#subscription based software
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This. This. This.
I also want infinite access to the program that I paid for without needing to connect to the internet every few days. Are you paying for my gas to get to a place with Wi-Fi? No.

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that one tiktok trend
#cleanup and colouring will be the end of me#my version of clip can't scrub audio so no lip sync unfortunately#just it on 4s because I didn't want a million drawings to colour and stuff#cod destiny au#ghostsoap#ghoap#simon ghost riley#john soap mactavish#porque te vas#cod au#call of duty#fanart#I swear I love animating its just a lot#at least with clip you can like paint layers#like that's cool#i just want to scrub audio because I do love animating lip syncing#just don't want to be on a subscription based software#my art#I'm complaining in the tags again#tw: blood#cw: blood#tw: major character death#cw: major character death
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Click to Begin with HRMSHOST
#subscription based software#document management#document management software#hrms software#HRMSHOST
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Are there any storyboarding apps that are good and not super expensive or subscription based
#Chatterbomb#I used notability and really liked it but then it wanted me to pay for a subscription#I liked the select few pens (pencil pen and highlighter) and the duplicate function was pretty simple! I liked that I could add an mp3 to#Listen to the audio while boarding and that I could scroll through the pages#I think I would like if the eraser could be more selective with what it erased (like just the pencil or highlighter or pen)#I didn’t like how the quality dropped in transport to a pdf#But notability would’ve been good if it didn’t have a usage limit!! If it was just a one time purchase I’d reconsider but it’s bullshit to#Make a note taking software subscription based!!#I didn’t want to use procreate because it feels too professional to just scribble the ideas down#it also doesn’t have as nice of page layout and it doesn’t select strokes. Which is fine for an art program but I’m looking for something m#Probably more vector based. So the quality isn’t at risk I guess? Would a vector program be better for storyboarding?#Then again I like the pencil for the drawings themself. Idk#Is there a simple solution outside of add making an affordable storyboarding software to my to do list#Storyboarding#should I post on reddit#I feel like that might be too difficult with how closed off it is due to the karma system#art advice#art help#are any of these tags going to help#Boords.com is really good for pdfs (very good formatting imo and clean) it’s just a matter of what software can I use them best in
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Six Some Sentences Sunday Saturday
and also A MOODBOARD. I am not even sure what those are for but people on AO3 have them on multipart works so I assume they are essential to the craft.
I'm hiding it behind a cut because although I know how to Make Internet Arts I am not especially good at it - I know the keyboard shortcuts I just don't know how to use them well.
When Sylvie catches sight of her reflection in the long mirror behind the bar she can’t resist giving herself a victorious smile; she’s here to celebrate and she damn well deserves that celebration. Finally she has found a buyer for her latest piece of work, and if all goes well it’ll bring at least a few months of financial security before she has to start worrying about the bills again. She knocks back the remainder of her margarita and orders another, and since the bartender keeps unsubtly staring at her chest she takes her time searching in her purse for the payment, just in case this prompts him to offer this one on the house. He doesn’t (well, it was a bit of a long shot) but someone else does – a tall, pale, dark-haired man steps in to play Prince Charming instead, and on first impressions alone this unexpected understudy might be good for more than one free drink; she wishes she had ordered something more expensive.
(No prizes for guessing that her "latest piece of work" is in some way fraudulent, or for guessing who the buyer is.)
