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#there's certainly gonna be a huge part of this orc if you know what i mean
cheesomancer · 4 months
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Well I'm certainly planning to draw a lil bonus to the orc art cause.. wow. I'm inspired. 😊
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One Weary Human
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The Company x Reader
All of the company is drunk. The twist? None of them act the way you’d expect, like at all. Shy Bilbo is all flirty, chill Bofur keeps wanting to start bar fights, Kili/Fili try to be philosophical, Dwalin is the “You’re my best friend. I just love you so much, man,” type of guy, and Thorin is actually FUN and FUNNY. The reader is just sitting there feeling like she’s legitimately in the fucking Twilight Zone ---middleearth2asgard
---
You knew you should've stopped them from drinking all that ale. 
Over and over again you thought to yourself that this night won't end well if you don't put a cap on their drinking, but each time you came close to interfering you kinda just decided that letting them have fun is better. 
I mean, they've earned it so why not let them enjoy their first night out of danger after all those awful things that happened? Dragons, trolls, orcs, near-death experiences, a war, thousands of horrible things and one night to unwind and be happy. You can't very well take that away from them. 
But you really should've. 
By the time they polished off the first half of the barrel of ale they are completely wasted, and it's hard to keep track of them amidst the sea of men, other dwarves, and elves who survived the battle. 
Well, maybe not wasted since they can still talk and walk around sort of well, but they're definitely inebriated. 
You had maybe a quarter mug of drink before you realized they'll need someone to watch over them, so after that you gave up and decided to make sure none of them do anything stupid (also, ale tastes horrible so you don't wanna finish it). 
Which, to some extent, they do. 
Act stupid, I mean. 
It's just the complete opposite of who you thought it would be. 
You honestly thought that your biggest issue would be Fili and Kili, and probably Dwalin, but as it turns out they aren't even close to being a problem. 
As it turns out, your biggest issue at the moment happens to be Bofur, Bilbo, and Ori. 
Bofur is, quite literally, trying to start a fight with everybody. Bilbo won't leave you alone, and flirting with you so shamelessly. And Ori... won't stop crying no matter what you do. 
For the life of you, you don't know what to do. 
Every time you tell Bofur to calm down he tells you to square up (more or less), when you try to console Ori he cries even harder, and Bilbo... he has pickup lines for days. 
"Bofur! For the last time, sit down and stop glaring at everyone!" You snap, grabbing the back of his shirt when he starts yelling at someone for 'looking at him funny' while also patting the back of Ori's head comfortingly. 
"E-Everyone is so mean to me..." Ori sniffles and sobs, reaching up to grab onto your hand, using it to wipe his tears away like a tissue. 
You cringe but let the young dwarf do it since he's sobbing so much, and when he releases you, you turn to Bofur.
"Stop tellin' me what to do!" He shoots back angrily, though he doesn't fight you when you force him to take a seat. "Damn woman..." 
"Bilbo, please keep an eye on these two while I find everyone else." You tell the small hobbit making heart eyes at you. 
"Surely, my dear, you would much rather stay with me?" 
You kinda just stare at him for a moment before slowly saying, "Do as I say." 
He doesn't reply to that and takes a seat, listening to you surprisingly enough. 
Once that's done you slide off your chair and try to find everyone else, noticing Thorin right away since he's... doing stand up comedy?
He's standing on a table and the group that's gathered around him is laughing their asses off, telling him to give them more jokes which shocks you to your very core. This mans is the complete opposite of funny and chill. 
"And then I told him that no pretty pixie of an elf will talk to me like that!" 
The crowd around him roars with laughter and applause, and while you didn't hear the first part of his 'joke' it still doesn't humor you. 
You fight your way through the countless bodies and finally get to the table, cupping your hands over your mouth so he can hear you when you yell, "Thorin! It's time to go!"
"Y/N! I've been looking everywhere for you!" Thorin calls happily, successfully putting the attention onto you. "I've lost my nephews! Have you seen them by any chance?" 
Why is he asking you??? 
You shake your head slowly and reply, "No, why would I know where they are?" 
"Well, you certainly seem to know the whereabouts of their tongues quite well!" He calls with loud boisterous laughter while everyone around proceeds to find it funny too. 
You kinda just stand there for a moment, looking up at him blankly before your face begins to grow hot. 
Okay, you know what? No, you're not dealing with this right now. 
Very slowly you begin to back away, trying to both avoid eye contact with everyone and also trying to keep yourself from blowing up on the new king. 
Where did he get such an idea from anyway? Freaking dummy. 
"There she goes, off to another royal snogging!" 
More laughter, but you're disappeared and gone before anyone can poke anymore fun at you for something that most certainly did not happen. 
The next person you find, coincidentally, is the princes, and you're pleased to see them sitting mellowly at a table and having a conversation. 
"There you boys are! Thank god you're not drunk, if you could please help me to gather-" and then you hear their conversation and horribly slurred speech. 
"No, I'm tellin' ya, Fee, there's no way lovin' is easier than being loved. It jus' doesn' make sense." Kili tells his brother while shaking his head.
"Of course it does! When ya love then ya don' have t' worry about your own feelin' anymore, 'cause then you already know." 
Are these two really discussing the complexity of loving versus being loved? 
"An' how would you know that?" Kili asks, shaking his head back in fourth a bit too much to show his disagreement. 
"Tha's none of your busn'ess." He slurs back, pointing a finger at him accusingly. 
"How can we even be sure that it's real in tha first place?" 
"Are you sayin' you don't love me?" Fili challenges. 
Kili freaks out and shakes his head, "N-No no! Of course I do!"
"You better, 'm your brother." Fili grumbles, turning his head until he notices you, "Oh! Y/N!"
You're quiet for a moment, kinda just looking at them oddly since their conversation both makes no sense, but also makes all the sense.
They take your silence as a go ahead to continue their 'discussion' and Fili then brings up, "Well wha' about Y/N?" 
"What about her?" Kili asks back, laying his head down on the table after a moment. 
"Nnoo, 'm askin' her." 
"You didn't ask me anything." You chime in, reaching over to take their mugs from them. "You two are making no sense." 
"Wellll, I think she would rather be loved since it doesn' make sense tha' loving is easier." Kili grumbles, trying to reinforce his point through you. 
"I don't think it really matters at the moment, boys. Why don't you both come with me and we can all take a nap and sleep off our drunkenness..." 
"No! It does matter!" They both yell at the same time, successfully earning a sigh from you. 
"But-" 
"Y/N!" Someone calls excitedly suddenly. 
You turn your head slowly, but before you can put a face to the voice, someone it crushing you in a big hug. 
"Have I told you that you're an excellent woman?" The person crushing the life out of you asks, and it's at that moment that you realize it's... Dwalin. 
"U-Uh, no, not really-"
"Well, that's a shame! You're wonderful." He confirms with a quiet hiccup, holding you slightly tighter when you start to squirm. 
"Alright, thank you Dwalin but if you could please-"
"See! My point is proven." Fili slurs triumphantly, pointing at you and Dwalin. "He's havin' a ball, nd' she's freakin' out!" 
"That h-haaas nothing to do with love, Fee!" Kili grumps back, smacking Fili on the shoulder harshly. 
"Hey! Who do you think yer lookin' at!?" An all to familiar, standoffish voice bellows to your left. 
You turn your head and see Bofur trying to get some huge dude to throw some punches, and then you hear more jokes from Thorin across the room, Ori's wails, and Bilbo flirting with some other person. 
Mahal save your soul. 
"You three." You call suddenly, gaining the attention of Dwalin, Fili, and Kili (the three you thought you would be having the most problems with). "Whoever gathers the most of our friends outside gets a big prize."
Kili gasps and asks, "A big prize?" 
"The biggest prize." You confirm, feeling relieved when Dwalin lets you go. 
"What is the prize?" Dwalin asks, looking at you with a very uncharacteristic grin on his face. 
"I can't tell you, it's a secret until one of you wins." 
"Oh, I'm gonna get more than you two!" Fili calls, struggling to get up from his seat before Kili, the two pushing and shoving each other while they fight to stand. 
"No fighting or you are disqualified." You warn, wagging a finger at them.
Thank god they listen. 
---
You manage to gather the original three (Ori, Bilbo, and Bofur) and Nori, and get them outside of the party hall, trying your best to calm Bofur and Ori while Bilbo keeps on calling you beautiful and complimenting you. 
Eventually, Dwalin walks out with two dwarves. Balin (who is sober, thank god) and Dori. 
The next person to show up is Kili, and he has Bombur and Gloin. 
Finally, Fili emerges from the hall and managed to swipe Oin and Bifir.
You smile at them brightly before you realize you're one short, "Where's Thorin?" 
Fili sighs and answers, "I tried ta get 'im but he made fun of me until I left." 
That sounds about right. 
"I tried, too! But he kep' callin' me names." Dwalin grumbles while Kili nods. 
"Yea-h, he kep' pokin' fun at my beard." Kili agrees, looking at the two he gathered, "Who won?" 
"None of you, it's a tie." You reply, shaking your head.
A part of you is glad, actually that they all have the same amount, because you have no idea what the supposed 'big prize' is supposed to be. "I'll have to find a way to get Thorin, I guess..." You state wearily, already growing tired of their shenanigans. 
" 'm sorry." The three you assigned to help you say sadly, looking at you with big upset eyes. 
"N-No, it's fine! Just, keep everyone out here, okay? I'll be right back." 
---
Suffice to say you were not 'right back' at all. 
The moment you walked back up to Thorin he started making more jokes about you 'being with' different people in the original company, and very quickly does your patience wear thin. 
At some point you just lose it and end up grabbing his ear and dragging him out of the party hall while people boo at you for being a fun killer. 
Once you've successfully made him leave, you push him out the doors and do a quick headcount to make sure everyone is still there. 
You take them all to a private wing where they all have their rooms in as well as a private kitchen Bombur introduced you to. 
"Okay, good. Now that we're all gathered up in one place... Come with me to the kitchen. Lets eat a bit and have some water, okay?" 
"Is there more ale?" Dwalin asks with the same smile. 
"No!" You snap a bit angrier than you mean to, "No more alcohol for any of you."
That successfully shuts them up. 
Once everyone is seated at the table in the newly stocked kitchen, you go through the cupboards and collect some berries and bread, bringing them over to the table so they can get something in their stomachs to absorb all that alcohol. 
You give them all some chunks of bread and leave a handful or two for everyone (more for the bigger of them), then you walk off to get some water. Balin helps you out with it all (being as he's barely even tipsy), and eventually everyone has water and some food. 
It doesn't take long for everything to disappear into their stomachs, and once they've done as you instructed you start to help some of them to their individual rooms. 
Nori and Dori drag Ori to the room they share, Balin takes care of Dwalin, Bombur excuses himself and thanks you heartily, but you have to take care of everyone else unfortunately. 
First, you deal with Bifir, Oin, and Gloin, which isn't too hard luckily. 
Bifir says something you can't understand and gives you a hug before going off to bed, and Oin thanks you tiredly before closing his door. Gloin smiles at you, being less drunk then those left behind, and thanks you as well before heading off to sleep. 
