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autistic-sidestep · 1 year
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lying down thinking very hard abt sidestep trying ortega's cooking for the first time, canonically them liking anything ortega makes, that ortega learnt from tia elena that feeding people is the best way to befriend people and that SO many of their fond memories are food-related. (bumped into overdrive with a sugar vice step!) the necessity of needing to eat a lot to maintain their telepathy helps, ofc!
#Sugar—my brain needs the energy.     One drawback of your telepathic powers is that you need a lot of carbohydrates, and sugar is the easiest way to get them. […] the syrupy drinks you were used to back when [you were at the Farm]…
even chen's memory of a happy sidestep involves food
[non(knowssteelsuspects) tacticianstep] [i]So excited about a milkshake. Laughing with Anathema. The almost childish glee with which ${che} delighted in normalcy. In junk food and music. In movies.[/i]
which is why he stocks the fridge for an ally/friendly step
*label steelfridge (steelshelf true) "Raiding the fridge again?" Steel's voice is too soft for being inside the HQ. […] "Yeah, I'm a regular criminal," you joke, not looking back. Your eyes catch that damn shelf again, with your name clearly on it. There are some beers at the back, as well as assorted snacks. All things you've stolen in the past.
this can even be triggered by marcia from the business base
*label businessstart Sometimes, you pretend that this is what ordinary life must be like. Having a job. A daily routine. Surrounded by normal people, thinking unimportant thoughts. It's a nice enough fantasy, easy to indulge in when you sit sharing a meal with Marcia. She's brought a chili today, not as spicy as you're used to, but for a moment, you're having a flashback to another table, to another shared meal. Familiar laughter. A sense of belonging. You shut your eyes hard, and when you open them, it's Marcia's face you see and not Tía Ortega's. "Was it too hot?" Marcia looks concerned, and you realize your eyes have been tearing up. "I'm fine," you lie, hiding your face as you bite down on a piece of bread. "Thanks for sharing." "A meal is meant to be shared," she says, triggering more memories you don't want.
leading onto comforting spaces and memories with elena and ortega, it's definitely true ortega's strongly associated with food - all their meetups tend to revolve around meals
As do snacks. Is that part of what ${he} learned from ${his} mother? Feed people to make them comfortable, and you suppose the alcohol is mostly for ${him}self. (vice = "sugar") $!{he} always lets you steal ${his} snacks.
"Ooh, they have pancakes." "Pancakes." You shake your head. (*if vice = "sugar") Old memories. You used to eat those together.
What else did you have that wouldn't bring back traumatic memories? Clubs without Anathema, karaoke without Sunstream coming to life on the stage? Dinners with Tía Elena?
(retri epilogue, ortega pov)
Food. When in doubt, always go for food. $!{he} learned that trick at a young age, and it has never steered ${him} wrong.
memorial park meetup
[non alcoholic vice step] "You don't have to talk," ${he} assures you. "But what do you say we get a cup of coffee and a bite to eat?" "Coffee…" You almost laugh, because that's how people work, isn't it? When something uncomfortable happens, make sure to eat or drink something. It will make things better.
hoots
Of course ${he}'d pick a spot like this, [if see_shrink] where ${he} knows you would feel safe, especially after what you just went through. [else] the site of many of your escapades. Familiar. Safe.
"You know what Mamá would have said…." $!{he} wags ${his} finger in the air with a serious look on ${his} face. "If it tastes bad, it's good for you." Your voice is a fair approximation of Tía Elena's; you've heard that sentence often enough. For some reason, she had always been very concerned for your health. Intent on not letting you go hungry.
and ofc, the apartment scene
  "I'd like that," you admit. It sounds good; a little privacy is what you need right now. "Been a while since I ate something homemade."     "I think I still remember your favorites," ${he} says with a chuckle. "Wow. It's been ages since we did this."     "Yeah," you look away to hide your smile. "I miss it."     "So do I." For a moment, you think ${he}'s going to say something else, but ${he} doesn't.     "I like your food," you finally admit, a little lower than needed, because you're not sure how ${he} will react.