#you may now clap#fic snippets#six sentence sunday#except not really#they bang in chapter one btw as i do not have anything like enough patience to do a 'slow-burn'.#and also because that's kind of essential to the 'mistaken identity' element of the fic.#i say “mistaken” but they're both actively lying to each other while not being aware that it's each other they've been lying to.#if you see what i mean.#i might change the title as i don't want to be seen to imply knifeplay when there isn't any in the story.#(i've done that before; it just ends in disappointment for everyone.)#SYLKI IS A VERY KNIVES-BASED PAIRING YOU CAN'T BLAME ME FOR THINGS THAT ARE LITERALLY CANON THAT'S JUST UNFAIR#i used photopea dot com to make this artsy collage btw it's like a free online potatoshop#(i'm not paying adobe a monthly subscription fee to be able to use their software poorly and recklessly!)#which of them is sharklike? bold of you to assume i know. (but i do and it's both of them. CRIMES!! CRIMES EVERYWHERE!!!)#felt cute might pretend this post never happened later#(that's why you have to clap)#oh the shark has such teeth dear
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kotarou maghni ai thank GOD i literally sighed an audible sigh of relief
#i was so scared. one fear. whether or not the. unsavory figure is still involved or not with ace? i uh. still will never use it regardless#because i dont do subscription only software orz#BUT MAGHNI..... HELL YES#im really intrigued by them. we havent heard a WHOLE lot but i enjoy the engine noise they have its like#somewhere between cevio's 2.0 vocoder and like some world based resamplers#and the systems look like they jack all the things i enjoy about SV and OU (voice color systems - multilingual - etc) which is what i want#all vocal synth editors to do LOL jk jk.... but not really joking at all#but im already excited to maghni this is great. i really fell for audine#she has this really sweet enunciation i really like. very beautiful in the very sugary rnb pop tune answer book#also maybe big al is gonna be there someday. hi big al <3#this rules man i was hoping voisona/cevio or MAAAYBE diffsinger because i had written off sv and maghni as options#(im not sure why. i think it was just because it was a bit of radio silence for a bit there that i wasnt sure what was going on with it)#but im glad it was maghni. im so ready. im so so ready#now i dont. totally know whats going on with them. ive always struggled following their press stuff#which im realizing now is just because the colours they chose on their website is really hard to read for me LOL#so i havent. the slightest idea of when this thang is even gonna be launched or if anyone knows a general ballpark#but i am excited nonetheless <3
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Through what medium do you primarily write? (Pencil, computer, voice to type, old timer typewriter, what?)
ya boi is a computer girlie 💕 i hand write when i am desperate and need creative relief (usually while traveling). i need to start keeping a pocket notebook to write down the weird ideas i get in the middle of the day and promptly forget.
i would LOVE a typewriter but i make dumb mistakes and also the ease of uploading work directly to platforms is very nice. plus you cant mail manuscripts to most publishing houses any longer and i dont own a scanner.
i have seen those dedicated word processor doodads. the “e typewriters” which are cool and also stupid expensive???
for writing software i do my non serious work in gdocs. I’ve saved everything I’ve ever written since 2011 and it’s sitting in my drive rn. i used to use to word but once my license was up i moved to gdocs exclusively. despite having a MacBook i despise the AppleWorks suite so i don’t use pages. for my more serious projects i use scrivener and am still learning how to use scrivener. its good for trad formatting and moving stuff around easily just annoying to figure out bc its not all that intuitive. I’ve tried plottr in the past and it wasn’t for me and ive used campfire as well but ended up gifting my license to a dm friend of mine since it’s more equipped for that.
If you want a good free writing software i highly recommend pagefour. It’s based on Ms word 2013 and uses open office. its very similar to scrivener,
#writing software#scrivener#i only got it bc a nanowrimo discount#Pretty nice but i suggest getting it through the discount rather than full price#I haven’t used any of the subscription based ones except plottr#I’m a pantser tho so shrug
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I'm so so mad at Protools I'm going to eat banana bread until I'm less mad
#next time i have a video assignment i'm syncing everything by looking at the time codes and doing it in audacity#i hate apple based software i hate hundred dollar annual subscription software#i love you audacity i love you audacity envelope tool i love you intuitive software functions i love you comprehensible dropdown menus
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I mean... who the hell pays for software?
I sure don’t?!
#do people do that?#do people actually pay for software?#like yes I know paid software and subscription based software exists but like...#there can’t be that many people who actually pay for those?!#like... find an alternative or pirate it instead idk.
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Click to Begin with HRMSHOST
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In the interest of making good on my plan regarding making an informed decision about writing software, I've spent quite a bit of time lately watching videos, reading blog posts, trawling reddit and tumblr and the like. And ... oh boy. My main takeaway is that I am clearly behind the times. This stuff is not being made for me.
