Tumgik
#the outlaw archetype
ichorai · 24 days
Text
made another uquiz! choose from movies and i'll assign you a character archetype.
134 notes · View notes
silvertsundere · 1 year
Text
new ygo cute girl, Diabellestarr, dropped
Tumblr media
32 notes · View notes
Text
Tumblr media Tumblr media Tumblr media
“archetype wheel - magician, hero, lover, jester, everyman, caregiver, ruler, creator, the innocent, sage, explorer, outlaw”
8 notes · View notes
msommers · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
ocs + character study ↳ Meredith Cousland
12 notes · View notes
ghost-mafia · 2 years
Text
https://www.instagram.com/reel/CpEbuxHACY9/?igshid=YmMyMTA2M2Y=
NGL WATCHING THE MOVEMENTS OF THIS WOMAN DANCE HAS ME FEELING SOME TYPE OF WAY...
A L S O
do and you ever pause and think about the super early or 'primitive' (hate that word) cultural origins of certain ubiquitous, often unquestioned and SEEMINGLY inexplicable things like: ..
WHY IS THIS dance a thing, and why does it literally ACTUALLY look EXACTLY like the movement of certain unbodied entities ive seen wirh my own eyes ?
WHY does virtually every single culture/people/society have SOME kind of conception/idea/mythology of what can EASILY be identified as what we would almost universally quantify as a vampire?
why do almost All cultures share a deeply 'irrational' (another word I don't like) superstitious reluctance to step on a person's grave??
Or why do Germans have a SPECIFIC word for the insanely specified concept of an 'EVIL TWIN'?
Are these things proto-Jungian touchstones that indicate a common human experience? Or icons reflecting a universal set of symbols and fears that are inborn to the experience of being human?
https://www.instagram.com/reel/CpEbuxHACY9/?igshid=YmMyMTA2M2Y=
Warbxi
3 notes · View notes
postnuclear-problems · 6 months
Text
Kind of obsessed with The Ghoul in Fallout (2024). Walton Goggins is honestly just so excellent in every scene, he really sells it, but there's something to how that character is WRITTEN, y'know? Like, we get this really strong juxtaposition of his character before the war and his character after, and some revelations later in the show even further recontextualize some of that.
Pre-war, he's kinda this pastiche of the John Wayne/Clint Eastwood type Western star, famous for his cowboy roles. He has some gripes with how his characters are being written early on (for example, being made uncharacteristically violent and having reactionary anti-communist rhetoric injected into his dialogue), but he goes along with it because there's all this mccarthyism about and he doesn't want people thinking he's a communist sympathizer.
POST WAR, he's leaned HARD into the cowboy thing, he's cold, he's merciless, he's willing to kill children in front of their parents to prove a point. He's become the hyper violent, macho, western anti hero that he was critical of before. It's like, he's cast into this insane world where everyone is fighting for survival, and Cooper Howard has no footing in that world, but that anti-hero? That cowboy persona? The outlaw, the outlaw has a place here. So, that's what he becomes. The Ghoul. It's a performance, really. Cooper has to become this mythic cowboy gunslinger archetype to survive, embody the characters he used to play on the screen.
I know this is really surface level stuff but it's so so interesting to me. I really hope season 2 gets to pick away at this shell he's built around himself, maybe as he gets closer to Lucy and we start to see more of the man he used to be peaking through.
1K notes · View notes
katieputnam18 · 2 years
Text
What are Brand Archetypes?
At Putnam Marketing we help brands define their innate gifts to attract more clients & customers online.
A brand archetype is a way of presenting a brand. A brand archetype is a way of presenting a brand – its metaphorical meanings, values, behaviors, and messages – as a persona, making it more instantly recognizable and relatable to target audiences. Brand archetypes offer businesses a personality that makes them approachable and relatable to people that share similar values. Swiss psychiatrist…
Tumblr media
View On WordPress
0 notes
dearesmeray · 7 months
Text
Character Archetypes
Peace and blessings upon everyone!
I hope life's treating you well. I’m Esmeray and I welcome you to this post on my blog Dear Esmeray.
Today's post is for my fellow writers here. I'll be sharing with you character archetypes for you to use in your books.
