As much as I liked the Darknights bits in Episode 13, on the whole I found it pretty frustrating, because it kinda devalued every storyline from Episode 12.
Amiya once again gets an arc about generational Sarkaz bullshit. The Revenant is barely mentioned, despite being a really damn big deal.
What about the Dukes? Last chapter has shown that they are willing to become more involved in the conflict, and now that their forces barely avoided getting hit by The Shard, surely we will get more from them? Nah, the Duke of Windermere probably holds the record for the shortest amount of time it took an established character to die, the biggest impact her forces did was GTFO-ing for the sake of Siege's arc, and the most the other Dukes managed was finally lifting their asses and telling us to tune again in half a year for Episode 14, where they maybe will do something. Maybe. Probably.
Speaking of Siege, remember all the introspection she did in 12? Morgan's realization that they aren't some heroes of legend? Who cares! Let's go full superhero comic, complete with hyper aggressive fighting, deep wound in a polluted area with no consequences, being given a convenient banner to rally people around, and even returning a fallen friend we knew for a week and mourned deeply!
…Baird who? Her buddy Delphine doesn't even get a line connecting her to Glasgow, let alone actually include her with the group in the archives. Nice CG with the real heroes, though!
Last time we saw Paprika she was with Manfred, one of our main antagonists. Will we learn more about him? Will it have some kind of effect on her? LOL. LMAO, even.
Remember all the soul searching Damazti did? How the climax of the chapter was their death? Forget it, we got not one, but two of them, complete with reset personalities!
Obviously, this means we don't get more insight from them about Golding, and Heidi is long forgotten by the narrative, but look! Lettou's arc is hitting rock bottom, perhaps he can spare some thoughts for his old friend he drove to suicide? Maybe even do some elegy about how it ties into Gaul's fate? Nope! His catalyst is actually some rando with a dementia (which I loved on a thematic level, but, you know *gestures at the list*).
Even Ines, who frankly barely did anything in 12, got her injured state completely ignored in favour of telling us Hoederer got a haircut, so that she could do some acrobatics atop a flying skeleton a few days later. But hey! They actually acknowledged her big moment of jumping from the airship, now that's a progress!
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Sims 4 Wednesday -- Potential Tiny Town Challenge
Hi all! As we're between Chill Valicer Save updates this week, I wanted to talk to you about something I discovered relatively recently and have been thinking about off and on -- The Tiny Town Challenge! I first learned about this challenge through seeing a thumbnail for James Turner's version on YouTube, and, curious, tracked down the original challenge and rules to see what it was all about. You can get the full rule set and take a look at the original lot and Sims Deligracy created at the link above, but the basic gist is that you spend the challenge setting up a tiny town on a large lot (preferably 64x64) for seven Sims. Each Sim has a specific money-making skill that they must use to earn the funds to build their house on their specific sub-lot, and a favorite decor style and color that must inform what their house looks like. Each Sim is moved in individually, once the previous Sim has finished their house, and the challenge ends when all seven houses and any communal area is fully built.
I took one look at that and I was like "yeah, I'm into it." XD Both because it sounds like a fun challenge, and because it's a challenge with minimal set-up (which is the problem with the challenges I personally have come up with previously -- I think they'd be fun, but they require a loooot of prep!). Having thought about it for a bit, I have some ideas about how I'd like to do the challenge myself -- and some problems that I'm going to have to figure out before I can set this up as a potential alternate save file to the Chill Valicer Save:
-->Location: I decided relatively quickly that I'd like to do the challenge in Windenburg, setting up a little community on The Crumbling Isle (something like how Plumbob Paragon set theirs up). I almost never play in Windenburg, so I figured that setting the challenge there would be a good way to encourage me to wander around that world and see the sights. And I already have some ideas about using the other lots to make a true town out of the island -- like turning one lot into a Community Space to get a community garden going, or another lot into a retail store that a couple of the citizens run. Might be fun!
-->Citizenry: Well, you guys know me -- of course the first three residents of the tiny town would be Victor, Alice, and Smiler. However, I'm having trouble deciding on who the other residents of the town could be. The way I see it, I have two options for the rest of the group:
Option One: Add Victoria Everglot and Emily Merrimack and do a "Four Victorians Riding A Roller Coaster" polycule thing on the tiny town lot! This would be fun as it would allow for amusing and adorable polycule shenanigans...but the problem here is the color schemes. Specifically, while Smiler is fine with their primary color being Yellow, Victor, Alice, and Emily ALL suit Blue being their primary color (Victor has his blue butterfly and blue tie -- plus I've always headcanoned it as his favorite color; Alice has her iconic blue dress; and Emily has her blue -- everything), and Alice and Victoria would both suit Red (Alice has that iconic red blood splatter on her apron; Victoria has her red dress). Now, I know how I could fix this for Alice -- make her primary color Green, to match her eyes -- but I'm not sure what to do about Victor and Emily. I mean, when it comes down to it, Emily would have to get Blue, look at her, but the only other alternate colors I can think of for Victor would be Black or Grey, and that would result in a depressing-looking house. :( So yeah, bit of an issue there!
