the-oricami-curio
the-oricami-curio
The Oricami Curio
75 posts
*COMMISSIONS OPEN!*  https://artistree.io/oricamiartYour one stop for D&D 5e compatible items, monsters, hazards, and more!
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the-oricami-curio · 3 months ago
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If you wanted to use the Chaos form "Space" wolves as cool monsters!
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the-oricami-curio · 3 months ago
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You can give 1 tooth as it's own item, it still takes 2 wildshapes to transform into the Chaos Form but you can't change between wolves
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the-oricami-curio · 6 months ago
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While this was released with a bunch of Christmasy content, it's still winter and thus the Acmaid or Snow Siren is still relevant! They are based off Seals, Penguins and the rock ptarmigan! You can check out more of their lore and even the Acmaid character option over at Dichotomy Games!
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the-oricami-curio · 6 months ago
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The march of the toy soldiers may be a little scarier in you wintry campaign!
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the-oricami-curio · 6 months ago
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I actually drew this character around last Christmas time but my good friends at Dichotomy Games gave her some stats! She is based off the Douglas Fir (Pseudotsuga menziesii) which isn't a fir at all, and the genus means "False Hemlock" thus leading her to be Ziesi, the False Alchemist!
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the-oricami-curio · 9 months ago
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@dichotomy.games came out with their homebrew full caster class, the Harlequin, and I fell IN LOVE with the character made to be the class representative and couldn't get them having a partner out of my head. So I made them one! Then I made the mistake of asking if the character has a name...and after naming them Whimsy (The Harlequin) and Wonder(their partner) I continued to make art of the duo and @dichotomy.games liked them so much they got their own stats!
Thanks again @dichotomy.games for making homebrew that is so inspiring!
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the-oricami-curio · 2 years ago
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"It's always warhammers, what about peacehammers?!" ~Casamir (The Enemies Within PF2e)
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the-oricami-curio · 2 years ago
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Ammunitionsist's Bandolier
Prototype
Common, Wonderous Item
Ingenuity. You no longer require Woodcarver's or Smith's tools to create your Eldritch Cannon
In addition, when you activate your cannon, you can choose the appearance of the projectile.
Improved
Uncommon, Wonderous Item
Complex Cannons. You have learned how to upgrade your equipment. Your Eldritch Cannons gain the following properties
Flamethrower gets a +1 to the Save DC of this cannon. This cannon’s damage increases to 2d1
Ballista gets a +1 to Attack and damage rolls made by this cannon. This cannon’s damage increases to 2d10
Protector now has a range of 15ft. This cannon’s damage increases to 1d10 + Intelligence Modifier
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Ko-fi - Early access items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Thursday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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We made this item Pathfinder 2e compatible! Here are the stats!
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Staff of the Theologian
Rare, Staff (+1)
(Requires attunement by a Cleric or Wizard)
While most wizards care much more for the logical than the divine, the gods themselves are responsible for much of the physical world. Long ago, a theologian is said to have linked both fields of study in a unique blend of magic. While his secrets have been lost to time, his staff lives on.
While attuned you gain the following benefits:
Studious Apostle. You gain a +1 bonus to spell attacks and spell damage rolls.
Sharpened Thesis. This staff's pointed end is sharper and sturdier than you might expect. This staff counts as a +1 magic spear and you are proficient in wielding it.
Divine Scholar. This staff has 3 charges.
This staff is imbued with the following spells:
Bigby's Hand, Counterspell, Magic Missile
Inflict Wounds, Warding Bond, Spiritual Guardians
You can cast one of the spells imbued into this staff by expending both the required spell slot and a charge of the staff. You can upcast the staff's spells as normal, still expending a charge from the staff and the appropriate spell slot. You regain any expended charges at the end of a long rest.
At the DM's discretion, you can replace the spells in the staff for another spell of the same level, and on the same spell list. Doing so requires someone who can cast that spell to work with you, and requires a ritual of at least 8 hours long to complete.
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Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Thursday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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My table has move from 5e to PF 2e around November, so now that we have got a bit of a hang of it, we are starting to make our homebrews PF2e compatible as well!
Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Sunday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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This was a remaster of one of my very first homebrews! I am so happy with the new design!! Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Sunday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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Wyldewood Armor
Rare, Magic Armor(Light or Medium) Get this item now on my Ko-fi!
Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Tuesday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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Wyldewood Weapons
Very Rare, Magic Weapon (Any)
Wyldewood can be used for the haft, handle, or any wooden part of a weapon. When a weapon is made with Wyldewood it gains the following properties:
Whiplash. Once per turn, when you hit a creature with this weapon, they must make a DC 15 Wisdom save, or suffer the effects of the Bane spell for 1 round. In addition, if you miss your target by 5 or more, you must make a DC 15 Wisdom Save or have the target benefit from the effects of the Bless spell for 1 round. Once a creature is effected by Bane or Bless in this way, they can not be effected by the same effect until after a long rest.
Flexible Nature. While you're wielding this weapon, your weapon attacks score a critical hit on a roll of 19 or 20, however all attacks made against you score a critical hit on a roll of 19 or 20 as well.
