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#these are all that bear that wrote the paper for the comic artist
eyrieofsynapses · 9 months
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
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Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
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Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
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(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
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—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
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—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
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We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
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First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
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It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
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The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
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What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
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They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I��can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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darkwitchhideout · 3 months
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It is what it is
“I think people would be happier if they admitted things more often. In a sense we are all prisoners of some memory, or fear, or disappointment - we are all defined by something we can’t change.”
- Simone Van Booy, The Illusion of Separateness
I spent four days speaking to no one, meeting with no one, texting no one. I wasn’t on some sort of meditative assignment; on the contrary I was falling apart, but it was inward. I don’t know how to explain - imagine an explosion happening inside a tightly shut container. And I didn’t know how to open that mess up for anyone to see. I didn’t want to. I wanted to be the only witness to my own catastrophe.
I often translate my pain into words, beautifying them to smooth the edges, conceal the bruises and yet keep the face of the it under a transparent veil - for you to see just enough of the cracks and not the shattering beneath. I know the trick. I’ve been in the trade for too long. But in these four days, I lost my language. I lost my words. And I didn’t even want to find them. No concealer, no touch-up; just bare, raw, filthy grief, pain, and anger. I won’t sugarcoat it, it was terrifying. It is terrifying.
I kind of get it, why people tend to retreat into their shell or silence in moments of acute pain. As adults, we learn to perform in order to belong. And the most popular act is to create performance out of pain - you can’t just feel the hurt, that’s weak and depressing, and please don’t we already have a whole lot of depressing? You need to create something out of that hurt - try poetry, or a story with a character arc and tragedies and a happy ending! Oh how about comedy? That sense of humour really charms people, you know? You’re a writer for f*cks sake. Laugh at your pain and watch how people turn in awe of you. “God! That’s hilarious! How are you so funny!?” How am I so funny, yes. How am I so funny when I’m hurting. “What is so funny about it?” my counselor always asks me when I laugh while sobbing. And I just shrug. I don’t know. There is nothing funny, but I laugh. I perform.
I rarely see happiness transform into something else - not to say there isn’t any art created out of joy, but joy unadulterated is always welcome. When I want to laugh, I don’t instead contain or morph it into something else. I just laugh. News of promotions, birthday wishes, congratulatory messages don’t require reconstruction. That is why they have template greeting cards for each of them. But a heartfelt apology won’t fit in a template, an “I love you,” will take you years to vocalize, try writing about/to a person you dearly miss and your fingers would tremble.
It’s scary. It’s scary to see pain as pain. Hurt as hurt. They’ve all been saying and writing about vulnerability being brave and boy, are they right about it! Being both the holder and the witness of vulnerability requires grit. In a world, in a society that continuously and consistently breaks you in one way or another, isn’t it ironic how we try to avoid the most natural response to it? It is also natural to see more artists, more writers, more comics taking the stage. There is so much tragedy, so much pain to transform. We are in abundance of material like never before.
Have you seen how it slightly shakes people up when you are honest about your feelings? You might not even be addressing them or their reality, but even bearing witness to raw emotion spooks people. Even if that emotion is their own. I am a writer and i love to show my poems to everyone, but the most difficult things I’ve written aren’t published anywhere - an unsent letter to my mother, a series of emails I wrote to save a dying relationship, a small letter I wrote on a piece of tissue paper while I sat crying in a cafe, a mail confessing my feelings to someone who walked away, some random words I scribble and scratch in my journal in a fit of tears, texts I type to myself in the middle of the night. I cannot even imagine putting it out on display. On some days, even I can’t read what I wrote. I just put it aside, pretend like it doesn’t exist. Reading difficult things is as scary as writing them. People turn away - writers after writing, speakers after saying, readers after reading. But what shall we turn to instead? Pretence? Avoidance? Positivity? And for how long? I’ve gone through a lot of pain to know pain. But, I don’t know how much more pain will I need to go through to know how to feel it.
There will always be an audience for the performance. Hope sells because pain sells. But what is pain when it’s not selling? It’s just pain. And I’m trying not to be scared by it. I’m hoping you don’t get scared by it as you read this. Because there is a lot to feel, and it is only going to increase. Like I said, we are in abundance of material like never before.
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true-blue-megamind · 3 years
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FAN THEORY SUPPOSITION SUNDAY: The Warden
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SPOILER WARNING!  It’s still a thing, and, if you haven’t yet, you still need to watch Megamind.  (If you have seen it already, however, you need to see it again.  Because it’s awesome.)
Yes, yes, the post is three days late this time.  Real life has to take priority and such. So sue me.  (Don’t really do that.  LOL!)
For that same reason—or more accurately because this week has exhausted me—I will attempt to make this post shorter than usual.  We’ll see how that goes.  My money is on “not well.”  LOL.
Anyway, today we’re going to look at a subject that often divides the Megamind fandom: the Warden and his relationship with Megamind. There are several fan theories—I mean, suppositions—surrounding this, but I’m going to be focusing on a few of the main ones.
The first of these is that the Warden was actually a father figure to Megamind when he was young, allowing him to be raised in jail not out of cruelty or disinterest, but because it was the only way to keep him safe from shadowy government agencies that otherwise would have performed all sorts of experiments on the blue alien.  This both accounts for why a child would be allowed to grow up in what is clearly a high-security prison for dangerous adult criminals—something that, admittedly, needs some sort of explanation—and fits with widely accepted sci-fi and comic book tropes. (From Area 51 to mysterious “Men in Black” type organizations, fiction is full of government agencies created to study extraterrestrial life and technology.)  Some even go so far as to suggest that the Warden may have tried to adopt Megamind officially, but was blocked from doing so by these same entities. On top of this, such an idea also offers room to re-imagine the Warden as a much more interesting, complex, and sympathetic character.  Indeed, there has been some excellent fan fiction written about this pseudo-parental relationship.
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Art: Fathers And Sons Day by tabbydragon
There is some evidence to support this.  The first is that, although the Warden behaves harshly toward Megamind in the “jail-break” scene near the beginning of the film, Megamind himself seems to be trying to engage in a playful exchange: pranking the older man, wishing him a good morning, and even teasing him.  While some say that this is simply Megamind’s personality as well as his determination to always appear indominable, others suggest that, perhaps, the blue man is trying to recapture a lost amiability between himself and the prison Warden.  It is possible that, when he was younger and less villainous, Megamind might have exchanged friendly jokes and greetings with the man in charge of the jail he called home.  It has even been suggested that the Warden is so hard on the blue man at the beginning of the film not because he hates Megamind, but because Megamind’s life choices have hurt and alienated his father figure. This idea finds some support in the facts that, when Megamind leaves jail to confront Titan, the Warden wished him good luck, and at the end of the movie, that same man seems genuinely happy as he watches the television broadcast of his one-time prisoner being named Defender of Metro City.  Finally, there is some evidence from the comics which, although not truly considered canon, as I’ve mentioned before, do offer some material for fan theories.  In the “episode” entitled Bad Minion! Bad! Megamind runs into the Warden in a bar, and the latter offers the former advice.  There is certainly a somewhat fatherly feel to the scene.
The second theory is exactly the opposite: that the Warden either did not care for or outright disliked the former supervillain.  Unfortunately, as fun as the Warden/Father Figure concept is, this second, darker idea has far stronger evidence to support it in the film itself.  (Try not to hate me, everyone.)  These clues range from the obvious to the subtle, but there are quite a few of them to be found.
During the first scene in which we see Warden interact with Megamind, he doesn’t behave like an angry, disappointed father—at least not a good one.  He isn’t merely surly toward Megamind; he is absolutely nasty. The Warden verbally condemns the alien, telling him that he’ll “always be a villain,” and essentially steals what he believes is a gift for the blue man, even taunting him by saying: “I think I’ll keep it!”  This hardly seems like the actions of someone who once felt any sort of affection for the extraterrestrial.  That same portion of the movie holds another clue as well: the screens monitoring Megamind’s brain activity.  Indeed, in original concept art for the film, the system appears both more invasive and more nightmarish.  It seems that, far from protecting Megamind, the Warden may have actually allowed him to be experimented upon.
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Next, there is the newspaper article at the beginning of the title sequence, which bears the headline “Hometown Boy Makes Bad.” It’s hard to see what the paper says, of course, even if you bother to really notice it, but luckily for us Liz (Demishock) wrote a wonderfully thorough blog post which, among other things, provides a transcript of the “news story.”  In it, the Warden is quoted as referring to young Megamind as a born villain as well as abnormal.  
You don't know this kid. I've watched the little criminal since he was in diapers. This kid is just a bad seed. I've got experienced, hardened criminals in here who are afraid of him - I mean, have you seen the size of his head?…  It's not like he's a normal kid… I mean, have you gotten a good look at his gigantic blue head? I don't know where you come from, but where I come it's just not right.
Granted, there seems to be some truth to what the Warden is saying, as the article also mentions that Megamind, who can hardly have been more than seven years old at the time, has basically been put into solitary confinement for the safety of other prisoners following an unnamed incident, adding that the other inmates “refused to point fingers for fear of retaliation.”  (This fits with the fan theory that young Megamind would have had to both fight and develop a fearsome reputation in order to protect himself. You can read more about that in the post How Strong is Megamind?) However, the Warden seems to dwell a lot on the fact that Megamind looks alien, and he displays an obvious dislike for the young boy.
Finally, there is evidence hidden in the school scene, although it’s easy to miss. In an amazing two-part video series, Megamind: A City of Deception. YouTuber The Theorizer illustrates several hidden clues about Megamind’s early life and how it it led him to embrace villainy.  (I will very likely write another post going into more detail about that at a later date.)  One thing that The Theorizer discovered is a seemingly innocuous detail in the background during the popcorn scene.  Take a moment to examine the images below.  Look closely at the blackboard and you’ll see a paper cut out of a school bus.  Look even more closely at that and you’ll find something odd: the bus is full of crayon-drawn children except for one figure: an adult male, riding in the back of the bus, who looks suspiciously like the Warden as he appears at the beginning of the film. 
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In a movie where so much attention is given to small things—I mean, seriously, the animation team actually went through the trouble to write a news story for a paper that was on the screen less than ten seconds—this cannot possibly be a coincidence.  (You can learn more about the artists’ amazing dedication to detail in my post What’s Hidden in the Animation?)  Although it is vaguely possible that Megamind, painfully aware of how much his appearance was despised, chose to draw the Warden’s face instead of his own, most fans believe there is a darker reason for this oddity.  
Think about it: the Li’l Gifted School for Li’l Gifted Kids is built close by a jail with a strangely similar name: Metro City Prison for the Criminally Gifted.   It’s clearly a small academy, yet the only two known aliens in the city—who, by the way, have extremely different social backgrounds—both just happen to attend there.  And now the prison warden appears to be somehow involved with the elementary school?  It’s bizarre.  Add to this the fact that the young alien adopted by a privileged family—a boy who possessed super-strength and laser vision—seemed inclined to be a bully, (as is made obvious by the kickball scene,) and a disturbing fan theory emerges.  Adults realized that Wayne Smith, the child who would eventually become Metro Man, might prove dangerous if left unchecked, and came up with a plan to turn him into a hero instead.  Wayne was showered with praise, conditioning him to seek public approval, but a superhero needs a nemesis.  The strange-looking, unwanted blue boy who’d already been labeled a criminal would have seemed like the obvious choice.  If this is true, then Megamind was purposefully, albeit covertly, groomed to become a supervillain from a young age, and the Warden played a major role in doing that.
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So there you have it.  Two competing fan theories concerning the Warden’s connection with Megamind.  Both have some evidence supporting them, and there are fans who are firmly dedicated to one or the other.  Which is true?  Did the Warden care for Megamind like a son but distance himself when the boy turned to villainy?  Or did he judge and despise Megamind but come around to liking him when he finally realized what sort of person the blue man was deep down?  The fact is that those questions can be argued for hours on end.  No matter which of these suppositions you prefer, however, the mere fact that even a minor supporting character is complex enough to offer room for this debate speaks to the impressive amount of work and devotion that went into creating this amazing animated film.
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marta-bee · 3 years
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On Fanworks as Commodities
I've been thinking lately about commodification and how it applies to fandom.
 At the risk of giving an unhelpful circular explanation, commodification just means treating something like a commodity when it really isn't. And by commodity, I mean the kind of good or service that it's the kind of thing we can "reduce" to market terms. A loaf of bread is a commodity. So is a house or the services of an accountant- you're not losing anything or "debasing" anyone when you suggest these things can be bought and sold.
 But what about surrogacy pregnancy? This is the question Elizabeth Anderson asked in her philosophy paper, "Is Women's Labor a Commodity?" (This is where I first encountered the concept.) She asks what exactly is being sold when we pay a woman to go through a pregnancy and then give up the resulting child to someone else. Anderson said if it's the child that's being sold that seems obviously inappropriate- we rightly consider a human person as the kind of thing you can't just buy and sell- but she also argued even if the woman is just selling the use of her body for a period of time (say, implantation and surrogacy pregnancy of a fetus conceived through in vitro fertilization of the adults who will become the legal parents), there's still something lost. The argument is, pregnancy naturally (at least usually) forms a loving bond between mother and child, which a surrogate woman would wisely try to avoid; otherwise giving up the baby would be that much harder. In effect, it encourages her to alienate herself from the products of her pregnancy. It degrades the commercial surrogate, turns her into an emotionless, contextless factory. And it degrades women who might lovingly serve as surrogates (say, for a sister or friend) because it turns their gift into something indistinguishable from a market transaction.
 That's the argument, anyway. Once I found it convincing but these days, I have my doubts. For instance, I don't see any problem saying commercial surrogacy is a different kind of process than surrogacy offered as a gift to someone you know. Even if the result is the same, they seem like very different beasts. I'm also uncomfortable with this idea that certain kinds of work just can't be ethically paid for. Because this usually comes up with "caring" work, which is most often done by women even these days, it becomes too easy to not help bear the costs of that work. We can expect, say, a nurse to care about her patient even though she's paid a salary; is it so wrong if a child who quits her job to care for a sick parent to also be paid for her sacrifice?
 That's more a criticism of how the concept is applied, though. I think it's applied too quickly, and in ways that turn it into an either/or, where this doesn't need to be the case. I still think the basic idea has a lot going for it. We do give the market too much power to answer questions it really isn't well suited for. Healthcare, for instance; it needs to be paid for, but not in a way that keeps people from accessing it who need it, or even lets those who can pay get to it more quickly. And maybe market pressures can make it more efficient, to a point, but we really shouldn't reduce it to something that can be bought and sold and understand entirely on those terms.
So, what does all this have to do with fandom? Well, I'm of a different fannish generation than a lot of you young whippersnappers- I first got involved in fannish circles with the Lord of the Rings movies back in the original 2000s. This was pre-AO3 and pre-Tumblr, and only a few years after Anne Rice got ff.net to disallow all fanfic based on her novels. We posted our disclaimers about not owning the characters for a reason and professed our poverty because we believed (or feared at least) we could be sued by the canon's authors. I was mostly in the Tolkien fandom, and it was well known that the estate was never going to authorize fanfic, commercial or otherwise. They state as much on their website, though I can't remember how long that Q&A has existed in its current format.
 That gave us a lovely little commercial-free zone. If you couldn't sell your own work commercially, then you could give up all pretenses of success along the normal capitalistic lines and delve into areas that just would never have been very marketable in traditional publishing. Tolkien fandom itself was pretty conservative but I know other fandoms went much further in this regard, exploring genres that just would never be marketable especially before the niche and self-financed publishing the internet opened up for a lot of authors. If the law wouldn't let you do what you wanted to do anyway, why not become utterly ungovernable? So, fanfic became (for me at least) art about art rather than filthy lucre. We were doing what we did because we loved it, and as gifts for our friends, and as a way to be something that wasn't quite allowed in the "normal" culture for whatever reason- even just because we were women daring to make time for our weird little hobbies. It was glorious. And we worked hard enough in other areas of our life that we had the $$$ to indulge in this. We didn't need to be paid, and even if you offered to pay us for our works, we'd likely get a bit insulted and insist that wasn't what this was about at all.
I was told more than once by family that I was good enough to be a "real writer" and didn't I want to do my own thing. So yes, I did get a bit miffed and lean in to my identity of fanfic-writing as hobby not intended as a career.
 And I'll be honest: when I see people advertising for commissions or celebrating fan-authors going "professional" as if this is necessarily a step up from unpaid fannish work, I often have this old framework in the back of my head. And it's not really fair. For one thing, I was in college in the early 2000's and so even when we didn't have a lot of cash, we expected to soon get day jobs where we could afford to live comfortably and still afford our hobbies. The housing market crash and the Great Recession changed all of that, as did work opportunities like Instacart and Uber. For a lot of people even a few years younger than me, everything became a side-hustle and there just wasn't this expectation a hobby could be a hobby. I get that there's a lot of privilege entering into that.
 On top of which, there's all kinds of gender issues: professional artists, predominantly men, have been painting and selling drawings of comic book characters for years. Star Trek and Star Wars affiliated novels, and Sherlock Holmes pastiches (as opposed to fanfic), again written primarily by men, are also very much a thing. Hell, so are Renaissance artists and the patron system that was built off of. And of course, just because you sometimes produce fanworks just to sell and still do the less commercial work just for yourself if you ever want to. There's no real conflict in that. And it's not like producing art to sell is at all wrong. But to me it does feel like that kind of art is different than what I fancy I do, back when I occasionally wrote. :-) And I probably am more aware of this than I should be, because my backdrop is different from a lot of fans younger than myself, and really do try not to let my situation turn into a blind spot.
 Even so, I worry and struggle to find the balance between letting art turn a profit and be reduced to a strictly commercial venture. It's never been anything I've been even remotely drawn to do, and human nature being what it is, I probably do think more highly of the kind of thing I'd choose to do. But I don't want to be unfair, and I don't want to think just because art is paid for and written/drawn to order, it's some sort of assembly-line output with no heart put into it by the writer and artist. Just like an artisan shoemaker might take great pride in his art and work his hardest on each shoe he crafts, even if he must sell it to make ends meet. Somehow, I suspect thinking about this in terms of commodification, the dangers of evaluating artistry using market standards and the ways in which it can still have a value beyond commodity even if it’s bought and sold, might help. But I've not quit worked out what insight that kind of thought would provide, if any.
Do you think there's a special value in fandom or art generally that's not made to be bought and sold? Or am I perhaps making too big a deal over nothing and revealing myself to be an old fuddy-duddy in the process. (It's always a possibility!) I'd be very interested to hear your thoughts if you have any to share.
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buzzdixonwriter · 4 years
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I've Told You A Million Times To Avoid Cliches Like The Plague
Recently a year old re-print of a 1959 Writer’s Digest article by Donald Westlake started circulating on social media.
First off, if you don’t know who Donald Westlake is, go find out.  You like rough edge crime stories, try his Parker books published under his Richard Stark pseudonym; you like funny crime, dig up the Dortmunder series under his own name; you like odd ball history, check out Under An English Heaven “being a true recital of the events leading up to and down from the British invasion of Anguilla on March 19th, 1969 in which no one was killed but many people were embarrassed.”
Second, Westlake was a serious writer in that he took the craft of writing Very Seriously indeed, no matter how light hearted and funny some of his books could be.  He wrote a blistering letter (later turned into an essay) in the fanzine Xero (starts on page 97) where he excoriated  the sci-fi field of the era as being neither artistically nor commercially viable.*
So who am I to challenge this master’s assertions?
Well, I take the craft of writing Very Seriously indeed myself, and to quote a late, lamented friend:  “Fools rush in, and there we are…”
The Writer’s Digest article is a mixed bag, partially a quick off-the-cuff job for a few bucks, partially a valid observation on pitfalls in writing popular fiction in September of 1959.
Bear the date in mind, it’s crucial to this discussion.
This was an era when Americans read a lot.  Millions of people subscribed to The Saturday Evening Post or dozens of other slick magazines (not to mention the digests, which are what the form the old genre pulps mutated into), and this meant each week dozens of new short stories or serialized novels were available to them (and that’s not counting non-fiction).
Westlake in 1959 was commenting on an over saturated market, one where too many writers and editors simply replayed old tropes over again and again because they knew a significant portion of their audience felt comfortable with them (this is particularly true in the slicks, more so than the digests).
Westlake divides his 36 plots into three groups:  Mysteries, science fiction, and slicks.
My first quibble lays in what Westlake means when he says “plot”.
From the original article:
“A plot is a planned series of connected events, building through conflict to a crisis and ending in a satisfactory conclusion. A formula is a particular plot which has become stale through over-use.
“My own working definition of plot is what I call “5C.” First, a character. Anybody at all, from Hemingway’s old man to Salinger’s teenager. Second, conflict. Something for that character to get upset about, and for the reader to get upset about through the character. Third, complications. If the story runs too smoothly, without any trouble for the character, the reader isn’t going to get awfully interested in what’s going on. Fourth, climax. The opposing forces in conflict are brought together. Like the fissionable material in an H-bomb and there’s an explosion. Fifth, conclusion. The result of the explosion is known, the conflict is over, the character has either won or lost, and there are no questions left unanswered.
