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#ventari
brax-was-here · 11 months
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I might be looking too far into this but...
I was sitting around comparing the world map of Guild Wars 1 to GW2's world map, specifically trying to figure out where Ventari's refuge might have been in the GW2 world.
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Basically, this puts it right in the middle of the Guilded Hollow guild hall. Which caused me to remember...there is a very large tree at the very top of the Guild Hall. (In GW1, Ventari's Refuge was located under a large tree.)
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Bonus, I just realized they painted the skybox texture to show Mordremoth's tree in the distance.
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guildtree · 1 year
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Laurel is an ex-Vanguard mercenary who stole a Priory artifact and jumped into the Mists in search of arcane power. She found it, but not in the way she expected; the centaur Ventari now haunts her mind, encouraging her to do horrible things like meditate, connect with nature, and resolve conflicts peacefully. Laurel despises these new healing powers, as they make her general pattern of “fight everything in her way” rather complicated. She’d better figure them out quick though, because her year-long disappearance into the Mists has made her the target of both a Priory retrieval team and her old mercenary company.
Laurel prefers blunt weapons: maces, hammers, and especially staves. She’s strong enough to put a lot of damage behind them, and her fighting style is best described as quick, fierce, and brutal. She’s never had any sort of magical ability before, and she has no intention of changing her old ways, much to Ventari’s dismay. He’s rusted out her mace and wrapped her staff in vines, but he can’t quite manage to keep her from hitting people with the thorns just yet. He does, however, utterly refuse to help her with anything violent, so she’s on her own when it comes to offense.
Laurel is stubborn, acerbic, suspicious, and surprisingly clever when she wants to be. Her main problem is that she doesn’t trust anyone, which leads her to double-cross others before, in her mind, they will inevitably double-cross her. She puts no stock in love or blood ties, and even less in formal contracts; to her, the only thing she can rely on is power. To be fair, she’s had few people worthy of her trust. She’s been betrayed multiple times – or at least, she thinks she has.
The worst betrayal came during her time in the Vanguard. Young and naïve, Laurel voluntarily joined a mission assigned by a captain that she trusted with her whole heart, only to find out too late that she'd signed up for a suicide mission. She alone survived by sheer luck and playing dead, but not before a charr soldier tore open her back from hip to opposite shoulder blade, leaving her with extensive scars.
While they’ve long healed, the scars still hinder her at times. While short bursts of mobility are fine, walking or even standing for too long unaided puts pressure on her spine and results in pain (shockingly, this does not improve her attitude). While Laurel generally chooses not to tell anyone about her condition, secretly her staff serves as a mobility aid as well as her chief weapon. Ventari has offered to help with pain mitigation as well, encouraging Laurel to make better use of his healing abilities for that purpose. Laurel isn’t quite sure if she trusts his advice yet, but maybe a little testing couldn’t hurt?
Obviously, this little disaster of a revenant has a long road ahead. Maybe she’ll wind up a proper healer eventually, if she can manage to avoid the many dangers and less-charitable Legends that would love to prey on her. I have new Legends and new mortal friends ready for her (some of whom have their own in-game models and stories), a general backstory, and the bones of an adventure. I might even write it down someday :P
TL,DR: Local angry mercenary must learn to become a better person with help from her friends and the voices in her head.
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vinced-meats-art · 1 year
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Art Of June Tormenting A Ventari
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trashrattt · 9 months
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Adding different Osts to Code Lyoko scenes that I think fit (part 1)
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bluebudgie · 1 year
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You can tell how much i've played revenant since it was released with HoT by how I just switched to the demon stance and my reaction was "oh god it makes different sound effects than the dwarf"
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eparch · 1 year
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I was looking through my art and found this doodle I did last year ahahaha
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I believe the idea had been "sitcom where Ventari and Ronan raise their adoptive daughter while Mordremoth keeps trying to get her back in Shenanigans"
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archesa · 2 years
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Forever Tree
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So, Anwen and Meryw were doing some events in Echovald earlier, and I noticed something, so... I have a theory.
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Because the Forever Tree, in its design seems terribly familiar.
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Just... terribly familiar...
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(featuring my Anwen and @lilypixy​ ‘s Meryw!)
