#2025 iOS development
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olivergisttv · 1 day ago
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How to Build Apps for the Latest iOS: A Beginner’s Guide 2025
The iOS ecosystem is one of the most powerful and profitable platforms for app developers in 2025. With over two billion active Apple devices in circulation and a thriving App Store economy, there’s never been a better time to learn how to build your own iOS apps—even if you’re starting from scratch. In this beginner’s guide, I’ll walk you through the essentials of building apps for the latest…
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themorningnewsinformer · 7 days ago
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Apple’s New AI Tags Will Revolutionize App Discoverability in 2025
Introduction In a major leap toward smarter app discovery, Apple has introduced AI-powered App Store Tags, designed to improve how users find apps on the App Store. Unveiled at WWDC 2025, this innovative update utilizes Apple’s in-house artificial intelligence to generate smart tags based on app features, functionalities, and metadata. This latest announcement is part of Apple’s broader effort…
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full-stackmobiledeveloper · 2 months ago
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React Native or Native: Which Is Superior for Developing Apps?
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In today’s digital ecosystem, mobile applications are pivotal for engaging users and driving business success. One of the earliest decisions developers and business owners must make is choosing the right technology for their mobile apps: React Native or Native development. Each option brings distinct advantages and trade-offs depending on the project's needs, budget, and long-term goals. This blog explores the strengths and limitations of both approaches to help you determine which is superior for your app development journey in 2025 and beyond.
Understanding the Basics: What Is React Native and Native App Development?
React Native is a popular open-source framework created by Meta (formerly Facebook). It allows developers to build cross-platform apps using JavaScript and React. With a single codebase, developers can deploy apps on both Android and iOS, significantly reducing development time and cost.
On the other hand, Native app development refers to building mobile applications specifically for a single platform—Android or iOS—using languages and tools provided by the platform vendor. For Android, this usually means using Java or Kotlin in Android Studio; for iOS, it's Swift or Objective-C in Xcode.
Performance: React Native vs Native App Development
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When it comes to performance, native apps generally have the upper hand. Because they’re built using platform-specific languages and APIs, native apps offer smoother animations, better response times, and faster execution. This is especially important for apps that require heavy processing, advanced graphics (like AR/VR or gaming apps), or deep integration with the device hardware.
React Native apps, while impressive in reach and flexibility, rely on a JavaScript bridge to communicate with native modules. This can introduce latency and performance bottlenecks in high-performance applications. However, for many standard use cases—such as e-commerce, social networking, or booking apps—React Native performance is sufficient and increasingly optimized with tools like Hermes engine and JSI (JavaScript Interface).
Keyword tip: Businesses often search for terms like React Native vs Native performance, making it a core comparison factor in decision-making.
Development Speed and Cost: Why React Native Wins
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If you’re working with limited time and budget, React Native app development services may be your best bet. With a single codebase for both iOS and Android, developers can create apps faster and cut costs significantly, sometimes up to 40–50% less than building two native apps.
Furthermore, code reusability, live reloading, and modular architecture in React Native enhance development speed and team collaboration. For startups or MVPs aiming for rapid time-to-market, React Native offers a compelling solution without compromising on functionality.
In contrast, native development requires separate teams, toolsets, and codebases for each platform, effectively doubling the effort and cost. While this might make sense for enterprise-grade or mission-critical apps, it can be overkill for simpler projects.
User Experience and UI: Native Still Leads
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Native apps are known for delivering a superior user experience. Since they’re built for a specific operating system, native apps can take full advantage of the platform’s UI guidelines, gestures, animations, and components. The result is an app that feels more integrated and intuitive to the user.
React Native tries to replicate native UI components but can sometimes fall short, particularly with platform-specific design elements or highly customized interfaces. While libraries like React Native Paper and NativeBase offer prebuilt components, native still excels in creating pixel-perfect, fluid UIs.
That said, React Native UI is constantly improving, and for many common use cases, it provides a satisfactory and visually pleasing experience. However, for apps where the user interface is a core differentiator, native development has the edge.
Maintenance and Updates: React Native Simplifies It
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From a maintenance perspective, React Native simplifies updates due to its unified codebase. Bug fixes, feature updates, and performance improvements can be rolled out simultaneously across both platforms, streamlining app management.
Moreover, tools like CodePush allow for over-the-air (OTA) updates without requiring users to download a new version from the app store. This is a major advantage for agile teams that need to iterate quickly.
Native apps, however, need platform-specific maintenance and updates, which increases the workload and risks inconsistent feature parity between platforms.
Access to Native APIs and Device Features
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If your app requires extensive use of native APIs, sensors, or background services (such as Bluetooth, GPS tracking, biometric authentication, or background video processing), native development offers direct access and better control.
React Native, while offering access to many native modules through libraries or custom bridging, can sometimes lag in supporting the latest native APIs immediately. In such cases, native development provides a smoother path to integrate cutting-edge features.
However, React Native has made significant progress in this area with tools like React Native Reanimated, React Navigation, and community-driven modules that support a wide range of native features.
Community Support and Talent Availability
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React Native benefits from a massive and active open-source community. With thousands of contributors and extensive documentation, finding React Native developers is relatively easy, and solutions to common issues are readily available.
While native app development also has strong community support, especially for Android and iOS individually, it may require more specialized expertise, which can increase hiring costs and development time.
From a talent acquisition perspective, React Native offers broader flexibility. Developers familiar with JavaScript and React can transition into mobile development more easily than native development, which demands platform-specific knowledge.
Long-Term Scalability and Security
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For apps requiring high scalability, robust security, and tight hardware integration—such as banking, fintech, or healthcare apps—native development is often preferred. The performance stability, access control, and OS-level security features make native apps better suited for enterprise-grade solutions.
React Native apps can scale well too, especially with proper architectural planning and the use of native modules. However, security can be a concern if the JavaScript layer isn’t handled properly. Obfuscation, secure storage, and regular audits are essential when using React Native in sensitive domains.
