dressing down. most of these outfits are tailored to bulk up armand's frame, leaning into the "maitre" persona. and like his business-casual dubai wardrobe, he always leaves his collar open. when i interviewed costume designer carol cutshall, she described this as a symbolic power move, signalling that he's an apex predator who doesn't need to protect his throat.
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my personal interpretation is that while armand clearly likes to look good, he has a complicated relationship with attractiveness. he doesn't always want to draw attention. his color palette is shadowy (black, grey, brown, olive green), and he’s much less flashy than the other Théâtre vamps. however when he’s feeling confident and flirty, he becomes more of a power-dresser - for instance his hunting outfit with the big coat and sunglasses, or his habit of wearing kohl.
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interestingly, most of armand's 1940s costumes set him apart from the coven. the Théâtre vampires dress like cabaret performers, embracing a lot of period-specific styles. by contrast armand is more timeless and neutral. in fact, due to the relatively minor changes in men's suits over the past 100 years, there's a lot of overlap between his wardrobe in the 1940s, '70s and 2020s:
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the rest of the Théâtre squad share an unofficial uniform of boldly clashing monochrome patterns with pops of bright color. meanwhile armand has a very plain wardrobe, emphasizing the image of him as a businesslike authority figure surrounded by zany artistes. he only wears subtle stripes on a few occasions in the '40s, reflecting the recurring prison motif we see in lestat's trial suit and (most famously) the dubai penthouse bedroom:
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if we ask the question, "what does this person like to wear?" there are easy answers for lestat, louis and claudia. we understand their tastes, and the motives behind them. but armand is more enigmatic. we can recognize through-lines in his wardrobe, but his "taste" is dominated by whatever role he's currently decided to embody, whether that's a parisian theater director or a real estate mogul in dubai.
the times when he appears to have the most fun with clothing are when he steals a pair of sunglasses from his human dinner (!) and when he's pretending to be rashid. in other words, when he's explicitly performing for an audience. "real armand" is still a mystery.
(i may write more about armand's dubai wardrobe later, but for now, you can find all of my iwtv costumes posts on this tag!)
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art · 4 months
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Creator Spotlight: @mimimar
Hi! I’m Michelle (Mimimar), an illustrator born and raised in Venezuela, currently based in Italy. I enjoy making colorful illustrations that reflect the things I love: fairy tales, fantasy, tenderness and queer (especially sapphic) stories. Occasionally, I also make paper dolls, comics and animatics. I have a lot of interest in book illustration and I’m currently developing my own stories that I hope to share as an author-illustrator someday!
Check out our interview with Michelle below!
Did you originally have a background in art? If not, how did you start?
I always enjoyed drawing when I was a kid, but it only became a hobby that I did almost every day when I was around 11. At first I only used traditional mediums, but I decided to make a serious effort to learn how to draw digitally when I was 15, and once I got the hang of it I never stopped!
I didn’t go to art school so all of my learning was done through studying the tutorials and resources that other artists generously share on the internet and lots of practice / trial and error.
How do you want to evolve as a creator?
I want to do many things but what I want to do the most right now is work on books! I want to make art for other authors’ stories and also my own stories as an author-illustrator. I want to grow as a storyteller and create art and stories that will really resonate with people emotionally. I’m always striving to improve my skills as well.
I also really love dolls, so working on doll box art or as a doll designer is something I would love to do someday. I actually have been designing paper dolls on my Patreon for the past few months, it’s been a fun project that is still ongoing right now!
What is one habit you find yourself doing a lot as an artist?
Probably using a lot of purple! It’s my favorite color so I find myself using it a lot. If I can find a way to sneak a little bit of purple into an illustration or a character design then I will.
Congratulations on finishing your Ivy Comic! Did the outcome turn out like how you expected or were there some unexpected bumps along the way?