“5C: Character. Conflict. Complications. Climax. Conclusion.”
All well and good, but in his article Westlake provides almost no examples of same.
To me, a plot is a quick summary of a story that lays out beginning, middle, and end:   G.I. Joe captures a Cobra secret weapon but doesn’t realize what it is.  Cobra needs to get the weapon back without alerting the Joes to its potential, and the Joes must figure out what Cobra is after before they can get their hands on it.
(There’s a lot you can do with that plot.  It can be a slam-bang action oriented story, a techno thriller, or a slapstick farce depending on your angle of attack.)
What Westlake presents are more along the lines of story springboards:  ”What would happen if…”
A lot of the situations Westlake presents are rife with potential: “John Smith is sitting in the park, feeding the other squirrels, when a beautiful girl runs up, kisses him, and whispers, ‘Pretend you know me.’”
Okay, let’s list the possibilities, shall we?
She’s being stalked by a creepy guy and needs protection…
She’s been hired to set Smith up for some reason…
She’s mentally disturbed from trauma in her past…
She’s a flipping psycho intending to kill Smith…
She’s a secret agent slipping a secret code in Smith’s pocket…
She’s a silly college girl doing this on a dare, unaware Smith is a serial killer…
Six stories right off the top of my head, and each one could be played in several different ways, from deadly serious to over the top farce.
That’s a lot of potential in a single trope.
Here’s another: “John Smith, private eye, is sitting at his desk, when Marshall Bigelow, thimble tycoon, trundles in waving thousand-dollar bills and shouting, ‘My daughter has disappeared!’”
Well, d’uh, isn’t that what private eyes do?  Find missing people?  Or uncover who committed a crime when people don’t want the police involved?  Or find out if a spouse is cheating?
Name a private eye story that doesn’t play off some variant of this.  From Murder, My Sweet to Harper to Shaft, hiring a private eye to find a missing person is a perfect way to get a story started.  “You find my Velma.”
Of the dozen story springboards he offers in his mystery section, none are unworkable, though two remain overly familiar to this day and probably are best avoided unless the writer can provide some incredible new spin.  
The science fiction section is more problematic, and here’s where I suspect Westlake was slumming (there ought to be an article on the type of articles one shouldn’t write for Writer’s Digest that includes articles like the one Westlake wrote).
Seven of the eleven clearly reference classics of the genre, and if this wasn’t a deliberate dig at those authors on Westlake’s part, one can only argue that while they may be shopworn now due to retreads by the untalented, these ideas remain strong enough to support a good story.
The other four remain headscratchers.  Two -- Adam & Eve and “atoms are tiny solar systems” -- are indeed hoary old ideas, burned off by EC comics earlier in the decade. 
I can’t say there weren’t thirteen year old aspiring sci-fi writers who submitted these to publishers and editors back in the day, but they seem more likely to have been found on the pages of fanzines (i.e., what sci-fi geeks had before the Internet) than a professional slush pile.
We know Westlake was active to some degree in sci-fi fandom of that era; could those two tropes have come from seeing those stories in the pages of amateur magazines?
The remaining two ideas represent a ribald attitude I don’t recall seeing in sci-fi digests of that era.
Oh, sex was starting to rear its beautiful head in science fiction, and there were a few cutting edge stories, but these two seem more like set ups for smutty fanfic, not genuine submissions of the time.
Again, something I’d expect to see in a fanzine, not a professional market.
Like I said, I think this tips off that Westlake is having us on, that this whole article came off the top of his head in a matter of minutes instead of being carefully thought out.
On the other hand, his critique of slick magazine fiction seems pretty spot on and devastating.
While he covers several sub-genres, his primary focus seems to be on stories written for a female audience, the type found in McCall’s and Ladies Home Journal.  He doesn’t come close to a dozen examples, however, as several (even those labeled as sub-examples) are just the same story springboard in different settings.
Two of his bad examples, however, stand out quite clearly as a dislike (whether personal / professional / aesthetic, I can’t tell) aimed at a specific series of stories found in The Saturday Evening Post, i.e., the Alexander Botts, tractor salesman stories of William Hazlett Upson.
One of Westlake’s verboten plots isn’t even a plot but a literary device: “Any story told in an exchange of letters”.  The other one that ties into Upson’s oeuvre is “Joe Doakes, a traveling salesman for a paper clip company, gets involved in some pretty unbelievable adventures in a small town in the Midwest. The other participants are a local belle and a salesman for a rival paper clip company.”
The two combined describe Upson’s Botts stories to a T.  The second one is richly ironic since Westlake eventually used the same basic premise for his Dortmunder series (the only change being Dortmunder is a thief, not a salesman; po-tay-to, po-tah-to).
Finally, Westlake left himself a huge out with “If you can take one of the 36 clichés listed above, and give it a brand new twist, so it doesn’t look like the same story any more, you may have a sale on your hands. If you search hard enough in the magazines on the stands today, you’ll find one or more of these variations currently in print.”
Look, I get it.  I’ve faced deadline doom before myself, and more than once have fired off a short piece that contained all the depth of a dixie cup.
This isn’t the worst writing advice I’ve seen, but it’s far from the best, and Westlake coulda and shoulda done better.
  © Buzz Dixon
   *  He wasn’t alone in his opinion, though ironically the 1960s proved to be one of the most fertile eras for the genre.  Yet Westlake and other writers such as John D. MacDonald, Frederic Brown, and John Jakes left sci-fi for other genres because it couldn’t support them either as artists or professionals.
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myvividreams · 4 years
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Copyright, Creatives, and Why the Criminalization of Fan Culture Needs to Change
So. I had a couple of people on Facebook and Discord ask me about the final paper I wrote on copyright and the criminalization of fandom. Well, I got an A! And permission to share it with whoever’s interested in reading 2700 words on the love-hate relationship we creatives and fanworkers have with copyright
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With the advent of the internet and social media, fan culture—a form of participatory culture where fans not only consume but also create content often based on existing creative works[1]—has grown phenomenally in the last two decades. For example, attendance to the San Diego Comic-Con, proclaimed by Forbes as the largest fan convention in the world, has almost tripled between 2000 and 2019. In such conventions, fans get to interact with their favorite content creators, from the people behind their favorite series to their fellow fans who create content online that they consume. In the 2019 San Diego Comic-Con alone, attendees spent around $88 million directly on events and merchandise in the convention, not counting what they spent on other costs, like transportation and housing for the duration of the con! That is a lot of money going around publicly for what is essentially a black-market hub. And these conventions, like many other aspects of fan culture, are as much hubs of illegal activity as they are incubators of creativity. This needs to change.
In the context of this essay, I will be using the term fan culture to describe the lived experience of fans both casual and serious. This is to differentiate it from the term fandom—which I will be using to refers to, collectively, all the ideas, interactions, characters, fans, and derivative/transformative works associated with a particular creative work. Fandom will be used in this discussion to describe the virtual place within which fans interact, create content derivative of, and negotiate the meanings surrounding the originating work.
I choose to discuss fandom in the context of place rather than community because places, as defined by Pelletier-Gagnon and Diniz, are “site[s] of meaning where agents create, efface, and accumulate symbols”, which are delineated by contours rather than characteristics and can exist within images, sounds, and videos as well as locations.[2] As far as fandom is concerned, a fandom will continue to exist though fans may enter and leave at will. Fandoms are countoured with recognizable characters and settings, and the fans within them create new meanings and interpretations of the originating work—while keeping within said contours—through posts, discussions, and derivative creative works like fan art and fan fiction. Often times, fandoms aren’t occupied by any single community, they’re occupied by several who each compete over interpretations of characters and character interactions. Sometimes, such communities can even develop around derivative works—enough so that the derivative work becomes the anchor and contour of another fandom![3]
As rich and diverse fan culture within fandoms can be, however, that does not detract that many activities prominent within fan culture go against copyright law. As it exists right now, much of copyright law is obsessed with copies.[4] It (ideally) grants creatives a set of exclusive rights to their original creations as incentives to produce more work, giving copyright owners (not always creatives!) the right to control the reproduction and distribution of copies of their work as well as the right to prepare derivative works based on said copyright work.[5] You can imagine, then, how easily creatives within fandoms can cross over the line to copyright non-compliance: they do it every single time they create fan works celebrating their love for the original work.
Fortunately, most fan works online fall under the fair use doctrine, which allows the reproduction of works for “purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research.”[6] There are four criteria works are evaluated by to qualify as fair use: the purpose of the work (commercial or non-profit?), the nature of the copyrighted work, the amount of the copyrighted work used, and the effect the such use of the work would have on the market for or the value of the work.[7] Generally speaking, fan works like fan art, fan comics, fan fiction, gif sets, animatics, and AMVs that are shared online for free fulfill at least the first and the fourth criteria for fair use, which are the criteria usually prioritized by copyright holders.
The problem arises when fan creators start monetizing their fan works—creating merchandise featuring copyrighted content, selling them online, selling them in cons, doing commissions—basically, doing anything that constitutes distributing their work for profit. Thousands of such merchandise are being sold on sites like Etsy and Redbubble or featured on their creators’ social media pages for sale, and they come in many different varieties—from art prints to enamel pins to dolls to clothing. The creators of said merchandise also fill the aptly named Artists’ Alleys in conventions to sell their products in person. Groups of creators sometimes band together to create and sell magazines—often referred to simply as zines—or even fan comics for their fandoms.[8] Of course, murkier cases also exist, like let’s play vloggers profiting off of posting their playthroughs of copyrighted videogames online or fan writers and artists earning money through their followings on Patreon.
Copyright owners’ responses to such activity have varied widely throughout the years, with differing degrees of success. Consensus as of the present seems to be to leave it alone unless the fan profiting from their derivative work is experiencing significant success or making significant sums of money from the monetization of such work. At that point, the fan would be asked to take the work off their online store or, if they’re a vlogger, take the offending video down from their channel. What constitutes as significant is often up to the copyright owner.
Historically, however, this was not always the case. In the 2000s, many copyright holders famously sent cease-and-desist letters to fan creators, specifically fan fiction authors, and made their dislike of fan fiction—or specific types of fan fiction—well known. Anne Rice, author of the then-popular novel series The Vampire Chronicles, was one of them, having posted a notice on her website in 2000 that effectively banned all fan fiction of her works online.[9] Following such, several individuals online reportedly received cease-and-desist orders and threats on their businesses unconnected to their activity as fan creators, and several commenters on a viral thread on tumblr claim that they left the Vampire Chronicles fandom entirely because of it.[10] [11]
On the other side of the scale, Marion Zimmer Bradley, author of the Darkover series, dove into the fandom surrounding her series headfirst. Although the controversial Contraband incident she is connected to took place long before the internet truly caught on, it bears sharing as it is often used as a cautionary tale for copyright owners and professional creatives against participating too actively within the fandom surrounding their original work. In the two decades after she published the first book in her Darkover series, Bradley had fostered an extremely close connection with her fans, commenting on fans’ derivative works, providing feedback, curating/editing their zines—often even adopting ideas proposed by fans or introduced by fans in their fan works as canon (true) to the Darkover universe. This all came to a head in 1992 when Bradley approached one of her fans offering money in exchange for being able to use elements from the fans’ published fan works in what was supposed to be Bradley’s next novel, Contraband. The fan disagreed, and the incident ended with cancellation of the novel and the discontinuation of Bradley’s active participation in the Darkover fandom.[12]
Both these examples have played a large part in how copyright holders’ current attitudes towards fan culture are playing out. Copyright holders tread the line between too much and too little exercise of their copy rights. Too much, and they may end up losing their fanbase. Too little, and they may lose profits and control of their public image to the more prolific members of their fandom. Fan culture, to copyright holders, also presents a largely mixed bag of feelings and viewpoints that varies from holder to holder. Each copyright holder tackles the issue differently. Some, like JK Rowling, welcome it. Some, like Anne McCaffrey, tolerate it with stipulations. And others, like George R. R. Martin, dislike it but will tolerate it as long as fans don’t send their fan fiction to them (art and other works usually fall under different considerations). Whatever their approach is, the general consensus among copyright holders seems to be that they tolerate (maybe even like) fan works as long as they aren’t sold commercially and, if said fan work is a piece of fan fiction, that work isn’t sent to them with the expectation of said author reading it and acknowledging it publicly.[13]
Note, however, that none of the current popular approaches to dealing with fan culture that I listed above includes the outright banning of fan activities. Copyright owners and creatives have learned from the examples of Anne Rice and her contemporaries in the 2000s that restricting fan culture—and taking advantage of or treating fans badly—is a good recipe for a shrinking fanbase and the non-success of their copyrighted work. They have also learned how an active fandom can rapidly propel a copyrighted work to success.
James Boyle, in his article Fencing off Ideas: Enclosure & the Disappearance of the Public Domain, posits that “a large leaky market may actually produce more revenue than a small, tightly-controlled market.”[14] With the phenomena of fandom as my example, I concur. Original works anchor and draw fandoms around themselves, but the creative outputs of fandom act as both gifts to the communities of their originating fandoms and free advertising for the originating work of said fandom. In fact, according to a report published last year by a collaboration between Fandom, Inc. and Ipsos, fan content plays a large role in driving discovery of new creative works. 59% of Explorers, the market segment that makes up half the fans in the United States, claim that fan content they encountered influence them to try new content.[15] At least part of the success experienced by popular creative works online—and on social media specifically—can be attributed to the robust participation of fans in creating, curating, and sharing derivative works both online and offline.
Because of this, fandom is often seen as a hub for developing creatives. There, amateur (and even professional!) creatives can hone their skills on existing characters and settings they already love. They can also build up a following and be cheered on, supported, and guided by their fellow fans and creatives in the fandom. Some of these creatives who got their start out of fandom even go on to create the “original content” they consume themselves! This usually happens in fandoms surrounding longer-running fictional series, such as DC Comics, Marvel Comics, and Star Wars.[16] And other creatives who have grown up within fan culture also go on to create their own original works and publish their own series. Cassandra Clare, author of multiple bestselling series (including the Mortal Instruments series), famously got her start writing fan fiction for the Harry Potter fandom in the 2000s.[17] Naomi Novik, award-winning author of the Temeraire series, admits to still writing fan fiction and actually co-founded the Organization of Transformative Works[18] in 2007![19]
None of this, however, changes the fact that much of fan culture operates by the grace of copyright holders—or that much of it is, in fact illegal due to copyright. This needs to change.
Lawrence Lessig, in Remix: How Creativity is Being Strangled by the Law and In Defense of Piracy, talks about the criminalization of Gen X and their culture of piracy through peer-to-peer sharing and YouTube remixes. But it isn’t just gen X anymore. It’s the criminalization of an entire culture. To participants of fan culture, copyright has become something ignored until it is useful or relevant, which damages the credibility of law. By criminalizing an entire culture—one that is still growing no less—we’re creating a culture where it becomes alright to break the law or at least consider it lightly. In the context of fan culture where breaking copyright law is often ignored, the continued criminalization of fan culture is telling fans, especially younger fans, that it is alright to break the law if you can get away with it. By doing so, we’re compromising the very value of law.
Moreover, as both Boyle and Lessig have said, copyright as it exists now is strangling creativity.[20] [21] [22] As copyright laws become increasingly stringent and skewed towards copyright owners, the sandbox other, younger creatives can play in legally continues to shrink as well. Additionally, said laws are skewed towards estates and corporate copyright owners rather than the creatives they are supposed to incentivize. Current copyright laws in the US award copyright to creatives for the duration of their lifetime plus 70 years before their works are released into the Public Domain for the creatives of the day to play with. As it stands, there are thousands of works lost to the public, which means that there are thousands of works that will not be able to inspire another generation of creatives.
I’m not saying that copyright should be abolished. Creatives should be acknowledged and compensated fairly for the time and effort they put into creating their works. I’m saying that a system must exist that reconciles the interests of copyright owners and fan creators without criminalizing one side or the other. There must be a way to bring balance back to the relationship between copyright owners and the next generation of creatives. I can think of one—bringing the duration of copyright back down to at least the lifetime of the creative (which is the longest most reasonable duration in the context of incentivizing creatives!)—and I’m sure there are more. We just need to find them.
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[1] Grinnell College. Fandom & Participatory Culture. n.d. 6 May 2020. <https://haenfler.sites.grinnell.edu/subcultural-theory-and-theorists/fandom-and-participatory-culture/>.
[2] Pelletier-Gagnon, Jérémie and Axel Pérez Trujillo Diniz. "Colonizing Pepe: Internet Memes as Cyberplaces." Space and Culture (2018).
[3] See the Dreaming of Sunshine fandom which emerged surrounding the popular Naruto fan fic of the same name. Similarly, there’s the Nuzlocke fandom which has spawned several fan art, fan comics, fan fics, and let’s plays based around the idea of playing through one of the mainline Pokemon RPGs under a certain set of self-imposed rules. There’s also the more recent Maribat fandom, which came into being more recently (that is, sometime mid-last year) and created a space overlapping two very different parent-fandoms: (1) Miraculous Ladybug and (2) DC Comics (specifically Batman).
[4] That’s why it’s called copy-right!
[5] U.S. Constitution. Art. 17, Sec. 106.
[6] U.S. Constitution. Art. 17, Sec. 107.
[7] U.S. Constitution. Art. 17, Sec. 107.
[8] Sean Thordsen, Esq. The Law of Anime Part II: Copyright and Fandom. 15 Feb 2013. Article. 6 May 2020.
[9] Jackson, Gita. It Used to Be Perilous to Write Fan Fiction. 16 May 2018. 6 May 2020. <https://kotaku.com/it-used-to-be-perilous-to-write-fanfiction-1826083509>.
[10] fandomlife-universe. "So I'm on AO3 and I see a lot of people who put." Fandom Life. April 2016. <https://fandomlife-universe.tumblr.com/post/140771184680/so-im-on-ao3-and-i-see-a-lot-of-people-who-put-i>.
[11] So I'm on AO3 ... (the forgotten history of disclaimers). n.d. Web. 2020 6 May. <https://fanlore.org/wiki/So_I%E2%80%99m_on_AO3_...(the_forgotten_history_of_disclaimers)>.
[12] Coker, Catherine. "The Contraband Incident: The Strange Case of Marion Zimmer Bradley." Transformative Works and Cultures 6 (2011). Web. <https://doi.org/10.3983/twc.2011.0236>
[13] Authors of /r/fantasy, how do you feel about fan fiction of YOUR works? 2019. Forum. 6 May 2020. <https://www.reddit.com/r/Fantasy/comments/b3e6jh/authors_of_rfantasy_how_do_you_feel_about_fan/>.
[14] Boyle, James. "Fencing off Ideas: Enclosure & the Disappearance of the Public Domain." Daedalus 131.2 (2002): 13-25
[15] Fandom Insights Lab. "The State of Fandom." 2019. PDF. <http://fandom.com/state-of-fandom/fandom-ebook.pdf>.
[16] Petrin, Katelyn Mae. How the rise in fandom culture changed the media industry. 21 June 2017. Web. 6 May 2020. <https://qrius.com/how-the-rise-in-fandom-culture-changed-the-media-industry/>.
[17] Jackson, Gita. It Used to Be Perilous to Write Fan Fiction. 16 May 2018. 6 May 2020. <https://kotaku.com/it-used-to-be-perilous-to-write-fanfiction-1826083509>.
[18] Most famous for being behind ArchiveOfOurOwn, one of the three most popular fan fiction hubs on the internet today
[19] Tor.com. Naomi Novik Talks Fanfic-Inspired Fantasy and Ending Temeraire in Her Reddit AMA. 25 Feb 2016. Web. 6 May 2020. <https://www.tor.com/2016/02/25/naomi-novik-reddit-ama-highlights/>.
[20] Boyle, James. "Fencing off Ideas: Enclosure & the Disappearance of the Public Domain." Daedalus 131.2 (2002): 13-25.
[21] Lessig, Lawrence. "In Defense of Piracy." The Wall Street Journal 11 October 2008: 1-3.
[22] Lessig, Lawrence. "Remix: How Creativity is Being Strangled by the Law." The Social Media Reader. Ed. Michael Mandiberg. New York: NYU Press, 2012. 155-168.
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composeregg · 5 years
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TWEWY Imprint Zine Article Preview!
This is my preview for the Imprint Zine!!! I wrote a really really long article (which is like 3 mini-articles in one) that’s over 3k words! It was super fun! Sadly tumblr messes with the formatting a bit, but I’ve done my best to preserve the essence of it!
The @imprintzine is absolutely gorgeous and I love it, everyone did amazing! I’m super honored to have been picked as a writer for it!
Preorders are open until July 28th!
There’s also a giveaway running until July 19th! You could get a free physical copy of the zine!
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NEW CREATORS SPOTLIGHT
Hello again readers, and welcome to this month’s New Creator Spotlight! We find up-and-coming artists of all types to highlight! From fashion, music, and art, we know how to find the hidden talent in Shibuya and illuminate them all for you to see!