When to Choose React Native
Choose React Native app development if:
You need to build apps for both iOS and Android quickly.
Budget and time constraints are important.
The app doesn't require complex animations or high-performance hardware access.
You're building an MVP or prototype to test the market.
You want faster iterations and simplified maintenance.
When to Choose Native App Development
Choose native app development if:
The app requires maximum performance, such as 3D games or AR/VR apps.
You need to integrate deeply with device hardware or native APIs.
Security and scalability are top priorities (e.g., in fintech or healthcare).
UI/UX customization is a critical part of your user engagement strategy.
You have the resources to maintain separate codebases for iOS and Android.
Final Verdict: Which Is Superior?
There’s no one-size-fits-all answer. The superior approach—React Native or Native—depends entirely on your project’s goals, complexity, and constraints. React Native is a great choice for startups, cross-platform solutions, and rapid development. Native development, on the other hand, remains unbeatable for performance-critical, secure, and UI-intensive applications.
Partnering with the right mobile app development company is key to evaluating your needs and choosing the best technology. Whether you opt for React Native or native app development, ensure that your chosen team has deep expertise and a clear understanding of your industry requirements.
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saurabhinfosys · 2 months ago
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Why Every Business in 2025 Needs a Mobile App — Here’s Why
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In 2025, mobile apps are no longer optional—they’re a business necessity. From local startups to global enterprises in the USA and UK, companies are turning to mobile-first strategies to stay competitive and build direct relationships with customers.
This blog explains why custom mobile app development is driving real results, including better customer engagement, increased revenue, and data-driven marketing. It also breaks down the key features of successful apps, offers expert insights, and helps you choose between native and cross-platform solutions.
Pro: Boosts brand loyalty and customer retention through personalized, always-on engagement. Con: Initial development can be costly without the right mobile app development partner.
Read the full guide to discover how to turn your app idea into a growth engine for your business.
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logiclitz · 5 months ago
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Google Launches Android 16 Beta 1: Everything You Need to Know
Google has officially unveiled Android 16 Beta 1, marking a significant leap in its next-generation operating system. Designed to enhance adaptability, functionality, and inclusivity, this beta update is now available as an over-the-air (OTA) update for users enrolled in the Android Beta Program. Here’s everything you need to know about the exciting features, updates, and how it stacks up for…
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changes · 3 months ago
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Tuesday, April 1st, 2025
🌟 New
We have refined post headers and footers in the iOS app. On the web, only the headers have been refined so far, with footer changes on the way. And, in the Android app, both changes are still on the way.
To reduce tech debt, we made the difficult decision to remove the fast queue feature. We know this was beloved by a small cohort of active users, but usage is too low for us to justify continued development. To be clear: queuing still exists and will be maintained; this only affects the fast queue feature.
We have revamped the filters of the Activity column in Patio to help you stay on top of what matters to you.
🛠 Fixed
We fixed an issue where the “not interested” items under a post’s meatballs menu might not have been working for some folks.
We fixed an issue that prevented joining a community via an invite link.
We fixed a missing background when Activity is loaded as a column in Patio.
🚧 Ongoing
No ongoing incidents to speak of right now.
🌱 Upcoming
No upcoming launches to announce today.
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Experiencing an issue? Check for Known Issues and file a Support Request if you have something new. We’ll get back to you as soon as we can!
Want to share your feedback about something? Check out our Work in Progress blog and start a discussion with other users.
Wanna support Tumblr directly with some money? Check out Premium and the Supporter badge in TumblrMart!
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genshin-impact-updates · 1 month ago
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"Paralogism" Version 5.6 Update Details
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Dear Traveler,
Below are the details of the Version 5.6 update "Paralogism" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2025/05/07 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.6.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2025/05/07 06:00 (UTC+8).
Please log in and claim your compensation before 2025/05/10 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2025/05/07 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Xbox Series X|S: Open the system main menu, select "My games & apps," select the "Manage" tab, and on the "Updates" page, find "Genshin Impact" and confirm to update.
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Characters
5-Star Character "Tasteful Excellence" Escoffier (Cryo)
◇ Vision: Cryo
◇ Weapon: Polearm
The ex-head chef of Hotel Debord, renowned throughout Fontaine as the Patissiere Supreme and vanguard of precision gastronomy. Has incomparably strict standards when it comes to cooking.
◆ Escoffier is a support character who can consistently reduce Hydro and Cryo RES, provide healing, and deal Cryo DMG even while off-field.
Escoffier's Elemental Skill deals Cryo DMG to nearby opponents at intervals.
Her Elemental Burst regenerates HP for all party members and deals AoE Cryo DMG to nearby opponents.
Her Talent can also reduce opponents' Hydro and Cryo RES. The more characters of the corresponding Elemental Type in the party, the stronger the effect.
4-Star Character "In the Wake of Wandering Winds" Ifa (Anemo)
◇ Vision: Anemo
◇ Weapon: Catalyst
A vet from the Flower-Feather Clan who cherishes the life he leads alongside all manner of living things — people, animals, you name it.
◆ Ifa is a DPS character who excels at aerial combat and has healing capabilities.
When casting his Elemental Skill, he enters the Nightsoul's Blessing state, in which he can hover in mid-air or move rapidly. During this period, Ifa fires a Tonicshot that restores HP for the entire party. When Ifa is in the Nightsoul's Blessing state, he can also increase the Swirl and Electro-Charged DMG dealt by all party members.
His Elemental Burst deals AoE Anemo DMG and generates a wind current that pulls in opponents.
II. New Equipment
New Weapons (Examples based on Refinement Rank 1)
Symphonist of Scents (5-Star Polearm)
ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.
◆ The event-exclusive 5-star weapon "Symphonist of Scents" (Polearm) can be obtained from the Event Wish. Please refer to the relevant official Event Notices for specific acquisition details.
