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#<- depends on bear
t4tstarvingdog · 2 years
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what if a bear saw you and it started coming at you WHAT DK YOU DOOOOO THATS SO SCARY
:( i would give it a little kiss
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rekikiri · 5 days
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batrachised · 13 days
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honestly I just think it's really unfair bears get to hibernate and we don't
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robtyler33 · 4 months
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nickwearsdiapers · 6 months
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Fit check 😎
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tinyhorror · 6 months
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not a demon from hell ruining my date night with karlach…..
insta | twitter | inprnt | redbubble
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bearlytolerant · 7 days
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The Auction
inspired by those floral paintings I’ve seen floating around based off that one tweet.
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tittyblade · 1 year
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okay ive been thinking.
rb with your answer + what your interpretation of barbie/ken is
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felassan · 6 days
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New article from IGN: 'How Dragon Age: The Veilguard Used Lessons From The Sims to Craft Its Character Creator and More'
Inside the intricate systems that bring BioWare's RPG to life.
"Corinne Busche wasn’t looking for a job when she sat down for lunch with BioWare’s leadership team in 2019. She had been a fan of BioWare’s games since the days of Dragon Age: Origins, and she wanted to, in her words, “meet my heroes.” “So I went to lunch with a couple of folks in the leadership team at BioWare, and we started riffing about progression systems and skill trees and economies, and we just really resonated with one another,” Busche remembers. “And much to my surprise, they expressed an interest in me joining, and it was kind of the question you don't have to ask me twice. That was such a dream opportunity, and to be able to step in this space, visit the studio, see my favorite characters on display throughout the walls, I was immediately sold. Immediately.” Busche was coming off a stint at Maxis, where she helped design the systems on various The Sims projects. In taking the helm of Dragon Age: The Veilguard, she became part of a wider talent pipeline flowing from Maxis to other parts of the games industry. It’s a pipeline that includes the likes of Eric Holmberg-Weidler, who was credited with fine-tuning many of the systems that comprised The Sims 4 before spearheading the Professions revamp in World of Warcraft’s Dragonflight expansion. Justin Camden, who also worked on The Sims, is one of Dragon Age: The Veilguard’s technical designers."
"Systematic discovery At first blush, it might not seem like The Sims has much in common with an RPG like Dragon Age outside the fact that they both feature romance in some way. Going back to its release in 2000, The Sims has garnered a reputation as a casual, frequently silly lifestyle simulator; the game where you remove a ladder from a swimming pool and watch your poor little Sims drown. Under the hood, though, The Sims is a complex web of systems, progression and relationships. Sims have jobs. They gain skills. They fall in love. “Maxis is a great place for designers to hone their skills,” Busche says. “There are many projects across differing platforms and service models happening simultaneously which give a rare opportunity for a breadth of experience. What people may not realize about the Sims, given its playful outward nature, is the underlying systems and mechanics are deceptively deep – especially as a dev. One of the more interesting parts of coming up through Maxis as a designer is the experience you get with simulation, emergent gameplay, and emotionally relatable player experiences. It’s just a really unique opportunity being a part of these teams, and those are skillsets that can benefit a number of different games and genres.” Busche’s systems design background is evident throughout The Veilguard. It includes extensive skill trees, with sub-classes that are geared around different weapon types and styles of play, and the choices you make also resonate deeply throughout the story. It’s also possible to level up your relationship with individual factions and shopkeepers, which in turn opens up new possibilities for acquiring unique gear, and characters bear long-lasting scars depending on the choices you make. Systems are layered throughout Dragon Age, deepening the player’s intertwined connection with the world and the characters that inhabit it. “What's so wonderful about [The Sims] is there's so much autonomy in that game, and we find that RPG players are hungry for that same sense of autonomy, making decisions, influencing characters. And what you might not realize in the Sims is behind the scenes, there are some really robust progression systems, game economies, character behaviors for their own AI and autonomy… a lot of really fascinating parallels,” Busche says. “So in that regard, I'm very grateful to my time there, being able to take some of those learnings, whether it's about how to convey romantic progression to the player, or design skill progression, game pacing, a lot of really interesting transferable ideas that you might not think about on the surface." In The Sims, characters go through their daily lives in an idealized world filled with strange but charming characters like Bonehilda (Dragon Age, it should be mentioned, has its own living skeleton in Manfred). While Dragon Age’s characters are still bound by the demands of the story, BioWare goes out of its way to make them seem more alive. As we talk about in our hands-on preview that went up last week, Dragon Age is filled with little messages noting how, for instance, you “traded verbal jabs” with Solas. As we’ll go into in a future article, both platonic and romantic relationships are a big part of how characters grow in Dragon Age. And of course, as anyone who has played a BioWare or Sims game knows, both games have their share of woohooing."