*if ((wound = "a severely bitten lower lip") or (wound = "a severely bitten lower lip, and a sore shoulder"))   "Are you sure you're going to be okay eating with that lip?" $!{he} touches ${his} own in sympathy.   "I'm not going to starve," you say with a careful smile. "Just don't make it too spicy."   "But I like spice…," ${he} complains.   "Sucks to be you then."   [*if ortega_friendship >= 75] Your smile softens somewhat. "You can always add it last, just to your portion."
"Any requests?" $!{his} voice is light and airy, clearly attempting to strike a lighter mood. "I like everything you make," you say, with a nonchalant shrug. [...]
It feels surprisingly normal sitting in Ortega's kitchen, one leg pulled up on your chair, watching ${him} cook. You helped cut the vegetables, but once the preparations were done, the stove was all [hers/his]. A familiar routine. It used to be what you did back in the day, maybe not every week, but when you had the time. The smell brings back fond memories [...]
"It's been a long time since we did this." Ortega again, breaking the silence that had been building, putting food on your plates. "Yeah," you admit, wishing it didn't smell so good, wishing the smell didn't take you back. […] "Do you like it?" "You're a good cook but such a sucker for compliments," you say, shoving in another mouthful. "I like it." […] You don't know what to feel as you watch ${him} eat, sharing ${his} table, sharing ${his} food. Sharing ${his} home. $!{his} friendship. $!{his} heart.
epilogue (recovering in chen's apartment + dating ortega)
 "Your kitchen really sucks." Not exactly the smartest thing to say, but ${he}'s never been that good with words when ${he}'s stressed. "You know that, right?"   "I know," Wei sighs, with the long-suffering look he has perfected over the years. "And you know it too. You say it every time you cook here."   "$!{he} cooks here?" [...]   "Occasionally." Wei sits down at last, giving Spoon a scratch before the dog pads back to ${name}'s side. "When ${he} feels I've been eating too badly."   "I know your stomach doesn't always agree with food, but occasionally you just need some homemade caldillo." ${ortega_name} turns back to the stove, glad for the opportunity to busy ${his} hands. The closest thing ${he} can get to meditation, that, and the bike. [...] And everything starts with a delicious dinner. Even if ${he} has to be careful with the chili.   $!{he}'s made worse sacrifices.
of course ortega learned it all from tia.
 "Not Ortega?" Steel sounds surprised, which is annoying. Are you that predictable?     "You know Tía Ortega. Dishes get done in that household." You can't help but smile at the memory. Another life. Another world. Did you use to be happy once?
[...]
Once upon a time, [if ortega_former ally] you were a frequent guest at [Elena's] house // [else] you were close. Back when she lived in the city. Invited into her home, at her dinner table. Hugs. Friendly laughter.
[...]
But it would also mean meeting her again. Stepping back into the past, being soft, loved, cared for, and you…you're not the same. Ortega hasn't told her about you for a reason.
i just.... augHHH. food as love.
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junglejim4322 · 2 months
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this is a permanent list of palestinians with vetted fundraisers that have reached out to me to boost them, if you've reached out to me and you're not on here please message me again. this list will be linked in my about page and regularly updated.