Now you're left with Bilbo, Thorin, Fili and Kili, and, finally, Bofur.
When you reenter the kitchen, Thorin is laughing about something he said no doubt, and Bofur is glaring at him so angrily you're afraid he might actually hit him. 
"B-Bofur!" You call, running over to stand between them before wrapping your arm around his waist when he starts to wobble and walk towards Thorin. 
Right away he stops and leans into you, still glaring at Thorin while he wraps an arm around you in return, "Wha' is it?" 
"Come along, I'm going to take you to your room for bed. You too, Bilbo, come here." 
Bilbo has no problem walking over to you (though he does sway a bit) and stands next to you while you begin to take Bofur out of the room. "That's a good boy, come on." You usher them both out and, eventually, manage to get Bofur to his room so he can sleep it off. 
You shuffle him to his bed, and once he's seated you tell him to take off his shoes. While he does that, you swipe his hat and lay it on the bedside table, pulling his blanket back so he can lay down. 
Once he climbs in, you pull the covers up over him and pat his head, "There you are. Go ahead and sleep for me, dear, cause you're going to feel dreadful in the morning." 
He closes his eyes while grumbling something about being told what to do, of course he listens nonetheless and doesn't move or say anything else. 
You lean down and kiss his forehead lightly, then turn and leave the room. 
The door thumps softly when you shut it, and then you grab Bilbo's arm and walk with him to his room.
"You're simply stunning in this light, Y/N." Bilbo tells you, wrapping an arm around you despite being able to walk fine. "Completely breathtaking." 
"Thank you, Bilbo. Though, you're going to be mortified tomorrow. I can imagine you'll be begging for forgiveness within an hour of waking up." You comment, opening up his door so you can take him to his bed. 
"W-"
"Not a word." You cut him off quickly, knowing that he's going to say something very not appropriate, for both your sake and his. 
He climbs into bed without further coaxing, though you do have to take off his coat for him and fluff up his pillow a bit, but once he's nestled under the covers, he doesn't go to sleep. 
Instead he stares at you with baggy eyes, and smiles lightly, "You look radiant." 
"As you've said a few times, Bilbo. You spoil me." You lean down and press a light kiss to his forehead next, and when you stand up straight again he reaches up and taps your nose.
You giggle softly and grab his hand, placing it back at his side before walking over to the door. 
"Goodnight, Bilbo." 
"G'night, Y/N." 
When you arrive back at the kitchen, Thorin is gone and only Fili and Kili remain, talking about another odd topic once more. 
"Where did Thorin go?" You ask, looking around then back down the hall. 
"His head hurt, and he went to bed." Kili replies chipperly, smiling brightly. 
Well, that does make your job a fair bit easier. 
"Alright. Well, boys it's time for bed so come along." You tell them in a gentle voice, gesturing for them to come to you with a wave of your hand. 
Somehow they manage to get to their feet, but after they take a few steps it becomes painfully obvious that there's no way they'll be able to make it, like Bofur. 
Right away you go over to Kili and have him wrap an arm around your waist, and, somehow, you manage to shuffle forward with him to his brother who is looking very unstable at the moment. 
You get Fili to wrap an arm around you as well, and once you've got them both you proceed to, very slowly, shuffle your way to their room. 
At some point Kili started to press his face into your neck and Fili began to lean into you more heavily. If it weren't for the fact that you had one of them on either side of you, you probably would've toppled over. 
Eventually, you do manage to get them to their room, and once you do you bring them to their beds (there are two). 
You have them both sit down and go to light a candle, and once that's done you turn back to see if their laid down yet. Only, their both looking down at their feet as if they expect their shoes to taken themselves off. 
With a heavy sigh, you walk over to Fili and crouch down, taking off his shoes with little difficulty. "There you go, now take off your jacket and lay down." 
Fili nods his head and begins to shrug off his coat, so you turn and go to Kili, pulling off his shoes next. 
Once he's barefoot, you stand and smooth his hair back lightly, "You take off your coat too, okay?" 
"A'right." He mumbles, doing just as you said. 
You step away and take a few steps; and, once their both laying down, you go to Fili and pull his covers up to his chin. 
"Do you sleep with your braids in?" You ask quietly once he's tucked in. 
"N't my mustache ones..." He replies with his eyes closed. 
You nod, though he can't see it, and reach down and pull the clips off, placing them on the beside table so he can grab them tomorrow morning. 
Once he's settled, you lean down and press a kiss to his head, then turn and go to Kili. You're basically on a seesaw with these two, tending to one for a moment before going to the other. 
Kili is sitting up with his legs under the blanket, but when you walk over he lays down completely and waits for you to give him the same treatment as his brother. 
You grab the top of his comforter and pull it up until it covers most of his chest, and once that's done you reach behind his head and pull the clip from the back of his head, off. "Is there anything else?" You ask softly while placing his beaded clip down as well. 
"No..." 
You nod, then lean down and kiss his forehead like you've done to literally everyone else.
"Alright. Goodnight then, boys." 
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kendrixtermina · 4 years
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Assorted House of Feanor Thoughts
I wrote this as a reply to someone, but then realized that this should be a post of its own. 
Line between extrapolation, interpretation & headcanon is going to be fluid here
Long post under cut
The seven sons in general:
all moody, fierce, intense and brilliant, each in various different ways
none of them can really stand to be cooped up in one place for long
F R E C K L E S you will not convince me otherwise
Apart from the ones explicitly described as pretty (ie, Maedhros and Celegorm) they’re actually relatively plain by elf standards, or at least sort of rugged-looking, especially compared to their part-Vanyar cousins - I mean, figures that some would turn out more like Miriel or Nerdanel both of which were supposedly more average.
all are very resourceful having spent most of their lives helping out with their parent’s projects, exploring the wilderness, or (save for Celegorm) hanging out in Aule’s halls. Most can probably whip up a steampunk or magitech solution to basic war-related problems
Because of this they’re a very tight-knit group
growing up, they did not know many children their age; Ironically the most contact they had was with their cousins because Feanor paid semi-regular visits to Finwe. Apart from Turgon (and Orodreth if you place him in the second rather than the third post-journey generation) the cousins really dug the adventure stories. (Galadriel pretended not to be interested and offered plenty of critiques, but listened anyways)
more survival skills and just a lot more casual than your average princes
They’d all been adults for a good while by the time of the rebellion; the twins are a tad older than Aredhel, Galadriel and Argon; Caranthir and Angrod are about the same age. Curufin is younger than Aegnor.
They all look back at that trip to the lightless shore of the outer sea as a cherished family memory
Also I don’t think Feanor disciplined his sons very much after all his own father let him get away with everything. In his eyes the brats can do no wrong especially not Curufin and to a lesser extent Amrod Nerdanel tried her best to counterbalance this and it kind of worked on some of them, but the three middle ones were a lost cause
I think a lot of the weight behind the oath comes from how Feanor made them promise him to see it through on his deathbed. It was his literal last wish.
Maedhros:
The Leader™, the most strong-willed and the deadliest fighter by a huge margin. What the orc under your bed has nightmares about.
Obviously a very competent diplomat, strategist, and the sort to put constructive results over personal glory; resilient, formidable, unpretentious and tough as leather
but not at all overconfident, and the type who is not blind to the flaws of the people he loves. He knows very well that Feanor wasn’t perfect and does many things that his father would not have agreed with - at the same time he has a strong sense of obligation, honor and loyalty which turns out to be his fatal flaw in the end when being loyal and keeping his word  increasingly requires him to do dishonorable things
if there was a definite breaking point it was the fiasco with Dior’s sons
Stoic but courteous and eloquent; From Finwe’s death onwards increasingly grim, grizzled and not very hopeful, though he’s the sort to give his all and try to be noble even when there’s no reward or even thanks or respect.
Despite this, he has as a dry sense of humor and at times uses it to defuse tense situations or disarm people he’s negotiating with (see the scene with Thingol’s message) - does have a streak of gallows humor to him especially after the Thangorodrim incident
As the heir Feanor actually let him in on trade secrets and scientific speculation; Their relationship is probably the most equal; I do think Feanor was capable of actually appreciating that Maedhros got a mind of his own and isn’t afraid to stand up for himself. Feanor values independent thought, even if he’s not always good at really living that value with his tendency to take things personally and see others as taking sides for or against him.  
Can’t really craft stuff to the same degree without his right hand. He then focussed on more abstract/mental pursuits which were perhaps his forte, to begin with but it still bothers him more than he lets on, especially since he still retains, or swiftly regained, his skill at making things dead. 
He may or may not qualify as a cinnamon roll but he definitely looks like could kill you
Maglor:
Maedhros might have been the token responsible sibling, but Maglor was the understanding, comforting one and always had a nurturing streak - hence why he was the one to take in the kids.
Sensitive Artistic Type™ - goes from quirky and passionate back in Valinor to melancholy & tormented as the war drags on
one of those people who despair over & get self-critical over their work even when it’s regarded as masterpieces
Like Feanor and Miriel before him, he tends to get super absorbed in his work/art and just plain disappears for days
Now some ppl hold that he didn’t start having second thoughts until near the end, but judging from how he comes along to Fingolfin’s party or to hang out with Finrod, I’d hold that he was always ‘the nice/gentle one’, but not solely in a positive way; Unlike Maedhros he did not stand up to Feanor about the thing with the ships and indeed lets Maedhros talk him out of turning himself in at the very end, so he’s probably somewhat lacking in assertiveness
Even so, he’s probably one of the better fighters, given the difficult territory he gets, that he’s the one to kill Ulfang, and how long he survives. He probably feels ambivalent about this. 
I imagine him having an agility-based fighting style
Probably codified the heroic epos as a specifically Noldorin art form
Celegorm:
A lot of ppl focus on the barbarian aspect, but I’d say he actually has some degree of ‘subverted prince charming’ going on, with how he sweet-talks Luthien at first before throwing her in the dungeon, and how he seems to have been one of the more accomplished ones, joining a respected order and all
He’s actually pretty elegant and perhaps playfully gallant, but it’s a facade; He’s an animal underneath; though his instincts are probably somewhat nobler than what ends up happening when he gets roped into Curufin’s schemes
usually, the first to react and leap into action when something happens.
Herculean strength, daunting presence
also a fairly efficient general, if a bit of a glory hound and pretty fearless in the pursuit of victory
very much has an ego and doesn’t like being humbled at all
Strikes me as the sort of person who would take badly to the realization that they can no longer return to the glory of the past or being judged unworthy, not that he’d respond with anything but defiance
Wrestles giant monsters barehanded
Always low-key wished to fight creatures of darkness before the rebellion to test his might against them; Orome and the Maiar members of the hunt would have told stories of them
though he gets his pretty face from Daddy, his strong build comes from Nerdanel, possibly somewhat accentuated by his being a dude
Caranthir:
grumpy, moody, no filter, likes his alone time, shows his feelings mostly through actions, also somewhat pragmatic
the quartermaster; Actually one of the smarter ones, if not outright the second smartest after Curufin, though he has more a logistic/administrative sort of intelligence
generally one of the more prosaic, practical family members, or maybe he’s just more subtle about his dramatic side or has a harder time expressing it. Definitely has Hidden Dephts™
I mean, putting your hideout on the slope of a mountain near a deep, dark lake circled by mountains? Goth AF. A+ aesthetic there.
