#Beginner's guide
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genericpuff · 6 months ago
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Do you have any entry level recommendations for someone looking to learn a bit more about Greek mythology? I’d love to read up on it but I’m not sure how to find reputable sources and avoid Americanisation.
I mean, at the risk of sounding crass, you're likely going to run into Americanization no matter what you do because America itself was built on many cultures, especially that of Greek philosophy and storytelling.
Buuut if you mean you wanna read some actual Greek myth content that AREN'T modern American spins on classic tales, Emily Wilson is a popular choice for many people dipping their toes into translated mythology as her translations are both simplistic and concise in their language choices as well as fun in their structure to read both internally and orally (iirc her translations are done in iambic pentameter which is very familiar to anyone who's ever read Shakespeare). I've been working through her translation of The Odyssey, it's been pretty enjoyable :)
I've also heard great things about both Lattimore and Fitzgerald, the latter of whom I will be reading next after I finish Wilson's translation. That said, I haven't read either of their works yet, so take my recommendation of them with grains of salt! (I hope you enjoy them though if you check 'em out! If you beat me to it, let me know how they went!)
OH also, I know it's sorta the opposite of what you're likely looking for as it's VERY influenced by modern contexts, but thanks to another anon I recently got into Destripando la Historia which is a super fun animated Youtube series that retells the stories of various different gods from different mythologies. If you're into stuff of the goofy anime variety, you might enjoy them, it's a Spanish series but you can turn on captions to read the translations! It's super beginner-friendly, it covers a lot of different stories and myths without getting into so much detail that it's overwhelming (but gives you a good kickoff point to start with!) and the songs and animations slap, Afrodita is one of my favorites haha
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Overall the biggest advice I can give you if you're trying to avoid fanfiction-y / "Americanized" retellings is just to cross-reference. If you find a retelling you really like but aren't completely sure of its legitimacy as a functional retelling, keep reading, watching, and learning more. It's a skill like any other, and the more you read, the more you'll be able to pick out what's a legitimate retelling from studied scholars vs. what's fanfiction that you don't need to take too accurately or seriously LMAO
And honestly, nothing wrong with the fanfiction stuff! Mythology, in its very nature, changes over time, it's an inevitability and many of the myths we still draw from today are often derivative in and of themselves from even older versions that pre-existed them (see: Ovid).
it's okay if your introduction to Greek myth is through derivative fanfic, stuff like Disney's Hercules and even Lore Olympus ARE fun to consume for a lot of people and make for a good entry point into learning more about the myths!
What's frustrating - and what I tend to criticize the most here - is when the fanfiction gets advertised / sold as legitimate retellings; when the fanfiction grossly misrepresents the actual mythology and yet tries to claim it as legitimate anyways which results in fanbases that are running around with completely false information claiming it as fact. If you can give the team behind Hercules credit for one thing, their rendition may not be completely accurate, BUT the folks who made it never bragged about how much smarter they were than other people about Greek myth or call themselves "folklorists" when they didn't even have any formal education/training/etc. in it cough like another creator we know cough 💀 If we want to make a comparison between LO and a Disney film in terms of how it grossly misrepresents the themes and cultural contexts of the original stories it was drawing from... Disney's Pocahontas does exactly that 💅
So if you want to avoid any "grossly" Americanized versions of Greek myth that are borderline disrespectful to the stories they're drawing from... yeah, that's usually a pretty indicative red flag LMAO
But outside of those very specific scenarios, just have fun with it, there really is no "right or wrong" way to engage with the mythology if you're simply just wanting to learn more, the beauty of it being mythology is that it's very diverse in its mediums and thus you don't have to be restricted to learning about it exclusively through academic translations or lectures. Of course, there are cultural intersections with these myths that shouldn't be ignored, we always have to treat it with care when engaging with it so that we aren't overwriting another culture's traditions or beliefs - but if you're simply wanting to learn about and entertain yourself with some amazing stories that have quite literally stood the test of time, do so however you see fit :)
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astrolovecosmos · 10 months ago
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I’m trying to get into astrology and I have no idea where to being and it’s hard to find good information
do you have like a beginners guide or just a small spiel of where to start? thank you :)
A beginner's guide is a really good idea, maybe I'll create one some day. As to where to start I suggest getting to know what many in the community now call your "big 3" which is your Sun Sign, Moon Sign, and Rising/Ascendant. Your Sun Sign is your "zodiac sign", the sign most people are familiar with in astrology. This is the sign based on the month you were born, for example if you were born between June 21 through July 22 then your Zodiac Sign or Sun Sign is Cancer. Your Sun Sign is your individuality, ego, some describe it as your life force, your vitality, it is the self, sort of like a base personality in which all other placements are integrated through. Many who first are learning about astrology I've noticed almost go through a "moon sign" phase. It is one of the planets or subjects outside of your zodiac sign many first learn about. The Moon Sign is your inner, emotional self. It is how you react to things emotionally, process emotions, it is your intuition, your nurturing side, your emotional needs, and it also has a connection to motherhood/parenthood. I sometimes describe the Moon Sign as almost a second zodiac sign because of how important our emotional selves are to who we are and how we live our life. The Moon changes zodiac signs every 2-3 days, so you will need to know the day, month, and year of your birth to determine what your Moon Sign is. Your Rising/Ascendant is another placement many first learn about when diving into astrology. The Rising, also called Ascendant, is a point in space, technically an angle in your natal chart. This determines how you come off to others, your raw self-expression, your impression or you could look at it as your "vibe", it describes your approach to the world, and it is also linked to interests and some believe physical appearance. To find your rising you will need to know your day, month, year, time of birth, and location of birth. After learning more about the Sun, Moon, and Rising, I would then suggest to learn about zodiac sign's elements and qualities so you can have a basic idea of how each sign can function in different areas of a chart/placement. Elements and qualities are also the basis of compatibility. Fire Signs are generalized by traits of passion, openness, individuality, independence, a temper, generosity as well as selfishness, and confidence. (Aries, Leo, Sagittarius) Earth Signs are generalized by traits of dependability, loyalty, practicality, being grounded, patient, being a hard worker, and logical. (Taurus, Virgo, Capricorn) Air Signs are generalized by traits of sociability, intellect and/or a love of learning, objectivity, has social intuition or intelligence, fair, respectful, detachment, an open mind, but also arguing, debating, and being opinionated. (Gemini, Libra, Aquarius) Water Signs are generalized by traits of sensitivity, intuitive, depth, gentle, calmness, healing talents, emotional intelligence, understanding, empathy, kindness, and attachment. (Cancer, Scorpio, Pisces) The qualities are a classification of how a sign's energy might flow or be expressed. There is one sign in each element for every quality. The qualities are Cardinal, Fixed, and Mutable. Cardinal Signs are about taking action, leading, initiation, change, and assertion. (Aries, Cancer. Libra, Capricorn) Fixed Signs are about sustaining, managing, consistency, stability, and stubbornness. (Taurus, Leo, Scorpio, Aquarius) Mutable Signs are about flexibility, endings and beginnings, versatility, instability, and unpredictability. (Gemini, Virgo, Sagittarius, Pisces)
I wrote a Part 2 Here.
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liminal-spaced-out · 2 years ago
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One of my favorite games
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gaiasgrimoire · 7 months ago
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Learning Lenormand - A Beginner's Guide (Pt. 2)
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Here's a breakdown of all 36 cards and the general meanings for each one (remember that Lenormand is meant to be read in pairs, so the meaning of each card will differ slightly depending on the other cards that are read with it):
1. Rider 🏇🏼
Noun Meaning: A message, visitor, or news.
Descriptor Meaning: Fast, moving, and dynamic.
Influence: Positive.
Timing: Fast, within days.
Other: It suggests swift action or developments coming soon.
2. Clover ☘️
Noun Meaning: Luck, opportunity, or small gain.
Descriptor Meaning: Lucky, brief, or lighthearted.
Influence: Positive.
Timing: Short, fleeting, or very soon.
Other: Often represents minor good fortune or happy coincidence.
3. Ship 🚢
Noun Meaning: Travel, exploration, or trade.
Descriptor Meaning: Distant, adventurous, or progressive.
Influence: Neutral.
Timing: Long-term, delays.
Other: Can refer to personal journeys, foreign affairs, or expanding horizons.
4. House 🏠
Noun Meaning: Home, family, or property.
Descriptor Meaning: Stable, secure, and comfortable.
Influence: Positive.
Timing: Gradual, requires patience.
Other: Focuses on domestic matters, stability, and building a secure foundation.
5. Tree 🌳
Noun Meaning: Health, growth, or life force.
Descriptor Meaning: Grounded, long-lasting, and rooted.
Influence: Neutral.
Timing: Slow, gradual, can take years.
Other: Indicates growth and well-being, both physical and spiritual.
6. Clouds ☁️
Noun Meaning: Confusion, problems, or uncertainty.
Descriptor Meaning: Cloudy, unclear, and shifting.
Influence: Negative.
Timing: Delayed or uncertain timing.
Other: Can signify temporary confusion, misunderstandings, or hidden issues.
7. Snake 🐍
Noun Meaning: Deception, manipulation, or complications.
Descriptor Meaning: Sneaky, deceptive, or complex.
Influence: Negative.
Timing: Delayed, a long-term issue.
Other: Represents trickery, cunning, or a situation requiring careful navigation.
8. Coffin ⚰️
Noun Meaning: Endings, loss, or transformation.
Descriptor Meaning: Final, transformative, or irreversible.
Influence: Negative.
