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#trials of bahamut
yuyuyumefairy · 7 months
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idk how my dark team deals more dmg to lindwurm when the grid for dark is in pain and suffering(tm) while the grid for light is wonderful and great but the team deals less dmg than dark what is going on
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voidsentprinces · 6 months
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"How can WoL be challenged if they've literally fought the end of the universe and the eldest primals?"
Occams Razor. This is Tural. The new world. It might contain magics and skills, WoL isn't use to dealing with. Its like asking how Stormblood could still challenge a WoL who faced down First Brood Dragons like Nidhogg and Hraesvelgr and even Bahamut Prime. Simply because we're not use to dealing with Kami or the martial arts of the regions we are entering. Not to mention there are creatures and environments we aren't use to dealing with. Or like how Shadowbringers could challenge WoL after they've dealt with Omega and fought entire armies and Zenos. Because we weren't use to dealing with Sineaters and Lightwardens.
Every new expansion is a simple explanation on how trials can still be difficult for us narratively when we've dealt with greater foes before. Also Zodiark was incomplete and being driven by a mad man who didn't have actual full control of it, Hydaelyn was at her weakest and Endsinger can to contend with the prayers of our friends and us channeling dynamis in a way she couldn't of predicted. We still have plenty of room to grow.
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rottenpumpkin13 · 3 months
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since fireworks are on my mind (4th of July and all), what if there was a kind of similar fireworks festival in Banora or some small village and they either couldn't afford fireworks/the fireworks stopped working so Genesis used materia to make fireworks for the little kids!
ps, hope you're having a good time, stay safe in general, lots of love!!! ♥️♥️♥️
• Sephiroth fills his mouth with rice the moment Angeal drops the accusation, sensing his opinion on the matter will be asked and wanting no part of it: "You only ever take missions when you know there will be witnesses and news coverage to hail you as a hero." • Genesis is fuming. How dare his friend accuse him of vanity? As if they hadn’t climbed the ranks of SOLDIER together, enduring every trial side by side until they earned their titles. Genesis: “Do you agree, Sephiroth?” *Sephiroth responds by shoving an entire panko prawn in his mouth* • Genesis will have none of it. N o n e of it. He's now dead set on proving them both wrong, and as a rebuttal, he takes on a reconnaissance mission in a small village near the Fort Condor region. It’s simple and lacks flair: investigate a clandestine group selling stolen materia and report the findings. • The only interesting thing about this village is that his mission coincides with a major festival. He sees the locals bustling with preparations upon arrival. But he has to keep a low profile and can't reveal himself, which is a pity—he would have relished the awed stares and excited children flocking around him. • The mission is too easy: he locates the group almost immediately, operating on the outskirts of town near the woods where the festival preparations are underway. They’re selling rare materia to the locals at exorbitant prices. Genesis knows he could simply report it and be done, then return home to finish his latest novel. • But it's so terribly simple that he decides to take matters into his own hands. A skirmish breaks out between him and the group. Although Genesis successfully apprehends each one and confiscates the materia, a blast from the magic hits the nearby shed storing all the fireworks, rendering them unusable. • Now his cover is blown. The children and locals are indeed awed and excited to see him. But he can’t help but notice the children’s disappointment as they see the ruined fireworks, their sad eyes tugging at his heartstrings. It wasn’t his fault— how could he have known the fireworks were stored there? • He understands why this is devastating. He used to get so excited when the harvest festival back in Banora rolled around because the village would always put on the biggest fireworks show. He had fond memories of climbing to Angeal’s rooftop to watch them, while Angeal’s mother made apple chips for them.
• No, he would be damned by the goddess before he ever spoiled the fun for these kids. • Genesis puts his proficiency with magic to good use and uses materia to orchestrate the grandest, flashiest fireworks display imaginable. He pulls out all the stops—varying colors, styles, and formations, even crafting shapes like chocobos, moogles, and other fun designs that the children love. Genesis goes a step further by taking requests for custom displays, seething with quiet rage when a child suggests a firework depicting Sephiroth battling Bahamut. • The festival is saved, and he feels great! There were no news crews or cameras to capture the moment, proving Angeal’s claim wrong. Ha! Take that Angeal! • Until the following lunch hour where the trio are once again in the mess hall, except this time Angeal is smugly slapping down a newspaper on the table. The headline reads: "Heroic SOLDIER Genesis Saves Festival with Spectacular Fireworks Display!" followed by a candid picture taken of him laughing with the children. Angeal: “You just couldn’t help yourself, could you?” Genesis: “What!? It’s not like I wanted this! They took the photo of me, look, I’m not even posing for it!” Angeal: “Your vanity knows no bounds.” Genesis: “This is ridiculous. Sephiroth, what do you think about this?” *Sephiroth responds by chugging his ramen*
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st-highwind · 5 months
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Ramble, Bahamut Knight edition!
In my own little ffiv offshoot/au/whatever you wanna call it, I have different ideas for Kain. Ofc.
I politely and respectfully (against my will) dislike the Holy Dragoon getup. This idea initially stemmed from my dislike of the armor alone. However, the more I thought about it and as I actually played (and again, respectfully disliked) The After Years, the more the idea/concept developed.
Kain becoming a Holy Dragoon, to me, takes away from his whole spiel of “I didn’t kill off the dark parts of me, I just accepted them as part of me”. The gist of becoming a “Holy” anything is that the dark is completely purged, removed, eradicated— Kain explicitly does not “kill” his Dark Side, rather he absorbs it. The dark is there, but honed and harmonized. Of course, I don’t want this alteration or Bahamut’s involvement to detract from Kluya’s spirit recognizing Kain’s strength. I feel that that detail fiercely emphasized the bond Cecil and Kain share, for Cecil’s dead father to share power he’d once granted to his son to what I can only assume is another son figure for him. I do feel Kluya’s spirit’s involvement is a testimony to their brotherhood and devotion to one another.
I want to connect Kain to Bahamut, first and foremost. As the dragon god of the eidolons, Bahamut’s gotta know something or another about dragoons or, if we’re feeling pretentious, Mr. Highwind himself. Kain fights Lunar Bahamut during his Lunar Trial, and I want to build on that. A lot. Bahamut likely would’ve also known about the slaughter of dragoons and wyverns in the ffii storyline.
In my mind’s eye, I picture Kain defeating Dark Kain during his trial, Lunar Bahamut appearing and, upon its defeat, its scales flake off and the real Bahamut emerges like something of an odd cocoon. Hatching out of an egg, maybe. For symbolism.
(Alternatively, it would be neat for Bahamut to hatch out of an egg and parallel the last wyvern in ffii that baby Kain bonded with…but I digress)
Anyways, the real Bahamut appears in Kain’s trial. Ideally, Kain will have done a bit better in accepting the darker facets of his persona within my au given Thrush’s presence and therefore doesn’t feel the need to fuck off to Mt. Ordeals for ten years. Instead, Bahamut would appear at the end of Kain’s trial and, with Kluya’s lunarian spirit shrouding the room in some sort of magical aura, Bahamut commends Kain for his strength, resilience, and willpower. He offers to boost his strength and bestow upon him the capacity for black magic.
Kain, knowing the regality of the lunar dragon, kneels and accepts. Bahamut then inhales and unleashes a plume of flame onto the dragoon, enveloping him in a biblical cleansing flame. Once Bahamut’s breath flickers out, Kain stands in a brand new suit of armor with a new weapon fitting nicely in his hand.
“Now,” Bahamut begins, his draconic voice emanating from every corner of the room. “I declare you the Lance of Bahamut.”
Kain, as a Bahamut Knight, now possesses the ability to use black magic. He may not bolster tier 3 attack spells, and as a matter of fact, he might utilize black magic in the same way that Cecil uses white. They may lack the most useful spells that Rosa and Rydia harbor, but they make great backups and can still wail out physical damage. Kain, now with Abel’s Trident, finds that his Jump ability has been replaced with Dive Bomb, a skill that when used, adds a selected elemental charge to Kain’s jump while also increasing the damage output. He withstands magic attacks a bit better and is still a deadly quick fighter.
The development of Kain into a Bahamut Knight rather than the Holy Dragoon makes more sense in my mind as it truly does encapsulate the acceptance and control of his inner darks. It is the honing of the very facets of his persona and channeled into carving a path to his future and fully restoring his honor and dignity.
Idk. Thoughts?
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wildstar25 · 5 months
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I would love to see the breakdown of Arsay’s timeline through the expansions!!!
WEEEEELLLL if you insist... My basic timeline break down is as follows: Keep in mind a few things are still kinda in flux, and if I ever contradict myself in the future literally don't worry about it
1.0 -> Calamity 6 months End point in the 4th umbral moon lining up with what is now the rising event (calamity memorial). Now that I’ve switched up arsay’s birthday, she turns 22 during the 1.0 campaign.
Calamity -> ARR 5 Years Arsay is stuck in the lifestream with the mother crystal for that 5 year period. Her memories of 1.0 and everyone's memories of her are largely erased. Arsay wakes up on a boat to Limsa Lominsa believing it is still her first voyage to Eorzea.
ARR->HVW ~6 months The base story including job quests take 3 months in total. The next three months are dedicated to the patches: Primal Trial series -> Coils of Bahamut -> 2.1. ~3 weeks Crystal Tower Raids, LoTA -> Syrcus Tower ~1 month 2.2-2.3 -> Crystal Tower Raid WoD ~2 weeks 2.4->2.55 ~3 weeks
HVW->STB ~4 months Main story starts a day or two after 2.55 and takes ~1 month total Patches take ~3 Months: 3.1->3.2->Void Arc ~1 month ->Arsay gets really into pvp and does nothing but frontlines and CC for a week -> 3.3->Alexander Raids->3.4 ~3 weeks Warring Triad->3.5->3.56 ~1 month
STB->SHB ~6 months Main story picks up a week after 3.56 and takes ~3 months time. (The first trip to Kugane takes 3 weeks off screen, after that travel time is reduced to a few days to a week using the East Aldenard Trading company boats (it would make sense that lolorito has better boat tech imo)) Next 3 month period is all the patches: Ivalice raids->Omega raids->4.1-4.2 ~1 month Eureka exploration->4.3->4 lords ~1.5 months 4.4->4.56 ~2 weeks
I know the ARR to Shadowbringers lead up is a mad dash but if it happened any slower, I don't believe Arsay would have be the character she is by that point. It is incredibly vital that she has almost 0 down time for herself. Her days and nights are PACKED full by choice. Job Quests, Hildebrand stuff,PvP, Hunts all get squeezed in throughout.
SHB->EDW ~8 months Main story picks up a few days after 4.56 and takes only 1.5 months to complete. Its a non stop emotional roller coaster for Arsay to be completely fine and normal about the whole time. Patches take 6.5 months, notably there is more downtime between patches: Chill relaxing after 5.0->Eden I->5.1->Neir raid I ->5.2-> role quest/shadowkeeper->Eden II-> 5.3 ->chill relaxing/recovery time for scions->Eden III->Neir raids II & III->Werlyt->Bozjia->5.4-5.55
EDW->DWT ~1 year (time spent in Elpis is not counted) ->Main story up to credit roll ~1 month ->Recovery time for injuries sustained in Ultima Thul ~4 months ->After credits - Scions Disband, everyone goes their separate ways - 1 day 🙃 ->Rest of the roll quests now that Arsay can mostly fight again(she can't cast mudras😞 ) ~1 month (casting>healing>tanking>aiming>bonus all role cap off) -> 1 month of nothing to do, Arsay still can't cast mudras, character development dictates she can no longer repress every bad emotion she feels, she has no proper coping mechanisms and quickly spirals into a mental breakdown over feeling like she's worthless and that no one will need her anymore now that the world isnt ending constantly and that she's worried without the scions being the scions everyone she cares about will slowly forget her and she'll be all alone again. Y'shtola and G'raha manage to get Arsay talking after a bit of self destructive lashing out. Things are sorta resolved?? Y'shtola and G'raha reassure her of a lot, and do their best to get it in her little kittycat head that she's not a burden on them even when she's sad. Not an automatic fix but Arsay does make the commitment to better her mental health and to work on her self image issues and communication skills! It'll be a process for her. ->5 days round trip to her home island in the southern seas to visit her Aunt and catch up ->6.1 starts when Arsay gets back from that ->Endwalker patch content takes up the final 5 months of that year period. Things are mostly interspersed with how they are released except for pandae which happens all in one go for Arsay between 6.3 and 6.4. Arsay has done all the variant dungeons, Tataru's grand endeavours, completed Island Sanctuary, and Myths of the Realm. ->The gap between 6.55 and 7.0 will probably only be about a week? Maybe 2? It depends how much it seems like the early arrivals to Tural have been there compared to Arsay and her crew.
That's my timeline! Thank you for asking and reading 🙇 hopefully that all made sense haha ^^
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Have a picture of them for the road <3
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jacqcrisis · 13 days
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*sweating* okay I'll talk about one bg3 AU idea with Ronan. It's is a pre-game, no Absolute one where Astarion devises a method of escape from Cazador on his own. He's been let off a lease just a slight amount due to Cazador's planning for the upcoming ritual so he gathers a few necessary items in secret, most notably a extra strong charm potion and a rod of teleportation that'll take him to a predetermined place hundreds of miles from Baldurs Gate.
It takes the right night, but at one of Cazador's balls, Astarion manages to charm another full vampire into giving up their blood, freeing him of his spawn status. This reprieve last only for a moment as Cazador realizes what has happened immediately and tries to capture his ex spawn. In the scuffle, Astarion turns into a bat for the first time, gets greviously wounded, but manages to activate the rod and get outta dodge as he is transported across the continent in a terrible state, but free nonetheless.
On a dark, lonely dirt path up the mountains with a horse the size of a small house, Ronan makes his way back to the temple of Bahamut he calls home, eager to get back to his bed and the temple's cats after a few weeks of being out in the local villages on cleric duty. As he gets closer, a strange rustling in a bush alerts him to a severely injured bat struggling to fly or even walk. One of its wings is torn to shreds and it's got a gash down the side of it and predictably it screeches at Ronan as he picks it up.
Curiously, his usual healing capabilities do nothing for the poor thing, and, unable to just leave the critter to die a slow death, the dragonborn bundles it up in his robes and hurries on home to care for it. He cleans it, patches up what he can, feeds the thing some of his own blood, and makes a little nest for it in his drawer, determined to see it better. At no point, does he suspect anything is off about this stressed, oddly white bat.
