#[game thread!]
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bikananjarrus · 3 months ago
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haymitch carrying lou lou and hiding under a group of willow trees so the capitol can’t take her body right away, to years later, katniss singing the meadow song to a dying rue which starts with the line, “deep in the meadow, under the willow”
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crunchycrystals · 22 days ago
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also wanna give some love to josh johnson's original attempted crowd work with "you've got a gray sweatshirt right. oh its not?" i was losing it every single time
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aslyran · 1 year ago
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Visions
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jakeperalta · 2 years ago
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"The show's not over until the mockingjay sings," she said. "The mockingjay?" He laughed. "Really, I think you're just making these things up." "Not that one. A mockingjay's a bonafide bird," she assured him. "And it sings in your show?" he asked. "Not my show, sweetheart. Yours. The Capitol's, anyway."
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livingfandomly · 3 months ago
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So apparently people are getting mad at the apparent “fan service” in SotR? Well, what you see as fan service I see as real life. You really think their paths didn’t cross? That Katniss was the only person of interest for Snow? That Plutarch, Wiress, Mags and Beetee hadn’t been trying and trying for years to make a difference?? That Haymitch didn’t know who Katniss’s and even Peeta’s parents might have been? That he likely grew up with some of them? That before he became the Haymitch we met in THG he had a life and a personality beyond being a drunk? These are all real people in this world. There are probably a hundred more we could have met but they never showed up in THG because Snow probably got rid of them. This isn’t fan service, my guys. It’s just what happens.
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districtunrest · 3 months ago
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no matter young Haymitch's characterization in Sunrise, I'm always going to be partial to the interpretation that he was a smart-ass punk who thought he knew better than everyone until he was crowned & punished.
the Games changed him, all right. they made him face death and finally flinch, finally see how small & finite his life was and that the world didn't care how clever he was or how above-it-all he acted.
one wrong move, one missed chance encounter with Maysilee, and he would've been dead. and no amount of bravado, or hat tricks, or snarky comebacks would've made any difference.
he went home without the innocence he came with, that he didn't know he'd had to begin with. he'd been so sure of himself. (he'd been so afraid.) he was smarter than the other tributes. (the girl looked like an airhead but she was bigger than him and just as fast, and she'd-)
47 50 other people had to die for young Haymitch to learn he didn't know anything about anything, actually.
because what's more, he had a debt bigger than his own life to pay when he got home. he hadn't expected that. I imagine it took him by surprise. I imagine he felt angry and guilty and powerless, with unimaginable sorrow that cut him down to size... as very small, & stupid, & only sixteen.
imagine that as a coming of age.
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astralleywright · 2 years ago
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spent like an hour trying to find a post abt the disparity of origin companion's content in bg3 and couldn't so, hey, this fucking sucks
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rednightmare18 · 4 months ago
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It's not even about the vindication of calling a ship, okay. It's that the supposedly anti woke studio wrote about 3 million words of medieval fiction centering the relationship of the two main characters who are in most ways (or in all ways if you follow the obvious canon momentum of the story) meant for each other, as counterparts who help each other survive the great travails of their lives and who challenge/complete the other to become fuller, braver, kinder people. It's so clear these two people are soulmates, platonically or romantically, something observed consistently by the world around them and by themselves.
Except their society (feudalism, Catholicism) dictates that they are intended to be completely incompatible by nature and divine law. Not just for the obvious fact they are both men, but they are separated by what is arguably an even steeper chasm of social class. Their existence even as friends utterly spites, interrupts, and threatens feudal order right down to its theological and philosophical roots. They should not see each other as human and yet.
It's the fact that they do. The fact that the entire story has been about this--that these two protagonists fit together, undeniably, and grow to love each other fiercely (a love that deepens superbly from their knee-jerk playful puppy-friend-love in kcd1 to something selfless and mature by the end of kcd2). And they do so despite the immense opposition by their world, their social circles, their faith, and indeed their fandom.
And yes, it really does fucking matter that all of this culminates into a deep onscreen romantic love (if you get out of the way and allow it to) between two fandom-beloved male main characters (not just side characters rammed in for an optional gay romance but THE main characters of the duology; the "you" as in the player character and your erstwhile dick-jokes bro you have perhaps grudgingly at first been invited as the audience to love) in a historical fiction story that has been wrongly touted by the worst of our contemporaries as the holy grail of cultural conservatism.