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vespertine-legacy · 1 year
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Picked Herald as Dag’s specialization, and I can definitely see myself unaliving her with the Facet of Nature since I’ve been favoring using Mallyx over the other Legends, and Mallyx’s Facet transfers conditions from allies onto you and I will absolutely forget to use the Consume ability to then transfer those conditions onto enemies. So instead of it being a transitive haw haw stop bleeding yourself, I’m just gonna be standing there like a dumbass taking way more damage than I’m supposed to like “why my health go bye bye :(“
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mistfallengw2 · 4 days
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Hey, a sylvari ask game!🌱
1. Are they a Dreamer or Soundless? What's their relationship with the Pale Mother and Ventari's teachings? If the first, have they ever thought about leaving the Dream behind? If the latter, why did they make that choice?
2. How much do they remember from the Dream? Did they have any particular experience in it before awakening?
3. Do they have a Wyld Hunt? Did they complete it?
4. How was their awakening? Did something particular happen? What's their first memory?
5. Are they from the first batch of Secondborn or did they awaken at some later point? What's their opinion on the Firstborn?
6. What did they do after leaving the Grove? Did they feel a particular call or did they just roam and explore Tyria? Would they still feel at home if they went back?
7. What was their first experience with other races? How did it impact them?
8. Do they fit well into sylvari society or are they more at home with other races? How do they feel about fellow sylvari? Do they have any particular sympathy or antipathy for other races?
9. Do they have a job/occupation? Why did they pick that? Did they ever change it? Are they happy with it or are they aiming for something else?
10. What are their hobbies and pastimes? Do they have any natural talent or particularly strong interest? Was it something they knew from the Dream or did they develop it once awakened?
11. Have they ever changed their own appearance? Was it intentional or due to external factors? Did it affect their glow as well? How long did it take? Would they ever change back?
12. What do they usually wear? Do they prefer regular clothes or growing "clothes" out of their bodies?
13. How do they feel about death? Does it make them curious or scared? Do they wish to understand it or do they simply accept it?
14. What do they think of the Nightmare Court? Would they ever join it? What would make them do so? / What made them join them? Would they ever leave it?
15. What are their feelings on their race being minions of the Jungle Dragon? What's their attitude towards those who turned? How do they feel about the shift in perception of their people from other races?
16. Where were they when the call of Mordremoth struck? Did they hear and follow it, or did they resist it?
17. If they were to turn into Mordrem, what would they look like? Would they manage to turn back? / When they turned into Mordrem, how did their appearance change? Did they manage to fully turn back?
18. [Free space for 3 pieces of trivia about your sylvari!]
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brax-was-here · 2 years
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Why did they have to generic his appearance in GW2? He should still look like this.
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dragonagehumor · 3 months
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Dragon Age: The Veilguard gameplay trailer has dropped! https://www.youtube.com/watch?v=CTNwHShylIg
Varric, of course, had all the funny lines:
*Ventari appear* "I hate these a-holes."
"Well, we're not in Minrathous anymore." (You're not in Kansas, either!)
"It's a pride demon! Damn thing probably sensed Solas's ego!"
"Hey, Chuckles. Hope I'm not interrupting."
Jokes aside, the combat system will throw some people for a loop. It reminds me of a cross between Assassin's Creed and the later Final Fantasy games. The one boss fight we saw had telegraphed strike points, which dredged up some frustrating EverQuest II boss fight memories for me.
I imagine there will be a wild mix of opinions on what we've seen so far. I still plan on playing, because I love the story these games have... but probably on easy mode, because I suck at active combat. ;)
Looking forward to finally having fresh Dragon Age jokes to share later this year!
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OK, so I've got a pet theory that boils down to: Caithe is currently immortal. Allow me to monologue.
