#what is c programming
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isat-script-project · 27 days ago
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Your amazing work here has inspired me to want to try doing a script project for DQB2 and I was wondering if you had any advice for me?
I'm gonna assume that's some sorta dragon quest game?
Well, ISAT really is a blessing in this regard, because the game is not encrypted at all. Accessing files and all text via rpgmaker MV and VSC is incredibly easy.
okay this got really long i'm putting it under the cut.
But before you get started, there really are some things you need to ask yourself first:
How am I going to get the text from this game?
If your answer is "write it down by hand as I play" then already know that there HAS to be a better way. If you're choosing that method, get yourself emulation, save states, or endless patience, because hooh boy, I've done a little bit of that for a different project (no, I will not elaborate) but save scumming on original hardware to get different dialogue options is agony.
Is there a text dump for your game? Is there a file dump or decomp for your game? Do you have the technical know how to access it? If not, are you confident in your knowledge of the game to accurately identify where all dialogue may occur? If not, are you satisfied missing out on nothing lines and just focusing on the non-optional? Is your game linear enough to not need a closer look at the code to figure out what happens when, as isat does?
2. What's my scope?
Again, do you truly want every line from this game, or just what's "important"? I personally cannot rest until I've exhausted the fucking Menus (which is why there's a script page for those, too) because I'm a completionist with delusions of grandeur, but some people are satisfied transcribing the cutscenes and nothing else (MUCH TO MY ANNOYANCE WHEN I NEED THE OTHER STUFF.... nobody cares about the optional collectible npc dialogue BUT I CARE!!! I CARE!!!!!)
Anyways, what exactly your scope is is gonna significantly influence what your next step looks like.
3. How am I going to present this?
Making the isat script project an individual website mainly came down to how finicky the dialogue in isat is. There's conditionals stacked on conditionals and I wanted a space where I had total control over how to present these factors without influence.
For more linear games, like, say, that time I made all the fewiki scripts for Fire Emblem 6 from chapter 12 onward, it was easy enough to present the scripts on a wiki page just because the game is much more linear, there's less dialogue to begin with, and all conditional text could be nicely divided up into similar groups, like boss dialogue where the condition is just "fight boss with x character".
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isat script project would not exist without my fire emblem fixation, fun fact. other fun facts include that as a child i attempted to novelize Mario Party DS by transcribing all story mode text into a booklet by hand, and I did not finish this for reasons that are hopefully obvious.
This is, as you may figure, way easier to do. There is significantly less burden on you to actually understand how a website works - I cannot stress enough that the current state of the script project is only possible thanks to Gold, and without them, we'd still be at all dialogue being formatted as <p><b>Siffrin:</b> Says some text.</p>
For a lot of older games, you can also find whole game scripts being put up into a single document. Tis common on gamefaqs, I've used those plenty. There I believe you're just working with plain ol txt.
The rule is always though look at examples and if they do something cool figure out whether you can copy it. i did not create the website layout myself, i used a base and fiddled with it for a whole weekend until it stopped exploding.
Again, like, using an existing structure like a wiki or gamefaqs or just google docs or a spreadsheet is a significantly eased burden. One of my favorite things ever is actually a text dump on github, of all places. For this one, the person putting it up chose to leave all text in as close to original state as possible, doing no trimming of things like character emotes and leaving in all original string titles of every line. This is also incredibly useful, even if it is more difficult to use for your average schmoe! (This has fucking saved me doing wiki stuff for engage. engage text dump i ADORE you)
Do you want to be as accurate to the code as possible, or as accurate to the game? Do you have the time, energy, and skills to make the visual presentation nice? Or do you want to keep it rudimentary to streamline your process?
If you ARE doing something like making your own website, it is crucial that you figure out your visuals early, lest you be like us, and be stuck in Reformatting Hell for several months, because someone figured out how to make a thing prettier and nicer to read, and now you need to update the 100+ pages you've already created.
Reformatting code like that takes just as long as making a page in the first place, by the by, because you're just not getting around copy-pasting everything line by agonizing line.
This stuff takes HOURS. If I went at it alone, I doubt I'd have finished by now, or within the next like, two years. This is a really time consuming hobby, and I love doing it a lot, it scratches my exact fixation itch, but if your game is huge, consider seeing if people would be interested in joining you? I will also say being autistic about your game of choice is also a bonus in the sustainability department.
Many a times there were just no updates (as they are now) cuz I am just. Distracted by something else. Like yes on one hand I'm going to uni now and have less time but it's not really less time if I can still put 17hrs into a new video game in three days.
Stuff like this is ALWAYS a long-term project and you WILL need to take time off from it or else you'll start seeing html in your dreams and get burnout.
STREAMLINE YOUR PROCESS!!! FIGURE OUT HOW TO DO THIS WITH AS LITTLE EFFORT AS POSSIBLE!!!! Gold introduced me to Espanso, which is a program that lets you set up keyboard shortcuts to insert phrases, which was a MAAAAAASSIVE time saver in the html department, as it allowed me to just rapid fire paste in all the many html classes we stacked for the presentation of the site. even if you are doing a script on a wiki where everything does look like ['''Siffrin:''' says a thing] you will still be doing yourself a favor if you can shorten that '''Siffrin:''' to just typing :s .