Mr. Mew Creations
First up is Mr. Mew Creations, a new fashion brand led by the fabulous Eri and Shiki Misaki. This duo has taken the fashion scene by storm with their innovative ideas and inspiring designs. From dresses to bright three-piece suits, these two push the boundaries of how we define outfits.
[---]
We sat down with the girls for an interview in their studio to talk about their threads, and they had a lot to say!
Thank you for interviewing with us. Could you both introduce yourselves for our readers?
Eri: Yeah sure! Thank you for interviewing us! I’m Eri, the lead designer of our two-person team, Mr. Mew Creations! I do most of the conceptual work, putting ideas down on paper and seeing where that gets us. Shiki definitely helps with that, but her talent shines in, well-- She can tell you!
Shiki: Hah, yeah! I’m Shiki Misaki! I’m the seamstress, so I made all the outfits you can see here in our workspace! Taking what Eri gives me, I bring our ideas to life! We’re both good in each other’s field, but together it feels like we’re unstoppable. She’s handed me some amazing designs to work with, and some I never thought I’d be able to turn into reality. The star of our show, the dress, was one of those. It almost ended up in the trash on more than one occasion, actually. We had to completely redesign it multiple times because we’re both perfectionists, and because someone sees the laws of physics as a challenge to beat. Eri likes to see how far we can push things past their limits, but we work best together because I can reel her back in if it goes too far.
[---]
Can you tell us a bit about  yourselves and your brand? How you got started, or where your mascot came from?
Shiki: Oh! Our mascot, Mr. Mew, was the first thing I ever made. I still have the original, and I carry him around with me. My quality of work has improved a lot, but he’s a big comfort item. He helps me face all the big scary monsters of the world, and I want him to be there to help others too.
[---]
Neku Sakuraba
The artist of the month is none other than Neku Sakuraba! If you’ve taken a walk around Shibuya, you’ve already seen his stuff! This graffiti expert has been gaining a name for himself with stunning displays of color and intricate designs. If you frequent 104 or Molco, you’ll have seen his stylish bold lines on ads for some of the stores!
He first started making waves in the art world last December, when he put up a mural in the Miyashita Park Underpass. Dubbed Hachiko’s Guardian Angel by the public, it features a glowing figure standing over Hachiko, with white feathery wings stretched out over Shibuya’s night-time skyline. There are people at the base of the statue, and musical notes fill the outer space. We reached out to Sakuraba himself for commentary, and managed to secure an interview in his studio!
[---]
Thanks for welcoming us to your studio! Can you give us an introduction?
Neku: Right, hi, thanks for interviewing me. I’m Neku Sakuraba. Music geek, CAT fanboy, unwilling follower of fashion trends. That one over there [he gestures toward his friend] is Joshua. Please ignore everything he says. He decided to be here for “moral support,” but I think he just wants to tease me.
[Joshua, at this, gasped, and said, “I would never!” but as requested, his further commentary has been cut from the interview.]
[---]
Fascinating! Do you feel like there’s a story you can make from that, one you might tell in the future?
Neku: I don’t think this is ever going to be a story or comic, unfortunately. It’s more of a personal piece. A few years ago, I only had one friend, my first friend, but I lost him. When he died, I isolated myself, and it took a lot from some special people to draw me out of that shell. Even now, I wish I could see him again, and the idea of him still being out there, watching over me and my new friends, comforts me when I miss him the most. I guess I’m like Hachiko, waiting for a dead person to come home.
[---]
The Albatross
Our final creator of the month, someone a bit less new, but never interviewed, is The Albatross! Their first album, Noise, featured CAT artwork on the cover: an albatross in flight, with TV static cutting through the image. These two are a mysterious duo, but The Albatross takes the title of most elusive. Despite gaining fame from fans latching onto CAT art, The Albatross has never given the public a single word.
Until now, that is! With their second album, Pulse, set to release in a couple of weeks, they have consented to an interview for the first time!
[---]
Thank you for choosing to have your first interview ever be with us! Can you give us an introduction? Nothing too personal is required!
Albatross: You were the only ones I felt were trustworthy, and the only ones completely willing to honor my anonymity. Also, a friend may have bribed me into it with promises of ramen. As for introductions… I am The Albatross, composer of music, avid Tin Pin fan, and a nerd when it comes to all things Shibuyan. History, culture, the trends. I thrive off her, it’s like the city’s got a pulse that matches my heartbeat.
Shibuya is amazing, we agree. Can you tell us why you chose your alias?
Albatross: There’s a lot of symbolism in the albatross. The bird can be a sign of good luck for sailors, historically. In the poem The Rime of the Ancient Mariner, though, one of the sailors kills an albatross, and thus it becomes a curse. He bears the burden as the other sailors hang the bird around his neck, reminding him of how he’s doomed them all. I’ll let fans keep speculating on why I picked it, though. I can’t give away all my secrets here.
[---]
[---]
And that’s the preview!!!
If you liked it, you can check out the pre-orders and enter in the giveaway here!!!! A digital copy is only $10!
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faveficarchive · 5 years
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In Sorrento
By Vivian Darkbloom
Pairing: Francesca/NotMel
Rating: Mature
Synopsis: After Mel dies, Francesca is left to her own devices in Sorrento, and meets another American tourist. If you don’t know who Francesca is, introduce yourself by reading Venezia and Coup de Grace, I swear you won’t regret it. 
You look at me as if you love me, but I know you do not.
In Sorrento, the first words of the book—her book—come back to haunt her. Not unlike the clouds that roll over the distant Vesuvius.
Francesca sips an Americano, watches another fat, happy cirrus cloud float ever closer to the volcano, and wonders if that was not what she was doing all along, in writing the book—obscuring the obvious, clouding over a dormant and distant empty wound.
In the hotel balcony overlooking the cliffs, Carlo, her publisher, rushes up the lobby steps with unexpected, joyous vigor, in his hands the book —fresh out of the battered brown envelope decorated with colorful rows of stamps, not unlike a weary wartime general arriving with news of impending victory. Greedily he had opened the package first and now, as he sits opposite her, he opens the book and almost immediately breaks its spine with the gentle reverence of a priest sacrificing a bull to Apis.
She knows about Apis now, had read those mythology books that she had inherited—or plundered, as some of the less tactless estate executors had implied. You said I could take as many books as I wanted. I wanted them all. I took everything. I took them because they meant everything to you and I thought if I owned them I would own you the way you owned me—but I was a possession you never intended to buy. I thought then I would mean something to you, more than a lengthy, comforting footnote. I have low expectations.  
Carlo smirks in his wily old man fashion. "Ah, Francesca," he coos. "If I cannot make love to you, I will make love to your book." He is a book man to his bones and his attentions, more fickle than those of any woman he ridicules, now focus on the book: the splendid font that indelibly anchors her words with their preening serifs—he chose it himself, Bembo of course, that venerable type first created for a Venetian printer—the thickly luxurious paper sibilant and alive against his dry fingertips, like the dress of a beautiful woman that begs for removal. In the end he praises not her, but her words: "Even in English, it is perfect. That first sentence, always—there is an undertow to it, like in the sea. It seduces and warns all at once. It—" He stops, shakes his head, looks at her. His mocking lust is gone, and with solemn, fatherly pride he hands the book to her.
She is 32 years old. One year short of crucifixion, as Carlo had said recently.
The town does not smell of lemons, as he had had promised. Instead the scents of beer, money, tourists, escape, destination, the sea—real and imagined, pungent and ethereal—crosshatched the air's dense, humid weave. She is a tourist in her own country, a fair-haired northerner to be mistrusted, as foreign to them as an American; her accent, a Venetian's cold and calculating tongue, bewilders them.  It does not stop them from looking at her, as both an affluent mark and an object of desire.
But whenever she goes on walks away from the town—following the gradual ascent of the main road that lifts into the hills, into a winding pilgrimage to the cliffs, the moneyed hotels, the remote villas—there, with the sun warm along her bare shoulders, she takes pleasure in the smell of the olives, silvery green and hard, easily within reach.
She thought that once the book was finished, printed, bound, and out into the world, it would be done. Here, in Sorrento, she wants to become another woman.
In Mykonos, you said, you became another woman. The sea made you wild, your hair was loose and rough from so much swimming, your body tighter. Your lover, who had fallen into complaisance, wanted you as much as she did when she first laid eyes upon you.
In the Piazza Tasso she sits, mimicking the life she normally leads: Sitting alone in a café with a book—this time her book—under a golden awning, surrounded by local men arguing, playing chess, reading newspapers, slurping soups and cappuccinos, trying, always trying, to claim her attention. Only the sun's memento-mori caress is different; after so many days her shoulders finally loosen under its blazing constancy. She tries to pretend that she is reading the book she wrote for the first time. In a manner, she is—this is the first time she has read it in English, and under the shimmering Sorrento sun.
It's when she looks up that she notices the woman, or at least, aspects of her: a lovely neck craning, a serious face parallel with her pages, tendrils of espresso-colored hair touching the edge of the book with an odd, proprietary intimacy.
Their eyes meet. The woman offers a broad, sheepish grin and the one word known to all tourists:  "Scusi."
"It's okay," Francesca replies softly. In English.
"It's been a while since I've seen a book—well, anything, in English." She sits at the empty table next to Francesca.
"Perhaps it's been a while since you have spoken English?"
"That too." The woman laughs nervously before her face falls in comic shock. "God, do I sound that bad?"
This confession and its subsequent horror unleashes the floodgates; the cappuccino Francesca buys her no doubt aids and abets the English tide. Francesca discovers that the woman—American, of course—has been traveling the continent for nearly a month now and, having lost her traveling companion to an infatuation with a boy in Prague, alone for over a week.
"Maybe I need an infatuation of my own," she muses quietly, and gazes into the now-empty cup as if the rich black grounds and milky dregs serve the same oracle-like function as tea leaves.
"An infatuation?" A smile threatens to break Francesca's reserve; only momentarily she fights the persuasive pull of her facial muscles, before surrendering to the flush of amusement, of pleasure.
"Yeah. Sounds very quaint, very Henry James, doesn't it?" She pauses and looks at Francesca intently, with genuine curiosity. "Have you read any Henry James?" The question lacked the usual American imperviousness.
Which pleased Francesca. "Yes."
"I'm being practically Victorian. An affair, if you prefer." A blush darkens her tan. The tiny table she's sitting at is dominated not by food or drink but a frighteningly large canvas bag brimming with sunglasses and maps, sun lotion and a bottle of iced tea, a book and a sweater. Her tanned thighs press into the metal frame of the chair. She seems one of those impetuous types, the one who scrambles to jump on the bus at the last second and only then gazes at the map to realize oh shit, I'm heading the wrong way. She is curious about every little thing in this sad tourist town, even the dreary little museum that Francesca could not bear to enter, even on a boring rainy morning—in fact, so bountiful and infectious is her enthusiasm that Francesca is not entirely surprised that the woman has utterly, completely convinced her that they must see the museum immediately.
Fortunately, it is open. At least the guard decides to amuse them and opens the door.
On the third floor of the Museum Correale di Terranova —they had decided to work their way down from the top floor—they walk gingerly among porcelain and majolica, a dance of dullness to Francesca, who thinks of the grandmotherly collection of knick-knacks she had inherited from Sofia and that now sit in a box in her dusty Venetian flat, but the American woman scrutinizes nearly every piece with the solemnity of the museum-going tourist. On the second floor they make fun of the Rubens paintings and the woman tantalizes with crumbs of information: "Sometimes my ex would tell me I was Rubenesque—I was bigger then, I grant you, but I swear I wanted to kill him every goddamned time." And Francesca decides that perhaps the artist was trying—and failing spectacularly—to capture the beauty of someone not unlike the woman who was standing next to her.
On the ground floor they look at a death mask of Tasso the poet, and Francesca's skin goosebumps with delight when the woman's knuckles brush her forearm, even though ostensibly the caress was meant to direct Francesca's attention toward one of Tasso's handwritten manuscripts—predictably, her gaze falls on lines of provocation: And now he sees a woman's face arise / and now her breasts and nipples, and below / where modest eyes would be ashamed to go. / So would a goddess or a nymph arise / from the stage in the theater at night.
On the way out they look at archaeological artifacts, both Greek and Roman in origin, and Francesca confesses that she once loved someone who would have loved this—both the artifacts and the manuscripts, the past alive in things and words. This she confesses, and not that she has written an entire book centering around that certain someone. Not to mention her former occupation. Nor that said book has been banned by the Vatican—a sure guarantee of success that had thrilled Carlo. No, that would be skipping too far ahead in the plot.
"Someone?" The woman's lips pucker playfully, mocking this attempt at gender neutrality.
The game is on. It has taken Francesca a long time to adjust to this: Sex not as a business negotiation, not as a bargaining chip with someone—yes, someone, yes you, Melinda—with whom she wanted so much more, but sex as pleasure, pursuit, acquisition.  
"A woman. Much older than I."
"Ah." In one agonizing syllable she leaves Francesca hanging as she walks away, her index finger performing evenly spaced arabesques along the metal edge of a vitrine case. But when Francesca catches up to her—with a perfectly formed, lighthearted retort at the ready to put the woman at ease, and in English so disarmingly smooth because she had spent months and years perfecting it to please someone incapable of love, to mirror her beloved's flawless Italian and flawless fucking—the woman's smile is, this time, quick and shy: "So we're on the same page then?"
"Oh, yes." Francesca pauses, disquieted at her lack of self-possession, evident in this breathless oh-yes. The book of disquiet. Which she had never finished. The book of breathlessness. This she was about to begin. She imagines the pages of her own book fluttering, marking the passage of time: A girl, a whore, a woman in love, a notorious writer. Now this—a tourist in her own country, wondering about the many shaded meanings glimpsed in the smiles of one American woman. What page was she on, really?
Outside, the disorienting sun burns away the musty aura of the museum. "I'll buy you a drink," the woman says, as she slips behind the mask of her sunglasses. "To thank you for playing tour guide. Or tour follower, as the case may be."
"And what else?"
"Dinner?"
Francesca presses her advantage. She feels blood beating through her veins. Or perhaps it is just the sun pounding down relentlessly on her bare head. "And what else?"
They stop meandering through the piazza.
An appraisal takes place behind the dark sunglasses—if Francesca learned nothing else from years of being a whore, she knew that calculated look of desire held in check. "You know, before I left for this trip, my friends who had been abroad warned me about how pushy and charming Italian men were."
"And my friends would assure you that, in comparison to them, I am as decorous as the mother of God."
"Why didn't you just say the madonna?"
"I did not want you to think of that terrible singer."
"Ah. Thanks."
They walk again, this time with a heightened sense of purpose.
There are no good trattorias in Sorrento; there is, however, enough wine to make one forget lumpy gnocchi and oily sauces. After that, after all the drinks that framed the flirtatious discourse in a bar that alternately blared disco music and a Manchester United game, Francesca pulls her into the dank, desolate bathroom and kisses her. Sorrento finally, begrudgingly unravels in their kiss, in the overpowering taste of limoncello—lemons sweet and strong, right there in this stranger's mouth, caught in the gossamer of alcohol fumes, the scent coexisting in the dark fine netting of her hair and the nape of her neck, in the tantalizing descent to her breasts.
Her hands fill themselves with flesh, every desperate motion dictated by the treacherous curves of hips and thighs. Desire again, she thinks. An undertow that seduces and warns.
The woman breaks the kiss. "Can we get out of here?"
Francesca laughs nervously, presses her flushed face against the woman's shoulder—as firmly unyielding and tempting as an underripe peach, so much so that she bites into it, then feels a burst of movement along her hands. "No," she murmurs into broken skin. "Yes."
"Indecisive, aren't you? If I wanted to do this in a bathroom stall, I never would have left Newark Airport."
"So who is waiting for you at this Newark Airport?"
She laughs. "No one."
"Why did you come here?"
"I don't know. The usual reasons—I needed a break from my life, I wanted to not be myself for a while. The usual reasons people run away on sudden vacations. I guess that's all a way of saying I don't know." Again, that beautiful grin. "But aren't you glad I did?"
In the dark of Francesca's hotel room the romantic view of the cliffs is a mirage, a blackened monolith only hinted at in distant, distinct moonlit etchings—like a nocturne that the artist abandoned in favor of the warming flames of absinthe. The perfect backstage for Tasso's theater at night. No nymph or goddess arises, however—just a woman, and for Francesca that is more than satisfactory.
Desperation, typically not a quality never worth seeking, takes on a different aspect in bed—that of distinct, heightened advantage: She fucks as if there's no tomorrow, as if daylight will not arrive, and welcomes every kiss and touch and fumbling entry, every thrust into her body that threatens to break her, but doesn't. It only makes her wetter, open and aching for that long-awaited moment when the woman presses her face between Francesca's legs, inhaling the salt of the sea, drawing her in and devouring her. In Sorrento, she becomes another woman.
In the morning Francesca awakens to find the woman still there, sitting naked and cross-legged upon the bed, nibbling at a thumbnail and reading her book. She greets Francesca with a sly ghost of a smile that, Francesca hopes, encompasses desire and affection, perhaps even expectation.
The ghosts will be there, always, in every woman. Francesca returns the smile.
"Tell me your name," she says.
End
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scrawnydutchman · 4 years
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My Animation Journey: Thomas van Kampen
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Hey everyone! It’s been a VERY long time since I updated my blog, huh?
So for this post I thought I would do something a little different. For those who don’t know, I’m a professional animator. I have been for about two years now. I’ve worked on shows like Trailer Park Boys: The Animated Series, Care Bears: Unlock the Magic and Curious George. I’ve also been a part of a few other projects before that like the crowdfunded feature film Dawgtown. Reason I bring all of this up is I figured it might be helpful to some folks if they knew how exactly I got to this position. Nowadays it feels like if you throw a rock you’ll more than likely hit an aspiring professional artist, but for as many as there may be a lot of them aren’t actually sure if they can make it due to a number of doubts. Maybe they can’t afford schooling. Maybe they aren’t in a region where the industry is prominent. Maybe they just don’t know what they have to do to get studio attention. I personally feel that the story of how I broke in to the industry is pretty unique so my hope is that reading it might help many an aspiring artist gain confidence and maybe even fill in the blanks for their own story. So without further ado, let’s start at the beginning.
Part 1: The Beginning
My entire life I’ve always been a storyteller. When I was in elementary school I used to make little comic books out of stapled pieces of printer paper and hand them out to my classmates. In high school I wrote a 100 page fantasy novel and wrote/directed a play in drama class. My grades were never all that good, but I always scored high in art and creative writing projects. Here’s a comedy skit I put together back in high school with my friends (warning: incoming cringe):
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As a testament to my love for storytelling, I thought for a very long time my destiny lied in live action film making. But that didn’t exactly pan out the way I hoped. For one, I was rejected from my nearby institute’s video production course 3 times. For another, I didn’t exactly have all the skills necessary to direct a production involving multiple people. Film proved to be a difficult path for me because I couldn’t work around peoples’ schedules and I couldn’t find the locations I wanted for the types of stories I wanted to tell. Best I could ever do was comedy skits. All this compounded failure left me drifting for a little while after high school.
But then, on my 18th birthday, my dad pulled me aside to give me a proposal. He said that since 18 is such a milestone, he and my mom wanted to do something extra special for my gift. He told me I have two options: I can either get $100 dollars to spend on whatever I want . . . or, if I had something in mind for starting a career, he would spend as high as $800.
Obviously I wanted to take the latter. But I wasn’t sure what to do. Film wasn’t panning out. My mom and dad at the time tried to pressure me into app development and computer coding because they seemed like safe ventures, but I couldn’t entertain something like that. Whatever it is I chose, it had to allow me to tell the stories that I wanted to tell.
Then, it hit me. I suddenly remembered hearing about this animation program called “Toon Boom” back in high school comm tech. So I thought “why don’t I do animation?”. After all, I could already draw. Plus, with animation you don’t have ANY of the limitations of live action. You can create anything you can imagine with animation and you can make everything yourself from the comfort of your room. I knew it was going to be a time consuming thing, but after a bit of soul searching I knew this is what I wanted for myself. So I told my dad about it and he managed to find a student copy of toon boom animate for cheap on Ebay (back when it didn’t go by Harmony). So I got that for my birthday and got to work. I still have my very first cartoon here:
youtube
Oh yeah, it’s awful. I had a VERY rudimentary understanding of how animation worked. I drew everything haphazardly with my mouse. I didn’t know how to use motion tweens all that well so in some places I just copy pasted assets and rotated the drawings slightly. I stole copyrighted music (which miraculously I haven’t been caught for yet). I recorded the dialogue on my phone. Worst of all, I didn’t even know how to properly compress my video. Believe it or not, this took me a month and a half to make.
But you know what? Everyone I knew loved it. My feed blew up and everyone made a point to tell me how funny they thought it was. I remember my dad saying “toon boom seems like a good investment!” Needless to say, the positive reinforcement was very encouraging. 
I’m hoping the takeaway here is two things:
1. Knowing what you want in life is a deep, soul searching process, but once you find it, committing to it isn’t all that hard, even if it’s tedious as hell.