The Elder Dragons have a thing called a Champion that they can use to further their goals. The champion can channel the power of their dragon. However there seems to be two main categories of Champion:
Creatures created wholecloth from a dragon's power that are attuned to their flavour of magic
Creatures that volunteer themselves to be the champion
Creatures that fit into the first category seem to have a lot of freedom in their position. Taking direct orders verbally and being given autonomy to act in furtherance of what they assume is their dragon's goals. If they go against their Dragon's goals the dragon doesnt really have a good way to reign them in. Examples of creatures like this are: Glint, The Shatterer, Tequatl, The Pale Tree
Creatures in the second category however seem to get overwhelmed and act as through possessed. Suddenly changing their behavoir and acting against their own interests. They have no way to resist the commands and desires of their Dragon. Examples of creatures who took this mantle are: Bangar, Rytlock's Son, Braham, Cera/Scarlet Briar, The Commander
Now you might think Cera shouldn't be in that list, but her sudden change in attitude and acting against her previous goals and desires really does imply that when she was exposed to the Eternal Alchemy she was contacted by Mordremoth and was unable to resist working towards waking him up ASAP. The only other creature to use the same machine we known of is the commander and they came out reasonably fine, so we can assume their homicidal tendencies were because they became a dragon champion against their will.
You also might wonder why the Commander still has free will, despite being innthat category, and my assumption here is simple: We're older than Aurene, she doesn't have the capability to dominate creatures with a stronger will than she has. And she's 7 years old. Even a Sylvari Commander would be older than her by a few years.
So on to the main point of this, the Pale Tree was a Champion of Mordremoth, but like with how the Forgotten were able to break the connection between Glint and Kralkatorrik, Ventari was able to break their connection (not as completely, since it was done accidentally, but still a good effort). However since the Pale Tree was alunaware of their connection they didn't take any precautions on their children being kept safe from Mordremoth's influence.
In the same way that we saw Death-Branded Destroyers turning up when Zaitan was destroyed, it seems that Dragon Minions can be forced to swap the energy they are atuned with. Leading to the Last chapter of LWS4 when The Crystal Bloom is founded and their first member: Caith is attuned to Aurene's energies. From what we saw in Heart of Thorns the Sylvari are technically Dragon Minions, so this all seems fine for now.
We saw in GW1 that the champions of elder dragons don't age, the Great Destroyer (the champion of Primordus) was around the menace the Asura and Dwarfs in 1078 AE, and was created 10,000 years earlier in the previous Dragonrise. While it was asleep for a big chunk of that time not all of the other minions were asleep.
Caithe can reasonably assumed to be both a minion of Aurene and have a magical connection to her. One can only assume that Aurene's sylvari minions will be able to live long enough to see her wake up again in a few thousand years.
Also, with the story beat in Janthier Wilds about the Pale Tree still being injured from the Heart of Thorns story, I assume it fix her it'll require attuning to Aurene's magic to be able to recover properly since she no longer has her aligned dragon to filter magic for her alignment.
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icebrooding · 5 months
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"Second?" Cadeyrn frowned. "Why am I second? I have awakened before the rest."
Just some ramblings on one really unfortunate secondborn.
I remember reading someone calling Cadeyrn 'just a cartoon bad guy', which I think is a really oversimplified way of taking his character arc.
All quotations are from Dream and Nightmare and Requiem: Caithe.
Cadeyrn was, by nature, something very special. He was the very first of an entire new generation of sylvari, and he expressed his self-importance as soon as he was born. He awoke with something of an ego, which was immediately sniped down because despite being the first of his generation, he is instantly regarded as 'second' because of the twelve firstborn.
While this is very likely just a rational 'well, we existed first, so we are first, and he is second, because he came after us', to Cadeyrn this is a pretty hefty blow; it's not like he would have believed he was the first sylvari ever when he notes that 'none of the others in (his) dream have awakened', but is perfectly receptive to the firstborn's presence and explanation of how/why he is there. He is not trying to claim in this moment that he is the 'most important sylvari', rather that he is special in his generation for being the first to awaken out of all of them.
He feels special much in the way the firstborn feel special; but they've basically shot that feeling down immediately.
The next part of his story focuses on his 'aberrant' nature compared to his siblings. When he sees Malomedies' grievous injuries at the hands of the asura, his first instinct is vengeance.
"We must kill them all." Cadeyrn's eyes flashed dark gold, and his hand clenched around the hilt of his sword.
At this point in their lives, the asura at the only other 'major' race they have encountered in person and lived to tell the tale of (as I assume Riannoc never came back to the Grove with Waine). To Cadeyrn, he is seeing the asura much like the asura saw Malomedies. At this time of their lives, the sylvari would not really know of races beyond humans (Ronan) and centaurs (Ventari), but they would know of hostiles in the jungle. It's perfectly valid that Cadeyrn saw asura as just another hostility rather than another 'major race' like them.