When finally left alone as the sun is beginning to come up in the relatively safety of a claustrophobic yet cozy bedside drawer, Astarion realizes three things. 1) Cazador did something to his natural regeneration as his wounds are not healing as swift as they should. 2) He also did something to Astarion's ability to shift back into a person, leaving his stuck in this small, animalistic form for gods only know how long. 3) He went from the hell that was Cazador's palace to now being neck deep in clerics, priests, and paladins for a justice and good aligned god who would no doubt stamp his little bat head flat if they figured out what he was.
And now he's stuck here until at the very least he can fly again. With this weird over-grown salamander. Astarion, of course, hates this.
Lucky for him, Ronan is a good caretaker. He never opens the drawer until well after nightfall, having his own late night schedule. He feeds his bat both blood let from the goats and pigs around the temple and his own. He keeps the bat's injuries clean and well bandaged and keeps the temple's cats away from it. He does his nightly duties with the bat tucked into his robes so it can get outside, and cares not if the critter scurries around his face or hangs off his horns and spikes, seemingly enamored with this new little animal in his life.
This goes on for a few weeks, and when Astarion is fully healed and whatever suppressive magic that kept him in that form wears off, he is free to fly away. And he does, spending that first night hunting his own food in his actual body and feeling like an entirely new person. But then he comes back to the temple, flaps back into his drawer as a bat to snooze the day away.
After everything he's been through, all the trials, all the torture, all the abuse, all the starvation, being in a place that is safe and warm where blood is easy to acquire and he is protected from his master who is no doubt still looking for him... well, it's a difficult thing to leave. And Ronan seemed delighted when his bat sailed back through his window at dawn to scrabble back into his drawer nest. Astarion has had a difficult life, and this is like a vacation, with the trade off being a bat.
He'll leave... eventually. Maybe next week. When he has a plan and a direction to go in and the novelty of having his wings spread out on the dragonborn's warm chest as Ronan reads aloud and scratches behind his ears wears off.
There's a lot more. Like so much. Obviously. Astarion develops a little crush on Ronan eventually, accidentally reveals himself, shenanigans ensue, vampires are annoying to clerics who are very conflicted their pet bat is a hot vampire elf, spawn and werewolves come looking for Astarion, love is fallen into despite both parties reluctance, there a couple of nights of 'accidental passion', and in the end Ronan convinces the silver dragon who is the defacto lead priest of the temple that there's a great injustice happening in Baldur’s Gate in the form of a big ole nest of vampires that they need to clear out. And Ronan and Astarion finally admit to being in love and they go off together to find a sun allergy cure.
Anyways. I like it a lot. It's cozy and sweet and stupidly drawn out like 70% of the stuff I like to write.
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viiioca · 10 months
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day 11: machine
From the journal of Estelle de Laussienne, 1st of the 6th Astral Moon, 1 7A.E. Bahamut's Coils are breathtaking in their cruelty, really – and I am no stranger to it. I've seen the human traffickers of Vylbrand. I have seen the state-sanctioned violence against Duskwight and Miqo'te tribes under the boughs of the Twelveswood. I have seen the refugee camps of Thanalan, where Ala Mhigans fled their conquerors only to be exploited for labor and bloodsport in the land that was meant to be their refuge. I have seen the Witchdrop of Coerthas, where innocents are judged and executed without trial for imaginary crimes.  And yet it all seems like playground games compared to this. What level of ethical and moral perversion does it take to imagine a torture device as an infinite source of energy? I quite literally can't fathom it. And oh, the complicity -- the hundreds, if not thousands of laborers required to engineer and build it. I wonder how many hands the blueprints passed through that understood, deeply, the evil they were doing and proceeded regardless. I wonder how many did not believe it evil at all. To think the Garleans have the gall to use the Allagans as a boilerplate for their own empire and yet call us the savages.
[roevember 2023 prompt by wintertitania]
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dawntrailing · 1 year
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6.5 New Minions/Mounts & Collectibles
Minions
Tourmaline Weapon - PVP Series (Level 15 Reward)
Kydonia Strolls Ⓣ - 400 Faux Leaves
Vicarious Vacationer - 4,000 Seafarer's Cowries
Wind-up Oschon - Alliance Raid (Thaleia)
Wind-up Golbez Ⓣ - Dungeon (The Lunar Subterrane)
Wind-up Forchenault - Merchandise (Eorzea Encyclopaedia Vol. 3)
Hydaelyn Idol - TBA
Zodiark Idol - TBA
Ryunosuke - Heavensturn (2024)
Mounts
Lynx of Abyssal Grief - Extreme Trial (The Abyssal Fracture)
Apocryphal Bahamut - Quest (7 Lynx Mounts)
Sabotender De La Luna Ⓣ - 600 Faux Leaves or 1 Gold Khloe Certificate
Garlond GL-IIT - 100,000 Seafarer's Cowries (Rank 20?)
Island Peerifool Ⓣ - TBA
Island Adenium Ⓣ - 200 Vegetal Vouchers
Peatie - Little Ladies' Day (2024)
Crescent Moon - Mogstation (TBA)
Barding
Abyssal Barding Ⓣ - Crafted
Orchestrion Roll
FINAL FANTASY IV: The Final Battle (Endwalker) Ⓣ - Crafted
The Red Wings (Endwalker) Ⓣ - Crafted
Kingdom of Baron (Endwalker) Ⓣ - Dungeon (The Lunar Subterrane)
One among Wonders Ⓣ - Alliance Raid (Thaleia)
Fair Winds to Guide Ⓣ - Alliance Raid (Thaleia)
Course Uncharted Ⓣ - Alliance Raid (Thaleia)
Myths of the Realm Ⓣ - Alliance Raid (Thaleia)
Pennons Aloft Ⓣ - Submarine
From Fear to Fortitude Ⓣ - Submarine
In The Balance (Amanda Achen Vocals) - Merchandise (FORGE AHEAD: FINAL FANTASY XIV Arrangement Album)
Dedicated To Moonlight (Forge Ahead) - Merchandise (FORGE AHEAD: FINAL FANTASY XIV Arrangement Album)
Dedicated To Moonlight (Amanda Achen Vocals) - Mogstation
The Labyrinth (Forge Ahead) - Mogstation
Carrots Of Happiness (Forge Ahead) - Mogstation
What Once Was (Forge Ahead) - Mogstation
Flow (Forge Ahead) - Mogstation
Athena, The Tireless One (Forge Ahead) - Mogstation
In The Balance (Forge Ahead) - Mogstation
Scream (Forge Ahead) - Mogstation
White Stone Black (Forge Ahead) - Mogstation
To The Edge (Forge Ahead) - Mogstation
Triad Cards
Halone - 24,800 MGP
Oschon - 24,800 MGP
Nymeia - Duel (Ylare - Old Gridania)
Althylk - Duel (Ylare - Old Gridania)
Nophica - Duel (Ylare - Old Gridania)
Thaliak - Duel (Malliart - Old Sharlayan)
Lymlaen - Duel (Malliart - Old Sharlayan)
Eulogia - Alliance Raid (Thaleia)
Durante - Dungeon (The Lunar Subterrane)
Zeromus - Trial (The Abyssal Fracture)
Fashion
Colorful Carrotsol - 6,000 Seafarer's Cowries
Emotes
Defeatist Attitude (/slump) - PVP Series (Level 5 Reward)
Greasy Delights (/eatchicken) - Promotional JP KFC collaboration
Apocalyptic Charades (/exodus, /sundering) - TBA
Love Heart (/loveheart, /heart) - Valentione's Day (2024)
Joyous Leaping 1-5 (/jumpforjoy) - Mogstation (China)
Framer's Kits
Palaistra - PVP Series (Level 10 Reward)
Cloud Nine- PVP Series (Level 20 Reward)
Twelvestold Blessings - Quest (Myths of the Realm)
Vanu Vanu - 6 Vanu Whitebone
Vath - 6 Black Copper Gil
Moogle - 6 Carved Kupo Nut
Wondrous Whimsy - 2 Silver Khloe Certificates
Fantastic Faux - 600 Faux Leaves
Season 8 PVP (Several) - PvP from ranking rewards
Notes & Sources
Ⓣ - Marketboard Available (Tradeable)
FFXIV Reddit
Garland Tools
FFXIV Collect
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junemermaid · 8 months
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oooh oooh, I want to hear about servant of the spiral!!
This fic! The SH/Final Fantasy X fusion absolutely no one asked for.
It's my current Shadowhunters brainworm and I really hope it will continue to gel for me. I don't know why I keep sticking malec into video game fusions but also, one cannot interrogate the writing brain. It loves what it loves, and what it loves right now is Magnus commanding huge ethereal monsters and Alec trying to keep his reckless ass alive as they go on the world's worst road trip.
I want it to be a story about them coming together (and yes, also coming together) in dangerous circumstances and really having to overcome their own biases and differences to become a team. It's also a story about religious trauma and falling in love with someone you know will die, and falling in love while knowing you will die, and... it will probably take me five years to write but also I love the whole idea so much I just might.
A Snippet:
As Magnus learned the litanies, so he learned the Code of the Guardian. It stands as one of the sacred texts of Yevon. And it begins, Protect the summoner, even at the cost of your life. For the summoner stands as the last defence of the world, and you stand as the last defence of the summoner. He supposes even the warrior monks cannot escape the scripture. It flows like the air they breathe through every level of the temple hierarchy. To have Alec hew to the Code for his sake, though—Magnus has no idea what to do with that. He was so ready to take the pilgrimage alone, with only the aeons for company. Bahamut whispers through his dreams like the sound of great wings. Magnus could, at any time, tug on the shining thread that is laced through his soul, and call upon him. Still, the aeon is the last persisting vestige of a long-dead soul. Bahamut may remember he was human once, but his mind soars in winds no human can chart. Having someone else—a living, breathing someone, with secrets and prejudices and a very nice jawline, someone who talks about his sister in wistful tones and argues with Magnus about justice in life-threatening situations—by his side is a different trial. His daring plan to steal the aeon did not account for that.
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valiisthea · 1 year
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5+1 Dion and Terence
Featuring heartbeats, and a very sad +1
This is not a narrated fanfic, just detailed glimpses. Spoilers for endgame.
When Dion and Terence meet, they are quite young. Duty still weighs heavily upon their shoulders, but they are afforded moments to be children.
After running about for what feels like hours, Terence finally concedes. He plops down by a tree and tries to catch his breath. Dion plops down beside him, hand over his chest as he wills his heart to slow back down.
"My heart is racing." He says, and this catches Terence's attention. He places a hand over his own chest and grins. "Mine, too!"
A curious Dion leans over and rests his head on Terence's chest, hearing the quick beat almost immediately. He pulls back wide eyed, but smiling. "Yours is faster than mine."
-----
In disbelief, Terence surges forward and listens to Dion's heart. It's definitely a bit slower than his own, and he pouts.
Dion laughs.
They're pre-teens. After a long day of studies, Dion seeks out his dearest friend in an attempt to wind down. Terence had spent the day training, and was more than eager to have a few moments with Dion.
They spoke of the day's hardships and the burdens they knew they'd bear in the coming years. The weight of it all takes its toll on Dion, who ends up laying his head on Terence's shoulder.
Terence, slightly surprised, stiffens up and does not move. It takes some time for his body to relax once he realizes that Dion is merely sleepy. He talks and talks and talks, until Dion begins to feel a bit heavier on his shoulder. There's a slow, involuntary descent of his head down to Terence's chest as consciousness leaves him.
Terence takes it in stride, and lightly pats his friend's back in a comforting manner as he continues to talk. Eventually, Dion politely interrupts him and asks him to speak lower.
"I can hear your heartbeat. It relaxes me."
And so Terence whispers from then on, smiling softly as his friend eventually falls asleep in his arms.
----
As teenagers, their time together begins to lessen. Terence is busy training, and Dion is busy with his studies, training, and learning the burden of Bahamut.
The times they get to share together become more precious. Often filled with hugs, unintentional cuddles, and comfortable silence.
Terence falls very ill one day, unbeknownst to Dion. When he comes to visit his friend, he's surprised to see him bedridden.
Terence's cheeks are flushed, and his eyes can barely stay open. His skin is burning hot to the touch, and there's a rattle in his chest that worries Dion to his core.
Despite Terence's protests, Dion crawls into bed with him in an attempt to comfort him in some way. He pulls Terence in against his chest and tells him stories of the day. After some time, he expects Terence to fall asleep- he hopes that he will, to fight off this illness. When he looks down and sees Terence is still awake, he frowns. He pulls his friend in closer and lays his ear down over his heart.
"Close your eyes," he says, and Terence does. "And listen. I pray it shall bring you the peace to sleep."
Terence falls asleep moments later to the sound of Dion's steady heartbeat.
----
They're eighteen when they share their first kiss. It's a rare night together beneath the stars, with no duties or burdens in sight to ruin such a peaceful moment.
They lay in the grass, sharing stories and laughing softly into the night while everyone else is long asleep.
"I will labor as long as it may take to find myself at your side again, my prince." Terence says, and Dion feels a warmth spreading in his chest. "No matter the trial or tribulation, I will rise the ranks to be your second in command. This, I swear."
Dion thinks he has never heard Terence sound quite so serious before. It causes hope to blossom inside of him at the thought of being able to spend more time together, like they used to.
"Then I shall patiently await the day." Dion replies, looking over at Terence. He's surprised to see Terence is already looking back at him. "I would have you, and only you, at my side."
The look Terence fastens him with makes his heart race a little faster. There's a certain adoration in his eyes, and it works to soften Dion's own gaze. Long has he found Terence to be an attractive man - but now? He is simply gorgeous. Bathed in starlight and all his vulnerabilities exposed -
It draws Dion nearer. And nearer. And nearer.
"Dion-" Terence breathes, but not a single moment later does Dion bridge the gap between them and press their lips together.
Terence's response is immediate. He leans into the kiss and wraps his arms around Dion's waist to keep him close. Dion smiles softly into the kiss, allowing it to continue for a moment longer before pulling away. His hands rest on Terence's cheeks, but slide down to either side of his neck. Here, he can feel Terence's pulse thrumming just as quickly as his own and oh --
Oh, he's in love.
"Your heart is racing." He says, bumping their noses together gently. Terence huffs out a laugh at that, bringing one of his hands up to lay flat against Dion's chest.
"As is yours, my prince."
Dion thinks he would like to keep Terence now and forever. So long as he breathes, no harm will ever come to this beautiful, loyal man.
----
They are twenty five when Dion first discovers ashen skin on his forearm. It hurts, far more than any wound he's sustained up until that point in his life.
And he knows, this is the price he pays for Bahamut.