2. The best way to get started in anything is to just, well . . . get started. Make something. ANYTHING. even if it’s not that great. For as poorly as this cartoon has aged, it resulted in me getting my very first commission from my brother where he asked me to make a music video for his band. It also resulted in me getting a drawing tablet for Christmas later that year. Even bad content is better than having nothing in your repertoire at all. Try getting your ideas out no matter what.
This boost in confidence eventually resulted in me going for making long form content. I wrote, animated, edited, voice acted and directed TWO episodes of a show featuring the character you see in my very first cartoon. The first episode took me half a year to create and the second took me a WHOLE YEAR. But you know what? I was showing clear signs of improving all the way.
Here are the episodes:
youtube
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Part 2: Making connections
So at this point, my motivation to break my way into the arts was in full throttle. I was SURE that animation is what I wanted to do in life. Making little shorts was cool and all, but I still needed to learn how to get professional attention. So there’s a number of things I did:
For starters, I needed to know what employers were looking for when I apply for a job. I remember way back, around the time i was halfway through making episode 2 of the Peacock, I was talking to a friend of my brother’s at his birthday party. I told him I wanted to pursue animation professionally (I believe this was after we were talking about the music video I made for my brother) and he said that he knew a guy in Vancouver who was doing 3D animation. I asked for his name and then later that night looked him up on Facebook. Once I was sure I was talking to the right guy, I wrote him a lengthy message about how much breaking into animation would mean to me. He told me that he was visiting my home town for a little while anyway and he generously donated his time to answer my questions about the industry over coffee. He told me all about demo reels and how I would need to structure it and what kind of knowledge that studios were looking for and all that type of stuff. I was also recommended to talk to another professional in my home town and she told me to get started on a portfolio website. So I took everything they were telling me and started applying it.
my niece told me about this organization in my hometown that she found out about through the grapevine. This place called the “Quickdraw Animation Society”. It was this organization dedicated to helping local artists find their voice and gain the skills necessary to make their own animated films. I thought this was perfect!! College was sort of off the table for me since my dad highly encouraged getting an education at this trade school and he told me he wouldn’t pay for an education that didn’t guarantee a job at the end (and looking back knowing the kind of debt i could have fallen into, I kind of side with him on that one). But Quickdraw was offering animation courses for cheap! Even i could afford it on my part time retail salary! So I took Quickdraw’s classes and used them as a vehicle to start making even more of my own projects.
Here’s just one of several short animations I made while studying under Quickdraw:
youtube
But my involvement with Quickdraw didn’t stop there. I made a point to volunteer for them  in their move and their fundraising efforts and their little animation showcases. I made a point to REALLY get involved with their community. That ended up being arguably the most instrumental decision in my career. After a while I got done making my very first Demo Reel. I was ready to start officially applying for jobs:
https://www.youtube.com/watch?v=Fx5OHGfYz-4
I know this reel doesn’t seem like much, but believe it or not, with the help of the Quickdraw Animation Society, this reel ended up getting me my first two major animation gigs.
The takeaway here is: get involved with a community. Reach out to people. Get yourself out there. Don’t be afraid to ask professionals questions and accept that a lot of this is going to involve relying on the kindness of strangers. Nobody gets anywhere without somebody helping them.
Part 3: Thomas the Freelancer
After I completed my very first demo reel, as fate would have it Quickdraw began emailing me among others about new job opportunities popping up. The first time they informed me of a job post, it was somebody looking for an artist to create animated backgrounds for a stage play performance of “Curious George”. I was among the very first to send my application and this was the very first time I used my demo reel to try and land a job. The next day, their recruiter contacted me on the phone and started with “thank you for including a demo reel instead of putting the illness on me to track down your work like other applicants”. See how important a demo reel is? I ended up creating every background for every scene of that play, which was projected onto the screen behind the performers as they did their thing. 
After that, Quickdraw informed me of ANOTHER job post. This time it was a children’s book author in Edmonton looking for an animator to help her win an animated film pitch contest. The winners of this contest would get a grant of $10,000 to create their animated short which would then be featured on Telus’ Storyhive platform. I sent her my demo reel and she brought me on to help put together the assets we needed to make the cut. And guess what? We were among the few who were selected to earn the $10,000. This resulted in me flying for the VERY FIRST TIME IN MY LIFE to Vancouver, where we would attend a workshop detailing the conditions of the contest. I also happened to meet even more animation friends on the plane (they were sitting right across from me and were other winners of the Storyhive competition). 
In the following months I would dedicate almost ALL my free time to this short film. I even quit my part time job so i could commit to it full time (a decision my dad was thrilled about, I’m sure). I did all the storyboarding, background design, character design and animation BY MYSELF. If anything in the development cycle was visual related, I was the guy that did it, taking notes from my directors all along the way. In hindsight, I definitely should have asked for more help since the final product has a few flaws, but this is still a milestone achievement in my career.
https://www.youtube.com/watch?v=OmTuwIeEoqA
At this point, I had somewhat made a name for myself. I had credentials. I had recommendations from clients. Gerry Mouse would go on to be featured in multiple film festivals: My film festival debut in fact. As you can imagine, my ego was at an all time high. After the film released I updated my demo reel again and felt like I was ready to officially start applying for full time studio work in the industry.
As I would come to find . . . it wouldn’t be that easy.
Part 4: The Dry Spell
Gerry Mouse was the last big success of mine for quite some time. What followed was an entire year of doing ‘freelance work’ . . . .which is a polite way of saying I was mostly unemployed with only a few small gigs inbetween. I was relentlessly applying for studios all over Canada, hoping SOMEBODY would give me the time of day. In some places, a few studios even offered me the chance to do a test . . . but due to circumstances that I’m honestly embarrassed about in retrospect, I either failed them or couldn’t complete them at all. My dad eventually started pressuring me to get any kind of employment I could get my hands on, but even trying to find work in low requirement fields was proving to be fruitless. I was getting depressed, which was compounded on by the fact that I had gone through a hard break up around that time as well. it wasn’t ALL bad though. Around that time I made another short film called “A Lovely Stroll”, which would later be featured in both the Florida Animation Festival AND the Open World Animation Festival (which is kind of like my debut as a writer and director, not just the crews animation lead). 
https://www.youtube.com/watch?v=afN2v3pBiqQ
It was also around this time where I got a month long remote gig from a studio in Toronto that was . . . honestly? Best paying gig I ever got to this day. It’s too bad that never amounted to anything bigger. I also started doing a wee bit of animation for Dawgtown too, but that eventually ran dry due to production complications. The bulk of that time was just spent by me being depressed and uncertain about the future, earning what ever money I could with small commissions here and there.
Then, within my endless pushing of applications hoping for any studio in all of Canada to notice me, I happened to send an application to Copernicus Studios in Halifax, Nova Scotia. The human resources department responded to my application saying that they weren’t hiring at the time, but they were gearing up to recruit for something that summer and may contact me again with the opportunity to do a test months down the line.
And that’s exactly what they did.
When I received the animation test from Copernicus, I was more determined than ever. I was going to dedicate as much time as I possibly could to making this test look the best it could be. I remember spending VERY late nights being very paranoid about every little detail and frantically looking up whatever I didn’t know about Toon Boom at the time. After I submitted my test, I was counting down the days for their response.
They got back to me in a reasonable amount of time and asked if I would be interested in a video interview. I was freaking out and wanted to make ABSOLUTELY sure I could impress. I cleaned up as well as I could and made sure to answer all their questions honestly and concisely.
And then . . . they officially offered me a role on the production. You can’t imagine the rush of joy that went through me when I first read that email. After years of grinding and twiddling my thumbs I finally broke my glass ceiling. The idea of a random kid from Alberta breaking into a niche industry like that with no college education was unheard of. They told me in the video interview that the contract was for a Netflix animated adaptation of a classic adult Canadian sitcom. At the time I thought it was going to be Corner Gas. It turned out to be Trailer Park Boys. Once we got the news, I celebrated with all my family and friends and my dad and I planned my move to Halifax; a city on the complete opposite side of the country.
This next bit has nothing to do with the animation stuff, I just think it’s an interesting tidbit to share:
At first, my dad and I were struggling to find a place for me to live in the city. The problem was that my new contract wanted me to start in late May, but every lease of every apartment naturally wants you to start living there the first of the month. But, the biggest stroke of luck in the universe would happen to me. My dad happened to call one apartment’s office and explained to them what my situation was and they said
“funny you should mention that . . .I have two tenants here in my office RIGHT NOW that are looking for somebody to sublease for them and they need to be moved out by May 25th. If Tom subleases for them he can be in there before June no problem.”
WHAT. ARE. THE. CHANCES. OF. THAT??????
My apartment’s previous tenants were super nice too. for a thousand dollars they gave me their double sized bed, their microwave, their working desk, their couch, their vacuum cleaner and a bunch of other things to help me get started. They also went out of their way to get me nice things like a laundry card with $20 on it, a map of Halifax, a cupboard stocked up with insta-noodles, some cheap cutlery and bowls. . . . they went super out of their way to be nice to me on my first move and I’ll never forget that.
At the time I thought a stroke of luck like that was a sign from God that I was pursuing my destiny. To this day I think that still might be true. My takeaway here is don’t give up no matter what. Even if things seem uncertain at times, perseverance and tenacity will pay off in the end.
So with that, I said goodbye to my family and friends and moved to Halifax to begin my adult life as a full time PROFESSIONAL animator. I felt like I could take on anything.
And that . . . wasn’t 100% true.
Part 5: Growing Pains
I was very excited to work on my first studio production in house and it was through this contract that I met some of my closest friends ever. I learned more about toon boom and animation in 3 months than I did in 3 years of freelancing. But it wasn’t all fun and games. In fact, a lot of it was VERY VERY stressful and I ended up making more mistakes than I care to admit. In retrospect it’s easy to forgive myself because that’s just what happens when you’re that green, especially with a journey as unorthodox as mine, but at the time I did NOT take it well at ALL. See, at this point I was 100% motivated to be the best artist I could possibly be. As far as I was concerned not much else in life mattered that much. And that made me toxic. I had a hard time emotionally with taking criticism for my work. I started getting argumentative with my friends. I overworked myself. I tried to have a sense of humor for my problems but the self deprecating jokes only made me feel worse. What followed was nearly 2 years of feeling what the industry pros call “imposter syndrome”. I had it BAD. But luckily, I get by with a little help from my friends. I started opening up about what I was going through and luckily the people around me have been very reassuring about my right to be where I am. But the feelings of inadequacy DID end up leaving a dent in my work at the time and by the time Copernicus was recruiting for another toon boom show, I was not one of the few selected. But there WAS an alternative. They had just opened up some positions for their flash show (which was Care Bears: Unlock the Magic). They gave me the opportunity to do the flash test and I accepted. At the time I didn’t know very much about Flash . . . like, at all . . . but I sat down to learn as much about it as I could in the week that I had and I had done JUST well enough on the test to get myself another contract. From then on I spent nearly a year mastering Flash. Then, I was eventually brought on to Curious George to help on shadows and revisions. Then, shortly after, Copernicus asked me if I’d be interested in doing the builds test. I said yes, learned a bunch of stuff on the fly and got that job too. That’s what I’m doing right now.
The takeaway here is more an important lesson for when you DO make it rather than your journey to that point. When you break into the industry, you’re going to be met with a LOT of challenges. this industry is highly competitive and highly demanding. It’s not enough to be a skilled artist; you also have to have the grit to be a dependable team member. Matter of fact, at a time when my skill wasn’t cutting it, my grit was what helped keep me from washing out. And also, don’t be afraid to try new things. In an industry as volatile as animation being a jack of all trades is a HUGE selling point.
My advice is stay determined and, more importantly . . .try not to let failure get to your heart. keep your head up, allow yourself to heal, and forgive your mistakes. You’re not always going to stick the landing, but that’s okay. If you stick with it, you’ll still come out of that situation with more than when you entered.
Conclusion:
So why did I share all of this? I shared it because I know a lot of young, aspiring artists out there are uncertain about their future. I know you might feel like you can’t do it because you don’t know everything or you don’t have all the right credentials or you might screw things up if you try. I want you to listen to your heart and pursue what you want anyway. If I can make it, you can too. And take pride in the story of your journey. If you succeed, even given your circumstances, your story will be valuable in a way that mine couldn’t possibly be. I know a lot of my success has to deal with inordinate luck and I will forever be grateful for that, but I will always be just as grateful that I had the fortitude for when times were at their toughest. Go out there. Make what you want to make. Do whatever you can to learn the basics even if you can’t go to college. Ask for help. Get as involved with a community as you can. Whatever you start, stick with it. Be patient. Embrace challenge. Take those leaps of faith. Finally . . . forgive yourself for the times that you fail.
To finish off this post, here is a montage representing my animation journey from 2014-2020. Best of luck, all you artists out there
https://www.facebook.com/tom.vankampen/posts/10221173577866185
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pathfindersemail · 7 years
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Goodbye “Andromeda”
The following is a letter I wrote shortly after the Montreal Comic Con 2017 Bioware Panel. I sat on it for a while, but with recent news regarding the fate of Mass Effect: Andromeda, I felt it was pertinent to share this letter.
To the global family who created Mass Effect Andromeda,
I still remember my first ever experience playing a video game. It was a hot December in 1997, and I was still living in Manila, Philippines. We had a small boxy TV with a (maybe) 10-inch screen. That screen gave a pixelated display of my haphazard attempts at killing monsters with the business end of my rocket launcher. Doom was released years prior on the SNES, but it was a completely new thing for me. Me, a (at the time) 5-year old girl, mercilessly conquering over demons, monsters, and other nightmarish things. Macabre as it was, it was the beginnings of my thirst for adventure and of my need to be the hero of my own story.
Since then, I have played many games. I have been an assassin, a brooding teenage rebel trying to save the world, a ninja, a samurai, a street fighter, a car thief, a weird dude with a bandana caught in a plot too complex for my childish mind (not naming names, Metal Gear), a widower trapped in his own psychological nightmare, a well-endowed archeologist, an extremely taciturn physicist, a sith lord, a keyblade master saving worlds... I have been all these lives, personas, and characters. Yet in those myriad experiences, I felt something (for the lack of a better term) missing. 
I have since passed the years never really being able to point a finger at it. The sense of a void always came stumbling back after I had finished a game. I tasted power, fulfillment, and the close of a journey only to have it dissipate as a story that never really was mine. 
Fast forward years later to the fortuitous year of 2016, when Bioware offered its newest Game of the Year title for a generous discount. It was Dragon Age Inquisition. By then I was twenty-four years old, at the cusp of graduating with a Masters, and suffering from the nagging malaise of a rather bleak election year in the United States. I needed an escape, and seeing as how video games had so steadfastly provided that escape, I took the bait and played what would become the most important game in my life.
This letter is supposed to be about your 2017 title, Mass Effect: Andromeda, so I’ll keep this part brief. 
Inquisition was the first game where I was able to make someone who looked like me. Me: a stocky, 5′3 Filipino Chinese Japanese girl with unruly black hair, dull brown eyes, and a face rounder than a baby. Though many other titles before have offered character creators, they either failed to look “realistic” or ended up looking garishly alien. Inquisition’s robust CC made it possible for me to create a protagonist who could not only reflect a woman who resembled me (and people who shared my identity) onto an HD screen. She could also reflect choices, agency, and strength that are rarely afforded to what scant representation Southeast Asians have. I watched my inquisitor grow from reluctant, cloistered heroine to a capable leader who acted with both compassion and courage.
By the time my Inquisitor disbanded the inquisition and joined what would be the lost annals of Thedosian heroes, I inevitably returned to the real word. I was expecting that same, familiar void I felt whenever I finished a game. Yet it didn’t happened. Instead, I fell. I fell so hard for the universe. I couldn’t stop thinking about my characters’ companions, the friendships she made, the relationships she forged, and the love she has earned. I wrote, for one of my Master’s seminars, several papers (which my professors read with glee, might I add) about the resonances of Dragon Age’s in-universe permutations of tragedy and systemic oppression. I wrote about the importance of being able to interact and decide the conclusion of a narrative; to be able to weave a different kind of tale through games where the player could very much inform the tone and setting of a story. 
I raved about the game; I joined online communities to keep raving about it; and I produced what content I could to share with these fellow fans from all over the world. I didn’t just play a persona or a character; I played someone who represented what I felt was good about who I was; who acted with a conscientious awareness of what conquering and ruling meant for someone of a previously colonized peoples. It was liberating.
Shortly after my plunge into Inquisition’s fan community, a friend recommended that I try Mass Effect. Since I have already waxed poetic about DAI, I will also keep this very brief. I played all three games shortly after I graduated from my Masters in the winter of 2016. Within a span of a week, I cried, melted, died, reanimated, and cried again. Shepard’s story was complete and whole, and I felt that her accomplishments amplified what i felt about my Inquisition protagonist (especially since the demographic “Asian” had more meaning in this game than it did in a fantasy universe). As you might expect, I waited impatiently and obsessively for Mass Effect: Andromeda, during which time I wondered how on Earth could I have survived the wait had I been a fan all along.
There are many things I could say about my experience playing Andromeda, but I feel I should share with you the most important one.
Thank you.
Thank you for letting me create a beautiful, Filipina hero, who would pave the way for a new galaxy. Thank you for being the game developer who - after nearly 20 years of gaming experience - let me see myself reflected fully, accurately, and beautifully at the forefront of a compelling and epic story. Unlike the previous Bioware games I mentioned, my Ryder (her name is Sarianna :)) was allowed to be young, foolish, and happy. She didn’t constantly bear the yoke of border disputes and religious office as my Inquisitor did. Like Shepard, she was allowed moments of respite and impulsiveness - perhaps even more so than the older protagonist with whom the original trilogy graced us. As a woman who barely saw myself and my identity represented in media, I had a protagonist I could admire, respect, and contribute to the world (no matter how unnoticed she will be in future years).
One of my favorite moments in the game was the penultimate and high stakes scene of the Ryder twin (a Filipino version of Scott) fighting his way with just a pathetic pistol in hand to save his sister. Tears were brimming in my eyes when SAM offered a heartfelt apology at the sacrifice they were forced to make. “I’m sorry Scott,” he said. 
And the loving brother could only say, “I am too, SAM” before hitting that button with resolve.
It was a profound and poignant moment about family; about heroes of color who would do anything for each other; and about the fear of losing someone important to you. The fact that characters who represented Filipinos were able to call the shots, exercise agency, and bear the responsibility of leadership gave me so much pride. 
My other favorite moment was a romance scene: the drinks Ryder shared with Reyes Vidal on rooftop. It was an emotionally intense moment where two people were able to share in their vulnerability. Do you know how important it is for Latinx players to be able to see a bisexual Latino express the need for recognition, affection, and friendship? The scene broke my heart into a million pieces, because frailty can be a powerful thing and yet it is so often denied to Latino men, whom the media has wronged with constant portrayals of stereotypes of machismo and violence. Reyes was a phenomenal character, and I have to thank your writer Courtney Woods by name for making him possible. 
I also cried when the game ended, because I soon returned to that familiar yet now alienating reality where movies, music, and (for the most part) video games didn’t represent anyone with whom I identified. I cried, because my friends and I realized that virtually no one else is letting you wear your race, gender, and sexuality with pride and joy. I cried, because I realized that video games weren’t only cathartic works of fiction wherein I can project my fantasies. They were also fulfillments of personhood. It was you, Bioware, family who made that possible.
Now it goes without saying that nobody and nothing is perfect, and yet the rather disproportionate amount of harsh criticism and backlash the game received was... upsetting to say the least. For one, I felt like society as a whole was rejecting not only the finished product of the game but the potentialities and possibilities latent in such a product. I can’t speak of the technological feats Andromeda was able to accomplish (JUMP JETS ARE LEGENDARY YOU SHOULD BE PROUD!), but I can speak for the fact that Bioware is one of the few developers who proudly held up its fans as the driving force and motivation of their success. Andromeda is a beautiful game, and its predecessors were all masterpieces not only for their technical and artistic achievements but for their social and cultural significance. 
When my friend and I left the Bioware panel in the Montreal 2017 comic con, we immediately found our way to a bar in rue Sainte Catherine, where we reveled in the excitement of having seen the people responsible for our joy and passion. Over drinks, I lamented the wasted opportunity of not thanking you personally, so I do it now under the cover anonymity. I do it with words, because I like to think I am better at writing than I am speaking. I do it so I can express to you the indelible mark you left on my life. You gave me a hero who looked like me, and in turn I bonded with others from all over the world who felt that same happiness and gratitude. Yet we also spoke of our hopes: we hoped that people will take Bioware’s direction to further improve representation; to include people of color, people from the LGBT community, and other identities in the creative process. In the field of literary criticism, we often judge a work based on its ability to stage and engage with different audiences across geographic and temporal distances. The Mass Effect franchise was one such formidable work.
Suddenly those twenty years of gaming beforehand folded into a meaningless blur. None of them could ever fill the void of never seeing myself reflected in media. And, as sad it is to say with the recent news of Andromeda’s definitive end, I am not likely to encounter another. 
Thank you from the bottom of my heart,
L------ (aka @pathfindersemail)
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bollywoodirect · 7 years
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Remembering actor Kanhaiyalal Chaturvedi on his 35th death anniversary.