As a side note, I also wanna say like. The popularity of isat script project is a complete outlier. Other game scripts may be used by a maniac like me to overanalyze the plot structure of Sonic 06, but you're very likely not going to see that recognition. I love doing this, because I want these resources to exist for myself. I don't do this for the good of the fandom, but because it is useful to me. I started this because I was writing isat fanfic, and got tired of looking up dialogue on youtube or booting up my own game.
Do I know if anyone found my FE6 scripts useful? No. Do I know if anyone is going through Veyle/Quotes and appreciating that I transcribed all the fucking battle voice clips? No. Do I know if someone appreciates me accurately labelling all voice lines from the ring polishing minigame in engage? Hell no. I don't know, I'm never going to get feedback on that. Those are wiki pages, anyone can edit them, they don't have viewcounts or comments I can look at, and the fandom just isn't as prone to taking screenshots and posting about them line by line as isat.
Isat blew the fuck up on tumblr. I'm not saying you'll get no recognition at all, but if you are relying on external motivators, you are probably going to peter out. There are pages I've worked on for other script things that I've genuienly not touched in two years because I just didn't feel like it, and that's also okay.
TLDR:
Figure out how to get the text you need with the least effort possible (and figure out whether doing that is even possible at all!), figure out what scope you're actually willing to put up with, and present it with the least effort possible, because everything else just isn't sustainable. Streamline streamline streamline. Be prepared to spend hours on this and maybe like find a new favorite podcast to just copy paste text to, because honestly, doing this is also pretty zen.
And most importantly, sparkle on, don't forget to have fun! Even if it seems big and intimidating, you can still make it just a fun side project, and slowly chip away at it over time. Rome wasn't built in a day, and with all the advantages going for isat script project (additional manpower, unencrypted files, easy tools for game examination) it still took over a year to complete.
(loop voice) Don't make the same mistakes I did, okay?
oh, yeah, one last thing, if you're not putting it on a wiki and ARE making your own website, ABSOLUTELY PUT IT ON GITHUB!!!! setting up so any changes to the main branch on github get reflected onto neocities is pretty easy and you only need to do it once, and what this allows is to just have random strangers show up and fix your problems for you. sometimes someone will just show up and fix five bajillion typos and then leave. or they'll stick around and help with more stuff and wowie you have a semblance of a team now.
if you're doing it on a wiki, find like, the wiki discord, if someone is interested in chipping in. if you're doing your own website, put it on github. do it. do it do it do it.
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12neonlit-stage · 7 months ago
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I go by no pronouns but not as in my name, more so like my pronouns are an undefined variable in shell coding
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freshthoughts2020 · 2 months ago
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🔥 Why You Need This:
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Available in Lemonade Stand (Yellow), Pink Slush, and Crushed Ice (Blue)
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foobars-cool-car · 6 months ago
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think about what makes bugs "less worthy" to be in our spaces as a programmer . try catching and releasing the bug humanely in a google doc outside the function file
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theveryevilblog · 1 month ago
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Haskell > anything else
Haskell is the best programming language because it lets you write a fully functioning web server with three lines of code and zero understanding of how anything works You don't write programs, you declare intentions, and the compiler decides if you're worthy Every other language lets you make mistakes. Haskell waits patiently then destroys your ego at compile time Besides, who needs to 'build skill' in programming anyway?
Not even comparable to python, which is just... so annoyingly uncomplicated and pointless (to make good python syntax you need to make it as un-python as possible) and javascript? Who needs fast languages anyway? So unsatisfying And don't even get me started on C, C++ or C#, which are literally the same language by the way Rust? Bro, just send me the virus already. I don't care PHP? What does that even stand for? Poverty Holding Person? Like you? Java? You stopped being relevant about thirty years ago Swift? Buddy, I do not care about your apple vision pro R? You couldn't even spare another letter? What are you, C-- or something? Ruby? Just admit that Ruby on Rails died last decade... Go? Go where? Out the door? Because currently, that is what Go developers are being asked to do by employers Perl? I don't even know what that language is
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instructionsonback · 2 months ago
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doberbutts · 1 year ago
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Like the whole "DOOM runs on anything" meme is funny sure but technically you can run any program on any machine that has the processor, memory, and storage space for it. You may need to tweak some thing here and there to get it fully operational but really that's mostly what it hinges on.
I turned my windows netbook into a Debian server and then turned *that* into cloud-based storage I could dump and share and run any files I wanted to off my internet connection when I was in college by tying an external hard drive to it using an always-on connection. I still technically have the hard drive but I sold the netbook a long time ago. I also turned my MacBook from college into an always-on minecraft server for my college friends before Microsoft decided to give us actual multi-player support.
I also turned my MacBook into a windows OS emulator when I wanted to game because I got annoyed that Mac ports are usually poopoobad quality. So I would turn my MacBook on and then load up my windows os inside of the Mac os and then actually load the game.
