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#the next stage for this one
chalkrub · 8 months
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son we celebrate wellyboot wfriday in this household
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captainmaxatx · 1 month
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Hugh Jackman is gonna keep playing Wolverine because Ryan is gonna keep asking him and he’s not gonna say no
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cubbihue · 26 days
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“Knowing what he knows now, Timmy would never recommend it either.” What does he know?
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Lots and Lots and Lots!
Consequence #2: Information Overflow.
Fairies perceives everything differently, from literal perception to mental understanding! A person have to handle the information flow during their transformation. It can be very loud, very sudden, and very bright.
Fairies stopped kidnapping adults after discovering that they easily succumb to madness at this step. Children, meanwhile, can withstand it due to their wild imaginations! Although the risks of madness is still very high.
Timmy Turner had great mental fortitude beforehand, so this didn't bother him at all. If anything, he was absolutely fascinated with his new sight. Tooth Fairy helped him get through the more confusing parts, such as re-focusing his eyes to view in the fourth dimension instead of the seventh.
Bitties Series: [Start] > [Previous] > [Next]
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astronomodome · 1 month
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I think it’s kind of crazy how Skizz’s arc in the life series is so integrally defined by his being a loyal soldier of the Red Army in third life, a position in which he felt comfortable and confident in his value to the server. The archetype he sees as the ideal team, one that not only protects each other but works for the wellbeing of the server, that template that he follows is the Red Army. Every season since, he falls into a leadership role whether he intends to or not, and every time he tries to recreate that formula with the team he leads. And here’s the thing: it never works.
In Last Life, team BEST’s first objective is to not only secure the enchanting table, but to make it free to use for everyone. Their goal here is to become the “heroes of the server” through this, and Skizz openly says that. However, any victories they achieve are plagued by the fact that… well… there never really was a team BEST. There’s a team BE and a team ST and they work together in theory, but as soon as there’s cracks in the foundation- a boogeyman here, an accidental death there, it falls apart (never all the way while Skizz is alive, but still). Skizz dies a lonely failure of a red life, wearing the initials of his team on his head and haunting them after he dies.
In Limited Life, he gets a chance to try again. Bdubs was the most obvious point of failure for BEST, so why not replace him with sweet and reliable Impulse? And yes, as a group, TIES works much better. Unfortunately, this season doesn’t go well for Skizz, and he’s in the weeds so to speak pretty much the whole time. But one of their crowning achievements- blowing up Bread Bridge- is rationalized by Skizz to his team as a heroic and charitable act. Another set of heroes. But not the strongest players out there. Skizz dies to keep it going just a little longer.
In Secret Life, he has the Heart Foundation, which differs a lot from what Skizz claimed it to be. On paper it’s three people, but in practice it’s just him and Tango (I love BigB but he really was not the most engaged with the group here). On paper Tango’s the leader, but Skizz can’t really keep from taking charge. Again, we get a charitable motive: using the heart-giving system for good (and profit, of course). And Skizz even has plans for when it goes south: they turn the heart’s smile upside-down and start killing. But even this plan fails; as in Last Life, people take advantage of the team’s kindness, and then the heart itself burns down before they get a chance to change it. Skizz dies trying and failing to right this wrong, even by proxy.
What makes this so so interesting is how formulaic it is. I don’t even mean that in a bad way. It’s fascinating how Skizz always, always falls into this pattern. Icarus reaches for the sun and, for his hubris, falls the same way every time. And Tango is there
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zondearts · 18 hours
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Wxs, the sillies, the goofies, the goobers
wxsloids below cut
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theminecraftbee · 1 year
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There are several things Martyn realizes, all at once, when he opens his eyes:
He is dreaming.
It's one of those in-between dreams, the ones that aren't quite dreams.
He is sitting at a green felted table. It is sitting on a stage. The lighting is dim, and no one is watching, but out of the corner of his eye he can see the stagehands dressed in black, waiting.
He is not the only one sitting at the table. There is a Watcher, draped in purple. There is a Listener, draped in yellow. There is someone he recognizes in a red sweater. There is someone he thinks he should recognize, but can't quite, shuffling a deck of cards.
"Right. What's all this, then," he mutters.
We are playing blackjack, the Listener says.
We are deciding the rules, the Watcher says.