My criteria were pretty simple (I thought):
NOT browser-based
NOT subscription-based
not prohibitively expensive (I am an adult with a decent paying job, I am okay with spending money. I am not going to be spending 200€ + on a writing software that I can't even trial beforehand, sorry)
optional if any AI features
ideally works on both Windows and Android
has some upgraded features for novel writing compared to bog-standard Word (and does not look like it was made in 1995 - looking at you YWriter)
Criteria 1 and 2 disqualify almost everything, I've found. Is it really that hard to fathom that one might not always have an internet connection? Or hell, that I want actual files on my computer that I can "touch" so to speak?
With all that said, the options I was left with were Obsidian or Scrivener. That's it.
While Obsidian seems like a pretty comprehensive program, which you CAN write novels in, it didn't really strike me as being what I was looking for. It's markdown based and thrives on connection between individual files. Probably pretty decent to build up a worldbuilding bible, if one wanted to do that.
I know Scrivener's pretty much the gold standard, so I'm not surprised it ended up here. The lack of mobile support is a bit of a problem for me since I don't own a laptop anymore, so writing on the go will always have to happen on my tablet. Guess I'll have to give it the good old try to figure out whether the pros outweigh the cons.
Mostly, this has made me sad for the state software development is in at least in this niche. I wasn't really looking for a holy grail, I thought. Guess I was wrong about that.
#writing software#personal#and with a deep deep sigh i look at microsoft word#which - yes - is technically also subscription based (we have a 365 subscription as a family so the cost factor is negated there)#it still does all i want it to do#and my only real complaint beside the push for ai#is that the mobile version does not support custom formatting styles#which is annoying#guess scrivener better have some spectacular features?
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#Bottled Water Delivery Software#subscription-based software#water delivery software#water delivery app#delivery management software#Water Delivery solutions
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
#Unity#Unity3D#Video Games#Game Development#Game Developers#fuckshit#I don't know what to tag news like this
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Memes notwithstanding, it's not entirely true that the infrastructures of the Internet critically depend on software packages maintained on a volunteer basis by some random person from Nebraska, and we'd all be screwed if that person got hit by a bus tomorrow.
In some cases that random Nebraskan did get hit by a bus, and the infrastructures of the Internet are critically dependent on software packages that have been functionally unmaintained since 2011, and literally nothing can be done about it because none of the volunteer groups that would be capable of filling the gap can agree what constitutes "best practices" and all of the commercial alternatives have switched to a cloud-based pay-per-request subscription model.
Note: this is worse.
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Cars bricked by bankrupt EV company will stay bricked
On OCTOBER 23 at 7PM, I'll be in DECATUR, presenting my novel THE BEZZLE at EAGLE EYE BOOKS.
There are few phrases in the modern lexicon more accursed than "software-based car," and yet, this is how the failed EV maker Fisker billed its products, which retailed for $40-70k in the few short years before the company collapsed, shut down its servers, and degraded all those "software-based cars":
https://insideevs.com/news/723669/fisker-inc-bankruptcy-chapter-11-official/
Fisker billed itself as a "capital light" manufacturer, meaning that it didn't particularly make anything – rather, it "designed" cars that other companies built, allowing Fisker to focus on "experience," which is where the "software-based car" comes in. Virtually every subsystem in a Fisker car needs (or rather, needed) to periodically connect with its servers, either for regular operations or diagnostics and repair, creating frequent problems with brakes, airbags, shifting, battery management, locking and unlocking the doors:
https://www.businessinsider.com/fisker-owners-worry-about-vehicles-working-bankruptcy-2024-4
Since Fisker's bankruptcy, people with even minor problems with their Fisker EVs have found themselves owning expensive, inert lumps of conflict minerals and auto-loan debt; as one Fisker owner described it, "It's literally a lawn ornament right now":
https://www.businessinsider.com/fisker-owners-describe-chaos-to-keep-cars-running-after-bankruptcy-2024-7
