#ui work
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So here I'm thinking I must be doing something wrong because I can't figure out how to make this UI dingus I'm working on do what it needs to do without generating two AJAX requests rather than one, then for the sake of comparison I load up an allegedly best-in-class enterprise CRM to see how it's handled there, and discover that an equivalent operation somehow manages to hit the server seventy(!) separate times, and you know what? I think I might actually be on the right track.
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omg .. riza meowkeye and roy muttang fma ..
#fma#riza hawkeye#roy mustang#royai#furry au#HA it finally works#thanks to procreates UI showing in the screenshot#i spent two hours trying to post this without tumblr nerfing it. awful
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the scary rubix cube isnt real it cant hurt you
the scary rubix cube:
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~hide build/buy lot outlines with reshade~
do I need to explain more? 😁
⚠️ this is not a mod to put inside your mods folder ⚠️
Instead, this utilizes a Reshade/Gshade add-on to remove the lot outlines and being able to do so whenever you want with just a shortcut. Requires Reshade/Gshade and the Shader Toggler add-on. Works on both DX9 and DX11.
Download the latest update on the main tumblr post below:
Patreon post here
#sims 4#ts4 resources#ts4 reshade#t: shader toggler#t: reshade add-ons#hide cas ui#vyx.resources#reshade tutorial#1 hour later... in a true me fashion 😂#just had to double triple check everything works fine
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crawls out of a hole
slaps some pieces of paper down
dies
tumblr destroyed my long form comic so here it is cut up aaa
#reusing my tags#bc i had to repost#this is so so so dumb#but i love this meme to death#so i had to do it with the metaphor crew#kool aid man as a human would genuinely be terrifying#also i spent WAY too long on this bc my file was originally cymk on procreate but when i put it on clip studio it reverted to rgb and i jus#didnt have the energy to recolor everything#not that this is color but u know what i mean#i had to redo some of the lineart bc it was so crunchy#also ALSO i love clip studio but for the love of god#FIX THE UI FOR THE IPAD VERSION#ITS SO BAD. THEY LITERALLY JUST IMPORTED THE DESKTOP UI FOR THE IPAD#IT DOESNT WORK#I SHOULDNT REQUIRE A KEYBOARD TO DO BASIC FUNCTIONS#metaphor refantazio#metaphor will#hulkenberg metaphor#leon strohl#junah cygnus#basilio magnus#fidelio magnus#heismay#neuras#digital art#artists on tumblr#comic#long comic#my art
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I know you did the scugs as iterators but I desperately want to see the opposite, the iterators as scugs
this ask has been in my mind for a while but I never really got to do something with the idea- but here we finally are after uh.... 4 months or so. whoops
this is within the same au as the scugerators btw :)
feel free to come up with titles/names for them if you want, my mind is blank on that part
Suns: can shoot their quills like a porcupine if threatened
in case you can't read the writing:
Pebbles: can charge electric spears + temporarily stuns creatures with an electric shock (momentarily weakens him)
Moon: can jump really high and descend slowly at will. (don't ask how it works. IDK and frankly don't care)
Sig: has an armored back + overall sturdy. back deflects spears
#scugerators au#trashy art#rain world#rain world downpour#rw#rain world au#rw au#seven red suns#five pebbles#looks to the moon#big sis moon#no significant harassment#rw srs#rw fp#rw lttm#rw nsh#no sos cw or ui because brain no work#ask
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I DONT WANT AN HD REMAKE OF THE GAME I WANT TO PLAY IT WITH ITS ORIGINAL UI AND GRAPHICS IN MY NATIVE LANGUAGE. PLEASEEEEEE
#'$50 hd remake' FUCK YOU. JUST LET ME PLAY THE SNES VERSION IN ENGLISH. PLEASE.#um anyways if anyone has an english translation patch for famicom detective club 1 send it my way please 😑✌️#words cannot describe how much i do not want to play these games with live2d rigged cgs. took me out of the story multiple times in emio#just. let me have the famicom graphics with the english ui. please. you literally have a famicom virtual console on the switch#you have already translated the damn games. why did you also have to make them look bad and cost $50#anyway time to see if i can make the patch for 2 that was published in. 2004 work#personal
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finished phone doodle :3
#the ui was tough to adjust to bc all the controls on phone were different from what I was used to#and the shortcut for the undo/redo buttons worked like. 1/5 times#also i didn't have most of the brushes im used to 💔 but i made do with ibispaint's default brushes#[tags]#hsr#honkai star rail#dr ratio hsr#dr ratio#veritas ratio#dr ratio art#dr ratio artwork#art#artwork#phone doodle
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ao3 text threads, 2025
i made an extended version of my cyberpunk text threads tool with themes that emulate different messaging interfaces, and the ability to customize the colors, fonts etc. i've seen at least one person on ao3 who was using the "minimal" interface for non-cyberpunk fics, so i thought i'd generalize it a bit more!
you can also now add centered, freeform timestamps (ie "Yesterday" and "Today" in the image above), hide the per-message timestamps, and/or use a 12hr format instead of the 24h-with-seconds format
on neocities ->
i'm working on adding an avatars feature too :3 (edit: avatars have been added)
and here's a live preview of how these display on ao3!
