#unreal game developer
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facts-i-just-made-up · 10 months ago
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When I get into Indie Game Development:
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heccison · 2 years ago
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andy-jam-blog · 1 year ago
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A little update on the game side
So what I'm chewing through now is blocking in all of the player's movement code. Here's the chart I'm using as a working document;
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Green check means a move is blocked in, and (mostly) working, so I'm about half way there. Here's Ledge Climbing, baby!!!!
Some of it is a little glitchy, but I am working with a 'general-to-specific' mindset. Slap it in there, fix it in a refactoring pass and chew through bug reports when I get it into player's hands finally. (Shout out to @docvalentine for technically being the first person to download and play a build of Andy Jam.) When the movement is blocked in, I am going to start putting in some better animations than the placeholders I've been using. (Actually, his placeholder animations in the Unreal Build didn't survive a rig update, so in a lot of the footage he's just T-Posing around...). When his animations are in, I am going to start doing a little sound design and implementing sound code to his systems. Speaking of footage, the first devlog is going to be up before the end of the month (so I guess this year...) There's a list of edits I want to make before I put that up publicly. The first devlog is going to be showing off a lot of the old unity stuff, some of the new (bad) unreal stuff. The goal is for the second devlog to be out early 2024 and show off Andy movin' and groovin' with some smoother animations and some actual sound coming out of him. Anyways here's my development process.
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Thanks for stickin' around on this wacky little project. If you'd like to support it, here's the Patreon Link.
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zerbu · 1 year ago
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Project Squealer BIG REVEAL
Calling all mystery buffs, adventure seekers, and gumshoe wannabes!
I am developing MY OWN INDIE GAME under the working title PROJECT SQUEALER! In this action-packed adventure RPG game, a disease called Laughter Pox has plagued the town, and it's up to three kid detectives to investigate!
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These days, I'm mostly known for making mods for The Sims 4, but I've been interested in game development as far back as 2009. In fact, I originally bought The Sims 3 for PC back in 2012 as a tool to plan out characters and worlds, before becoming hooked on the gameplay. For a long time, The Sims was my main creative outlet, but I was still coming up with game ideas in the background.
Skip ahead to mid 2016: while playing with my Go to School mod, I needed to create some child characters to fill the school with. I created two rival teams of kid detectives, and came up backstories and mysteries for them to solve. I ended up liking these characters far more than any other characters I had created. They felt like my creative masterpiece, begging for something bigger than just creations made in a character creator.
That's when "Project Squealer" started brewing in my brain. This indie RPG wasn't just some vague idea; I was developing full-blown stories, environments, and gameplay planned for my kid detectives. I also had the perfect art style in my head. Emphasis on in my head.
Turns out, bringing my dream art style to life was way harder than I thought. So hard, in fact, that I spent the next few years learning how to create art. It took until 2020 to finally have character and environment art that could (almost) pass for pro-level game stuff. Not only that, the project was undergoing what indie devs refer to as scope creep. I kept adding more and more ideas to the design doc, making the game more complex and pushing the release date even further into the future. In 2018, I even decided to move from 2D to 3D, and switched engines from MonoGame to Unity (and later to Unreal Engine 5 in 2023).
Now, it's 2024, and I'm finally, finally ready to announce what I've been working on for the past 6 years!
Project Squealer is the working title for my own indie game about a team of three kid detectives: Orlo (middle), Von (left) and Zoros (right). Together, they go on adventures and solve mysteries… or at least they would, if they weren't constantly having their business stolen by a rival detective team.
In this action-packed adventure game, a mysterious disease known as Laughter Pox has plagued the town, causing people to laugh hysterically. Where is it coming from? How can it be cured? It's up to our detectives to find out! If they can convince others to trust them with such an important mission, that is!
Project Squealer uses a hybrid of 2D and 3D graphics to create a 2D cartoon look with full 3D movement. Characters and some organic objects are 2D sprites that move with the camera. Most environments, objects and buildings are 3D, but have texture-based outlines to give it a 2D look.
The game features a variety of different quests, characters, abilities, enemies, locations, weapons and items. In addition to the main storyline, you can help out NPCs by performing "errands" for them, which will unlock cool rewards and even side missions.