Sequence of Solitude (4-Star Bow)
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
◆ Sequence of Solitude (Bow) and its refinement materials can be redeemed in the "Whirling Waltz" event.
III. New Main Story
1. New Archon Quest
Archon Quest Interlude Chapter: Act IV "Paralogism"
Permanently available after the Version 5.6 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Interlude Chapter: Act III "Inversion of Genesis"
• Complete Story Quest "Princeps Cretaceus Chapter: Act I - Traveler Observation Report."
• The "Focused Experience Mode" and "Quick Start" functions are available for this quest.
2. New Story Quest
Escoffier's Story Quest - Dulciaria Structura Chapter: Act I "Treasured Above All"
Permanently available after the Version 5.6 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
• The "Focused Experience Mode" function is available for this quest.
Additionally, after the Version 5.6 update until 2025/05/27 17:59, the "Quick Start" function will be available for Escoffier's Story Quest - Dulciaria Structura Chapter: Act I "Treasured Above All."
IV. New Enemies
New Boss: "The Game Before the Gate"
◇ A soldier-entity born into being through the skills of various members of the Hexenzirkel.
During the battle's first phase, Chess Game: King Piece will summon chess pieces and execute a "Cunning Gambit." When the King Piece charges forward on his "chariot," you must lure him towards the "soldiers" within the formation to rout his forces and bring the onslaught to a halt. Defeat Chess Game: King Piece to progress the game to the next phase.
During the battle's second phase, the Ascended King and the Sublimated Queen will charge up to unleash a "Lethal Blow." Continuously trigger Frozen to counteract the charging. Once the Sublimated Queen is Frozen, lure the Ascended King into charging into her. This will interrupt the "Lethal Blow" completely.
Located at Galesong Hill.
Once you reach Adventure Rank 40, you can Quick Challenge the new boss's Trounce Domain through your Adventurer Handbook in Single Player Mode.
Secret Source Automaton: Overseer Device
◇ A civilization whose magnificence once marked distant eons built this overseer device to control multiple Secret Source machines.
After it enters Sweeper Mode, it will start attacking while generating Flow Momentum. The higher its Flow Momentum, the greater the DMG it will inflict. During this time, you might be able to obstruct the buildup of Flow Momentum by using consecutive Cryo attacks...
It is said that after characters enter and maintain the Nightsoul's Blessing state for some time when fighting against it, the Secret Source Automaton: Overseer Device will enter a special "Counterstrike Mode" and change its offensive strategy...
Located in Atocpan.
V. Genius Invokation TCG
Genius Invokation TCG Gameplay Update
New Character Cards: Sethos, Xilonen and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
Action Cards "Tatankasaurus," "Collective of Plenty," "Art of Sleepy Meditation," and "Sing Your Heart Out" have been added which can be purchased from Prince at The Cat's Tail.
New Card Face "Lustrous Skin" has been added which can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Clever Stratagems":
1. During The Forge Realm's Temper: Clever Stratagems, you can select the parameters for each stage. Parameters that may be set include: stage difficulty, enemy health, and the round limit for the match.
2. After completing the challenge, points will be obtained based on the difficulty completed for each parameter. The best score obtained for each stage will be recorded, and will allow you to claim rewards that correspond to certain scores.
VI. Imaginarium Theater
Imaginarium Theater Update
After the Version 5.6 update, the first season of "Imaginarium Theater" will be available on June 1, 2025.
Required Elemental Types: Electro, Cryo, and Dendro
Opening Characters: Cyno, Fischl, Qiqi, Mika, Nahida, and Collei
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Rimegrass Blessing has been added to this season's "Brilliant Blessings."
Special Guest Stars: Furina, Dehya, Xiangling, and Xingqiu
After the first season of Imaginarium Theater begins, the characters Diluc, Keqing, Faruzan, and Diona will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
After the new season of Imaginarium Theater begins, "Stella Rewards" will be added: you can receive corresponding rewards based on the highest number of Stella obtained in the current season's challenge.
VII. Spiral Abyss
Spiral Abyss Update
◇ After the Version 5.6 update, Phase 1 of the Spiral Abyss will be updated on May 16.
◆ Floor 11 Ley Line Disorder changed to:
All party members receive a 60% Cryo DMG Bonus.
All party members gain a 60% Dendro DMG Bonus.
◆ Floor 12 Ley Line Disorders changed to:
First Half: Characters' Elemental Skill Cryo DMG increased by 75%.
Second Half: Characters' Elemental Skill Dendro DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Interwoven Moon
When a character's Elemental Skill hits an opponent, it will be counted (1 count can be triggered every 0.9s). When the count reaches 3, a shockwave will be unleashed at the hit opponent's location, dealing True DMG and resetting the count.
◇ Phase 2 of the Spiral Abyss will be updated on June 16.
◆ Floor 11 Ley Line Disorder changed to:
All party members receive a 60% Cryo DMG Bonus.
All party members gain a 60% Pyro DMG Bonus.
◆ Floor 12 Ley Line Disorders changed to:
First Half: When characters have 0 Energy, DMG +75%.
Second Half: Characters' Normal Attack Cryo DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Ice-Cloven Moon
When a character deals Cryo DMG to an opponent, it will be counted. When the count reaches 4, a shockwave will be unleashed at the opponent's location, dealing True DMG and resetting the count. 1 such shockwave can be triggered every 4s.
VIII. Other Update Details
New Recipes:
○ Exploration or Quest Rewards: "Petit Gateau Debord: Special Edition"
○ Limited-Time Event Reward: Candy Shells
New Character Specialty Dishes:
○ Escoffier's specialty: "Gateau Debord: Magnifique"
○ Ifa's specialty: "Emotional Support"
Adds new Achievements to the "Wonders of the World" category.
Adds Set 40 of "Paimon's Paintings" chat emojis.