Hosts the family get-togethers at his fortress. Has most certainly shoved Celegorm and Curufin in the lake at some point
has a certain respect for strength, valor and skill even in ppl he doesn’t necessarily like; Not at all diplomatic or polite, but also not finicky or fastidious, so actually forged a whole lot of alliances on a “everyone’s money/swords are equally good and we don’t have to set conditions” basis and seems to have been pretty successful at this
started out haughty but definitely learned to be more open-minded/ broaden his horizon over his time in Beleriand - but as no good deed goes unpunished, Ulfang happens
Whereas Curufin and Celegorm can put up a noble veneer but will totally stab you in the back if provoked, Caranthir’s sort of the opposite, in that he’s rude and quarrelsome on first contact but has a good heart deep down (see the Haladin incident) and doesn’t keep grudges long term once he’s done grumbling where Celegorm is sore loser and Curufin a spiteful twerp.
though personally, I don’t see Caranthir as trying to reign himself in. He wouldn’t really be known as “the harshest” in that case. Who was gonna teach him to behave himself, Feanor maybe? kek. 
Curufin:
We have a lot of actual dialogue & description for him - he has this characteristic little defiant smile, is often coldly contemptuous in tone, some level of ruthless pragmatism
has mild/vague foresight - nothing as impressive as what Finrod and Galadriel have, but he has it more or less to the degree that Feanor did.
actually pretty insightful, thought-through and political-minded in some ways, too bad he shares Feanor’s tendency for unwarranted suspicion and factionalism, as well as a tendency to just act on his own without checking with anyone
always either filthy from work or fully blinged-out and impeccably groomed, no in-between
more calculated and subtle than Feanor - not that Feanor ever needed calculation or subtlety since he could get by on sheer awe or intimidation. Celegorm and Maedhros have that same quality in spades and Curufin’s a little bit jealous
Not actually that much older than the twins, but always acted older than his age, especially once he heard that Feanor was the same
collects weapons, loves fancy horses, the most traditionally aristocratic of the seven
Got married relatively young; saw it as a matter of honor to further his family’s line
continued his scholarly pursuits in Beleriand; this is part of why he elected to share a territory with Celegorm
The last Celebrimbor ever heard of him was a magically sealed box filled with research notes he sent out in case he didn’t make it out alive
Did not take his parents’ estrangement well and is stubbornly salty toward Nerdanel (though deep down he misses her as much as his brothers if not more)
Frequently the Bad Influence/ Shoulder Devil to his brothers.
But when he gets excited about his research/craft he’s got this “exited cocky little boy” side to him that’s surprisingly pure. 
Only Nerdanel and possibly Celebrimbor’s mom are allowed to call him ‘Atarinke.’ His brothers might still use it when they’re teasing or scolding him. 
The Twins:
Every time a fic does something else with them than “generic prankster redheads” I cry with joy
We don’t have that many data points on them, but most of them suggest they’re every bit as fierce as their brothers
they’re somewhat aloof & mostly do their own thing;
As kids they’d mostly sit in a corner and play with each other. Possibly deliberately played up their identicalness as a kind of emo fashion statement / to fuck with people (”Should we do this Ambarussa?” - ”I don’t know, what do you think, Ambarussa?”)
never really gave up their semi-nomadic ways
Compared to Celegorm they probably more on stealth and precision than strength and bravado. They suddenly appear in front of you, and bam! You’ve got an arrow poking out of your face. Probably the ones scouting the perimeter of the camp.
Amras is a bit sassier, but it’s actually Amrod who’s a little bit braver.
Hardly ever argued until their parents’ estrangement; That led to quite a few quarrels between them.
For all his faults, Feanor made a point of doing things with each of them individually.
quietly nursing some level of pent-up despair and frustration until they push for the assault on Sirion
In the version where one of them dies, and then no one ever talks about it, - I imagine that the remaining one ended up cynical in a “let’s just get it ever with we’re already doomed after all’ kind of way
Bonus:
Celebrimbor
“Curiosity killed the cat but the second mouse gets the cheese” incarnate. He’s a sweet, excitable,  deeply good guy, but Curiosity is the strongest force within him, besides maybe “think of the potential”
very bold in his thinking, not held back by any conventional boundaries. This is partially why he ended up more independent than his father and uncles but ironically that might in a sense make him more similar to grandpa than any of them
Really looks like Feanor. Like, Arwen and Luthien level of resemblance. It takes ppl a bit to notice because of how different his general demeanor and surface-level personality is. 
Very scattered and absent-minded, prone to sudden flashes of inspiration, often shows up in some form of disarray
spent his adolescence at Formenos. Retained a certain affinity for wintery places ever since
He sensed something fishy about Sauron before long, but between wanting to avoid the family propensity for unwarranted suspicion and being tempted by all the possibilities of what he could do with that power/knowledge even if it did come from a fishy source, he didn’t act before it was too late - he can't have been fully clueless since he hid the three; There was definitely just a bit of actual seduction/forbidden fruit appeal in place there, whether to use the word “hubris” probably depends on your philosophy. 
He drops the ‘th’ once he renounces Curufin, but slips right back into the old habit when excited or exasperating. At some point during his rule of Eregion, he stops bothering to hide it - A similar thing happens when he’s talking Sindarin with his northeast Beleriand accent. 
I know this is a very popular old hat headcanon, but... His other name is also “Curufinwe”. Everyone called him Telperinquar from the start, lest all three come running and grumble about being distracted from work, but after the Nargothrond debacle, he had other reasons for not using it. But really, Telperinquar/Celebrimbor is just another more metaphorical way to say “this baby shall be good at working with his hands” so yeah
My HC for where he was between the Finrod incident and the second age is as follows: He departed for war with Gwindor’s troupe (this is someone who tried to engineer a way around entropy - not a “do nothing” sort of guy) and fled the battlefield with Turgon. (hence some of the passages that place him in Gondolin can still be made to work. He totally made Earendil’s baby-sized mail coat) He fled with Idril’s party. Had she not tipped him off somehow he would probably have died with the rest of the smith’s guild. Or perhaps he grabbed all the valuable records he could find and ran for it because someone needed to preserve them. As living surrounded by the survivors of Doriath would have been awkward to say the least, he went to the isle of Balar to offer his skills and service to Gil-Galad. This is where he befriended/ reconnected with Galadriel and Celeborn. 
Finrod once told him the “faithful stone” legend from Brethil. It would be an inspiration to him much later. Generally credits Finrod with being a good influence on him. 
Judging by the stars on the doors of Durin his stance on his family probably softened over the years. He essentially attained their original new dream of exploring distant lands and building unparalleled new realms, at least for a while - also definitely has a similar “screw destiny!”/ “I defy you stars!” attitude. Perhaps he wanted to see their vision done right. 
But on some level, I think he also wanted to associate himself with their fame eventually especially once his own accomplishments grew. His feelings were probably always very ambiguous because he must have admired and envied their great works but also lived getting weird looks whenever he did what he’s best at and loves doing most in the world because it associates him with these very ambiguous people whom many hated... at one point in the past he must have really admired his father and grandfather, I mean, he came with them across the sea. 
Nerdanel
She got Feanor the apprenticeship / gave him the idea after they met on their travels. 
Were seen as something of an eccentric hippie/ hipster couple in the early days
She’s tough, confident and definitely quipped/ yelled back at times. Definitely described as ‘strong-willed’ and individual. Like this was a ‘kindred spirits’ thing before everything went to hell
it counts for something that even during the ugly bitter parting scene the worst Feanor could say was “someone must’ve turned you against me because you definitely cared once” rather than “you’re a traitor” for all that everything else in that scene made him very punchable
Their relationship dynamic, as I see it, is that she’s the one person who just sees and treats him like a normal dude. No apprehension, no fawning. He’s not “the greatest” or a tainted aberration to her, he’s simply a like-minded friend. So she’s pretty chill about his idiosyncrasies and doesn’t see them as a big deal, but on the other hand, she’s not overawed and will not take bullshit
Since she is good at understanding people she probably usually gets where he’s coming from even when he’s not being reasonable
possibly invented abstract art; was most certainly influential. 
the elves who serve Aule probably have their own little traditions. She might’ve imparted some of those on her descendants
Also ppl tend to forget that she also does metalwork. Again, it’s quite possible that she got him into it and that if they’d never met, he might have landed in a completely different discipline
I think it says a lot about Feanor that he chose her for being smart, creative and independent-minded. It shows that he actually values these things and that it’s not just a rhetorical device;  he’s not a hypocrite, he failed at what he was genuinely trying to aim for. 
She had Finwe won over the moment she mentioned that she likes children. To Feanor’s chagrin, she proclaimed that his then-tiny half-siblings were the cutest thing ever but since he was trying to impress Nerdanel, he actually kept his composure there. 
She was totally buds with Earwen and Anaire. 
I really like those fics where she played some part in the reconstruction efforts. She’s already renowned for her wisdom and has some familiarity with the court, so why wouldn’t Finarfin make her an advisor? 
Miriel
She was described as having “silver” hair like what the teleri sometimes have, but that was for lack of a better world. It’s actually pretty close to pure white. It was an unprecedented anomaly. Celegorm got it. Though overall Maglor might be the one who most looks like her. Or maybe Caranthir. 
Well, her tendency to refuse to eat her words no matter what has certainly proven highly heritable
Canonically one of those ppl who talks very fast 
Feanor doesn’t look very much like her at all, but he talks like her and is similar in his body language etc. The shape of her hands, however, has made it all the way to Celebrimbor in an unbroken line. Maglor’s got em too. 
She was the only one of her family to make the great journey. That’s why “the names of her kin are not recorded”. You see, they tried to convince her not to go, and that only made her more determined. 
Miriel and Indis used to have this thing where Miriel would sing while Indis plays the instrument. First time Indis caught Maedhros and Fingon doing something similar she got very emotional about it. She told them how she and Miriel also used to have a sort of odd friendship despite their opposite looks and personalities. Maedhros had at this point never even heard that they used to be friends. She proceeded to tell him some fun stories from Miriel’s youth and encouraged the two to spend time together. 
We’re told that Miriel and Finwe only got together in Valinor; Since Indis had a thing for him since before the Vanyar moved out of Tirion it’s fully possible that Indis actually liked him first. Maybe she actually introduced them to each other, like she wasn't confident enough to ask him on a date so she brought her friend, only for the two to be immediately smitten with each other. Poor Indis decided that she had no chance and moved out of town when Ingwe did. 
Miriel definitely expresses her love/admiration in the way of “You! You’re perf! I must make art of you!”
Since his arrival in the halls of Mandos, Feanor has made several of Vaire’s Maiar cry with his critique of their tapestries, but he holds that his mom’s are best. 
Feanor himself
In general, I hold that while he said many things that were not right, there’s a lot of what he prophecied that was not quite wrong and does come true in a kind of way, even if not necessarily for himself and his family. They sort of pave the way as Promethean figures. The second mouse gets the cheese (it’s usually some Nolofinwean)
Though he’s also the ultimate example of “you are not immune to propaganda”. Literally the smartest man in the world; Still touchy enough to be an easy mark for emotional manipulation. 
