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#the narrator made a choice
thereisnosp00n · 1 year
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squuote · 1 year
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finalized my curator design FINALLY. she is here now :-)
(these arent actually her pajamas btw. i just thought the idea was funny hehe)
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island-in-the-shadows · 4 months
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Truly, my sympathies to people watching IWTV and are getting tired/bored of different perspectives. I'm not bored or even remotely tired.
Interviews by their very nature are perspective based. The story has this specific framing. As did the first book. They added to it with Armand now being an active participant and Daniel being more seasoned at interviewing. I understand how Armand's very edited and hyperbolic take on events that Book Lestat describes in The Vampire Lestat rubs people the wrong way. I do think that one could argue the way Lestat writes his own autobiography is the objective truth (note Armand in his book does not contradict Lestat). However, sorry to say, there is never an objective truth. The truth is always subjective.
I was raised by a whole family of lawyers and if I learned anything is that you can spin things in any way, but an objective truth will never exist. Not in crime, not in person to person storytelling, not in fictional storytelling. Hell, viewers seeing the SAME show CANNOT come to a consensus. Why? Because we all put our thoughts, experiences, and feelings to it. That's all perspective.
We see Louis give Armand a kiss in bed. Some think aw domestic and cute. Some think Louis is deliberately withholding and rewarding Armand for good behaviour. Some saw the act they put on in E2 as some version of truth and domesticity and some think it's only an act. Some think Dreamstat is actual Lestat out there somewhere and some think it's Louis' conscience.
Yes, the narrative will confirm one thought or another on some things but not all of them. They're deliberately left up to interpretation. Something btw, Lestat urges the reader to do in TVL when he does not go into details about his time with Louis and Claudia. And part of that has to do with perspective.
We could have a straightforward narrative with no corrections and no perspectives. But would that be as interesting as seeing how minds that far exceed our own twist and bend and interpret events? Would it be as interesting as seeing a vampire who tells himself a story so that he can carry on living despite being miserable? Would it be as interesting as this vampire who tells himself a story get pushback on what he's saying by someone who notices errors and inconsistencies? Would it be an interview at all? Or would it be, as Daniel put it in the very first episode, "a fever dream told to an idiot."
If you want a straightforward non-challenging version of the story, the 1994 movie exists. It's not perfect and a lot of details are missing, but there's only one, unchallenged perspective to it. And even then...how many people didn't (want to) see the queerness in it?
TL;DR I get being frustrated or tired or bored by the way the show is trying to tell the story, but at least it's doing something a little different and not word for word.
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aroaessidhe · 3 months
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2024 reads / storygraph
Walking Practice
weird scifi horror novella
follows an alien who crash-landed on earth years ago, and spends their days hooking up with people to then eat them & gain enough strength to make it through the day
explores existing outside of the binary norm and being seen as other, deep loneliness, and desire for connection
meandering narration, interesting formatting, illustrations
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rxttenfish · 4 months
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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watcher0033 · 3 months
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Finished playing Slay the Princess at 1AM and all I can say is I completely lost and found myself trapped to a multitude of enemies that are voices in my head.
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comfortcomes · 3 months
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it’s so funny when people are like i love art about unhinged feral insane women and then when they describe that category any further you realize it’s mostly just because of how incredibly narrow their definition of acceptable female behavior is
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emmodii-mode · 11 months
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Just finished my first playthrough of BG3. Romanced Lae'zel, but ending up turning into an Illithid because the idea of making Orpheus or Karlach do it didn't sit well with me (or my character).
I told Lae'zel to leave with Orpheus in the end (I heard she wouldn't stay with a ghaik anyway, which she's valid for, but also, it doesn't feel right to ask her to stay when I know how much her people mean to her). And like-
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Her face before she flies off---
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She looks so heartbroken and sad.