"It's not like we have anything better to do. Honestly, I'm glad you're here. Do you know how boring these guys are?" Grian says, and Martyn decides to quietly file Grian away as a dream-Grian, as opposed to real-life-Grian, so he doesn't go insane and/or stab him when he wakes up. He waits for the almost-familiar dealer to say something. He does not. After another few moments of awkward nonsense dream-silence, Martyn sighs and leans forward on the table.
"Sure, this might as well be happening," Martyn says. "Deal me in. How's the betting work, again?"
"You put your bet on the table. If you beat the dealer, you get to add it to the game," Grian explains. "If you don't beat the dealer, it takes it."
"Yeah, but like, that's abstract, isn't it? What does that mean, exactly, me losing what I bet if I don't beat the dealer," Martyn says.
Grian shrugs. "Don't ask me. To be honest, I'm hardly the storyteller you are."
"Me? Why are you acting like I have any control over these things when you're--"
Are you ready to play?
Martyn shuts up, looks at the Listener, and sighs. "Yeah, sure, I'm ready to play. Why not."
The dealer looks to its left. Grian sighs. "Why are you making me bet first. Again. We should rotate where we're sitting--fine, fine, I know it's an advantage because I'm the worst at this. Uh. Hm. No trading or giving away lives again. Not even as time or something. It makes the dynamics all weird, and I think we could use a nice straightforward death game next time."
(Martyn wants to roll his eyes. Nice and straightforward. Sure.)
The Watcher goes next. I would like there to be deep and wonderful bonds between the players. I would like those bonds to seem unbreakable.
"Coming from you, that's ominous," Martyn says.
Can I not just miss the alliances of the early days? the Watcher says.
"Never left the desert," Grian says, rolls his eyes, and looks at Martyn in commiseration. Martyn just stares back. So sue him, he's a bit more worried about this whole concept than an eye roll and a pithy phrase. Things Watchers want are rarely good.
When the bonds are enforced, they're less interesting, complains the Listener.
Martyn looks over sharply. Hey, wait, he thought--
I didn't say they had to be enforced by rule. I said they had to be deep. Encouraged, as opposed to discouraged.
Just saying. You'll never recapture Third Life.
Martyn swallows. His throat is dry. Weren't the Listeners supposed to be the good guys, here?
Besides, what I want is for each death to be meaningful again. They've felt too meaningless, lately, the Listener continues.
Martyn thinks the dealer raises an eyebrow, but it strikes him he's not exactly sure. Grian snorts. "Meaningful deaths. That's rich for you to say. I mean, I guess they're meaningful sometimes? I don't know, Martyn's the one who understands dramatic sacrifices, I just like killing things."
"Why do you keep on looking at me when you say those things," Martyn says.
"Look, you wouldn't be here if you weren't helping write," Grian says.
"What?" Martyn says.
We're here to play our cards for the story, the Watcher says. Aren't you also one of the authors?
"Me? What? No, I'm--what are you talking about," Martyn says.
Oh, well. I also hope your meaningful deaths make it in, the Watcher says the Listener.
Thanks, even if I disagree on the bonds, the Listener says.
"They hardly ever talk about real, concrete rules they want," complains Grian. "It's easier to understand the consequence if they bring up actual rules. Like boogeyman or no boogeyman."
"We're all just betting on cards!" Martyn says, throwing his hands up. "You're giving me a headache!"
It's your bet.
"Fine!" Martyn says. "Fine! You know what? Screw all of you. I hope this is the last one. I hope we never have to go back to that stupid death game. I hope it's miserable to watch or to listen to or to play and everyone just gives up. How's that for a bet?"
You're no fun.
Is that what you really want?
"Suit yourself," Grian says. "Honestly, if I still had that to bet, I guess I probably would."
"What do you mean, if you still had that to bet?"
"Well, I mean, that's not how blackjack works, is it? I don't just get back my in when I play it."
The dealer nods, and then silently, with a long bony hand, deals the cards.
Grian is dealt the four of diamonds. The Watcher is dealt the nine of spades. The Listener is dealt the five of clubs. Martyn is dealt a jack of spades. The dealer deals itself a seven of hearts. The dealer deals Grian a six of clubs--
"Hey, isn't that supposed to be face-down?" Martyn asks.