I think a lot of ff undersells what a polymath he must’ve been and that part where he worked on many different topics and was “the most learned”. 
You know the type of author who has a bazillion unfinished wips going and jumps wildly from topic to topic? Feanor’s research notes are exactly like that, especially the tendency to disintegrate into cryptic jottings and notes right before the most interesting part.  Just like the unfinished texts from HoMe Just like Gauss or Euler, having invented everything a hundred years ahead and 40% more discoveries buried that he never felt ready to publish. (I can also definitely see the sons – especially Maedhros and Curufin – spending the better part of the siege of Angband compiling some of it into a presentable format. Celebrimbor would then be the one to stumble upon implications /corollaries that had somehow been missed for thousands of years. 
For all that I enjoy fics where they’re all smoll and adorable as much as the next person, canonically we’re given every indication that he was an adolescent or young adult by the time the remarriage occurred. The published silm has him “well-nigh full-grown” by the time Indis started having kids; In the HoME passage detailing the romantic meeting on the mountain it’s said that he was “wandering in the mountains” (ie, old enough to do so on his own) at the time. He moved out as soon as he could, so he and his half-siblings never actually spent any significant time in the same household
I mean, he reacted like a teenager would, and IMHO neither his character nor Finwe’s make any sense if this wasn’t a single parent situation early on. 
Personally, I really don’t like that headcanon that he was nicer to the sisters for no reason. I don’t think his relationship with Fingolfin was ever much better than the sort of “awkwardly tolerating” we saw at the reconciliation scene; At the same time, I don’t think things would ever have escalated to that degree if Melkor hadn’t gone mucking things up. 
In the same vein, I don’t think he always had beef with the Valar. He used to hang out in Aule’s halls and let Celegorm study with Orome after all and studied their language. - he certainly seems to have had some romanticism for the Hither Lands evident in his speeches, he traveled far past the well-lit areas, made crystals that shine in starlight etc. so he was probably always somewhat independent-minded and he certainly knew, better than anyone, that the Valar are imperfect and can’t fix everything (they couldn’t heal Miriel after all) - but it’s a long way from healthy skepticism and understandable disappointment to asserting bad intentions where there are none. 
There’s a long way between not wanting a relationship with someone, and pointing stabby objects at them. Feanor was always difficult and never the type of person to be easily satisfied but at the same time, he clearly had his “delight” in his work and life as it was pre-Melkor. He could’ve gone on as an inventor and author of strongly worded opinion pieces; perhaps the elves were even “meant” to go back & come into contact with the Edain for a brief while, just without all the murder. 
The thing about Melkor’s lies is that they made a complicated situation conveniently easy in a way that he (and Fingolfin!) would want to believe. It’s not really either of their fault that they both exist, but if your rival is actually out to get you then suddenly all your negative feelings are justified 
Personally, I don’t think it the remarriage made that much of a difference - Miriel would still be dead. What Feanor’s really mad at is the inherent unfairness of the world. But he can’t fix or fight that, so in a misfire of his engineer’s mindset that thinks in terms of simple cause and effect and wants the world to be logical and controllable, he blamed something tangible (Indis.)
I think Melkor hates him so much because he’s kinda what Melkor wishes he was or likes to think he is. They’re both the mightiest of their respective kinds and don’t really fit in, but Feanor’s actually extremely creative. He goes and does his own thing, and maybe errs in overlooking that no man is an island and that all works are built on those of others, but, look at Melkor who wants all the scale of a group project but none of the “cooperation” part and basically can’t make anything of his own. “You’re like me, yet you’re successful? I cannot allow it!” 
In a sense you have classic Satan and Miltonian satan in the same setting, and they can’t stand each other
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creator-zee · 4 years
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218
      “Hey! Roxanne, wait up!” Someone called out.
       I looked up in surprise to see a girl in only a sports bra and running shorts dashing towards me. Why me? And why couldn’t she be wearing more clothes? I was already gay.
       “What?” I asked, as she came to a stop in front of me.
       “You don’t have a team right?” She asked through pants
        I nodded confused. “Yeah, why?”
        “We need an alternate for our team. And I was wondering if you’d be willing to fill the spot. You don’t even need to fight, we just need to put a name down so we can enter the tournament.” She explained, her breathing leveling out.
        I glanced over her shoulder, hoping to see the rest of her team. At least I assumed she had the rest of her team and she wasn’t using the royal we. 
        “So?” She asked again, and I realized I hadn’t answered.
        “Um, sure.” I muttered. I wasn’t a bad fighter, but I wasn’t a huge fan of teams.
        “I don’t have to be part of the team right? Just a name on paper?” I clarified.
         “I mean you’ll have to show up to the competition, but that’s all we ask of you. You can come to training if you want, but yeah I just need your name.” She said, already grinning. 
         “Ok.” I said and turned to leave. 
         I startled at a hand on my shoulder, immediate spinning to grab it. I saw it was just the girl from before and immediately dropped my grip and stepped back.
         “Sorry.” I muttered.
         “Sorry for startling you.” She said. “You have wicked reflexes.”
          “I’m - what did you need?” I asked. 
          “Your last name.” She admitted. “I don’t know it.”
          “I’ll just go with you to the registration.” I offered. “You might need my birthday too.”
          “Ah yeah, that’s a good idea.” She said, still smiling. “Come on, follow me.”
         I nodded and followed her, trying my best to avoid staring at her toned figure. She was an Orc, and they naturally had more muscle definition than humans or elves, but she obviously worked out in addition. 
        She led me into the rec center and to a classroom where two students were sitting with two tablets. 
         “Ah, back so soon Liv?” One of them, the elven boy, greeted.
          “I found a fourth.” She said smiling, and jerked her thumb towards me.
           “Awesome!” He said and slid the tablet towards me. “Just fill out all the info and I’ll add you as an alternate to Liv’s team.”
         I nodded, grabbing the tablet.
         Name: Roxanne Leroyse.
         Age: 19
         Year: Sophomore
         Gender: Female
         Species:
         I frowned at that one, they had a list of options. Orc, elf, human, or other. I sighed and selected other. A space to fill in appeared and I wrote in: dragon hybrid.
          Student ID: 388527
          That seemed to be all the fields. I turned the tablet around and handed it back to the elf.
           He glanced over it briefly before tapping away.
          “You’re all set.” He said. “The tournament schedule will be emailed to you through the school email.”
         “Thank you.” I said, grateful he didn’t look too closely at the form. I turned and left, Liv following me.
          “Thank you Roxanne.” She said. “I’ll see you Friday for the first match, or sooner if you want to come and hang with us.”
        I just nodded, already regretting this. How did she have so much energy?
         She parted from me and I sighed, relieved at the silence and calm. 
          I jumped when someone stepped out in front of me, stumbling backwards. 
          “I’m gonna kill you Alex.” She growled glaring at someone, the someone turned out to be a human who was laughing off to the side.
          They seemed to notice me for the first time. 
        “Oh, sorry. I didn’t notice you there.” The human apologized. 
        The elf glanced at me, shocked by our close proximity she immediately scrambled back. “Sorry, I didn’t mean to get in your way.”
         “Be more careful.” I advised. “Next time you might irritate someone less forgiving.”
          She nodded, heading back over to her friend. “Yep, sorry again.”
          I kept walking, heading back to my dorm, my original destination before Liv stopped me. I was due for a shower, since I was sweaty from training.
218.1
        I faced the training program, a projection that was a combination of technology and magic, the same as my weapons. To avoid incessant injury, for training students were given weapons that would only activate in designated training areas. Even then they were holograms and would only do damage when connecting with the field that was generated by the training gear. Even that wasn’t a real injury, more like a phantom pain, although it certainly felt real.
        I brought my blades up to counter the hit of the hologram. I had no idea how they made it feel like an actual force. Or how they made the swords weigh the same as real swords. 
       I knocked the enemy’s sword to the side and swung my right blade around to swipe at its exposed side.
        It was faster though and brought up its shield to block the hit. I quickly brought my left blade up to block its sword.
        I grunted from the effort before stepping back, causing the hologram to stumble forwards as it suddenly lacked resistance. I took advantage of its stumble to drive my right blade straight forwards, piercing it’s exposed abdomen. It flashed red, before resetting. The program window popping up in front of me.
         Repeat or Select New Settings.
        I tapped on new settings before hitting quit. That was good enough for today. I did have the competition tomorrow even though I wouldn’t be fighting.
        I might go for a run after a quick break. I had the time and it was a nice day. I “sheathed” my swords on my back clipping the handles into place, since they weren’t real blades.
       I turned to grab a drink of water and startled at the sight of someone standing by the door to the training room.
       “You’re a really good fighter.” The elf said.
        “Thanks.” I muttered, wondering why she was here. 
        “I look forward to facing you in the tournament.” She smiled.
         “Oh, I’m just an alternate I won’t be fighting.” I said.
         “You’re the alternate.” She gasped. “Well, now I’m scared. If you’re the alternate, the rest of your team must be really good.”
         I shrugged.
         “Well I gotta get going. But, let me know if you want to spar sometimes. The trainers can only do so much.” The elf waved and turned down the hall.
        Strange. I wondered why she was down here at all. I grabbed my bag and headed out of the training room and out of the red center.
218.2
       “Why did your team not put you in?”
        I glanced up in surprise to see the elf from the other day.
        “I’m just the alternate. Only there so that they can participate.” I explained, going back to cleaning my gear.
         “But, you’re so much better than them, especially the one human girl.” She pressed.
          I shrugged.
         “Are you entering the special unofficial tourney for the alternates who didn’t get a chance to fight?” She asked, still not leaving for some reason. Why was she so interested in me?
         I nodded. “Probably. I’d like the chance to fight with some real people.”
         “I’ll look forward to watching you then.” She said with a grin. “And the reaction of your team when they realize what a big mistake they made.”
          “They didn’t make a mistake.” I said. “I don’t work well in teams.”
          She gave me a strange look, but didn’t comment. She was called away by someone else and just gave me a short wave before leaving.
        I finished cleaning my gear, even though it wasn’t really dirty and headed back over to the registration table to register for the bonus tournament. 
         The same elf boy was working although an Orc girl joined him.
         “I’d like to register for the bonus tournament.” I said.
          He nodded. “I’ll put you down. You won’t officially be added until we can guarantee that you didn’t fight in any rounds and your team is still in the running.”
          I nodded. “Thanks.”
          “The tourney’s schedule will be posted on the wall by the other and you’ll be emailed a copy.” He told me as I left.
          “Thanks.” I repeated again. 
          I was excited for this bonus tourney. It had been a while since I’d been able to fight with real people. I’d have to thank Liv later for getting me involved. 
         I found Liv and her team, another Orc and a human, Jack and Lacey, I think. 
         “Roxanne, hey!” Liv greeted glancing up. 
         “Hey.” I returned the greeting.
         “What were you doing?” Jack asked.
         It irked me slightly that he asked. What did it matter? But I realized he was probably just trying to be conversational.