New Namecards:
"Escoffier: Charm": Reward for reaching Friendship Lv. 10 with Escoffier
"Ifa: Bro": Reward for reaching Friendship Lv. 10 with Ifa
"Travel Notes: Balletica": Reward obtained via the BP system
〓Adjustments & Optimizations〓
● Map
When you click on a Domain on the map interface, the right sidebar will now only display the rewards for the Domain with the highest difficulty that you can currently challenge.
Adds a "select quantity" function for custom pins to the map interface, which allows you to select multiple pins of a certain category in the same area.
● Treasure Compass
The Pyro Treasure Compass can now also locate clues for Tribal Challenges.
Now, if you reach a certain Exploration Progress in Natlan, the Pyro Treasure Compass can also locate clues to the entrance of "Tribal Secret Spaces."
The "Treasure Compass" in each area can find clues to the "Mora Chests" in the corresponding area after you reach a certain Exploration Progress in the area.
● Crafting
Adjusts the location of access to the "Filter by character" feature on the Crafting interface and optimizes the relevant interface styles.
It is now possible to switch directly to the selected character on the Crafting interface with the "Filter by character" feature.
It is now possible to switch directly to the selected character on the Crafting interface with the "Filter by character" feature. Additionally, the selected character will be automatically selected upon your next login.
Your device will remember the selected enhancement goals selected for a specific character on the Crafting interface with the "Filter by character" feature.
● Training Guide
Adds information prompts when using the "Level-Up Plan" feature.
a. When the left side of the screen shows that the required materials have been obtained, if the required materials are insufficient, the number of missing materials and progress will be displayed.
b. When materials are obtained, if the required materials can be crafted to meet the quantity requirements of the Level-Up Plan, a text prompt will appear. If all materials in the set have met the requirements, an additional prompt will appear.
● Imaginarium Theater
Adds the "Brilliant Blessing Details" interface, allowing you to see if Brilliant Blessings have been unlocked. This function can be accessed from "Party Setup," "Performance Details," and the Brilliant Blessing Performance Events selection menu.
Adds text descriptions and underline effects to some of the skill effects of "Brilliant Blessings." Click the effect name to view them.
Adds the "Restart Performance" option to the final act's finalization screen.
When you select the Theater Lobby icon on the map interface, the right sidebar will now only display the character elemental restrictions for the current season.
After selecting the "Combat: Climactic Showdown" event, the "Begin Performance" interface's "Monster List" will now display recommended character tags and tutorial hints for each target.
● Audio
Adjusts the writing of the name of Xilonen's English voice actor.
Replaces some of Kinich's English voice lines in content from previous versions.
● Other
Optimizes the interface layout of the Adventurer Handbook > Domain page.
Optimizes the interface layout and text display of the "Character" interface, and replaced some "Combat Talent" and "Passive Talent" texts with the actual category names of the corresponding skills (such as Normal Attack, Elemental Skill, Ascension Talent, etc.).
Some NPC dialogues now have an icon for the "Exit" option, and you can select this option not only by clicking, but also by pressing the hotkey (on the keyboard, this defaults to the ESC key; on the DualSense™ wireless controller, you default to pressing the Circle key if it is set as the "Cancel" key).
When you make wishes and have insufficient wish items, you can quickly obtain them by exchanging an equal amount of Primogems and Genesis Crystals on the "Wishes" page (the item exchange process now has less steps). If you do not have enough Primogems and Genesis Crystals, you will be redirected to the Shop screen.
Adds a new Teleport Waypoint to the Atocpan in Natlan due to the addition of the new Boss (The number of unlocked Teleport Waypoints required to complete the achievement "Sacred Mountain Guide" has also been adjusted. For Travelers who have already completed this achievement, after the update, the achievement completion status will remain unchanged).
Modifies the "Suggested Character Role" tag for Lan Yan in Imaginarium Theater.
〓Bug Fixes〓
● Enemies
Fixes an issue whereby there was a chance that the Aeonblight Drake and Ruin Drake would have the incorrect elemental RES increased under certain circumstances after taking various types of damage.
Fixes an issue whereby there was a chance that the weapon of "Tatankasaurus Warrior: Spiritlight Chasers" would display abnormally when entering combat.
Fixes an issue under certain circumstances whereby when challenging the Secret Source Automaton: Configuration Device, off-field characters' attacks would be unable to destroy the Accretion Mechanisms.
Fixes an issue under certain circumstances whereby when challenging the Secret Source Automaton: Configuration Device and Hunter-Seeker, when off-field characters enter and maintain their Nightsoul's Blessing state, they would not accumulate any "Adaptive Countermeasures."
● Characters
Fixes an issue whereby there was a small chance that Iansan could not quickly trigger a non-stamina-consuming Swift Stormflight under certain circumstances if the Normal Attack was pressed after the Elemental Skill was cast.
Fixes an issue whereby Iansan landed while in the Nightsoul's Blessing state, the character would move forward for a period of time when landing even without being controlled.
Fixes an issue under certain circumstances whereby after switching to Iansan to cast an Elemental Skill or Burst, the character's Nightsoul's Blessing special effects would be displayed with a delay.
Fixes an issue under certain circumstances whereby when Iansan jumped, the character would abnormally stay in mid-air or rise into the sky.
Fixes an issue whereby after updating to Version 5.4, when Furina switches her Arkhe Alignment, her outfit decorations would display abnormally.
Fixes an issue whereby Mualani's Capybara Ball would disappear abnormally when the game was paused while she was performing an idle action.
Fixes an issue under certain circumstances whereby Varesa's weapon model would display abnormally after performing Plunging Attacks.
Fixes an issue whereby Varesa's mask effect would display abnormally while she is in the "Fiery Passion" state.
Fixes an issue under certain circumstances whereby there was a chance that Varesa's Passive Talent "Tag-Team Triple Jump!" could not take effect under certain circumstances if she used an Elemental Skill and performed a Plunging Attack after her Special Elemental Burst was cast.