Terence is a painfully observant man, and it doesn't take him long to notice that Dion winces ever so slightly when his arm hits against the edge of a table, or brushes someone else's. He waits until they're alone in the tent that night to utter a word of it.
And when he lifts Dion's sleeve to look at the wound, his heart clenches tight in his chest.
"No - No, I will not see this spread. You mustn't call upon Bahamut, my prince. It will be your death."
Terence's words are desperate and pained, and it makes Dion's chest ache. He has no choice in the matter - as Bahamut is the hope and light for his people. And his father - well, his father thinks Bahamut the finest battle strategy.
It is his greatest burden to bear, and much to his dismay, it is Terence's to bear as well.
"You know as well as I, it is nigh impossible to refuse Bahamut." Dion says after a few moments.
And Terence, Great Greagor, he cries.
Dion comforts Terence to the best of his ability, running fingers through his hair and lightly scratching at his scalp. Terence continues his work despite his tears, adding salve to the afflicted spot and wrapping it with the utmost care. Much to Dion's surprise, Terence presses two fingers to his wrist after all is done, checking his pulse.
Terence frowns, and Dion raises an eyebrow in question.
"This curse takes toll in more ways than one. Your pulse is unsteady, my prince. I beg you rest, so that your body may heal from this great stress."
Dion cannot fathom the fear and pain Terence must feel - cannot fathom if the roles were reversed and he was instead tending to Terence's slow death.
He sighs, and leans forward to press their foreheads together.
"Unsteady as it may be, it will continue on. If for naught other than you, my love. I shall rest as you have asked of me, but I pray you may rest at my side as well."
Terence never was one to deny a request.
----
+1
They're twenty nine when Dion draws his last breath. Despite having been sent off to watch over Kihel, Terence knows his prince is in danger and sets off to find him once the skies settle down.
He comes across a motionless body on the shore and prays, prays harder than he has in his entire life, that Dion may still live.
Blood paints Dion's face, stemming from a wound atop his head. Though it looks painful, Dion's expression is at peace. Fear grips Terence as he calls Dion's name, gently shakes him, rubs his knuckles down Dion's sternum --
Naught wakes his sleeping prince.
"Dion, please. I beg you, open your eyes." He cries, laying his head down against Dion's chest. If there is any hope at all, it will stem from what Terence may hear inside his breast.
Only, he hears silence. Not a single beat. Not a shuddered breath.
Silence.
It's Kihel who gently pulls him from Dion's chest after he screams. Her gentle arms wrap around him, holding his head to her chest as she rubs up and down his back. She, too, mourns Dion - Terence can tell by the hitch in her breath.
Oh, but she is far stronger than he.
His heart beats on while Dion's slumbers, and all he can do is wish their roles could reverse and Dion could be here to live the life he always deserved.
It simply is not fair.
And so, Terence cries.
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ffxiv-khitli · 11 days
Text
Things we'd like to see more of on FFXIV (or less depending on the thing)
People playing the things we were talked into doing because "it's the right thing to do" - and NOT because it's the right thing to do, but because failing and wiping is a form of learning.
So IN THAT, we've noticed nobody queues for anything SHB and above, everyone's PF unsyncing. Like literally unrestricted unsyncing MSQ content.
I could understand the 5.3 trial, and I VALIDLY get fears of wiping- but damnit - if an Autistic/ADHD/DID/CPTSD person like myself can re-clear without carrying LATER ON - getting carried on ECHO/Level Sync NORMAL content -- you can make effort, it's OK!
I'm not saying this in a TOXIC "EVERYONE HAS TO DO THE HARD SHIT" - i'm not saying go do extremes, i'm not saying become week 1 clear.
What i'm saying is: Only reason I unsycned a bunch of ARR/HW content for shits and giggles with my partner was? I'd already done it, they'd done it on an alt.. and when we'd done it on Dynamis, we'd gotten toxic responses if we didn't remember mechanics..
Thing is: I'm not even asking you to STUDY mechs, i'm asking you to ENJOY the actual mechanics as part of the story - MSQ content the mechanics aren't just "DUNGEON MECHS" this is a story based MMORPG, and while i'm sure WoW is - Carrying people in dungeons isn't toxic.
IF YOU unsync basic content, you won't learn later on. This is why a whole generation of us in FFXIV don't know how to do Bahamut synced, because nobody wants to sync it with us.
You do you, i'm not shaming you for being scared of the content. I get it. I just cleared Heroes Gauntlet for likely the 2nd or 3rd time since playing SHB, and I am learning sage - I am extremely on edge when I have to wipe 5 + times.
But I would NEVER have wanted to unsync that, because I would miss key information about the storyline, (the first time that is) due to how the dungeon is set up.
Sure that one's HARD and i get POST content is harder than main. I Beleive in you. You got this. And if anyone on Dynamis bites you for not knowing Porta Decumana mechs...
Remind them: Not all of us had to queue for Porta after 6.1, and not all of us do our roulettes. I've gone THROUGH Dawntrail, but I have to admit "clearing" is different than being CARRIED by half your FC lol.
And there in itself: You CAN BE CARRIED by wonderful caring people in this game.
I'm in an FC with a bunch of savage raiders, nerds and twitch streamers - some of them somewhat famous and some of them like myself are bottom barrel lol.
We've all watched our FC leaders try and clear savage raids with Llamatodd...
If I can clear Heroes Gauntlet by wiping 10+ times with a caring party that came from Duty Finder...
Then I urge you to take up the strength, even if you do it unsync ONCE and then do it again later synced.. Learn the story, learn the mechs because of the story - don't just "STUDY" Them for some tier list..
The mechs sometimes really do have to do with the story.
And again, just like any thing: I'm saying this from a teaching, and caring perspective. I am not intending to be abelist in any format, if you NEED to unsync for any reason, i'm sure you have a valid one - but please if you're able to: do it synced.
You're an amazing WoL. I would hate to see you miss out <3
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~ Khit'li L'ocar Crystal/Goblin Resident Lvl 100 Floor Samurai Lvl 92 Sage, Lvl 84 Vpr. Sasshat Crafter who WILL SCREECH if you zoom to the marketboard like their partner and buy crap before we can craft it for you. (Sadly i'm too low to be in Kiba Corp lol)
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candycryptids · 12 days
Note
Get to know me FFXIV 21 & 22 please.
So I started out as a Marauder I THINK the veeeery first time I made me very very first character, Tuesday SomethinOrOther (I don’t remember the last name I used anymore haha, it mighta been Morning or Dragonslayer) the Au’ra Man who was big and tall and had a wiggly lil croc tail…. And I played for about 15 minutes then bought the full game (cos I started with a free trial XD)…. Then made a Fem Viera (Chuusday) (there weren’t bunny boys yet or she probably would’ve been one of those tbh!) because I liked their ears and she was an Arcanist because I liked the book and casting and I loved Carbuncles since day 1 even if they loved to aoe and Aggro Goobues that got us both murdered back when I started playing kahahaha…. Back when I played wow I played a LOT of Hunters (even if my most successful character was, I think, a Dranei Priest) …. And then the lore for Chuu developed (Loving Machines and a joke about how the WoL doesn’t know what comes after 4 leading somehow to a stubborn refusal to learn to read common) and uh, Summoner fell off her Canon Classes radar…. Lmfao? I still love the class though and keep it leveled up to play because i find it fun uvu Solar Bahamut is SO cool I just got to 100 today 🥰💖
When I AFK it tends to be in our FC house or in an inn room, I’m a lil shy…. And I get enough random tells about my Kinda-Jokey IG Name to not want to put myself anywhere too populated XD I just liked the name Tuesday and couldn’t think of a last name, and when I made the ‘fem version’ of Tuesday the M’ra “chuu” (the cutesy onomatopoeia for Kissing) just seemed like a good way to Divorce it slightly from one of the names in, uh, my chosen name while also being cutesy (cos I made her originally to be a very cute if ditzy bunny! She’s changed since LOL) (And then I also made Tuesday, her weird robot-clone anyways? So who’s really winning…..)
I also don’t tend to AFK that much in game though 🤔 Ty for the question Mimble 🥰‼️
[Ffxiv Ask Game- Not OC Specific]
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tishinada · 9 months
Note
tell us more abt kass??
Oh, thank you!
While all of my ffxiv characters are *the* wol in their own universes, I decided that in her universe, Zas was not part of the group who was at Carteneau, but instead had the Echo awakened by Bahamut's attack.
Instead, Kass (Kassiya Storm, technically, though that wasn't the name she was born with) and several of my others made up that group and play a role in Zas's own story as adventurers who befriend her (they make up most of the people she "summons" for dungeons and trials, for instance.)
So Kass has a divergent background. In both of them, she was born into a relatively wealthy Ul'dahn family, but the recognized heir was hostile to her and she realized very young that she wouldn't be safe once they inherited, and she wasn't that interested in the family business anyway. By her mid-teens, Kassiya had carefully built a reputation as a ne’er-do-well by Ul’dahn standards. Outwardly, she only dabbled at learning the goldsmith’s and alchemist arts while apparently spending most of her time carousing with low-born gladiators and miners or hanging about the weavers guild, critiquing people’s taste in clothing.
In reality, she studied both alchemy and goldsmithing intensely, poring over borrowed books while eating meals alone in her room. She made and stashed small pieces of jewelry as a kind of portable savings for the future. Nothing splashy or really valuable that might attract attention and questions about where she got them, though. Initially the gladiators were nothing more than a means to create a scandalous reputation, to reduce the perceived threat she presented. She became close friends with Milla, the future guildmaster of the gladiators guild after a drunken joke about from a gladiator about teaching the fashionable little miss (Kass) what it really meant to swing a sword that ended with her knocking the sword out of the novice gladiator’s hands. Milla secretly began teaching her sword and shield, and Kass began wearing a mask to enter novice matches under the name, Kassiya Storm, wearing bright pink, a color she never wore under her own name.
Kass stored all the things she needed to start over with Milla, and Milla found her a weak fantasia potion (I mean, they're in-game, obviously they get used lol). When the time came, Kass used it to make enough small changes to her appearance that she wouldn't get a second glance from her own family (pink hair, pink eyes, different eye and ear shape).
She went directly to Limsa Lominsa, traded her sword and shield for an axe and began to train as a marauder, supporting herself at first by doing odd jobs and selling a piece of jewelry here and there. She got her tattoos. And she created a new "past." She found that it was relatively easy to ask about places people had been in the year or two before she left Ul'dah, then wait a few days until they were drinking together and tipsy to bring up some “meeting” they’d had in that place during that time, usually a funny “incident”. They usually just assumed they’d forgotten and accepted Kass’s story, and later they often did remember the incident. The drunker they were, the more likely them to unconsciously invent the memory. (Memory is very unreliable.) So anyone looking for Kass would dismiss her because she wasn't a recent arrival, as far as anyone remembered.
And then she falls into the events of 1.0, becomes the leader of the Warriors of Light, ending at Carteneau when Louisoix sends them away.
At that point it diverges. Louisoix apparently wanted them far away and they end up in the Ruby Sea with effectively not much more than their armor and weapons and a little money, with most of them injured. In her own timeline where she has a powerful Echo, they make contact with the pirates there and manage to barter for passage to Kugane, which is the home of one of their group, and heal up there. Eventually, they discover no one remembers them in Eorzea, and they go their own ways for the next few years until the Echo draws Kass back to Limsa Lominsa at the beginning of ARR. The group slowly reforms around her throughout the course of ARR, HW, and Stormblood.
In Zas's timeline where she has a weak Echo and few of the gifts, several of them were captured by a Garlean patrol, the others organize a rescue but it took long enough that two of them sustained injuries that were permanent. The entire group spent a year in Kugane while those two healed. Almost everyone except Kass retrained into something else.
It was about the end of this year that Kass first ran into a young Duskwight mercenary named Zas who had arrived on a ship from Eorzea, and recognized her from the one and only Echo vision she'd ever had. So she befriended her and gave her a lot of advice on how to protect herself (particularly advice about contracts because Zas was not at all prepared for navigating that sort of thing.) One or another of this group managed to stay near her for the next few years, and when the events of ARR began, they all finally returned to Eorzea, the one place they had avoided after discovering no one remembered them.
In either universe, Kass and Papalymo had had a budding relationship before Carteneau, so she finds running into him particularly painful. Even though he finally remembers her after the Praetorium and begin tentatively exploring whether or not they would revive their that relationship and try again, it's only a few months before he vanishes. And they reunite SO briefly before the Wall...
Her close friends are the only ones who are aware that Kass is extremely well educated for a merc and knows all the ins and outs of high society etiquette, etc. She was often the one to negotiate contracts for them, and had a reputation for understanding the fine print. She reads voraciously and like Zas, she tends to have a public and a private persona. Publicly, Kass is loud, brash, hard drinking, cusses, and always ready for a fight. Privately, she dabbles with alchemy and delicate mechanisms like music boxes, and loves poetry and pink.
That's probably way more than you wanted, lol, but thank you! Obviously I really love Kass.
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rottenpumpkin13 · 8 months
Note
Well, now it’s time for the boys to cheer YOU up bud :)
-
Angeal: Hang in there, Pumpkin. You’re tough and steady. You have all the makings of an honorable warrior and deserve to see victory and dreams full-filled. You are weathering a brutal winter now, but spring is around the corner. You’ll see the sunlight and warm rain on the beautiful green earth once again. Stay strong ✊
Sephiroth: I have found that pushing Hojo down flights of stairs can be very good for improving one’s mental state.
Genesis: Remember, we are all apart of a grander tale that is wont to weave complex paths and dark trials for us along the way, but if you keep the inner flame and passion of your soul alight and remember that there is even glory and poetry in suffering for a greater cause, then you will triumph, darling. *blows kiss*
Sephiroth: Arson isn’t necessarily illegal if nobody sees you doing it…
Zack: HEY LISTEN UP! You are gonna KICK ASS and be an even MORE BADASS person for facing these tough times like you are, ok buddy? I BELIEVE IN YOU! Hell you could probably knock out a whole entire bahamut with how tough you are! Just hold on a bit longer and you’ll see!! Life will get awesome again 😎
Sephiroth: If you have a mother, you might benefit from receiving a hug from her.
Cloud: Hey uhhh…I’m not…very good at this but just wanted to say uhh…it’s rough out here but I think we’re gonna make it out alive…you know? Ah jeez. That probably sounded too dramatic sorry. Anyway uhh good luck with your journey, bud.
Sephiroth: Angeal is telling me I need to say something genuinely helpful and not murderous. I suggested McDonald’s but he does not appear to approve.
Sephiroth: Hmm.