#tools#text threads#ao3#work skins#the ui is pretty bad on mobile rn lol#will fix#~#lw codes#widgets
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i changed Brent and Madi a lil bit.
#i love the way madi looks but i'm not so sure about brent??#i'm giving a makeover to everyone#i also realised that disabling edge smoothing was what i needed for my reshade to work in CAS and i feel so dumb because i didn't know soon#i changed some of brent's facial features and i didn't change madi's but she's the one who looks completely different for me#oooh and i downloaded a dark UI mode + lighting CAS mod and changed the CAS background and i'm in love#ts4#madison&brent
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A fun part of being deep into web UI development is starting to be able to tell by feel which specific tools a given site is using.
A not-so-fun part is the concomitant awareness of just how much of the public-facing Internet depends on Javascript libraries that haven't been maintained since 2012.
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kiana bronya mei u will always be my favorite main trio
#honkai impact#kiana kaslana#bronya#raiden mei#my art#working on a shop update!!#i need to fill my void of hi3 merch#also!!!! im really happy with the backsides for these!!! very proud of myself ajkfkjh#also got lowkey sad @ honkai part 2 news....#it doesn't look good to me im so sorry hi3... 7 years playing n it doesn't look like it has the same charm :(#i do think the game needs a UI update tho the games menus and shops r hella cluttered#but i hope they keep the main color scheme the games always had (iconic blue!!)
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I just hope you don’t come to regret it..
You can think of this comic as a part 2 to the UI leaking the rot comic. Please check it out! (x)
#rainworld#rain world#unparalleled innocence#grey wind#chasing wind#rw comic#my art#i can finally faint im so tired haha#this was alot of work#excuse any mistakes i might have made especially near the end#a lot of it was done quite late#anyway this has been on my mind for a while#grey knows how it feels to be misunderstood#so while everyone else takes UI’s silence as telling#grey decides to investigate what happened. and figured she judged her wrong#this is pretty much how their friendship starts!#UI is right by saying she has a short lifespan. by the time of riv shes gone#even pebbles with his intense rot was still standing#ill take a break and look into my inbox later today#thank you for the patience!#hope the comic is enjoyable
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will also show my general ui/mock-up progress, for anyone curious. had a general idea of the screen division to start with, then tried to figure out more how it would look. i wanted there to be a heavier emphasis on it all being a sort of "stage" production to start with, so i initially had the idea to have an old roman stage on the left. ultimately i found this too distracting, though, so i ditched it; you can still see this influence in the scroll bar, whose base is a heavily simplified version of a roman pillar. lenora only got one sprite due to jam restrictions so i was figuring out how she should look throughout all of this (so that she could harmonize with the other UI elements). Everything was half trial-and-error, half looking up the UI of other games to see how they implemented things!
#the scrollbar fades because i wanted a visual indicator that you could scroll back up to past convos#i tried. so hard. to have a gradient effect on the text. so it faded at the top. did not work.#emperorvn#vndev#okay that is all gootbye#the original idea for this story was that you would find lenora as she was murdering someone so you can still see remnants of that#in the og ui pic before i fully decided to pivot
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if anyone is wondering why loading screens seem to break and show the grey llama image instead of the plumbob, it's because they changed the instance number of one of the plumbob image assets from 6aec0ad1d1ed59c2 to 6aec09d1d1ed580a.
yeah, a simple change in the instance number is all you need to make a UI mod break, among a couple of other things 🥰 this happens if your loading screen mod only includes the ScaleFormGFX file (where you change the background) and doesn't include the plumbob image assets that has the old instance #.
how it works:
Mod includes an old GFX file and its associated image asset(s) w/ the old instance # -> UI doesn't break, game reverts to the old loading screen as a result. (Think of TMEX's Clean UI that keeps the old main menu design.)
Mod includes only the old GFX file, while the image asset w/ new instance # comes from the game files' itself -> UI breaks, there's now a disconnect between the old GFX file and the new image asset.
(more details on why/how ui mods break the way they do at some other time)
so in theory, if you are to import all of the older plumbob image assets (before 22 Oct update) into your loading screen mod and keep the old instance numbers as they were, your loading screen will "fix" itself because the GFX file in your mod can now find the image asset that it was tied to, or as stated on the 2nd point above, revert to an old version of the loading screen.
(plumbob looks janky because I didn't use the old image assets and used the new ones instead)
anyway. off I go to update my ui mods and come back in a few days ���
#tw flashing#just in case#I can't say yet if doing this method will work just fine or if it will bring up a new issue#will have to wait and see until the new loading screen features are implemented#the life n death update is comparable to the lovestruck update in terms of how many UIs need fixing
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SDV Otome Progress
Still looking for writers to help with dialogue!
#all item icons will be replaced eventually!#so much UI to work on#but its good progress for one month i think!#otome#sdv otome#sdv#stardew valley#indie game#game dev
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