Born in 1910 in Varanasi, his father Pandit Bhairodutt Choube, popularly known as Choubheji, was the proprietor of the Sanatan Dharm Natak Samaj in Varanasi.
He was fond of plays and came to Mumbai to find a space on stage. He staged his own written play Pandrah August in Mumbai, later he tried his luck in films. He also had written many plays. In the 1939 film Ek Hi Raasta as Banke he got a break in Hindi films and in 1940 he got a role of moneylender (Sahukar) in a Mehboob Khan's film Aurat as Sukhilala. After that he later acted in many films as a character artist. When Mehboob Khan was directed his film Mother India, he again picked Kanhaiya Lal to act as Sukkhi Lala, a character that came alive with his natural acting. After that Kanhaiya Lal played same type of roles in Ganga Jamuna, Gopi, Upkar, Apna Desh. His other notable movies are Dushman, Bandhan, Bharosa, Dharti Kahe Pukar Ke, Hum Paanch, Bhookh (1947). He is known for his roles in Mother India, Gunga Jumna, Upkar etc.
His memorable roles include those as villainous scheming moneylender in the films Mother India and Upkaar As he recalled in an interview, “An actor playing Motilal‘s father had not reported on the sets, so there was an opportunity to step into the breach. The dialogue I had to speak ran to a full sheet of foolscap paper. Almost everyone on the sets was ready to laugh at my trying to set up as an actor, but God helped me and I did my job.” The film was ‘Jhul Badn’, written by K. M. Munshi (the founder of Bhartiya Vidya Bhawan), directed by Sarvottam Badami and starring Motilal and Sabita Devi. To his elation, his speaking role début fetched a ten rupee increment as his salary rose to Rs.45 a month. “Another promotion I earned was to play grandfather instead of father. This was in ‘Sadhana’, also of Sagar. My grandson was the hero of the film, Prem Adib. That was my first big role after which I became ‘acceptable’. I was quite young but I thus started playing old roles. And, down the years, I got older and older but my roles didn’t grow younger and younger!”
For ‘Sadhana,’ he also functioned also as dialogue and lyric writer. In fact, it was while he was reading out the dialogue he had written that Mr. Chimanlal Desai, proprietor of Sagar, offered him to enact the role. “I must also record that when the film was being made, quite a number of people thought I was bogus and withheld coöperation. However, the film was a big hit and ran to a silver jubilee at the Imperial Cinema.”
Getting frustrated at drawing a blank for directing a film, after Sadhana he returned home to Varanasi. When he returned to Bombay, it was with the understanding that he would help Virendra Desai (son of Sagar Movietone boss, Chimanlal Desai). He rewrote the dialogue of ‘Sanskar’ as also its lyrics but it came to naught.
However, the ascension of his career graph was kick-started by Mehboob Khan with writer Wajahat Mirza playing catalyst at whose insistence he was selected for the role of Sukhilala in ‘Aurat (1940), the wicked moneylender who has designs on the young widow. As he reminisced in an interview, “On this production, too, I had the feeling that the ice had yet to be broken. There was no make-up man free or willing to attend to me. When I explained this difficulty to Faredoon Irani, the cinematographer, he calmly said, ‘Don’t worry. Just appear as you are and I will photograph you without makeup.’ He did just that. My make-up consisted only of a moustache. There are not very many cinematographers who will stake their reputation by agreeing to photograph artistes without make-up. I admired Mr. Irani’s courage and self-confidence. I regard my Aurat role as a really good one. I was helped tremendously by the lines Wajahat Mirza wrote for me. In fact, I firmly believe that what an actor needs most of all are good dialogue to enable him to do well.”
During the shooting of the scene in which the house collapses on the salacious Sukhilala, Kanhaiyalal got hurt. In honour of the dictum, the show must go on, he right away told Mehboob Khan not to call a doctor immediately but to finish the remaining shots. When he came out of the set eventually, the doctor was waiting for him. Aurat had a golden jubilee run with Sardar Akhtar (Mrs. Mehboob Khan) playing the lead. When Mehboob remade ‘Aurat’ as ‘Mother India’ (1957), only Kanhaiyalal reprised his role, a first in Hindi cinema with the same actor replaying the same character 17 years later.
Telescoped into the stereotype that bears his signature, early in his career he experimented much more than in his later years. “In Mehboob’s film ‘Bahen,’ (1941) I had the role of a good-natured pickpocket. Here, four scenes originally conceived for me were spun out into about fourteen by Wajahat Mirza.
In National Studios’ ‘Radhika,’ (1941) directed by K. B. Lall I played a temple priest and in ‘Lal Haveli,’ (1944, again by Lall) I played the comic role of a Pandit. Yakub starred in the film and his frequent punch line telling me ‘Chacha, pasina aa raha hai’ became quite famous.”
Gunga Jumna (1961) he again excelled as a ‘munim’. He also shone in Mahesh Kaul’s ‘Sautela Bhai’ (1962) but the film tanked. Gemini’s ‘Grahasti,’ (1962) in which he played a station master gave him immense satisfaction and he said, “In my opinion, it’s the first picture from the South to achieve that much versatility.”
The trouble monger continued his winning streak with Upkar, Ram aur Shyam (both 1967), Jeevan Mrityu (1970), Apna Desh (1972), Karmayogi (1978) and Hum Paanch (1980).
After completing a century of roles in Bollywood, Hathkadi (1982) became his swan song as his histrionics breathed their last on 14 Aug 1982. He was 72.
Here’s to remembering and raising a toast for this screen talent on his death anniversary.
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diamonddeposits · 3 years
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EVRIPIDIS AND HIS TRAGEDIES - BITTER
Barcelona based artist Evripidis and His Tragedies delivers a surreal (serial killer)  visual treatment for his latest single-Bitter..an emotionally immense tune that features vocals from NYC based  Greg Goldberg (The Ballet)!  We got in touch with Evripidis who graciously answered some questions about their sound, their city and their interests. Watch the treatment above and then check out the interview below. Give Neos Kosmos a spin and we think you will find it soundtracking your days and nights (we know it is ours)! 
01. Hey how are you and what are you up to?
I am good! Trying to enjoy spring as much as I can (since last spring was cancelled), promoting my latest album Neos Kosmos, drawing and reflecting on my next move.
02. What inspired the name of your musical project?
My name is Evripidis, which means that I share my name with one of the three most famous playwrights of ancient Greece. I can be quite dramatic myself and my songs are often like tiny pop tragedies, complete with a choir that interacts with the main character, a direct link to my love of sixties Girl Groups. Back in the day when I was looking for an artistic name, while browsing the internet I discovered a book that was titled “Euripides and his tragedies". This discovery ignited a sparkle, I immediately thought it would be hilarious but also kind of accurate to name like that my musical project, one that deals with heartache, existential angst, death and the joy of living, all bundled up with emotion and a sprinkle of humor. I intentionally used Evripidis, which is how my name is pronounced in Greek, instead of the English version Euripides.
03. How would you describe your sound?
It is pop, influenced by my classical piano studies and my love for many popular genres of the last 100 years. On my previous records I had a multi-instrumentalist, almost orchestral approach but my latest record has a synth finishing and a dance beat.
04. What was the inspiration behind your single (and latest video) Bitter?
In "Bitter" I wanted to convey a mixture of romanticism, cynicism, and humor that is kind of camp, but also deeply heartfelt. I am, after all, bitter and hopeful, grumpy and funny, all together at the same time, and I wanted to connect with those who feel these strong contradictions. I invited Greg Goldberg from The Ballet to sing with me because I imagined an encounter of two like-minded souls who never give up on love, and also because I couldn’t help but add some some queer pizzazz.
The video is a collaboration with my friend Centauros, an amazing Spanish pop artist who visioned the song as a gay thriller. I guess he did so because love can be scary, unpredictable, violent and fun at the same time.
05. How was the first show you played like? How was the crowd and where was it?
My first show as Evripidis and His Tragedies was in 2005 at a dive bar, Robadors 23, in one of the seediest streets of Barcelona-calle Robadors in Raval, a narrow, dirty one, buzzing with sex workers, their clients, drunks and petty thieves. Right next to that bar there used to be a legendary punk, queer venue that was our second home back in the day, so I was very familiar with that street anyway. I remember my mom calling me on the phone right before entering the venue, to wish me luck. She sounded very proud of my forthcoming performance, and I thought “if you only knew mommy…” with a little mischievous smile. The concert was a success. Everybody I knew was there, and since I was pretty sociable and a new entry in the scene, the place was packed. I remember I played a very long set which was probably not a good idea but this is how I used to be in my early days as a performer: too anxious to show the world my craft but not caring very much about my audience’s patience. I hope I have improved since then
06. What are some of your favourite artists when you were growing up?
I consider that the artists we listen to between 15 and 25 are the ones that have the deepest impact on us. In my case it was The Velvet Underground, Nico, The Beach Boys, The Magnetic Fields, The Smiths, Kate Bush, Pulp, Saint Etienne, Marianne Faithfull, Soft Cell, The Shangri-Las, The Ronettes, Pet Shop Boys, Portishead, Joy Division, Jens Lekman, The Hidden Cameras, Alaska y Dinarama, Stereo Nova…
07. What was the first song you ever wrote called? Did you ever get a chance to play it live?
When I was a kid I was composing little classical pieces with pompous names like “Viennese waltz”, that maybe were one page long and terribly simple but came with an elaborate cover hand drawn by me. I am not sure what my first pop song was called, although if it is the one I think of, it was musically and vocally inspired by Nico’s "I'm Not Sayin'" but sported a starry-eyed, hopeful lyrics, the complete opposite from the song it drew inspiration from. I don’t think it made it to my first concert, by the time I was playing live I had moved on from that kind of naivety.
08.   Tell us a little bit more about Neos Kosmos, your latest record. Any themes?
The title comes from the words Neos Kosmos that I glimpsed, printed on a crumbled paper receipt from a pharmacy in my hometown Athens. These two words on a mundane scrap of everyday life seemed like a sign, resonating perfectly with the artistic process behind the record, as well as its content.
Neos Kosmos was written and recorded in the course of half a decade and maps my particular bittersweet vision of a New World on a personal, artistic but also global level, characterised by intense contradictions. Sonically it breaks away from  my former, multi-instrumental musical adventures, employing the use of synthesizers instead.
Recurring themes are friendship, ally ship, queerness, mental health, longing, domestic bliss, diversity, human touch, the everlasting chase of the elusive butterfly of love.
The record is mostly sung in English although there is a song in Spanish and another in Greek.
Neos Kosmos features collaborations from indie pop darlings Rachel Kennedy (Flowers), Greg Goldberg (The Ballet), Max Andrucki (The Smittens), Francina Ribees, Marc Ribera and Laura Antolín (Doble Pletina) and it is produced by Sergio Pérez (SVPER).
09.  What are some of your favourite places in Barcelona?
Barcelona has a lot of incredible spots. but one of the most magical places is Montjuic hill, which is right in the heart of the city and it is world of its own,-it features a castle, a massive historical cemetery, a cactus park, a botanical garden, various other parks with eclectic styles and architecture, a swimming pool with incredible views featuring on Kylie’s “Slow” musical video, important museums, even a quite kitschy but still adorable village that consists of relics of buildings from all corners of Spain.
The Collserola Mountain is also incredible-it is just half an hour from the city centre and bears dense Mediterranean forests, wild boars, a small levee, crazy modernist architecture, the ruins of a casino, an arched viaduct, a whole neighbourhood with breathtaking views of the city, a historical attraction park, a huge telecommunications tower…
10.  Any books or films that you have read or seen lately that you would love to recommend?
comic: “Berlin” by Jason Lutes, “Monstruosamente” by Alfonso Casas.
Books: “Our Part of The Night” by Mariana Enriquez, “Glitter Up The Dark” by Sasha Geffen, “Just Above My Head” by James Baldwin, “A Broken Mirror” by Mercè Rodoreda.
Movies: “First Cow” by Kelly Reichardt, “Promising Young Woman” by Emerald Fennell, “Johnny Guitar” by Nicholas Ray, “Stop” by Stanley Sunday, “¡Corten! “by Marc Ferrer.
11. Any local artists that you are into and would love to tell us about?
A bunch of current artists that I love are Doble Pletina, Cabiria, Rebe, Papa Topo, Caliza, Marta Movidas (from my Spanish music family) and Nalyssa Green, Stella, Kristof, Miss Trichromi, Johnny Labelle, LogOut (from my Greek one).
12. Any sleeping tips for us?
Drink valeriana or take it in pills two hours before going to bed. It is natural and harmless. Do not check your mobile phone for some time before sleeping. Read a book instead. If you share the bed with someone you love it also helps.
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hermanwatts · 4 years
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Sensor Sweep: Hall of the Giant King, Henry Kuttner, William Stout, Alex Nino
RPG (Grodog): Thinking through the mega-dungeons I’m familiar with, the stand out qualities that I love to play through, and the mega-dungeons that bring that to the table are:     Best Environments to Explore and Map:  Castle El Raja Key, Maure Castle, Caverns of Thracia, Foolsgrave.                              Most-Fun Encounters:  Castle Greyhawk, Foolsgrave, Rich Franks’ mega-dungeon. Most-Fun Puzzles, Enigmas, and Centerpiece Encounters:  Castle Greyhawk, Maure Castle, WG5, ASE1/2-3, Undermountain.
Science Fiction (Alexandra Rowland): I was groomed and abused by Scott Lynch and Elizabeth Bear for several years. For a long time, I never wanted to talk about this in public. I didn’t want anybody to know about this. I only began rethinking yesterday and I was still considering what to do about it, but… …Apparently I don’t have that luxury anymore.
Art (Modiphius): The Art of Robert E. Howard’s Conan: Adventures in an Age Undreamed Of features a selection of some of the most incredible art associated with the classic barbarian hero ever assembled into one set of covers. With one of the most successful gaming Kickstarter campaigns of all time, Conan set out to be the definitive treatment of Conan in games: central to that was recruiting a stellar lineup of artists for covers and interior illustrations. The Art of Conan presents a variety of art drawn from the incredible core rulebook and the expansive line of sourcebooks and supplements, organized by book, allowing players and fans of amazing sword-and-sorcery art to enjoy this fantastic art on its own.
New Release (DMR Books): Cahena is a historical novel (with fantasy elements) dealing with the brave and beautiful warrior queen who reigned over the Berbers in the seventh century. The Cahena, as she was known, was believed to be a sorceress and prophetess. She led an army forty thousand strong, wielding javelins and scimitars, in a valiant struggle against the Mohammedan invaders who were fresh from their conquest of Carthage. Rich in historical detail and dramatic action, this is a story to rival the great war epics of all time.
Publishing (Amatopia): There’s been talk on social media by Big Prominent Authors who’ve been paid a lot of money to write stuff about how hard it is to stay prolific in these totally unprecedented and difficult times. These writers–whose only job is to write–can’t seem to squeeze in a page or two amidst the chaos. It’s emotionally taxing do perform their job, you see. It’s so hard because evil bad people who may or may not be orange keep them from focusing. What a bunch of weenies.
Genre (Pulprev): Today when people think of science fiction and fantasy, chances are, they think of two separate genres. Science fiction, the genre of starships and computers and technology. Fantasy, the genre of knights and dragons and castles. Two distinct genres, and never the twain shall meet. The meeting of the two, science fantasy, was the exception, the red-headed stepchild, never part of the mainstream. This wasn’t always the case.
Art (Heavy Metal): William Stout has had a long and eventful career as an illustrator and production designer—you can read all about it in the biography on his official website. His work has run in numerous publications, including Heavy Metal. And then there was Masters of the Universe. The 1987 movie seemed like a good idea, given the popularity of the toys, but the Cannon Films production, starring Dolph Lundgren as He-Man and Frank Langella as Skeletor, was a flop.
Paleontology (Phys.org): Lions were once far more widespread than they are now, with several subspecies of lions dividing the world between them. They were found in much of Europe and Asia including the Middle East, in Africa, North America and maybe South America. Previously, the cave lion Panthera leo spelaea was found across much of Eurasia and as far as Alaska and Canada. But cave lions died out 13 000 years ago, perhaps partly due to humans, although paleontologists suspect that climate change played a major role. The American lion P. leo atrox suffered the same fate.
T.V. (Kairos): Loyal readers know that a key mission of this blog is shedding light on Hollywood’s hatred of their audience. Much as A Bridge Too Far proves Pigman’s Caine-Hackman hypothesis, the1998 movie Pleasantville epitomizes Hollywood Death Cultism. YouTuber Devon Stack, who reviews movies with a keen eye for both literary criticism and propaganda, explains this superficially innocent film’s subversive depths. “As much as the baby boomers fought to overturn and rebel against and eventually destroy the American culture that existed before them, one thing that I have always found interesting is how much the same champions of counterculture that sadistically dismembered their heritage and mocked every tradition their parents have gifted them, but at the same time romanticize this same culture they worked so hard to undo.”
Science Fiction (Adventures Fantastic): “Trog” appeared in the June 1944 issue of Astounding. It has never been reprinted. The story is set in 1956.  Civilization has been collapsing for four years. The general consensus is that humanity has a collective, mass consciousness that has tired of civilization. It takes over people at random and causes them to destroy things. Supply lines have been disrupted. Food is scarce. Things that break cannot be replaced. People destroy things. Those that do are called trogs, short for troglodytes.
Book Review (Marzaat): In the summer of 1565 on the parched ground of Malta, the future of Western Civilization was decided. Would the Moslems continue their expansion into the Mediterranean, preying on European ships and taking Christian slaves as far away as England? Or could they be held back? It was an epic struggle, an astounding tale of resolve and leadership, of disunity in command and disunity among allies.
Tolkien (Notion Club Papers): Tolkien and The Silmarillion by Clyde Kilby. Lion Publishing, Berkhamsted, Kent, UK. 1977 pp 89. (US edition, 1976.) This is a hardly-known, slim, minor, but fascinating contribution to the writings about Tolkien. Its centre is an account of the summer of 1966 which the author spent meeting with the seventy-four year old Tolkien a few times per week, ostensibly to provide him with informed and enthusiastic secretarial assistance to get The Silmarillion ready for publication.
Pulp Magazines (Black Gate): This third installment of the Weird Tales deep read covers the eleven stories in the October 1934 issue, including the first Jirel of Joiry story by C. L. Moore. Her flame didn’t burn as long in the Unique Magazine as the Lovecraft-Howard-Smith trinity’s did, but it did burn as brightly. Moore had sixteen stories in Weird Tales between 1933-1939, twelve in an incredible burst of creativity in the years 1934-1936.
Travel (Last Stand on Zombie Island): Outside of Moscow, reportedly on the location of one of the principal stavkas of the 1941 defense of the city from the German invasion, now stands the so-called Main Cathedral of Russian Armed Forces. Built by popular subscription (with lots of help from the military and government) the immense Eastern Orthodox church is a living, breathing memory to the Russian (not Soviet) effort against Hitler in the Great Patriotic War.
Art (DMR Books): The result was The Fantasy Worlds of Alex Nino, which came out in 1975, just a few short years after Alex began doing work for American comics. The publisher was Christopher Enterprises, a somewhat shadowy company about which I’ve been able to discover little. They emerged on the scene in 1975, put out portfolios by Nino and Michael Kaluta, then followed that with a Bernie Wrightson portfolio in 1976. Also in 1976, Christopher Enterprises published several awesome posters by Wrightson and Stephen Hickman.
Weird Tales (Tellers of Weird Tales): I first wrote about Earl Peirce, Jr., on May 17, 2017. I misidentified him then as Earl Monroe Pierce, Jr., based on his age and his residency in Washington, D.C., where Peirce/Pierce is known to have lived. A month later, an anonymous commenter let me know that I had the wrong person and provided a link to an online discussion about the right one. I removed what I had written and promised an update and correction. By then it was too late: my mistake was memorialized in the Internet Speculative Fiction Database (ISFDb) and you can still find it there today. I pride myself on doing good work.
Old Science Fiction (M Porcius): Here at MPorcius Fiction Log we are beating the heat and staying off the streets by reading old issues of Thrilling Wonder Stories at the internet archive.  In our last episode we read three stories by Leigh Brackett; those tales of rough men trying to master their environments and find or create a place where they belonged–and the women who loved them–were later reprinted in Brackett collections and theme anthologies.  Today we read three stories by Henry Kuttner that have not been quite so widely reprinted–you might call them “deep cuts.”
RPG (R’lyeh Reviews): 1978: G3 Hall of the Giant King. 1974 is an important year for the gaming hobby. It is the year that Dungeons & Dragons was introduced, the original RPG from which all other RPGs would ultimately be derived and the original RPG from which so many computer games would draw for their inspiration. It is fitting that the current owner of the game, Wizards of the Coast, released the new version, Dungeons & Dragons, Fifth Edition, in the year of the game’s fortieth anniversary.
Sensor Sweep: Hall of the Giant King, Henry Kuttner, William Stout, Alex Nino published first on https://sixchexus.weebly.com/
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iesorno · 4 years
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I spoke to Alice a long time ago and have been very slow in getting this interview up on the site, for which I apologise.