The Warrior
The Child
The Orphan
The Guardian
The Mentor
The Caregiver
The Rebel
The Leader
The Ruler
The Lover
The Everyman
The Joker/Jester
The Explorer
The Hero
The Outlaw
The Villian
The Tyrant
The Bastard Child
The Sadist
The Evil Genius
The Terrorist
The Lunatic
The Black Widow
The Schemer
The Anti-Hero
The SideKick
The Traitor
I hope this post helped you assign an archetype to your beloved OCs or perhaps inspired your newest OC.
With love, Esmeray ♡
910 notes · View notes
slyakoch13 · 1 year
Text
1st gen mercenaries are real people from history
I'm just once again amazed at how witty and creative Valve were, when they were creating TF2 and its lore. "The 2nd generation are mercenaries from the classics, and who then is the 1st generation…OH LET'S MAKE ALL OF THEM REAL HISTORICAL PEOPLE!"
So we have:
"Billy the Kid" (an American outlaw and gunfighter of the Old West ) - Scout
Tumblr media Tumblr media
 Stonewall Jackson (was a general officer in the Confederate States Army) - Soldier
Tumblr media Tumblr media
Abraham Lincoln (you know) - Pyro
Tumblr media Tumblr media
Alfred Nobel (inventor of dynamite) - Demo
Tumblr media Tumblr media
John Henry (an American folk hero) - Heavy
Tumblr media Tumblr media
Nikola Tesla (inventor, electrical engineer, mechanical engineer, and futurist) - Engineer
Tumblr media Tumblr media
Sigmund Freud (yeah)- Medic
Tumblr media Tumblr media
Davy Crockett - Sniper
Tumblr media Tumblr media
Fu Manchu (cinema. media character; an archetype of the evil criminal genius) - Spy
Tumblr media Tumblr media
For a long time, I ignored the first generation mercenaries, thinking that they were just anonymous people with no history. Later I found out that Abraham Lincoln was canonically a mercenary in TF2 and thought how funny it was. But I didn’t even realize that ALL the mercs of the first generation were real historical figures. This is most likely due to the fact that they are(mostly) figures of American folklore and history (and I’m not American).
In short, I just really like this idea: to make a team entirely consisting of references to folklore characters or real people.
2K notes · View notes
novlr · 1 year
Text
The idea of the twelve character archetypes was suggested by the Swiss psychiatrist Carl Jung. His theory on basic human personalities suggests that each human is led predominantly by one of four motivations during their lifespan, split into three separate character traits. These archetypes are now often used by writers as a basis for their characters.
The "Provide Structure" trait includes:
The Caregiver
The Creator
The Ruler
The "Spiritual Journey" trait includes:
The Innocent
The Explorer
The Sage
The "Leave a Mark" trait includes:
The Hero
The Outlaw
The Magician
The "Connect With Others" trait includes:
The Everyman
The Lover
The Jester
790 notes · View notes
naranjapetrificada · 8 months
Text
In this weird wonderful AU Georg fandom that is OFMD we have so many beautiful options. I was never, ever an AU type until now, but I truly can't get enough. Just last night I stayed up entirely too late because I finally got into Wave Hello to the Void, which on its face should absolutely positively not be My Thing, but the AUs we're blessed with here seem to always break that rule (especially with mxmollusca involved because holy shit have you read In Favor With Their Stars yet???).
We're so incredibly lucky y'all. I've been in fandom spaces for a long time but I've never felt this lucky.
We get different takes on time travel. We get the multiverse (and in so many beautiful forms). We get thought-provoking fantastical allegories and devastating (but often hopeful?) prequels with fascinating studies of character and fascinating takes on soul mates. We get complete fantasy overhauls that are gem-like in the beauty and precision of their prose and world-building. We get darling modern AUs and heartwrenching (but still ultimately happily-ending) modern AUs and modern AUs in basically every possible permutation, including ghost stories.
We get dystopias and apocalypses and post-apocalypses, meditations on love and existence, metafictional experiments in Not-RPF that draw even the biggest RPF skeptics (*points to self*) in, leaving us to wrestle with fundamentally altered attitudes toward storytelling that we may never be able to reconcile. Hell, even the missing scenes, canon-divergence, and fix-its hit different. Not to mention westerns with outlaws and cowboys, an archetype which conveniently also manages to scratch the proverbial pirate itch.