Like yeah I went to school for programming but I actually learned how to do most of that as a kid because my dad had a computer that had no GUI, it was all command prompt and DOS. There are times when my current windows computers are annoying me because they won't do the thing I told them to do so I load up dos and then effectively go "I wasn't asking" at it.
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jamierthanyou · 9 months ago
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i am once again asking if anyone knows how to make vscode or visual studio 2022 work with c++. especially with files that already exist
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lonestarflight · 1 year ago
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What Apollo 1 Command and Service Module (CSM-012) would have looked like if everything went as planned.
Render of the Apollo CSM Block I by T. Muto, 2001. Unlike the later Block II, this capsule lacked a docking port, among other things.
source, source
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dont-open-dead-inside-net · 10 months ago
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guyyys look what i wrote all on my own!
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spark-hearts2 · 4 months ago
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I AM SO GOOD AT CIRCUIT BUILDING AND PROGRAMMING RAAAAA
C++ script under cut :3
int UpDown;       //value for the Y direction of controller
int LeftRight;    //value for the x direction of controller
int LR_neutral;   //value for the 0 position in the y direction of controller
int UD_neutral;   //value for the 0 position in the x direction of controller
int Bprev;        //value for button edge detection
int Bcurr;        //value for button edge detection
int R;
int Y;
int G;
int B;
void setup() {
  Serial.begin(9600);  //begin communication
  pinMode(A2,  INPUT); //button press detection
  pinMode(4, OUTPUT); //set pin 4 to power the Red LED
  pinMode(5, OUTPUT); //set pin 5 to power the Yellow LED
  pinMode(6, OUTPUT); //set pin 6 to power the Blue LED
  pinMode(7, OUTPUT); //set pin 7 to power the Green LED
  LR_neutral = analogRead(A1); //set zero position of controller
  UD_neutral = analogRead(A0); //set zero position of controller
  //WARNING!!! YOU CAN NOT TOUCH CONTROLER WHEN INITALIZATION HAPPENS!!!! WILL MESS CONTROLLER UP
}
void loop() {
LeftRight = analogRead(A0);  //read X position of controller
UpDown = analogRead(A1);     //read y position of controller
Bprev = Bcurr;               //set current button state to previous state
Bcurr = analogRead(A2);     //set current button state equal to actual button state
if ((Bprev == 0) && (Bcurr > 0)){
  //turns all LED on
  digitalWrite(4,HIGH);
  digitalWrite(5,HIGH);
  digitalWrite(6,HIGH);
  digitalWrite (7,HIGH);
  delay(100); //wait
  //turns all LED off
  digitalWrite (4,LOW);
  digitalWrite (5,LOW);
  digitalWrite (6,LOW);
  digitalWrite (7,LOW);
}
if (UpDown >= UD_neutral) {  // checks if controller is up
  B = 0; //if up turns blue LED off
  R = map(UpDown, UD_neutral,1023,0,255);  //if up turns red LED on
}
else {
  R = 0;  //if down turns red LED off
  B = map(UpDown, UD_neutral,0,0,255); //if down turns blue LED on
}
if (LeftRight >= LR_neutral) {  // checks if controller is right
  G = 0;  //if right turns green LED off
  Y = map(LeftRight, LR_neutral, 1023,0,255); //if right turns yellow LED on
}
else {
  Y = 0; //if left turns yellow off
  G = map(LeftRight, LR_neutral, 0,0,255); //if left turns green on
}
//writes values to LEDs
analogWrite(4,R);
analogWrite(5,Y);
analogWrite(6,B);
analogWrite (7,G);
}
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micechicken · 2 months ago
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Who will be in charge of the sound design in the Sunshine game? Do you have a specific vibe you're going for? Also, any ideas as to what software you plan to use? :0
UHHHH
Well. I think that maybe a combination of us. My sister has a keyboard and so I think that maybe she'd like to play around with that lol.
I think it may be fantasy or horror inspired if anything. We might outsource or something. We haven't discussed this a lot lol.
As for the engine. I have not decided on that yet. I have considered many, but I'm still very inexperienced with coding games heh. I have used Smile Boom Maker (which is what I'm making Prom Queen in) and a few of the RPG makers. Those are both for RPG type games, which Sunshine kinda is, but also not really. There is a chance I'll use something like Unity, but I've never used that before so idk
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freshthoughts2020 · 2 months ago
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geesegoose6969 · 22 days ago
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the goose apologizes to the coding community
i did not know functions existed in c/c++ until literally last week. this has been my ted talk. thank you for coming.
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akkivee · 1 year ago
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Imagine if Kuukou did become a vtuber. We all know Ichiro would be a fan of vtubers. One day, Ichiro is looking around looking for a vtuber to watch, and he finds one who seems familiar? He clicks on it to hear Kuukou's voice and how Kuukou is trying to convince people to donate to him so he can create the metaverse temple. Of course, after that, Ichiro becomes his number one supporter (and some anonymous person who might or might not be Hitoya)
lol kuukou’s vtuber experience trying to get his metaverse hub world up and running will probably go like
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‘chat, imma be real with y’all, i don’t know what the hell i’m supposed to do with this’
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david-goldrock · 10 months ago
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My biggest argument against god's existence is that cpp exists
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