"Not here," Grian explains. "They're all face up so we can't touch the cards. So we don't have to. So we can't cheat."
"Who said anything about cheating?" Martyn says.
"Please," Grian says.
The dealer makes a hand motion. Martyn, grumpily, falls silent. He supposes they're playing by casino rules, then. He hasn't been in a casino since--he wouldn't know. Hard to remember anything that isn't this, isn't it? Isn't killing and dying and things out of his control and things very much in his control and, apparently, bizarre dream sequences designed to make him want to strangle Grian.
Anyway. Grian is dealt a six of clubs, giving him ten. The Watcher is given an eight of spades, giving it seventeen. The Listener is dealt a king of hearts, giving it fifteen. Martyn is given a six of clubs, giving him sixteen. The dealer deals its own second card face-down. Martyn stops to try to speak, and then shuts his mouth. Right. Dealer's advantage.
He stares at the numbers.
Grian sighs. "Well, I've got to double down, don't I? Fine. I want the whole 'red lives can kill' thing to be enforced somehow. I don't care how. There's my double down."
The dealer nods.
"Why would you want that," Martyn says blankly.
If we all win, that will be interesting with the bonds, the Watcher says mildly.
Grian shrugs. "I mean, we've enforced red names not befriending green names, but not the murder thing before. Figure we should switch up the game, right?"
"Why?" Martyn says again.
Well, it wouldn't do for it to be boring.
"No, not that. Just... isn't it easier to handle when the rules are laid out properly?"
Martyn throws his hands up, but stops arguing. The dealer gives Grian a face-down card. The dealer moves to the next party at the table.
The Watcher looks over at the dealer and makes a cutting-off motion. I stand.
The dealer moves on. Hit me, the Listener says, and is dealt the queen of diamonds. The Listener gestures to Martyn. It seems I bust. Pity. I suppose there will be no guarantee of meaning, then. Not what I'd prefer.
The dealer looks at Martyn. Martyn looks at the other hands. Martyn pauses.
"Wait, this is like, casino blackjack, yeah? I'm only playing against you, not the whole table?"
"Why would you be playing against us?" Grian says. "Writing's a collaborative process."
Martyn looks entreatingly at the Listener, but the Listener is a little too caught up in the bad hand it has been dealt. Martyn looks entreatingly at the Watcher, but the Watcher just looks somehow confused.
"I was under the impression that, I don't know, you all were adversarial."
Why? All we want is the same thing as you: the story to be told a certain way.
Martyn's not sure if he's furious or just numb.
"Fine. Got a sixteen, don't I? Hit me."
Two of spades.
He's furious. He wants to win against the dealer. He wants to win against everyone. He wants his idea to make it through. He has an eighteen, though. There are only two numbers in the deck that will not bust him, and he's no fool. Hitting on sixteen is a risk enough; if he wants his stupid bet of everything finally ending to make it through, he's got to hold here.
"I hold," he says through gritted teeth.
The dealer silently deals itself another card. A three of hearts. Distantly, Martyn's ears rush. He could have taken that. He could have taken the hit. He could have won. He could have had blackjack, and he doesn't know what the extra payout for blackjack even means in a game like this one, but he could have had it, and he held back, he didn't take the risk, he didn't--
The dealer flips up its cards. Seven, eight, three. Eighteen.
Martyn's heart pounds. A stand-off.
Grian flips up his own card and groans. It's a five of diamonds. "There goes that bet," he mutters.
The dealer makes a sweeping motion around the table. The Watcher smiles, a terrible, terrible thing. Martyn, all at once, realizes that he can't ask again. He can't say 'this is guaranteed to be the last one' again. He backs out of his chair. To the sides, he sees the stagehands change the lighting. A spotlight, on him and the dealer--
"That isn't fair," he says. "It's a tie. I should get my bet back, right? It's a tie!"
THAT IS WHERE WE DIFFER FROM THE HOUSES IN VEGAS, the dealer says, and Martyn's heart stops.
(The voice is familiar. Familiar, but he cannot place it.)
YOU SEE, IN THIS GAME, THERE IS ALWAYS ONE THING THAT HAS AN ADVANTAGE. ONE THING THE STORY IS ALWAYS PLAYING AGAINST. ONE THING, THAT INEVITABLY, AFTER LONG ENOUGH PLAYING, WILL WIN.