Regardless, Cadeyrn voices his viewpoint and is chewed out for it. And while Kahedins is correct on the lines that revenge is generally a bad idea, this marks the first (noted) time that Cadeyrn is immediately shot down and lectured at regarding Ventari's tablet.
"It is not enough! How will Malomedies find peace if he does not take revenge?" Kahedins stared disapprovingly. "Revenge? Revenge is not our way. Have you not studied Ventari's tablet?" As the secondborn lowered his head belligerently, Kahedins lectured, "It is written, 'The only lasting peace is the peace within your soul.' You should meditate on that, Cadeyrn, and consider its meaning."
Cadeyrn's next observation is interesting;
Cadeyrn glanced at Trahearne, whose expression was as black as his own. No soldier would say such things. No one who had ever lifted a blade to stop oppression, or placed themselves in danger to free innocents, would say that revenge was unfitting.
This is an important moment, signalling that perhaps Cadeyrn could have found kinship in Trahearne, who appeared to be harbouring the same kind of negative emotion he had. Some violent nature beneath. The fact that after mentioning his brother, he goes on to talk about soldiers, stopping oppression, or sacrifice, implies that these are things he knows Trahearne has done/is like. Thus, he has confidence that on this occasion, Trahearne will have his back. That the first of the firstborn will agree with him that sitting back and accepting apologies is not the way to go about this.
Abruptly, Trahearne looked up toward the spreading boughs. "Yes, Mother," he answered a whisper only he could hear. Chagrined, the necromancer unclenched his fists. "The Pale Tree says we need to concentrate on our true enemy: the dragons. Every ally will be needed." Gritting his teeth, Trahearne finished, "We make peace with the asura." Cadeyrn was not sure what was more troubling, that Trahearne had given in or that the Pale Tree had spoken only to the firstborn. Following suit, he bent his head. "As the Mother wishes."
Trahearne is deeply unpleased with the course of events, and obviously does not agree with the other firstborn on just letting it go. But the Pale Tree swayed his opinion, talking only to him.
While both of her sons are plagued with the same misgivings and yearning for revenge, she only talks privately with Trahearne to persuade his mind back onto the righteous path all sylvari should follow. Cadeyrn is left ignored and his feelings unanswered, when he is the one who needed it the most.
And so, the scene ends with Cadeyrn losing his potential kinship with Trahearne, and feeling uncared for.
After this is the krait incident.
Where he, Niamh and a few younger sylvari are out hunting krait because krait are vicious and murderous. A few of the sylvari with them lose their lives, and upon finding the krait's babies, Cadeyrn wants to continue with the extermination.
"Cadeyrn!" Niamh said sharply. Cadeyrn paused, looking up at the leader of his Cycle in confusion. "Leave them." "But...they are krait." "They are children." "Children." He frowned, for the word had little meaning. "You mean 'they are small.' They are small, but they are krait. They will grow up to be large krait, and then we will kill them. Why not kill them now, when it is easy and they are undefended? It seems the wisest course of action. Otherwise, we risk losing more sylvari lives when these return fully grown."
And frankly, Cadeyrn has a point. If the example had been almost anything else, he would come across as being murder-happy, but (despite it being problematic) krait have genuinely no other alignment. I understand that due to their youth, it's likely none of the sylvari are truly aware of the krait's nature; but in this one instance, he is justified in seeing this as the right course of action.
He is viewing the situation pragmatically; he knows that doing this now could save more lives in the future. And Niamh is looking at the situation empathically:
"We must take that risk, to give them a chance to change their ways," the firstborn said. "All things have a right to grow. The blossom is brother to the weed." Soberly, she put away her sword and pushed the altar back. Beneath it, Cadeyrn could hear the snakes scrambling, splashing away into the ocean tide.
But she is not necessarily wrong, either. Cadeyrn is correct in outside-universe terms, where we know the krait, but Niamh is correct in-universe terms, where the sylvari still barely understand them.
"Again the firstborn quote the Tablet when I ask for logic." He growled beneath his breath. "I do not agree."
And, of course, Cadeyrn's second (known) experience with having his views put down in favour of the tablet with no room for discussion.
After this, an indeterminable number of months later, comes Cadeyrn's breaking point.