Unlike many RPG games, Project Squealer won't include a character level system, because I want the player to be able to progress using their own skill, not by grinding levels. One of the game's main design philosophies is that there are few, if any, permanent upgrades. Weapons will eventually break, status effects that make your stronger will eventually expire, etc.
Project Squealer is still in relatively early development. I plan to post more information, screenshots, and eventually even videos, as it gets closer to release. Follow my Twitter for quicker updates: https://twitter.com/ZerbuTabek
Your support and feedback is welcome, and will help improve the game!
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jakobwithac · 5 months ago
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Added a little indicator around your crosshair so you know when something is in grapple range. Also made the gems pretty :) Grapple Apple is coming along nicely!
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siboom777 · 5 months ago
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Bake the Bun
This was my project for this modul. It's puzzle game where you trying to bake the bun within limited moves! Big thanks for visual design, trailer and our presentation of this project to my classmate @kotsuri ! I did level design/gamedesign, code and music
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You all can also play in our game from here https://siboom.itch.io/bake-the-buns
(But the logic of near tiles not working well, so don't drag bun to final level if you want to really solve the puzzle :3)
I think about this project as my first fully functional game! It was very good experience, even with all stress and errors i got i still love dearly this little game. Hope you all will check this out!!
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artakegamedev · 8 months ago
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Song of Time + the Temple of Time. Nostalgia overload. Just one of the many locations (and songs) I've recreated in my Unreal Engine 5 fan project.
What's your favorite song in the Zelda series?
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are-we-nice · 3 months ago
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Me when I have to actually learn how to code instead of just making the game I have in my head appear out of no where
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admitonegame · 8 days ago
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Admit One Dev Blog: Update 80 - Revolver Textured
It's update 80! This week I got the Revolver textured and put into Unreal Engine!
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The concept for this weapon was once again made by the awesome James Colvin! You can check out more of his work on his Instagram and Art Station. https://www.instagram.com/jamescolvindraws?igsh=dW1hdWt6YzE3eHFz https://www.artstation.com/drawsmonaut
That's it for this week, thanks for reading!
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violetanormalgamedev · 14 days ago
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After 4 years of following tutorials and classes and learning EXCLUSIVELY on Unity to do any development, suddenly we are being asked to use Unreal Engine to make a full animation, maps and prototypes. The first assignment is next week i have barely touched the program in class and I dont have it installed on my PC. Another student says he installed it and while he was working on it, it crashed AND SOMEHOW REFORMATED HIS WHOLE PC... I feel scared to even touch it now.
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wish me luck
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majesticaldiscomfort · 15 days ago
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Sneak peek at my autism-themed restaurant game. It will probably take a while because I'm working around burnout and PTSD-induced-depression, but it's for fun and the official release will be $3 for the whole thing.
ETA is (probably?) 5 or 6 years? Assuming I'm consistent and don't have to cope with any new trauma? I don't currently intend to look for a team, but that might change going forward. Don't ask about it, I'll announce it publicly if that changes.
If things go as well as I'm hoping, there will also be post-release updates to add content that isn't necessary for gameplay but make it a little more customizable, as well as a few free collab-based DLCs, free content pack DLCs, and *potentially* paid anime collab DLCs, themed from Dungeon Meshi, One Piece, and/or any other studios known for anime popular in the neurodivergent community that will allow the collab haha
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whopissedmypants · 8 months ago
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I FOUND A EPIC GAMES DEV JACKET AT A THRIFT STORE, WHAT THE FUCKKK?!?
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andy-jam-blog · 1 year ago
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Andy Jam Devlog #3 coming soon (Up early for Patrons) + 2nd Q&A
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I just posted a rough cut of the second devlog on Patreon, plus I am taking questions there for the second Q&A follow up video.
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sanktmarz · 1 year ago
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When I forget to check the scales before exporting to Unreal
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icemanzek · 3 months ago
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Making little mockups of fictional computer applications! This one’s WrittenUp, a word processor.
Soon to be seen in the chapter 1 update of Puzzle!
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jakobwithac · 5 months ago
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My game where you're an apple with a grapple is progressing nicely. I made the grappling hook a worm :)
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