Thank you! It’s a project that I worked on very slowly in between other art because I wanted to really take my time with every spread and make each of them a fully detailed illustration. I thumbnailed the full comic before starting but I kept changing the sketch for the final spread until the very end! Overall I’m really proud of the end result. I sprinkled a lot of hidden details in every page that I hope some of the readers will notice. For example: the meanings of the flowers in each page represent what the characters are feeling in that moment, and the colors of their wardrobe become gradually lighter as the story progresses to represent their emotions, as well as the changing of seasons.
We’ve noticed that you have created some amazing cover art for TGCF. Is there another series you would like to do something similar with? 
That was another passion project that took some time to complete. Initially, I didn’t intend for them to be specifically covers, it was just a series of illustrations based on the 5 books/main arcs of TGCF. But since they were well-received and I had people telling me they wish they could use them as covers for their books, I decided to rework them into dust jackets for the english translation of TGCF!
I haven’t thought of any other specific series but I love doing cover art so maybe I’ll do something similar again in the future!
What’s your favorite part of your style? Why?
I’ve heard from other people that there’s a delicate quality to my art, this is something that I like a lot! I like pretty things, fairytales and vibrant colors. I think all of these things probably reflect in the art I make as well.
If there is one thing you want your audience to remember about your work, what would it be?
I hope that they remember how it made them feel. Feelings and colors are the two things I give priority to in my work. Most of the time I like depicting tenderness, softness and emotional intimacy. If that could reach the viewer and stay with them it would make me very happy. 
I make a lot of art with queer (mainly sapphic) themes because they’re the kind of stories I personally like and want to see more of, so whenever people tell me that my art has helped them in their journey to discover and accept themselves, or that they see themselves and their partner in my art, it is always extremely meaningful to me. When art that I made to give myself comfort can provide comfort for others, no matter how small, it reminds me once again that despite any hardships art is genuinely worth pursuing.
Who on Tumblr inspires you and why?
So many artists! To name a few:  I love @sakizo’s amazing eye for fashion and detail,  @paneeps’ gorgeous style and striking colors,  the sweetness of @bevsi’s art,  @vickisigh’s pretty colors and concepts,  @idledee’s warm and heartfelt art,  @littlestpersimmon’s dreamy wonderful art,  and @loish has been an inspiration for as long as I can remember.
Thank you so much for stopping by and sharing, Michelle! Be sure to check out their Tumblr blog over at @mimimar.
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artist-issues · 1 year
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I Hate How She Talks About Snow White
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"People are making these jokes about ours being the PC Snow White, where it's like, yeah, it is − because it needed that. It's an 85-year-old cartoon, and our version is a refreshing story about a young woman who has a function beyond 'Someday My Prince Will Come. "
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Let me tell you a little something's about that "85-year-old cartoon," miss Zegler.
It was the first-ever cel-animated feature-length full-color film. Ever. Ever. EVER. I'm worried that you're not hearing me. This movie was Disney inventing the modern animated film. Spirited Away, Into the Spider-Verse, Tangled, you don't get to have any of these without Snow White and the Seven Dwarfs (1937.)
Speaking of what you wouldn't get without this movie, it includes anime as a genre. Not just in technique (because again, nobody animated more than shorts before this movie) but in style and story. Anime, as it is now, wouldn't exist without Osamu Tezuka, "The God of Manga," who wouldn't have pioneered anime storytelling in the 1940s without having watched and learned from Snow White and the Seven Dwarfs in the 1930s. No "weeb" culture, no Princess Mononoke, no DragonBall Z, no My Hero Academia, no Demonslayer, and no Naruto without this "85-year-old cartoon."
It was praised, not just for its technical marvels, not just for its synchronized craft of sound and action, but primarily and enduringly because people felt like the characters were real. They felt more like they were watching something true to life than they did watching silent, live-action films with real actors and actresses. They couldn't believe that an animated character could make kids wet their pants as she flees, frightened, through the forest, or grown adults cry with grieving Dwarves. Consistently.
Walt Disney Studios was built on this movie. No no; you're not understanding me. Literally, the studio in Burbank, out of which has come legends of this craft of animated filmmaking, was literally built on the incredible, odds-defying, record-breaking profits of just Snow White and the Seven Dwarfs, specifically.