Sephiroth: One time Genesis bought a jar of something called “The Goddess’s Bathwater” off of Ebay.
Genesis: IT WAS A FUCKING COLOGNE FUCK YOU
If this were not the internet I would show you the TEARS STREAMING DOWN MY FACE RIGHT NOW 😭😭😭😭❤️❤️❤️💞💞💞
How are you this sweet??? Thank you so so Soo much 🥹💖 This is genuinely the first time I've laughed in a few days ❤️
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jessjustplay · 11 months
Text
I finished playing Final Fantasy X (again)
October 22, 2023
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Game: Final Fantasy X HD Remaster First Time/Replaying: Replaying Game Time: 40 hours Console: Nintendo Switch Started: December 5, 2022 Finished: October 21, 2023
I finished this game last year in February, but some time in December I got an itch to play it again. At the time of my initial replay, I didn't have a TV so I played the entire thing on my tiny Switch screen. Now that I had somewhere to dock the Switch to, I wanted to re-experience the story again on a big TV!
So yes, I started Final Fantasy X back in December 2022 and it's taken me almost a year to finish it. In my defense, I have been playing a lot of other games! FFX was sort of just a back-burner, in-between-playthroughs type of game.
However, a few days ago I picked it up and could not put it down. Once you get past a particular area (that blasts an annoying announcement on-repeat the ENTIRE time), the game is very fun and picks up speed as the story unravels. I also decided I wasn't going to "do everything" which threw out a lot of that anxiety.
I have a PS4 now, so I thought, "If I'm going to 'do everything' I might as well go for a Platinum trophy!" I'm glad the Switch doesn't have a trophy system because it lets you enjoy the games without worrying about marking tasks off a list, but with how annoying FFX's side-quests are, if you're going to put yourself through that pain, you might as well get some sort of accolade!
I have no idea when I will start my Platinum attempt, but I really would like to try one day. I've played this game SO many times sinc eI was a kid - why not? People on Instagram telling me I should go for an easier Platinum trophy not only annoys me, but also makes me want to do it even more.
SPOILERS START HERE
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Anyways, the endgame of this playthrough was really exciting! I told myself I wouldn't be getting an extra aeons or any of the ultimate weapons, so it was nice just walking around, leveling up, and going into boss fight after boss fight.
Normally, I would have Yuna's ultimate weapon and her Break Damage Limit would save the day! But this time I didn't have that and I relied HEAVILY on Bahamut to save our skins.
Seymour #2 took me two attempts, the Zanarkand Guardian was one attempt, the Zanarkand Trials Glyph Monster Dude took me 3 or 4 tries, Yunalesca was one attempt (!), Seymour #3 was one attempt (!!), and Braska's Final Aeon was ALSO one attempt (!!!).
I was surprised I was able to do do the final leg of the endgame in one attempt without dying. Not to mention, whie fighting Braska's Final Aeon, he petrified Wakka and that man disappeared! I was tempted to restart the game but then I thought, "It's not like I'm getting any EXP from this fight!" So I BEAT THE GAME WITH TWO CHARACTERS ONLY. At one point, Lulu and Yuna had less than 200 HP and I was freaking out!
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What saving me was summoning Bahamut once, getting LUCKY AF that he didn't die, dismissing him, then using Yuna's overdrive to summon him again. I also used Auron to zombie Jecht and that helped for awhile, and I used Tidus's talk command once and that 100% saved Lulu and Yuna from dying. *THANK GOD*
Here are my final stats:
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While I was more critical of the game this time around (more on that in another post), I still enjoyed this game and it will always be special to me! It's interesting though, I used to cry a lot watching the ending of this game, but this time I didn't. It's official - I'm old lol
When you're young, losing the person you "love" seems like the end of the world, but as you get older you learn people come and go. Yuna, you are 17. You will find someone new!!!
I did, however, cry during that one scene watching Yuna's sphere of messages (after beating the Zanarkand guardian boss). IT IS SO SAD!!! 😭 I felt my throat closing up watching that (specifically the Kimahri part). KIMAHRI, YOU'RE THE BEST! I need to write a Kimahri appreciation post.
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xenodile · 2 years
Text
A while back, I decided to do a proper write up of my Stormblood Fix AU where I address my issues with the story while trying to stay as close as I can to canon.  I’ve been working on it bit by bit for several months and I’ve got it to a point where I’m for the most part happy with it.
My basic thought boils down to the entire 61-70 section needs to be just Doma, and then Ala Mihgo is addressed in an extended post-game.  Like it doesn’t fit nicely in the usual x.5 patch cycle or even the standard number of dungeons/trials but sacrifices must be made.
So first off, I’m begrudgingly leaving the 3.5 patch and Baelsar’s Wall unchanged because I haven’t planned far enough ahead to account for Papalymo being alive.  Overall, the set up is the same.  Ilberd unleashes Shinryu and frames the Eorzean Alliance for attacking Baelsar’s Wall, the Alliance moves into Gyr Abania.
The biggest tonal shift is the Scions’ motives.  Though the Empire is the enemy of all Eorzeans, the Scions aren't soldiers.  Their goal is Shinryu, and the danger a primal on the level of Bahamut presents to the realm.  However, Shinryu and Omega’s abrupt disappearance into Garlean-held Ala Mhigo after their clash will make any kind of investigation extremely dangerous.  
Lyse is in favor of taking the fight to the Empire and assisting the Resistance in freeing Ala Mhigo, and by extension making it easier to search for Shinryu.
Alphinaud has sympathy for the Resistance and the people of Ala Mhigo, but fresh out of Ishgard and the Dragonsong War he cannot in good conscience support instigating a new war, regardless of Ilberd’s actions.
Alisaie tries to meet them in the middle, carve a path through the Garlean ranks and cut off the head of the snake.  It worked well enough against Ultima Weapon, Thordan, and Nidhogg, and the Warrior of Light already has two Legatuses under their belt, what’s a third?
The WoL has the chance to agree with any one of them, or say they’re unsure as a fourth option.
Y’shtola, Thancred, and Krile are all of the mind that it’s too early to make a judgement call.  Too many unknown factors in regards to the Garleans forces, Shinryu itself, and even the terrain of Gyr Abania.  Each of the three approaches has its merits and its dangers, and there is no pressing need to come to an immediate decision as Shinryu appears to have gone dormant following its battle with Omega.
Thancred offers to begin scouting Imperial territory, while Y’shtola and Krile will set about learning more about the land from those in Rhalgr’s Reach, leaving Lyse, WoL, and the twins to take to the field for the standard Fringes/Ala Ghanna starting quests.
Zenos’s introduction mostly goes the same, but a greater focus is on Grynewaht directly telling of how he failed and was the sole survivor of his squad, to which he is reprimanded by his superior, whom Zenos kills after his whole “The XIIth Legion is no place for cowards that hide in their castrums” bit.  The biggest change is Zenos must keep the helmet on the whole time, we do not see his face, just the scary horned skull helmet, and he takes note of Grynewaht mentioning that the WoL was among those that attack the Garlean patrol.  He has heard of this eikon slayer, the peerless hero of the savages, and wonders if perhaps he has finally found worthy prey.  Zenos promotes Grynewaht for his tenacity, transfers him to Doma, and urges him to hone his skills further. At this point, Zenos addresses the rest, and opens the floor to the assembled captains/commanders how they should respond to the presence of the Scions and Eorzean Alliance in Gyr Abania. Fordola speaks up, and that sequence goes the same.
The attack on Rhalgr’s Reach plays out the same, save for the WoL’s duel with Zenos.  The crown prince is surprised and intrigued that a single person is able to match him blow for blow, and yet he does not feel any intense drive to live, the furious hate that he’s come to expect from enemies of the Empire.  Also Zenos can just DO magic, that’s why he’s so insanely strong compared to everyone else, he’s the only Garlean that can actually manipulate aether.  Zenos and WoL fight to a standstill, culminating in Zenos’s blade snapping in half after the WoL blocks a particularly heavy hit.  Raubahn arrives with the Eorzean alliance forces, and Fordola begs Zenos to retreat, and he begrudgingly does so, irritated that his hunt has been interrupted.
With the Resistance crippled and Y’shtola critically wounded, the Scions have to reconsider their options.
Alphinaud moves to withdraw from Gyr Abania, as it was the Scions' presence, especially that of the famed Eikon Slayer, that brought the Empire’s wrath down on Rhalgr’s Reach.
Y’shtola’s injuries are too severe to safely move her, so Krile opts to remain and see to her treatment.  Thancred also elects to remain so he can continue scouting Gyr Abania, and hopefully locate Shinryu while the rest of the Scions figure out a course of action to actually reach it.
Back at the Rising Stones, WoL, Alphinaud, Alisaie, and Lyse consider what to do next.  Getting directly involved with the Resistance put more people in danger, just as Alphinaud feared, and defeating the Legatus seems less viable having seen Zenos’s monstrous strength firsthand.  A new approach is necessary.
It’s then that Tataru chimes in that perhaps going after Gosetsu and Yugiri might be the way to go.  She’s no tactician, but she's overhead a lot of chatter from the Domans about how there's only a token Garlean presence, and the Domans specialize in covert action in small group, better suited to how the Scions themselves operate. Alphinaud agrees that drawing Garlean attention away from Gyr Abania will do much to ease the hunt for Shinryu, but is wary of getting involved in another liberation movement after the disaster at Rhalgr's Reach. The gang discusses it, and then heads to Kugane like usual.
Events in Kugane play out the same, WoL, Lyse, Alisaie, and Gosetsu make for the Ruby Sea, Alphinaud remains in Kugane to gather information and build connections.
Things progress as usual til the group finds Yotsuyu in Isari, demanding tribute from the poor villagers and ordering they divulge any information they have on Hien's whereabouts and the Resistance, reminding them that withholding information is treason against the Empire. Rather than Gosetsu going in alone to buy time, Lyse is reminded of Fordola's troops beating a villager in Ala Ghanna, Gosetsu is perturbed by WHO the Viceroy is, and Alisaie can't stand to sit idle when she can do something. The group rushes in to defend the villagers, WoL and Grynewaht go another round, forcing him and Yotsuyu to retreat.
While the element of surprise is gone, it feels good to be able to save people. Before the party departs however, Alisaie proposes investigating the Ruby Sea further. With the Scions' cover blown already, they'll need allies and information, and it wouldn't do to leave Isari unprotected after they stuck their noses in things.  Of particular concern are the Kojin of the Red, who are openly allied with the Empire.  The gang agrees to disrupt the Red Kojin and organize the defense of the Ruby Sea before going further.  Things go pretty much the same as usual, Alisaie takes point and the gang goes between the Confederates, the Kojin, and Sui no Sato getting everyone on the same side and agreeing to look for one another while the Scions draw the Empire’s attention in Yanxia.
Violet Tides and Kurenai’s questline are mandatory because I said so, and also Kurenai takes up the role of healer for the dungeon in duty support.  With things taken care of in Sui no Sato, the gang goes back to Tamamizu, and then Soroban and Bunchin send them to hit the Isle of Zekki where we get the Susano fight.
Instead of all the faffing about, the party of WoL, Gosetsu, Lyse, and Alisaie just fight Susano, who challenges them to battle and doesn’t permit the Red Kojin to interfere.  The gang triumphs, and the Red Kojin begrudgingly allow them to leave having earned the kami’s favor.
Susano appearing just because of the treasures and not actually being summoned by anyone has Alisaie and Lyse spooked, because up to that point it was believed primals always needed a person to give them form.  With business wrapped up in the Ruby Sea and everyone on the same page, Alisaie breaks off from the group to go back to Kugane and inform Alphinaud of the new information while WoL, Lyse, and Gosetsu rendezvous with Yugiri in Yanxia.
Meanwhile, as the party splits up, Yotsuyu and Grynewaht arrive at the Isle of Zekki to reprimand the disobedient red Kojin.  Yotsuyu extracts information on the Scions from the Kojin, and confiscates a number of treasures, including an impressive katana and a lunar mirror.
In Yanxia, WoL, Lyse, and Gosetsu head to Namai and things play out the same, where the villagers are fearful and urge them to leave. They meet up with Yugiri at the House of the Fierce and discuss the situation. Yugiri delivers Hien's ultimatum, his sword or his head, whichever the people want, and set about determining the mood of the people.
It's bad. In the course of exploring Yanxia, the gang gets a history lesson on Doman culture, learning of the oppressive control of the nobility, the ideals of fealty and honor unto death, and how they choked the life out of the common folk even before the Empire invaded. Gosetsu also speaks from experience that there are a massive number of Doman conscripts abroad, and those in the mainland fear for their compatriots safety if Doma rebels again.
Meanwhile, in Kugane, Alisaie finishes sharing the findings on Susano when a message arrives at the Ruby Bazaar inviting a representative of the Scions to the Garlean embassy. Deciding it's better if Alphinaud keeps his cover, Alisaie elects to go, and there meets privately with Yotsuyu.
Yotsuyu is well spoken and courteous with Alisaie, but remains guarded. Yotsuyu tries to explain the futility of opposing the Empire, and requests the Scions cease assisting the Domans. When Alisaie refuses, Yotsuyu says that if Alisaie really wants to protect her brother and the WoL she'd be better off currying the Empire's favor. She goes on to say that she understands Alisaie's position, to feel powerless and second best compared to her "perfect" brother, and that serving as an Imperial spy would give Alisaie the leverage to make real change happen, as Yotsuyu herself can demonstrate.
Alisaie doesn't reject the offer outright, stating she needs to think on it first, mostly to hide how shaken she is by Yotsuyu knowing so much about her at their first meeting. She returns to the Ruby Bazaar and relates what little she learned to Alphinaud, omitting Yotsuyu's offer, speaking only of the Viceroy's uncanny knowledge of Alisaie's personal history and her request that the Scions stand down. Alisaie then departs for the Ruby Sea, to reunite with the others.
Back in Yanxia, the WoL, Lyse, and Yugiri have had little success in rallying the people's spirits. The mood is dour everywhere they go, either with resignation and acceptance of Imperial occupation and Yotsuyu's cruel whims, or fear of a return to the old ways, where landed nobles could use common folk like chattel. The people have simply given up.
Gosetsu in particular is much less boisterous than usual, especially whenever Yotsuyu is mentioned. Lyse is surprised to see his spirits dampened so, and prods at what is bothering him. After a bit of coaxing, he finally regales WoL, Lyse, and Yugiri with a tale from Doma's heyday, of a poor sickly peasant girl whose parents died of illness and poverty, only for her aunt and uncle to beat and abuse her while forcing her to work as her neighbors looked the other way. How the beautiful young girl caught the eye of a wealthy noble from Lord Kaien's court, and so he bought her from her "parents" to be his bride and paraded her about the court, all dressed in fine clothes to cover the marks he'd leave on her. After the nobleman died, his young bride simply disappeared, never to be seen again, until now, to exact her terrible revenge on the country that abandoned and tormented her.