Timing: Sudden or delayed, depending on surrounding cards.
Other: Symbolizes major endings, closure, or the need to let go.
9. Bouquet 💐
Noun Meaning: Beauty, joy, or gift.
Descriptor Meaning: Happy, appreciative, and harmonious.
Influence: Positive.
Timing: Fast, short-term.
Other: Represents beauty, gratitude, or the giving and receiving of gifts.
10. Scythe 🗡️
Noun Meaning: Sudden cut, decision, or danger.
Descriptor Meaning: Sharp, quick, and decisive.
Influence: Negative or neutral.
Timing: Fast, immediate.
Other: A card of sudden changes, dangers, or abrupt endings.
11. Whip ➰
Noun Meaning: Conflict, debate, or repetition.
Descriptor Meaning: Argumentative, repetitive, or punishing.
Influence: Negative.
Timing: Fast but recurring.
Other: Signifies conflict, arguments, or repetitive patterns.
12. Birds 🐦‍⬛
Noun Meaning: Communication, chatter, or gossip.
Descriptor Meaning: Nervous, talkative, or sociable.
Influence: Neutral.
Timing: Fast, within days.
Other: Points to conversations, rumors, or nervous energy.
13. Child 👶🏼
Noun Meaning: Innocence, new beginnings, or small.
Descriptor Meaning: Childlike, fresh, or small-scale.
Influence: Positive.
Timing: Soon, short-term.
Other: Represents new starts, innocence, or something small in scale.
14. Fox 🦊
Noun Meaning: Work, deception, or survival.
Descriptor Meaning: Clever, tricky, or strategic.
Influence: Negative or neutral.
Timing: Delayed, long-term.
Other: Often refers to career matters or tricky situations.
15. Bear 🐻
Noun Meaning: Strength, protection, or authority.
Descriptor Meaning: Powerful, protective, or dominant.
Influence: Positive or neutral.
Timing: Gradual but long-lasting.
Other: Represents power, protection, or strong leadership.
16. Stars 🌟
Noun Meaning: Hopes, dreams, or guidance.
Descriptor Meaning: Inspiring, hopeful, or clear.
Influence: Positive.
Timing: Gradual but certain.
Other: Points to hopes, dreams, or spiritual guidance.
17. Stork 🪿
Noun Meaning: Change, transition, or movement.
Descriptor Meaning: Moving, evolving, or adapting.
Influence: Positive.
Timing: Soon or as expected.
Other: Represents transitions, changes, or moving forward.
18. Dog 🐕
Noun Meaning: Loyalty, friendship, or trust.
Descriptor Meaning: Loyal, faithful, or supportive.
Influence: Positive.
Timing: Consistent, reliable timing.
Other: Represents loyal friends, trust, and support.
19. Tower 🗼
Noun Meaning: Institutions, isolation, or authority.
Descriptor Meaning: Structured, high-standing, or isolated.
Influence: Neutral.
Timing: Slow, long-term.
Other: Represents authority, government, or isolation.
20. Garden 🎍
Noun Meaning: Social interactions, community, or gatherings.
Descriptor Meaning: Public, social, or open.
Influence: Positive.
Timing: Soon, short-term.
Other: Represents community, social gatherings, or networking.
21. Mountain 🏔️
Noun Meaning: Obstacles, challenges, or delays.
Descriptor Meaning: Blocked, delayed, or challenging.
Influence: Negative.
Timing: Very delayed, long-term.
Other: Represents obstacles or significant delays in progress.
22. Crossroads 🛤️
Noun Meaning: Decision, choice, or options.
Descriptor Meaning: Pivotal, decisive, or uncertain.
Influence: Neutral.
Timing: Soon, short-term.
Other: Represents choices, decisions, or weighing options.
23. Mice 🐁
Noun Meaning: Loss, stress, or decay.
Descriptor Meaning: Worrying, deteriorating, or damaging.
Influence: Negative.
Timing: Gradual but damaging over time.
Other: Represents loss, worry, or something being taken away.
24. Heart ❤️
Noun Meaning: Love, emotions, or passion.
Descriptor Meaning: Emotional, loving, or passionate.
Influence: Positive.
Timing: Soon, fast.
Other: Represents matters of the heart, emotional connections, and love.
25. Ring 💍
Noun Meaning: Commitment, agreement, or contract.
Descriptor Meaning: Binding, committed, or cyclical.
Influence: Positive or neutral.
Timing: Soon, regular cycles.
Other: Represents commitments, partnerships, or formal agreements.
26. Book 📖
Noun Meaning: Knowledge, secrets, or education.
Descriptor Meaning: Hidden, informative, or mysterious.
Influence: Neutral.
Timing: Delayed or unfolding gradually.
Other: Represents learning, hidden knowledge, or things yet to be revealed.
27. Letter ✉️
Noun Meaning: Communication, message, or document.
Descriptor Meaning: Formal, written, or communicative.
Influence: Neutral.
Timing: Soon, within days.
Other: Represents written communication, documents, or formal news.
28. Man 👨🏻
Noun Meaning: A man, masculine energy.
Descriptor Meaning: Male, strong, or assertive.
Influence: Neutral.
Timing: Immediate or soon.
Other: Represents a man or masculine energy in the querent’s life.
29. Woman 👩🏽
Noun Meaning: A woman or feminine energy.
Descriptor Meaning: Female, nurturing, or intuitive.
Influence: Neutral.
Timing: Immediate or soon.
Other: Represents a woman or feminine presence in the querent’s life.
30. Lily 🌷
Noun Meaning: Peace, maturity, or wisdom.
Descriptor Meaning: Calm, serene, or experienced.
Influence: Positive or neutral.
Timing: Slow, long-term.
Other: Refers to wisdom gained with age or a peaceful resolution.
31. Sun ☀️
Noun Meaning: Success, vitality, or joy.
Descriptor Meaning: Bright, positive, or successful.
Influence: Positive.
Timing: Fast, soon.
Other: Represents happiness, success, and positive outcomes.
32. Moon 🌙
Noun Meaning: Emotions, creativity, or recognition.
Descriptor Meaning: Intuitive, emotional, or reflective.
Influence: Positive.
Timing: Gradual, over time.
Other: Tied to creativity, emotional recognition, and intuition.
33. Key 🗝️
Noun Meaning: Solution, answer, or discovery.
Descriptor Meaning: Unlocking, revealing, or certain.
Influence: Positive.
Timing: Soon, short-term.
Other: Represents a solution or a vital breakthrough.
34. Fish 🐟
Noun Meaning: Money, abundance, or business.
Descriptor Meaning: Flowing, abundant, or financial.
Influence: Positive or neutral.
Timing: Gradual, steady.
Other: Associated with business, wealth, and financial flow.
35. Anchor ⚓
Noun Meaning: Stability, security, or persistence.
Descriptor Meaning: Stable, secure, or long-lasting.
Influence: Positive.
Timing: Delayed, long-term.
Other: Represents something that is secure and reliable, or a goal that is being worked toward.
36. Cross ✝️
Noun Meaning: Burden, suffering, or fate.
Descriptor Meaning: Heavy, burdensome, or spiritual.
Influence: Negative or neutral.
Timing: Long-term, gradual.
Other: Represents burdens, hardship, or a spiritual test, often indicating something heavy or karmic.
If you missed Part 1, check it out here ✨
*Stay tuned for Part 3 where we will go over some pairing combinations, and Part 4 where we breakdown the 3x3 9 card spread
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sygiandepths · 1 year ago
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Recent OC doodles
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coastal-mangos-one · 6 months ago
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bethanythebogwitch · 2 years ago
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Intro to Digimon
In my previous posts about Digimon, particularly my overview of all aquatic Digimon species, I god some comments from people who liked the designs and were curious about the franchise, but didn't know much about it. I decided to write this introduction to let people know more about the basics of the franchise and give suggestions for where to start if they're interested.
What is Digimon?
Digimon is a Japanese multimedia franchise owned by Bandai that focuses on the titular creatures. It is a monster collection franchise that started as a series of virtual pets. Think Tomagatchis aimed for young boys who like their virtual pets to be badass monsters. Digimon media includes virtual pets, toys, a variety of video games, a trading card game, multiple animes, mangas, and more. Unlike some other franchises, Digimon exists in a multiverse with most games, mangas, and animes existing independently from each other. Each setting can follow its own rules and variations of the lore and universe, though most follow some common rules. The Digimon Reference Book lists official Digimon species and gives setting-neutral lore for them. Many entries in the franchise involve the bonds between humans (known as tamers) who bond with one or more Digimon and go on adventures together.
Ok, but what is a Digimon?
Digimon, short for Digital Monsters, are creatures born from data and exist within Earth's internet and computer systems. While born from computer data, most settings say that Digimon are more than just AIs and possess souls and free will. A few newer entries in the franchise say that Digimon have existed since long before the internet and computers and data are just the most recent method humans use to interact with and influence them. Digimon come from the Digital World, a world that exists within the network but is also often depicted as being another dimension parallel to Earth. It can be thought of as a universe influenced by data, but that exists on its own. Again, each setting will have its own take on the Digital World. The Digital World is often depicted as being maintained and ruled over by a supercomputer named Yggdrasil or King Drasil. Other entries (usually early in the franchise) say that their Digital World is ruled by an enigmatic God heavily based on the one of Christianity who may be a human programmer.