There, the dealer looks Martyn in the eyes, and Martyn, all at once, knows exactly what the dealer must be.
AND THAT IS ME.
Martyn stares Death in the eyes.
Then, in a cold sweat, Martyn wakes up.
He does not sleep again for a long time.
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sad-leon · 1 year
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Part 13 :D
This poor boi just can't catch a break
Masterpost || Next
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edenalix · 2 years
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I've been reading The Cadence of part-time poets by @motswolo and was really inspired by the overall vibe
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monarchamos · 1 year
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Decided to make a google drive folder for the good people out there so here yall go
<< Bungo Stray Dogs Stageplays with English sub >>
Note: Only includes SOME stageplays. list on those included, those being worked on, and those unstarted due to lack of subtitles under cut
included:
BEAST movie (yes this is included because it's live action even though its not a stage. it's the same actors anyhow)
STORM BRINGER stageplay
Osamu Dazai's Entrance Exam stageplay
Cannibalism Arc stageplay
Osamu Dazai and the Dark Era stageplay
currently unstarted (lack of subtitles or even video)
Untold Origins of the Armed Detective Agency stageplay
Bungo Stray Dogs on Stage (the first one)
Dead Apple stageplay
Three Company Conflict stageplay
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sskk-manifesto · 2 months
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Bungou Stray Dogs: Dead Apple and how “ability users” (opposite to “normal people”) learning to accept themselves through the acceptance of their own abilities is a queer metaphor of acceptance of own's sexual orientation and gender: an essay by me
#bsd#bungou stray dogs#About: Dead Apple. Watched this a while ago with a friend and it was a lot of fun!!!#If you're reading this: thank you so much for hanging out with me I had such a good time (ㅅ´ ˘ )♡#Next to general considerations: wow they were right that Bungou Stray Dogs movie sure can Bungou Stray Dogs#It's always nice to see the detailed animation and elaborate backgrounds of movies. The animation quality compared to the manga is–#definitely noticeable and it's nice to see. That said... I still like the season 2 art style more? And I'm speaking strictly of art style.#The s2 one looks more soft and smooth while the da one is so much more rough.#The plot is... Very bsd-esque I don't think there's anything to add.#In my opinion Kyouka's arc is the one that turned out best tbh. I really like her narrative development and personal growth in this movie.#I like the complexity of her state of mind. how full of contradiction she is. I especially appreciate the recurring small changes of–#expression that indicate how she thinks differently from Atsushi even if she doesn't voice them. The fight between her cynicism and her–#kind nature. It's all very interesting.#Atsushi's development is interesting too. Although all the open questions about his ability we still have kind of leave me frustrated#I don't feel very strongly about Akutagawa in this movie? I mean‚ he's there. The ss/kk scenes are always great and in character and a joy–#to witness no matter what they do. He just doesn't shine particularly? Or at least personally I dont find the “proving my strength against–#myself” narrative arc to be particularly interesting. Imo it was a lot better flashed out in the da stage play! With the complexity that–#the dialogues with Chuuya added to the character. Dazai attacking him. And especially Aktgw understanding that Rashomon wasn't testing Aktg#but rather only expressing that unstoppable rage that is also Aktgw's own. About that I checked out the play and I really liked it!!#I only watched highlights (aka: ss/kk and chuu/aku scenes) but there's some stuff I really like. I like the conflict between Aktgw and–#Chuuya and how Chuuya messes up with Aktgw at first maliciously and then amiably. It's interesting how Atsushi himself observes that Kyouka#and Akutagawa get along. And especially the sskk almost-handholding and Atsushi saying Akutagawa has a nice profile were cute akjdhbsawhjb#Next. Da really is shipping paradise (╥﹏╥) Sorry but... It is. oda/zai. daz/atsu. ss/kk. s/kk. fuku/mori. chuu/aku. It really has everythin#and the moments are so good!!!! What else. Wish we'd see more of Tsujimura. And Christie. And women in general tbh.#Also‚‚‚‚‚ Atsushi's tiger form in this movie is ATROCIOUS. I've said it before but it's crazy how a franchises that relies so heavily on–#fanservice came up with something this hideous. Man the movie overall was pretty but Atsushi sure wasn't. Firmly stand by the belief–#that only Akutagawa would find that form attractive.#Oh last note. honestly if we're ready to accept a movie where an antidote has effect AFTER the person has effectively died then we really–#can't complain about any kind of insanity the manga brings up#random rambles
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feroluce · 5 months
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So I spoke somewhat about my thoughts on Emanator Sampo here, but I never really thought of it from a design point of view or what kind of powers he would have until just recently. But I actually kind of love leaning into it from a "stage hand" perspective?