The group is stunned, Lyse in particular taking the news hard. She had been grappling with how Fordola could betray Ala Mhigo and side with the Empire, so hearing of Yotsuyu's past, she begins to understand how someone could have no attachment or even resent their homeland.
Yugiri is still determined to fight and unwilling to let Hien sacrifice himself, and fortunately, the Empire makes a move on Namai and we get the sneaking mission with Yugiri. That plays out the same, and saving the people of Namai convinces them to open up at least that of COURSE they want to be rid of the Empire and live their own lives, but they just don't have the people, the weapons, the anything to make a rebellion possible. They can't risk their lives and the lives of their families on a hopeless cause.
That's enough for Yugiri to be satisfied that they can truthfully answer Hien that the will to fight remains in the hearts of Doma’s people.  The party reconvenes at the House of the Fierce and discuss their next move as Alisaie arrives.  She shares information she learned from Alphinaud and Yotsuyu, while Yugiri shares what they’ve learned of the situation in Yanxia.  Upon hearing Alisaie’s account, Lyse has an epiphany.  Recounting her own familiarity with the WoL and Minfilia’s experiences, Gosetsu’s testimony, and Alisaie’s account, Lyse suggests that Yotsuyu may possess the Echo, with her supposed poor health in childhood being her gift awakening, and explaining how she could learn so much about people so quickly.
While the revelation does give them more to consider, there’s little they can do about Yotsuyu herself at this juncture.  Yugiri suggests it’s time to find Lord Hien, now that they have an answer to his ultimatum.  Alisaie volunteers to remain at the House of the Fierce and help coordinate the Rebellion’s limited forces and correspond with Alphinaud about what resources they’ll need.  WoL, Lyse, Yugiri and Gosetsu set forth to the Azim Steppe, where Hien has been hiding.
MEANWHILE, at the Royal Palace of Ala Mhigo...
Zenos sits on the throne, regarding the katana he broke during his duel with the WoL at Rhalgr’s Reach.  Fordola attempts to discuss strategy with him, but fails to gain his attention.  A messenger arrives bearing word from the Acting Viceroy of Doma.  Rebel forces have taken action against the Imperial garrison, and Yotsuyu requests Zenos bring reinforcements, as Doma is still technically under his rule.  Not to make an offer without incentive, Yotsuyu adds in that she wishes to pay tribute to the Crown Prince that can only be delivered in person.
While initially unconvinced, the messenger continues, stating that the Eorzean insurgents known as the Scions of the Seventh Dawn have been sighted in Yanxia, the Warrior of Light among them.  This grabs Zenos’s attention and causes him to consider Yotsuyu’s offer.  Fordola is taken aback that Zenos would just leave when the Scions’ absence from Gyr Abania means the Alliance and Resistance forces are ripe for the crushing, and Fordola pleads with Zenos to seize the opportunity to stamp out the Empire’s remaining foes.
Zenos chides Fordola, stating that she is free to do as she wishes in his absence, but striking at the Resistance now will give her no satisfaction. Chasing the Resistance when they’re wounded will make her seem fearful and desperate, inciting further insurrection.  She would be far better served by waiting until they have gathered their strength and rallied their spirits, ready to throw themselves entirely upon her blade and destroying them utterly.  Only by laying low her foe when they are the peak of their rage and power will she get what she wants, or so he says.  Zenos makes ready to depart for Yanxia, eager to see what tribute Yotsuyu has prepared for him.
(It’s also critical that we the audience do not see Zenos’s face in this scene.  His helmet is off, but every angle is posed in such a way that Zenos is being seen from the back or his head is obscured.  More focus is placed on Fordola as she reacts to Zenos’s words.  At most we get a glimpse of Zenos’s eye reflected in the broken sword as he talks about facing a foe at their full strength.)
Lyse, WoL, and Gosetsu arrive in the Azim Steppe and rendezvous with Yugiri.  Events here mostly play out the same, the gang meets Cirina, get introduced to the Xaela, and finally find Hien.
Yugiri relays what they learned in Yanxia, that the people of Doma yearn for freedom from the Empire, but lack the strength to face the might of Garlemald.  It will fall on what limited forces still muster under Hien's banner to defeat the occupying forces. Hien is in agreement, assuming that to be case even before he spoke with Yugiri. As their leader, it falls to him to save the people of Doma, not demand they give their lives in his service. Before they can leave the Steppe however, Hien must repay his debt to Cirina and the Mohl by helping them win in the Nadaam.
Events in the Steppe play out mostly the same, Lyse hangs with the kids of Mol Iloh and grapples with the meaning of "a country" as she tries to process Yotsuyu's past, Fordola's actions, and her detachment from her own Ala Mhigan heritage due to living in Eorzea as a Scion.  Deals with a bit of internal bias as she initially thinks the xaela kids have a difficult upbringing out here on the Steppe, but sees them happy and content with their nomadic lifestyle, realizes her idea of what makes a nation and a culture are biased by her time in the Eorzean city-states.  Meanwhile WoL, Hien, and Gosetsu go hunting and help prepare dinner like usual.
After dinner, we get the scene of Hien and Gosetsu sparring, and Gosetsu calls Hien "Shun", his childhood name.
At this point, WoL has an Echo vision.  In it, they see a younger Gosetsu, his hair and beard still dark, supervising a younger Hien speaking with a girl in fine clothes that looks uncannily like a younger Yotsuyu.  She and "Shun" are chatting cheerfully, until a Doman noble walks in and calls Yotsuyu away, her expression darkening as she diligently obeys, and the noble, clearly drunk, grabs her by the arm and roughly leads her away.  The young Hien is frustrated at the sight of the Yotsuyu being taken away, and moves to speak up but Gosetsu stops him.
No matter how detestable he may seem, the noble is an honorable man that has served Lord Kaien for many years, and it would be ungracious to butt one's nose into the domestic affairs of such a prestigious house.  Hien grimaces in dissatisfaction as the WoL returns to the present.
WoL explains what they saw and asks if Hien knows Yotsuyu. Sheepishly, he confirms, he and Yotsuyu were of a similar age when she was brought into the court, and was her only friend in those days. It is why he first gave his ultimatum to Yugiri. Yotsuyu is as much one of his subjects as any other Doman, and the cruelty she faced at the hands of her family and the nobility weighs on his mind. He worries about how he will lead Doma should he return, refusing to become the kind of ruler that allows or fosters the treatment that Yotsuyu went through, wanting to build a better Doma but not really knowing how.
As the Nadaam draws closer, WoL, Lyse, Gosetsu, and Hien go through Bardam's Mettle and get their yols, and meeting Sadu and Magnai goes the same.
While Lyse and Hien are prisoner at the Dawn Throne, they discuss their respective concerns about their cultures. Hien fearing a return to the old ways, Lyse wondering what it means to be Ala Mhigan now that it's been an Imperial province for so long. They come to the conclusion that it falls upon individuals like them with the strength to fight for what they believe in to inspire others. Hien will personally shape Doma into a nation its people can be proud of, and tells Lyse that he believes she is capable of the same.
At the Dotharl camp, Gosetsu comes clean about his crimes in the Empire's service as a conscript, and his own desire to seek death to atone for not only failing Kaien and Hien, but all the people of Doma that looked to him for protection, including Yotsuyu.
Meanwhile, in Yanxia...
Alisaie sets out from the House of the Fierce to scout the the surrounding area. At least, that is what she claims. In truth she has arranged a clandestine meeting with Yotsuyu, to tell her that WoL and co. have gone after Hien in the Azim Steppe.
Thinking she's won, Yotsuyu applauds Alisaie making the right decision to side with the Empire. Alisaie corrects her, saying that she's telling Yotsuyu this to give her a chance to surrender.
She's thought on Yotsuyu's offer, and decided against. She knows she's weak, feels powerless and angry, but she has seen what people are capable of. She believes in her brother, the WoL, their friends, they WILL succeed. And knowing what she does of Yotsuyu's past, she tells her that things need not end in bloodshed. Alisaie knows what it's like to feel helpless and alone, at the mercy of fate as she lost everything that was good in her life. But rather than give up and wallow in anger and grief, she clung to the memories of the good and fought to change things for the better. She reminds Yotsuyu that as someone that was so hurt by the old system, she is the best qualified to change things, and it's not too late to seize a better future.
Yotsuyu lashes out at Alisaie, angry and humiliated that Alisaie called her out so hard, spitting venom about how Alisaie is a privileged brat that could never understand Yotsuyu's hate, and she will never let go of it. Alisaie leaves Yotsuyu, warning her that if she wants a fight she'll get one, and no amount of forewarning will save her when the Scions come knocking. Yotsuyu is left glowering as Alisaie departs before regaining her composure as a messenger informs her that the Crown Prince's airship has arrived.
Back in the Azim Steppe, it's time for the Nadaam. It starts with a brief solo duty that leads to the second trial, consisting of a three phase three way fight between players, Sadu, and Magnai. The battle culminates in WoL and Lyse holding off the khatuns while Cirina claims the ovoo for the Mol.
Cirina is declared Khagan and the other tribes defer to her and the Mol as the new authority of the Steppe. As Cirina humbly accepts and gives thanks to Hien and company for their assistance, Grynewaht and a massive regiment of Garlean troops and war machina arrive, demanding the immediate surrender of the Scions and the Domans.
Hien is preparing to surrender himself but Cirina steps forward and declares that she speaks for the xaela, and the ones Grynewaht seeks are her honored guests. When he persists, Cirina rallies the tribes, asking if warriors of the Steppe will allow invaders to intrude upon the sacred Nadaam and threaten the Khagan's allies.
The combined Xaela forces route Grynewaht's army, sending him fleeing back to Yanxia. From there, we get the regular send off. The gang says good bye to Cirina, and she promises to confer with the khatuns about sending aid to their new Doman allies. WoL, Lyse, Gosetsu, and Hien return to Yanxia to plan the attack on Doma Castle.
As the group enters Yanxia however, Yugiri arrives bearing urgent news.  The Crown Prince and the Viceroy have been seen outside Doma castle with only a token escort. The mood immediately turns grim as everyone present recalls how brutally Zenos put down the Ala Mhigan Resistance and previous Doman rebellion.
Hien is undeterred, reminding everyone that the House of the Fierce is still secure, and they need only be patient until Zenos leaves Yanxia again to make their move. Yugiri however, is of no mind to wait and believes it would be easier and safer to assassinate Zenos and Yotsuyu than go through with the plan. Hien advises against doing anything rash, but Yugiri won't listen and leaves. Lyse and Alisaie ask WoL to go after her and try and talk her out of it, because regardless of how they feel about the plan, they've seen what Zenos can do firsthand and know that Yugiri trying to face him alone is tantamount to suicide.
Upon catching up with Yugiri, she confesses that even if doing so goes against Hien's wishes, her honor as a shinobi will not let Hien risk his own life in the attack when she could defeat his enemy here and now, and her pride as a Doman demands justice for Yotsuyu's and the Empire's crimes against her people.
Rather than discouraging her, WoL can say they have their own reasons for facing Zenos again, that they too want payback for Rhalgr's Reach and Y'shtola, or that as a friend, they won't let her do this alone. Yugiri is surprised and relieved to know the WoL will have her back.
Night falls, and Yugiri and WoL get ready to ambush Zenos and his retinue. Yotsuyu is obviously tense and sticking close to Grynewaht while Zenos is out at the front, alone. One by one Yugiri silently dispatches the guards, before making her move on Zenos himself. Zenos blocks the attack effortlessly, commending Yugiri on her technique and the fire in her eyes, but laments she has not the strength to give it meaning. Zenos repels Yugiri, and Grynewaht springs into action to stop her from attacking Zenos again, as the WoL steps out to face the Crown Prince.
Zenos is pleased to see his quarry alive and well, musing if their travels in the fallen nation of Doma have stirred something in them. Hate? Or perhaps something more.
WoL has the option to respond with wanting revenge for hurting their friends, confronting Zenos for the sake of Ala Mhigo and Doma, or that they have their own reasons for wanting him dead, to which Zenos responds with amusement, disappointment, and intrigue, respectively.
During the solo duty it plays mostly the same as the initial duel in Rhalgr's Reach, but WoL clearly has the advantage. Zenos's health drops faster and he is taken aback by just how much stronger WoL has gotten since their last encounter. At around the 40% mark, Zenos stumbles and begins laughing. He unsheathes the Ame no Habikiri and the music changes. In phase 2, Zenos gains significant damage resistance and the frequency of his raidwide and AoEs increases to the point that it is not possible to avoid everything. The fight continues until the player is reduced to 1% health or Zenos is brought to 15%. The entire time Zenos is clearly enjoying himself, cackling and goading the WoL to fight harder.
Regardless of how the battle ends, in the scene that follows Zenos clearly overpowers the WoL and sends them reeling. Even bloodied and his helmet broken, Zenos is the unambiguous victor of the duel. Yugiri breaks away from fighting Grynewaht and his guards to come to the WoL's aid.
Zenos is panting and tears off his broken helm, throwing it to the ground. This is the first time the player sees his face. He speaks in glowing terms of how ferocious WoL has become, and how he was right to put faith in them, before giving his "Live, hero." speech, and turning to leave. Yotsuyu orders the remaining guards to finish the WoL and Yugiri off, but Zenos countermands her, stating that their business here is done, and all troops are to return to Doma Castle. Before Yotsuyu can protest, Alisaie, Alphinaud, and Lyse arrive with reinforcements from the House of the Fierce, and Zenos mockingly warns that the Viceroy seems to have overstayed her welcome. Yotsuyu bitterly warns Alisaie that she now has proof of how her hero will fail her, and that it's not too late to surrender, before she too takes her leave.
Alphinaud is almost in tears as he heals the WoL, and scolds them for being so reckless because he wasn't there. Alisaie teases him for worrying so much, and he shoots back that she was practically frantic when he arrived.
The party returns to the House of the Fierce, and Yugiri apologizes for disobeying Hien, to which he replies that he is just happy she's unharmed. Now that everyone is settled in again, Lyse calls attention to Alphinaud's unannounced arrival, and asks what brings him to Yanxia. He explains that he heard of Zenos's arrival ahead of time via his connections in Kugane, and realized things in Doma must be coming to a climax, so he began making preparations. We get a brief flashback montage of Alphinaud in various parts of the Ruby Sea as he explains that by working with Hancock, he was able to strengthen the foundation that Alisaie laid and secure the Confederates, Kojin, and Sui no Sato as allies to the Doman Liberation Front.