This is, in many ways, typical Internet-of-Shit nonsense, but it's compounded by Fisker's capital light, all-outsource model, which led to extremely unreliable vehicles that have been plagued by recalls. The bankrupt company has proposed that vehicle owners should have to pay cash for these recalls, in order to reserve the company's capital for its creditors – a plan that is clearly illegal:
https://www.veritaglobal.net/fisker/document/2411390241007000000000005
This isn't even the first time Fisker has done this! Ten years ago, founder Henrik Fisker started another EV company called Fisker Automotive, which went bankrupt in 2014, leaving the company's "Karma" (no, really) long-range EVs (which were unreliable and prone to bursting into flames) in limbo:
https://en.wikipedia.org/wiki/Fisker_Karma
Which raises the question: why did investors reward Fisker's initial incompetence by piling in for a second attempt? I think the answer lies in the very factor that has made Fisker's failure so hard on its customers: the "software-based car." Investors love the sound of a "software-based car" because they understand that a gadget that is connected to the cloud is ripe for rent-extraction, because with software comes a bundle of "IP rights" that let the company control its customers, critics and competitors:
https://locusmag.com/2020/09/cory-doctorow-ip/
A "software-based car" gets to mobilize the state to enforce its "IP," which allows it to force its customers to use authorized mechanics (who can, in turn, be price-gouged for licensing and diagnostic tools). "IP" can be used to shut down manufacturers of third party parts. "IP" allows manufacturers to revoke features that came with your car and charge you a monthly subscription fee for them. All sorts of features can be sold as downloadable content, and clawed back when title to the car changes hands, so that the new owners have to buy them again. "Software based cars" are easier to repo, making them perfect for the subprime auto-lending industry. And of course, "software-based cars" can gather much more surveillance data on drivers, which can be sold to sleazy, unregulated data-brokers:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
Unsurprisingly, there's a large number of Fisker cars that never sold, which the bankruptcy estate is seeking a buyer for. For a minute there, it looked like they'd found one: American Lease, which was looking to acquire the deadstock Fiskers for use as leased fleet cars. But now that deal seems dead, because no one can figure out how to restart Fisker's servers, and these vehicles are bricks without server access:
https://techcrunch.com/2024/10/08/fisker-bankruptcy-hits-major-speed-bump-as-fleet-sale-is-now-in-question/
It's hard to say why the company's servers are so intransigent, but there's a clue in the chaotic way that the company wound down its affairs. The company's final days sound like a scene from the last days of the German Democratic Republic, with apparats from the failing state charging about in chaos, without any plans for keeping things running:
https://www.washingtonpost.com/opinions/2023/03/07/east-germany-stasi-surveillance-documents/
As it imploded, Fisker cycled through a string of Chief Financial officers, losing track of millions of dollars at a time:
https://techcrunch.com/2024/05/31/fisker-collapse-investigation-ev-ocean-suv-henrik-geeta/
When Fisker's landlord regained possession of its HQ, they found "complete disarray," including improperly stored drums of toxic waste:
https://techcrunch.com/2024/10/05/fiskers-hq-abandoned-in-complete-disarray-with-apparent-hazardous-waste-clay-models-left-behind/
And while Fisker's implosion is particularly messy, the fact that it landed in bankruptcy is entirely unexceptional. Most businesses fail (eventually) and most startups fail (quickly). Despite this, businesses – even those in heavily regulated sectors like automotive regulation – are allowed to design products and undertake operations that are not designed to outlast the (likely short-lived) company.
After the 2008 crisis and the collapse of financial institutions like Lehman Brothers, finance regulators acquired a renewed interest in succession planning. Lehman consisted of over 6,000 separate corporate entities, each one representing a bid to evade regulation and/or taxation. Unwinding that complex hairball took years, during which the entities that entrusted Lehman with their funds – pensions, charitable institutions, etc – were unable to access their money.
To avoid repeats of this catastrophe, regulators began to insist that banks produce "living wills" – plans for unwinding their affairs in the event of catastrophe. They had to undertake "stress tests" that simulated a wind-down as planned, both to make sure the plan worked and to estimate how long it would take to execute. Then banks were required to set aside sufficient capital to keep the lights on while the plan ran on.