"How Dragon Age learned from The Sims' character creator Ultimately, though, it’s the character creator where the resemblance between the two is the most apparent. Dragon Age’s character creator is extensive, allowing players to adjust physical characteristics including chest size, the crookedness of a character’s nose, and whether or not their eyes are bloodshot, among other features. While custom characters are a time-honored BioWare tradition going back to the days of Baldur’s Gate, The Veilguard draws from the lessons of The Sims in everything from body customization to the flow of the user interface. Cross-pollination like this is common within EA, and Dragon Age: The Veilguard borrows from plenty of other sources as well. That incredible hair technology, for example, got its start within EA’s sports games, meaning your Rook can have a luscious mane like Lionel Messi. But the character creator is perhaps the greatest inflection point between Dragon Age and The Sims. “Character creators are extremely complex, and in many ways even more personal. It’s so important that players feel they can be represented and feel pride in that representation as they go through the creation process,” Busche says. “In particular, I remember we were struggling with some of our iconography, and we turned to each other and said ‘how did The Sims 4 handle this?’ While the technology and UI is quite a bit different, the underlying goals and lessons were quite similar.” She adds that Maxis has a “tremendous wealth of knowledge when it comes to representing gender, identity, and the surprising number of localization issues that come along with that when you’re releasing in different regions and languages.” “It’s always nice when you can draw from that prior experience. See what worked, what didn’t, and how expectations have evolved. The fun part is now we get to pay that forward and have been sharing our knowledge with other teams,” Busche says. On a moment-to-moment basis, of course, The Sims and Dragon Age are two very different games with very different goals. One is a single-player action RPG, the other a lifestyle sim. As studios, too, BioWare and Maxis are in very different places right now. The Sims has been a powerhouse franchise for more than two decades, and EA is seeking to expand its reach with a new movie. BioWare, meanwhile, is seeking to rebuild after stumbling badly with Anthem and Mass Effect Andromeda. But when creator Will Wright first decided to focus on the people inhabiting his games, the world he crafted wasn’t too dissimilar from the one found in Dragon Age. Both use unique systems to create reactive, imaginative worlds full of interesting choices, filled with characters with their own inner lives. It’s a philosophy that’s always been part of BioWare’s legacy; now, in The Veilguard, it finally gets to be on full display once again. Dragon Age: The Veilguard will be on PC, PlayStation, and Xbox on October 31. Make sure to keep an eye on IGN all this month as our IGN First coverage continues."
[source]
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shima-draws · 6 months
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I’ve mentioned it before but I’m a fucking sucker for unhealthy dependent relationships. There’s just something about them that is so. Chef’s kiss 👌
Anyway I’m still thinking about how Law was so attached to Cora and was so traumatized by his death that he literally devoted thirteen YEARS of his life to revenge killing Doflamingo. Even though all Cora ever wanted was for Law to just be free and live his life happily. And Law spending all his time in a hateful revenge spiral is literally the exact OPPOSITE of what Cora wanted for him. BUT WAIT THERE’S MORE. If the thirteen years of endless devotion to avenging his savior wasn’t enough Law 1. Named his pirate crew the Heart Pirates in honor of Cora, 2. Covered himself in permanent heart-themed tattoos in honor of Cora, and 3. Fashioned his Jolly Roger to be a mockery of Doflamingo’s and ALSO to honor Cora. Homie is a walking memorial for a man he only really knew for six months and again crafted the most intricate plan known to mankind to murder Cora’s killer. Because losing Cora fucked him up THAT much. Because even though Cora set him free, the moment Doflamingo shot him Law was chained to the memory of a man who no longer existed. Law literally fashioned his entire life down to his own appearance after Cora and it makes me so insane. I cannot even imagine what went through his head after Dressrosa I mean how do you move on after a thirteen year grudge is put to rest. What is he supposed to do now. Avenging Cora was literally his entire existence, his entire reason for living for half of his life. He needs therapy probably. If Cora somehow ever did come back to life Law would lose his fucking mind. The dependency is SO unhealthy and I am SO here for it
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radiance1 · 9 months
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HAHAHHAHHAHDHASDHSADASHDASDKHBASDHSDBHSABHBASDBASBDJASDHBSABDHSABDHBASHDASDBHADBBASHDBSAHDBASHd.