         “Registering for the bonus tournament.” I answered truthfully.
         Liv eyed me. “You can fight?”
        I was a little hurt by her skepticism, but didn’t let it show. “Yeah.”
         “Oh, well. Good luck.” She said, a smile returning. “And you can’t blame me for being skeptical, how was I supposed to know you’re a fighter?”
          I shrugged.
          She added with a laugh. “Your outfit leaves everything up to the imagination.”
         I chuckled at that. It was purposeful. Not even the craziest person could correctly imagine what my clothes hid. 
        “Yours leaves nothing.” The human, Lacey chuckled, pointing to Liv.
        Liv laughed. “When I have a body like this, why would I want to hide it?”
        Lacey rolled her eyes. “Whatever our next rounds coming up, come on, let’s go get ready.”
         “I’ll meet you in the arena.” I said, not really wanting to feel like a third wheel. 
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playeroneplayertwo · 5 years
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The Ten: 5.19
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It seems a good icebreaker, or as good an icebreaker as any, to lay bare my top 10 of all time. Clear the air, so to speak. Get to know each other. It’s fair to say that this may be a make or break moment for us. Hopefully, I won’t lose you. Let’s see.
This is a list I imagine I’ll update periodically (which is why it’s dated), as my wife Kathleen (Player Two) and I play a lot of games, and a lot of new games. I’m a notoriously curious and searching type, and I love trying new games, sometimes to my wife’s chagrin. More often than not, my spare change goes to new games for the house. New games that make a splash tend to spike pretty high and then slowly fade. It’s not a great trait to have, especially in someone who tries to speak or write critically about quality (ie write reviews). But being that I’m aware of this, I hope that tempers it at least somewhat.
Anyway, where’s the list, you say? Here we go:
1. Brass: Birmingham (2018)
Oh boy, it’s a new one. Cult of the new? To be fair, Kathleen and I have played this game fairly regularly for the last eight months. By our third play or so, I knew it had locked itself into my top spot. I’d done a fair bit of research on the OG Brass (now Brass: Lancashire) prior to purchasing Brass: Birmingham, and by the time I eventually took the dive and purchased Birmingham, I was as excited to try it as I was unsure we’d actually enjoy it. At the time, it was the heaviest game we’d played, and it also relies heavily on route building–it’s in fact one of the most important parts of the game. I mention this because tactical spacial elements are not Kathleen’s forte. In fact, it’s one of her least favorite mechanics.
This is a good time to tell you that Kathleen and I think (and play games) very differently. Kathleen is a strategic player, relying on long term planning and execution to maximize scoring/performance. I, on the other hand, do not make long term plans. I find it not only remarkably difficult, but also unenjoyable. I’m a short term/tactical player. On my turn, I’m more likely to look over the board, get a lay of the land, and make the best, most advantageous play available to me at that moment.
Brass: Birmingham remarkably manages to cater to both of our play styles, which is one reason it ranks so high. Birmingham presents a myriad options for players to pursue. You’ve got a whole pile of different factory tiles you can build, a whole mess of locations or regions to move into, and about as many different strategies to pursue on your way to the end game. I don’t think I’ve ever played the same game of Brass: Birmingham twice, nor have I ever pursued the same options. The card play means, for me, that I will go where the cards lead, and I find using these cards as a guide to build my engine incredibly satisfying.
2. Covert (2016)
Dice placement. For some reason, this mechanic sounds incredibly unappealing to me, and I think it’s because it’s literally a portmanteau mechanic consisting of the worker placement mechanic using dice, two individual mechanisms that I seem to enjoy less and less. Dice I tend to avoid for their randomness (yes, I know that’s the point), and Worker Placement, in it’s most stereotypical application, I find frustrating. Why can’t I just put my worker wherever I want and just run my engine? Being stymied in a worker placement game just annoys the hell out of me.
So why do I love Covert?
It’s a pretty straightforward points race built around mission cards that have specific requirements. And using the dice as workers seems a fairly typical euro mechanism, but what I like about Covert is how puzzly it is. When you place your dice workers, they’ll be placed on round tracks with spaces numbered 1-6, and you won’t be able to place a die unless it’s adjacent to another die. In this case, you can do anything you want, but only if you plan correctly and work well with the other players. It becomes an order of operations puzzle, which may frustrate some, but I love it.
Also, I can’t get enough of that spy theme. And the production is fantastic.
3. Eldritch Horror (2013)
Ah, Cthulhu. For being the spawn of such a troubled person (HP Lovecraft), I find Cthulhu’s mythos and surrounding universe positively enthralling. 
But dice! Ugh yes, this is a huge, sprawling, long, and [sorta] bloated game that is built all around a very simple dice rolling resolution system. I have no way of justifying why this doesn’t bug me, but it just doesn’t.
Maybe I’m just a sap for the theme (Indiana Jones + Cthulhu = Win). Or maybe it’s nostalgia, considering this is the game on my top ten that I’ve played the most and had the longest. But, if I try to dig into the real reasoning here, it’s probably because this game manages to give you a big, rich, story-based experience that feels like an event when it’s over. Yes, it’s the biggest, longest play session on this list. But I love every minute of it. Even those maddening bad dice rolls.
4. Lord of the Rings: The Card Game (2011)
A long time ago, Kathleen and I came to this hobby via Magic: The Gathering, the deep, long standing king of the collectible card game. Magic is a great game, but it brings out the worst in me as a gamer. Playing Magic makes me both a bad winner and bad loser. Frankly, that’s a terrible combination. Why would you want to play with me at all?
This obvious problem led us to cooperative board games. If I’m gonna lose, why don’t I just lose with you. That’s a refreshing change of pace!
And speaking of losing, hey let’s talk about Lord of the Rings: The Card Game. The word used most frequently when talking about this game–by me and pretty much anybody who’s ever played it–is PUNISHING. And yes, it’s punishing. Kathleen and I have played a few punishing euros at this point (feed those people), but this is something else. Get a few bad card flips from the encounter deck and you’re suddenly up to your eyeballs in LOTR baddies. Orcs and goblins? Oh hai. But your dwarves or hobbits or whatever are never really out of it. Smart deck building (and luck) definitely has carried us out of the tall grass on more than one occasion. And there’s something to be said for a game as well balanced as Lord of the Rings. More than once, a game has concluded on a turn where we either win or lose based on that single turn’s outcome.
The theme doesn’t really do much for me, but I took the dive on this game because it looked like a well-designed and well-supported cooperative card game (of which there really aren’t too many). It’s stood tall over the years, and I hope it continues for a while. When I first played Arkham Horror: The Card Game, I figured it would knock this down a peg or two. But the designers’ ingenuity in the LOTR quests and encounter deck designs has been (for me, at least) a much more rewarding experience.
And I appreciate a cooperative game where you actually lose more often than you win. It seems a rarity in the co-ops we have.
5. Great Western Trail (2016)
I’d heard and read so much about this game prior to purchasing it that I almost didn’t even want to get it (which is exactly how I feel about Concordia and Trajan, subsequently). I dig the cowboy theme, but beyond that, I’d pretty much phased out all the actual details on this game’s gameplay.
But yeah, it really is good. Ya’ll were right. I love games that are heavy but are built around simple gameplay, and Great Western Trail epitomizes that. One your turn you move your cowboy on the (effectively) huge rondel board and then take an action on the space where you stop. That’s it. 
The beauty of the game comes from the remarkable breadth of options you can pursue. Using cowboys to buy cows, hiring engineers to move your train and build stations, hiring carpenters to build buildings and busy up the board, and completing objectives are some of the main tasks you’ll be focusing on, and what really clicks for me with Great Western Trail is that it’s a tactical player’s dream. The board is constantly changing, and as it changes, so must your plans. The objective cards steer you somewhat, but you’ve really gotta cut your own path across the wilderness here.
Oh, and I love deckbuilding as a sort of side dish mechanic. It isn’t always enough to sustain a whole game, but it’s great as a single piece of a pie.
6. Gloomhaven (2017)
All right, so this big beast has moved all over my ranking in the year+ since my first game. I won’t lie, it sat at #1 for a while. Then it slid a little, then a little more. I mean, it’s still at #6, so it’s not exactly plummeting. It’s the Board Game Geek #1 game of all time (as of this writing), and it’s hard to say if it’s deserving of this (and if not, what deserves the spot instead). Again, this is so subjective, and games like this or Scythe tend to be lightning rods for people who want to take a shot at the new hotness.
But yes, it’s good. It’s very good. I’m not as enamored by the sprawling nature of it as I was, nor the campaign, but being a person who loves variety, it’s scope is certainly a nice bonus. But after you haven’t played it in a while, it becomes a HUGE box that takes up a whole shelf and is a bear to set back up. And even though the box is 20lbs and takes up a whole shelf and the game takes 20+ minutes just to set up, the card play in Gloomhaven is just stellar. I love that this is essentially a tactical minis game with a euro engine. Tactical minis games rank incredibly low on my chart o’ interest, but this game takes that standard tactical minis expectation and smashes the shit out of it. 
Despite its niggling flaws, it’s an excellent game.
7. The Exit Series (2017-?)
This is the last co-op game on my list, and I just looked back and saw that there are four on here. I was just talking to Kathleen about how much I’d rather play competitive games instead of co-ops, and apparently I said that in a moment completely lacking self-awareness. Also, this is a cheaty kind of entry considering we’ve played at least eight Exit games.
Remember when I said that I liked Eldritch Horror because it was an event game that provided a big, rich experience? Well, the Exit games give you a meaty, brainier experience in a slightly shorter time period. There’s not much story–despite the designers really trying to cram one in there–but I’ll always love Exit because it’s become our Date Night game. Kathleen and I will get some nice booze, take out food, and sit down with a new Exit after we put our son to bed. The experience can be frustrating–remember we think very differently, but each experience has always been something to remember (except the Secret Lab; what happened in that one?). Special props to Exit: Dead Man on the Orient Express, in particular.
The puzzles are really satisfying when you crack them, especially after working on them for a while. We take longer than average to do these because we resist those hint cards as much as possible, so our games can stretch. But Exit should be an event, and when savored like one, it doesn’t let you down.
Also, if you have concerns about the value of an Exit game, if you look at it as an event (like going to the movies or *cough cough* playing T.I.M.E. Stories), it’s actually a very good value. Recycle it!
And finally, yes, Exit trumps Unlock any day of the week.
8. Glory to Rome (2005)
That Glory to Rome is out of print is a cryin’ shame. Our copy isn’t even a real copy, I printed a crappy DIY version at Staples and then cut and sleeved them with old Magic commons. Our copy looks bad, is cut unevenly, and has eery MTG watermarks shining through the thin weight paper, and I couldn’t care less. This game is awesome. It’s got about a million different combos that are all seemingly game-breaking, but the fact that everything is so powerful is really what makes this game so exciting.
Multi-use cards are one of my favorite mechanic, and this game is completely built around them. And like any well-designed game that is build all around cards, the design of this never leaves you feeling hamstrung by bad card draw. If you’re doing badly at Glory to Rome, it’s your fault. Sorry. You haven’t found the combo that will win the game for you. I can say this because I’m terrible at Glory to Rome, and I know it. That’s not saying I’ve not won before. I have, but more likely than not it was because I accidentally stumbled onto something good. 