Because like. Aha's body in THEIR official art is completely black, giving attention to all the fun brightly colored things around THEM. And that's so fitting for Sampo! He usually prefers to be a side character. He likes to act from the shadows. His is a much more subtle hand.
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So I wonder if as an Emanator, a lot of his clothes are actually very dark? Not necessarily plain, still extravagant and needlessly detailed in things like cut and quality with lots of different fabrics and textures and ornamentation, but dark. Or maybe even his skin itself becomes blackened further down his body; his hands in particular are dark, as a sort of sleight of hand reference.
The motif of a lot of straps wrapped around him like in his canon design is still present, but they're all loose and flowing off of him like paper streamers now instead of restraining him or holding him together. He is no longer contained! Or maybe they're still a bit more rigid/heavy, but just draped more like red stage curtains!
And this is like. Fully self-indulgent, but I love inhuman designs, and there's nothing in canon to say I can't do this, so screw it! Go for broke!! Maybe it's not visible to normal people, but Sampo having a second set of arms would be really cool, as further sleight of hand reference. One set is almost normal looking, but his hands are a bright, attention-drawing white, and the other is dark, set almost in the shadows of the first arms, to act less noticeably.
He also has something of a broken heart design to him in canon (the front of his black shirt with its jagged shape down the middle; his coat looks like a full heart shape in the back), and I actually like him keeping that element as an Emanator, because I think it suits him. Sampo says his taste in aesthetics and views on Elation involve human dignity,
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and the story he helps create in Belobog involves the long and winding road of resistance and survival and eventual triumph in the face of some very adverse, oppressing odds. (I'm pretty sure I heard he once called Wildfire "artless" though, plus the man acts like he thinks Shame is some kind of dessert, so like ndkdjzjskkd) But the point being!!
I think Sampo is someone who can appreciate heartbreak and angst and tragedy in a story, because it makes the victory at the end all the sweeter. And this would be another thing he shares with Aha, because I think THEY did bless the Mourning Actors partly just to be a little shit, but also because Aha does recognize tragedy as part of THEIR Path, too, and you can see it in some of the game. So a broken heart motif can still suit him, and I like him having elements of both comedy and tragedy. Like his clothing having a happy sun/sad moon (like the moon in Aha's art) or him having both of the traditional comedy/tragedy masks in his design.
And as Emanator, Sampo can maybe play with the stage settings environment, too. Like lights sometimes behave strangely around him, appearing blindingly bright to someone or dramatically dark. Sampo wills it and suddenly there seems to be a metaphorical spotlight right where he wants everyone to look. And when he doesn't want to be noticed, his face seems to be cast in shadow, he seemingly just fades into the background, no one notices or recognizes him and he sneaks away easily. He can create smoke or fog literally out of thin air without his bombs now, too, the air will just suddenly thicken until his stage is obscured, and Sampo can set the scene as he pleases or disappear without a trace.
And in line with being a stage hand, Sampo can direct attention like no other. He was already extremely good at this as a normal mortal, and becoming an Emanator only took it up to 11, past human limits. Sampo points, and all present feel compelled to follow his fingertip. He looks away, and they all follow his gaze. He can even affect the mood of an audience; he can influence everyone to be calm and placid or he can whip them into a feverish frenzy. Sometimes a crowd will start to become unsettled, agitation stirring until it boils over, until it incites a full on violent mob.
And in the middle of all that chaos will stand one perfectly calm figure, face cast in shadow, until they quietly slip away out of sight.
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sonknuxadow · 1 month
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COMPUTER. ENHANCE
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^ omega spotted
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heartorbit · 9 months
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i think they would get along
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every-sanji · 2 months
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i still think that video of lady gaga getting that fan on stage to dance along with the background dancers is secretly lester papadopalous
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zondearts · 15 days
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Au Haruka but with a new design
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