(...) but amongst the pastiche of war and desire, beauty and damage, I saw Claudia, in an impossible afternoon light she could never survive in. Claudia as Madeleine perceived her. Resplendent. rendered even more beautiful by her beholder. And I knew then, with all certainity, she would be a better companion to Claudia than I ever had.
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has anyone gotten the idea that odysseus' storyline in hades 2 is a depiction/exploration of trauma over his SA and how he's blaming himself for things that were out of his control? because that's the impression i'm getting from what i've seen. he talks about "goddesses" as his "greatest weakness" and that "he's not one to say no to them"...
when mel invites him to the bath, he brings up mortals having different standards for intimacy than gods and how it usually has a more romantic/sexual connotation. she then asks if he's uncomfortable and he has a startled reaction and brings up circe and calypso again (but never actually by name)
(this isn't ship/romance bait btw. odysseus knew mel as a kid and they're stated in-game to have a sibling/uncle-niece relationship)
also he grew apart from penelope after his return, but the game makes a point of showing that his love for penelope and telemachus is what drove him on at all so that element of his character isn't brought into question
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So I spoke somewhat about my thoughts on Emanator Sampo here, but I never really thought of it from a design point of view or what kind of powers he would have until just recently. But I actually kind of love leaning into it from a "stage hand" perspective?
Because like. Aha's body in THEIR official art is completely black, giving attention to all the fun brightly colored things around THEM. And that's so fitting for Sampo! He usually prefers to be a side character. He likes to act from the shadows. His is a much more subtle hand.
So I wonder if as an Emanator, a lot of his clothes are actually very dark? Not necessarily plain, still extravagant and needlessly detailed in things like cut and quality with lots of different fabrics and textures and ornamentation, but dark. Or maybe even his skin itself becomes blackened further down his body; his hands in particular are dark, as a sort of sleight of hand reference.
The motif of a lot of straps wrapped around him like in his canon design is still present, but they're all loose and flowing off of him like paper streamers now instead of restraining him or holding him together. He is no longer contained! Or maybe they're still a bit more rigid/heavy, but just draped more like red stage curtains!
And this is like. Fully self-indulgent, but I love inhuman designs, and there's nothing in canon to say I can't do this, so screw it! Go for broke!! Maybe it's not visible to normal people, but Sampo having a second set of arms would be really cool, as further sleight of hand reference. One set is almost normal looking, but his hands are a bright, attention-drawing white, and the other is dark, set almost in the shadows of the first arms, to act less noticeably.
He also has something of a broken heart design to him in canon (the front of his black shirt with its jagged shape down the middle; his coat looks like a full heart shape in the back), and I actually like him keeping that element as an Emanator, because I think it suits him. Sampo says his taste in aesthetics and views on Elation involve human dignity,
and the story he helps create in Belobog involves the long and winding road of resistance and survival and eventual triumph in the face of some very adverse, oppressing odds. (I'm pretty sure I heard he once called Wildfire "artless" though, plus the man acts like he thinks Shame is some kind of dessert, so like ndkdjzjskkd) But the point being!!
I think Sampo is someone who can appreciate heartbreak and angst and tragedy in a story, because it makes the victory at the end all the sweeter. And this would be another thing he shares with Aha, because I think THEY did bless the Mourning Actors partly just to be a little shit, but also because Aha does recognize tragedy as part of THEIR Path, too, and you can see it in some of the game. So a broken heart motif can still suit him, and I like him having elements of both comedy and tragedy. Like his clothing having a happy sun/sad moon (like the moon in Aha's art) or him having both of the traditional comedy/tragedy masks in his design.
And as Emanator, Sampo can maybe play with the stage settings environment, too. Like lights sometimes behave strangely around him, appearing blindingly bright to someone or dramatically dark. Sampo wills it and suddenly there seems to be a metaphorical spotlight right where he wants everyone to look. And when he doesn't want to be noticed, his face seems to be cast in shadow, he seemingly just fades into the background, no one notices or recognizes him and he sneaks away easily. He can create smoke or fog literally out of thin air without his bombs now, too, the air will just suddenly thicken until his stage is obscured, and Sampo can set the scene as he pleases or disappear without a trace.
And in line with being a stage hand, Sampo can direct attention like no other. He was already extremely good at this as a normal mortal, and becoming an Emanator only took it up to 11, past human limits. Sampo points, and all present feel compelled to follow his fingertip. He looks away, and they all follow his gaze. He can even affect the mood of an audience; he can influence everyone to be calm and placid or he can whip them into a feverish frenzy. Sometimes a crowd will start to become unsettled, agitation stirring until it boils over, until it incites a full on violent mob.
And in the middle of all that chaos will stand one perfectly calm figure, face cast in shadow, until they quietly slip away out of sight.
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I feel like one of the things that gets missed a lot about Sonic and Amy's dynamic is that he isn't running because he's scared of Amy or hates her: Sonic runs because he loves running, and Amy chases because she loves Sonic and all he represents. She also clearly doesn't spend all her time chasing him: in Adventure 1 she's just lounging around in a city missing him and then he runs into her, in Heroes she's spending time with other friends of hers, etc.
Yes, she is more active in pursuing him than even other characters like Tails can be, and he can occasionally be overwhelmed by her pushy personality, but that doesn't equate to stalking or harassment. Sonic enjoys having her around- they're friends. To a certain extent, Sonic also clearly enjoys being chased by Amy.
Almost every moment that gets tossed around as her being abusive or terrible is some looney toons ass gag. Y'all can't seriously think she intended to kidnap and physically drag Sonic into a church to marry her just based off one awkward line in Heroes, can you? Regardless of whether you ship them or want them to be canon or not or find the jokes cringe or #problematic, their intended dynamic is not and has never been that of stalker and victim.
Also, another misconception about her is that people think her life revolves just around Sonic. Now, she was certainly created with him in mind (the creators wanted her to be a Minnie Mouse to Sonic's Mickey Mouse) but that's true of almost every character in the classic era. I'm not going to pretend CD presented a great dynamic between them, but starting as early as Adventure Amy had stories about standing up to Sonic, befriending other characters, actively redeeming multiple other characters/being one of the ones to help them, etc.
She's got multiple hobbies and friends outside of Sonic, she will stand up to him when she thinks he's doing something wrong: she has a life outside of Sonic.
Just because she wants her life to include him as well doesn't make her a one-note, lovesick fangirl stalker like she was so commonly seen as for so long!
Anyway. I just really love Amy Rose and also her dynamic with Sonic. It's been portrayed imperfectly at times, and there are definitely some moments where she was characterized horribly, but a) that's true of basically every major Sonic character and b) that doesn't wipe out all the good characterization and moments she's had over the years. She's always been a good character, and she's been growing and evolving over the years, just like a good character should. Her problem is mostly that she's been underutilized in games, and the solution to this is simply just to show more than one facet of her personality, not bashing that part of her or trying to take it away.
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