There are many species of Digimon that can evolve through a series of levels. When evolving to a new level, a Digimon will change species. How similar Digimon are to humans varies depending on setting. In many, Digimon do not reproduce on their own, instead new Digimon are born from new data. While individual Digimon can appear masculine or feminine, different settings will differ on whether Digimon have sexes or genders. In most settings, Digimon who die will have their data reconfigured into a Digitama (Digi-egg), allowing for a form of reincarnation. Whether or how much Digimon can remember from past lives depends on the setting.
Each species has an attribute. The attributes are Vaccine, Virus, Data, and Free. These attribute comes form how the species behaves and affects the Digital world. Vaccines benefit the Digital World, Viruses harm it, and Datas have no real effect either way. Free attribute Digimon are rare and don't fit any other category. Generally speaking, Vaccine Digimon are good, Viruses are evil, and Datas are neutral. This isn't set in stone and it's perfectly possible to have a villainous Vaccine, heroic Virus, or Data that leans either way. Attributes in some of the games also have a rock-paper-scissors lineup where Vaccine beats Virus beats Data beats Vaccine. Free is neutral to everything.
Evolution
Evolution, dubbed in English as Digivolution, is the process by which Digimon grow stronger and reach new levels. The levels, listed in Japanese/English are Baby I/Fresh, Baby II/In-Training, Child/Rookie, Adult/Champion, Perfect/Ultimate, and Ultimate/Mega. Some entries have an addition level called Super Ultimate/Ultra. Yes, the fact that Ultimate is used for two different levels in different languages has caused quite a bit of confusion. Another from of evolution is Jogress(join+progress)/DNA Digivolution. This occurs when two or more Digimon will merge to become a new Digimon of a higher level. Related to evolution is mode changes. A Digimon that mode changes will change to a new form, but does not actually change level (with a few exceptions). Mode changes are denoted by adding the name of the mode to the Digimon's name. An example of a mode change is Jupitemon mode changing to Jupitermon Wrath Mode.
Evolution in Digimon is much more varied and open-ended than in other franchises like Pokemon. In many of the the video games and especially the virtual pets, Digimon will have multiple possible evolutions that are not necessarily thematically related to each other. Evolutions are not necessarily mutually exclusive. Multiple different species of one level could evolve to the same Digimon of the next level. Digimon can also evolve back to a lower level and not necessarily to the same species they started as. An example is Agumon (a little orange dinosaur) evolving to Centalmon/Centarumon (cyborg centaur), then evolving backwards to Patamon (flying hamster). Many species have a "default" through line that is considered the standard for that species. These default lines are usually either designed to be thematically consistent with each other through every level or were depicted in one of the animes or mangas. Non-virtual pet and game media, such as the animes and mangas, usually give Digimon much more linear evolution lines with few if any branches.
Evolution often work differently between wild Digimon and those with tamers. Wild Digimon cannot evolve freely. As they live and battle, they will gain experience and power until they evolve to the next level. Once at a new level, they stay there until gaining enough power to evolve again or being wounded badly enough to be forcibly reverted to a prior level but not enough to be killed. Digimon partnered with a tamer will instead stay at a default level, usually Child/Rookie, but can evolve to a higher one with help from their partner. These evolutions are temporary and the Digimon will eventually revert to its default form.
Where do I start?
If you're looking for a way into the franchise, there are a few options. If you want to start with an anime I suggest Digimon Adventure (original, not reboot), Digimon Tamers, or Digimon Ghost Game. Adventure is the original anime and one of the few that goes for more than one season. Adventure is followed up by Digimon Adventure 02, a few movies, Digimon Adventure Tri, Digimon Adventure Last Evolution Kizuna and the upcoming Digimon Adventure 02 the Beginning. Adventure set the standard for how most Digimon stories work. It features a cast of human children, each with a Digimon partner, being lost in the Digital World and going through adventures as they encounter villains and try to figure out how to get home. It is heavy on plot and character development and is a lot of fun. Digimon Tamers was the first anime not set in the Adventure universe and goes into darker and more adult themes while still being fun. It's a lot of people's favorite season for a good reason. Be aware that the english dubs for Digimon Adventure through Digimon Tamers added a lot of jokes and other silliness that weren't in the original. The dubs are very hit or miss and pretty contentious in the fandom. I like them personally, but watch the one you prefer. Digimon Ghost Game is the most recent season and thus you will find a lot of people still talking about it. It is more focused on monster of the week episodes than running plotlines and has a strong horror vibe. Ghost Game, like many recent entries in the franchise, is aimed toward adults who were fans of the series as kids.
If you want to start with a game, I suggest one of the ones on Steam as they're easily available in English. Steam has Digimon Story Cyber Sleuth, Digimon Survive, and Digimon World Next Order. Cyber Sleuth is an RPG that is probably the best entry point for people familiar with the Pokemon games as they function similarly. You catch and assemble your dream team of Digimon as you evolve them through higher levels and move through the story. Digimon Survive is a hybrid visual novel and tactical RPG which tells a more horror-based version of the classic "kids trapped in the Digital World" story. Your choices in the game affect the outcome and there are 4 different endings. The true route and ending is only unlocked on a new game + so play it twice. Next Order is a real-time RPG where you raise a pair of Digimon from egg to final form repeatedly as you move through the story and unlock new forms.
If you want to start with a virtual pet, the current one available is the Vital Bracelet BE. It is a fitbit-style health-tracking bracelet that pairs with an app and allows you to raise Digimon, with more exercise giving you better results. The VB has multiple DIM cards with more coming out regularly. Each DIM card unlocks new Digimon and evolution lines.
If you just want to see the different species and read their lore, there are two wikis: wikimon.net and the Digimon Wiki on fandom.com. I prefer wikimon. Wikimon uses Japanese terminology while the Digimon Wiki uses English terminology.
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so2collection · 2 years ago
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Star Ocean: Blue Sphere Beginner’s Guide
Introduction: I've been on a bit of a Star Ocean kick lately, and thought I'd take my hand at writing a Blue Sphere "Tips for Beginners!" type guide (based on the English ROM translation)... With Second Story R coming out soon, I figure that more people will be interested in Blue Sphere, too.
I hope my experience and the tips here help you on your adventure!
I played the game once before, but the save data was on an old computer... I want to add it to a list of titles I've completed!
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Read more advice/tips under the cut! I’ll provide general tips on how to learn things, what characters to use, Private Actions, and other things! :)
Which characters to use? To start, you can pick your roster out of a few characters. Generally, Dias and Chisato are the best fighters. Precis excels at Item Creation. You'll want Celine if you plan to play late/post-game content.
However, for the first section I recommend taking Ashton. He is also a good fighter and I hear he's easy to combo with. If you've read interviews with the devs, they recommend Ashton and Precis as the game was originally made around them and one other character (they forgot) but eventually added everyone due to popularity. :)
Anyway, I recommend Ashton because he learns Cooking the fastest of anyone, according to seiju-info, a website I will have to reference often due to the lack of English resources. I'll also reference GameFAQs. You'll want cooking early on and you can buy a frying pan in the first town. Fol is very difficult to get in this game as you only earn SP from battles, no cash. I'll explain this more in depth later.
For a dungeon walkthrough, I found this GameFAQs guide useful
If you can, also use the maps on GameFAQs or purchase your own copy of the Star Ocean: Blue Sphere Final Guide. It has full-color maps, but is fully in Japanese. Still, I found it useful, especially in the dungeons. According to the devs, the dungeons got a lot of 'feedback' from fans... and for good reason. They're kind of long and annoying lol but if you're a Star Ocean fan, especially of 2, I think you should give this title a shot. It was made to bridge the wait for Star Ocean 3, but I'm using it as a bridge between my playthrough of Second Story I recently finished again and the remake... :)
I’m not learning new moves / spells?
If you're wondering why certain characters aren't gaining new moves, it's probably one of the following: you aren't making combos, you're levelling the wrong Skill section, for mages you aren't using a variety of spells, or you haven't created their moves through Machinery. These are specific to each character. For my party of Dias, Precis, and Celine... (Dias: combos, Precis: machinery, Celine: the right skill tree / learning the lost magic skill).
I can say at the beginning of this, I don't understand how the skill trees work at all. Just level the 2 the character is good at (Dias is Sense and Battle for example). This is important because if you leveled Dias in Knowledge, it would block off Battle if you raise Sense too high. 
Technology VS Sense and Battle VS Knowledge
So, for Dias, we would level Sense (so you get Psychometry to get his ultimate skills with combos), Battle, then put any points into one of the others.
Celine needs to have certain stats met and use a spell x number of times to "spark" the next spell. For her ultimate spells, she needs to level Knowledge for Lost Magic. However, if you want her to have the highest INT and forego her final spell (which isn’t worth the increase from Boost) look at Technical instead.
Mages won't learn new magic using spells on their own, you must control them / spam specific spells, so it's good to use low level enemies to learn new spells.
Item Creation tips
That's why it's good to have some reserve characters for Item Creation, such as Ashton for Cooking. Why Ashton? Well, he learns it the quickest. There really aren't any charts availible for this, but each character unlocks different skills as you level them; it is not like the original game where you get to choose. He learns the 3 skills required the fastest by unlocking them the earliest.
Think of it this way: pick 3-4 of the characters to use in battle and use the rest for only Item Creation! Because of the teleport function, it’s easy to switch them out.
Each Item Creation skill has a mini-game involved. It only uses the directional buttons and you can master the quickest/best way to do them easily. Cooking, with the Frying Pan for example, is right (short time), left (short time), right (long time) as you “flip” the ingredients. You don’t want them to burn or spill. I’ll go more in-depth with these as I unlock them myself.