Speaking of record-breaking profits, this movie is the highest-grossing animated film in history. Still. TO THIS DAY. And it was made during the Great Depression.
In fact, it made four times as much money than any other film, in any other genre, released during that time period. It was actually THE highest-grossing film of all time, in any genre, until nothing less than Gone With the Wind, herself, came along to take the throne.
It was the first-ever animated movie to be selected for the National Film Registry. Actually, it was one of the first movies, period, to ever go into the registry at all. You know what else is in the NFR? The original West Side Story, the remake of which is responsible for Rachel Ziegler's widespread fame.
Walt Disney sacrificed for this movie to be invented. Literally, he took out a mortgage on his house and screened the movie to banks for loans to finish paying for it, because everyone from the media to his own wife and brother told him he was crazy to make this movie. And you want to tell me it's just an 85-year-old cartoon that needs the most meaningless of updates, with your tender 8 years in the business?
Speaking of sacrifice, this movie employed over 750 people, and they worked immeasurable hours of overtime, and invented--literally invented--so many new techniques that are still used in filmmaking today, that Walt Disney, in a move that NO OTHER STUDIO IN HOLLYWOOD was doing in the 30's, put this in the opening credits: "My sincere appreciation to the members of my staff whose loyalty and creative endeavor made possible this production." Not the end credits, like movies love to do today as a virtue-signal. The opening credits.
It's legacy endures. Your little "85-year-old cartoon" sold more than 1 million DVD copies upon re-release. Just on its first day. The Beatles quoted Snow White in one of their songs. Legacy directors call it "the greatest film ever made." Everything from Rolling Stones to the American Film Institute call this move one of the most influential masterpieces of our culture. This movie doesn't need anything from anybody. This movie is a cultural juggernaut for America. It's a staple in the art of filmmaking--and art, in general. It is the foundation of the Walt Disney Company, of modern children's media in the West, and of modern adaptations of classical fairy tales in the West. When you think only in the base, low, mean terms of "race" and "progressivism" you start taking things that are actually worlds-away from being in your league to judge, and you relegate them to silly ignorant phrases like "85-year-old cartoon" to explain why what you're doing is somehow better.
Sit down and be humble. Who the heck are you?
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bc-jpeg · 4 months
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What do you think about Mumbo's art cam in the newer episodes?
I am personally still shocked like, HE CAN DO ART NOW? This man won't stop suprising me, I love it so much, also I don't see many people talking about that and I have no idea why because for me it's the best thing ever.
Anyways, hope you're doing good :D byee
the man does literally EVERYTHING.
when mumbo created @a.creative.junkyard for his art practice, only then I realized that he had literally been doing something like this for several years already. firstly for youtube, and after that he created many presentations of film projects to work with his clients, which already means a quite good basic skill in graphic design and especially the design eye.
still a big fan of his works from this account.
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I love how he got creative with the start of season 10, using his skills to add some fun to the editing by creating new slides for his episodes. the way he’s sincerely passionate about creating such things, I empathically feel his joy.
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mumbo started visualizing the whole stories through what he creates, and all the effort, work and fun is absolutely worth it. he may have had some small storytelling pieces before, but now it has definitely moved to another level.
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the hand drawn concepts. if you look closely at the video, he strokes the colors manually. mumbo gets so immersed in the process when drawing these concepts, it feels therapeutic even. I always liked to see the concepts of the other hermit’s bases, that they drew by hand. since my main hobby is drawing, it always brings me closer to people on some other level when I see their drawings. as a big fan of mumbo, I’m so infinitely happy that he started to show this part of the process too. these concepts always add even more to the result, I don’t know how to explain it in words. just more. more sense of life from a story, from a building itself.
mumbo has knowledge and experience, but it's like he's been focusing on other aspects while building on the server before. in season 9, he started moving in a different direction more, and now it has achieved clear visible progress, he’s more actively experimenting and isn’t afraid to take on something that he has never done. now mumbo is even more confidently saying that he’s proud of himself.
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this may seem insignificant to an outsider viewer, but
for a man who has been building redstone stuff and solid giant symmetry for several years in a row, it’s mind blowing.