Even though pretty much every fandom has these things, for me at least they've never felt quite so imaginative and well-executed. We're so lucky to be here, to be writing for each other and reading for each other and for many of us, feeling creative for the first time in years or even decades. The gay pirates did that for us, because good source material can be the key to great fan works. And whether or not we get a third season, as much as they can't take the show from us, they also can't take away the gift that getting to experience all these fanworks has been. That's something I'm going to keep reminding myself while we wait.
and idk maybe tell your cowboy fanart friends that Ed can also ride horses as a steppe warrior or whatever
162 notes · View notes
yannaryartside · 1 month
Text
THE BEAR CHARACTER ARCHETYPES
Tumblr media
So, this particular wheel of archetypes was invented for conceptualizing brands, but many writers use it as the base for creating characters. Here is the key to understanding it:
The character belongs to the element of their personality that responds to the deepest desire of their souls, but because of it, it is also what they can provide for others. A "creator" does it because it heals them, but they also "create" for others. Your identity is your purpose. The first weel is their name, the second is their objective, and the third weel is their purpose in the plot.
Carmen/Hero-wants Mastery: wants to achieve mastery to prove he is worthy (of love) but also is a kind teacher and mentor (when he is not being abused precisely for feeling not good enough). He wants (deep down) to collaborate and inspire others because mastery changed him, and he believes in the beauty and legacy of this craft.
Tumblr media
Nat/ Lover-wants Intimacy. She wants a life full of love because she felt she had to sacrifice herself to deserve it (earning the love Donna didn't give her). Because of this, she is in a maternal role to everyone; she provides love, comfort, guidance, and compassion.
Tumblr media
Fak/ Jester-wants enjoyment. idk shit about their past, but he seems to care about the "vibes" and wants to provide good vibes to the clients.
Tumblr media
Richie/ Everyman-wants belonging. he didn't feel valued in his family and was desperate to belong to the Berzattos; now he wants to help the people around him to integrate into the family and business (the pep talks he gives to Syd, Carmy, Fak, Nat)
Tumblr media
Syd: Creator-wants Innovation. We still don't know why she is this way or what wound haunts her. Still, since S1, she has said she wants to "make a difference" and innovate in the bear's defective system (Carmy's recklessness, the environment's toxicity, lack of purpose). She has made a difference in each of these areas.
Tumblr media
Gif de livelovecaliforniadreams
Marcus/Explorer-wants freedom. He has made decisions out of responsibility and has not felt like he has had a dream for a long time; now, pastry has provided a place where the sky is the limit, and he wants to push his previous frontiers. He keeps supporting others in enjoying their crafts and has faith in them.
Tumblr media
gif by @ladespeinada
Tina/Outlaw-wants liberation. She didn't feel like she had true potential but wanted to be free of the anguish of economic difficulties/uncertainty. She had a rebellious and prideful attitude, and now she talked about any challenge with the strut of an outlaw because she is a wild card in this industry.
Tumblr media
gifs by @goodsirs
90 notes · View notes
markrosewater · 2 months
Note
When you were creating Outlaws of Thunder Junction, where you ever concerned that when people talked about drafting OTJ that some older players might be worried about seeing UG madness?
: )
For those non-old timers out there. Blocks were often nicknamed with the first letter of each set in the block. So Odyssey/Torment/Judgment draft was often called OTJ. One its major draft archetype was green/blue madness.
68 notes · View notes
obae-me · 10 months
Note
hiii i saw ur lucifer post and u talked about the brothers having a role in their family, can u elaborate??
Of course! I'd be all too happy to explain! Note: I'm not an expert on this topic obviously, but I do a lot of research on personalities and character archetypes to help build my stories, so it's something I always have on my mind! I highly recommend doing research into this on your own (if you're into this type of thing). Warning: This response might get kind of lengthy, I apologize. I've got a lot of thoughts, but I'll try to break it down as best as I can. Also warning for potential Shall We Date and Nightbringer spoilers.
So, in writing and storytelling, it's commonly told that there are 12 different character archetypes. Those being:
The Lover: Led by the heart/emotions.
The Hero: Overcomes a challenge to save the day.