I’d seen Star Bright in the small press section of my local comic shop (without realising that Alice worked there at the time) and was intrigued by it, flicking through, but never quite committing as it wasn’t my normal art style. When I put out a call for interviews and reviews and Alice responded I was pleased as it gave me the reason to engage and test that prejudice. I’m glad I got that chance as I was particularly struck by Star Bright, so struck I awarded it one of the five Paper Underground awards zine love gave out for 2019. I was very moved by the story, it ended with an admittedly quiet emotional outcome, but it hit with quite a heavy weight.
I also want to thank Rob Zwetsloot for their additional responses (and help with editing!!)
That there are only 200 copies, and not all are sold, seems to me a big shame. It’s a strong and accessible work, even for younger children and it seems like a comic that could fly with the right publisher to raise awareness and get some strong distribution.
Star Bright can be found online, on twitter and bought here
Alice Clarke can be found online, on twitter , on instagram and facebook
Rob Zwetsloot can also be found on twitter
ZL – Hi Alice, could you give a brief introduction about yourself first of all?
AC – Hi Iestyn! I’m a Brighton born & raised artist. I’ve been drawing since a young age and graduated from the University of Brighton with honours in Illustration in 2017. I lived in Texas for two years from when I was about twelve, which is where I first came across manga in my middle school library, and ever since then I’ve been hooked on comics.
ZL – I guess the obvious question is, what have you been doing since the strip finished up at the end of October 2018, apart from, running a successful Kickstarter to get it physically published?
AC – It took quite a few months to fulfil the Kickstarter as I was doing almost everything by myself and I was working full time. In April I quit my job to sort and pack all my earthly possessions and on the 1st of May I moved to Japan – so since then it’s been an adjustment period I suppose! Comics-wise I’m working on my first solo comics project, a lot of which has been building up the courage to start drawing. I’m thumbnailing it right now!
ZL – How did it feel to see the Kickstarter do so well, and then receive positive reviews from the likes of Broken Frontier as well?
AC – It took me a long time to work up the confidence to even try to make a comic in the first place and I only feel I was able to do it with the support of my wonderful co-creator and writer, Rob Zwetsloot, as well as friends and peers who cheered me on every step of the way. So, for the Kickstarter to be such a success, I was completely overwhelmed and overjoyed. I am extremely grateful that people such as Stephen at Page 45 and Holly at Broken Frontier took the time to read and review our work and say such nice things about it.
ZL – You got a lot of backers, I was wondering how many copies you had produced over and above those to fill the initial Kickstarter orders and how well they are selling, and where people can buy them if they want a copy?
AC – We had a pretty small print run of 200 copies, around half of which were for the Kickstarter. We have around 30 left over not including copies may be left on shelves in comic book stores – my previous workplace, Dave’s Comics in Brighton, Page 45, all the Travelling Man stores… You can buy them on my Etsy store! Rob is fulfilling orders at the moment since most of our readers are in the UK, it didn’t make sense to send them to myself in Japan.
ZL – I’ve read Star Bright myself and – terrible person I am – as soon as you said it took you two and a half years I went and looked at the first drawings and the last ones to see what improvement there was.  I was struck by two things straight away.
The character designs were strong from the outset, it is easy to tell characters apart and there’s great scope for communicating their emotions, which is very important in this story.
Your figure work and anatomy were very strong by the end, also your line work was much more assured.
Do you see the difference and how do you feel about your progress?
AC – Thank you so much. That’s not terrible at all – I always do the same, I think it’s fascinating to see someone’s growth in this way! For me personally, I feel the change is immense (I actually can’t bear looking at the old pages haha) and I learned so much as I drew each page of the comic – people aren’t kidding when they say if you want to get better drawing, draw a comic. It forced me to draw many things I would never usually draw (backgrounds!!) and think about how to lay out each page and panel in a way that was visually interesting but conveyed more than just an illustration on its own would. I think I also got a bit more confident in my work and was more willing to take risks with angles, poses, etc.
ZL – Is there a point where you thought that the drawing really hit its stride and you felt that you were achieving an outcome you could be proud of, were you proud right from the start?
chapter 3 frontispiece
AC – I don’t think I was particularly proud of my work (meaning the drawings themselves) until maybe end of chapter 3, chapter 4. A long way in, I know, but I have a lot of self-confidence issues with my drawing (thanks art school) and it wasn’t until that far in that I think I found my stride and the way I wanted to draw the comic. I am pretty proud of all the pages at and after that point.
ZL – What was the genesis of this comic, did you know the writer Rob before you started working together?
AC – I think we knew of each other through mutual friends and the UK cosplay community, but it wasn’t until I put it out on Twitter that I was looking for a writer for a comic project that we really started talking. Rob came to me with a rough outline of ideas and character concepts and I just loved it straightaway, the rest is history!
ZL – I find it interesting that you call it out as an LGBT comic, because, to me at least, it’s far more universal, dealing with social anxiety and self-image. I’m particularly interested to see a comic written by someone with different life experiences that handles the feelings and emotions of teenage girls so convincingly and wondered what inspiration and insight Rob drew on to write the story. Did you work together on the storyline and character decisions or was this a more traditional writer and artist collaboration?
AC – As LGBT creators we always want to create work that reflects ourselves and our community in one way or another, and while Star Bright may not feature a story with a hard-hitting LGBT subtext, I think it’s important that people can read and access comics and books that feature gay and trans characters without that necessarily being the focus of the story. Especially as a book aimed at a younger audience who may not have figured out or even thought about those things yet (I know I certainly hadn’t when I was Zoe’s age…) I wanted to manifest LGBT themes in a manner that was more suggestive but also conspicuous. Accepted. Like Robin and Sarah always showing up holding hands, Zoe and Star’s progression from friendship to something more just being accepted. I hope that makes sense.
Robin and Sarah in the background holding hands
Rob is non-binary, so I think those self-image issues and feelings of anxiety and not fitting in would not be too dissimilar to a young teenage girl’s at all. Although it was chiefly Rob who wrote the story, it was quite different when originally brought to  – there are whole characters we decided together not to use in the final version. I would say we were co-creators more than anything else when it came to the script, and as someone who was once exactly in Zoe’s shoes, a young teen girl struggling at school with loneliness and friendship troubles, I did my best to help nuance Rob’s wonderful script in a way that echoed my experiences. In that way I think we are a little bit outside the traditional writer-artist style of collaboration. Rob also gave me almost complete freedom with page layouts and pacing, only really giving me stage direction and visual pointers when they had a strong idea for how a certain page or scene needed to be drawn. I think our collaborative method was really symbiotic and we both helped each other constantly to build on our strengths and grow our skills.
ZL – This sounds like an interesting point and I’d like to bring Rob in on this and get their point of view, how did you find the experience of writing about teenage girls?
RZ – First and foremost, I wrote these characters as just people, with wants and desires, different history and life experiences. I think that’s important with storytelling, otherwise you’re concentrating on just one part of them (and it reeeaaaalllllly shows when you do). A lot of Zoe’s character was based on me growing up and some of the problems I faced. It was sort of wish fulfilment for how I’d liked to have been able to face my issues while I was still a teenager. It’s been nice to learn that a lot of other people had these sorts of experiences, so I wasn’t quite as lonely as I thought – although I guess the irony there is, we were all too lonely to reach out to each other at the time. Having said that, while writing the story I was worried that I might end up not writing the girls ‘correctly’ – despite the agnostic approach to creating the characters, I don’t have experience as a teenage girl. I think at one point I was even asking friends “did you ever just talk in Simpsons quotes as a kid?”.
However, I said to Alice at the start that she should correct me if I did something wrong. It really helped with the way the scripts were written. I’d write the chapter, do my edit passes, tweak it until I was happy with it (or as happy as I could get), and then Alice and I would read through it together and punch it up, almost like a TV show writers’ room. We’d add bits and change stuff for story reasons, consistency, for better visual layout in the comic, etc. It definitely would not have been as good as it is without her input. I think Zoe ended up an amalgam of Alice and myself in the end, and really the only mistake I made with them was initially writing them a bit too mature. We added in more of the uncertainty and confusion of being fourteen and left it up to the reader.
  ZL – What impressed me most with the art on this was how you used it so efficiently to highlight emotional states, it’s interesting to see someone approach a Japanese style comic that develops the use of body language and silent connections more than the hyper normal, speed line mania one usually sees being aped. The approach lifts what is really a small, introverted narrative and lends it a heavy sense of emotion, rather than playing up an opportunity for melodrama. I’m wondering if there was a conscious decision to play the story that way, or whether it was something that came from the characters as they emerged, or whether it was something that the two of you brought from your own influences?
powerful loneliness
AC – Thank you very much, I’m really pleased you picked up on some of my visual choices. I am not really sure, I think for my part I just tried to draw and convey the story and the emotions in a manner that felt natural to me. Some of my most favourite storytelling techniques in comics are found predominantly in manga, so a lot of the ways I decided to draw certain scenes involving drama and emotion are probably very influenced by Japanese comics. I find the quietness and subtlety of melodrama in manga oftentimes much more emotive and appealing than some of what I’ve seen in western comics, and I think it’s closer to reality so it works better for stories like Star Bright where the narrative is close to home and relatable, (well, except for the whole alien thing haha).
ZL – I don’t know whether you were aiming for this, but it’s definitely something that I picked up, whilst this is clearly a comic aimed at teenagers, a YA style, it’s also something that I, as an adult could read and identify with. The style is engaging and endearing and open and it feels like I’m getting an insight into the lives of the girls and girls that age in general. What was the aim of creating this story, who were you hoping to talk to and what was it you felt you had to say to them?
AC – Thank you so much. I really like books that have a wide appeal, that have something for everyone. Many of my favourite series fans’ ages range hugely so I guess maybe it’s a natural way for me to create work (Cardcaptor Sakura, Jojo’s Bizarre Adventure, Lord of the Rings…) For me, not having a voice when amongst my peers and the smothering feeling of loneliness and being misunderstood as a teenager was something I had rarely, perhaps never seen represented in books and comics I’d read, so I really wanted to voice it myself with this comic. With Star Bright, I was hoping to talk to that lonely girl who spends her school breaktimes at the library reading by herself, who begs her mum for sick notes, so she doesn’t have to go on school trips, the girl who’s always last to be picked in P.E., who never has a pair for group work. I’m sure there are lots and lots of Zoes out there in the world, and I wanted this book to find them somehow and let them know they’re not alone, and if they didn’t find them yet, there’s definitely a Star waiting for them.
ZL – It’s also surprising how, if you gave it as an elevator pitch, something seemingly sweet and so low stakes in terms of character arc, manages to be so engaging and supple in its storytelling. I genuinely came away feeling happy and like something good had happened in my day. Part of that was how well the art managed to communicate the characters feelings, both using body language, character interaction and then more subtle artistic effects, for example, when Star first goes and stays with Zoe’s friends. How much thought and how many tries did it takes to nail that approach? Did that solution just come naturally to you or did you think it through and try different approaches?
Double pages – illustrating what happened
and how it feels
AC – Wow, thank you. That means a lot to me! We spent a lot of time reworking the last chapter and a half or so, trying to figure out the emotional beats and get the height of the drama just right for the bus scene with Zoe and Star. Like you say, it’s a low-stakes story and I was always worried that it wouldn’t be enough to engage some readers. It’s hard to know how many tries and rereads it took to get the script right, since I was always working with Rob right up until I had even finished drawing the page to tweak lines of dialogue, etc. I can say however that there are almost no pages I drew more than once or that changed dramatically from their original thumbnail sketch.
ZL – Final question, I promise!
What are your plans for the future, would you like to do more comics and see them published, or stick to webcomics, or are you out of the comics games for a while?
AC – I would love to have my comics published someday, it’d be a dream to be published by somebody like First Second. But small steps, for now I’d like to try and successfully complete something solo and really indulge in my interests.
ZL – …and you Rob?
RZ – At the moment I’m (very slowly) working on a new story concept that may end up as a book. As for Star Bright, it’s over for now but we may always return to it in the future.
ZL – Thanx for all your time
  — Paper Underground Award announcement —
  all art copyright and trademark it’s respective owners.
content copyright iestyn pettigrew 2020
  the long list interview – Alice Clarke and Rob Zwesloot I spoke to Alice a long time ago and have been very slow in getting this interview up on the site, for which I apologise.
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makeover-blog1 · 5 years
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Marilyn Manson -2-
NEW: I NOW CREATE MUSIC, JOIN ME ON SOUNDCLOUD!
SHOP: www.icanvas.com/canvas-art-prints/artist/ben-heine
This is a pointillist work I made with yellow, red blue and black ink on paper. I just love Marilyn Manson’s personality and crazy style! Everybody should have an aura…
Please, see my other portrait of Marilyn Manson _______________________________________________
For more information about my art: [email protected] _______________________________________________
Biography
Brian Hugh Warner (born January 5, 1969), better known by his stage name Marilyn Manson, is a professional musician. He is the lead singer of the industrial metal band that bears the same name. His stage name is formed from the names Marilyn Monroe and Charles Manson.
Brian Hugh Warner was born on January 5th 1969 in Canton, Ohio. He attended Heritage Christian School. After transferring to and later graduating from Canton’s GlenOak High School, Warner moved to Fort Lauderdale, Florida with his family. While living in Fort Lauderdale, he studied journalism and theater at Broward Community College, and became the assistant entertainment editor of BCC’s student newspaper, the Observer.
Romance
Warner’s first serious relationship was with Melissa "Missi" Romero. As explained in his autobiography, during the production of "Antichrist Superstar," Missi became pregnant with Warner’s child, but had an abortion during her second trimester. He has also been linked to Traci Lords and Jenna Jameson. Jameson wrote about her sexual encounter with Manson in her autobiography, How to Make Love Like a Porn Star: A Cautionary Tale in which she noted him as being "massively endowed". Manson was engaged to Rose McGowan, but their relationship ended around the time he became involved with burlesque dancer and fetish model model Dita Von Teese. Manson photographed Von Teese for the December 2002 issue of Playboy. Manson and Von Teese wed in December 2005 in the Irish home of friend Gottfried Helnwein. Von Teese filed for divorce as of December 2006. The divorce came through in January 2007. In April of 2007, Marilyn Manson’s girlfriend, Evan Rachel Wood, admitted that they were actually a couple.
Marriage
Manson and Dita Von Teese started dating on Manson’s 32nd birthday, and Manson proposed three years later on March 22, 2004. On December 3, 2005 (court documents say November 28), the couple was married in a non-denominational ceremony at Gurteen Castle in Kilsheelan, County Tipperary, Ireland, the home of Gottfried Helnwein. The wedding was officiated by surrealist film director and comic book writer Alejandro Jodorowsky. Dita Von Teese wore a royal purple silk taffeta gown by Vivienne Westwood, complete with train and petticoats worn over a Mr. Pearl couture corset, topped off by a tricorne hat by Stephen Jones, while Manson wore a John Galliano black silk taffeta tuxedo with velvet trim and a hat also crafted by Stephen Jones. They reportedly exchanged vows in front of approximately 60 guests, including burlesque dancer Catherine Delish, Lisa Marie Presley, Eric Szmanda, David Lynch, Jessicka and Christian Hejnal, and Sharon and Ozzy Osbourne. Vogue magazine ran a multiple-page feature on the wedding in its February 2006 issue. Just before his own wedding, Manson criticized Britney Spears’ wedding to Kevin Federline, in which they celebrated by wearing personalized tracksuits: "If you’re going to do something like getting married, it should have a sense of celebration to it. It should be grand and not in tracksuits!"
As of January 30, 2007 Manson and Dita Von Teese reportedly split after her filing for divorce due to "irreconcilable differences" according to Von Teese. ET.com along with People Magazine has claimed that Manson was having an extramarital affair with actress Evan Rachel Wood, which may or may not be the true cause of the split. Manson’s alcohol abuse and distant behaviour have also been cited as cause for the split. It has also been claimed that Manson was not aware of Von Teese’s filing for divorce and moving out of their home at the time that the story was published, conceivably due to his reported stay in Paris, France. Von Teese reportedly took their two cats and two dachshunds, Greta and Eva, with her when she left. Manson fought for custody of the two cats, but only received one of them.
Evan Rachel Wood attended the grand opening of Manson’s new Celebritarian Corporation Gallery of Fine Art and among the most notable artworks were two portraits of Evan. She will also co-star in his upcoming horror film Phantasmagoria: The Visions of Lewis Carroll.
In music
Jessicka of the band Jack Off Jill was an early friend of Manson’s, her band opened most of his South Florida shows. He not only produced most of the band’s early recordings but also played guitar on the song "My Cat" and helped name the band. Manson later wrote the liner notes for the band’s album Humid Teenage Mediocrity, a collection of early Jack Off Jill recordings.
In early 1993, after being instructed by his new label, Interscope Records, not to play any local shows, Manson formed Mrs. Scabtree. Mrs. Scabtree was a side project between he and newly hired Jeordie White. Manson played drums, while White (dressed as a black woman) shared vocal duties with then girlfriend Jessicka from Jack Off Jill who wore a blonde wig. Mrs. Scabtree only played two shows in South Florida.
Manson has helped or provided full scores for several major motion pictures, although several of his pieces have been cut, and his name dropped from the credits. Some of his more notable soundtrack score contributions include The Matrix, From Hell and Resident Evil.
Manson appeared as a guest on rapper DMX’s album Flesh of My Flesh, Blood of My Blood for the track "The Omen", produced by Swizz Beats, and has performed (with the rest of the band) on stage with Eminem as background music in the song "The Way I Am".
Manson sang vocals on "Break You Down" off of the Washington, DC-based industrial rock band gODHEAD’s 2000 Years of Human Error album. This album is distinguished for being the only one released on Manson’s vanity label Posthuman Records.
In film and television
Manson made a cameo appearance as a doctor in the Murderdolls’ music video "Dead in Hollywood", and also appears in the Nine Inch Nails music video "Starfuckers, Inc.", as well as "Gave Up", and Eminem’s "The Way I Am" music video.
His first appearance in a film was in the role of a pornographic actor in David Lynch’s Lost Highway, in 1997. He also had a minor role in former love interest Rose McGowan’s 1998 film Jawbreaker and a supporting role in 2003’s Party Monster, which is based on the events leading up to and the murder of Angel Melendez by the infamous Michael Alig of club kid fame, where Manson portrayed a psychotic drag queen named Christina . Manson made a cameo appearance in The Hire: Beat the Devil, a short film in the BMW films series (starring Clive Owen as the Driver), which featured James Brown as himself, and Gary Oldman as Satan. His most talked-about film cameo was in the Michael Moore political documentary Bowling for Columbine discussing the motivations of the perpetrators and allegations that his music was somehow a factor. He played himself, in animated form, on an episode of the television series Clone High, in which he sang a song about nutrition and the food pyramid. He is featured prominently throughout Not Another Teen Movie, and covered the song "Tainted Love" for its soundtrack.
His music is frequently featured on the show C.S.I.. The character on the show, Greg Sanders, is a big fan of Manson and the actor who plays him, Eric Szmanda, is a personal friend of Manson’s.
Manson was featured in the 2004 film The Heart Is Deceitful Above All Things, and was set to appear in Abelcain, directed by Alejandro Jodorowsky, and Living Neon Dreams in 2005, although both of these projects are still unreleased as of 2007. He will also be seen as a bartender in an upcoming vampire movie starring Lucy Liu called Rise and possibly has pending roles in Abelcain, RISE and other projects.
Manson has produced 23 music videos, most of which have gone beyond the scope of a normal performance video and been well received by critics for their imagery and direction. Manson’s three most recent released videos – Personal Jesus, (s)AINT and Heart-Shaped Glasses – were voluntarily funded with his own money (to a sum of $1,500,000) and largely not that of the record company. Manson stated in June 2006 that he saw himself "as more a student of film than of music".
In July 2005, Manson told Rolling Stone that he was shifting his focus from music to filmmaking – "I just don’t think the world is worth putting music into right now. I no longer want to make art that other people–particularly record companies–are turning into a product. I just want to make art."
By 2006 Manson was working on his directorial debut, Phantasmagoria: The Visions of Lewis Carroll, but has since put the project off until November 2007 to focus on recording Marilyn Manson’s sixth studio album, Eat Me, Drink Me, followed by a world tour. The film is said to feature special effects using a magician rather than computer-generated imagery.
In graphic art
From the beginning Manson has been a recreational painter, the oldest of his surviving pieces dating back to 1995-1996, but it was after his 1998 Grey period that Manson began his career as a watercolour painter. In 1999 he made five-minute concept pieces and sold them to drug dealers with their knowledge that they would accumulate in value over time. Gradually Manson became more drawn to watercolors as an art form in itself, and instead of trading them, kept them and continued to paint at a proficient rate.