● System
Fixes an issue whereby the icon for "Echo: Flame-Mane" was not displayed correctly.
Fixes an issue under certain circumstances whereby when setting up the party in the Imaginarium Theater, not all characters were displayed in the "Opening and Alternate Cast members selected" list.
Fixes an issue whereby there are missing pieces of text in the description of the "Phony Bejeweled Unihornfish" furnishing.
Fixes an issue under certain circumstances whereby after setting filter conditions on the Character interface, the selected filter conditions and filter clear buttons were not displayed correctly
Fixes an issue under certain circumstances whereby the interface displayed abnormally when operating a character in the "Character" interface using touch screen operation or controller mode.
Fixes an issue whereby the descriptions on the right sidebar of some quest pins on the "Map" interface were inconsistent with the descriptions of the quests on the "Quest" interface.
Fixes an issue whereby there were text display errors for the Archon Quest "Incandescent Ode of Resurrection" in the "Travel Log/Archon Quests" interface.
● Audio
Fixes an issue whereby the background music of the game would sound abnormal when in certain locations or performing certain operations in "Atocpan."
Fixes an issue in Co-Op Mode whereby the game would abnormally play the relevant prompt sound effect when Varesa who is controlled by another Traveler cast a special Elemental Burst.
Fixes an issue under certain circumstances whereby the landing sound effects of the "Tatankasaurus" were missing when it landed after jumping.
Fixes an issue whereby the audio for certain scenery was abnormally missing.
Fixes an issue of abnormal or missing sound effects in certain interfaces.
Fixes an issue that caused weather audio to abnormally trigger multiple times when the character repeatedly entered certain areas of Fontaine.
● Other
Fixes an issue whereby some effects that take effect "after triggering an elemental reaction" fail to take effect properly when the Shatter reaction is triggered.
Fixes an issue whereby there was a small chance that the achievement "The Peak" could not be completed.
Fixes an issue whereby certain animals in the Serenitea Pot would be abnormally affected by elements.
Fixes an issue whereby there was a chance that the "Nightsoul Transmission" tutorial would not trigger correctly.
Fixes an issue whereby special effects in certain areas of Inazuma would be abnormally targeted by some characters' attacks.
Fixes an issue whereby there was a chance that a certain puzzle in a cave below the "Ruined Armament Workshop" in the "Ancient Sacred Mountain" could not be completed, and thus the corresponding treasure chest could not be unlocked.
Fixes an issue under certain circumstances whereby when playing on PC, the Tatankasaurus would not be able to perform a flying leap when using its second sprint to cross the boost ramps at the Flame-Melding Ritual Grounds.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the Elemental Burst generated by Character Card "Nilou": This effect will be adjusted to "Deals 2 Hydro DMG. The target character and the next character receives Lingering Aeon."
Adjusts the Elemental Burst "Lingering Aeon" DMG of the Character Card "Nilou": Hydro DMG dealt is adjusted from 3 to 2.
Adjusts the effect of the Event Card "Elemental Resonance: Sprawling Greenery": The Bountiful Cores created by Nilou can also trigger this Event Card's effect.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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the-sleepy-archivist · 1 year ago
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Blocking Ads on Mobile Devices
Blocking ads on our phones is way harder than it should be so I figured I'd make some recommendations. These are not the only options out there, just the ones that I know and have used.
Please note that browser-level and system-level adblocking are complementary; you'll have the best experience if you use both of them together as they each block different things in different places. If you want a basic idea of how effective your combined adblocking setup is, you can visit this website in your mobile browser.
Lastly, there is some additional advice/info under the readmore if you're curious (EDIT: updated March 2025 to add more adblocking options for iOS and to add info about sideloading altered versions of social media apps that don't contain ads on Android and iOS).
Android
Browser-Level
uBlock Origin (for Firefox)
System-Level (works in all apps, not just browsers)
AdGuard
Blokada 5 (completely free version) OR Blokada 6 (has some newer features but they require a subscription)
iPhone/iPad
Browser-Level
AdGuard (Safari extension; free for basic browser-level blocking, requires a subscription or one time purchase of “lifetime” license for custom filters)
1Blocker (Safari extension from an indie developer; can enable one built-in or custom filter list for free, requires a subscription or one time purchase of “lifetime” license for enabling multiple filter lists and updating filter lists to the latest version automatically)
Wipr 2 (one time purchase from indie developer; simplest option to use, but also the least configurable. Best if you are looking for one time set and forget and don’t need any custom filters. Note that it does not have a system-level blocking option)
System-Level (works in all apps, not just browsers)
AdGuard (requires subscription or one time purchase of “lifetime” license for system-level blocking)
1Blocker (can activate without a subscription, but requires subscription or one time purchase of “lifetime” license to enable system-level blocking AND browser-level blocking simultaneously)
AdGuard DNS only (this is free and does not require the AdGuard app, BUT I would only recommend it for advanced users, as you can't easily turn it off like you can with the app. Credit to this Reddit thread for the DNS profile)
Some additional info: browser-level blocking is a browser addon or extension, like you might be used to from a desktop computer. This inspects the HTML code returned by websites and searches for patterns that identify the presence of an ad or other annoyance (popup videos, cookie agreements, etc.). System-level blocking is almost always DNS-based. Basically whenever an app asks your phone's OS to make a connection to a website that is known for serving ads, the system-level blocker replies "sorry, I don't know her 🤷‍♂️💅" and the ad doesn't get downloaded. This works in most places, not just a browser, but be warned that it might make your battery drain a little faster depending on the app/setup.