The Magician: Masters the ways of the universe to use for good/evil.
The Outlaw: Fights against society/control.
The Explorer: The curious one that seeks beyond what they know.
The Sage: The wise one to guide or advise.
The Innocent: Morally pure, naïve.
The Creator: Someone with ambitious goals for their creations.
The Ruler: One with power/influence over others.
The Caregiver: Protects and sacrifices for others.
The Everyman: The most relatable to the common man.
The Jester: The comic relief, but also known to drop heavy truths when it matters.
So, we have 12 characters in Obey Me (not counting the three new additions) and 12 archetypes. And even just glancing over them all, it seems to fit everyone almost perfectly. Of course, most of them are mixes of several different personalities, but all-in-all, from a writing perspective, they all fit into their assigned slots. Also, everyone might have their own differing opinion on where they fit, but these are my personal evaluations of each character.
Starting from the most obvious, we have:
Mammon: The Jester. Clearly written as comic relief in the games. Clearly the jokester of the family. Tougher moments in the game are often diluted by making a jab in Mammon's direction. However, like in many old plays, the Jesters are often the ones that come in and tell the characters or the audience the hardest truths. Mammon has been one of- if not the most- honest characters in the game. And despite being comic relief, it's clear he's got a firm head on his shoulders when it really counts. He is needed to help his family get through tougher times, and he knows how to have fun and make his brothers smile, even if most of it is written at his own expense.
Luke: The Innocent. Most characters in this archetype tend to be children, so he naturally fits that role. He's young, unaware of what the world is really like. Sticking to what he's been taught, afraid of the unknown, and in need of constant guidance.
Satan: The Explorer. Even from the moment he was first created, he knew he wanted to know more about the world around him. He felt there was more to him than his Wrath, more to the world than just what he can recall from Lucifer's memories. His entire character is based around his pursuit for knowledge, his drive for getting out there and exploring and learning about anything he can. He doesn't want to be confined to the label he was made out to be. He's always seeking something else.
Barbatos: The Magician. Even from the very beginning of Shall We Date, we all knew there was more to the butler than it seemed. He's extremely powerful, extremely intelligent, and if he's not quite all-knowing, he's surely as close to it as it gets. Without a doubt, he has mastered his powers, only turning them 'off' or restricting their use at the behest of Diavolo. When everything else fails, Barbatos is usually the one to save the day.
Belphegor: The Outlaw. This type fits him more so in Shall We Date rather than Nightbringer, but I still think he's the best fit for this role. The rebellious youngest, doing everything he can to fight against Lucifer and to get his own way. Plus, of course, the whole bit about quite literally wanting to fight his family and Diavolo for his opinions on the human realm in the first game. He's also Sloth, so no matter what situation he might be in, even if he agrees to do it, he's not going to do it 100% willingly. Or, at least, get some compensation out of it.
Solomon: The Sage. Even though MC being Solomon's apprentice is on the newer side of things, even in season 1 of Shall We Date, Solomon was always giving us little tidbits of advice. He's human, MC is human, he was always guiding us in the proper direction, even if interactions were minimal at the very beginning of Shall We Date. Now, in Nightbringer, the Sage role has come in full force. He's our guide, teacher, human companion, time-traveling confidant, he's it all. Plus he's chock full of the vague mysticism that Sages seem to have in fiction.
Asmodeus: The Lover. I know, it seems cliché, but I had to do some hard thinking before I put Asmo here. If you take away the word "Love" and focus on the aspect of being controlled by emotions, it makes sense. Now, I'm glad Nightbringer has given us a little bit more depth into his character rather than the peppy dramatic demon everyone knows him to be. Asmo is impulsive, almost as much as Mammon. He's caught up in the winds of trends and excitement, but more than that, he's not afraid to outwardly gush over his siblings. He craves love and acceptance, which we see more in Nightbringer, when he's worried he's only loved for his beauty. He's more compassionate than people give him credit for, and he craves that affection back.
Now, for the rest of them, the roles get a little more complex. They seem like they should be obvious, but I think they're a little more switched up than they seem (which is why I started talking about Lucifer's character in the first place).