"Mother," Cadeyrn murmured, raising his hands in gentle supplication. "I need you." The wind soothed the leaves at the top of the Pale Tree, and Cadeyrn felt her presence. Softly, the Mother murmured, "Son of my bough, what do you seek?" "Wisdom." Tears touched his eyes, and he rubbed them roughly with the back of his hand. "I see the evil in the world; I am told to fight it, but the lessons of the tablet shackle me. They prevent me from doing what is right. We put down our weapons when we should go to the slaughter. We turn away from vengeance when we are wronged, even though our spirits cry out for it. We do not take what we desire, or kill whatever we wish, or use our strength to force the world to hear us! These things are within us when we awaken. Why do we turn away from those impulses? Why do we do not follow our instincts? Always, we justify our actions with this tablet. Why do we not do whatever we want?"
I think it's an important detail that at this point Cadeyrn is on the verge of tears from frustration.
While some of his dialogues are a bit... uneasy and speak to his desires being more twisted than noble ('kill whatever we wish', 'force the world to hear us', 'why (...) not do whatever we want'), there is also the fact that he has been harbouring these feelings for a long time and that they have been constantly brushed off any time he has tried to speak up.
When he talks about 'these things (being) within us when we awaken' he is right to question them, to wonder why his nature inherently has violent impulses and dark thoughts. But these are not addressed. He is left in the dark about part of his core nature, told instead only to focus on the 'good' parts of himself while denying the full reality of who he is. And he cannot work past those things by simply burying them and pretending they do not exist, as that is how he reaches this point. Resentment. Frustration.
The Pale Tree rustled softly. "The most effective path is not always the best one, sapling. As the firstborn have done, you must strive to be good." The words stung. "Who defines 'good?' You? Ventari? Some dead human?" Cadeyrn retorted. "The firstborn are not perfect."
And again it loops around to the firstborn. Even trying to confront his Mother about his own feelings, he is again put in a situation of being compared. And, being aware of the same impulses and thoughts he has being present in the firstborns (Trahearne, likely he has already communicated with Faolain by now), it is a deep wound. In his eyes he is being compared to those as 'faulty' as him, but can do no wrong in their mother's eyes perhaps because they do not voice nor try to act on it. The darkness is only acceptable when it is pushed down and neglected and allowed to fester, instead.
"Would you do evil in my name?" The Pale Tree sighed. "Would you cause devastation, as the charr do? Or justify wickedness in the name of knowledge, as the asura do? No, Cadeyrn. We come into this world to destroy the dragons. We must not lose ourselves in that challenge." "Have we not already lost ourselves, Mother? We are not centaurs or humans. Let me destroy the tablet, and we will see what it truly means to be sylvari." There was no answer. As dawn rose and bathed the clearing in gold, Cadeyrn realized that the tree would say no more.
I think Cadeyrn is valid to be upset that their culture and nature is something they have not cultivated themselves. And we know from Malyck's existence that being raised by their own nature does not inherently lead a sylvari to wickedness; he was as kind and caring as any, but willing to do what he must.
But I think it is interesting also, the way the Pale Tree talks about the other races in sweeping generalizations. Maybe this truly is how she views/ed things; that any race that exposes more of the harsher aspects of sapient nature is in its own fashion 'evil'. That she believes if Cadeyrn were to act on any of his 'negative' impulses, that would make him 'evil' too.
It feels like there is a very black-and-white morality being enforced, and the pressure of that is essentially suffocating Cadeyrn who, while viewing things through an increasingly black lens, is still gray.
Regardless, what comes next is essentially the most important moment of Cadeyrn's life. One that we actually get two viewpoints for.
"She will not hear you." The quiet voice was feminine, but it was not the tree who spoke. Spinning, Cadeyrn readied himself for battle but froze when he saw Caithe, cold and still, standing in the last shadows of night. "She will not hear you," Caithe repeated. "I am the first of my generation—" he began, raising his voice in argument. Caithe shrugged and interrupted, "Why should she care? She has thousands of children now, Cadeyrn. You are either firstborn...or you are simply sylvari."
This is the moment that breaks him. The reiteration, for what feels like the hundreth time in his short life, that he doesn't matter. His feelings don't matter. Because he isn't a firstborn. It doesn't matter that he was the first of the secondborn, he is now just 'one of many'. And by being so, his thoughts and feelings are brushed aside even moreso than they were when he was newly awakened himself.