Take a Chance. As an action, you can call upon the duality of this weapon to achieve wonderous - or inopportune - results. Roll a d6 to see which effect will occur:
Roll - Effect
1 - You are showered in a sticky pink sap, slowing your movement by 15ft for 1 minute. You or an ally can clean you as an action, ending the effect early.
2 - You are immediately knocked prone, by an unseen force.
3 - You are teleported 20ft in a random direction, ending in the nearest unoccupied space. Roll a d8 to decide the direction.
4 - You are able to immediately make the Shove action against a creature within 20ft.
5 - You are able to shower a creature within 20ft in a sticky pink sap, slowing their movement by 15ft for 1 minute. The creature or their ally can clean them as an action, ending the effect early.
6 - You force a creature, that you can see, to make a Cha Save or be teleported to a space of your choice within 20ft of their original position.
Once this ability is used, it cannot be used again until the end of a long rest.
Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Tuesday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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Displacing Door
Rare, Wonderous Item
This pocket-size portal fits in the palm of you hand and is completely flat. No one knows who makes such devices, but they have been found leaning against the trunks of Wyldewood trees and even wedged between rocks and other crevasses near by. This item is available to all membership tiers on my Ko-fi!
Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Tuesday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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Kilt of Consequence
Wonderous Item, Rare
(requires attunement)
Legends tell of a skilled seamstress, travelling through the the forest on a cold winter night. Though her coat was warm, it wasn't enough to keep the bone chilling winds fully at bay. Cold and dreary, she didn't think her predicament could get any worse, until she heard the howls. Running through the woods to escape the hungry creatures, she quickly found herself lost. Fearing she would never make it out of those dark woods, she saw a light through the trees, and found herself a Wyldewood tree. Beneath its canopy grass grew, flowers bloomed, and the temperature was just like an early summer afternoon. Though now safe from the frigid night, the beasts that lurked within the shadows could still come for her.
Using the leaves, twigs, and wood of the tree, she managed to make a magical kilt. It's purpose was to protect herself from the creatures that stalked just beyond the tree line. After making it out of the woods, and back to her shop, she perfected the garment best she could. No one knows where the kilt is now, but many believe the seamstress returned to the Wyldewood tree, to leave the garment to aid those who found themselves lost in the wood.
Charming Chance. While wearing this kilt, you can cast spell Charm Monster, forcing the target to make a DC 15 Wisdom saving throw, becoming charmed on a failure. If the target succeeds on their save, you must immediately make a DC 15 wisdom save, becoming charmed by the target on a failure.
Once you have used this feature, you cannot use it again until after a long rest.
Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Tuesday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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Staff of the Theologian
Rare, Staff (+1)
(Requires attunement by a Cleric or Wizard)
While most wizards care much more for the logical than the divine, the gods themselves are responsible for much of the physical world. Long ago, a theologian is said to have linked both fields of study in a unique blend of magic. While his secrets have been lost to time, his staff lives on.
While attuned you gain the following benefits:
Studious Apostle. You gain a +1 bonus to spell attacks and spell damage rolls.
Sharpened Thesis. This staff's pointed end is sharper and sturdier than you might expect. This staff counts as a +1 magic spear and you are proficient in wielding it.
Divine Scholar. This staff has 3 charges.
This staff is imbued with the following spells:
Bigby's Hand, Counterspell, Magic Missile
Inflict Wounds, Warding Bond, Spiritual Guardians
You can cast one of the spells imbued into this staff by expending both the required spell slot and a charge of the staff. You can upcast the staff's spells as normal, still expending a charge from the staff and the appropriate spell slot. You regain any expended charges at the end of a long rest.
At the DM's discretion, you can replace the spells in the staff for another spell of the same level, and on the same spell list. Doing so requires someone who can cast that spell to work with you, and requires a ritual of at least 8 hours long to complete.
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Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Thursday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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the-oricami-curio · 2 years ago
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This was the first homebrew item I made that really took off. I decided to draw it a year later and it was so worth it!
Gemhaunt
Rare, +1 Magic Weapon (Rapier) (Requires Attunement)
This clawed gauntlet is made from the hand of a Boneclaw that patrolled an entrance to the Shadowfell. Its dark appearance can make it difficult to sell to your average curator, as it appears to be extremely cursed. When making an attack, the Boneclaw's spectral hand materializes from the gauntlet, extending the weapons reach. This weapon is used like a magic Rapier but deals slashing damage instead of piercing. if you are proficient with rapiers, you are proficient with the Gemhaunt.
Deadly Reach: This weapon has the Reach property. In addition, whenever you are close enough to make a melee weapon attack against a hostile creature, you count as if you are within 5ft of that creature for the purposes of your attacks and features, such as Sentinel. A Human hitting a paralyzed creature with the Gemhaunt would crit from 10ft away, for example, as opposed to only from 5ft away.
Spectral Grip: Once per turn, when you hit a creature with this weapon, you can force them to make a DC 15 Strength Saving Throw. On a failure, the creature is pulled up to 10ft towards you
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Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Thursday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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