Each of those types of blocking has strengths and weaknesses. System-level DNS blocking blocks ads in all apps, but companies that own advertising networks AND the websites those ads are served on can combine their services into the same domain to render DNS blocking useless; you can’t block ads served by Facebook/Meta domains without also blocking all of Facebook and Instagram as well because they made sure their ads are served from the same domain as all the user posts you actually want to see. Similarly, browser-level blocking can recognize ads by appearance and content, regardless of what domain they’re served from, so it can block them on Instagram and Facebook. However, it needs to be able to inspect the content being loaded in order to look for ads, and there’s no way to do that in non-browser apps. That’s why using both together will get you the best results.
These limitations do mean that you can’t block ads in the Facebook or Instagram apps, unfortunately, only in the website versions of them visited in your browser. It also means ads served by meta’s/facebook’s ad network in other apps can’t be blocked either (unless you're one of the rare beasts who doesn't use facebook or instagram or threads, in which case feel free to blacklist all Meta/FB domains and watch your ads disappear 😍; I'm jealous and in awe of you lol).
One note: some apps may behave unpredictably when they can't download ads. For example, the Tumblr app has big black spaces where the ads are, and sometimes those spaces collapse as you scroll past them and it messes up scrolling for a few seconds (UPDATE: looks like the scrolling issue may have actually been a Tumblr bug that they have now fixed, at least on iOS). Still way less annoying than getting ads for Draco Malfoy seduction roleplay AI chatbots imo though. And honestly *most* apps handle this fairly gracefully, like a mobile game I play just throws error messages like "ad is not ready" and then continues like normal.
One final note: on Android, you may actually be able to find hacked versions of Meta’s apps that have the ad frameworks removed. In some cases they are a little janky (unsurprisingly, apps don’t always take kindly to having some of their innards ripped out by a third-party), and they are often out of date. BUT in return you get an Instagram app with no ads whatsoever, and some of them even add additional features like buttons for saving IG videos and photos to your phone. However, use these apps at your own risk, as there is functionally no way to validate the code that the third-parties have added or removed from the app. Example altered IG app (I have not vetted this altered app, it's just a popular option): link.
It is technically possible to install altered apps on iOS as well, but Apple makes it much, much harder to do (unless you are jailbroken, which is a whole different ballgame). I'm not going to cover sideloading or jailbreaking here because even I as a very techy person eventually grew tired of messing with it or having to pay for it. If you're interested you can read more about the different ways to do sideloading on iOS here.
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warframestuff · 2 months ago
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Hotfixing will be paused while we move to an Interim Cert Update! During this “Hotfix dark” phase, the team will continue to log your bug reports & feedback for continued fixes towards 1999 and Techrot Encore content.
One important note: during this downtime, the iOS team may continue to Hotfix to tackle performance improvements exclusive to the Mobile platform!
Also, Devstream 187 is being primed for you! Join us on April 25th at 2 p.m. ET for a ‘sillier’ look at all things Warframe development, PLUS get a sneak peek at designing a new Warframe Augment Mod! Tuning in from start to finish will net you 3 items from our ‘Cursed x Blessed Grab Bag’ Twitch Drop!
Like always, our next Cert Update includes further code fixes. Code describes changes made directly to the engine, which requires Certification from each Console platform to pass its checks, such as ensuring an Update doesn’t crash the machine itself. 
We also need to ensure Cross Platform Play parity so all Tenno can continue to play together! 
You can find further details on the “Code” and “Cert” processes here! 
Curious about a few of the resolved issues from our ‘Known Issues’ list? You can expect to see the following issues resolved*:
Gyre's Conductive Sphere Augment applies an electricity bonus to enemy bullets as well.
Yareli’s with Evade subsumed can’t gain Evade duration on headshot kill whle riding Merulina.
Initial Combo doesn’t grow while Mesa or Jade’s Exalted Weapons are active.
Coda and normal Catabolyst primary fire always causing screen shake.
Coda Motorvore inherits IPS damage Mods from Exalted Melee Weapons that are using Melee Doughty.
Wirematrix Ephemera can cause stuttering on lower-spec machines
Cloaked appearances in settings doesn’t apply to Archwings or Railjacks when invisible.
First Archgun Mod in Archwing is ignored if player is below MR30 and has used all available Capacity on the Archgun.
Unveiled Rivens that were unveiled by completing the challenge will be hidden by "Hide Equipped" toggle in the Trading Menu if it hasn't been equipped on a weapon since unveiling.
This causes players to think their Rivens are not available to trade, when they are secretly considered "equipped" on the backend and therefore hidden by this toggle.
Falling out of the Concert in the Technocyte Coda Showdown means instant fail on death in subsequent runs.
As well, we’ll have some quality of life improvements coming with future Updates, such as:
Adding the ability to modify your Warframe loadout from the Archimedea menus.
* The bounty of issues on our Known Issues list is still a priority, but some aren’t in a state to confirm as 100% “fixed.” Additionally, we’ll continue to test the above fixes to ensure they are fully resolved on all platforms should any outlying issues arise. 
Like always, we’ll be present in our usual spots! Whether we’re hunting bugs, gathering feedback, or talking directly with you, we’ll be here:
Prime Time, Warframe International and Devshorts!
Devstream 187 is primed for April 25th!
We’ll be at PAX East 2025, bringing along our Devstream 188 on May 10th at 3 p.m. ET! Tune in to hear more about our next big Update!
Thank you for your patience and understanding, Tenno. We’re looking forward to discussing even more Warframe with you at Devstream 187 and Devstream 188 shortly after!
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delucat · 9 months ago
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Bloody Painter Dating Sim Game Official Trailer ● itch io➔ https://delucat.itch.io/bloody-painter-dating-sim ● Steam➔ https://store.steampowered.com/app/3214880/ ● 10th Anniversary Merchandise➔ https://delucat.com/en/collections/bloodypainter Merchandise Pre-orders open on October 14th, close on November 30, 2024. Shipping in February 2025.
This is an official romantic horror visual novel game created to celebrate the 10th anniversary of the character from 'Bloody Painter' and to give back to the fans for their support. It is a spin-off based on the 2017 version of the story.