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l4mplight · 2 months
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Miquella and Trina; A Tragedy
Hey Tumblr. I have a lot of thoughts about Shadow of the Erdtree, and these ones... let's just say I don't think they'd do well on Reddit. It's not often that I feel particularly impacted by a particular fictional character. Usually I connect more with narrative arcs and themes, which is why I think I'm so drawn to the ephemeral, vibes based storytelling of Fromsoft's games. Playing through SOTE, though, I found Miquella (and St Trina) to be extremely emotionally compelling and relatable, and I wasn't sure exactly why. I think I've put my finger on it now though. First of all, know that I am writing from the perspective that Miquella is a sympathetic character. I know that it's not uncommon to read him as a manipulative Machiavellian villain, but I think that's both a misreading of the text as well as just plain boring. Like, he's not a Griffith clone you guys, give From some credit. Anyway, here we go.
"You have no understanding. Of Miquella the Kind. Of St. Trina's Love.
Content Warning: I'll be discussing themes of depression, and the implication of suicidal ideation.
So, a classic Fromsoftware theme is despair, and the ways we cope with a world full of it. It shows up twice in Shadow of the Erdtree; with Midra and the Frenzied Flame, where despair leads to a selfish nihilism that asks us to burn everything down, and with Thiollier and St Trina, who offer sleep as a comfort to the weary. Running a small errand for Thiollier has him say the following.
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"If you find yourself… weary of the weight of this life, then just give me the word. Sleep is a balm, and eternal sleep… is an elixir."
Drinking the elixir he offers will, of course, result in an instant death. This is our first encounter with the idea of "Eternal Sleep," a more potent form of the sleep status effect that only appears here in the Shadowlands, after St Trina has been abandoned. The Velvet Sword of St. Trina tells us as much: "Silver sword of St. Trina, now stained the color of velvet. Inflicts eternal sleep. When St. Trina was abandoned, the faint, light-purple mists coalesced into an intoxicating deep-purple cloud." In order to ascend to godhood, Miquella abandons first his physical body, and then the more abstract aspects of himself. As we begin to descend down the fissure where we'll find Trina, a cross marks the spot as the place where Miquella abandoned his love. This connects Trina, "the discarded half" as Thiollier puts it, with Miquella's love. Leda confirms this in her own dialogue:
"St. Trina's love for Kind Miquella is boundless. She is, after all, his other half. Or perhaps her feelings go beyond even that. Even if she was left behind, I doubt her heart would waver."
Keep that in mind, it'll be relevant later.
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Near the cross, a spirit offers up some of the most heartbreaking dialogue I've come across so far. The spirit gives us a bigger picture of Miquella's goals:
"Kindly Miquella... I see you've thrown away... something you should not have. Under any circumstances. How will you salvation offer... to those who cannot be saved? When you could not even save your other self?"
I teared up at this. The emotional impacted was aided by the fact that I ran into the spirit right after telling Moore to put his past behind him, leading him to rededicate himself to Miquella. He says:
"Hm. Maybe that’s Kindly Miquella’s love. Love for all the unloved. Love, to banish the pain."
Note here that Moore suggest Miquella's love will "banish the pain." This is also essentially what Trina's sleep does. It's a comfort to those in need. Anyway, between these two instances, we end up with a pretty good picture of the sort of god Miquella wants to become. He was already sympathetic to the outcasts of The Lands Between in the basegame, where he built Elphael and the Haligtree as a haven for those rejected by the Golden Order, such as the Albinaurics and Misbegotten we find there. In the Shadowlands, he has gone a step further. Hornsent tells us that he has committed himself, in essence, to righting Marika's wrongs.
"Miquella has said as much himself – he wishes now to throw it all away. He says the act – though undoubtedly painful – will sear clean the Erdtree’s wanton sin. The truth of his claim can be found at each cross. 'Tis evidence enough to earn my belief."
Of all of Marika's children, Miquella is the only one to see the serious flaws in her empire. Ymir points this out to us as well.