Holy shit. Warhorse -- y'all. I'm sorry I doubted you. So few game writers understand how love works and indeed how people work, let alone translate it so well onto the screen.
Calling this an "optional romance" is not technically incorrect, I suppose, because it's true you can opt out and choose to remain platonic friends. But this language feels like a disservice, as if Henry & Hans's romance is a typical RPG wham-bam fanservice makeout with a minor fan fave character who never interacts meaningfully with the player again. Or as if it's a Bioware-style "give this NPC the right gift and do their side quest and you get to see a jankly ugly-bumpin' montage" situation.
Kingdom Come: Deliverance is so very much not that. The "main, optional" romance scene in question is just one consummation event of two people who have been growing up and falling in love in front of us over the course of some 200-300 (or god knows how many) hours. The fact these protagonists openly love each other is very much not optional.
This is, sincerely, groundbreaking storytelling in this medium and this genre. How fucking cool that we all got to see it now.
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melonisopod · 8 months ago
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Lifetime Stew is so much darker in hindsight.
Sinclair and Don Quixote both get it, and it’s specifically *Lust*, not *Gluttony*, despite being food-themed. (Although Gluttony in Limbus terms is basically Greed, and Lust very broadly refers to “desire” for things that aren’t material).
So, Lifetime Stew is based on the fable of Stone Soup, wherein a man managed to feed his whole village by bringing each together with a different ingredient, to make a soup that would last forever. He just kept telling each person in the town square, “All it needs is one more ingredient,” and everyone just kept adding to it. Is the gist of it.
Sinclair and Don have voice lines that more or less imply the same thing - the Abnormality (Basilisoup) just wants everyone to try its delicious soup! Cute, silly concept, right?
So what do Sinclair and Don Quixote have in common?
(SPOILERS beyond this point! You’ve been warned)
In Canto 3, Sinclair recalls that once his mother, father, and sister all received full-body prosthetics, they no longer had a need to eat. The table was set and food was placed only for him. It’s one of the things he found so especially heartbreaking, that he was the only one left in his family who could still eat food. It’s such a core memory that it’s plastered on the window-wall of his cell for his base E.G.O., four roboticized humans sitting at the table, with no food present.
He desperately misses getting to share meals with his family.
And in La ManchaLand, the Bloodfiends have been starved of blood for the past 200 years, barely sustaining themselves on hemobars that don’t satisfy them. They can *live* without subsisting on human blood, but they’re utterly miserable doing so. The only one of the First Kindred’s clan who escaped such a fate was of course, Sancho, though she’d long forgotten she is a Bloodfiend, Faust says she still craves blood. She’d been in effect, the only Bloodfiend allowed to sate her cravings, while the rest of her kin starved. Being the only Bloodfiend able to escape their fate was so traumatic for Sancho that she wanted to forget everything about herself.
In other words, Basilisoup/Lifetime Stew is about “the joy of sharing a meal with family,” something both Sinclair and Don Quixote desperately wish for.
KIM JIHOON WHEN I FUCKING GET YOU
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chthonic-kids · 1 year ago
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lovely little character design detail for moros - the spindle, the measuring rod, and the shears of the three fates
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tangledinink · 9 months ago
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[ original ] @probably-not-a-rutabaga @heckitall @spectralsleuth @radishhqueen @kinky-asexual @s0fti3w1tch @v-albion @beannary and anyone else who wants to play :3c
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themanlykittenkayden · 2 months ago
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I’m half expecting at this point that the finale of this season of Game Changer is actually just going to be Sam revealing the secret criteria that he’s been judging the entire cast on on every show on the platform for the last several years
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localwhiskeyuncle · 14 days ago
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Tagged by @bitter-sweetener to do this picrew and post the last song I listened to. Thanks for the tag! 🖤
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No pressure tags: @for-hunger @cedarxwing @clowningaroundmars @kcydlozaullik
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felassan · 11 months ago
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Compilation of snippets from the DA:TV acting talent panel at SDCC (Dragon Age: Meet the Heroic Companions of Thedas) today (July 26th). DA:TV spoilers under cut.