Option Two: Add my young Emmett "Doc" Brown Sim (patterned off his appearance in BTTF: The Game), a fem!Malkavian Fledgling Sim I downloaded off the Gallery (which I'm already planning on calling Mal Kavian), a Preston Garvey Sim, and my take on a Wheatley Sim to the gang and just represent pretty much all my favorite fandoms and games in one go. The bonus here is that I've got the full roster of seven Sims; as stated, I'm representing a bunch of things I enjoy, not just the primary three; and I get a tiny bit of diversity by including a black character as a primary. However, there are also a couple of issues here:
I'm not entirely sure I want to do the challenge with the full compliment of seven Sims, as I have trouble wrangling a mere three sometimes in my Chill Valicer Save. And before you ask, no, I don't have For Rent, so I couldn't turn the lot into a Residental Rental and just play one family at a time. I'd have to really fight with my own micromanaging tendencies to get this to work!
We again have color overlap issues because Victor, Preston, and Wheatley ALSO all suit the color Blue (Victor for the reasons listed above; Preston because the Minutemen have blue as their primary color scheme; and Wheatley because his eye is blue in the game). Now, admittedly, this one is a bit easier to solve -- make Preston's color Light Brown to match his iconic duster (yes, Sims 4 actually distinguishes between Light Brown and Dark Brown -- the only color that gets that distinction in the sort!), and Wheatley's White to match his core's outer shell -- but still. I am apparently obsessed with Blue characters!
Now, I can think of an interesting way to solve this dilemma -- set up two tiny towns on the Crumbling Isle on the two biggest lots, and divide the Sims so there's like five or so on each lot. (Suppose it could be like Victor, Alice, Smiler, Doc, Mal Kavian on one, and Victoria, Emily, Preston, Wheatley on another?) That does mean having to do the challenge twice, and wrangling a lot more Sims, but... *shrug* We'll see how I feel!
-->Skills, Colors, and Decors: As previously stated, all Sims have to have a specific skill that they use to fund the creation of their home, and a favorite color and decor style that should inform the look of said home. Now, the decor thing is kind of a mystery to me (I mix-and-match styles all the time when building, and I don't have Dream Home Decorator to make Sims Like specific types -- though it does occur to me that I could just fudge it by having each house just reflect their canon in some way), but I do have skills and colors almost entirely locked down for almost all of my potential citizens --
Victor: His color would be Blue (probably darker shades of such), and his money-making skill would be either Painting or Piano (though I'm leaning toward Painting because I've always headcanoned him as being more private with his music)
Alice: Her color would be Green, and her money-making skill either Painting or Writing (leaning toward Writing because I like the idea of her writing her own books)
Victoria: Her color would be Red, and her money-making skill would be either Knitting or Cross-Stitch (since we know she likes to sew from seeing her working on her blanket in the movie when Victor climbs onto her balcony)
Emily: Her color would be Blue (brighter shades), and her money-making skill would be either Flower Arranging (for her bouquet) or Gemology (for the wedding ring that starts the whole Corpse Bride mess -- it just amuses me)
Doc: His color would be Orange (as part of the BTTF logo), and his money-making skill would probably be Robotics (since it's the most sciencey-one), though I wouldn't say no to Fabrication
Mal: Her color would be Red (because, you know, vampire), and her money-making skill would be Wellness (because it deeply amuses me to have a vampire from that clan doing yoga and spa stuff)
Preston: His color would be either Blue or Light Brown (as previously stated), and his money-making skill would be either Fabrication (because he's the settlement guy, and Fabrication is a lot like how the workshops work in Fallout 4), Woodworking (the more low-tech version of that), or Archaeology (because he clearly enjoys the past, given you find him hiding in a museum and his coat is apparently looted from another one -- probably have to use a mod to make it available outside Selvadorada, though!)
Wheatley: His color would either be Blue or White (again, as previously stated), and his money-making skill would be Programming (again, because of the hilarity factor -- I mean, Wheatley CAN hack in the game, but we all know just how "good" he is at it XD)
Smiler: Their color would be Yellow, and their money-making skill --
And this is where I run into a problem, because I'm not entirely sure what to do for Smiler. Because my version of Smiler's primary thing is chemistry (or alchemy, depending on the setting), and I'm not entirely sure how to best represent that with the skills on offer. Should I do Mixology, on the basis that I heacanon they are also awesome at mixing drinks? Herbalism because that's kind of close (I have a mod that puts Granite Falls bugs in other worlds, so that's not an issue)? Do I rely on Simsonian Library's Apothecary mod and related skill because that is arguably closer that Herbalism? Or do I just fudge things by choosing Mixology or something before turning them into a spellcaster and having them focus on the Alchemy section of the spellbook? Decisions, decisions...
But yeah -- that's what I currently have in mind for any future Tiny Town-related save files I may make! Not gonna guarantee that this is gonna happen, but it's a distinct possibility. :) And if you guys have any suggestions regarding how I should do the tiny town (and what the fuck Smiler's money-making skill should be), please let me know!
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