Again, this is my personal opinion, but I believe that:
Diavolo: The Creator. Yes, he's a prince in title, and yes he's literally 'a ruler' but the trope doesn't quite fit him. When do we really see him demanding something? When do we see him utilizing his power to get exactly what he wants? Hardly ever. What has his entire goal been since the FIRST lesson of Shall We Date? To create a change. To cultivate a better world for all three realms. All of his actions, all of his power is going towards that goal, towards that ambition. This is the most important thing to him.
Lucifer: The Ruler. I almost put Lucifer in the caretaker role, but the ruler as an archetype is defined as a character with the biggest influence over others. Some sort of control or leadership that hinges on their actions an choices. Lucifer is the one who always has to lead the others and tell them what to do, even Diavolo, making sure the prince is keeping up on his own tasks. Even if he is not responsible for an entire kingdom, he is responsible for nearly everyone around him. For better or for worse, his character focuses around control, and all the pros and cons that come with it. He's the one with structure, the one with plans, the one that isn't afraid to say no or turn down ideas.
Levi: The Everyman. This might be completely subjective, but I believe out of every other character in Obey Me, Levi might be the most relatable. Video games, anime, tv, idols, figures, collecting, comics, manga, etc. He covers a wide demographic of things modern people enjoy. That's not even mentioning connecting to people on a mental level. Social anxiety, jealousy, low self esteem, stage fright, hyperfixations, panic attacks, stuttering, general neurodivergence, I know a TON of people in this fandom connect to Levi. Most of the time, he seems more human than even Solomon. A lot of the struggles he goes through are similar to what a ton of other people go through, and thus makes him one of the more popular characters.
Beel/Simeon: The Caregiver. I struggled with both of these two for a very long time. But eventually I came to the conclusion that they both exhibit the same character role. In Shall We Date, it was more obvious when they were in separate dorms, but in Nightbringer, I feel as if we haven't seen Simeon much at all. Both Beel and Simeon exist as characters to help others, and both have lost much because of it. They're both very giving and kind, and while they do of course have their own interests and selfish moments, most of their actions are for the better interests of others.
MC: The Hero. I originally wasn't going to put MC as an option, but it's true. We as the main character fill a role that would be empty otherwise. We are the ones constantly overcoming trials and challenges and overall doing basic protagonist stuff, so it's only natural that the best suited for the role is MC, whether it be yourself inserted or an OC that's been made. But seeing as it is an otome game, everything does revolve around our actions (even if most of those actions have been made for us).
NOW, a second thing I wanted to mention specifically about the brothers and their family dynamic. There is a second list I know of that focuses on a functioning group rather than individual character tropes. Which is what I was discussing in the post you are referring to. They exist better as a group, they are stronger as a group, and the reason why I think they fit together so perfectly as a family is because they all have their "roles" that keep them functioning.
The Driver/The Fun/The Energy: Mammon is always striving for something, always passionate about something. Even going so far as stealing things. He's the energy, the passion, the fire lit under his brother's feet. There's nothing that will stop him from getting what he wants, and I think that in turn encourages his brothers to do the same. Also, Mammon is the second oldest, he works in tandem with Lucifer to make sure his brothers are happy and safe.
The Organizer/The Structure/The Realist: This one is Lucifer. He's the one who keeps the others on task and in line so that the things that everyone is striving for can actually get accomplished. He's the straight and narrow that everyone must walk across, which can come off as rude or controlling, but most of the time he's the foundation that everyone is settled upon. He might be pompous, but he's reliable. Everybody knows that they're safe with him around. Which is essential to keeping everything together.
The Dreamer/The Visionary/The Design: Asmo definitely loves to come up with ideas. He's always trying to come up with something new for his family to do, something exciting, something fun. He works well with Mammon this way, which is why an extra firm hand is required on Lucifer's part to keep the whole thing from getting out of hand. He has an end goal in mind and knows exactly what he wants it to look like, even if he's not quite sure how to get there. He's sharing his dreams and hopes and projects with the others all the time, and a lot of them join in with dreams of their own.
The Pessimist/The Worrier/The Naysayer: While poor Levi might be an anxious mess and a self-proclaimed bummer, sometimes this can be a good thing. Of course, not when it's gone to dangerous extremes, but it's good in some circumstances to think about possible failures. Working on the other hand of Lucifer, they can both see the weaknesses in ideas or functions and come up with backup plans to ensure everything runs smoothly. Because he lacks the confidence to rush into things, he's able to more tactfully plan something out.