With the addition of a fleet and the Kojin, the chances of actually cracking Doma Castle seem greatly improved, and spirits rise at the House of the Fierce. Hien's return is met with great celebration, and some small amount of worry, as Hien is surprised to find that a significant portion of the Liberation Front are former nobility, and many expect to return to their previous authority once the Empire is ousted.
Hien needs time to think, so he leaves the House of the Fierce to visit Monzen. Lyse goes after him, worried about him being alone so close to enemy territory. Hien contemplates his history, that of his people, their culture, and what it means to be Doman. How so many fight to regain what was lost in the occupation, but he cannot in good conscience restore if they win. Lyse voices similar doubts, admitting that it was her Ala Mhigan heritage that motivated her to push the Scions into conflict with the Empire, but she doesn't really know what Ala Mhigan culture is, and that her father and sister, the residents of Little Ala Mhigo, those in the Fringes, and someone like Fordola that lives in the city proper, can all have very different versions of what being Ala Mhigan means. She regrets that trying to build a better future means doing so on the ruins of these other ideas.
"Ruins" gives Hien a flash of inspiration as he looks at Doma Castle, and he tells Lyse that he's figured out how they will take it. The two return to the House of the Fierce.  Hien gathers the Liberation Front to make an announcement.  They’re going to destroy Doma Castle.
The castle is too well guarded to facilitate infiltration, and they don’t have the resources to outlast the entrenched Garleans in a siege.  Trying to preserve the artifice of the past will cost lives in the present, and that’s not a sacrifice Hien will make.  If Doma is to have a brighter, better future they must let go of the past, and the greatest symbol of Doma’s inequality must go with it.  There’s a lot of rumbling of discontent from the older members of the Liberation Front, but even Gosetsu speaks in favor, saying that it is long past time for the nobility to repay the debt they owe to the commonfolk they failed so long ago.
As if to vouch for the young Lord of Doma, the screeching of yols heralds the arrival of Cirina, Sadu, and Magnai. Cirina says that having discussed with the khatuns of many tribes, they have agreed that it is in the best interest of all people of the Steppe if the belligerent Garleans are expelled from their neighboring nation, and so the Dotharl and Oronir have pledged a number of fighters to assist the Domans.
The House of the Fierce is abuzz with activity as everyone prepares for the coming attack. WoL heads back to Kugane to meet up with Tataru and get Cid's manual so that Alphinaud can assist with deactivating the magitek gate, Hancock is coordinating with Rasho and Soroban as to how the Confederates and Kojin will blockade the Castle and secure the Enclave, Hien and Lyse talk with the xaela leaders about shutting down the Imperials' air support.
Meanwhile, at Doma Castle...
Zenos stands on the balcony overlooking Monzen, contemplating his now broken helmet. Behind him, Yotsuyu is prostrated, apologizing for her failures to curb the rebellion sooner, swearing she will crush the insurgents, and so on, but Zenos interrupts her, saying she played her part well. He believed she had, in her hatred, completely snuffed out the will to fight in Doma, and is pleased to see otherwise. Yotsuyu hopes this means he will stay and help, call for reinforcements, reward her loyalty with protection...but he does not. Zenos states plainly that he and the troops he brought will be returning to Ala Mhigo, and it falls upon the Viceroy to see to her own fate. Fight, kill, and survive, or die and whet his prey's bloodlust. He cares not which. Yotsuyu breaks and asks him as a friend to save her, which he does not dignify with an answer. Grynewaht attempts to comfort her as Zenos departs, but she lashes out at him, tears in her eyes, saying that the Prince's orders were clear. They are to fight, unto the death, and she will not be a flower waiting to be plucked, as she clutches the lunar mirror in her hand.
We go back to the House of the Fierce where final preparations are made. Hien and Gosetsu raise a glass to victory or death come tomorrow, Gosetsu thanking his master and the Scions for their beliefs in him and a chance to make things right.
The next morning, the siege begins. Alphinaud leads the Shinobi to capture the moon gate so the Confederates can secure the Enclave, the Xaela take to the skies and bring down the Empire's airships, and WoL, Alisaie, Lyse, Hien, Yugiri, and Gosetsu enter the flooded Doma Castle. Yotsuyu watches from the balcony and waits, eyes cold.
The party defeats Hypertuned Grynewaht, shocked at what the Empire has done to one of its own, and proceed up to the balcony chamber at the top of the castle where Yotsuyu has taken refuge.
Hien confronts Yotsuyu, demanding her surrender and an end to the conflict. She refuses, disinterested. If she fights, she'll die, if she surrenders, she'll be executed, even if she escapes, she'll be branded a failure by Zenos and disposed of. At least if she fights to the last, her death will be on her own terms.
She fires on Hien, but he deflects the bullet and closes the distance. As she fires again, he cuts the shot and disarms her. She hisses at him to do his country proud and finish her, but he sheathes his sword.
Hien kneels down to eye level with Yotsuyu tells her that honor would demand her death, but that is not his way. The old ways fall with Doma Castle itself, and he would give her the chance to live that she was denied all her life as a daughter of a new Doma, a better Doma than the one that destroyed her. The party each steps up in turn to ask Yotsuyu to listen to Hien, that there is always time to change things and be better, that no matter what mistakes and wrongs we commit, culminating in Alisaie asking her if this is really how she wants things to end, or if she's willing to have faith.
Yotsuyu falters, speechless and reeling. Finally, Hien and Gosetsu apologize. They admit they saw her pain and looked the other way in the name of honor and "propriety", and they were wrong to do so, asking if she will forgive them, and accept the chance they offer.
Yotsuyu doesn't immediately answer, looking away and trembling. Then, her voice seething with anger, she asks if they really think they can fix everything with just a few kind words while she's powerless and at their mercy. She asks if they were so repentant, why they never bothered to look for her in the years after she was sold to cover her husband's debts? Why did it take destroying everything they ever worked for to get them to suddenly grow a conscious and admit their failures?
It was by her action, her will that she clawed her way out of the hell that Doma trapped her in, and be it her parents, her husband, her owner, or Hien, she will not suffer to live by another's "kindness" ever again. Her fate is hers and hers alone. She pulls out a magitek remote and hits a button, detonating charges throughout the castle, and it begins to collapse.
Hien gives the order to retreat but is stopped in his tracks when a naginata of ephemeral light thrusts towards him, narrowly missing his heart. Yotsuyu rises from the floor, clutching the lunar mirror with conviction in her eyes as the skies darken. She is shrouded in radiant light as she manifests Tsukuyomi, and declares that no one shall escape the castle alive.
The Tsukuyomi trial plays out identically, only with memories of Hien and Gosetsu coming to her aid to defend her from the shade of Zenos instead of just Gosetsu.
After the WoL defeats Tsukuyomi, Yotsuyu collapses, her hair turned white. The battle against the moon kami has cost the party precious time to escape, and the roof finally gives out. Gosetsu catches the collapsing ceiling and tells Hien to get Yotsuyu out. Hien protests, refusing to leave his old friend behind but Gosetsu insists that Hien must not give in to anger and grief. If he is to build a new nation, it must start with saving Yotsuyu. The party has some rushed good byes and escape, as Doma Castle collapses on Gosetsu.
Hien is grief stricken as he comes to terms with Gosetsu's death, and his wish that Yotsuyu be given a chance to live in a new Doma. The mood is melancholy as the Scions reconvene with their allies and explain what transpired in Doma Castle. From there, things play out the same, Hien puts on a brave face to address the people of Doman Enclave, telling them the new nation they build will not be one of nobles and kings, that he would be their protector rather than their master, meanwhile Yugiri and the Shinobi discreetly get Yotsuyu to a secure room within Hien's new estate. Celebrations are had and credits roll, then post credit stinger has Zenos looking up at Shinryu, contained by Omega in the Royal Menagerie, talking to himself of how he eager he is for his and the WoL's next meeting. Alphinaud goes back to Kugane to do what he does best, Alisaie and Lyse remain at the Doman Enclave to help people adjust to life without Imperial occupation.
Now we move into the post-game, or rather, part 2 because as I said before, Stormblood dearly needed more time to let everything going on in it cook, similar to how Heavensward and Shadowbringer's post-games up to patch x.3 was really just a continuation and finale of the plot started in the x.0 MSQ.
So, Yotsuyu finally awakens after the battle with Tsukuyomi in Doma Castle, and everyone is taken aback when she remembers nothing, her memory a blank slate. There's a discussion about what to do with her because yes it was Gosetsu's last wish that she be shown mercy, but it doesn't change what she did as Viceroy and seeing her may cause unrest among the populace, but they can't exactly keep her locked up forever. The matter of her amnesia is also a worry, since it wouldn't be right to hold the innocent "Tsuyu" responsible for what the Viceroy of Doma did. Before any kind of decision can be reached, Alisaie gets a linkpearl call from Alphinaud saying that an Imperial airship arrived in Kugane and an ambassador has requested an audience with the Scions at the Garlean embassy.
Lyse, WoL, and Alisaie are all a bit weary of speaking with a Garlean politician after assisting in Doma's revolution, but head to Kugane all the same. Once there, the party goes over what to say, make sure they don't do anything to incriminate themselves, basically let Alphinaud do the talking.
At the Embassy, the Scions are introduced to Maxima, of the Populares. After a bit of initial tension, Maxima explains he is here to negotiate peace between the Empire and Doma in the wake of the rebellion, but he wished to consult with the Scions as a third party given their history of conflict with Imperial forces despite their shared interest in destroying primals. Everyone gives their most level headed take on the Empire and its foreign policies and why the Scions have been opposed to them, which Maxima takes in stride. He shares his own history of touring the provinces and being appalled by the treatment Imperial citizens face just for not being Garlean, citing Doma as proof that the current Imperial model is unsustainable. Maxima goes on to share the goals of the Populares as a political group, seeking to empower the citizens and establish peaceful connections with other nations. Maxima then says that Gaius van Baelsar was one of their more prominent supporters, and his reign in Ala Mhigo was a huge step in the right direction for the rights of provincial citizens.
This takes everyone off guard, Lyse in particular, who speaks up about the awful treatment that the people of Gyr Abania face, and their opposition to the Garlean occupation.
Maxima takes a moment to consider, surprised himself by the news of tension in Ala Mhigo. He then divulges a bit of history on the relations between the two nations prior to the Imperial occupation. How Garlemald had quietly assisted the Resistance in the form of funds and materiel, and aid to civilians all while His Radiance Emperor Solus maintained a cordial relationship with the Mad King, enabling the Empire to maintain a presence in the capital in spite of the Ala Mhigan king's rampant paranoia. When the Resistance overthrew the king and began infighting over leadership, Garlean forces stepped in to establish order. To the more radical elements, it was seen for the foreign takeover it was, but many welcomed beneficent Garlean rule after suffering under the Mad King. From there, van Baelsar and van Darnus made their moves on the rest of Eorzea, and the outer reaches of Ala Mhigo got less attention due to their proximity to the Black Shroud.
Lyse pieces together how this lead to the difference in perspective between Ala Mhigans in the capital that grew up with an Imperial education and security like Fordola, vs those on the outskirts like her that only saw the Empire as tyrants.
Alphinaud is grateful that Maxima is willing to share so much, but questions what he hopes to gain by divulging such secrets to enemies of the Empire. Maxima reasons that such information is commonly taught to Garlean children in school, and is not something to hide. If anything, His Radiance encourages the study of history so all can understand the necessity of the campaign and the good that Imperial rule can bring to others, and the danger that outsiders pose, such as the sabotage of the Ultima Weapon.
The WoL's interest is drawn when Maxima's account of the Praetorium neglects all mentions of Lahabrea, saying it was Ascian influence that caused the devastation that broke the XIVth Legion.
Maxima is shocked, having never heard of any such beings as Ascians. This triggers a discussion over glaring discrepancies in the Scions' accounts and the official military reports, as the group piece together that the existence of the Ascians had been carefully expunged from Imperial records and their actions attributed to the "barbarous nature of magic-tainted savages".
The group realize it is highly likely that the Empire's foreign policy may have been influenced by the Ascians specifically to sow chaos that lends to the summoning of primals. Maxima is shaken to his core, and announces he must return to Garlemald with all haste to investigate the Scions' claims. However, his mission is unchanged, and he leaves the Scions with a proposal to deliver to Hien. A prisoner exchange between the Empire and Doma, to calm the waters after the revolution, and recognize Doma's independence and sovereignty.
As the Scions return to the Ruby Bazaar to mull over what they've learned, a missive arrives for Tataru from Eorzea. As she reads through it, she reveals it is a coded message from Thancred, saying he's located Shinryu and requesting the gang return to Gyr Abania. The course is clear.
The Scions go to the Doman Enclave and give Maxima's message to Hien, as well as the startling revelation that the Empire may be under Ascian influence. Hien is wary of trusting the Empire, but for the sake of returning the many Doman conscripts home, will consider the offer and discuss with his advisors. Yugiri speaks up, and asks if Hien would permit her to go with the Scions. Having left when Gosetsu arrived and been unable to assist in the hunt for Shinryu, she feels she owes it to her friends to see their mission through now that hers is finished. Hien agrees, and sends her off with his blessing. The Scions say goodbye to their Doman friends, then go back to Kugane to make the journey back to Eorzea, sans Tataru, who elects to stay in Kugane and work her mercantile magic.
(Tataru here offers the quest to unlock Hell's Lid, with the trigger for her financial venture being recovering all that was spent to set up the Doman Liberation.)
The Scions reconvene in Rhalgr's Reach, where Y'shtola has recovered from her injury and is back on her feet, and even Urianger has stepped in to lend what aid he can in the hunt for Shinryu. Everyone shares what they've learned from their time in Doma, and Thancred explains he's confirmed Shinryu is in Ala Mhigo proper, contained in a magitek field. Knowing first hand from the Meteor Project and Warring Triad that the Empire and sealed Primals is a recipe for disaster, the Scions are resolved that they'll have to help the Resistance if there's to be any hope of stopping the Primal.
The Scions confer with Raubahn and Conrad if there's been any progress in Gyr Abania and how they can help. They go on to explain that things have been quiet and Imperial patrols are few and far between, almost like the Empire assumes the Resistance was broken by Zenos's initial attack. As a result they've had plenty of time to regroup and rebuild, and rumors of the Doman Liberation have spurred many to action in other provinces, keeping Imperial forces distracted and divided.