Huge props and tysm to the users who live-tweeted and clipped this panel, you are heroes 🙏💜!!
The panel was moderated. In attendance were John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
The panel ended with a Q&A session.
(BioWare have stated that a recording of the panel will be made available at a later date.)
Edit/update: I've now been through this post and tidied it up :)
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Here are some pictures from the panel [source]
Here are some more pictures from the panel [source]
In this Twitter thread there are also some video clips of parts of the panel [source]
BioWare tried to avoid spoilers in the panel [source]
Key points/summary of DA:TV: hunting Solas, found family companions, stop the elven gods [source]
When auditioning the companions, BW were specifically looking for character chemistry [source]
BW used motion capture for the game [source]. Mo-cap was mentioned a lot in the panel [source]
Lucanis sees assassination as a job. His mind is as dangerous as his knives and he is also "kinda hilarious" [source]
There was mention of other Crows [source]
Zach Mendez read Tevinter Nights like three times [source]
A clip of the actors doing mo-cap was shown [source]. Photos of Zach mo-capping for other characters was shown [source]
BioWare said that Zach brought a certain darkness to Lucanis [source]
Zach is excited for the romance and is looking forward to the stats [source]
Zach mentioned that he used his own relationship with his brother in his portrayal of Lucanis [source] (surely this means ILLARIO.. ?👀)
Zach played a lot of darkspawn originally while auditioning [source]
Ali Hillis really welcomed Zach into the DA family [source]
Neve is from Minrathous. She has fun banter and is a cynical detective with a heart of gold. They want to show a rebellious side of Tevinter [source]
Jessica Clark loves Neve's loyalty, dedication, and different vision of Tevinter
Neve is fighting for the people [source]. Jessica: "She is really really fighting for those people, and she loves those people. So, yes, she's cynical, and yes she's kind of tough and brusque and all these other things, but when they say there's a heart of gold, there really, like, to have that kind of a passion and dedicate your life to something like that, I think that's definitely my favorite part about her" [source]
Jessica loves how much Neve loves Docktown and its people [source]
Neve sees a different vision for Tevinter than what has previously been depicted in the series [source]
The actors were separate from one another while recording lines but still bonded really well and organically [source]
There are several Veilguard gc [source] (groupchats?)
Ali is an angel and very supportive of the new cast [source]
Emmrich is a "stone cold silver fox" (this is a quote from the panel moderator) [source]
BioWare knew the reaction they would get about Emmrich from the fandom [source]
Nick Boraine feels like he's been preparing for Emmrich all his life. He's obsessed with death (as a comfort and not scary) and enabling people to transition into death. He is attracted to this aspect of the character [source]
"You're gonna need a dictionary for Emmrich" for all the magic spells [source]
"Interesting how this character caught fire compared to the other sexy characters" [source] (I think this was said wrt Emmrich?)
BW had a great time recording with Nick, he is a very consistent actor [source]
Nick and Matt Mercer have never met [source]
Manfred plays off of Emmrich. "I set the tone" [source]
What has Harding been doing in-between DA:I and DA:TV? She's been working closely with Varric and the Inquisition remnants. She and Neve already met in the comics [source]
Ali vividly remembers the beginning of voicing Harding, she says it's brilliant writing. She really thought of Harding's personality and traits. She's so happy to be back [source]
wrt the Covid-19 pandemic and the year 2020, BW had to pivot with working remotely and were able to push through their projects. [source]
"[Harding] chasing Solas for a decade..." "that was a great relationship that [you] developed... and now I'll stop talking now". Ali was excited [source]
John Epler talked about how companions may but heads, and won't be predictable [source]
There are thousands and thousands of lines and so many characters to meet [source]
Zach "unfortunately has been around the DA Reddit before recording as Lucanis" [source]. He feels inspired by all the fans and cannot wait for us to play it [source]
[new textblock due to character limit!]