Like Brass: Birmingham, no two games of Glory to Rome are the same. There are so many cards in the box, and the subtle sense of humor that permeates some of the cards just tickles me (please see: latrine).
It’s fast and exciting, and giving you options on other players’ turns is also one of my favorite mechanics.  I’ll happily play and lose Glory to Rome anytime.
9. Nippon (2015)
Full disclosure, this is the newest edition to this list, and Kathleen and I have only played this a few times, but there’s something about this game that really fascinates me. 
At first blush, it feels like Brass, but it’s not. Like Brass, this is an economic engine, but it doesn’t allow the multi-turn build up to The Big Turn like Brass. Then I thought it was a little like Great Western Trail, but it’s not really like that either. Great Western Trail presents a ton of options, but by the end of the game, you really need to work on all of them, at least a little bit, or else your score will suffer. Nippon, however, doesn’t make you do a little bit of everything. There are a number of elements in Nippon (like trains), that can be all but ignored except for certain circumstances. It’s a game built around area control via slow burn engine building. A number of other elements to the game are very specific tools you can use to hone that engine, but could just as easily prove useless under the wrong conditions.
This may be misdirected musings by someone who hasn’t played the game enough, but it feels right to me. The last time we played, I came to the realization that the game felt so fraught because I was trying to do too much. The game presents you with a large amount of avenues to pursue because you don’t actually have to pursue them all; you can’t, there’s not enough time in the game (or money!). You need to choose your actions and build the best engine as quickly as possible.
Nippon is a cutthroat fight that feels both wickedly fast and frustratingly slow at the same time. Special bonuses for completely subverting the worker placement mechanic with its own implementation that runs the whole game. It’s a puzzle that I have relished greatly.
10. Star Wars: The Card Game (2012)
Two Fantasy Flight LCGs on the list? Sweet Christmas!
But yes, this is a great game. I’m not sure it ever got much love, and it saddens me that it’s now dead, but it’s such an interesting design. That it does a fine job of simplifying deck construction is just a bonus.
I appreciate that Star Wars feels like a game of high stakes gambling. The first few turns are slow and quiet as you work through your deck and build your forces, but once conflict erupts, everything tends to break wide open. Each decision you make has massive repercussions, as single large mistakes will lose you the game. Add in some actual bluffing and a ticking clock, and this is the simplified and streamlined (if safer and less wild) version of Doomtown: Reloaded, another card game that I absolutely love. 
But where I think Doomtown ultimately fails, Star Wars succeeds. The game doesn’t get bogged down in complexity, and instead feels relatively streamlined considering its medium weight. Every time I play this game, I’m impressed by how smart Eric Lang’s design is. I feel like he played a ton of Magic: The Gathering, and then he removed all the things that bothered him (and bothered me, too).
I think this game is overlooked and underplayed, and dare I say forgotten, but for my money, it’s absolutely worth revisiting. And played over and over again.
Please remember, this list will change. Check back occasionally to see how. If you have any questions or opinions of your own, let me know in the comments!
Thanks for reading!
Eric (Player One)
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bloodyshadow1 · 6 years
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you know I’ve seen a few people saying that Beau flirting with Yasha is disgusting because Ashley and Yasha said that Yasha wasn’t looking for a romantic relationship and that if Beau was a man that her actions wouldn’t be okay.  While it is valid for people to feel this way it doesn’t stop it from being dumb for a number of reasons. 
  * And just so anyone knows, I’m not trying to say people can’t feel awkward or not like watching the two characters interact because it makes them feel uncomfortable, I’m really not, I’m just saying that you being uncomfortable because you’re projecting yourself into a character or a scenario isn’t the same thing as what is happening on the screen.
1. If Beau was a man that people would constantly be calling “him” out on his behavior.  This is false.  Scanlan Shorthalt, a man gnome bard played by the very talented Sam Rigel, hit on almost everything alive, including teammates that told him they weren’t interested in him and rarely got called out for it.  Scanlan did so far more frequently than Beau did and in far more perverse ways. Yes, Scanlan could be charming and funny, and yes he underwent character development causing him to apologize for his behavior to Pike who was the focus of ‘affection’, but the apology was also after 58 episodes and discovering he had a daughter who tried to kill him because of his slutty ways left her mother with a bastard child.  Look, I like Scanlan, not necessarily romantically with anyone, but I like him all the same and Sam plays him well.  But it doesn’t change the fact that his perverse nature wasn’t called out on and at times it was even celebrated by the fans and cast members.  It’s pretty damn hypocritical to condemn Beau’s behavior that it little more than flirting than Scanlan who has done far worse.  (Now I’m sure there are people who dislike Beau’s behavior along with Scanlan’s, That’s fine for you, and I’m sorry that you’re uncomfortable with both characters.  However, that doesn’t change the fact that on a whole no one seemed all to bothered by Scanlan, a man’s behavior, compared to Beau, a woman who has expressed romantic interest in other women.)
  2. Ashley as herself on Talk Machina and as Yasha in game has said that she wasn’t looking for a romantic relationship.  I’m not disputing or denying that, but what I am arguing against is that the fandom seems to put Ashley and her characters on this sort of purity pedestal, I saw it with Pike and I can see it with how the fandom treats Yasha.  Not looking for a romantic relationship doesn’t mean they are celibate or not enjoying people flirting with them.  (This isn’t me saying that all women want to be flirted with all the time, but some people do enjoy being flirted with, some people go to bars dressed to the nines and just lavish in the attention because they had a bad day, they had an argument with someone, or maybe they just do like the attention, it’s fine and it’s normal.)  Yasha says that she isn’t looking for a relationship right now but that doesn’t mean she isn’t looking for something purely physical with no feelings involved.  I’m not saying that this is the case for the character. I’m just saying that not looking for a romantic relationship means just that, that Yasha isn’t looking for a romantic partner or partners. And it certainly doesn’t mean ‘gross lesbian stay away from me.’ 
  3. Not saying no doesn’t mean consenting to saying yes, and just because Yasha hasn’t told Beau to stop doesn’t make it okay. I’m not going to argue about this since I believe this. And when I see one person constantly hitting on another in tv shows and movies and the other person is clearly uncomfortable despite not vocally declining or expressing disinterest it bugs the crap out of me.  It’s just a bad scenario and is used too much “romantic” scenes where it is played up to be romantic when it is really just disturbing.  That being said, there is a huge difference between shows like Critical Role and other forms of media. Other forms of media have writers who are writing plots and for characters on how to act, they are the ones who say that this is okay or how a story goes.  Critical Role is a live show about a group of friends playing dnd and roleplaying their characters in real time.  Ashley and Marisha have known each other for several years and have been friends for just as long it seems.  I’m not going to speculate on their relationship, but I have to believe that if Ashley was uncomfortable with Beau flirting with Yasha she would have told Marisha to cut it out, or if she was uncomfortable with that to at least tell someone else in the group to talk to Marisha about it in private without naming names.  I have to believe that if either of them or any member of the cast were really uncomfortable by the way another member was acting that they would be willing to talk about it.
  4. The way Beau acted towards Yasha in the Bath was gross and uncomfortable. I’m not gonna deny that even as a Beauyasha shipper that this scene could be uncomfortable, I know that if it was two other characters that I didn’t ship I wouldn’t be on board as I am.  This is also what I think of the only time Beau could actually be considered a perv, but I still don’t really see what the big deal is personally.  Both Beau and Yasha are two adult women who consented to be in communal bath with each other.  Additionally, they were both doing the same thing, checking out their companions in the baths as they get out and were basically having a game of chicken to get a look at the other.  And while Beau focuses on Yasha it is still just the same action.  If the scene makes you uncomfortable I’m sorry, but it doesn’t make Beau a perv than it does Yasha.
5. Beau flirts with Yasha all the time relentlessly.  Look as a Beauyasha shipper I got to tell you, that is just another outright false statement even though it would provide shipping fodder for me.   I’m not going to pretend that Beau doesn’t flirt with Yasha, but it’s far less than what people actually believe to be true, most of it is just how the fandom embellishes things and how the other members of the cast interpret the relationship between the 2.  Ashely and Yasha have only been in 6 out of 15 episodes, that’s barely more than a third, Beau has barely flirted with the barbarian compared to how much people think she does. 
In episode 1, Beau agrees to give up her stick once Yasha says that she’ll carry Beau to her seat, then Beau wingmans for Jester when she overhears Yasha say the Tiefling is adorable.  She is on Yasha’s should so she isn’t spying on her or anything creepy, she literally overheard it unintentionally.  After Yasha says she isn’t looking for a relationship then Beau asks if Yasha can hold her through the show and relents after Yasha says it costs 5 gold.  Look this doesn’t have to be seen as romantic, it just looks like Beau is a thirsty lesbian and wants to flirt with the gorgeous mountain of muscle that Yasha is.  Then zombies and Yasha leaves.  That was all their interactions other than a small bit in the tavern and a part where Beau goes, “Yashaaaa,” in what could be considered flirty. 
We don’t see Yasha until Episode 4, and while Beau definitely highlights her attraction to Yasha it’s still not that much.  There’s the bit where she puts money on Yasha thinking that they’re going to arm-wrestle, (which despite it showing Beau’s attraction to Yasha it’s also a safe bet seeing as Yasha is a barbarian and despite being a Half-Orc Fjord has barely more than average strength).  There is also a small bit after that when Beau comments that they should play Boulder Parchment Shears and Yasha is the one who flirts with Beau calling it a kid’s game and that she’ll show Beau a better version.  That is Yasha flirting with Beau, not Beau flirting with Yasha.  Then near the end of the episode Beau could be seen as jealous when Yasha says she can’t travel with them quickly listing off member of the carnival that Yasha might be beholden to, but it could also be seen as someone just being curious about a party members backstory who keeps leaving seeing as Nott chimes in and tells Beau to leave it to the detectives and does the exact same thing.  Speaking of which, Nott continues trying to find out about Yasha’s backstory and even gives her flowers this episode, maybe to make sure the giant woman doesn’t hurt her but it could be seen as just as much flirting as Beau did towards Yasha. 
Then we don’t see Yasha until Episode 9, which leads up to the bath situation that I already discussed and I’m pretty sure that’s it.
Then episode 10 comes since Ashely was able to stay for another episode and to my knowledge Beau doesn’t flirt with Yasha.  She shows some attraction to her with wanting to stand on her side brotraying Fjord in the process and marveling about her, but she doesn’t perv on Yasha or come close it. 
Episode 11 Yasha is briefly in the beginning of the episode played by Matt but she mostly just leaves.