#emmodii rambles#baldur's gate 3#baldur's gate series#lae'zel#spoilers#i don't regret my choices and i do love a good angsty story. but at the same time... OOF.#may you find a new source of joy in the astral realm my queen :'(#for anyone curious- i played a githyanki which i heard is the only race that can fly off with her or something?#but well. again- didn't quite fit my character to have someone else turn instead pfffft#ALSO HE'S A CLERIC OF ILMATER AND A REDEEMED DARK URGE. self-sacrifice is kiNDA TO BE EXPECTED HAHAHA.#anyway- do give romancing lae'zel a shot guys. she may be a hardass at first but it's really because she cares a lot#also slightly off-topic but as a dark urge gith... durge grew up in a city so like. wonder how out of place they woulda felt with the#other githyankis anyway. i think i read somewhere that a gith durge realises they don't really feel connected to creches and stuff#which is interesting and makes me curious about how exactly they were made. cuz they have the traits and knowledge of the race but didn't#grow up with them. i guess the easiest answer would be 'god magic shenanigans' but STILL.#trust me to overthink things hahaha XD#if anyone's curious what happened to my guy in the end--- we followed wyll and karlach to avernus hahaha#what are the devils gonna do? steal the soul we don't have?? TRY IT BITCH#of course i did reload multiple times to have my character kill himself. because that was another option that felt possible for his charact#...and also because i wanted to see how companions would react to it. krewfjewlkrjewklrjewl- although the narration for durge suicide#is also quite interesting! of course maybe that's just me being mentally ill eff (/lh) but having a kill that isn't going to murder daddy?#gives a redeemed durge some control and a final say at last. which is still sad but a nice way to tie up their death methinks#ANYWAY- time to go find a way to convert him into a full-on OC. elves and dwarves are one thing but giths are blatantly dnd so i'mma have#to figure that out for my own story lore and universe--- some kinda new species? humanify him? or convert to another existing general speci#hmm hmm hmmmmmmmmmm-#emmodii plays bg3
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lobpoints · 11 months
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Angela in LC, consistently telling the manager that she felt trapped and helpless and considerably miserable working in LC because she is denied of her individuality and personal choice and personhood and is also denied of any meaningful interactions whether with the sephirot or her own creator, lc hokma saying that what they have done and are still doing toward Angela was inherently cruel, even A at some point knee down to apologize to Angela because he also recognized what he was doing to her is inherently cruel in one of the loop (day 40), Angela in the epilogue straight up saying that she felt abandoned since her birth to the end for nothing hence she wanted to live her own life now, the lines in the dark in between day 47-50 are literally her begging to be noticed one last time:
LC essayist: but we literally can't know Angela's personal motivation until ruina she has never once showed her motivation and she was supposed to be hated by the narrative always and forever in LC
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tai-janai · 7 months
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i hate to be that guy but i cannot get behind the idea of the Hero being LQ's "agency" or "will"
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thereisnosp00n · 1 year
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Okay. So I'm finally getting around to reading the Star Wars Legends book Shadow Hunter, and usually with these books the narrator uses different voices for different characters. Sam Witwer decided to use basically his own voice for one of them and I'm like "Huh... well... like... I'm just going to... imagine that character as you I guess????"
So then Darth Maul is trying to track this character down and intimidates a bartender into giving him info about the guy and...
"Describe this Lorn Pavan."
"Tall, muscular. Black filamentous cilia on his scalp but not on his face. Brown ocular pigmentation. The females of his species would probably characterize him as handsome."
Me, wading through all that flowery language to realize they're just describing a good-lookin' dude with black hair and brown eyes:
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If you didn't know, this is the narrator.
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So the narrator made a choice.™
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cluescorner · 2 years
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Some people: Kaeya’s bio father is an abusive monster who abandoned his son in order to achieve his own selfish goals. He is an evil man who deserves everything awful that might happen to him. 
Other people: Kaeya’s bio father did the right thing and leaving Kaeya in Mondstadt was the only way to give him a halfway-decent life. He is a better father than he is given credit for and should not be as hated as he is. 
Me: Kaeya’s bio father is integral to the general ‘war is hell and bad choices can reverberate across time’ thing that Genshin seems to be going for. He made unethical choices, but mostly because the ONLY OPTIONS HE HAD WERE UNETHICAL. If our understanding of the Alberich’s role in Khaenri’ah is accurate, General Alberich (my name for him until stated otherwise) was suddenly in charge of a hopeless and dead kingdom which begged to be saved. Assuming that there was a reason Kaeya specifically was chosen for this mission, General Alberich was forced into a position where he needed to choose between the lives/future of every Khaenri’an vs the life and future of his young son. Abandoning either is an awful thing to do and a horrible decision, but the bad decisions of Celestia and Rhinedottir have led to a scenario where General Alberich can only make bad decisions. In the end, he chose to prioritize his people and made his young son into a spy. We do not know the process for this, but knowing how much Hoyoverse loves to torment people (especially Khaenri’ans) we can assume that this process was horrific for Kaeya and could definitely be considered abuse. General Alberich is effectively making his son into a child soldier for a war that the majority of people never wanted or asked for, and one Kaeya was likely far too young to understand. At least, until he was forced to grow up far too quickly in order to fulfill his duty. General Alberich likely loathed everything about what was happening and even in his last moments with his son he asks for forgiveness. He knows that what he is doing is wrong, but to turn back now is to both abandon his subjects and make everything that happened to Kaeya in order to turn him into a child spy be for nothing. So yeah, General Alberich is a terrible person who made horrible choices. But war and the bad actions of others have created a situation where he has nothing BUT horrible choices and where being a terrible person is the only thing he can be. And that’s without considering how the curse/abyssal corruption could impact the scenario. 