"No matter our efforts, if the roots are rotten, then we have little recourse. Ever-Young Miquella saw things for what they were. He knew his bloodline was tainted, his roots mired in madness. A tragedy if there ever was one. That he would feel compelled to renounce everything when the blame lay squarely with the mother."
My thinking here is aligned with Mother Ymir. You really have to feel for Miquella; he has essentially taken on, alone, the responsibility of making up for centuries of Golden Order imperialism. That's a massive burden to bear, especially for Miquella, cursed with eternal childhood.
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(It's easy to miss, but Miquella actually ages up significantly when we see him in god-form. Until he steps back through the Divine Gate, he would have looked and sounded like he does in the introductory art and in ending memory scene. Compare those with how he appears in the boss fight, and it's clear godhood at least helped him reach puberty lol) So we've established that Miquella is the child of Imperial Rome on Steroids, is cursed with eternal childhood, and is an empathetic prodigy with the weight of the world on his shoulders. Surely his mental state is perfectly healthy, right? Right??
Final warning, this is where things get quite sad. Here is where I will try to tie Miquella's arc together with Thiollier and St Trina, and the comforting oblivion and relief from despair that sleep represents for them.
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As we search for St Trina, we descend down into the Stone Coffin Fissure. This is a place of death, with massive coffins built into the fissure walls, and Gravebirds, Bloodfiends and Putrescent enemies everywhere. St Trina is found at the deepest possible pit of this fissure, in a swamp of putrescence that has since blossomed into a garden of deep velvet lilies because of her influence. Trina offers us nectar of "eternal sleep," as Thiollier did previously, and as established then, "eternal sleep" is essentially nothing more than a peaceful death. Trina seems to fit in quite well in this place of ancient dead things, with some of the ancient remains even being compelled to fight for her in exchange for eternal rest, becoming the Putrescent Knight.
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(Side note for levity because we're about to get sad again; I love this guy. It's a knight made out of the skeleton of a horse, riding on that same horse's decaying flesh goop body. Like, ugh. Beautiful. Plus, it may even have taken that shape because of Trina sharing Miquella's memories of Radahn, who was never far from his horse Leonard...)
We meet St Trina in her garden, and when we imbibe her nectar, we eventually begin to hear her voice in our death-dreams. She seems to pity him. Mourn for him, almost.
"Make Miquella stop... Don't turn the poor thing into a god..."
Trina appears to be in a bad state after her fall. She can only manage to get a few words across to us at once. Just as Leda predicted, her heart hasn't wavered. She is only concerned with Miquella's well-being.
"Godhood would be Miquella's prison. A caged divinity... is beyond saving."
Trina's most pressing concern is that godhood will be a prison for Miquella. Now, this could in theory be because gods are subject to manipulation from the Fingers and the Greater Will or a similar reason, but given that she calls him a "poor thing," I think there is likely a more emotional reason behind Trina's plea. I think that Trina is speaking as the embodiment of Miquella's love, but especially his ability to love and care for himself...
"You must kill Miquella... Grant him forgiveness."
...and she asks us to kill him.
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In excising Trina from his being, I think Miquella also expelled the part of himself that was able to recognize how miserable divinity would be for him, and how miserable he was. The part of him that was tired of carrying the responsibilities that his compassion demanded of him. The part of him that was exhausted, despairing and desperate from having failed to cure Malenia, failed to save Godwyn, failed to perfect the Haligtree. St Trina is the part of Miquella that wanted to be stopped, to rest, to sleep, to die. In abandoning her as he does, Miquella is essentially repressing those thoughts and feelings, replacing them with more "selfless" ones; self-sacrifice, suffering on behalf of others, his martyrdom and apotheosis. I don't want to forget about "grant him forgiveness" either. She might mean forgiveness for failing to become a god, for not being good enough to succeed Marika and right her wrings. Maybe forgiveness for failing Malenia and Godwyn, or for leaving the Haligtree behind. Maybe even for abandoning her. But on the road to godhood, Miquella can't afford to indulge in this sort of self-pity. A child craves forgiveness and approval, a god must cast these things out.