From here, the Ala Mhigo story proceeds as normal, with a few changes. The Scions are witness to Fordola messing up and killing the Qalyana Matriarch's daughter after her forces are routed at Castellum Velodyna, and the subsequent summoning of Lakshmi. Fordola escapes during the panic as the WoL steps in to deal with the primal. As Lyse, WoL, and the twins recover at the Peering Stones with M'naago's family, they talk about why Fordola would take a Qalyana hostage when they've been model Imperial vassals, and they come up with it being a result of Fordola being cityborn and Garlean-educated, and thus out of touch with the non-hyur members of the Ala Mhigan community, confirming what they learned from Maxima.
When Lyse, WoL, and the twins return to Rhalgr's Reach, they get the news that a number of Imperial agents infiltrated Resistance headquarters while the bulk of their forces were occupied at the bridge and abducted Krile. All are shocked and their motivation to fight is reaffirmed. Alphinaud stops and wonders however, what the Empire could be planning, as trading such a vital strategic location for a single prisoner hardly makes sense from a tactical perspective. Urianger offers that it may have something to do with her Echo, given the interest Zenos had shown in both the WoL and Yotsuyu.
Meanwhile, Fordola reports her defeat to Zenos, preparing for the worst. Zenos chides her for failing, but says it ultimately is of no consequence, as her bumbling served another purpose, revealing that Krile has been captured by his personal guard. When Fordola questions how a single captive is going to help them secure Ala Mhigo's future, Zenos cryptically answers that stoking their foes hatred will make them vulnerable, but only if Fordola herself is willing to seize the opening at any cost.
The combined Resistance and Alliance forces move into the Peaks and set up in Ala Ghiri as usual, questioning why the Empire would leave the town unguarded, but not looking a gift in the mouth. Things proceed at Specula Imperatoris, culminating in Fordola bitterly carrying out Zenos's order to fire on Imperial forces to hit the Resistance, and as before, Estinien intervenes and damages the cannon before it can fire again.
The group reconvenes at Ala Ghiri to lick their wounds and take stock of their losses. Conrad names Lyse his successor before dying, much to her surprise, but she swears to do him proud.
Estinien arrives shortly after, to the Scions' surprise. He explains that he had been travelling in the Far East when he caught wind of a terrible wyrm that wrought havoc on Eorzea, and came to investigate. If the player has done the level 70 DRG quest, it will be referenced here. WoL and Alphinaud explain the deal with Shinryu being born of Nidhogg's eyes, and Estinien decides he's going to stick around and do his part to deal with the primal, as anything Nidhogg related is his responsibility.  (Alisaie is absent in this scene, preoccupied with something else, to preserve her and Estinien not meeting until post-ShB.)
The gang set their sights on Castrum Abania and taking out the giant cannon before it can be repaired, and the Scions set out.
Meanwhile, we cut back to Ala Mhigo where Fordola delivers her report of the battle at Specula Imperatoris to Zenos through gritted teeth.  Still hurting from the loss of her friends, she blames the Resistance for continuing to prolong the bloody war when she and other loyal Ala Mhigans have only been trying to preserve their future.  When she remarks as much though, Zenos descends upon her, demanding she drop the pretense and say what she really wants.  That’s when she snaps and admits that she wants to kill all the Resistance for ruining things.  That she’s angry and spiteful and wants to make the ingrates pay for looking down on her and other cityborns for being happy with their lots in life.
With her rage exposed, Zenos offers to grant her the power to capitalize on her fury, a taste of the power that even the Warrior of Light cannot match.  Fordola readily agrees and that’s where Aulus steps in and she undergoes the Resonant treatment.
Back in the Peaks, the gang moves in towards Castrum Abania.  Estinien and Yugiri run interference on the outside while Thancred, the twins, and WoL plan to take one route, and Urianger, Y’shtola, and Lyse take another.  Dungeon proceeds as usual, and both parties meet up at the cannon control room.
Fordola angrily tells the Scions that life in Ala Mhigo was perfectly good until the Resistance started making a mess of things.  How Ala Mhigans were respected and trusted Imperial citizens until the greedy rurals started refusing to pay their tithes, stealing from supply lines, and killing soldiers.  How she and the Skulls were trying to save Ala Mhigo and redeem their culture’s place in the Empire by being loyal and dutiful soldiers, and they were succeeding before the Scions stuck their noses in and destroyed everything they worked for.
The fight goes the same as before, Fordola’s Resonant powers let her go toe to toe with Lyse and Alisaie at the same time.  Fordola wounds Alisaie and escapes, and the Scions take Castrum Abania.
The Scions fall back to Rhalgr’s Reach to see to Alisaie’s injury, and discuss what the hell just happened.  Everyone comments that Fordola’s abrupt leap in skill and strength is unnatural, and Lyse in particular describes Fordola as somehow knowing what she was going to do ahead of time.  Urianger has the eureka moment and wonders if somehow Fordola has gained the power of the Echo, and if so, it may explain Zenos’s interest.  Alphinaud adds on that Krile was particularly gifted at “hearing” the emotions and intentions of others, and Fordola’s ability to “see” her opponents moves before they happen may be a manifestation of the same trait.  Y’shtola connects the dots and suggests that if Zenos has the ability to forcibly confer the Echo on others, it is likely he has undergone the same process, and may go some way to explain his inhuman strength.  Furthermore, if they can find where Zenos gave Fordola her “gift”, it may lead them to Krile.
The WoL takes a moment to check in on Alisaie, who is understandably frustrated that she lost and needed to be saved again.  Despite Alphinaud’s fussing, her wound is not so severe that she cannot fight again, but she will need some time to recuperate.  Urianger meanwhile, makes plans for how to deal with Fordola, and Estinien goes on ahead to try and pin down Shinryu’s location for himself.
Lyse and WoL have their moment on the Palm of the Destroyer, Lyse gets her new outfit, talks about how she still doesn’t feel like she’s ready to lead the Resistance, but for the sake of everyone that believes in her, she’s going to step up, and knows she has the WoL and the Scions to put her on the right track if she starts to slip up.  Good vibes all around.
The lead in to the battle for Ala Mhigo remains the same.  The Alliance forces mass in the Lochs to prepare for the siege, Urianger continues his experiments with a countermeasure for Fordola’s Resonance, Thancred and Estinien go ahead to scout the city, Alphinaud, WoL, Lyse, and Y’shtola investigate the settlements to gather intel.
Thancred finds a way in, Estinien confirms Shinryu’s location, Scions get the key, and Urianger produces his mystery device.  The plan is all set, and the Scions share their intel with the Alliance.  Scions infiltrate Ala Mhigo and open the door, Lyse and WoL confront Fordola, using Urianger’s funny doodad to overload her artificial Echo.
Rather than have Lyse call Fordola a traitor, the scene where Fordola is captured focuses more on Fordola’s crushing realization that despite everything she and her friends have sacrificed, they’ve lost.  The Ala Mhigo they believed in is going up in flames around them, and the Resistance has seized the city.  Even if the Scions are defeated by Zenos, he doesn’t care about them, and he never did.  Lyse is resolved but still sympathetic.  She understands that Fordola truly believed she was fighting for Ala Mhigo’s future, and the peace and prosperity that that the cityborn knew under Imperial occupation is as much a part of Ala Mhigo’s culture and history as the Mad King, the Autumn War, the Fist of Rhalgr, and the Resistance.  Lyse promises Fordola that the future will be brighter, and that those lost will be remembered.
With Krile rescued, and the Scions reunited, it’s time to take the fight to Zenos.  Instead of Hien swooping in with the Doman forces, Yugiri vouches for the Scions and de-escalates the situation with Hakuro and the lupin, and Estinien fills the role of decimating the Garlean air support while the Scions enter the palace on foot.
Ala Mhigo dungeon happens, we got all the Scions available for duty support since the plan for them is to ignore as much of the Imperial forces as they can and beeline to Shinryu in the Royal Menagerie.
At the end of the dungeon, Zenos gives his usual spiel and goes off, and WoL tells the Scions they’ll deal with Zenos and Shinryu alone.  Everyone objects saying Zenos is too strong.  WoL has a few options to explain themselves:  The risk of Tempering is too much, they need to face him alone for their own sake, asking the group to have faith in them.
Alisaie is the first to vouch for the WoL, followed by Alphinaud, and they convince the rest of the Scions to go back up the rest of the Eorzean alliance.  Everyone says their piece, wishes the WoL luck, and Alphinaud and the Scions depart.  Alisaie gets a parting moment where she makes the WoL promise that they’re coming back, before she too heads out.
Royal Menagerie sequence is unchanged.  Same Zenos speech, same options, same fight.
Zenos is beaten, Lyse hears him explain himself, how everything was solely so he could finally have a foe worth fighting, and he cuts his own throat.
Ala Mhigo is freed from the Empire, the Resistance raises the Ala Mhigo flag, credits roll as Lyse gives her “monsters are made, not born” speech as the camera shows Yotsuyu and Fordola. Post credits, we get the stinger of Gosetsu fishing on the island out at sea.
Now we move into the ShB lead in.  Lyse officially leaves the Scions to stay as Commander in Ala Mhigo, Alphinaud, Arenvald, and WoL have their silly Skalla adventure, Urianger heads back to the Waking Sands to further study a strange thinning of the land’s aether that he had observed prior to his arrival in Gyr Abania, and Estinien disappears into the night as per usual.
Alphinaud helps catalogue the Mad King’s hoard and assists with getting the Saltery trade set up with Nanamo and Lolorito, and we get the crowd calling for Fordola’s blood.  Lyse settles the crowd same as before, talking about how taking revenge won’t bring anyone back, and Fordola deserves a chance to be better.  Finally, Raubahn and Nanamo have their moment to say goodbye as Nanamo dismisses him as Flame General so he can stay in his home.
To finish things off, we get the Lakshmi duty with Raubahn and Lyse organizing the meeting of community leaders to decide the future of Ala Mhigo, including the Tempered Ananta.  However, rather than it being some clown shoes nonsense of “all the guards were tempered and crystals were hidden in the throne room” the Qalyana that summon Lakshmi sacrifice their own lives to power the summoning, and Lakshmi produces like, a wall or something to barricade everyone in, necessitating Arenvald tagging in Fordola.  She gets her moment, the day is saved, everyone’s grateful that you were present to pull them out of the fire.
With things just about wrapped up in Ala Mhigo, it’s time to return to Doma, as Yugiri receives a message from another shinobi that Hien has at last received word from Maxima regarding the prisoner exchange.  WoL, the twins, Yugiri, Y’shtola, and Hakuro depart for Doma.  Krile is still recuperating from her captivity and experimentation at Zenos’s hands, and Thancred stays in Gyr Abania to help Lyse keep on top of things and watch for any suspicious primal activity.
Upon arriving in the Doman Enclave, Hien welcomes the Scions and the returning lupin conscripts, then gets to business, recounting the letter he received from Maxima.  In it, Maxima explains that his proposal was met with some opposition in the Garlean senate.  While some are open to more diplomatic peace with the “independant provinces”, others are critical of peace being a show of weakness, especially in light of the recent Ala Mhigan insurrection.  In particular, a rival political group known as the Telophoroi have been pushing against peace at every turn, as they seek an end to conflict worldwide via total Garlean dominance.  However, the leader of the Telophoroi, one Asahi goe Brutus, has surprisingly agreed to meet with Hien and discuss terms instead of stonewalling the Populares further.
Upon hearing the name, Alisaie remarks that “Brutus” was Yotsuyu’s Garlean given name, and Hien confirms that Asahi is the same brother that manifested as a hateful shade when Yotsuyu manifested Tsukuyomi.  The group cannot help but be suspicious, but Hien is determined to see it through, as it is his responsibility to bring home the Doman conscripts in Garlean custody if he’s able.
But there is much to be done before Ambassador Brutus arrives.  Alisaie means to inquire after Yotsuyu and see how she’s doing after the whole Tsukuyomi thing, to which Hien talks about how she’s been well behaved, but laments his inability to actually let her out of his estate lest the sight of her cause unrest.  Already there are rumors of the late Viceroy’s ghost haunting the Enclave from citizens catching glimpses of her in the windows or when she occassionally wanders out after dark.
Yugiri vouches that “Tsuyu” truly has forgotten everything and is effectively not the same person she was as Viceroy, but remarks that it is cold comfort to those that suffered under her reign.  Hien too has to bite his tongue, recalling Gosetsu’s parting words that she deserves another chance and struggling with his own desire for revenge for his friend and mentor’s death.  Alphinaud offers some consolation that the right thing is rarely the easy thing.
Y’shtola speaks up, inquiring about the aether thinning phenomenon that Urianger spoke of and noting that she has noticed the same in Doma with her aetherial sight.  Hien mentions the Burn and its lack of aether, and Y’shtola asks to investigate it.  The Scions head out for the Burn and we get the dungeon.
It plays out as usual, we find the Allagan shield generator, and Y’shtola sees an aether current leading back to the Azim Steppe, so the party heads back that way, while the twins break off.  Alisaie returns to the Enclave to check on Tsuyu, while Alphinaud heads back to Kugane to see how things are going with Tataru and Hancock.
We get the same events in the Azim Steppe, WoL duels Sadu, Y’shtola emasculates Magnai, we find out the Burn is where Azys Lla came from and thus predates the rise of the Garlean Empire and Emperor Solus using it to justify his imperialism.
Before we can explore that historical inaccuracy further however, WoL gets a linkshell ring from Alisaie.  Tsuyu has gone missing.
Y’shtola opts to remain in the Steppe to continue studying the Allagan device in the House of the Crooked Coin. WoL and Hien return to the Enclave with all due haste and reconvene.  Yugiri explains that Alphinaud returned from Kugane with urgent news, having learned from his contacts of a giant Doman samurai resembling Gosetsu that was recently seen in the Ruby Sea.  Tsuyu reacted strongly to his name, but the twins and Yugiri were preoccupied with discussing what to do and their amnesiac charge escaped the Enclave.
Fearing what will happen if Tsuyu is seen out and about, the gang sets out for Namai to find her before it is too late.  WoL and Hien arrive in Namai shortly after Tsuyu, who has already drawn a crowd.
Tsuyu is frightened and confused, unsure why everyone is angry or afraid of her.  Some of the crowd call for her blood, demanding retribution, and she doesn’t understand what it is she’s done wrong.  Azami, the little girl from earlier in the Doma story, comes to her defense as Hien arrives and explains who she is.  The people are unmoved, beseeching Hien to punish Yotsuyu for her crimes and the sake of their lost.  Hien grits his teeth and considers it for a moment, before refusing.  He restates his belief that the old laws of honor would demand blood for Yotsuyu’s actions, regardless of circumstances, but that is not Hien’s way, and he will not execute an innocent, nor would doing so undo any of the pain of the past.