This manic creativity resulted in an exhibit for his art, The Golden Age of Grotesque, held at the Los Angeles Contemporary Exhibitions Centre on between September 13 and 14, 2002. The reaction to his paintings was largely positive with one critic comparing them to Egon Schele’s pieces and describing them as heartfelt and sincerely painted, and Art in America went as far as to liken them to the works of a " psychiatric patient given materials to use as therapy ". Others however saw less merit in the works stating that the value was in the celebrity.
Two years later almost to the day, during September 14 and 15, 2004, Manson held his second exhibit on the first night in Paris and the second in Berlin, Trismegistus, which was also the title of the center piece of the exhibit – a large three headed Christ painted onto an antique wood panel. Again the reception to the works could be described as mixed but was largely in favour of the artist.
Manson opened his own an art gallery, The Celebritarian Corporation Gallery of Fine Art, on October 31, 2006 in Los Angeles for which his third exhibition (by invitation or appointment only after the opening night) was the inaugural show. From April 2 until April 17, 2007 Manson’s recent works were be on show at the Space 39 Modern & Contemporary in Florida.
A coffee table art book is in the works, initially titled The Death of Art. The last given title was Quintif. It will be published by the makers of Flaunt magazine.
40 pieces from this show were ported to the Gallery Brigitte Schenk in Cologne, Germany to be publicly exhibited from June 28 until July 28, 2007. After this they will return to the Space39 Modern & Contemporary Gallery thus leaving Manson’s own gallery in Los Angeles temporarily without his own work until 2008.
The price of Manson’s works has been a somewhat controversial point for fans and critics alike, with most fans realistically unable to afford the paintings save for fine art editions and lithographs. Manson’s prices though are realistic and reasonable considering the long-term value at a time when prices for contemporary art have never been higher.
During his European tour 2007 Manson has exhibited his paintings in Germany, Russia and Switzerland.
In other areas
Manson provided the voice of the alien Edgar in the 2005 first-person shooter video game Area 51, which also featured David Duchovny. Marilyn Manson also appears (as himself) as a playable character in the video game Celebrity Deathmatch. Allegedly, the artist posed nude for photos prior to his rise to fame. The pictures appeared in the March 1999 issue of Honcho.
Professional fallouts
Trent Reznor
One of Manson’s high-profile relationships, the defunct friendship with Trent Reznor, has been marked with mutual bitterness and perhaps vendetta. This started in the mid-90s, when Manson was due to make a track that would appear on the soundtrack to David Lynch’s Lost Highway, but instead Reznor was the one who wrote a song, "The Perfect Drug", for the film. In 1999, it seemed the two artists had patched their differences, as Manson made an appearance in the video for the Nine Inch Nails song "Starfuckers, Inc."
In 2004, Reznor was asked whether he had plans to do any covers; he sarcastically replied, "I was really hoping to do something unique and pertinent – like do an exact copy of "Personal Jesus" – but it was already taken."
In a 2005 interview, Manson said Reznor’s Nothing Records had lost the master recordings of Manson’s first three albums. He implied it was Reznor’s intention, "Now that Nothing Records doesn’t exist, I think there’s only one of two people responsible for that. Out of those two people, there’s only one that really has an opinion of me that is voiced very often."
Twiggy Ramirez
In May 2002 Twiggy Ramirez left the band, citing differences in perspective on the future of the band. He went on to play bass for A Perfect Circle and Nine Inch Nails. During this time, Manson claimed in interviews that he and Ramirez were still close friends, while Ramirez maintained that he rarely spoke to Manson. In an interview in February of 2006 Twiggy stated he was willing to record an album with Marilyn Manson if the right conditions were met. In Autumn 2006, Manson and Ramirez were photographed together at numerous parties in Los Angeles, in amicable poses.
In January 2008 it was announced that Ramirez had reunited with the band as live bassist for the last leg of the Rape of the World tour as well as co-writer of the band’s seventh studio album. In an interview with The Heirophant on January 11, 2008, Manson revealed that the reconciliation with Ramirez was not as abrupt as it initially seemed, and that the two had been occasionally communicating with each other since speaking at the Roosevelt Hotel in Hollywood, California prior to the Winter European leg of the Rape of the World tour.
John 5
John 5’s reasons for leaving Marilyn Manson were cited as being mutual, despite the mysterious nature of his sudden firing by Manson’s manager in 2004.
John was quoted at the time as saying about the incident, "I don’t know. . . I was nothing but nice to him," he continued. "I never screwed up onstage — well not really badly — and I did everything I could to get along with him. Maybe, just maybe, it had something to do with the fact that I don’t drink or do drugs, and he’s not like that at all. Maybe he held that against me. I don’t know. He never said." John 5 was notorious among fans as being drug and alcohol free.
Before the incident, Manson had assaulted John on stage, notably, Manson kicked John in the face during a televised performance, leading to a brief confrontation in front of a packed and roaring audience (available on YouTube). This was during the intro to "The Beautiful People", when played at the Rock AM Ring 2003.
Also, during the tour John maintains that Manson spoke about matters other than business only once, "It was on my birthday, and he turned to me and said, "Happy birthday, faggot" — then walked away."
Despite this, John maintains he respects Manson, citing his skilled production style and his love for the band’s music. John was already a fan of the band before joining in 1998. In response to a question regarding the reason for the split with Manson, John 5 was quoted by Vintage Guitar Magazine as saying, "(laughs) At the end of the last tour, I decided I really wanted to do this solo thing and that I had to devote all my time to it. The split with Manson was totally amicable. It wasn’t one of those big breakups. We’re friends. I wish there was some good dirt, but there’s not (laughs)!"
In an interview prior to the January 19, 2008 performance in Orlando, Florida, Marilyn Manson revealed that John 5 would make a guest appearance during the show, stating: "I’ll have [John] come on stage and play songs with us this first show. It would practically be the Holy Wood lineup." This guest appearance ultimately did not take place, however.
Madonna Wayne Gacy
Before leaving the band nothing was heard of Madonna Wayne Gacy for over a year. In an exclusive conference conducted by Marilyn Manson in April 2007, he revealed the upcoming album Eat Me, Drink Me was recorded in collaboration between himself and Tim Skold. Essentially this meant Gacy did not partake in the album, but not ruling out the possibility of him performing as live keyboardist on the upcoming tour. Later, Manson revealed that Chris Vrenna (who previously drummed for the band during Ginger Fish’s hiatus in 2004) would be performing as live keyboardist on the tour, in Gacy’s place.
On August 2, 2007, Gacy filed a lawsuit against Marilyn Manson seeking a back pay of $20 million dollars. Gacy claimed Manson has been using the band’s money for personal interests, among which are his collection of Nazi paraphernalia, his drug addictions, his wedding with Dita Von Teese and the production of Phantasmagoria: The Visions of Lewis Carroll.
On December 20, 2007, Manson countersued Gacy. As a reaction to the lawsuit Gacy filed against Manson in August, Manson claims, "keyboardist Stephen Bier did not carry out obligations to take part in master recordings [of Eat Me, Drink Me], concerts [of the Rape of the World tour] and the selling of band merchandise," according to this report which states that Manson is seeking unspecified general and special damages.
Insight
Even though he is known mostly for his music, which some refer to as crude and grotesque, Manson is a very intelligent and insightful man. In interviews he is always well spoken and is calm to the people who challenge him. Most people see his music as delivering the wrong message, but Manson states that his message was to be creative.
Causes
•In 2002, Manson worked with the Make-A-Wish Foundation to make the wish of a boy with a life-threatening disease come true. 16-year-old Andrew Baines from Tennessee had a wish to sing back-up vocals for a "big" band; Manson jumped on the task and took Baines under his wing to make his dream come true. Manson invited Baines to the studio on August 27, 2002, where he let Baines perform backing vocals for the then-upcoming album, The Golden Age of Grotesque. "Yesterday, I spent the afternoon with Andrew, who reminded me the things I create are only made complete by those who enjoy them. I just want to simply say, ‘thank you’ to Andrew for sharing such an important wish with me," Manson said, according MarilynManson.com.
•In 2005, Manson donated a signed collector’s edition mask to Music for Relief to help victims of the 2004’s Boxing Day Tsunami; this auction raised $155.
•In January 2006, Manson contributed a hand-painted guitar from the Six-String Masterpieces – The Dimebag Darrell Art Tribute to the Little Kids Rock auction. For every $100 raised by the product, Little Kids Rock would provide one low-income child with an instrument and lessons – Manson’s guitar raised $6,250.
•In 2006, Manson became a benefactor of Project Nightlight, an LA area foundation that uses short films, music, and apparel to grab teenagers attention and inspire them to speak out against sexual and physical abuse. Manson afforded Project Nightlight a stand at the opening of his art gallery, and in April 2007 gave the charity a print of his painting Eve of Destruction and a framed collector’s edition mask.
Legal history
Marilyn Manson was first arrested in Florida on December 27, 1994 after a concert at Jacksonville’s Club 5 for "violating the adult entertainment code." Manson was detained for 16 hours before been released without charge. Bizarrely police believed Manson had performed oral sex on stage with a man (when in fact it was Jack Off Jill vocalist Jessicka wearing a fake penis) and thrown either his or the man’s penis into the crowd. On February 5, 2001 in Marino, Italy Manson suffered what is to date his only other post-concert arrest when he was accused of blasphemy having worn the outfit of a cardinal on stage during the song "Valentine’s Day". Soon after the detention it was ascertained that Manson had not committed a crime and it appeared the legal troubles were over until the next day when Manson was arrested in Bologne on charges of public indecency relating to a 1999 show where it was alleged Manson had exposed his penis. Manson was released and the charges dropped, notably the arrests came a week after two teenagers brutally murdered an Italian nun which some less reputable sections of the Italian press blamed on Manson’s music.
Sexual misconduct
In a civil battery suit, David Diaz, a security officer from a concert in Minneapolis, Minnesota on October 27, 2000, sued for $75,000 in a Minneapolis federal court. After two days deliberation the jury decided that Manson’s alleged molestation had been part of the show and that he had not overstepped his boundaries as an artist, ruling in favor of Manson and against Diaz.
Manson was charged with "sexual misconduct" on August 16, 2001 after Joshua Keasler filed a complaint that as he was providing security for a July 30 concert Manson had allegedly spat on his head, wrapped his legs around him and began to gyrate his penis along his neck.
Oakland County prosecutor David Gorcyca said that "It was offensive, crude and rude. This was not something that was orchestrated or choreographed as part of the act. The security guard was an unknowing and unwilling participant and, ironically, while he was there for protection… was sexually assaulted." The charge, punishable with up to two years imprisonment, was accompanied with a charge of disorderly conduct. The complaint came with an arrest warrant but Manson thwarted this by posting a $25,000 personal bond. In a one-day December 28, 2001 trial the presiding Judge dismissed the charge of "sexual misconduct" as Manson had in his view "gained no sexual gratification from the act." Manson pleaded "no contest" to the outstanding lesser charge, which carried only up to three months imprisonment, and was ordered to pay $4,000 in fines. After the trial Keasler pursued a civil lawsuit against Manson that was dropped when the two settled out of court in February 2004.
Lawsuits
•In 1997, former Marilyn Manson guitarist Scott Mitchell Putesky filed a lawsuit against Manson seeking unpaid royalties for his contributions to the band’s output up to that period, including the band’s recently released second studio album Antichrist Superstar. The case was concluded in 1998, although the outcome was confidential.
•On January 4, 1999, SPIN editor Craig Marks filed an assault and battery lawsuit against Manson in the New York Supreme Court. Marks alleged that Manson, upset at not making the cover of SPIN, the lawsuit specifically alleged Manson had yelled "I can kill you, I can kill your family, I can kill everyone you know!" before two of Manson’s bodyguards were said to have charged him and held him against the wall and threw him to the floor after which it was alleged Manson had said, "That’s what you get when you disrespect me." The case was dropped when, weeks later, Marks was fired from SPIN over financial irregularities.
•On April 2, 2002, Maria St. John filed a wrongful death lawsuit in Los Angeles Superior Court accusing Manson of providing her adult daughter, Jennifer Syme, with cocaine and allowing her to drive while under the influence. The case was settled out of court.
•On August 2, 2007, former Marilyn Manson keyboardist Stephen Bier filed a breech of contract lawsuit against Marilyn Manson seeking $20,000,000 in damages. Bier claimed Manson has used the band’s money for personal interests, among which are his collection of Nazi paraphernalia, addictions to cocaine and Valium, his $300,000 wedding with and $150,000 engagement ring given to Dita Von Teese and the production of Phantasmagoria: The Visions of Lewis Carroll as well as Lewis Carroll memorabilia, human skeletons and taxidermy. Manson’s lawyers responded in January 2008 with a 101-page rebuttal of the claims, the case will be tried by jury in November 2008 in the Los Angeles Superior Court.
Major label discography
•Portrait of an American Family (1994) •Smells Like Children (1995) •Antichrist Superstar (1996) •Remix and Repent (1997) •Mechanical Animals (1998) •The Last Tour on Earth (Live) (1999) •Holy Wood (In the Shadow of the Valley of Death) (2000) •The Golden Age of Grotesque (2003) •Lest We Forget (The Best Of) (2004) •Eat Me, Drink Me (2007)
Filmography
•Lost Highway (cameo, 1997) •MTV Video Music Awards (commercial, 1998) •Jawbreaker (cameo, 1999) •Clone High (cameo, 2000) •From Hell (score, 2001) •Not Another Teen Movie (score, 2001) •Resident Evil (score, 2002) •Bowling for Columbine (interview, 2002) •The Hire: Beat the Devil (cameo, 2003) •Party Monster (2003) •Doppelherz (director, 2003) •The Heart Is Deceitful Above All Things (cameo, 2004) •House of Wax (2005) (acting, score) •Abelcain (2007) •Living Neon Dreams (2007) •Rise (cameo, 2007) •Phantasmagoria: The Visions of Lewis Carroll (acting, directing, writing, score, 2008)
Bibliography
•The Long Hard Road out of Hell (1998) •Holy Wood (Unreleased)
Trivia
•All Manson’s tattoos were done at Tattoos By Lou in Miami, Florida over a four-year span starting in 1991, until a new tattoo emerged in early-2007.
•In the 1990s, an Internet rumor spread stating Josh Saviano (who played Paul Pfeiffer in 1980s drama The Wonder Years) grew up to become Marilyn Manson. As of 2007, Josh Saviano is a licensed attorney in New York. He has, however, commented on the rumor, and thinks it is neat people believe him to be in a "goth band".
•Contrary to what some may deem "common knowledge", Manson has not had any ribs removed for the purpose of autofellatio. "If I really got my ribs removed," he said in the The Long Hard Road out of Hell autobiography, "I would have been busy sucking my own dick on The Wonder Years instead of chasing Winnie Cooper."
•In an E! interview, Manson revealed that he owns a Nintendo DS. "My friend got me this little Japanese lawyer game; it’s fucking amazing," he said in reference to Phoenix Wright: Ace Attorney. He also mentioned that he was "pretty good at Mario Kart".
•In an interview with MTV in 2002 Manson revealed that for most of his paintings he uses a children’s Alice in Wonderland tin. He also uses a 1920’s mortician paint kit originally used for retouching cadavers.
•Manson has Wolff-Parkinson-White syndrome, an erratic, rapid heartbeat.
•Manson, who cites David Bowie as being his biggest influence, claims his favorite songs by him are "Quicksand", "Ashes to Ashes", and "We Are the Dead". He even proposed to his ex-wife, Dita Von Teese, during a David Bowie concert (at the time Bowie was performing "Be My Wife") .
•Pets Manson has had in his life include the childhood dog, an Alaskan malamute named Aleusha, an orange tabby named O.J. which he found on the steps of Christian school, four Devon Rex cats named Aleister, Edgar, Herman, and Lily, and two dachshunds named Greta and Eva. After the divorce of Manson and ex-wife Dita Von Teese, Von Teese won the custody of both dachshunds and Aleister. For Manson’s 39th birthday on January 5th, 2008, girlfriend Evan Rachel Wood gave him a new cat, Charlie (Manson), as a birthday gift.
•When asked in 2007 by Rolling Stone what his current favorite playlist was, Manson chose among Radiohead’s "Exit Music (For a Film)", Amy Winehouse’s "Rehab" and David Bowie’s classic "We Are the Dead".
OFFICIAL WEBSITE : marilynmanson.com MARILYN MANSON on MYSPACE : www.myspace.com/marilynmanson
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–> This biography appeared on www.mansonwiki.com/ (Manson Wiki)
Posted by Ben Heine on 2008-05-09 23:47:25
Tagged: , Marilyn Manson , Brian Hugh Warner , USA , American , crazyness , mickey mouse , hat , fun , outrageous , make up , image , graphic artist , watercolor , singer , child , logo , band , rock , punk , Charles Manson , Marilyn Monroe , ink , black , Metal music , Grammy Award , musique , Mobscene , Mansinthe , industrial metal band , shocking , post modernity , badge , smart , tie , bretelle , lipstick , man , provocative , traditional art , ben heine , pointillism , black ink , painting , Disney , Antichrist , Antechrist , full biography , scary , fearless , androgyn , [email protected] , print , copyrights , art , poster , wallpaper , contemporary art , Resident , Evil , fine art , expo , mixed styles , aquarelle , flickr united , anti-conformism , anti-capitalism , dark , romance , provocation , plume , pen nib , paper , music , Beat the Devil , bowling for columbine
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Marilyn Manson -1-
NEW: I NOW CREATE MUSIC, JOIN ME ON SOUNDCLOUD!
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This is a pointillist work I made with blue, red and black ink on paper. I just love Marilyn Manson’s personality and crazy style! Everybody should have an aura…
Please, see my other portrait of Marilyn Manson _______________________________________________
For more information about my art: [email protected] _______________________________________________
Biography
Brian Hugh Warner (born January 5, 1969), better known by his stage name Marilyn Manson, is a professional musician. He is the lead singer of the industrial metal band that bears the same name. His stage name is formed from the names Marilyn Monroe and Charles Manson.
Brian Hugh Warner was born on January 5th 1969 in Canton, Ohio. He attended Heritage Christian School. After transferring to and later graduating from Canton’s GlenOak High School, Warner moved to Fort Lauderdale, Florida with his family. While living in Fort Lauderdale, he studied journalism and theater at Broward Community College, and became the assistant entertainment editor of BCC’s student newspaper, the Observer.
Romance
Warner’s first serious relationship was with Melissa "Missi" Romero. As explained in his autobiography, during the production of "Antichrist Superstar," Missi became pregnant with Warner’s child, but had an abortion during her second trimester. He has also been linked to Traci Lords and Jenna Jameson. Jameson wrote about her sexual encounter with Manson in her autobiography, How to Make Love Like a Porn Star: A Cautionary Tale in which she noted him as being "massively endowed". Manson was engaged to Rose McGowan, but their relationship ended around the time he became involved with burlesque dancer and fetish model model Dita Von Teese. Manson photographed Von Teese for the December 2002 issue of Playboy. Manson and Von Teese wed in December 2005 in the Irish home of friend Gottfried Helnwein. Von Teese filed for divorce as of December 2006. The divorce came through in January 2007. In April of 2007, Marilyn Manson’s girlfriend, Evan Rachel Wood, admitted that they were actually a couple.
Marriage
Manson and Dita Von Teese started dating on Manson’s 32nd birthday, and Manson proposed three years later on March 22, 2004. On December 3, 2005 (court documents say November 28), the couple was married in a non-denominational ceremony at Gurteen Castle in Kilsheelan, County Tipperary, Ireland, the home of Gottfried Helnwein. The wedding was officiated by surrealist film director and comic book writer Alejandro Jodorowsky. Dita Von Teese wore a royal purple silk taffeta gown by Vivienne Westwood, complete with train and petticoats worn over a Mr. Pearl couture corset, topped off by a tricorne hat by Stephen Jones, while Manson wore a John Galliano black silk taffeta tuxedo with velvet trim and a hat also crafted by Stephen Jones. They reportedly exchanged vows in front of approximately 60 guests, including burlesque dancer Catherine Delish, Lisa Marie Presley, Eric Szmanda, David Lynch, Jessicka and Christian Hejnal, and Sharon and Ozzy Osbourne. Vogue magazine ran a multiple-page feature on the wedding in its February 2006 issue. Just before his own wedding, Manson criticized Britney Spears’ wedding to Kevin Federline, in which they celebrated by wearing personalized tracksuits: "If you’re going to do something like getting married, it should have a sense of celebration to it. It should be grand and not in tracksuits!"
As of January 30, 2007 Manson and Dita Von Teese reportedly split after her filing for divorce due to "irreconcilable differences" according to Von Teese. ET.com along with People Magazine has claimed that Manson was having an extramarital affair with actress Evan Rachel Wood, which may or may not be the true cause of the split. Manson’s alcohol abuse and distant behaviour have also been cited as cause for the split. It has also been claimed that Manson was not aware of Von Teese’s filing for divorce and moving out of their home at the time that the story was published, conceivably due to his reported stay in Paris, France. Von Teese reportedly took their two cats and two dachshunds, Greta and Eva, with her when she left. Manson fought for custody of the two cats, but only received one of them.