The Optimist/The Mediator/The Diplomat: Beel is often the one trying to quell fights between his brothers. Everyone has a special place in their heart for him and it works the same the other way. He knows how to use empathy to relate to all his brothers, and more often than not, he can work them into some sort of compromise. He fulfills a SUPER crucial role in this group/family dynamic and unfortunately he's one of the more underappreciated characters in the fandom.
The Brain/The Expert/The Researcher: Satan always brings his knowledge to the table. Even if Lucifer is implied to be more knowledgeable, the eldest's efforts are more focused on structure and order rather than education. Satan is more than happy to keep his brothers informed, and a lot of his brothers tend to turn to him for answers. And even if they come to a dead end, out of everyone, Satan is the most eager to do the research about the query they're facing.
The Unexpected/The Wild Card/The Outside Look: Belphie is a rather jack of all trades. Depending on what is needed in the moment, he is capable of fulfilling any of these slots. But more than that, he's the clever one that usually blurts out that out-of-pocket response that is the final key to the puzzle. He does things on a whim, when the mood suits him, but even so usually ends up being successful anyway. With him sleeping and (like in the first game) not being around his brothers too much, he can usually bring in a more outside perspective and catch things that the others miss.
(This was so long, I'm very sorry, but this is my full elaboration ^^)
151 notes · View notes
ghouly-boiiiii · 5 months
Text
THE GHOUL: WHY HE'S HOT - (A SCIENCE!)
࣪⊹°˖✧ Welcome to a Powerpoint Presentation by Some Ghoul-Loving Freak ✧˖° ⊹
Why is The Ghoul hot? I think many of us who find ourselves swooning over this necrotic, murdering cowboy have been asking ourselves that very question lately. Is there something wrong with me? Do I need therapy? Will my friends ever look at me the same way again? Well my fellow ghoul lovers, you are not alone. And I am here to explain to you the exact reasons why this gun-slingin’, ass bitin’ baked potato with teeth has captured the hearts of so many... with science! (sort of) 🤠
Tumblr media
------(Spoiler warning... lots and lots of spoilers below the cut!)------
1. Walton Goggins… just Walton Goggins
I think we can all agree that the man behind the makeup and prosthetics is a large reason as to what makes The Ghoul so attractive. Walton himself is a very nice looking fellow, and he absolutely oozes charisma, both on the set and off. And for some reason decided to amp that up to 100 while playing The Ghoul. He managed to make Ghouly Boi likable and endearing, even when he's doing murdery things. So yeah, the dude's mad talented.
Tumblr media
"Strong enough to keep out the rads... and the reds." - Cooper Howard shooting a Vault-Tec commercial in episode 6.
2. The makeup artists knew what they were doing
Attempting to make The Ghoul “kind of hot” was absolutely intentional. There was serious discussion behind the scenes about how they could make The Ghoul attractive to viewers, despite him being… well… a ghoul. (So yeah, it is 100% the creators fault. They did this to us on purpose!) When creating The Ghoul’s design, they deliberately ghoulified features that weren’t that important for attraction and left the rest alone, or made them more accentuated.
For example, when it comes to the attractiveness of a male, specifically in the face, most people focus in on the eyes, lips, jaw and cheekbones, which they emphasized and brought out with the makeup. Things like the nose, hair and even skin can be safely tinkered with, and even with those they went pretty easy on. Many ghouls have cloudy or discolored eyes, but not Ghouly. (in fact, bro’s still got his eyelashes, lol) They also kept his ears, despite most ghouls’ tending to fall off just like the nose. His teeth are still intact, despite being rather discolored. And they even made his skin relatively smooth compared to most ghouls. (I’m willing to bet he gets made fun of in a lot of ghoul circles for being such a baby smooth smoothskin)
If the creators had made him any uglier - messed up his eyes, took away the ears, rotted out some teeth, or made his skin a lot more torn up - we might not be here right now. But the character designers and makeup artists were very intentional in his appearance, making him look rotten enough to be recognized as a ghoul, but not so nasty he’d be hard to look at. By keeping and even accentuating Walton’s eyes and bone structure, while giving the ghoulishness to other features, they managed to balance out the ‘yuk’ with the ‘hmmm… wait what?’ just right.