Celine is one of the best characters to learn Alchemy. We will need it towards the end to make the elusive Blue Sphere for ultimate weapons.
Private Actions - How To?
Private Actions are few in this game and require very specific character conditions! If a PA says “OUT” that character must NOT be in the active party. If it says IN, they must be in the active party.
They also can happen pretty much anywhere: in towns, dungeons, ect.
How to play? General strategy?
To switch characters in battle, use Select.
To use items in battle, press Start.
To defend in battle, press the down arrow.
Break objects (tables, chairs, some plants) to sometimes find items.
If an enemy is too tough or blocking a path (that isn't a boss) you can attempt to run by moving to the far right of the screen. If you fail, your character runs out of their hidden stamina stat for awhile. If you win, the enemy disappears and you can snag any treasure / move on with ease.
PA's don't have any indicator. It's like talking to your comrades around a town and everything, but it feels more like an NPC interaction than a traditional Star Ocean PA. Because of the character IN/OUT (of active party) requirements, they can be easy to miss.
Forest / Crash Site
Bowman is also useful until you get to the Scout Village (Herb Gathering on the candy cane striped plants). To gather some herbs and to view Bowman's PA, exit Scout village and cut down the bush to the left. There will be a path where you can see the long-leaf stripey plants that Bowman can harvest. If he's not in the party, talk to him and initiate the PA. 
Private Action - Forest / Crash Site - Bowman (OUT) - Bowman gives you herbs.
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Bowman references the Metox, saying it's a very powerful herb :p
Scout Village
Private Action - Scout Village - Precis (OUT) - Precis is looking for parts to repair the ship. 
Sometime during the Mile Ruins (maybe before?), if you have an herb, one will randomly be selected if you talk to the boy near the entrance of Scout Village. You will get a Kitchen Knife (used for Cooking) in exchange.
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Fuck this NPC in particular. Get the Hell out of the way, bro!!
Mile Ruins
Finish the Mile Ruins. Don't forget to use the bomb on the crack in the wall to turn the elevators back on, especially to visit the 6th floor for some good items like earrings for Celine. There are other areas that require the Pull Field Skill and Precis' Hover, so you'll have to come back later on for the other items.
Vending Machine 1st Floor - Give it a lighter touch to get a useless but one-of-a-kind ??? Jam you can’t get anywhere else.
Check drawers for items and fol!
When you get out, go to the shops in the back of town. The left shop should have a discount, so buy some blueberries and a Frying Pan. Also buy Meat. Level up Ashton in Knowledge, Sense, and Tech until he learns the 3 skills for Cooking (Good Eye, Recipe, and he should start with Kitchen Knife) (If you're having trouble selling items, remember to scroll right to sell from other item categories; took me a little time to figure out. For the mini-game, gently move left to right and try to aim for the flipping food, because if you drop it it takes time which lowers your overall score. Try to aim for over 100.) If you can't afford meat to make steak, I highly recommend using the vegetables (which she usually has one sale, too!) to make Twice Cooked Pork and Amazing Vegetable Stir Fry, which also sells for a lot of Fol.
The shop on the left has Bombs if you need them (you'll need at least 1 to clear the path on the lower right of town). He will also give you the Bunny Comm.
There's a PA we can do. Ashton IN, Dias OUT. Kick out Dias and grab Precis and we can use her Pull ability to get some of the items we missed.
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Private Action - Mile Ruins - Ashton (IN) / Dias (OUT) - The two reflect on their swordsmanship. Particularly, that weakness comes with aging. This also opens up another PA later in the game.
If you also teach Precis Machinery, you can learn Hover by making a Nuclear Jet. I think Machinery needs to be at level 5 to learn it. Don't bother learning it now, though, as we can't buy any soldering irons...
Rupart Jungle
Before you descend into the jungle you can trigger a fight with a Baboon. He's a little difficult but he gives a whopping 20 SP per fight and is a good spot to grind up characters if you need to. Just heal for free at the ship or the old man with the kid's house and save before fighting it each time. I did this 3-4 times just to have some extra SP handy (and it should be enough to teach Precis Machinery Lv 5, but again, no soldering iron yet...) You may want to invest it in Dias Sense skills instead. I've been leveling Celine's Knowledge, since that's what she needs to max out first. In one fight Dias and Precis were dead and I used Firebolt, which sparked Celine's Starlight spell! She also has Bless and I don't think she started with it, but I'm not sure when I learned it.
Spell - Starlight - Celine - Requires: Monstrology Learned, Use Firebolt in battle
A lot of enemies in Rupart Jungle are difficult, but save often and you'll manage. Once you talk to the guys about the permit for the two ruins, continue to Ava City. We can finally buy a soldering iron here, so you can have Precis learn Machinery lv 5 and then score around 200 points and create the item (save scumming is recommended...). Make sure to restock any items you need. Do some cooking and upgrade your equipment, too.
Garp Ruins
In the Garp ruins I used Dias, Ashton *required for his Fire Breath field action, and Noel. Some of the enemies are tough. You'll also want to bring a few bombs, mostly for the room behind the boss.
After the ruins I leveled Precis' Machinery to 6... It makes the soldering iron faster in the mini-game, the higher the level... but after two hours I still can't manage to get Hover (I barely score 110 points most of the time, because the iron is so wobbly...) On the bright side I made some money and got a lot of Opera's KMs, so that will be nice when I get her. 
Note: I did give it one last shot, and wouldn't you know, I got the Hover ability... I didn't even score that high of points, so I'm confused? I did learn that the farther away a node is / more diagonal it is, the more points you earn, so perhaps it's advantageous to wait for further/diagonal nodes? I wish you luck obtaining the Nuclear Jet for Hover! I'll make a short trip back to the Mile Ruins and Garp Ruins and get items I missed, then go return to Ava City and talk to the Jabba the Hut Man again lol
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We finally see a little plot in this game...!
Leviabor Ruins (First Trip)
The Leviabor Ruins sucked. I think everyone knows that lol I used Dias, Precis, and Celine but I highly recommend bringing Noel instead. Celine learned Energy Arrows, though, which helped a bit! I only did the required floors for the time being and I've been focusing on maxing out each characters main skill branch for now.
I sold a bunch of Gold ingots for like 8k Fol... IDK if I'll need any later (I'm sure they can be made with Alchemy) but I didn't feel like putting athritis-hands through the riggamaroll of Cooking.
Spell - Wind Blade - Celine - Requires: INT 12, Use Firebolt in battle Spell - Energy Arrows - Celine - Requires: MP 160+ / Resistance learned, Use Starlight in battle
Speaking of, I haven't learned any new KMs for Dias. I can't combo at all. I couldn't even combo with Ashton, who is supposedly the easiest... so yeah, late game is gonna be rough.
Ava City (After free from prison)
Remember the girl you saved and got sent to Leviabor prison for? If you talk to her boyfriend, he gives you an item based o what console you are playing on (Gameboy gives a Might Chain... Gameboy Color gives a ???. I'm using Gameboy Advance emulator, so I got a Lunar Talisman)
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Yay, Ernest! I guess... I probably won't use him...
I kind of forgot about PAs, so here's some I did to take a break before the Gravis Forest. I remember my last playthrough I did this forest on the Super Gameboy and yeah... you thought it was bad in color. It's ten times worse when its limited to like, 2 colors... a monotone mess. If I didn't have the strategy guides I'd never get through it.
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Private Action - Ava City - Bowman (IN) / Celine (OUT) -  Bowman has a daughter! And her name is Erys! :o Notes: If done before recruiting Opera, you get this PA. If after, an Opera PA occurs instead. You can't get both according to the guide I'm looking at. Apparently this PA leads to more rare items late game as it unlocks a PA later.
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Private Action - Ava City - Chisato (IN) / Celine (OUT) - Chisato helps the girl on the west side of town find a job to support the girl’s brothers. Unlocks a hidden shop. The secret weapon shop (below) has decent upgrades!
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Go through Gravis Forest until you find the hideout, then talk to the soldier on the west side and show him the permit you got in Ava.
Gravis Forest Part 1
Follow the beetles
Look for the old man
Use a map
If you can combo, this place might be pretty easy. I can't get past 2 hits, so I focused on my mages and spamming Dias' basic attack to keep the apes in the second section from decimating my party...
Celine learned Curse during my time in the forest. Spell - Curse - Celine - Requires Fairyology - Spark with Firebolt
Spell - Bless - Celine- Start (I had her spark this, I swear... but the guide says she starts with it...)
Also, I don't really use Noel, but he learned a ton of spells including Dispel, which is very handy when you get confused by the beetles.
Spell - Dispel - Noel - Start (Oh, I didn’t notice...) Spell - Silence - Noel - Start (Really? I guess I was looking under Magic and not Technique...)
Apparently he starts with Bless, too? IDK
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Hideout
In the hideout, it will be registered to your teleporter, so if you want to switch some characters around, go for it. There's an inn and a shop in the hideout as well, so restock and move on through part 2.
Gravis Forest Part 2
For the gorilla boss, Dias had HP around 450+ and I let him take hits because I can't combo to stop the arm spin. Try to use the Up+B combo to "kill" the arms first, if you can. When you're back at the hideout again, talk to the guy out front to heal and then save. The boss, Atlas, died with one shot of Celine's Thunderbolt... sure is nice to see anything do damage in this game. You'll be healed and sent to he Slave Village. Save again and prepare for another boss... Three of Celine's Thunderbolts took it out. :)
Slave Village
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Private Action - Slave Village - Precis (OUT) That PA in Slave City with Precis should be open. Noel asks Precis what's the matter and offers her one of Chisato's snacks to cheer her up :) When that doesn't work, Noel starts calling a doctor (Bowman) for her. Precis finally spills her worries, about a friend named Latry (Razzly maybe?) who might forget... to record Precis' soap opera... Noel is not amused.