🩸STORY🩸 You have unfortunately been captured by a serial killer, and you must increase your chances of survival within seven days. Your choices will determine how he treats you and the outcome of your relationship. What will your final relationship with him be...? Will there be a change in the relationship between the killer and his prey?
🩸CREDITS🩸 Development. Story. Programming by 迪鹿DeluCat @DeluCatOfficial Graphics by 牛奶 @milk890522 Background by kurumi2179、迪鹿DeluCat @DeluCatOfficial Logotype by サヤカ @laipeng16 oice Acting by Easton Trailer by ZAO @ZAO_Studio_
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The song is "Sun & Moon" from the game 'Subnautica', a 2018 action-adventure game developed and published by Unknown Worlds Entertainment. Released on Windows / macOS / Playstation 4 / Xbox One, followed by Nintendo Switch / Playstation 5 / Xbox Series X/S in 2021, and finally Android / iOS in 2025.
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-Submission by @fire-the-hylian
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olivergisttv · 1 day ago
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Apple Job Market Impact 2025: How Apple's Announcements Are Shaping Careers
Apple doesn’t just release devices—it redefines job descriptions. The Apple job market impact 2025 is already evident, with key announcements from WWDC 2025 shifting hiring priorities across app development, artificial intelligence, spatial computing, and operations. Whether you’re a developer, designer, strategist, or student eyeing your break into tech, understanding how Apple announcements…
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themorningnewsinformer · 16 days ago
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Apple WWDC 2025: iOS 19's AI Features Unveiled
Introduction Apple’s Worldwide Developers Conference (WWDC) 2025 is set to commence on June 9, and anticipation is high for the unveiling of iOS 19 AI, potentially rebranded as iOS 26. This update promises significant AI-driven enhancements, aiming to revolutionize the iPhone user experience. Key AI-Powered Features in iOS 19 1. Enhanced Siri with Apple Intelligence Siri is expected to…
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smokingcreams · 1 month ago
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Re: 8tracks
HUGE UPDATE:
As I said on my earlier post today the CTO of 8tracks answered some questions on the discord server of mixer.fm
IF YOU'RE INTERESTED IN INFORMATION ABOUT 8TRACKS AND THE ANSWERS THE CTO OF 8TRACKS GAVE, PLEASE, KEEP READING THIS POST BECAUSE IT'S A LOT BUT YOU WON'T REGRET IT.
Okay, so he first talked about how they were involved in buying 8tracks, then how everything failed because of money and issues with the plataform then he talked about this new app called MixerFM they developed that works with web3 (8tracks is a web2 product), that if they get to launch it they'll get to launch 8tracks too because both apps will work with the same data.
Here is what they have already done in his own words:
*Built a multitenant backend system that supports both MIXER and 8tracks
*Fully rebuilt the 8tracks web app
*Fixed almost all legacy issues
*Developed iOS and Android apps for MIXER
What is next?
They need to migrate the 8tracks database from the old servers to the new environment. That final step costs about $50,000 and on his own words "I am personally committed to securing the funds to make it happen. If we pull this off since there is a time limit , we will have an chance to launch both 8tracks and MIXER. … so for all you community members that are pinging me to provide more details on X and here on discord, here it is"
Here the screenshots of his full statement:
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NOW THE QUESTIONS HE ANSWERED:
*I transcribed them*
1. "What's the status of the founding right now?"
"Fundraising, for music its difficult"
2. "Our past data, is intact, isn't?"
"All data still exists from playlist 1"
3. "Will we be able to access our old playlists?"
"All playlists if we migrate the data will be saved. If we dont all is lost forever"
4. "How will the new 8tracks relaunch and MIXER be similar, and how will they be different?"
"8tracks / human created / mix tape style as it was before
mixer - ai asiated mix creation, music quest where people earn crypto for work they provode to music protocol ( solve quests earn money for providing that service )"
5. "Why is 8tracks being relaunched when they could just launch MIXER with our 8tracks database?"
"One app is web2 ( no crypto economy and incentives / ) mixer is web3 ( economy value exchange between users, artists, publishers, labels, advertisers) value (money) is shared between stakeholders and participants of app. Company earns less / users / artist earn more."
6. "Will we need to create a separate account for mixer? Or maybe a way to link our 8tracks to mixer?"
"New account no linking planned"
7. "What do you mean by fixed almost all legacy issues and fully rebuilt the 8tracks web app?"
"We have rebuilt most of 8tracks from scratch i wish could screen record a demo. In Last year we have rebuilt whole 8tracks ! No more issues no more bugs no more hacked comments"
8. "Will the song database be current and allow new songs? For example if someone makes a K pop playlist theres the capability for new songs and old not just all songs are from 2012. There will be songs from 2020 onwards to today?"
"Current cut of date is 2017, we have planed direct label deals to bring music DB up to speed with all new songs until 2025. This means no more song uploads"
9. "The apps would be available for android and outside USA?"
"USA + Canada + Germany + UK + Sweden + Italy + Greece + Portugal + Croatia in my personal rollout plan / but usa canada croatia would be top priority"
10. "Will 8tracks have a Sign in with Apple option?"
"It will have nothing if we don’t migrate the database but yes if we do it will have it"
11. ""Will Collections return?"
"Ofc If we save the database its safe to assume collections will return"
12. "Will the 8tracks forums return?"
"No that one i will deleted People spending too much time online"
13. "No more songs uploads forever or no more songs until…?"
"Idk, this really depends on do we save database or no. Maybe we restart the process of song uploads to rebuild the and create a worlds first open music database If anyone has any songs to upload that is
We operate under different license"
14. "What is your time limit? for the funding, I mean"
"Good question I think 2-3 months"
15. "From now?"
"Correct"
16. "When is the release date for Mixer?"
"Mixer would need 2-3 more months of work to be released Maybe even less of we would use external database services and just go with minimum features"
17. "Do you have the link for it?"