And so, we move on to the second viewpoint of this scene.
Cadeyrn stood before the Pale Tree and asked her to abandon Ventari's Tablet. The world had shown us its ugly face, he said, and the tablet prevented us from defending ourselves. He wanted us to display our strength. Show our thorns. I remember thinking he was a fool. An empty-headed secondborn who could never understand the importance of a peaceful life. I hoped the Pale Tree's avatar would appear and tear him down for his ridiculous ideas. Instead, he received only silence. It was one of those moments where fate diverged. Where mere words could've changed the course of everything to come. Cadeyrn was wounded. Of course he was—he had spoken out, and the Pale Tree ignored him. "I am the first of my generation," he insisted. "I deserve to be heard!"
I think that, not just with Caithe, but it was so deeply ingrained into everyone else that Cadeyrn was 'wrong'. That he was foolish, that he didn't deserve to be heard. He was hurting and in despair, and it fell on silent ears every which way he turned to.
I could've been gentle with him. Told him he mattered, that the Pale Tree heard and understood all her children. I could've been harsh and called him a traitor. Warned him his wild streak would endanger us all. They were both what he needed to hear. But I was callous back then. And so, so shallow. "Why should she care?" I said. "She has thousands of children now, Cadeyrn. You're either firstborn...or you're simply sylvari." I wish I could go back and erase the smugness of my voice. Soothe the sting of what I said to Cadeyrn. But I said it, and it changed him. My cruelty hardened his heart and planted the seed of resentment. Hatred. I know I wasn't the only one, but I helped set him down the road he would soon follow. To the creation of the Nightmare Court.
Cadeyrn was in such a vulnerable weak point, having been pushed to tears by his long-neglected thoughts and feelings, and then simply ignored when he desperately longed for answers. Needed someone to acknowledge that he was his own person, that he deserved to be heard. Not just turned away. Not just ignored because his thoughts were 'evil'. And so, with that weighing on his shoulders, he heard the thing he needed to hear the very least. And it shattered what was left of him.
So after aiding Faolain in the Silverwastes, he never returned to the Grove and instead founded the Nightmare Court, a place where he could find freedom that had been long-denied to him. A place where all would listen to him, for once. Where his thoughts and feelings no longer fell on deaf ears.
But he still yearned for his mother to acknowledge him. To listen. And that's exactly what he would make happen, one way or another.
"I will make you hear me, Mother, like it or not. When I am finished and you are free at last, then I will be first in your heart!"
And as the leader of the Nightmare Court, it is easy to see that his fall into nightmare has changed him.
"We, the sylvari, are the future. It is our time. We must leave behind the fears of awakening. Let go the stone that weighs us down. We were born to be more than this. We were born with a darkness in our Dream and in our heart that we could embrace...if only the Mother were not so afraid of the night. It is time to show her that her children are more than even she has dreamed we could be. "If the sylvari are to survive, we must learn from the poison thorn and the stinging nettle, the vine that crushes the very sapling which holds it to the light. We will raise the nightmare. We will see Tyria remade in our image."
Cadeyrn's words simply echo his sentiments from across his life so far. He is willing to accept the darker and more 'evil' part of himself, but with his fall to nightmare it becomes more of a... consuming force. Than something that co-exists with more 'good' ideals. He has a strong focus on proving himself/his Court to the Pale Tree. To the world. Because he was pushed aside and ignored and his feelings left neglected for so long, that now the only way forward he sees is to corrupt the world to the most extreme of his ideals, all in the hopes of getting the Pale Tree to finally notice and care about him.
As for how he became dethroned in his own Court... well, we know what Faolain is like. The way she manipulated Caithe for years with starving her of all affection and then love-bombing her just to do it all over again. It's not difficult to imagine her manipulating Cadeyrn too, preying on his weakness and vulnerabilities, especially when he has made them so clearly known. Replacing him in the very Court he founded and built. It feels grotesquely in-character for her; stealing his place until his name isn't even a whisper amongst Dreamers, but Faolain's name is known to all.