Rescue Mahmoud's Family: A Call to Escape Gaza's Devastation @mahmoodeltibi - vetted by el-shab-hussein, family of 15. €10,261 raised of €60,000 goal
Standing with a Family Escaping the Horrors of War in Gaza. Help Tamer get his family of 4 out of Gaza @tameraldeeb - Vetted by ibtisams, 90-ghost, el-shab-hussein, as well as being #191 on the vetted fundraisers google doc. €17,887 raised of €40,000 goal
Help Dina and her children survive through the war. Dina is a widowed mother with a 7 year old, a 5 year old and a newborn trying to reach safety. @dina179 - vetted by ibtisams. $4,146 CAD raised of $20,000 goal
Yousef Hussein is trying to get his nieces out of gaza after the death of their mother and father. boosted by 90-ghost. $8,412 raised of $50,000 goal
shahed @shahednhall is trying to get her family (her sisters are sick with hepatitis C) through rafah crossing in the next weeks opening period. she is number 224 on the vetted list of vetted fundraisers by nabulsi and el-shab-hussein. $17,267 raised of $50,000 goal
Ola's Family Call for your Support Amid Crisis @olagaza. Number #205 on the vetted list of fundraisers $19,195 raised of $50,000 target
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catskullery · 2 months
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New sticker design for ANYC :)
Welcome to 🍔FLAVORTOWN🍔
By popular demand, the pre-order is up! Get it fresh and hot right off the grill!! ✨🥩
[ID: Dungeon Meshi fanart of Senshi dressed as and posing like Guy Fieri, wearing sunglasses and a flame-patterned shirt as he points dynamically at the viewer. Signs that say "Dungeons, Drive-Ins, Dives" hang around him. End ID]
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beastwhimsy · 11 months
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some pieces I've done for my exhibition! do not repost or reupload without my permission. image descriptions in alt text
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wiisagi-maiingan · 2 months
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I love tornado survival guides. "Shelter in a basement or interior room without any windows. But if you're in a mobile home, just fucking die I guess lol"
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pauputoot · 2 years
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reblog not for a “bigger sample size” but because polls like this are a fun way to help people reinforce their own self-concept and passing it along so that other people can also have the opportunity to strengthen their sense of self by pressing a button is a cool and nice thing to do
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johnconstantinesdick · 2 months
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The most popular fic in the Steel Samurai fandom had an unexplained seven year hiatus only to update at like 3 am on December 21st, 2027. The author explains that they couldn’t update fic while in prison (huh?) but now that they’re off death row (WHAT??) they’ve transcribed seven years worth of writing (Jesus Christ). The update is 130k words long. Edgeworth and Maya don’t sleep that night.
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mike-wachowski · 1 year
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reblog and tag ur answer so I can see please :)
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ihatebrainstorm · 5 months
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[It's Just a Theory!]
Just a simple theoretical discussion ^v^
Wanted to see what he would sound like with MatPat's voice then got. just a tinyyy bit carried away..........
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yukipri · 5 months
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Wanted to say Glaze 2.0 is AMAZING.
What took 30 mins+ before, took me THREE MINUTES last night. WITH my other programs still running.
For folks who tried Glaze but haven't been using it due to glazing time, give 2.0 a chance!
I've heard that other folks have had it taking the same time/longer, but the quality is so much better. Your settings will determine the outcome, but it's definitely a huge improvement over the initial release version.
This update was super sexy of the Glaze Project. You can download the updated version from their site HERE!
(You should also use in conjunction with Nightshade!)
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laurencin-draws · 1 month
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women who are rude to me >>>>
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blackpearlblast · 7 months
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places to donate for tigray
for those who are unaware of what is going on in tigray, omnitigray has an in-depth piece on the genocide happening right now and the history leading up to it. tigray has had an internet blackout since 2020 so there is very little accessible day-to-day information. however the atrocities that are known are clear and alarming, and the tigrayan people need attention and support.
https://www.ahwatnarelief.org
links are all sourced from this linktree, which also has more educational sources and an informational poster for sharing.
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some good news!! the spanish state's ministry of equality has finally passed one of the most progressive trans laws on the planet, shielded free and universal access to abortion and banned conversion therapy and genital surgery for intersex babies, among a lot of other feminist policies. the minister of equality irene montero gave a speech thanking spain's lgtb and trans associations for helping her draft these legislations. couldn't be more proud!!
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familyabolisher · 2 years
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btw most universities to my knowledge keep their reading lists behind access barriers (ie. only students enrolled at the institution on the course in question can see them) so i thought i’d just let you all know that durham university has all of its reading lists available online for free without needing student access. do with this information what you will.
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acabspocky · 18 days
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felassan · 4 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
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