i’m on ep 72 of shippuden now and i at least like yamato/tenzo thus far. uhm also my confusion has been settled bc when i saw yamato show up i was like “oh cool i think thats tenzo from what i’ve seen :D” and then they called him yamato and i was like. ok 😐😐 ig i’m an idiot. then kakashi called him tenzo and i was like ohhh. they’re. they’re the same person. gotcha 👍👍. but anyways i at least like one new naruto character which i was stressed i somehow wouldn’t. i like the unhinged look in yamato’s eyes. it has sex appeal.
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HK 416 + AAC 416-SD
Karve | Carbon Black
QTR Stop | Carbon Black
4-Slot G10 RailScales | Dragon Texture
3-Slot G10 RailScales | Dragon Texture
2-Slot G10 RailScales | Dragon Texture
QDX Sling Mount | Carbon Black
CSMR Button | Apex Style | Carbon Black
- RS
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I'm like genuinely interested as someone who thinks a lot about the craft of critique and fandoms the ways in which the current Rat Grinders discourse shows why you can't really apply the same lens you use to critique a pre written story vs an improvised actual play show by a bunch of comedians who are first and foremost concerned with committing to the bit. Like Porter's a great example of this, he went from a nothingburher to secretly evil with a whole lore and backstory!
In the same vein the Rat Grinders probably could have turned out to be not as culpable in all of this had the Bad Kids really tried to bond with them, but instead they focused on other things with the way downtime was structured! And because they did that they could pass the Last Stand, and are safe from Porter's rage thing! Like legitimately I really liked the mechanics of downtime this season, it just also came at the cost of developing the Rat Grinders!
(Though to be entirely fair, the BKs did try to engage with Oisin, Ivy, and Ruben and then Oisin launched the house, Ivy was racist, and Ruben still attacked Wanda so)
I think it's really fascinating from a storytelling/game design perspective! The downside is the Discourse is so tiring
Yeah it's interesting. I covered some of this in other asks so I'm gonna hit on the stuff I haven't yet.
If you're telling a story that is based partially on user input, it's not entirely fair to be like, "This subplot was underdeveloped" if the reason for that was that the players didn't make choices to facilitate that development. When DM's push hard for the players to care about things they're not interested in, they get hit with railroading accusations.
And even outside of the player choices, there are also the rolls. A BIG part of D&D is the randomness of the dice. Even if the players care about something, it doesn't mean they'll get it. I'll mention again that Kristen tried to roll Insight on Buddy before the final fight and got a Nat 1. What is she supposed to do? Roll again until she gets a good read on him? That's not how that works. If the dice aren't cooperating, there's not much you can do. And you can make sure your big story beats don't rely on dice but at the end of the day they *will* shape your story in ways you can't control.
Another key thing about the medium, as you pointed out, is things can change on the fly. The confluence of high rolls and serious interest can change things that were behind the screen canon in an instant. In Burrow's End, Aabria planned for Bennet to have a family but as soon as Tula/Brennan expressed interest in romancing him, she Thanos snapped that family out of existence. I don't know how much Brennan wanted the Rat Grinders to be recruitable but even if he'd planned them all to just be foils and evil and nothing else, I can totally see him flipping one if they'd really wanted to and it would have made for a good story beat.
Anyway, yeah! Interesting stuff to think about. Even though D20 often feels like a TV show, it's important to remember that it's a different beast in many ways.
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Hi!! I love this series so much, and as someone who hasn’t really drawn since they were a kid but wants to start as a hobby, do you have any advice for sort of learning to doodle on paper and get better at it? I want to start but I don’t really know how/where
The most important step in getting better at any skill is Persistence and Consistency. Practice and keep practicing! The best way to do that is to keep it fun! Picking a project helps generate ideas (e.g. drawing Pokémon, or characters from a series you like). There are also a ton of monthly prompt lists out there!
I also highly recommend scheduling in a 'drawing/practice' time in your day. For me, I started with 30-60 min before bed (bonus: its a good 'no screentime' activity), and the habit took root there.
There are a lot of 'technical' things to study but find the fun first. At a certain point you will discover you've hit a wall, and have a specific aspect/goal you want to target (colour theory, anatomy, lighting, comic layout). Then it's time to go looking for resources.
Once you have the habit and some goals, go collect some inspiration! Find people who inspire you and study their work!
Another little 'art skill builder' I recommend is the Shrimp Method! Only if you find technical challenges like this fun though (Example of one of my studies below)
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