mapxilla
mapxilla
Mapxilla
15 posts
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mapxilla · 25 days ago
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Bag End [20 x 32] (The Hobbit Recreation)
All assets used are courtesy of CrossheadStudios, used with permission.
“If you ever pass through Bag End, tea is at four.You are welcome anytime.Don't bother knocking!”
This map is my attempt to recreate Bag End to the best of my ability. I really enjoy the Lord of the Rings and the Hobbit movies, with Unexpected Journey being my personal favorite of the bunch. I've always had a soft spot for Bag End but never really felt up to the challenge of recreating it.
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mapxilla · 30 days ago
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The '5-LMDR' Gauntlet Runner [Landship] [68x26]
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This gauntlet runner typically runs under the callsign 'Salamander' as it brings overwhelming fire to any battlefield. While its weapons are straightforward and minimal in number, they more than make up for it in sheer firepower.
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All assets used are courtesy of CrossheadStudios, used with permission.
All credit for the invention of Gauntlet Runners goes to ATLUS Games, and yes, I -am- salty about it
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https://www.patreon.com/posts/5-lmdr-gauntlet-121720397 This particular model of Gauntlet Runner is designed more with ship to ship combat in mind. The massive cannon mounted on its back is slow to fire, yet can shred apart opposing armor with ease. Two smaller cannons at the fore and aft of the runner provide reasonable augmenting firepower for both offensive and defensive measures
A fascinating advancement within the 5-LMDR's engine layout allows for all weapons to be fired using nothing but latent magical energy! As one can imagine, this dramatically increases the Runner's ability to maintain offensive capabilities, without being bogged down by the logistics implied by physical munitions. Lest you feel these advancements came at a Spartan price, rest assured that these energy improvements also directly improved the quality of life around the ship. From running hot and cold water, plumbing, environmental controls, lights, luxuries and more, no corner of an 5-LMDR went forgotten.
In a design that took clear, heavy inspiration from the King's own Runner, the central meeting area of the ship sports a large table for the party to gather around and go over plans with. A nearby bulletin board serves as an easy way to share and organize communications on long, sometimes rough, journeys. Despite being somewhat nimble for a Runner, the 5-LMDR is still a tremendously heavy machine. As such, it's never quite hard to track, when its tracks are so unmissable. While this might not be a ship best suited for stealthy missions, it's perfectly well suited for the battlefield!
While the battlefield is where you'll often find an 5-LMDR, it cannot be stressed enough how hospitable the interior of these Runners can be. A fully stocked pantry with its own environmental controls means you'll never have to eat one of those crummy rations again! (unless you want to, for some reason) The fully stocked kitchen just next to it also means that you can have home cooked meals, on the go! As if that weren't enough, a somewhat comfortable bath with hot and cold water is always ready to help wash off the woes of whatever adventures come your way. For some reason, using the adjacent toilet at the end of the week just feels...lucky, somehow?
Somewhat cramped crew quarters might amount to little more than tubes with beds, yet they provide a surprising level of comfort and safety, even on the bumpiest of occasions. Directly across from these is the dining / resting area, a space often used for downtime between destinations. A small window with a smaller counter-space serves as an easy way to get food too and from the kitchen, while also ensuring that even more of those delicious smells find their way throughout the entire Runner.
Ladders are used throughout the runner to traverse levels, with one of these sitting just across from the kitchen. This particular ladder leads down to the second sub deck, where the forge, cargo bay, washroom, and engine room can all be found. If the previous level were more focused on the social and living aspects of being on a Runner, this level is all about utility. From ensuring that the engine is operating at its peak, to washing clothing or scrubbing down the whole deck until its squeaky clean, there's plenty to be done in this slightly more cramped and humid space.
The nearby cargo bay is rather cramped and certainly leaves much to be desired, yet, it gets the job done. Most importantly, it serves as easy access to refill or replace the precious water reserves for the ship. A small ramp can be extend down and out from the rear of the ship, allowing for easy access to the Runner. This proves especially useful when dealing with any kind of cargo, as a crane would otherwise be needed to get supplies up onto the waiting decks above.A simplistic wash basin proves to be more than adequate at cleaning up even the most adventurous of messes, though it's the fully functioning forge just across the hall that tends to get heads turning.
Well stocked and well maintained, this mini-forge is an absolutely invaluable asset to have onboard the Runner. Not only does it allow for rapidly repairing or improving equipment on the fly, it also aids in making repairs to the ship, without having to first return to dry dock. Between the flames of the furnace, the steam of the wash basin, and the humidity permeating from the engine room, this sub deck doesn't have the most comforting atmosphere. Even the much touted environmental controls do little to stifle the oppressive conditions, a design flaw much lamented by many who otherwise have nothing but praise for the 5-LMDR
All in all, it's hard to see this model of Runner as anything other than a runaway success.
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mapxilla · 2 years ago
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Wildly depressed, about to make myself sleep.
If you're able to, take care of your mental health early. It can really snowball with time.
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mapxilla · 2 years ago
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I wanted to challenge myself with a recreation of a popular map, so I decided to look into the 'Lost Mine of Phandelver' adventure. After going over it for a while, I settled on Cragmaw Castle as my first attempt. 
I did my best to keep things as accurate to the text as I could, and I also expanded the exterior somewhat considerably. This should allow for more roleplay and combat opportunities for your adventurers as they approach or flee the castle. 
Broodling and Hatchling Tier Patrons also receive the UVTT file for this map
Dragon Guard and Ancient Dragon Tier Patrons also receive the Sunset and Night variants, along with the pre-configured Foundry VTT file.