This regulation has been indifferently enforced. Banks spent the intervening years insisting that they are capable of prudently self-regulating without all this interference, something they continue to insist upon even after the Silicon Valley Bank collapse:
https://pluralistic.net/2023/03/15/mon-dieu-les-guillotines/#ceci-nes-pas-une-bailout
The fact that the rules haven't been enforced tells us nothing about whether the rules would work if they were enforced. A string of high-profile bankruptcies of companies who had no succession plans and whose collapse stands to materially harm large numbers of people tells us that something has to be done about this.
Take 23andme, the creepy genomics company that enticed millions of people into sending them their genetic material (even if you aren't a 23andme customer, they probably have most of your genome, thanks to relatives who sent in cheek-swabs). 23andme is now bankrupt, and its bankruptcy estate is shopping for a buyer who'd like to commercially exploit all that juicy genetic data, even if that is to the detriment of the people it came from. What's more, the bankruptcy estate is refusing to destroy samples from people who want to opt out of this future sale:
https://bourniquelaw.com/2024/10/09/data-23-and-me/
On a smaller scale, there's Juicebox, a company that makes EV chargers, who are exiting the North American market and shutting down their servers, killing the advanced functionality that customers paid extra for when they chose a Juicebox product:
https://www.theverge.com/2024/10/2/24260316/juicebox-ev-chargers-enel-x-way-closing-discontinued-app
I actually owned a Juicebox, which ultimately caught fire and melted down, either due to a manufacturing defect or to the criminal ineptitude of Treeium, the worst solar installers in Southern California (or both):
https://pluralistic.net/2024/01/27/here-comes-the-sun-king/#sign-here
Projects like Juice Rescue are trying to reverse-engineer the Juicebox server infrastructure and build an alternative:
https://juice-rescue.org/
This would be much simpler if Juicebox's manufacturer, Enel X Way, had been required to file a living will that explained how its customers would go on enjoying their property when and if the company discontinued support, exited the market, or went bankrupt.
That might be a big lift for every little tech startup (though it would be superior than trying to get justice after the company fails). But in regulated sectors like automotive manufacture or genomic analysis, a regulation that says, "Either design your products and services to fail safely, or escrow enough cash to keep the lights on for the duration of an orderly wind-down in the event that you shut down" would be perfectly reasonable. Companies could make "software based cars" but the more "software based" the car was, the more funds they'd have to escrow to transition their servers when they shut down (and the lest capital they'd have to build the car).
Such a rule should be in addition to more muscular rules simply banning the most abusive practices, like the Oregon state Right to Repair bill, which bans the "parts pairing" that makes repairing a Fisker car so onerous:
https://www.theverge.com/2024/3/27/24097042/right-to-repair-law-oregon-sb1596-parts-pairing-tina-kotek-signed
Or the Illinois state biometric privacy law, which strictly limits the use of the kind of genomic data that 23andme collected:
https://www.ilga.gov/legislation/ilcs/ilcs3.asp?ActID=3004
Failing to take action on these abusive practices is dangerous – and not just to the people who get burned by them. Every time a genomics research project turns into a privacy nightmare, that salts the earth for future medical research, making it much harder to conduct population-scale research, which can be carried out in privacy-preserving ways, and which pays huge scientific dividends that we all benefit from:
https://pluralistic.net/2022/10/01/the-palantir-will-see-you-now/#public-private-partnership
Just as Fisker's outrageous ripoff will make life harder for good cleantech companies:
https://pluralistic.net/2024/06/26/unplanned-obsolescence/#better-micetraps
If people are convinced that new, climate-friendly tech is a cesspool of grift and extraction, it will punish those firms that are making routine, breathtaking, exciting (and extremely vital) breakthroughs:
https://www.euronews.com/green/2024/10/08/norways-national-football-stadium-has-the-worlds-largest-vertical-solar-roof-how-does-it-w
Tor Books as just published two new, free LITTLE BROTHER stories: VIGILANT, about creepy surveillance in distance education; and SPILL, about oil pipelines and indigenous landback.

If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/10/10/software-based-car/#based
#pluralistic#enshittification#evs#automotive#bricked#fisker#ocean#cleantech#iot#internet of shit#autoenshittification
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