Anyways.
Teddy Bear Danny au again les go.
So, established that in this au Danny is a teddy bear. But I think we'll flesh it out a bit more? Like, outwardly, his appearance is that of a teddy bear but he's still flesh and all that?
Maybe his flesh took on the qualities of whatever his Teddy Bear was made of before the fuse an allat, maybe he even lost his skeleton or sum.
But anyways, so. I want Danny to just be like in Gotham for one reason or another, maybe he was abandoned by the Fentons on accident when they went to Gotham for some ghost hunting thing.
Maybe he was a stowaway and then got left behind because he got lost.
Whatever the case, I can't help but think of him becoming an inventor just because. Like, he was just wandering around as one does after being accidentally left behind by one's parents, he breaks into a house (Really, they left the window open, and it was raining, cut the kid sum slack) and then finds a broken appliance that he just. Fixes up.
For literally no reason other than he could.
Then he steals some of their food and hides when he hears someone coming. Somehow, probably because of ghost powers, he managed to remain out of their sight the whole time and then dips when it stops raining.
Maybe Danny even carries around a little tool that the Fenton's made so that they don't have to carry around a toolbox. Like, a one in all tool kind of thing.
Maybe Danny wanted to fix up somebody's thing, then when he finished and came back his parents just, weren't there.
So, a teddy bear just wanders around the neighborhood and fixes up people's stuff for free, nobody knows it's a teddy bear or why someone makes it their personal mission to just break into people's houses just to steal some food and fix up broken appliances, but nobody is really complaining about it.
Again, nobody knows who's doing this. But they know they do a fine goddamn job of it. Maybe they just, start leaving out their broken items in one specific area after a while along with some food, it took Danny a while to realize that people are deliberately leaving out stuff for him to fix as well as food, but he's not complaining.
He just gets to fixing up their stuff and eating the treats they leave behind, then leaves before anyone catches sight of him. Maybe one day someone leaves him a toolbox as a gift, and while Danny is flattered, really, he can't really pick it up because. Well. The size is a problem.
A few days later, and he's left a smaller one after slapping on a note written with very messy handwriting explaining how it's too big for him. Which Danny very gladly takes.
Maybe he even finds himself a little hardhat toy that he uses to complete the look. Like a little construction worker or something. Eventually, Danny becomes a famous local little cryptid who fixes up various things basically for free in exchange for food, but nobody has ever seen him and only works out of sight and all that.
Honestly, everyone is just happy it isn't a new upstart villain or whatever, even if they haven't seen the little guy. Some theorize that he's actually just some random Gothamite kid, some theorize that he's actually a spirit who just really likes to fix things up for whatever, some think he might actually be a fairy who decided to bless Gotham with some minor convenience after the absolute hell of it being, well, Gotham on a whim.
Whatever the case, every civilian who knows about him is pretty thankful of him existing. Because they don't have to spend a bunch of money on, you know, fixing their stuff.
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mintayrs · 2 months
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who up thinking about butchfemme sydcarmy
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valtsv · 9 months
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nickwearsdiapers · 6 months
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Can I sleepover?
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babyboyfr · 2 months
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Best friend❤️
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bearlytolerant · 4 months
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I can’t stop thinking about Hawke.
Hawke saved Kirkwall only for Cory to cause problems in DAI.
Hawke killed Meredith, only to have her show up at the end of DA: Absolution (thanks Xenon for keeping her corpse around for no reason buddy).
Hawke sacrificed themselves in the fade (depending on your choice) to help Inquisitor in their efforts to close the breach, only for the idol that they decided to grab from the deep roads and bring back home, to be the tool to tear down the veil entirely.
Hawke is the luckiest unluckiest character I’ve ever seen.
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