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mapxilla · 2 years ago
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This series of caverns can be used most easily as a dramatic escape from a dungeon or cavern of some kind, pitting the party against time as they try to escape the rocks rapidly crashing down on them. Or perhaps the party needs to find the treasure hidden halfway into the caves, retrieving it and escaping before all is lost forever.
Or maybe you'd just like a simple map to get your party into or out of the Underdark. There are many different ways to use these caverns, I hope that they serve you well.
All assets used are courtesy of CrossheadStudios, used with permission.
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mapxilla · 2 years ago
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This small fort / retreat sits atop  sheer cliffs, surrounded by rivers and the ocean below. Perhaps the  party has chased the evil merchant lord to his vacation home, or maybe  this is just somewhere for the party to kick up their feet before  sailing off to their next adventure.
All assets used are courtesy of CrossheadStudios, used with permission.
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mapxilla · 2 years ago
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Coastal Forest [40 x 25]
https://www.patreon.com/posts/coastal-forest-x-75681521
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mapxilla · 2 years ago
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Billy the Squid Ship [60 x 120]
Created using Dungeondraft with assets from CrossheadStudios, used with permission.
https://www.patreon.com/posts/billy-squid-ship-75680419
In the midst of a terrible war  between sea elves and humans, the human forces began to overtake their  foes and push them back. Despite the protection of the vast sea around  them, the elves and their allies found themselves hard pressed to make a  move without being overtaken by enemy mages. In a bid to break the  growing blockade and regain control of the seas that they called home,  the elves and their allies threw all their efforts behind a secret  weapon: a massive metal ship shaped like a giant squid. The ship was  finished in just a few short years amidst mounting pressure and  dwindling supplies. Once it was finally completed, the last step was to  animate the ship using a powerful ritual performed by dozens of their  best mages. The ritual took nearly a whole day to complete, yet right  before it was done, something happened.
A  young enterprising thief by the name of Billy caught wind of the  project through his contacts. Unaffiliated with either group, he found  his way to the undersea facility and managed to sneak in unnoticed.  Using his impressive skills at stealth, he slipped past the guards and  chanting mages as he snuck onto the ship. As he entered, he was  surprised by the fresh air within and the large tree just ahead of him.  Not wasting any time, he made his way to the control seat. Slowly  running his hands over the dull green orbs on either arm of the chair,  he sat down and grabbed them, trying to make the ship move somehow.
Outside,  at the same time, the mages brought the ritual to a close. Immense  magical energy instantly coursed throughout the entire ship, filling the  inside with light as the ship shuddered and slowly began to move.  Before he knew what was happening, the energy raced into the seat, up  through the control orbs and into his body. Billy attempted to pull back  but it was too late. The magical energy washed through him, overtaking  him as he instantly disappeared and became one with the ship. The  soldiers and mages outside began to approach as they celebrated their  incredible accomplishment, only to be surprised and terrified as the  ship suddenly shuddered to life, flailing in all directions.
Confused  and scared, not sure what was even happening, Billy lashed out. The  massive ship quickly demolished much of the dock, killing anyone that  was unfortunate enough to be close by. As quickly as he demolished the  place, he had disappeared into the deep dark sea, never to be heard from  again. The sea elves never recovered from that loss and were ultimately  driven back by the human forces above.
Ever  since, Billy has wandered the open sea. The only reason anyone even  knows about his existence is that old habits die hard. Eventually, he  took to attacking ships and dragging their treasures into the icy black  depths where he admired the glittering spoils. Despite his newfound  ability to crush anything in his path, Billy wants nothing more than to  return to his original body and get back to his old life. Should any  adventurers somehow find a way to communicate with him, he quickly  offers them a kings ransom of treasure, as well as the ship itself  should they find a way to restore him to his original self.
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mapxilla · 2 years ago
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I miss this site.
Twitter has become a whirlwind of triggers for me lately, which sucks. I just want to promote my stuff and maybe chat with some chill people here and there, not be bombarded by hate from all sides.
I will try to post here more often, even if I don't have many followers. I need to try to move away from that site.
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mapxilla · 2 years ago
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Beaver Pond [25 x 25]
Assets used are from CrossheadStudios, used with permission
https://www.patreon.com/posts/beaver-pond-25-x-75651034
A nearby river has mostly dried up, causing the town to look for adventurers to go and investigate. Upon getting deeper into the woods, the cause becomes apparent; some beavers have taken up residence here. This particular pond looks like a secondary pond as it's fairly small, but it's still holding back a significant amount of water. The nearby beavers likely won't attack..that is, so long as the dire beavers aren't nearby....
In this encounter map there are plenty of obstacles to be found. Tree stumps and knocked down trees litter the ground, making it difficult to move around on the mushy, swampy grass surrounding the pond. The beaver house near the center of the pond is sturdy enough to hold up a medium creature for a few rounds before it starts to become unstable and break apart. The dam is sturdy enough to walk along the top without too much difficulty. If the damn is broken in any place it will begin to tear itself apart as the water pours out.
Should anyone get caught in the water at this point, they will be dragged through the jagged branches and rocks as they wash up downstream.
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mapxilla · 2 years ago
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The Cutlass Airship [27 x 19]
https://www.patreon.com/posts/cutless-27-x-19-75605257
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mapxilla · 2 years ago
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mapxilla · 3 years ago
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mapxilla · 3 years ago
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Assault on Fey Garden [50 x 30]
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mapxilla · 3 years ago
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The World Forge [30 x 50]
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