Cadeyrn's story is, ultimately, extremely depressing. While he is the viewpoint character and thus things skew to his interpretation of events, it's easy to see how he became the way he did. And I appreciate Caithe's Requiem for acknowledging that Cadeyrn didn't have to become the person he did and that what happened to him was not just because he was 'inherently a bad person'.
There is just... something so tragic about someone whose entire life was dedicated to being acknowledged and having someone listen to him and not disparage his feelings, ultimately dying alone with his name lost to all but the few sylvari who cared to remember him.
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guildtree · 4 months
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And here's another revenant, Laurel! Born and raised in Ebonhawke by a Vanguard captain mother, Laurel grew up with traditional Ascalonian courage running in her blood. This led to her naively signing up for what would turn out to be a suicide mission, and getting her back torn open by a charr. She survived through sheer luck and playing dead, and after learning that it was her own mother who had authorized the mission and hidden its true nature from the public, she abandoned her name and past life and joined a mercenary group, the Ashen Blades. After years of being tricked and abused under the Blades, she betrayed a Priory caravan she was supposed to be guarding and stole an artifact that flung her into the Mists - only to meet Ventari on her quest for power instead of any useful Legends. The centaur flung her back after a year in the Mists with nothing but her staff, half-destroyed armor, and new healing powers to her name, and now she has at least two groups of people after her for betraying them. Great!
Thanks to his history of being betrayed and deceived at every turn, Laurel is cynical and selfish to a fault. He feels he can't trust anyone, and thus seeks out power and independence above all else. Nearly a decade as a mercenary has made him clever, abrasive, and assertive, and his childhood under a Vanguard captain means he has a fair basis in tactics and general knowledge as well. For now, he and Ventari are in a constant tug-of-war over the path he should take, with Ventari acting as a moral compass that Laurel constantly tries to ignore. Despite all his flaws, Laurel's one saving grace is that his past has given him an intense hatred for injustice. He has no patience for those who misuse their power, and a compassion for those who have been wronged that he can't quite push down, despite his best efforts. Once he gets over his misanthropy and distrust, he'll make a shockingly good leader for a ragtag band of rebels out to get revenge on the people who tried to write them off as sacrifices for the greater good.
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sourb0i · 7 months
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Finally finished Jingo!! Took me way longer than expected due to Grad school consuming every waking moment, but now it's died back a little so here are my thoughts:
I really liked Vimes' characterisation in this one; I think maybe because he was trying very hard to Stand For Something while at the same time navigating his own complex feelings and biases
The Klatchian characters were a lot of fun, especially 71-Hour Ahmed (and I loved the backstory for his name)
Mr. Goriff reminded me so much of the guy who ran the Indian take-away near my apartment in Uni; he had my order memorized (probably bc it was basic af lol) and always called me 'Dear' but in the nice-old-man way
We love to see men (Captain Carrot) unconditionally supporting their werewolf girlfriends (Angua)
Also if Angua ever gets tired of Carrot she can 100% call me
Leonard of Quirm was a very fun discount Leo da Vinci, and I liked his dynamic with Ventari
Colon and Nobby were a lot more tolerable in this book, I think bc they were being actively managed by Ventari
On that note: Nobby's brief foray into crossdressing was p funny and well-written
The whole juggling thing was 100% a deus-ex-machina, but it's also 100% believable bc it's Ventari-- of course he can juggle
While I think the climax was a little anti-climact, that was the point so I can live with it.
Take me down to Squid City (Leshp) where the grass is seaweed and the girls are squids
Not sure I'm a huge fan of Vimes being promoted (?) to Duke, but as long as he still gets to run the Watch that's alright
While the novel does show its age a bit, I think Pratchett on the whole navigated the racial aspect quite well- he's clearly coming from an anti-racist perspective and that's made abundantly clear by Vimes' dressing down of Colon following Colon's racist remarks. This isn't the first time I've been reminded of other, similar works like Mel Brooks' Blazing Saddles, where something like this certainly wouldn't be made now but for the time it was made in its very good
On the whole, definitely one of the stronger books in Discworld imo. While the plot felt a little stretched at times, the book clearly had something to say and made sure it got shouted from the top of a minaret.
I will be reading Mort next (and hopefully much quicker) so stay tuned!
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vespertine-legacy · 1 year
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I finally thought to get a shot of some of the passive dialogue with Mallyx
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