After the events on your second trip to Slave Village, you open a new path to Nusa Beach. On the far left you can flip some switches to make a shortcut back to the ship... for some reason, I guess.
We have some optional dungeons to do for now, so return to the ship/restock/ect.
Remember those soldiers outside Ava City blocking that dungeon? We can go now.
Ralph Ruins - Optional
Be careful where you step, it's similar to Gravis and that you can fall easily.
The wires on the lower levels seem impassable; all you need is someone with the Jump field action.
I recommend bringing Precis with Hover so you can reach some treasure and also not fall as often. This is especially useful for the conveyor belts just like in Leviabor. All I can say is just gather as many batteries as you can and on the basement level, look for a generator near a red snake in the bottom left of the overall map that says something like "activates elevator movement". Head as high as you can on the elevators and then all the way left you'll see the crab boss. You have to live long enough, but 3 Thunderbolts takes him out easily. *update note about Precis in conveyors in Leviabor.
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Behind the boss is a treasure with the first of 10 Rings we need for the Cave of Trials. Although I'm not planning to do them... but we did miss one in Garvis forest. If you want, go back and get it now (look for unusual, square hole right of the entrance to the forest). If I have time, I’ll add a guide at the end for the rings and how to open the last dungeon (as well as Celine’s Telelport).
Crane Ruins - Optional
BRING A FULL STOCK OF BOMBS, you'll need them! 
I highly recommend anytime you need to restock go to Scout village, because they often have sales on Blueberries and food ingredients. Plus, the bomb shop is right next to the item shop.
Crane Ruins are located south of Ava City (if you hit Slave Village you went too far, you need to go south, slightly east, south, and east again). Unfortunetly you need Precis (and a guide I saw recommended Ashton) for this dungeon, so you'll probably go with Dias, Ashton, and Precis... You could manage with Dias, Precis, and Noel, too. Celine is helpful for the machines and crabs, so if you don't need a healer, take her instead.
If you did that PA back in Mile Ruins, there's another with Ashton and Dias on the generator floor of the Crane Ruins. It's a shame you need Dias out, because you'll likely have to complete the dungeon and then return without him to see it. Luckily, it isn't too much of a feat.
Most of the enemies are easy here, except for the big rats. Try to avoid them and if you can't, use KMs if you have them or run.  
The upper floors have blocks you have to move onto buttons. Make < style arrows with them in the direction of doors you want open on that floor. When you get Floor 2 and 3, you can combine them to move say, > right and ^ up, but there's just some treasure here. Your goal is B1. You'll need Swim/Dive and Hover makes it easier. Collect the treasure by hovering to all the platforms and then take it section by section and dive for treasure. If you activate the generators on the bottom floor, you can also open up stairs to a boss. I tried a few times but Dias wasn't even scratching him, so I gave up for now. I'll come back to that ugly green bastard later.
Ocean Cave (Nusa Beach) - Optional
The final optional dungeon (Ocean Cave) is in Nusa Beach (go South as far as you can, if you got to Vanis city you didn't go far enough; look for the barnacles) and you need Swim/Dive to complete that, so chances are you'll be taking Precis then. I did check and other characters can learn it, but not as easy (well, Dias at least) but I'll just drag Precis along... I'm gonna gripe about it in my review, but it really sucks how you're forced to carry around Precis as an HM slave, since she sucks so much in battle. 99% of the time she's just dead in fights because it isn't worth the 5 blueberries to heal her. I think if they ever remake this game, there should be some sort of machine to carry around the abilities instead, so you don't waste a slot. Or, even better, a way to switch characters from the ship to your active party in dungeons... It would increase your options and this game is all about not giving you any options. For example, combos being the only way to give fighters more KMs is bad design. Not that they would have MP to use them anyway, because the ideal way to level them gives no MP increases... Just... bad design.
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This is how an average fight is going for me. Fun! :(
I'm ranting a lot at this point because this Ocean Cave was my third dungeon that day and I was just burnt out and exhausted of enemies that take 5 minutes to kill, keep respawning, ect. Even with a map, knowing what to do is confusing. I went and found a lever I couldn't flip and a door that needs the lever to open? But then I read in the guide you need a keycard.... So this morning, that's where I'm at. Bored, tired, and I just want the game to give me a break.
The Ocean Cave is added into the teleporter, so feel free to leave/return for supplies if you need to. I decided to go back, use some SP, and experiment with Smithing.  Longsword + Meteorite (50 Point Score) should make a stronger sword, but we don't have Meteorite. *sigh* So my thought process was, well, I'm taking damage, so maybe I'll make better armor.
Enchantment Use the chart on this site to determine the Armor latent value.
How it works: Armor + Source = Better Armor. Each Armor has a set amount of points needed to make it based on the formula below. I'll use the example the guide provided me. Formula: Armor Latent Points + Score Divided by 2 = Total Score (The Total Score determines what you get) Magic Resist Armor (35 latent points) + Score of 27 or higher Divided by 2 = 31 Total Score = Resist Armor possible.
I want to make a Duel Suit, as it's one of the best armors... So I used: Resist Armor (25) + Score of 125 or more = 150 Divided by 2 = 75 Total Score in theory should get a Duel Suit... (Note: I couldn’t get the score high enough, so no... I think I need Titania Source and max level for Enchantment...)
I'm not entirely clear how Sources play into the calculation, but they seem to provide some sort of bonus when scoring points? So, save scum and use rare Sources to easily create high level armor. (High level sources: Elf, Dark Elf, Titania)
I tried for a little while, but the two just kept swapping between Resist/Magic armor. I think I need Celine's Enchantment level higher (it's only 4) to make the mini-game easier, so we may as well get back to the dungeon and get some SP for that.
Back at the Ocean Cave... The keycard we need is on the third floor. Try to hang left for most of the time and you should reach it across a tiny water section. I went to where the guide said the card was and was back at the lever, which I could magically pull now. I have no idea what's going on (perhaps you have to examine the door on the lower level first, which is bullshit) but we should be able to move forward now. At the statue room, pull all the levers except the reset, go down the stairs, hop down, pull the green blocks, and drop down. You can unlock the door for later (you have to return with Teleport to get the treasure... ughhhh) and go fight the boss who is easier than almost every enemy in the damn cave. Grab the chest behind it and leave so we can go do the story again.
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I will say, it is nice we get to see an Edifian as a reward for this bonus dungeon... So there's that.
Vanis City
Don't waste money on the Elf Sources; you'll be able to buy the good ones soon.
I've been wondering where Opera is too. :( She's my favorite character, so imagine how sad I was that you can't use her for half of this game. Speaking of, this is almost the half way point. Not including resets and deaths, I've logged about fifteen hours playtime, so seems about right. The shops don't offer any better weapons, but there is some better armor for your mages. Get that when you can.
Private Action - Ashton OUT Noel IN - Ashton's feeling a little hopeless and Noel tries to cheer him up.
Private Action - Leon OR Opera IN, Ernest OUT - (I used Leon) They discuss how strange the planet feels (as if man-made) and how Edifice compares to Expel.
Private Action - Chisato OUT - Chisato has one line that just says Vanice City is kinda peaceful.Talk to the guy in the bar and we learn Opera is researching with another scientist in the City of Knott. Head South of town once you're ready. 
Road to Knott
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Bring a few bombs. Most of the enemies are easy.
Don’t walk forward on the beautiful screen above... you take damage lol
Ah, the infamous
Ruddle sidequest
begins. If you explore thoroughly, you'll find him on the way.
Please use CTR F to find my updated guide later (See: Scream), because I made an error here.
Spell - Noel - Cure Light - Requirements: INT 40+ stats, spark with Heal Spell - Noel - Fairy Heal - Requirements; INT 70+  stats, spark with Cure Light
Noel knows this game is gonna ramp up, huh?
Knott
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The Blue Sphere, huh? I’ll be back for you, sir.
Oh my god we finally get new boots and a new weapon for Dias. There's also Rune Bucklers, if you haven't gathered enough from dungeons for your mages. You can also buy the Dark Elf Sources now, so level up someone in Enchantment (Celine is difficult because you need to max her Tech first... so you can't level it to max, but you can get it high level) and try to craft some better armor.
Speaking of, Dias and Celine have 2-3 of their skills maxed in their primary category. I have been avoiding battles on the Road to Knott, so I may go back and train. The plants are fairly easy and they give around 35 SP each.
Enchantment, attempt 2
It took me about 10 resets to get a Magic Armor and a Dark Elf Source to become a Magic Resist Armor. I had to score 50 to get it. The trick is finding the 3rd checkpoint (when the cane glows white) before the timer runs out. When I tried again with the Magic Resist and a Dark Elf Source, after only 1 checkpoint I somehow got the Nexus Armor... I don't get it, either, you guys... Ideally I want another Nexus Armor and something stronger for Celine. I created a Mithril Coat for Celine and it seems if you get checkpoints in the center, it scores higher. Part of this may just be luck. I wish I understood it better...
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I’m on my way! Woosh~
Knott Secret Ruins
Once you're ready head into the laboratory of Knott (top right of city) through the 2nd room on the right, at the back. I can't help much with the dungeon, so please follow a guide. 