"Not if we dont secure the database that is number one priority"
*That was the end of the questions and answers*
Then he said:
"You need to act bring here (discord) people and help me set up go fund me camping of investor talks fail so we secure the database and migrate data so we can figure out whats next"
He also said he'll talk with the CEO about buying him the idea of community funding, that all who participate should have a lifetime subscription and "some more special thing", we suggested a message on the 8tracks official accounts (twitter, their blog, tumblr) and he was okay with the idea but he said they need to plan it carefully since the time is limited.
Okay, guys, that's so far what he said, I hope this information helps anyone, I don't know if they get to do a community funding but take in consideration it's a plausible option and that what they want from us is to participate in any way like for example spreading the message, if most people know about it the best, they also want you to join their server so here's the link to the website of mixerfm and where you can join the server:
Keep tagging few people who were discussing about this:
@junket-bank, @haorev, @americanundead, @eatpandulce, @throwupgirl, @avoid-avoidance, @rodeokid, @shehungthemoon, @promostuff-art @tumbling-and-tchaikovsky
#8tracks
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satoshi-mochida · 1 day ago
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Harvest Moon: Home Sweet Home Special Edition announced for PS5, Xbox Series, Switch, and PC - Gematsu
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Natsume has announced Harvest Moon: Home Sweet Home Special Edition for PlayStation 5, Xbox Series, Switch, and PC (Steam). It will launch in 2025.
Harvest Moon: Home Sweet Home first launched for iOS via App Store and Android via Google Play on August 23, 2024. The console and PC versions will include new features like the Hoverbike 5000 vehicle, two new marriage candidates, new cutscenes, and more.
“Players have been eager for Harvest Moon: Home Sweet Home to come to consoles and PC, so we are happy to announce Harvest Moon: Home Sweet Home Special Edition,” said Natsume president and CEO Hiro Maekawa in a press release. “This edition features more inventions from the lovable and zany inventor Doc Jr., who is now a permanent resident of Alba Village, and some familiar characters that players met in Harvest Moon: The Winds of Anthos. And with new cutscenes, Harvest Moon: Home Sweet Home Special Edition will be a new experience for everyone!”
Here is an overview of the game, via Natsume:
About
Harvest Moon: Home Sweet Home Special Edition invites you to leave behind the hustle and bustle of city life and return to your childhood village of Alba—a peaceful countryside town where the fish are fresh, the vegetables are homegrown, and the locals are as warm as ever. Once thriving, Alba Village has seen better days. Its aging population and the departure of younger residents to the big city have left it in decline. But with your help, this quiet village could be transformed into a vibrant, flourishing community once again. Surrounded by stunning natural beauty, Alba has everything it needs to become a destination for tourists and even attract new villagers—if you’re up to the challenge! In Harvest Moon: Home Sweet Home Special Edition, you’re not alone in your quest to revitalize Alba. Doc Jr. has set up his lab right in the village and is hard at work developing new inventions to help you out. Travel faster with his latest creation, the Hoverbike 5000—a sleek hover scooter perfect for navigating Alba’s expansive landscape. Tired of cleaning your barn? Let the Cleanmeister Autovac take care of it for you! Doc Jr.’s new tech is exclusive to the Special Edition and designed to make your rural life smoother and more efficient. Build relationships with a cast of charming bachelors and bachelorettes, including returning favorites and new faces alike. Reconnect with your childhood friend or woo one of the newcomers from Harvest Moon: The Winds of Anthos—Ella, an artist in search of inspiration, and Dr. Nikolai, who’s researching the healing properties of the Harvest Goddess Spring. Whether you’re looking for love or lifelong friendships, the choice is yours. Tend to crops, care for animals, fish, mine, and gather resources to collect Happiness, the key to growing Alba Village. Participate in lively festivals, compete in local contests, and help bring life back to the heart of the countryside. Your home is calling—are you ready to return?
Key Features
Quickly travel around Alba while completing daily tasks by using Doc Jr.’s new Hoverbike 5000, a Hover Scooter!
Spend less time cleaning your barn by using the Cleanmeister Autovac!
Enjoy additional cut scenes that immerse you in Alba and show new interactions with the village’s residents!
Woo a variety of different bachelors and bachelorettes, and marry whomever your heart desires, including two new marriageable candidates – Ella and Nikolai from Harvest Moon: The Winds of Anthos!
Harvest crops, take care of animals, fish, mine, and more!
Compete and take part in various contests and festivals!
Collect and gather Happiness to grow the village and get new residents!
View the first screenshots at the gallery.
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anumberofhobbies · 1 month ago
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NASA’s Juno Mission Gets Under Jupiter’s and Io’s Surface by NASA's Marshall Space Flight Center Via Flickr: New data from the agency’s Jovian orbiter sheds light on the fierce winds and cyclones of the gas giant’s northern reaches and volcanic action on its fiery moon. NASA’s Juno mission has gathered new findings after peering below Jupiter’s cloud-covered atmosphere and the surface of its fiery moon, Io. Not only has the data helped develop a new model to better understand the fast-moving jet stream that encircles Jupiter’s cyclone-festooned north pole, it’s also revealed for the first time the subsurface temperature profile of Io, providing insights into the moon’s inner structure and volcanic activity. JunoCam, the visible light imager aboard NASA’s Juno, captured this enhanced-color view of Jupiter’s northern high latitudes from an altitude of about 36,000 miles (58,000 kilometers) above the giant planet’s cloud tops during the spacecraft’s 69th flyby on Jan. 28, 2025. Credit: Image data: NASA/JPL-Caltech/SwRI/MSSS Image processing: Jackie Branc (CC BY) #NASA #MarshallSpaceFlightCenter #MSFC #Marshall #jpl #nasamarshall #juno #nasajuno #moon #Io Read more More about Juno NASA Media Usage Guidelines
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