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"I'm feeling rather lost. Haunted by memories. Of St. Trina. Her visage. Her scent. The lure of velvety sleep. Would Kindly Miquella chasten me? For falling for St. Trina, while knowing that she was the discarded half? The problem is… I simply cannot help it. I would sacrifice everything, just to gaze upon her, one last time."
I want to mention Thiollier one more time here too. His primary visual motif is the long white braids that he wears on his clothes, reminiscent of Miquella and Trina's own signature braids (remember, she looked like an older feminine Miquella before her fall and injury). Thiollier is obsessed with Trina, pursuing her to hear her voice and fade into the comfort of her velvet sleep, though this doesn't kill him like it does us. I don't think Thiollier is connected to Miquella in any textual way, but I think he does serve as a reflection of the sorts of thoughts Miquella may have been surpressing. The self-pity, the need for approval and love, the feelings of weakness and uselessness. These are the things that lead Thiollier to pursue endless slumber.
Thiollier doesn't give in to that despair, however. Though he initially takes St. Trina's words... poorly, he eventually realizes what must be done, and dedicates himself to his new purpose: carrying out her final wish.
"I am here to serve St. Trina evermore. I am deeply sorry. For doubting you. I am here only to grant St. Trina's singular wish. I will stop Miquella the kind. He will never become a god."
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This post is already quite long, but I also want to mention the obvious gender stuff going on here. There are a number of moments that make it seem as though St. Trina might actually be more than just "half" of Miquella. Firstly, as she is shown falling in the story trailer, Leda is describing how Miquella abandoned his fate, as if Trina had a vital role to play in Miquella's future. It also seems as though Trina isn't cursed in the same way that Miquella is; her voice and size indicate that she is at least more substantial than his "infant form," and she is depicted in "adult form, somewhat unnervingly" on the Torch of St. Trina. Furthermore, her "adult form" has a third eye in the middle of her forehead. The third eye is a symbol of enlightenment in both Hinduism and Buddhism; it seems that Trina has achieved some level of wholeness in this depiction. Meanwhile, when Miquella achieves godhood, his eyes remain permanently shut. He also appears to have only one physical arm. He holds Radahn with two incorporeal arms while casting with his real right arm, but his left arm appears to fade away to nothing before the elbow, as if unfinished. Miquella's blindness and asymmetry here, I think, reflect how unbalanced and incomplete his divinity is without Trina.
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One more hint towards St Trina being a part of Miquella's future lies way back at the Haligtree. In Malenia's bossroom, just above where Miquella's cocoon was once embedded into the tree, the branches and roots appear to form a silhouette. This could be Miquella, Trina, or both, but I do see a certain resemblance to Trina's depiction on the torch in the way the "hair" covers the eyes. Given that Miquella's body appears to have grown a decent amount inside of the cocoon when we see in at Mohg's palace, it's possible that the cocoon situation was his original attempt to cure himself of his own curse, or perhaps become a part of the Haligtree itself. In the Shaman Village, Marika's home, there is a similar scene. A woman's body that resembles Marika seemingly mummified within the hollow of a tree. I honestly have no idea what to make of that just yet, but I thought it worth a mention.
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So, with all that in mind, abandoning Trina seems to be even more significant. Not only has Miquella divested himself of his love and his fate, but maybe even his future, too. Being eternally nascent, he is always in a state of potential, after all. Am I suggesting that Miquella is a transfeminine character? That he was meant to grow up to become a goddess in the aspect of St. Trina, or maybe even more like Marika than he already is? Well, maybe. If you find it compelling, then absolutely. Fromsoftware's storytelling is always ambiguous, and is always design to leave us some room to read and interpret, to really play in the space we are given. Personally, I do find it compelling in a horribly tragic sort of way, fitting for the setting. It's also entirely possible that I have rather self-indulgently projected some of my own angst onto these character. I likely have, to be perfectly honest. It's rare that I really connect with a set of characters or a story like I have with this lot, and I hope that maybe some of you reading this will feel similarly. If you have read this far, thanks <3
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