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Opera and Dias are my favorite characters... I feel re energized, even if I can’t use her in battle right now... (You CAN use her, but there isn’t any reason to over Dias, sadly.)
After you run into Opera, go down another floor, move the switch to the left in the first room (I used Noel with Pull because I wasn’t taking Precis again if I didn’t have to) and then head down a few times and you'll be at the boss. When you get to the room with the two big long-nosed blue guys (Carlas???) use Celine's Thunderbolt to take them out and save before going through the bottom right door.
In a random battle I accidentily used Bless instead of Thunderbolt. Celine got Anti.
Spell - Anti - Celine - Requires: RES 50+ stats, spark with Bless
Spell - Magnum Tornado - Noel - Requires INT 45+ - Spark with Wind Blade
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I love how Rival casually is like "let's look for the LOTR stone!" and we just go with it.
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I think I have trauma from the “join event” text from Star Ocean: the Second Story Ending 86 Guide I made... ;__;
The boss isn't too bad. Celine's Thunderbolt takes out a few parts. Finish him off with Dias forward stab regular attack and you should be good. I did have to heal a few times with Noel. After the fight, grab the Palantir and teleport back to the ship, restock, and then go find Rival in Knott.
Knott (again) lol Meet with Rival. She explains that she met Opera while looking for new discoveries. Rival is trying to find some ancient spaceship and asks everyone to go explore ruins. (For real, we should have just taken parts from Knott and fixed our ship and GTFO lol we have to help her because Opera helped her... oh, wait, no, we said Rival helped Opera after she crash landed... sure lol Opera only saved Rival from some rando rolly polly. Whatever. We have to go meet a guy at the bar in Vanis City.
Vanis City (return) Leave Knott and teleport to the ship and then to Vanis. Go to the bar and talk to the green guy, Simon, to learn about some ruins. The Ocean Cave, to be exact... which we already did. Upon leaving the bar someone shows up and says go to Knott! So back we go.
Knott (AGAIN) You'll be forced to fight red beetles, like the ones in Gravis. They should be cake now if you've levelled Dias a bit. They took a few forward slash basic attacks each. Same strategy with the 3 grey beetles. Once you save Rival, you find out that they unleashed some awful monsters from Gravis forest's underground. When you're ready, go to the door at the back of Rival's room that you couldn't go to before.
Gravis' Forest Path
I took Dias, Celine, Noel. Make sure you're fully stocked, this area isn't on the ship teleporter.
Bring a bomb if you're playing on a Gameboy/Super Gameboy 1 (Note: must be original, not a Color or Advance) and when you come upon a tower, you can use a hidden door on the right to enter or blow up the crack with a bomb (Mobile port only). I'm really kinda ticked because if you choose the item on the right you get a Blue Sphere just handed to you. This plus that Might Chain from earlier makes playing on a Gameboy or Super Gameboy 1 almost worth it... So, sadly I didn't get this item. I remember in my old playthrough this was around where I put the game down because the angel inside looks like Lenneth. Her sprite gets reused a lot in this game... I really thought it was Lenneth, though! :p Apparently her name is Maria--maybe an allusion to Star Ocean Til the End of Time (this title was a holdover until 3 released, so...)
Continue forward along the path until you reach the cave. Along the way are more of the red beetles. For the boss fight ahead, if you're using Celine, you may want to aquire Ray or Southern Cross. Here's how: Use Starlight (have MP 100+, INT 40+) to gain Ray and then use Ray (260 MP+, 80+ INT, know Herbology) to spark it. It's highly likely you won't have her Tech maxed out yet to learn Herbology for Southern Cross, but Ray should work in a pinch. It only took me four battles to spark Ray.
Gravis Forest II / Gravis Forest Cave
The red beetles seem to go down quicker with Starlight, but also Dias should be taking them out in 1-3 hits on average. I also had a red beetle drop a Mithril Mesh once I reached the forest, which is an upgrade to the Nexus Armor.
There are many hidden paths that lead to treasure, ect. so make sure you have a map handy. Go right and just keep going right and you'll stumble upon the Brown Card. After this, explore as thoroughly as possible to get everything. Most of the enemies are really easy, especially if you get initiative.
There is one room on the center/right side that has a large enemy called the Dragon Warrior. Luckily, you'll need Teleport so you'll have to come back later for this. If you beat him 5 times you get one of the rings for the bonus dungeon. If you have Ashton, you'll also get some cool dialogue between Gyoro and Ururun.
When you come across the room with two levers in the center, move the left one and continue exploring a bit. You'll need to get to Floor 2 to finish the puzzle. Along the way you'll probably see two chests, one in the top left and one lower/right from that. Once again, you'll need Teleport for them. I don't know what dev expects me to backtrack for this crap, because I don't plan to. Go across the bridge you lowered to Floor 2, flip the switch. Falling here does nothing, so don't worry about it. Go back across and you'll see some yellowish stairs. Use Jump to get back to the double lever room and swap the order from before, which lowers the stairs completely. Save before going to the boss room.
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Apsaras (hey, I recognize you from Megaten!)... not how I expected you to look. Anyway, I tried the Japanese website guide of using Ray, but... it did fucking nothing. The Official guide only recommends raising STR as high as possible and says even specials do very little here. Basically, this battle is gonna be a slog. Use items to your advantage.
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Seriously, this boss sucks. I almost put the game down.
My strategy was to control Dias and do a sort of attack a bit, back off/heal as needed, attack some more. Be careful, if you take out it's legs, it just insta-kills everyone after a few attacks... I'm seriously debating using cheats for this fight, because it's that hard. I KNOW the game wants me to combo to prevent it from attacking, but when you suck at stupid fighting game ass skills, it's useless. There really needs to be any kind of work around...
Okay, so I was reading up and the JP website says Dias just needs MP and to attack based on range for some of the lower level killer moves. Go figure, he only just now started getting an MP boost. I still can't combo for shit (got a 6 somehow in the boss fight) but I did put some points into Awakening. However, I don't think that's what helped... So I equipped this random ass ring I had because I think it gives you Strong Blow? Anyway, this boss went down in like 20 seconds once I had it on Dias! I DON'T KNOW WHAT THIS GAME IS ANYMORE. For information on where I got the ring, it was on B1 Floor of the Ocean Cave! It's called the Eclipse Ring and the Official guide translates the ability added as "Strike". I don't know what this ability is exactly but it seems to have saved my ass here. I got flashback to the Protection Rings / Barker fight in Star Ocean the Second Story... Ironically, that boss fight was what kind of gave me the idea to look at accessories. Nice to see something stayed from 2 that was actually worthwhile.
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Return to the ship, restock, return to Knott and go to the lab and talk to Rival. She explains that the Edifians were destroyed by a flood/tidal wave and that someone may have caused it. To learn more, she asks us to take her to Scream (and Lung). These names, bro... Anyway, we gotta go back to the road to Knott and find a new pathway.
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Road to Knott 2 If you remember where we saw Ruddle, with those plant octopus guys, go back there. Rival opens the previously locked door and we're at Scream.
Scream You will need Precis' Hover if you want all the items, but they should be gemstones and armor you saw like four dungeons ago. What you really want are the Sharp Edge and Sorceress Knuckles, if SO2 taught me anything. I was pretty boggled considering those are potentially strong / really strong weapons for Claude and Rena in SO2... You just need Push for those, so Noel should be fine. (Note: I later learned Rena uses knives, so... I guess the knuckles are good for Noel.)
Star Ocean has this thing where it really ramps up it’s environments late game and I’m feeling it! Scream has great graphics and atmosphere. (I forgot to get a picture, though...)
Once you get the weapon upgrades, go through the right door in that same area where Rival is waiting. There's a teleport pad but you can set it to specific places. Going to Nusa Beach or Mile Shop don't have a way back, so don't bother. Select Scream Floor 2 and keep trudging along. Don't go through the upper door. There's a PA with Rena later and if you go now, you lose the chance to complete it.
Your goal is to get the entire tower to line up. Once you get to 4th Floor, save, because the boss is on Floor 5 and he's a bastard. First, I controlled Dias and charged the Minotaur to get some distance between it and the mages. Anything this dude uses KO's mages on impact. I mostly used Celine (with a fire boost and a ring that decreases cast time) with Ray. I wish I had Southern Cross, as it would do more damage... :( It was a big fucking struggle. I used like 4 revives, quite a few MP items, and a all party heal item. Somehow I won. If you get one part of him destroyed he should go down pretty quick after, even if it doesn't look that way. I also had to use a save state about halfway through the battle to save time. It's like 30% luck and 50% cursing, but you'll whittle him down somehow. Just don't let your mages anywhere near him whatsoever and revive immediately. If you wait too long to revive and they're behind the Minotaur, they are good as perma-dead, because he'll attack before you get to even move them out of the way. This entire boss was BS, almost as much as the last one. It's a trend in this game that needs to die.
City of Lung
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Ruddle Sidequest Okay, in my last section I wasn't sure about the Ruddle quest. Unfortunetly, I chose the wrong direction and it lead to a dead end (the guide I was following was incorrect, so when I checked the Official Guide... yeah...), so this quest is over for me now that I've reached Lung. For the correct path, use the slapped together, Google translated pics I posted above. (I wanted to add the photo here, but Tumblr would NOT save it for some reason)
So much for my Fairy Ring :( I'm pretty peeved as it's so far back and I'm not doing those boss fights again. However, to make a Fairy Ring (halves MP cost, just like SO2), you can use Rune Metal and score between 270-319 with Jewelry Making (this is how the ROM translates it). I didn't have any Rune Metal, so I might try later.