The crowd disperses, accepting Hien’s decision, and tragedy is averted.  Before the party returns to the Enclave, Jifuya, prominant member of the Doman Resistance, stops them and asks for a word with Hien.  WoL recognizes Jifuya as someone they interacted with during the Doman Liberation, as well as one of the voices that called for a return to the old ways when the Empire was removed.
Jifuya asks Hien if he can speak in private, or at least, away from Tsuyu.  Yugiri and the twins escort Tsuyu back to the Enclave while Hien, WoL, and Jifuya go to the outskirts of Namai to converse discreetly.  Jifuya opens up that he was Yotsuyu’s master, the one who bought and put her into bondage as a courtesan after her husband died, and requests Hien’s permission to leave Doma.  Hien is outraged that a slaver was among his ranks, but Jifuya retorts that he has ever been a loyal and true ally of Doma, as a noble and then as a soldier.  Honor dictates that his service earn him clemency, and if Hien will not respect the old ways, then this new way of mercy and forgiveness that compels Hien to forgive someone as wicked as Yotsuyu demands he let Jifuya go as well.  Or is the young lord of Doma a hypocrite?
Hien stumbles, but before he can say anything, a familiar voice rings out, asking Jifuya if seeking to escape the consequences for his crimes is truly the actions of an honorable man.
Gosetsu walks in, using his sword as a cane, limping as he goes.  Without missing a beat he approaches Jifuya and asks again, if he is so honorable, why was he among the first to incite the crowd to call for Yotsuyu’s blood, why would he flee if he had done no wrong.
Jifuya falters, looking for an escape, sheepishly saying that he only did what was common for the time, he cannot be blamed for what one stupid girl did in response.  Gosetsu sternly states that Doma’s fall was brought about by selfish old men like them that cared more about their pride and honor than the people they were meant to serve, and that same honor now demands they repent for their failings, in whatever way their victims see fit.
Jifuya attempts to run, stating he refuses to be at Yotsuyu’s mercy for what he did to her, but before he can escape, Gosetsu draws his blade and cuts him down.  Gosetsu himself falls to his knees after his strike, saying to Hien that he seems to have slipped, and hopes the Lord of Doma will forgive his retainer’s clumsiness.
Realizing that Gosetsu has spared Hien from having to publicly go back on his principles, he obliges and helps Gosetsu back to his feet.  The trio return to the Enclave and Gosetsu is welcomed home.  Yugiri and the twins are apprised of what transpired with Jifuya and Gosetsu regales the party with stories of his adventures following the collapse of Doma Castle.  All the while, Tsuyu dotes on him, fussing over his injuries and making sure he’s comfortable, which he finds unsettling.
Yugiri explains to him what became of Yotsuyu, and her new life as Tsuyu.  Gosetsu dryly suggests the mercy fate has shown them both must be the work of the kami, to be forced to live on in spite of their crimes, to atone by bearing the weight of a guilty conscious.  Gosetsu’s injuries combined with his age are too much for him to fight as a samurai again, and he needs assistance in his day to day, and Tsuyu has no memories of her old life, only that she committed a terrible crime she cannot remember or even who she hurt.
MEANWHILE, IN GARLEMALD, we get the conversation between Varis and Elidibus, with the stinger that Elidibus is up to something.
When we next pick up in the Enclave, Hien has received word from Maxima that Ambassador Brutus’s ship is en route and should be arriving soon to carry out the prisoner exchange, and potentially a proper ceasefire between the Empire and Doma.  Last minute preparations are made, including keeping Tsuyu hidden, given the bad blood between her and Asahi.  The only other concern is a strange increase in activity from the Red kojin of late, given they had settled down since the Empire left Doma and Susano was defeated.
Asahi and his retinue arrive alongside Maxima, he is welcomed to Hien’s estate as an honored guest.
Contrasting with Maxima’s prior letter, Asahi seems positively thrilled with the idea of the prisoner exchange and peace between the Empire and Doma as equals.  When questioned about the politics of his party, the Telophoroi, he says that the militaristic stance is born of precaution, not hostility, and so long as Doma does not seek further conflict he has no reason to pick a fight.  But that does entail the return of all Imperial prisoners...including the missing viceroy, his “dear” sister Yotsuyu.
The group is shocked that Asahi is aware of Tsuyu’s survival, and Yugiri tentatively explains that she lost her memory after the battle of Doma Castle, and was given a new identity for her own protection.  Hien states that Tsuyu would likely not wish to leave Doma to go with a stranger to a strange place, and Asahi, surprisingly, agrees.  She is a Doman citizen now, through and through, though he would like to see her for himself, if time permits.
Back to business, Asahi says that in addition to ceding prisoners and pursuing no further restitutions from the Empire, Doma and its people must never again summon eikons.  Alisaie speaks up, saying the people of Doma never summoned to begin with, which prompts Asahi to mention Susano and Tsukuyomi, TWO summonings by Doman citizens in less than a year.  WoL disputes this, as Susano manifested without being summoned by anyone, and Tsukuyomi was called by Yotsuyu, the Imperial Viceroy.
Asahi insists that these are semantics, and it was ultimately Doman religious practices that gave rise to the primals.  The Empire will not demand an end to all worship, only that such “incidents” be prevented.
At this point, Asahi suggests going around and touring Doma a bit, estranged as he is from his homeland by his time in Garlemald.  Hien, Yugiri, WoL, and the twins escort him around Yanxia, from the Enclave to Monzen, Namai, and Castrum Fluminis.  It’s there that we get the encounter with the Red Kojin attacking Isse and Azami, and the gang rushes to the rescue, Asahi included.
With enough excitement for one day, the group returns to the Enclave, and Asahi retires for the evening.  Afterwards, the group plus Maxima discuss how odd the whole situation is, Asahi knowing of Yotsuyu’s fate and her summoning Tsukuyomi at Doma Castle, the unusual actions of the Red Kojin to travel so far inland, especially on the same day Asahi arrives, the bizarre change of heart compared to Maxima‘s initial report.  Something is obviously strange, but no one can quite pinpoint it, and Maxima hopes it is simply nerves.
The next day, Asahi sets about preparations for the prisoner exchange at Castrum Fluminis, but as before, requests he be allowed a chance to meet with his sister.  Hien tentatively agrees, not wanting to jeopardize the safety of the Doman conscripts by refusing, and the group travels to Castrum Fluminis with Tsuyu in tow.
From here, things play out more or less the same, Asahi surprises Tsuyu by bringing out their parents, and Yugiri notices a number of suspicious crates that Asahi’s retinue seems to have brought with them.  Asahi and his forces fall back to the fortress, leaving the WoL with his parting vitriol and the Echo vision of his first meeting with Zenos, and Tsuyu is very agitated following the unexpected reunion with her parents.  At this point, all involved are aware the prisoner exchange is a trap, but for the sake of bringing home the Doman conscripts, they’ll have to follow through for now and just be ready to react to whatever scheme Asahi tries to pull.
The next morning, Hien’s estate is throw into a tizzy as Tsuyu has disappeared overnight.  Yugiri takes responsibility, saying that she had grown lax in her observance as she became more accustomed to Tsuyu’s every day routine.  With the airship bearing the conscripts on its way, there’s no time to dispatch a full search party, and Hien asks the WoL and the twins to investigate while he travels to Castrum Fluminis.
WoL and the twins split up and search for Tsuyu, WoL goes to Monzen and finds the bodies of Asahi’s parents and gets the Echo vision.  Tsuyu, having regained her memory, cannot live with the guilt of being shown such kindness and mercy after what she’s done, and plans to kill herself when her parents arrive and begin harassing her.  She turns on them and murders them both, then Asahi arrives on the scene and congratulates her on the miraculous recovery.  He tells Yotsuyu the plan to regain her place in the Empire by summoning Tsukuyomi again at the prisoner exchange.
WoL meets up with the twins and they rush to the Castrum proper to warn Hien.  They arrive just as the Doman conscripts are being brought through, and Alphinaud calls out that it’s a trap.  Asahi seems shocked at their arrival, but carries on, giving the signal for Yotsuyu to show herself.  The crates Yugiri identified are opened, showing off a number of crystals, and Yotsuyu uses them to once again turn into Tsukuyomi.
Asahi cackles madly, laughing that a Doman citizen has summoned an eikon in direct violation of the peace agreement in what can only be called an act of war.  His victory is short lived however, when Tsukuyomi runs him through with her lunar swords, voice seething as she recounts that he more than any other she hated, her own brother that beat her and used her, never protecting her from their parents, leaving her to suffer as he reaped the benefits of her abuse and enslavement.  As Asahi chokes on his blood and curses her for being the one Zenos chose over him, the transformation fades, and Yotsuyu collapses, the lunar blades holding Asahi aloft disappearing as he plummets to the ground.  Yugiri and the twins run to Yotsuyu’s side as Hien and Wol look over Asahi, with his last breath saying that Zenos will come for them and avenge him.
WoL gets the Echo vision of a somehow still living Zenos giving Asahi his mission to sabotage the prisoner exchange, and shares what they learn with everyone present.
Alphinaud is bewildered, asking how Zenos could have given the order when Zenos died at the Royal Menagerie, to which Maxima reacts with shock, saying that the crown prince is alive and well at the Imperial capital, already recovering from the wounds he sustained at the Ala Mhigan insurrection.  The contradiction presents only one possibility.  An Ascian has taken possession of Zenos’s body.
In spite of everything that has occurred, Hien asks Maxima if they intend to go through with the prisoner exchange.  Maxima agrees, as the ambassador’s plan was as much of a shock to the Populares as the Scions, and he still believes in the mission. 
Yotsuyu then awakens, her hair evenly split between black and white, much like Tsukuyomi.  She is unharmed, if exhausted by the summoning, and bitterly asks what the Scions intend to do with her now that she’s finally had her fill of revenge.  Hien states that her amnesia was her only defense against the peoples’ ire, and he may not be able to protect her if she remains in Doma, to which Yotsuyu replies she has no desire to remain anyway.
Alisaie offers Yotsuyu join the Scions, as they’re always looking for people with the Echo, and it’s a politically neutral group far from Doma.  Yotsuyu wonders aloud how long Alisaie has been waiting to turn Yotsuyu’s initial offer on its head, to which Alisaie only smirks.
Yotsuyu makes no commitments, as she will need time to decide what she wants now that her life is actually in her own hands for the first time.  Yugiri escorts her back to the Doman Enclave.
Alphinaud then addresses Maxima, asking what he intends to do now.  With the news that Zenos may be an Ascian, he must return to Garlemald forthwith and resume his investigation, and regrettably, it might not be wise to bring the Imperial prisoners back to the capital in such circumstances.  Hien volunteers to help see the prisoners back to their homes with the help of Doma’s shinobi, as most of them are foreign conscripts anyway, and with the Ambassador dead on Doman soil, the prospects of peace are well and truly off the table.
Alphinaud volunteers to join Maxima in the journey back to the capital, believing he would do more good helping the Populares fight the Ascians politically and potentially prevent further conflict at the source.  The WoL has the option to encourage him, stay neutral and advise caution, or disagree with Alphinaud’s decision as too dangerous.
Regardless, Alphinaud and Maxima depart, and the WoL, Hien, and Alisaie return to the Enclave.  When they arrive, Yotsuyu and Gosetsu are waiting for them, both in new outfits.  “Tsuyu” states it’s better if she let go of her old name for good, and Gosetsu declares that the two of them are going on a pilgrimage of atonement, to understand where they belong in the world as a pair of sinners who were denied honorable death.  Tsuyu comments she’ll keep Alisaie’s offer in mind, and the two depart.
At the same time, a yol arrives dropping off Y’shtola, who explains that her research in the Steppe has reached a satisfactory conclusion.  WoL and Alisaie tell her about all that has transpired in her absence, and she grimly wonders if Alphinaud has not made a rash decision.  On a happier note, she says that she has undone the stifling of aether caused by the Allagan device, and it is possible the Burn may recover in time.
Hien thanks the Scions for their assistance, and swears he will pray for Alphinaud’s safety in the coming days.  He then asks if they can deliver a letter of introduction to the Eorzean Alliance, pledging Doma’s friendship.  The Scions graciously thank Hien for his friendship and hospitality, and depart for Eorzea. 
From here, things proceed pretty much as they do in the original story.
Thancred, Krile, Lyse, and Urianger are updated on the Zenos situation, and his grave is confirmed to be empty, as we get the shot of the unknown Elezen soldier watching in the distance.  Thancred departs for Garlemald to find out what’s going on.
WoL and Alisaie deliver Hien’s message to the Eorzean Alliance, pledging Doma’s support against the Empire, Maxima and his unit arrive in Ala Mhigo, and the WoL and Alisaie learn of the attack on their ship and how Alphinaud went off with the mysterious Shadow Hunter.  We get the introduction of Emperor Solus and the big reveal of Garlemald’s founding.
Thancred returns, bringing grim tidings of imminent conflict with Eorzea and retribution for the Ala Mhigan and Doman rebellions.  As Thancred delivers his report, the mysterious voice happens and he goes comatose.  Alisaie and WoL return to the Rising Stones to tell Urianger and Y’shtola, who soon follow suit.
WoL and Alisaie travel to Doma together one last time to let Hien know what’s coming, he informs them that he has been in contact with Cid and the four of them head out to burn to get the Allagan shield up and running to protect Doma while the army travels to Eorzea to assist the Alliance, Gaius delivers Alphinaud’s comatose body to the Scions and warns of Black Rose.  WoL and Alisaie return with the Doman forces then take some time to check on the Scions, visit with Matoya and Krile to diagnosis what’s wrong, visit Ga Bu in Limsa, then attend the big meeting with Varis and the Alliance leaders prior to the battle of Ghimlyt Dark, and the 4.5 story plays out unchanged.
And so that’s my edit of Stormblood, how I would modify events to keep things mostly the same, but tie the narrative together a bit more smoothly and keep things consistent.  The big points I want to focus on are developing both Yotsuyu and Fordola, giving them more screentime to actually understand and sympathize with them before the game tells you you’re just supposed to, giving Zenos more build up as a character, making Lyse’s growth as an individual more pronounced, and removing or reording some events I felt were particularly unsavory or jarring with the rest of the story.  And of course, Yotsuyu lives so she can do stuff in the future.  If you’ve made it this far, thank you very much for reading, I hope you enjoyed my ideas for how Stormblood could be improved as a story.
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