Tumblr media
"Sometimes a fella's gotta eat a fella." - The Ghoul to Lucy while munchin' on Roger in episode 4.
3. His charisma, charm and sense of humor
Look, Ghouly is charming as FUCK, okay? There’s no getting around it, so let’s just get that out of the way right now. He exudes confidence and beats you in the face with his overwhelming swag. He also has these… looks. Which I can only describe as “sexy” looks. I’m not really sure how to explain, but if you’re reading this, you probably know what I mean.
As mentioned before, a lot of this is just Goggins being Goggins, but the writing is brilliant as well. He definitely embodies that sort of hot badboy/outlaw/pirate sort of archetype that is often found in romantic settings/stories, so yeah. And also, who doesn't love a man with a great sense of humor? He's got all the best lines in the show and is just a joy to watch, even if it's just for the funny. Really, whoever wrote for Ghouly was a comedic genius, a gentleman, and a scholar. They should be commended.
Tumblr media
"I'd offer you one a' these cherreh tomaydas, but you got a hole on yo neck." - The Ghoul to some guy he just shot in episode 2.
4. He loves dogs
Okay, so yes, we all know he stabs Dogmeat in order to keep her from ripping his face off, which ALMOST ruined his character for me, but then he brought her back with a Stimpak and all was forgiven. I’m willing to bet he probably also tried to stab her in a place that he knew wouldn’t be fatal, and also his choice to stab instead when he could have easily just shot her, letting her get right up on top of him before doing anything to defend himself, shows his hesitation in harming a dog.
It’s clear that Coop has a lot of affection for dogs, especially when we see the flashbacks of him with his OG dog and how pissed he gets about not being able to bring him into the vaults. The way he handles Dogmeat with such loving care, and smiles with genuine joy as she leaps up off the table was one of the first moments to show that, underneath that hardened exterior, he’s still got a soft, squishy, gooey center (other than the rotting flesh, I mean).
Tumblr media
"Who decided that there were no dogs in the vault?" - Cooper to his wife upon finding out their dog Roosevelt wouldn't be able to go to the vault with them in episode 6.
5. He's a genuinely good person, deep down...
Not only does he save the dog (twice), but Ghouly also did other things that were surprisingly unselfish and not awful. Does that make up for the bad shit he did? Well, no. But again, it shows that he’s at least not ALL bad, and that the man he use to be is still in there somewhere.
For example, he could have easily ratted out Lucy for busting up the Super Duper Mart, but he took the heat for it instead. And despite the fact that he shoots (and eats) Roger, he does seem to have genuine empathy for the turning ghoul. So his choice to kill him wasn’t completely selfish, but also an act of mercy. Roger was essentially dying anyway, and Cooper saved him from an arguably worse fate than death. He even took a moment to remind Roger of a happy memory before doing the deed, a scenario reminiscent of the book Of Mice And Men, when George shoots Lenny at the end after reminding him of their dream in order to save him from a worse fate as well.
And let's not forget that before the bombs dropped, Cooper struggled to even fake kill a man on screen while shooting a film, not wanting his character to go down such a dark path. This shows that he was once a man who lived by a code of morals and principals, so much so that just the idea of stepping outside of that made him deeply uncomfortable, even if it was just pretend. This is why Cooper gives Lucy the line, "Oh, I'm you, sweetie. Just... give it a little time." Because he sees himself in her, or rather the person he used to be.
One of the things I love about how Cooper’s story is told is that we get to see his present and past self right away, juxtaposed against each other. His backstory isn’t revealed as a surprise later on. Instead we really get to see up front the complexities of his character that make him so compelling. He’s not just some heartless killer. He’s like this because he’s been through so much pain, and pushed to the point where he was forced to become something he's not in order to survive and carry on. Because of this, it makes The Ghoul a lot more likable and relatable than he would have been otherwise. It also kinda lets you put yourself in his shoes and ask yourself what you would do if you found yourself in his position. Actually brilliant writing, in my opinion.
Tumblr media
"Do I have to kill him?" - Cooper to the director of the film he's shooting in Episode 3.