John Epler on Emmrich: "I mean honestly, I will say, like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who is kinda like, ‘okay, y’know, we've got, let's figure it out, let’s take a deep breath’. And just his journey through his character arc, and his interactions with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s also just, again, based around this core of this warm, kind-hearted, professorial necromancer. Which, again, is not something you see a lot of in media. I mean, usually, necromancers are depicted in a very specific way. But it’s been, it's awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer, working with Emmrich as a character." [source]
All the actors are excited about the dialogue and narrative, and for us to explore DA:TV [source]
Ali says that we will really find ourselves in this game [source]
During the recording process, the actors all hear the previous person's recording and react or respond to it [source]
Due to Covid-related lockdown, a lot of recording was done over Zoom, and the writers besides Ashley Barlow (creative performance director) would jump in on the call to talk about the previous person’s lines [source]
A question was asked about the background factions. "Characters not causes". [source]
You can work with the Grey Wardens in the game (for example) [source]
The actors all met this weekend. They are an "un-chosen" family [source]
Zach stood in for multiple characters for mo-cap, for example he was Assan [source]
Lucanis has a heart but is stubborn and stuck in his ways. Zach is excited for fans to help his character open up as the story progresses [source]
Jessica is incredibly honored to join the DA universe. She is new to voice acting for video games. “This is play pretend. Playing Neve allowed her to step into her power.” [source]
A question was asked on what their first exposure to fantasy was, and do they implement this into the acting? John talked about Lord of the Rings and how every media you experience will seep out into your work [source]
Ashley didn't want the dialogue to sound modern [source]
Zach loves Theseus and talked about the symbolism in DA [source]
Jessica loves Greek mythology and lore [source]
Nick talked about The Hobbit and how he would dress up in big boots and a cape when his mother would read to him [source]
Ali recently went to Greece and felt like she saw DA everywhere [source]
A question was asked - "From your companion's perspective, which previous companion would you romance?" Zach kind of has a thing for The Iron Bull, saying "oh that awakened something inside of me". He also likes Dorian. Jessica was too overwhelmed to answer. Nick was also overwhelmed by the question, but thinks Solas is sexy [source] [source]
Ali fangirled over Lucanis and Emmrich [source], prefers Emmrich [source]
A question was asked - "Is DA:TV and DA:I streamlined together?" [paraphrased]. Answer: DA games are not as streamlined as Mass Effect and act almost as standalones [source]
The cast were asked about which aspect of their character is their favorite. Ali loves the little quirks about Harding. "Lucanis is a good cook!?" ** Neve is very dry and pretty closed off about it. For Emmrich, it's the "exploration of the idea of death and necromancy" [source] (** FINALLY CITATION for this? :D)
A question was asked: "How do you decide to introduce the lore in each game?" BioWare answered that it depends as they build each game. They always know the base lore, and see opportunities through game mechanics and characters. They try not to infodump [source]
A question was asked: "Any favorite party banter?" Ashley Barlow said to listen for "hand to bone combat" [source]
The game takes place approximately 10 years after the end of DA:I. You start the game hunting for Solas. The game is built on some core principles: be who you want to be in a world worth saving and with characters that matter. The companions are always at the heart of DA and they are at the heart of this game too. [source]
The moderator asked John Epler about what is bringing this party of people ("this rogues' gallery") together. John: "I mean, it's the end of the world, and each character that you bring into your party understands that the world is ending, that they need to stop that, and you're really building, what I would say is, more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods" [source]
"He is kind and has some spectacular lines. He is a natural nerdy scientist. He loves learning." [source] (Emmrich? ^^)
Ali didn't realize that Harding was such a beloved character. She thanked fans for bringing this character back [source]
Ali is super excited that the game is releasing. She said that there has been an evolution to Harding's character and that she's been chasing Solas for like a decade at this point [source]
Jessica loves the writing in the game [source]
Nick loves its narrative [source]
Ali said that this game is going to take you into a world that will blow your minds [source]
On Manfred: Nick was asked what it was like having another character to bounce off of. He said "Oh man! I mean, that is such a hard question, because Matt and I have never met, and we worked completely separately, and, I, I mean I know that the rapport is really great, but it's in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it's, I can't wait to meet Matt" [source]
BW still said that the game's release window is Fall 2024 [source]. Nothing more specific was given [source]
There are also more snippets here in this Tumblr post, go check it out!
[source, two]
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silvanillabean · 3 months ago
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how exactly is disco elysium communist?
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