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Private Action *This PA has a small window, do it immediately - IN: Precis - Ship - Rival admires the ship and gives you a Tri-Emblem (increase all stats). I'm unsure if it breaks or something, so I'll save it for the end... This won't be availible if you talk to the Priest in Lung, so do this PA immediately.
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Proceed down the path in Lung and you'll be escorted to the Priest, who is promptly killed by Rival. She also forces Claude and Rena to crash on Edifice, just like she did you.
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She is the planet's "devil". She leaves and a remaining priest takes you to the top floor to meet an Edifian named Rose.
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Rose explains Rival killed the Priest to get access to the Grand Knott, a weapon. Rose sacrifices a literal lung (I guess that's why the city is named that? lol) so you can breathe underwater when you go investigate the Comsat / Komsa Ruins.
Comsat Ruins - Bring a few bombs. - Equip Stone Checks
With the Aqualung, Dias can now use Swim/Dive, so we don't necessarily need to bring Precis. The dungeon is fairly straightforward. If a room doesn't loop back, look for a Microchip; this unlocks more floors on the elevator. There is also an item here we'll need to get Claude (yeah, he has a shitty sidequest; luckily this is the only item you’ll need for it), so make sure you nab the Minsidia by going 80% the way left on the continental shelf, then down to get the chest near the bottom. You'll have to backtrack, so be prepared. Once you backtrack once, teleport to the ship. This way you can just quickly return to the shelf by going to the ship/beginning of the dungeon. Anytime I got back to the starting floor, I went to heal/restock since it makes life easier. I avoided a lot of the enemies here as well, like the rhino-dino looking guys, because they just OKO'd my party all the time.
After getting the Minsidia, go back to the beginning of the continental shelf and retrace your steps across, but go all the way left and all the way down. You may want to grab Precis first because the two treasures here require Hover (a weapon for her and for Ernest--not worth trading out your healer, IMO). You'll now be in the seabed. You might be able to hover if you go left for a shortcut, IDK, but the path around is clockwise. If you want some treasure, go to the first door you see, but if you want to move onto the boss, just keep going clockwise towards the center.
I've had to do a lot of resets just because enemies KO Celine instantly :/ I've been using her Magic Shot field action to get the jump on some enemies and start battle controlling  her. A Thunderbolt takes out the Saber Fins in one shot. The Nautilus' take a lot of damage from Thunderbolt too, but to preserve MP, try to finish them off with Dias. They cause poison, so have Noel w/Dispel or cure poisons handy.
If you can get Celine's MP 200+ and INT 60+, you may have a good chance of sparking Thunderstorm, which may be an option we can use going further since Southern Cross isn't obtainable yet...
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The red shark is a sub-boss and if you got Thunderstorm, he goes out in 1-3 casts of that. When it attacks again, you wake up in Aqua City and are greeted by an Edifian. Is that what we're doing here? Talking to them? It's so strange we go through this dungeon instead of searching for Claude/Rena immediately... just sayin'. Go around and talk to the Edifians for the first plot in awhile. You'll learn they fought Rival 200 years ago and failed when she flooded the planet. We also learn Claude and Rena crashed near Nusa Beach.
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When you go to talk to the leader, they go on some typical Tri-Ace writing about the Aqualung being able to carry Rose's thoughts and that's how they know who you are and that the Priest wanted you to fight Rival. The leader goes onto say we need two more Edifian's help and must go to Ax and Azul and pass their trials. It's pretty similar to SO2 and the Four Fields. Head right from the leader's room and there are two warps.
Return to the ship and restock as needed. It's time to finally get Rena and Claude. Go to Nusa Beach (Use the shortcut in the Crash Forest or go through Slave Village passage [I also realized the upper left exit of Aqua City is a shortcut, later on... oops]) and get Rena, because you can't get Claude without her. One thing the website guide notes is they are completely optional. There is some text where Claude laments if you fail to recruit them, but since Rena is useful and we want the team reunited... let's go get them and level Rena up!
Nusa Beach Revisisted (Rena) Go to the location shown above (near one of the cities, I think? Before the Sea Cave) and you'll find Rena!
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I hope you've been saving Knife weapons... apparently Rena uses them in this one. It feels like a reference to her og PS1 art, where she had a short sword / dagger. She also uses mage armors, so you may need to go purchase some of the better stuff in Knott/Lung. We have to "level" her anyway, so use any spare SP on her and go train somewhere if need be. Go to Lung to upgrade first, then go to Knott since that's our destination. Claude has a disease that a scientist named Rush there can cure.
Also, while you're at Lung, you may want to invest in some Titania Sources and upgrade some things, especially since Rena probably won't have an Isis Tiara, we may want to make her one or something better.
Raising Rena
*Note, she will not learn Gravity Press with this method, BUT Celestial Arrow is better anyway.
Sense - Physical Sensation, Danger Sense, Radio Waves(Transmission)
Battle - Parry, Quigong (I didn't learn these, because I didn't see them come up quickly...)
The above are optional but learn one set before the other.
After learning Sense skills, learn all TECH skills through Lezard Techno.
After learning all the above, raise INT until you get Lost Magic.
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I levelled her at the base of the seabed. Use Celine's Thunderbolt to take out the Balloon Fish in a few hits. Enter the cave door and go back out to respawn. He gives 60 SP a go. I just refilled MP with Blackberries until I ran out, rinse/repeat. The cost of the Blackberries can suck, but don't forget that Scout often has them on sale. Also, depending on your playstyle, you may find an easier enemy that gives high SP, just do what works for you. In one "trip" I got Rena to a 67 Skill Level. Everyone else is around 100~ so I figured, close enough. I also raised Taijitsu a little for Celine and Rena so their HP was around 100 each.
Knott Revisisted (Claude) Go to the first door on the left of the science building where all those dungeons were to find Rush. He needs the Minsidia, which we already have. He makes the medicine and so we go to Vanis City.
Vanis City Revisited (Claude) You'll see a big guy right when you teleport there. Talk to him. Claude will be waiting at the ship if you want to use him.
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Now we can return to Aqua City. We'll take on Ax first, since it's a bit easier.
Ax - Right
Go the upper left door of the area and climb the shell. You'll face the Lord of the Sea who gives you hints on how to progress. These change each new playthrough, but for my own notes, here's what they were in my playthrough: Go through the door of bubbles. He also gives us something, but I have no clue what it was. (Okay, I'm dumb. Realized this on door 2... grab the item bag that appears behind the guy you fought! There's an item in it.)
Next aim for the door right, right again, and down. There's a door where you repeat steps. There's the King of the Sea who says (in my playthrough) go through the bubble door two times.
Next go up and right through the door and repeat the process a final time. Now is the Master of the Sea. His clue for my playthrough was: You have to go through the doors four times in total.
Lovely. At this point I was running low on blackberries, so I left to restock. I also wanted to see if I could get Rena and spells since we've amassed some SP. To learn Fairy Heal, we need Fairyology. I think because INT is NOT opposite TECH, it's alright to raise and we won't lose points, since we will level it after INT anyway. So I went and spammed Cure Light to learn Fairy Heal. In about 3 fights on the road to Knott, I got Fairy Heal AND Fairy Light in the same battle by spamming Cure Light and using Fairy Heal for the first time... We FINALLY have a full party cure! If we spam Fairy Heal, we have a chance to learn Raise Dead, too...
Item Creation: Jewelry Making
I really kind of want a Fairy Ring for Rena, but I can't get the points higher than 130-150, when I need 200+... I did get an extra Star Necklace (reduces cast time) using 1 of my Rune Metals, though. You'll need to buy the Magical Rasp from Lung and try to make a Circle or Cross shape for the highest points. The highest I got was 180 making circles... :( I think I need the level higher, but it conflicts with Celine's learning path...
I screwed around with Compounding, since Rena had it at level 6 after I trained her up earlier. If you mix Thyme and Rosemary, they make the basic Resurrect item if you score 150ish. Nice to get revives. I know Athelas makes resurrection items and some MP items in SO2, but I don't think they exist here. The best item, the Metox, is obtained through connect battles, so that's out.
Item Creation: Compounding
Thyme and Thyme with a low score can make Mixed or Fruit Syrup (HP/MP small and medium restore) and seem like an easy/good combo to make for the dungeon treks. To get Thyme, you can hunt Hippos in Garp. There's 3 right at the entrance and they go down super fast now that we're so late in the game. Bonus, it can be an easy but grindy way to amass some SP (19 SP each I think), so it's a win-win if you got a TV show to binge and wanna grind a bit. Just remember you can only carry 15 of an item, but doesn't hurt to have a full stack and extra so you don't have to leave dungeons as often. Another alternative is to grab Bowman and go to Scout Village, exit, go left and explore the first two screens for herbs, walk back to the village real quick, and repeat. You should have a plethora of herbs at your disposal after.
Another good herb combo:
Lavendar and Lavendar (Score: Auto / 150+) = Resurrection Mist  (Revives one 100% HP.) If you score around 80, you can get a Mixed Syrup, too.
Lavendar and Rosemary (150+) make a Cure Stone.
Lavendar and Thyme (150+) can make Cure Paralysis.
Rosemary and Rosemary (170+) can make a Mental Pot (increases Symbology in fights)
Now, to get back to the game for a bit... I returned to the bottom/center door near the crab because apparently there's one more guy to fight. He is the Demon of the Abyss, just a giant crab. His hint for my file was: There's a tricky room in the center of the tower, you won't be able to leave it just walking normally. After the door of bubbles, you must go through the door of waves.