6. That tragic backstory
This is where the character of Cooper Howard really got me in the feels. Not only does Ghouly love dogs, but he loves his family too. And it’s revealed at the end of the season that even after 200+ years, they are still on his mind. He’s spent over two centuries looking for them, and putting himself through absolute hell, because he loves them that much. And not just his daughter, but his wife as well. Even though they had gotten divorced, presumably because of what he learned at the end of the season. Maybe he’s even hoping his old dog is still alive somehow, although that’s admittedly very unlikely...
So... you know what that means... Although he’s done horrible things, Cooper is a man driven by LOVE. He's stayed alive because of LOVE. He does these bad things because of LOVE. He’s become a monster IN THE NAME OF LOVE!!! It’s all about the power of LOVE, you guys. Call it cliché, but if that isn’t romantic as hell, I donno what the fuck is, ladies.
Tumblr media
"Now, I've waited over 200 years to ask somebody one question... Where's my fuckin' family?" - Cooper to Hank in Episode 8
In Conclusion
So yes. He's ugly. He's mean. He's murdery. Kinda toxic AF. But that doesn't mean he can't also be a sexy motherfucker as well. 👍
He's a fictional character. It's a fantasy, and fantasies are allowed to be kinda fucked up. 😃 Hey, don't ask me why humans human the way we do. I didn't make us, so I don't know. It's all in good fun though, so let's just enjoy ourselves and try not to think too hard about it, eh? 😆 (So says the person who literally just wrote a fucking essay on the subject)
Alright, well... I guess that's about it. Thank you for coming to my TEDtalk. I hope this helped anyone who was feeling their sanity slip a little bit (like me 😃). Refreshments and resources are at the back. Exits to your left. Have a lovely evening and please excuse me while I drop my mic and go find myself a fuckin' gin martini. Team Ghoul Forever, baby! 🤠
88 notes · View notes
magical-grrrl-mavis · 4 months
Text
Games you can play instead of D&D
Pathfinder/Pathfinder 2e: Same concept as D&D but by a better company. You are an adventurer in a high fantasy setting. Character creation combines a race and class.
Mutants and Masterminds 3e: Action-focused superhero RPG, uses starting points to buy equipment and skills and build powers by combining effects. Character creation can take a bit to get used to but there are many sourcebooks with helpful examples to use, there are countless pre-built characters online, and a slew of official books containing just about every DC Comics character you can think of to play and interact with.
Vampire: the Masquerade: You are a vampire in the shadowy gothic underbelly of modern society, struggling against any number of threats, kindred or otherwise, while trying to keep the existence of vampires a secret and struggle against your own bestial nature. Will you retain your humanity? Or give in to the beast. High focus on roleplay and social intrigue.
Monster of the Week: A rules-light game based on the Powered By the Apocalypse system that recreates the experience of shows like Buffy, Supernatural, X-Files and Warehouse 13. You play as a Hunter investigationg supernatural mysteries and fighting monsters. Player characters are based on archetypes from this genre (Professional, Monstrous, Spell-Slinger etc) (this one's my favorite! :D)
Masks: A New Generation: Play as a young superhero finding their place in the world. The game creates a coming-of-age story as you grow and change in response to your actions and the people and events around you. Character creation reflects this by focusing on your characters personality, struggles and strengths while being more loose about your actual powers.
Girl by Moonlight: Magical Girls (boys, enbies etc) through a queer lense. You play a magical guardian grappling with destiny, love and the heartbreaking duality between who you are and who the world says you are. Split between four genres you can choose from-classic magical girls, dark magical girls, psychological conspiracy and... mecha. I guess. (I'm gonna be honest I haven't looked super deep into those last two yet). Characters are based on archetypes from magical girl stories, some with very obvious inspirations.
Scum and Villainy: Play as a roguish outlaw in a galactic society run by an oppressive force. You are the Han Solo of this story, smuggling and doing crimes and mercenary work aboard your own starship.
Killer Ratings: You and the other players are the insufferable cast of a cheap ghost-hunting show and have found yourselves in over your heads as you've wandered into an actual haunted location. Play as you explore the site and are most likely taken out one-by-one, returning as vengeful spirits to further terrorize your former cast-mates.
59 notes · View notes