Evan Rachel Wood attended the grand opening of Manson’s new Celebritarian Corporation Gallery of Fine Art and among the most notable artworks were two portraits of Evan. She will also co-star in his upcoming horror film Phantasmagoria: The Visions of Lewis Carroll.
In music
Jessicka of the band Jack Off Jill was an early friend of Manson’s, her band opened most of his South Florida shows. He not only produced most of the band’s early recordings but also played guitar on the song "My Cat" and helped name the band. Manson later wrote the liner notes for the band’s album Humid Teenage Mediocrity, a collection of early Jack Off Jill recordings.
In early 1993, after being instructed by his new label, Interscope Records, not to play any local shows, Manson formed Mrs. Scabtree. Mrs. Scabtree was a side project between he and newly hired Jeordie White. Manson played drums, while White (dressed as a black woman) shared vocal duties with then girlfriend Jessicka from Jack Off Jill who wore a blonde wig. Mrs. Scabtree only played two shows in South Florida.
Manson has helped or provided full scores for several major motion pictures, although several of his pieces have been cut, and his name dropped from the credits. Some of his more notable soundtrack score contributions include The Matrix, From Hell and Resident Evil.
Manson appeared as a guest on rapper DMX’s album Flesh of My Flesh, Blood of My Blood for the track "The Omen", produced by Swizz Beats, and has performed (with the rest of the band) on stage with Eminem as background music in the song "The Way I Am".
Manson sang vocals on "Break You Down" off of the Washington, DC-based industrial rock band gODHEAD’s 2000 Years of Human Error album. This album is distinguished for being the only one released on Manson’s vanity label Posthuman Records.
In film and television
Manson made a cameo appearance as a doctor in the Murderdolls’ music video "Dead in Hollywood", and also appears in the Nine Inch Nails music video "Starfuckers, Inc.", as well as "Gave Up", and Eminem’s "The Way I Am" music video.
His first appearance in a film was in the role of a pornographic actor in David Lynch’s Lost Highway, in 1997. He also had a minor role in former love interest Rose McGowan’s 1998 film Jawbreaker and a supporting role in 2003’s Party Monster, which is based on the events leading up to and the murder of Angel Melendez by the infamous Michael Alig of club kid fame, where Manson portrayed a psychotic drag queen named Christina . Manson made a cameo appearance in The Hire: Beat the Devil, a short film in the BMW films series (starring Clive Owen as the Driver), which featured James Brown as himself, and Gary Oldman as Satan. His most talked-about film cameo was in the Michael Moore political documentary Bowling for Columbine discussing the motivations of the perpetrators and allegations that his music was somehow a factor. He played himself, in animated form, on an episode of the television series Clone High, in which he sang a song about nutrition and the food pyramid. He is featured prominently throughout Not Another Teen Movie, and covered the song "Tainted Love" for its soundtrack.
His music is frequently featured on the show C.S.I.. The character on the show, Greg Sanders, is a big fan of Manson and the actor who plays him, Eric Szmanda, is a personal friend of Manson’s.
Manson was featured in the 2004 film The Heart Is Deceitful Above All Things, and was set to appear in Abelcain, directed by Alejandro Jodorowsky, and Living Neon Dreams in 2005, although both of these projects are still unreleased as of 2007. He will also be seen as a bartender in an upcoming vampire movie starring Lucy Liu called Rise and possibly has pending roles in Abelcain, RISE and other projects.
Manson has produced 23 music videos, most of which have gone beyond the scope of a normal performance video and been well received by critics for their imagery and direction. Manson’s three most recent released videos – Personal Jesus, (s)AINT and Heart-Shaped Glasses – were voluntarily funded with his own money (to a sum of $1,500,000) and largely not that of the record company. Manson stated in June 2006 that he saw himself "as more a student of film than of music".
In July 2005, Manson told Rolling Stone that he was shifting his focus from music to filmmaking – "I just don’t think the world is worth putting music into right now. I no longer want to make art that other people–particularly record companies–are turning into a product. I just want to make art."
By 2006 Manson was working on his directorial debut, Phantasmagoria: The Visions of Lewis Carroll, but has since put the project off until November 2007 to focus on recording Marilyn Manson’s sixth studio album, Eat Me, Drink Me, followed by a world tour. The film is said to feature special effects using a magician rather than computer-generated imagery.
In graphic art
From the beginning Manson has been a recreational painter, the oldest of his surviving pieces dating back to 1995-1996, but it was after his 1998 Grey period that Manson began his career as a watercolour painter. In 1999 he made five-minute concept pieces and sold them to drug dealers with their knowledge that they would accumulate in value over time. Gradually Manson became more drawn to watercolors as an art form in itself, and instead of trading them, kept them and continued to paint at a proficient rate.
This manic creativity resulted in an exhibit for his art, The Golden Age of Grotesque, held at the Los Angeles Contemporary Exhibitions Centre on between September 13 and 14, 2002. The reaction to his paintings was largely positive with one critic comparing them to Egon Schele’s pieces and describing them as heartfelt and sincerely painted, and Art in America went as far as to liken them to the works of a " psychiatric patient given materials to use as therapy ". Others however saw less merit in the works stating that the value was in the celebrity.
Two years later almost to the day, during September 14 and 15, 2004, Manson held his second exhibit on the first night in Paris and the second in Berlin, Trismegistus, which was also the title of the center piece of the exhibit – a large three headed Christ painted onto an antique wood panel. Again the reception to the works could be described as mixed but was largely in favour of the artist.
Manson opened his own an art gallery, The Celebritarian Corporation Gallery of Fine Art, on October 31, 2006 in Los Angeles for which his third exhibition (by invitation or appointment only after the opening night) was the inaugural show. From April 2 until April 17, 2007 Manson’s recent works were be on show at the Space 39 Modern & Contemporary in Florida.
A coffee table art book is in the works, initially titled The Death of Art. The last given title was Quintif. It will be published by the makers of Flaunt magazine.
40 pieces from this show were ported to the Gallery Brigitte Schenk in Cologne, Germany to be publicly exhibited from June 28 until July 28, 2007. After this they will return to the Space39 Modern & Contemporary Gallery thus leaving Manson’s own gallery in Los Angeles temporarily without his own work until 2008.
The price of Manson’s works has been a somewhat controversial point for fans and critics alike, with most fans realistically unable to afford the paintings save for fine art editions and lithographs. Manson’s prices though are realistic and reasonable considering the long-term value at a time when prices for contemporary art have never been higher.
During his European tour 2007 Manson has exhibited his paintings in Germany, Russia and Switzerland.
In other areas
Manson provided the voice of the alien Edgar in the 2005 first-person shooter video game Area 51, which also featured David Duchovny. Marilyn Manson also appears (as himself) as a playable character in the video game Celebrity Deathmatch. Allegedly, the artist posed nude for photos prior to his rise to fame. The pictures appeared in the March 1999 issue of Honcho.
Professional fallouts
Trent Reznor
One of Manson’s high-profile relationships, the defunct friendship with Trent Reznor, has been marked with mutual bitterness and perhaps vendetta. This started in the mid-90s, when Manson was due to make a track that would appear on the soundtrack to David Lynch’s Lost Highway, but instead Reznor was the one who wrote a song, "The Perfect Drug", for the film. In 1999, it seemed the two artists had patched their differences, as Manson made an appearance in the video for the Nine Inch Nails song "Starfuckers, Inc."
In 2004, Reznor was asked whether he had plans to do any covers; he sarcastically replied, "I was really hoping to do something unique and pertinent – like do an exact copy of "Personal Jesus" – but it was already taken."
In a 2005 interview, Manson said Reznor’s Nothing Records had lost the master recordings of Manson’s first three albums. He implied it was Reznor’s intention, "Now that Nothing Records doesn’t exist, I think there’s only one of two people responsible for that. Out of those two people, there’s only one that really has an opinion of me that is voiced very often."
Twiggy Ramirez
In May 2002 Twiggy Ramirez left the band, citing differences in perspective on the future of the band. He went on to play bass for A Perfect Circle and Nine Inch Nails. During this time, Manson claimed in interviews that he and Ramirez were still close friends, while Ramirez maintained that he rarely spoke to Manson. In an interview in February of 2006 Twiggy stated he was willing to record an album with Marilyn Manson if the right conditions were met. In Autumn 2006, Manson and Ramirez were photographed together at numerous parties in Los Angeles, in amicable poses.
In January 2008 it was announced that Ramirez had reunited with the band as live bassist for the last leg of the Rape of the World tour as well as co-writer of the band’s seventh studio album. In an interview with The Heirophant on January 11, 2008, Manson revealed that the reconciliation with Ramirez was not as abrupt as it initially seemed, and that the two had been occasionally communicating with each other since speaking at the Roosevelt Hotel in Hollywood, California prior to the Winter European leg of the Rape of the World tour.
John 5
John 5’s reasons for leaving Marilyn Manson were cited as being mutual, despite the mysterious nature of his sudden firing by Manson’s manager in 2004.
John was quoted at the time as saying about the incident, "I don’t know. . . I was nothing but nice to him," he continued. "I never screwed up onstage — well not really badly — and I did everything I could to get along with him. Maybe, just maybe, it had something to do with the fact that I don’t drink or do drugs, and he’s not like that at all. Maybe he held that against me. I don’t know. He never said." John 5 was notorious among fans as being drug and alcohol free.
Before the incident, Manson had assaulted John on stage, notably, Manson kicked John in the face during a televised performance, leading to a brief confrontation in front of a packed and roaring audience (available on YouTube). This was during the intro to "The Beautiful People", when played at the Rock AM Ring 2003.
Also, during the tour John maintains that Manson spoke about matters other than business only once, "It was on my birthday, and he turned to me and said, "Happy birthday, faggot" — then walked away."
Despite this, John maintains he respects Manson, citing his skilled production style and his love for the band’s music. John was already a fan of the band before joining in 1998. In response to a question regarding the reason for the split with Manson, John 5 was quoted by Vintage Guitar Magazine as saying, "(laughs) At the end of the last tour, I decided I really wanted to do this solo thing and that I had to devote all my time to it. The split with Manson was totally amicable. It wasn’t one of those big breakups. We’re friends. I wish there was some good dirt, but there’s not (laughs)!"
In an interview prior to the January 19, 2008 performance in Orlando, Florida, Marilyn Manson revealed that John 5 would make a guest appearance during the show, stating: "I’ll have [John] come on stage and play songs with us this first show. It would practically be the Holy Wood lineup." This guest appearance ultimately did not take place, however.
Madonna Wayne Gacy
Before leaving the band nothing was heard of Madonna Wayne Gacy for over a year. In an exclusive conference conducted by Marilyn Manson in April 2007, he revealed the upcoming album Eat Me, Drink Me was recorded in collaboration between himself and Tim Skold. Essentially this meant Gacy did not partake in the album, but not ruling out the possibility of him performing as live keyboardist on the upcoming tour. Later, Manson revealed that Chris Vrenna (who previously drummed for the band during Ginger Fish’s hiatus in 2004) would be performing as live keyboardist on the tour, in Gacy’s place.
On August 2, 2007, Gacy filed a lawsuit against Marilyn Manson seeking a back pay of $20 million dollars. Gacy claimed Manson has been using the band’s money for personal interests, among which are his collection of Nazi paraphernalia, his drug addictions, his wedding with Dita Von Teese and the production of Phantasmagoria: The Visions of Lewis Carroll.
On December 20, 2007, Manson countersued Gacy. As a reaction to the lawsuit Gacy filed against Manson in August, Manson claims, "keyboardist Stephen Bier did not carry out obligations to take part in master recordings [of Eat Me, Drink Me], concerts [of the Rape of the World tour] and the selling of band merchandise," according to this report which states that Manson is seeking unspecified general and special damages.
Insight
Even though he is known mostly for his music, which some refer to as crude and grotesque, Manson is a very intelligent and insightful man. In interviews he is always well spoken and is calm to the people who challenge him. Most people see his music as delivering the wrong message, but Manson states that his message was to be creative.
Causes
•In 2002, Manson worked with the Make-A-Wish Foundation to make the wish of a boy with a life-threatening disease come true. 16-year-old Andrew Baines from Tennessee had a wish to sing back-up vocals for a "big" band; Manson jumped on the task and took Baines under his wing to make his dream come true. Manson invited Baines to the studio on August 27, 2002, where he let Baines perform backing vocals for the then-upcoming album, The Golden Age of Grotesque. "Yesterday, I spent the afternoon with Andrew, who reminded me the things I create are only made complete by those who enjoy them. I just want to simply say, ‘thank you’ to Andrew for sharing such an important wish with me," Manson said, according MarilynManson.com.
•In 2005, Manson donated a signed collector’s edition mask to Music for Relief to help victims of the 2004’s Boxing Day Tsunami; this auction raised $155.
•In January 2006, Manson contributed a hand-painted guitar from the Six-String Masterpieces – The Dimebag Darrell Art Tribute to the Little Kids Rock auction. For every $100 raised by the product, Little Kids Rock would provide one low-income child with an instrument and lessons – Manson’s guitar raised $6,250.
•In 2006, Manson became a benefactor of Project Nightlight, an LA area foundation that uses short films, music, and apparel to grab teenagers attention and inspire them to speak out against sexual and physical abuse. Manson afforded Project Nightlight a stand at the opening of his art gallery, and in April 2007 gave the charity a print of his painting Eve of Destruction and a framed collector’s edition mask.
Legal history
Marilyn Manson was first arrested in Florida on December 27, 1994 after a concert at Jacksonville’s Club 5 for "violating the adult entertainment code." Manson was detained for 16 hours before been released without charge. Bizarrely police believed Manson had performed oral sex on stage with a man (when in fact it was Jack Off Jill vocalist Jessicka wearing a fake penis) and thrown either his or the man’s penis into the crowd. On February 5, 2001 in Marino, Italy Manson suffered what is to date his only other post-concert arrest when he was accused of blasphemy having worn the outfit of a cardinal on stage during the song "Valentine’s Day". Soon after the detention it was ascertained that Manson had not committed a crime and it appeared the legal troubles were over until the next day when Manson was arrested in Bologne on charges of public indecency relating to a 1999 show where it was alleged Manson had exposed his penis. Manson was released and the charges dropped, notably the arrests came a week after two teenagers brutally murdered an Italian nun which some less reputable sections of the Italian press blamed on Manson’s music.
Sexual misconduct
In a civil battery suit, David Diaz, a security officer from a concert in Minneapolis, Minnesota on October 27, 2000, sued for $75,000 in a Minneapolis federal court. After two days deliberation the jury decided that Manson’s alleged molestation had been part of the show and that he had not overstepped his boundaries as an artist, ruling in favor of Manson and against Diaz.
Manson was charged with "sexual misconduct" on August 16, 2001 after Joshua Keasler filed a complaint that as he was providing security for a July 30 concert Manson had allegedly spat on his head, wrapped his legs around him and began to gyrate his penis along his neck.
Oakland County prosecutor David Gorcyca said that "It was offensive, crude and rude. This was not something that was orchestrated or choreographed as part of the act. The security guard was an unknowing and unwilling participant and, ironically, while he was there for protection… was sexually assaulted." The charge, punishable with up to two years imprisonment, was accompanied with a charge of disorderly conduct. The complaint came with an arrest warrant but Manson thwarted this by posting a $25,000 personal bond. In a one-day December 28, 2001 trial the presiding Judge dismissed the charge of "sexual misconduct" as Manson had in his view "gained no sexual gratification from the act." Manson pleaded "no contest" to the outstanding lesser charge, which carried only up to three months imprisonment, and was ordered to pay $4,000 in fines. After the trial Keasler pursued a civil lawsuit against Manson that was dropped when the two settled out of court in February 2004.
Lawsuits
•In 1997, former Marilyn Manson guitarist Scott Mitchell Putesky filed a lawsuit against Manson seeking unpaid royalties for his contributions to the band’s output up to that period, including the band’s recently released second studio album Antichrist Superstar. The case was concluded in 1998, although the outcome was confidential.
•On January 4, 1999, SPIN editor Craig Marks filed an assault and battery lawsuit against Manson in the New York Supreme Court. Marks alleged that Manson, upset at not making the cover of SPIN, the lawsuit specifically alleged Manson had yelled "I can kill you, I can kill your family, I can kill everyone you know!" before two of Manson’s bodyguards were said to have charged him and held him against the wall and threw him to the floor after which it was alleged Manson had said, "That’s what you get when you disrespect me." The case was dropped when, weeks later, Marks was fired from SPIN over financial irregularities.
•On April 2, 2002, Maria St. John filed a wrongful death lawsuit in Los Angeles Superior Court accusing Manson of providing her adult daughter, Jennifer Syme, with cocaine and allowing her to drive while under the influence. The case was settled out of court.
•On August 2, 2007, former Marilyn Manson keyboardist Stephen Bier filed a breech of contract lawsuit against Marilyn Manson seeking $20,000,000 in damages. Bier claimed Manson has used the band’s money for personal interests, among which are his collection of Nazi paraphernalia, addictions to cocaine and Valium, his $300,000 wedding with and $150,000 engagement ring given to Dita Von Teese and the production of Phantasmagoria: The Visions of Lewis Carroll as well as Lewis Carroll memorabilia, human skeletons and taxidermy. Manson’s lawyers responded in January 2008 with a 101-page rebuttal of the claims, the case will be tried by jury in November 2008 in the Los Angeles Superior Court.
Major label discography
•Portrait of an American Family (1994) •Smells Like Children (1995) •Antichrist Superstar (1996) •Remix and Repent (1997) •Mechanical Animals (1998) •The Last Tour on Earth (Live) (1999) •Holy Wood (In the Shadow of the Valley of Death) (2000) •The Golden Age of Grotesque (2003) •Lest We Forget (The Best Of) (2004) •Eat Me, Drink Me (2007)
Filmography
•Lost Highway (cameo, 1997) •MTV Video Music Awards (commercial, 1998) •Jawbreaker (cameo, 1999) •Clone High (cameo, 2000) •From Hell (score, 2001) •Not Another Teen Movie (score, 2001) •Resident Evil (score, 2002) •Bowling for Columbine (interview, 2002) •The Hire: Beat the Devil (cameo, 2003) •Party Monster (2003) •Doppelherz (director, 2003) •The Heart Is Deceitful Above All Things (cameo, 2004) •House of Wax (2005) (acting, score) •Abelcain (2007) •Living Neon Dreams (2007) •Rise (cameo, 2007) •Phantasmagoria: The Visions of Lewis Carroll (acting, directing, writing, score, 2008)
Bibliography
•The Long Hard Road out of Hell (1998) •Holy Wood (Unreleased)
Trivia
•All Manson’s tattoos were done at Tattoos By Lou in Miami, Florida over a four-year span starting in 1991, until a new tattoo emerged in early-2007.
•In the 1990s, an Internet rumor spread stating Josh Saviano (who played Paul Pfeiffer in 1980s drama The Wonder Years) grew up to become Marilyn Manson. As of 2007, Josh Saviano is a licensed attorney in New York. He has, however, commented on the rumor, and thinks it is neat people believe him to be in a "goth band".
•Contrary to what some may deem "common knowledge", Manson has not had any ribs removed for the purpose of autofellatio. "If I really got my ribs removed," he said in the The Long Hard Road out of Hell autobiography, "I would have been busy sucking my own dick on The Wonder Years instead of chasing Winnie Cooper."
•In an E! interview, Manson revealed that he owns a Nintendo DS. "My friend got me this little Japanese lawyer game; it’s fucking amazing," he said in reference to Phoenix Wright: Ace Attorney. He also mentioned that he was "pretty good at Mario Kart".
•In an interview with MTV in 2002 Manson revealed that for most of his paintings he uses a children’s Alice in Wonderland tin. He also uses a 1920’s mortician paint kit originally used for retouching cadavers.
•Manson has Wolff-Parkinson-White syndrome, an erratic, rapid heartbeat.
•Manson, who cites David Bowie as being his biggest influence, claims his favorite songs by him are "Quicksand", "Ashes to Ashes", and "We Are the Dead". He even proposed to his ex-wife, Dita Von Teese, during a David Bowie concert (at the time Bowie was performing "Be My Wife") .
•Pets Manson has had in his life include the childhood dog, an Alaskan malamute named Aleusha, an orange tabby named O.J. which he found on the steps of Christian school, four Devon Rex cats named Aleister, Edgar, Herman, and Lily, and two dachshunds named Greta and Eva. After the divorce of Manson and ex-wife Dita Von Teese, Von Teese won the custody of both dachshunds and Aleister. For Manson’s 39th birthday on January 5th, 2008, girlfriend Evan Rachel Wood gave him a new cat, Charlie (Manson), as a birthday gift.
•When asked in 2007 by Rolling Stone what his current favorite playlist was, Manson chose among Radiohead’s "Exit Music (For a Film)", Amy Winehouse’s "Rehab" and David Bowie’s classic "We Are the Dead".
OFFICIAL WEBSITE : marilynmanson.com MARILYN MANSON on MYSPACE : www.myspace.com/marilynmanson
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–> This biography appeared on www.mansonwiki.com/ (Manson Wiki)
Posted by Ben Heine on 2008-05-09 23:39:26
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