Fun Fact: Both Silhouette Mirage and Undertale Genocide Route end with you facing a green genderless child in a black void.
Happy 9th anniversary, Undertale!
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what if clover remembered their neutral routes
Images: A 7-panel comic featuring Clover and Martlet (from Undertale Yellow), taking place on the apartment complex's rooftop. The two are silhouetted by ominous lighting throughout.
Panel 1: The two are seen from the side and are facing each other, with Clover on the left of the frame and Martlet on the right. The image is animated to show wind lightly blowing their hair, feathers, and clothes. Martlet says, "You've gone through so much more than any child should." "And I think you can change for the better." "You can come stay with me and live a happy, violence-free childhood..."
Panel 2: Martlet is now drawn from Clover's perspective, from the front. Her eyes are visible now, and an animated gust of wind blows some golden flower petals behind her. She says, "What do you say, Clover?"
Panel 3: Clover from the front; they're looking away from the viewer mournfully, and no facial features are visible. The background is animated, and changes rapidly between TV static, many red silhouettes of Martlet being impaled by thorny vines, and the outline of a giant Flowey with a creepy smile.
Panel 4: Return to the side perspective. Clover runs towards Martlet with outstretched arms. Martlet says, "...?" "Clover, what are you..."
Panel 5: Clover is now hugging Martlet. The now-empty space on the left shows a conversation between the two. Clover says, "Please don't leave me again." Martlet says, "Huh?" "Clover, you know last time was a mistake!" "We don't have to go on the raft again if you don't want to." Clover says, "I just want both of us to be happy." Martlet says, "So do I."
Panel 6: Martlet is walking away to the left. Clover drops to the ground, facing away from Martlet and looking devastated with their hands on the floor. Martlet says, "Come on, Clover. Let's go to Snowdin."
Panel 7: An animated gif; the background turns into TV static, and a thorny vine comes in quickly from the right as the image fades to white. After this, Martlet's limp silhouette is visible, impaled by the vine. Clover is still on the ground, looking away. Martlet turns into dust, leaving the vine empty. end id!
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Ok im trying to make a character and really struggling to make them fit the vibe of undertale, do you have any thoughts on undertale's character design philosophy? or know anyone who does? tips? idk you know alot about undertale, im kinda at the design phase of "throw shit at the wall and see what sticks"
undertale character philosophy rule number 1) get silly with it. rule number 2) be fully, whole-pussedly earnest. do not half ass do NOT undermine your genuinity with useless irony it is the POISON of whimsy. actually no rule number 1) think of every possible wordplay you could make outta them. visual gags included, those are important. undertale is a comedy before being anything else. you know what these aren't in order of importance anymore, who care.
anyway, UT characters are all somehow stuck in their patterns and cycles. either through mistakes, through circumstances outside of their control, past trauma, regret, etc, but they're stuck in that. what breaks them out of that cycle is a crucial aspect of their personality and set of beliefs. keep that in mind while you brainstorm their backstory.
give them speaking quirks. you're gonna feel a little silly at first, but there's not one main character in the game whose identity you can't discern by their dialogue lines alone. no soundbit, no portrait, no context. the way they say it by itself is distinctive enough to make them recognizable. let that guide your writing process.
....ok just realized you probably meant character design as in visual character design. ok, new try: puns and double meanings and things that are not what they seemed at first sight. there's a lot of design repetition with alterations in undertale's NPCs; froggit and final froggit, the dogs in the guard, snowdrake and knight knight. see what aspects are kept and what is altered. remember: while the main characters skew towards more humanoid designs (bipedal, upright, 4 limbs, recognizable face), they all have extremely different body types, often simplifiable in a single geometric shape for the stockier ones (toriel, sans, box mtt being rectangular, toby saying how he wanted to make alphys look like a triangle), while the ones with more complex silhouettes get really fucking weird with it (papyrus is self explanatory, undyne's tall and gangly noodly shape). get creative and get diverse. consider buying the art book, even! i feel like that might be a good choice. have fun, hope this helped!! (very likely didn't lol)
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