#idk#I just think that Kaeya's father is kinda an Asgore situation#where the only decisions he could possibly make were awful and unethical ones but choosing neither would create an even worse outcome#also I want to clarify that both of the other interpretations that I parroted before giving my own thoughts are valid#because we are working with such limited information and yeah no shit people are gonna have differing thoughts#people have differing beliefs and perspectives on things which are CANONICALLY CONFIRMED to be clear situations with lots of info about it#so of course people are going to go in like 80 different directions with his character#BECAUSE WE HAVE NEXT TO NOTHING TO GO OFF OF#and basically every interpretation of him I've seen is pretty reasonable#Like yeah man's son is a child spy who was abandoned in a far away country for the purpose of being a spy for Khaenri'ah's interests#thinking that he was an abusive asshole isn't exactly unreasonable#nor is it unreasonable to believe that he was actually a decent man who left his son in Mondstadt as the 'only hope' of Khaenri'ah#because he just wanted Kaeya to live on and have a life outside of the Abyss#and Kaeya was mistaken when he thought he was simply being left behind as a pawn#Genshin is no stranger to unreliable narrators and this wouldn't be the first time a character story wildly mischaracterizes something#so like...both of those interpretations are valid#and pretty fair ones as well#But I think that it really is like an Asgore situation where yeah this guy sucks and he is an awful person who made so many bad choices#But also was left with nothing BUT bad choices through war and grief and other factors that were genuinely outside of his control#Sacrifice your son's childhood and happiness by forcing him to be a child spy and abandoning him in the middle of a deadly storm#or let your people (including yourself) rot away into nothingness while facing a fate worse than death while they all but scream to be saved#there are no good options#kaeya's father#don't take this too seriously I just really liked Undertale when I was younger and I'm getting Asgore vibes from General Alberich
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transannabeth · 2 months
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my life if people paid me to talk about literature. no i don't want to teach.
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cacophonylily · 2 years
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This made me so happy.
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aroaessidhe · 1 month
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2024 reads / storygraph
Outdrawn
f/f contemporary romance
two cartoonist who’ve been rivals since uni, and now have competing webcomics online, have to work together on the relaunch of a cult classic at the comic press they both work at
they both struggle with art-related physical and mental health issues, and complicated families
#outdrawn#aroaessidhe 2024 reads#sapphic books#I thought this was decent! I liked the concept (even if I got distracted by some art related things…)#and the dynamic between the characters was good. I enjoyed their relationship development broadly speaking#and the emphasis on communication; though it was a quick flip into being together all of a sudden.#The sketchbook doodle flirting was cute. Some interesting exploration of their complicated family situations too.#There’s a lot of exploration of burnout and carpal tunnel and the dangers of artists overworking which I think are important conversations#and are done with some nuance. But it’s pretty much all discussed in the context of the personal pressure they put on themselves#rather than the industry corporate greed and artificial competition created by the comic platform - which are significant in this story!#It felt odd that that connection wasn’t really ever made?#I know that this is a romance and nitpicking the background plot is beside the point and also that I am not a big romance reader#but the premise that the comic hosting site archives everything; wipes the leaderboard; and out of nowhere has a comic competition for#new weekly chapters…I’m sorry but the art world would riot. Even if people enter because they’re desperate for the cash they’d be pissed#People live off the income from their webcomics! if they were erased (temporarily) with no notice…..there would be crimes committed istg#I simply don’t believe that it would be doable to create a new weekly webcomic with no notice while you also have a full-time comic job#(especially as the only stylistic choices mentioned are full-colour) - not to mention what happened to their 8-years-running webcomics#that were archived? they don’t think about them at all after the beginning? surely they’d care about that?#And then with their new comics they make for this competition (after work I guess) we get vague snippets about them but barely anything#- if they’re consuming that much of your time I would expect to feel like they’re thinking about them all the time#rather than the vaguest discussion about genre and cast numbers only.#I guess I just think the whole comic site stunt felt unnecessary for the plot anyway -#it would have worked exactly the same if they were just competing on the normal leaderboard with their normal comics???#anyway - I’m not judging TOO hard about all that because again I know it’s not the point and maybe the industry is like that in some place#Unfortunately it was distracting enough to affect my feelings on the book tho lol.#Lastly: the audiobook………oof. The narrators talk at different speeds; for one.#And Sage’s VA does this deeply weird raspy-anime-teen-boy voice for Noah which is such an odd choice#and doesn’t match her character at all.#unforch my library only had the audiobook (what I usually prefer) so I just had to sort of….translate the narration into a normal voice lol#anyway the romance is good tho
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operativenightingale · 5 months
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as someone who only really ships the idea and the chemistry of calzona, and really really really should know better, is there anyone that ships them that isn't overly indulgent towards arizona and doesn't seem to blame callie for not bringing the moon down for her or something, even at her own expense, especially at her own expense?
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