strap in folks it's time for another neopets drama update
some background reading before we begin: back when neopets wanted to introduce customisation (i.e. dressing up your pet) in 2007, they decided to 'convert' all existing pet art to align with a rigid body structure, rather than all having unique poses. it was just not feasible to create new pieces of art for hundreds of different pet poses every single time they released a new clothing them
customisation had been highly requested up until this point. however, the conversion was NOT popular. in some cases, particularly for basic colours, the change wasn't huge, but in other cases.... uh....
you get the idea. the more expensive colours like plushie, faerie, grey, royal and darigan got the worst of it because they had the more unique poses pre-conversion, and therefore it was largely agreed that the change to the stiff 'samey', frankly kinda goofy converted look did not look great
most users did not get a choice in having their neopet converted and it was done automatically, but if you had one of these colours where the change was huge, you were given the choice of converting or retaining the old pose (but not having the option to customise your pet). those pets that retained the old, pre-conversion poses are therefore referred to as 'unconverted', or UC for short
once a pet is converted, there's no returning to UC. you also couldn't create UC pets anymore, making UCs a limited resource that would only increase in value with time, particularly as people abandon their pets, leave the site, get frozen, etc.
i could write an entire dissertation on the drama that UC pets have caused for the pet trading economy, the neopet account black market, and general retention of the userbase, but to sum it up, people REALLY want UC pets. they are the single most coveted status symbol on the site
we skip forward now to 2023
the neopets team are planning to introduce UC pets back to the site, so that people will be able to create their own UC pets again for the first time post-converstion (legally at least)
they drip feed bits of information over the year about what this will look like. the main points are
changing a pet to UC will be done via some kind of item bought with neocash, the premium currency on neopets that you need to spend real money to get
putting this item on your pet will give it the UC art style appearance
so. not much really known. but expected release is set for january 2024
yesterday, they hosted an AMA focusing on the new UC pet system and how this was going to work. noticeably absent is any explanation of how much this is actually going to cost and whether it is going to involve any kind of gatcha mechanic, so that's causing our first lot of concern
second lot of drama is that the new UCs aren't actually going to be COMPLETELY the same as the old art, as they're making some small changes for style consistency, see below (old on top, new below):
the biggest drama, however, comes from how they're dealing with the 'original' UC pets. ALL pets will be getting forcibly converted on the 23rd, with anyone who has a pet that is already an original UC immediately receiving the UC neocash item. there's mention of possibly some kind of trophy or badge recognition for particularly old pets, but it's vague, and generally seems like it won't be possible to distinguish between the original UCs and these new ones
the people who already have OCs are not happy about this
people are allegedly pounding their pets, cancelling their premium, and quitting the site in protest. the boards are flooded with people complaining about the changes and laughing at the downfall of the 'neo-elite' in equal measure
it's t-minus 5 days until the second great conversion goes live. let's all pray for our souls
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actually so fond of how we get the lore that Bella was a seamstress in malevolent. I feel like seamstresses aren't given a lot of credit in the various medias they're mentioned in, especially if by a man, but I really enjoyed that we had the groundwork for that reveal set by giving Arthur an insight into expertise on fabric types/make of clothing and then later explaining that he gets that expertise from Bella. it's a cool way to have her trade be seen as a genuine field of knowledge, of relevant and helpful expertise that is acknowledged as valuable and interesting by our protagonist, even if he never worked in it himself. I really liked that!!
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Hiii, i love your stuff and kinda from a distance really look up at you for, in my perception, being able to express yourself without giving a fuck. Thats sick dude, Im so so afraid, of absolutely everything, its nice to think like i might grow into someone less apologetic of my existence. Nice to see people just being yknow
hey, thank you, this is really really nice. the secret that is probably not a secret is that i am also deeply afraid a lot of the time lmao -- but less than i used to be, and in ways that feel less stifling and self-suffocating, if that makes sense.
like, it used to be "i'm scared that if i express myself the way i want to, everyone will find me obnoxious, so let's just sand those edges down to be safe" -- now my fears are more like "now that i'm expressing myself in a way that feels natural and real, i'm afraid that it's all stupid/vapid/not worthwhile or meaningful" (<- specifically abt my art) or "i'm happy that i talk and act the way i want to now, but what if it makes me impossible to befriend," etc etc etc. which still feels bad and puts me in a funk a lot of the time but at least it's a fear that comes After/in reaction to doing stuff, rather than a fear that STOPS me from doing stuff, you know? like, it's evolved into a kind of fear that's less in my way.
anyway. i believe you'll experience something like this, because wanting to grow is the first step of growing. the fact that u hope or wish for something different means you're already on your way. to fewer fucks!! or at least distributing the fucks u give in a way that serves u better
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ESO tying guild traders (auction houses) to guild ownership (and thus, a guild quite literally needs to purchase any given auction house slot, AHs function as individual stores bc the system means there's no centralized AH like in other MMOS, and to sell anything on an AH you need to be in a guild that's purchased a slot, and keeping that slot isn't guaranteed and needs constant upkeep) is a fun video game economy idea. in theory.
In practice it's kind of dogshit bc selling and even buying anything is a complete hassle bc on the buyer side you have to run from guild trader to guild trader checking prices even with outside tools like Tamriel Trade Centre, but the fact guilds controlling auction houses and thus the best, most convenient AH spots (ie. Mournhold, Vivec City, Elden Root, etc) become extremely prime real estate you need to keep paying absurd amounts for to keep has led to the rise of the idea of guild dues, the idea that many, many, many guilds require you to have a constant stream of in-game income you use to pay guilds with like, weekly, just to not only sell your shit but keep your spot in a guild at all is so insane to me
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...just heard about the upcoming perk changes...hmm...yeah. the only good one definitely is the adrenaline nerf. I've wanted them to take away healing off hook forever.
the other perk changes are ass.
ultimate weapon is still outrageously unfair, even if you take away the screaming! to me, it feels like they just saw the uptick in people using calm spirit following the addition of ultimate weapon, and decided "hm, the way to deal with this is to remove the screaming." no! this perks needs to be reworked differently! given a longer cooldown, something! it does way too much for just one perk!
DS buff isn't going to stop tunnelling. strong killers don't care if you stun them, and weaker survivors likely won't even have DS because it's licensed...waste of a buff. just as they should do with off the record, they need to spread out these important anti-tunnel strategies to general perks. it's so unfair that something this important be gated behind a DLC. and no one perk should ever be too strong!
also, I saw otz's commentary on the changes. I could not agree more that certain killers should be nerfed directly, rather than trying to just balance perks generally. not all killers interact with different perks the same... nurse, wesker, huntress, blight, etc do not care about a stun, even if it's increased in length. you need to change them & how their powers work in relation to stuns, so survivors have a chance to get away from them, rather than buffing the perk so that old man ghostface has an even worse time in this dogshit meta lmao.
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