Then in episode 14 comes and Yasha is back again.  And despite this being seen as a big Beauyasha episode for shippers and anti-shippers, Beau doesn’t really talk with Yasha that much, much less flirt with her.  Jester is the one who asked Yasha if she was attracted to someone and despite Yasha saying she did and Beau being attracted to Yasha she doesn’t say anything. Caleb is the one who seems to play matchmaker between the two trying to convince Yasha to buy things for Beau and trying to give Yasha the credit for buying the throwing stars.  Yasha goes out of her way to ask for the throwing stars for Beau, and Beau/Marisha seem to be happy that Yasha is trying to shop on her behalf but again Caleb is the one who pushes the relationship between them.  Then when they’re on the boats illuminated by Caleb’s dancing lights and Marisha/Beau comments on it being romantic he’s the one who serenades her with kiss the girl in regards to Yasha.  I’m not sure if it was Marisha who said it and Liam was singing to her as a player, or if it was Beau being Serenaded by Caleb regarding Yasha, but again, it wasn’t Beau who forced the situation, not Beau flirting with Yasha. 
Episode 15 is the newest episode and there’s Beau comment about always being a fan of going down, an innuendo that is mostly favored by Sapphic women.  Yes Marisha is looking at Ashley and Ashley nods in acknowledgement but it doesn’t mean that it was Beau specifically aiming it at Yasha, and while I prefer to think of it as Beau saying it in regards to Yasha, it could just be Beau making the comment out loud to the party, most lesbians I know can’t resist making innuendos about going down either, not always flirting, sometimes just making a pun or turning a phrase.  After that it’s the other cast members who bring up their ship name Beauyasha and Yashagard when they get the same initiative and are able to flank the Cube, but that’s not Beau flirting with Yasha or Yasha flirting with Beau. 
Now this is an extremely long rant so I’m gonna finish up here.  While I’m sure there are moments that I’ve missed that have been exaggerated by the fandom between Beau and Yasha, but that’s just it, the fandom taking it to literally not the character being out of control.  Again, I’m sorry if watching Beau flirt with Yasha makes you uncomfortable, I’m not going to say you aren’t valid in feeling so, maybe these few moments that are canon do make your genuinely uncomfortable, that’s fine and I will respect that.  However, there is also a chance that it’s you projecting more and making Beau’s behavior out to be worse than it is, maybe it’s because of how the fandom acts or how the other cast members do, but I just urge you to wonder if it’s canon Beau’s behavior or just your perception of Beau that makes you uncomfortable.  
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pixelgrotto · 6 years
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D&D With My Bro: The Case of the Almost Assassination
For the last four months, my brother and I have been playing a Dungeons & Dragons campaign that I whipped up called The Case of the Almost Assassination, and we came to a triumphant finale the other night. My bro’s called it a “steampunk mystery set in a fantasy world,” which is a good description, but on a more detailed level, the campaign was also heavily influenced by the Ace Attorney and Professor Layton games and exists in the universe of The Thirteenth Hour, a series of fantasy stories self-published by my brother that are inspired by 80s movies and cartoons. So the whole thing is one huge ball of fun nerdiness, and figuring that it might be cool to chronicle the campaign as we played, I captured each of our sessions on video. You can watch the whole thing on YouTube here in convenient playlist format (listening to it in the background like a podcast is also pretty nice, I gotta say), and there’s over 20 hours there, which is longer than some of the video games I’ve blogged about! 
This wasn’t the first time that my brother and I had played D&D, since I’d previously introduced the game to him via a small four hour mini-campaign last time I visited his house. (He’s written some great thoughts on that adventure, as well as the experience of missing out on D&D in his childhood but getting the chance to discover it as an adult here.) But this was certainly the first time we’d played something long that continued from week to week, and it was also the first time we’d used virtual tabletop software - in this case the very useful Roll 20 - to play online. Minus a few minor internet hiccups, it ran smoothly, and I think both of us had a great time. The experience also made me ruminate on three interesting facts about D&D that I think not enough people write about, and I’m going to jot off a few thoughts on them here. Without further ado...
1) It is perfectly possible, and sometimes even more fun, to play D&D with just one other person. 
Normally, Dungeons & Dragons conjures up images of a bunch of people - usually three or four at minimum - sitting at a table listening to instructions given to them by the Dungeon/Game Master, or DM. But the hardest part of D&D isn’t juggling rules or even fighting Challenge Rating 30 monsters - it’s getting a group of three or four people to meet up together on a consistent basis! This is why you can tell that anyone who still thinks of D&D as an activity for anti-social basement dwellers hasn’t actually played it, because in truth, the game is a demanding social commitment, especially for adults.
Thankfully, while it might be a less common way to play, you can totally enjoy D&D with just two people. Usually this means that someone more familiar with the rules has to be the DM while the other person acts as the player, which is what my brother and I did. Sometimes, the DM will also have to create a player character for themselves, and I did that in order to assist my bro with various battles and tricky scenes. This is more work for the DM, since they’ll have to juggle both their own character as well as the various non-playable characters (NPCs) encountered in the story, but if you’re up for it, it’s a rewarding exercise.
The best thing about playing D&D with just one DM and one player is how efficient it is. Three or four player D&D (to say nothing of five, six, or even more players) can get slowed down by arguments about how to progress or share loot, not to mention downtime in battles when a player who has a bazillion spells at his disposal deliberates on the one he wants to use that will both do the most damage and look the coolest. Don’t get me wrong, I actually love these sorts of interactions, but it’s also nice to strip all that fat away. 
When it’s just one player and the DM, the DM also has the chance to make that player feel pivotally important by basing the story around them. Usually, the “unit” of D&D is the adventuring party, but in a one person + one DM game, the player gets to shine as the main character. Thus, it’s a good idea to choose the sort of story that can emphasize the important actions of an individual, and in my opinion the best ones for this are heavy on role-playing and character interaction rather than dungeon crawling and monster slaying. For example, a rogue adventure in an urban environment might fit the bill...or maybe even a mystery. Which leads me to my second point...
2) If you’re a DM making a homebrew campaign, try utilizing a setting that your players are already familiar with.
When my brother initially agreed to play a long campaign with me, I first thought that we might attempt one of the many published Forgotten Realms adventures that have been released for 5th Edition D&D. But then I realized that while my brother is mildly familiar with the Forgotten Realms, thanks to old comics and fantasy art from the 80s and 90s, he’s much more familiar with the setting that he created for his own fantasy novel, The Thirteenth Hour. My bro originally wrote this book when he was a high school kid and finally published it a few years ago, and in the time since, he’s written some short spin-offs and outlined ideas for a sequel. In the mini-campaign we’d played in October, his character was actually a half-elf ranger named the Wayfarer who’ll play a pivotal role in book two, and I initially pitched the whole idea of D&D to him as “Hey, this can help you brainstorm your sequel concepts before you put them down to paper.” 
Once I began toying with the idea of making a homebrew campaign set in The Thirteenth Hour world, I started worrying that my brother’s universe was limited when compared to the “fantasy kitchen sink” setting of the Forgotten Realms. I mean, my bro’s book didn’t even have orcs! Or dwarves! What was I gonna do! But then I stopped being reliant on fantasy tropes and actually re-read The Thirteenth Hour, quickly finding that there was plenty I could work with.The universe that my brother created doesn’t have all of the races that Tolkien coined, but it’s still full of magic and wonder - a place where crafty old wizards inspired by The Last Starfighter’s Centauri run amok, strange technological anomalies like hover boards occasionally pop up and an otherworldly gatekeeper known as the Dreamweaver lets the spirits of the deceased visit their loved ones in dreams. And there’s also a large kingdom called Tartec ruled over by a vaguely Trump-esque king named Darian, who thinks he’s found the elixir of immortality when actually all he’s discovered is coffee. (If you think this sounds amusing, you can pick up a digital copy of my bro’s book on Amazon for less than a cup of Starbucks!)
Darian’s a funny character, and in one of the spin-off short stories that my brother wrote, an older and slightly wiser version of him reflects on how an assassin nearly took his head off with a dagger. This one sentence got me thinking who that assassin might be, and before I knew it I’d come up with the basic hook of a campaign. At the time, I was also reading Xanathar’s Guide to Everything, a D&D book that introduces 5th Edition’s Inquisitive subclass, which is basically a fantasy Sherlock Holmes. Suddenly, the ideas began bubbling in my head - the campaign would be a detective story set in Tartec with two leads trying to determine the identity of King Darian’s would-be assassins. Once I had this hook, I decided to draw further inspiration from the two video game series I think of when I hear the word “detective” - the Professor Layton games (which I like the style of but am rubbish at, since puzzles confound me) and the Ace Attorney series, which I’ve written about before. My brother would be the main character Lester LeFoe (patterned slightly after Phoenix Wright, the star of Ace Attorney), and I’d be the spunky female assistant Claudia Copperhoof (a little similar to Phoenix’s assistant Maya Fey). 
I hoped that situating these characters in my brother’s world would breed a quicker sense of familiarity than he’d get from playing a generic warrior in the Forgotten Realms, and I think it’s safe to say that the experiment succeeded. Thus, even though 5th Edition D&D products all use the Realms as their default setting, it’s worth remembering that you don’t have to follow this lead, and can always tailor your campaign to a world that your players are already familiar with. In my brother’s case, he’s a writer who made his own world, but for someone else this can easily be Middle-Earth or the Hyborian Age of Robert E. Howard’s Conan books. The D&D Player’s Handbook and Dungeon Master’s Guide actively encourage modifying published adventures to appeal to your players’ favorite settings, in fact, and not only will this potentially help to decrease the amount of lore you need to explain as a Dungeon Master, but it’ll also help keep the attention of everybody listening to you. Because who wouldn’t want to insert themselves into their favorite bit of genre fiction as a legendary figure? In many ways, the whole point of D&D is to give people a framework to do that!
3) If you’re DMing for someone who doesn’t have much time to play, remember that a linear campaign is not necessarily a bad thing, and simplify the more complicated rules - making stuff up whenever necessary!
On page six of the 5th Edition Dungeon Master’s Guide, there’s a whole section entitled “Know Your Players,” which is all about altering your game to appeal to the personalities at your table. If you’re DMing for people who like acting and appreciate in-depth stories, give them plenty of role-playing opportunities and narrative twists, for instance, and if you’re dealing with folks who’d rather just make their characters look cool, try having them fight lots of monsters who reward snazzy armor and weapons. 
There should really be a sub-section there entitled “How to run a game for players who are low on time.” Because that’s my brother in a nutshell. He’s a late 30s dude who works a demanding job and has two small children to take care of, one of whom is barely half a year old. (You can hear my nephew gurgling in the background in a few of our videos, and sometimes we’d even have to stop playing when the baby woke up from a snooze, which is a situation that I’m sure all new parents can relate to.) I know for a fact that my brother is also the type of guy whose eyes will glaze over when presented with a lot of complicated rules - as is probably the case for anyone who only has at most an hour or two, often in the late evening, to sit down to play a game when the rest of the family is in bed. 
In my opinion, the way to tailor your game to such a player is to make a brisk, well-paced story that they can actually see to a satisfying conclusion. This means that the campaign might be fairly linear - a word which seems to have bizarre negative connotations to some D&D players out there, who are always ranting about “railroading,” which is when a DM puts players down a predetermined path without any wiggle room. I think it’s important to note that “linear” does NOT necessarily equate to “railroading,” however, and that a sprawling campaign with a trillion different outcomes and choices to make at every interval isn’t necessarily the best approach for someone who can only play a little bit each week and might get bored if they feel like they aren’t making tangible progress. 
Let me put it this way - the campaign that I made for my brother was tightly designed. Instead of giving Lester and Claudia a vast landscape to explore, everything was confined to the city of Tartec, and I made an effort to nudge the characters towards certain objectives that they had to complete in order to solve the mystery, such infiltrating a manor house in the upper class section of town. But I also made sure to flesh out these few areas (quality over quantity) and allowed a certain degree of freedom in how the objectives could be cleared. For instance, I initially thought that Lester and Claudia might sneak into the manor house through the sewers. But as I was brainstorming strategies with my bro, the topic of disguises came up, because Claudia owned a disguise kit. And eventually we decided to infiltrate the party with Lester masquerading as a nutty old lady and Claudia as his keeper, which was a fun improvisation that I never would’ve anticipated - but still a viable way to complete the main objective that didn’t negatively impact the story’s pacing. 
On the topic of keeping the pace of the story brisk for a player low on time, I feel like it’s also important to minimize the number crunching and reduce D&D’s more complicated rules whenever possible. In practice, this meant that I took care of as much behind-the-scenes stats management as possible so my bro wouldn’t have to, though I did always try to explain to him what was going on (and what all of those funky dice rolls meant) so he’d have some understanding of the game’s mechanics. Also, whenever we were in a situation where I wasn’t sure of a rule, instead of wasting time looking at the Player’s Handbook, nine times out of ten I’d just make something up on the fly. For example, our adventure had a friendly NPC orangutan in it (specifically chosen because I know my brother likes backflipping primates) and she was supposed to be a super strong, unpredictable force of nature in the final battle. I’d lost the stats that I’d used for her when she first appeared, and instead of looking for them, I decided to just roll a d20 for her damage, figuring that the end result would be close enough. In that same vein, there were a few instances where I made mistakes, since I’m still a relatively new DM. Once I totally miscalculated a character’s special attack, leading to a funny NPC death (which I’d expected but not exactly in that way) and on multiple occasions I flat out forgot to apply modifiers to attack rolls. But instead of going back to redo everything I’d either just laugh it off or forge ahead, hoping that my bro didn’t notice, which he never did. 
Ultimately, my philosophy for DMing is to not sweat the small stuff TOO much if it probably doesn’t matter in the long run, especially if you’re running a game for just one person whose free hours are precious. I believe this sort of approach might be sacrilegious to some of the more rules-oriented DMs out there, like the ones who spend hundreds of words arguing over damage variables on the D&D Subreddit. But I’m not one of those folks, and I’d prefer to follow the advice of Sly Flourish, a DM who has a great website where he advocates a “lazy” style of Dungeon Mastering which de-emphasizes nitpicking over rules in favor of just having fun. 
At the end of the day, having fun is what D&D is all about. It’s a game of make believe that can really bring out your inner storytelling-loving child, and in an era where very few adults are encouraged to even consider the concept of “make believe,” it can be a truly wonderful breath of fresh air. And if you don’t believe me...I encourage you to watch The Case of the Almost Assassination and try not to crack up at some of the situations that Lester LeFoe and Claudia Copperhoof found themselves in. :)
The pics above are either art that I assembled for our adventure or screenshots that I took while we were playing! The little figurines I designed via HeroForge.
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swampgallows · 7 years
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really feel like im gonna struggle to ever integrate into society. i struggle to chill w people my own age because a lot of them have careers n shit (i think... i guess? i dont really know actually lmao cause i dont talk to em) or theyre dating people and i cant really tell people what im up to because theyre condescending about it. “oh youre still into the rave thing huh?” yeah i’m “still into” it, sorry. you got two kids and a husband and youre living w your parents still too, that’s not a life i envy. id rather keep my ‘childish’ interests, thanks.
and i dont drink or do drugs so a lot of Adult Outings make me uncomfortable or are not right for me. and any time i want to find sober anything it becomes religious or recovery related, or it is considered exclusively for children. i have no problem being in the vicinity of alcohol but i dont want to hang w people while they’re using controlling substances because it sucks for everybody involved: they cant enjoy themselves because they feel self-conscious around me being the sober one, and then i feel bad for making them self-conscious but am also uncomfortable with them using substances around me. and of course i mean substances for the purpose of getting fucked up, not as medication. except in the case of weed which is a huge monumentally major trigger for me (whether i mentally prepare myself to be around it or not).
raves are the perfect blend for me. people who wanna get fucked up can, people who dont want to dont have to, and everybody is there to have a good time in their own way. they wear what they want, they dance how they want, and they generally dont infringe on anybody else’s good time with weird stuff like sexual advances or whatever. and if something like that is going down (like when RTC strips down and starts fucking on stage basically) you can always go somewhere else without having to sacrifice listening to the music or enjoying yourself otherwise. there’s generally outdoor areas (or people will let you in/out if it’s not the shadiest) to chill or if you need a breather, people are willing to help you, etc. i dunno raves compared to clubs or bars are vastly VASTLY superior. youd think id be able to stand the latter two since i rave all the time but i just cant (also because there is never any good music at clubs).
plus im not dating anybody and being ace is a shit and a half in terms of All of That, it’s another fuckin hang up on my perceived adulthood that im unpalatable or a freak or something is wrong w me if i’ve “gone this long” being single. sorry all the dudes who have been into me have been petulant children or massive abusive jerks and im not open enough about my bi-ness to be visible to women i dont think. either way im entirely de-sexed and this is the age where people are definitely fuckin, and fuckin with a PURPOSE. theyve all had like ten years of practice by this point (whether actually having sex or not, theyre just programmed to understand it) and so most people dont have time for a stiff like me who really doesnt give a shit about sex or ranges to even actively fucking hating it. i also havent developed feelings for anybody in a long time unless you count my tumblr crush (who im pretty sure has a partner anyway lmao and they seem pretty sexual actually so i dont think theyd, among many other reasons, give a shit about my dumb ass) and that can be really alienating too. 
my high school best friend got married yet to me i feel like the only development i’ve had since high school is Trauma and mental illness. like i developed dissociative episodes in the last few years whereas in high school i basically only had the chronic insomnia and hypnagogic hallucinations. i mean i certainly think i’ve developed AS A PERSON in HUMONGOUS strides since high school but i know people i knew then will just be like “oh you still do ‘the rave thing’ and play WoW, huh?”
like yeah, i dunno, FUCK ME for enjoying my interests. i quit wow when i needed to and im glad i did but it’s not WoW’s fault i entered a morass of suicidal depression in the years i wasnt playing. WoW had run its course at that time in my life. and at the latter end of that i was going to raves regularly, making the BEST lifelong friends i have ever had, and generally being part of something greater, part of a community that genuinely cared about me. i was working out further kinks with my ability to socialize and love and be open to people (as i will continue to do until i die) but i feel there is arguably a much larger capacity to love in me than before. so i still wear kandi, so i still wear black clothing, so i still prattle on about orcs and trolls. fuck off. at least now i dont hate myself and let myself get raped every day, at least now im not mindlessly swallowing and regurgitating actively racist rhetoric out of fear of confronting my parents’ hatred or by surrounding myself with the dregs of society, at least now i dont want to “sew up my vagina” because i detest my womanhood and the men who covet(ed) it
currently i play wow honestly like maybe twice a week. i went on a bender with diego my REAL LIFE FRIEND LMFAO (like what, stop enjoying time w your friends, it isnt grown up!) a few days ago and we played for like 6 straight hours which was pretty fuckin wild. i think about wow a LOT like TOO mcuh and all of my art recently has been wow-related but holy shit i am drawing at least 
since playing wow again (almost concurrent with when i had started my job) i did more drawing than i did in probably all 4.5 years of college, assignments or otherwise. i was drawing EVERY DAY, legitimately, even if they were just quick scribbles. and when i wasnt i was writing every single fucking day. and when i wasnt, i was READING. like FUCK me for having warcraft as a motivation to do fucking anything in my goddamn life. youre right, abandoning my interests and adopting ones i hate for the sake of appearing more adult is totally worth the mind-numbing soul-eating depression i crumble into without these silly safety nets.
like that’s all it is. it’s silly. raves are silly. video games are silly. “good luck getting laid” thanks i dont need it. “good luck finding someone who loves you” fuck you i have plenty of people who love me BECAUSE of the things i love, not “in spite” of them, not in some tongue-in-cheek “That’s our Swamp!” fashion. they say, “THIS IS GREAT. PLEASE MAKE MORE.” they say, “THIS IS GREAT. PLEASE TELL ME MORE.” they say, “THIS IS GREAT. PLEASE PLAY MORE.” (that last one is about music, not warcraft lol).
but i mean i do worry about it, worry about being “too insular” as some critical piece of shit idiot put it to the point of being unrelatable. I dont want to alienate myself from people of course, nor do i want to get so wrapped up in fantasy that i lose myself. and that’s something i was tearing myself apart about during my episode earlier, just that “I have to get off the internet” because while i think and do all of this stuff, “Me” is just sitting in my bed rotting. Even when im drawing or up at my tables mixing i know it’s still just me, in my house, sealed off from the world, and i started having panic because i was telling myself “i want to go home” over and over but i am at home, i’m in my bed, but i realized of course that home is not in this house. home is many places for me, but it’s also why im SO enthusiastic about wow again: it is home. and believe me im getting wary of just how fucking much i am eating breathing sleeping dreaming (literally dreaming) warcraft because while i dont know if i was ever “addicted” i, again, dont want to be so swept up that i forget im a person (and with dpdr that shit is way potent). that and uhh i got shit to do, but mostly... it’s not real. and i know im setting myself up for failure and heartbreak again by yearning for something that cannot exist no matter how much i set my mind and hands to create it.
i feel hurt physically by the fact that there are “only humans”. i mean there are infinite different kinds of humans, but it’s more of an existential quandary than a yearning for an orc boyfriend or something. it’s why we dream up fantastic creatures and aliens in the first place: we’re not alone in the universe, are we? are humans really the only sentient beings out there? we can’t be. we can’t be. “they” say either option—that we are, or are not alone—is equally terrifying but i dont think so. sure we might fear violence or eradication from not being alone, but to know that we are? out of everything we’ve charted and studied, that we’re it? that’s... that’s death. and of course there’s going to be heat death or whatever they say in 6 billion whatever i dont know, so whether we’re alone or not is irrelevant because it will destroy our universe and what happens when there is no universe? and so of course all of this was compounding into panic, of course, of course, jumping from a dumbass thought like “i guess im not as into overwatch because it’s sci-fi but also theyre all humans” straight into “INEVITABLE HEAT DEATH”. so like, really, does it matter that i care about wow lore more than i care about marriage?
i mean, i guess i should have a career, but i dont really know what i could be capable of doing. i dont know if it’s mental illness or discipline or what but even if like metzen himself was like “come work at blizzard!” i would still probably just collapse into a heap of worthlessness and fear. 
i dont know what i fear. i guess i fear that im wasting my time, and by spending my time in another world i dont have to worry about how im spending time in this one. and that’s really, really bad. i dont like that.
i have to make this world worth living in. i have been trying. but i havent gotten very far. in fact, i took some steps backward.
from the edge of the cliff, so... i guess that’s forward in some ways.
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