Once done, go back to the second door we went through (the one that was right, right, down, next to 2 crabs); this will lead to the central tower that just seemed to loop endlessly if you visited before. On either side there are two doors. The left is the wave door and the right is the bubble door. There are two gaps that must be hovered/jumped over. Based on our clues, we need to: Go through the door of bubbles two times. We have to go through the doors four times altogether. After the door of bubbles, we have to go through the door of waves. My first guess wasn't right, so I'm not sure I understand the riddle... You'll know if you failed because you auto-fall into one of the gaps. My solution was: Bubble, Wave, Bubble. I have no idea why. Go up the central tower, Raum, one of the Edifians, is waiting at the top right.
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After speaking with Raum, we see a scene of Rival raising the Grand Knott (tower/weapon thing, kinda reminds me of Vane from Lunar). You'll be teleported back to the teleporters, where we can now take on Azul.
If there's any PA's you want to do in Ava City, do them now. I'm not sure if they become unavailible after the events of the second tower / talking to the leader after completing both towers...
Azul - Left Start by heading left and down through a hidden path. Step into the pool/teleporter. Grab the treasure and go up. This is where the official guide said to go first, but we need an orb first to open the door. Go back to the entrance, go down and right, right, down and you'll get a Devil Egg in the treasure box. Go back to the entrance and go all the way left and down to get the Devil Fruit. Go back to the entrance a third time, go right through the pool and up, up, then right. You'll see a hole. Put the Devil Fruit there. Do the same thing in the next room with the Devil Egg, then move the two blocks to the lit up areas in their rooms to unlock a pool teleport back near the red shark.
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Love the Tria reference lol These guys were so immersion breaking / over the top I loved it
Go through, grab the Blue Orb, and go back. If you go down, left, up there is another block to move (it doesnt change anything yet). Return to the entrance and go all the way left and get on the teleporter. Defeat the two fish to open the doors. Make your way upward until you see another block to move. This time it changes something. Go down and right through the pool teleporter. Grab the item and go back, go up to another pool teleporter. You can skip the first one, but the second teleporter has a Star Cloak you'll really want for a mage. Go back to where you moved the block on the same floor (left, up) and go left through the hidden passage. Go back to the entrance after grabbing the Green Orb. You may want to leave/restock and come back because the boss is soon. There's one orb left. From the entrance go left, down, through the teleporter, then up through the door we can now open. Toss the cap on one of the mages and get the Red Orb. Now we can open the boss door, so prepare/save and head up to put the orbs into the door with the red hinges (similar to the Green orb door we just busted up). You gotta defeat all the enemies. A few Thunderbolts take out the crab. I just ran from the dragon guys since they waste so much MP. A few Thunderstorms took out the boss really quick!
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Yeah, this is a lot like Vane’s destruction but in reverse lol
After you go back to Aqua and watch Rival and Ava City duke it out. We learn Rival powered Grand Knott with the Palantir Stone. The Edifians confirm Ava City is destroyed.
Remember those damn elevator ruins from early game? Yeah... :/ Rival has nestled Grand Knott into it and is waiting for us to stop her. They explain the Leviabor Ruins have powers of the ancient race and it's needed to power Grand Knott, which is docked and free to enter. Except for a barrier, which they can get rid of, so who cares. Anyway, I'd prep by trying to make better weapons, armor, and items. Make food, curatives, ect. Then when you're ready, go to Ava City and the Leviabor Ruins. This isn't the final dungeon, by the way. For some reason the game is gonna continue quite awhile. Luckily there is a final city soon that has a ton of good stuff, so you can probably trudge through the 10 Seals and Leviabor fairly easily. We'll see...
Let’s take a detour with...
Private Action Palooza! (aka A lot of PAs...)
There aren't many PAs in this game, but I wanted to go see any still left. There's a few more late game that get you some ultimate weapons, apparently, so I don't want to miss them and I'll include them in this guide. I'll note if there's any that were missed based on time (since some may have closed after the events at Ax/Azul)
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Okay, it’s wierd controlling Claude again... :p
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Opera, is this necessary??
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Spaceship - Chisato OUT - Speak to Chisato to gain her ultimate weapon, the Mirage. (A SO2 reference maybe?)
Ultimate Weapons
You'll notice they have 0 stats. It's because you need a Blue Sphere (Alchemy) and to take them to the guy in... Knott, I think? I'll have to double check.
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Road to Knott (Go to Vanis City south exit, down, right, right, down) - Chisato IN, Dias OUT - DiasxChisato shippers will love this PA--Chisato tells Dias it's dangerous to be out in the wild alone and that first impressons are important. She basically says his aloof and succinct words make it hard for the party to understand where he's coming from and everyone worries.)
Ava City - Opera IN, Celine OUT - After completing Ax/Azul / Before Ava is destroyed / Bowman daughter PA can't have been seen (?) - Obviously I couldn't do this one for multiple reasons...
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Slave Village (upper right house) - Opera, Dias IN, Leon, Bowman OUT - Leon and Bowman are playing a card game. Bowman lectures Leon on thinking too much about the game, which is causing Leon's losing streak. Dias lectures them for being nonchalant when the world needs saving, but agrees breaks are good, so Bowman offers to play. Opera taught them the game (from Earth - Hanafuda).
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Vanice City (go right twice from entrance) - Bowman IN, Opera, Ernest OUT - Bowman sees Opera buying a ton of alcohol. Opera offers Bowman some (apparently the alcohol is better than Earth) and I agreed to let Bowman live it up. They go back to the inn to drink. Eventually, Bowman passes out and Opera keeps drinking. It wouldn't be Star Ocean without someone getting shitfaced, you know? Opera leaves to buy more when she runs out and Ernest brings Bowman back to the ship, telling him not to attempt to keep up with Opera again... lol
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Road to Knott (Exit Knott) - Precis IN, Opera OUT - Opera's gun is veering left, so Opera asks if Precis can fix it. Opera's good with machines, but not computer parts... I agreed for Precis to look at it. Opera declines though, scared Precis will return it over-designed. I asked Opera after the PA, too, and Precis gets all mad because Opera won't let her within 10 feet of the gun in fear Precis will make it into an automaton...
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Knott (second floor item shop) - Opera IN, Precis OUT - Precis comments on Knott's dark atmosphere, compared to her school. Opera mentions El was a scholar... I think this is a mistranslation as she probably said "Ern", meaning Ernest.
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Spaceship - Ashton OUT - Ashton gives you his ultimate weapon 83 Inn's Claw (ROM) / Gine's Claw (Japanese website translation--I think this might be XINE?! Did XINE hand over a talon?!). Ashton says that Gyoro and Ururun want him to use the weapon, but Ashton says it was a gift from (Rasugas)? Does he mean Lasguss (mountains)? Perhaps from his home town that was scrapped in SO2? He says it has the spirit of a djinn inside. I swear I read in an interview Ashton's hometown had something to do with a djinn...
Note before these two PAs, bring Ashton and Claude with you. Dias should be able to handle any enemies. Do NOT bring Precis or Opera.
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Gravis Forest (Summit, where the boss was) - Ashton IN, Precis OUT - Ashton asks Precis if she can repair the ship soon. Precis says that means she'll go back to Earth and Ashton to Expel. Since they're supposed to be canonical in a way, I stated 'We'll be seperated again'. Precis tells Ashton he hasn't changed in two years, because he's sad about being seperated again. Precis says it's a good thing he hasn't changed, giggles, and runs off.
Ah, if I'd known about this... I'd brought Claude, too... If you do take my advice, try going down one screen and returning to see if the PA triggers, otherwise you may have to backtrack like I did. If you're lost, just keep heading up from the Hideout as best you can. It doesn't take too long as the enemies that remain go down really quick.
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Gravis Forest (Summit) - Claude IN, Opera OUT - Claude snaps Opera out of reading a book. She's exploring the wreckage of her ship and gathering things she might want to keep. I was curious so I asked 'What were you reading?' The Armoured Death and the Knight of Fire are what Claude notices. He says they're very military, even noting Opera's jacket. However, Opera hates war, she just likes good stories that are fiction and finds her jacket comfortable. When Opera mentions a far off planet, Claude reminds Opera that he's part of the Pangalactic Federation (she forgot!)
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Nusa Beach (use the Crash Forest entrance) - Rena IN, Chisato OUT - Chisato is worried about the universe constantly at war, saying the Nedians were a peaceful people. I told her 'There's hope in the future' basically. If you talk to Chisato after, she says because of the events two years ago, she became a Battle Reporter, specifically. :)
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Road to Gravis (Had to look up where this was... It's the area with the tower where Maria was, so go to Knott and use the back door where Rival used to hang out. Travel down the ladder, through the little tunnel, and you'll see Celine when you exit.) - Rena IN, Celine OUT - Rena finds Celine looking pale. I said 'I'm more worried'. Celine says a bug fell on her (reminds me of the trope they used in the EX anime) If you talk to Celine after, Rena says bugs don't bother her much.
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Scream (2F of Serpent Ruins, teleport to Serpent Ruins, leave, head right, then head for the top right of the dungeon) - Rena IN - Defeat the bird. The lady with the bento will die. Use Rena's Rebirth to revive them. This ability seems to be finicky? I guess use it in front of the "block" of floor where the lady died, and it should revive her. If you go to the back there's now a jam shop. Let me tell you, I was so mad lol I was hoping it would have the Aloe Jam that was so useful in SO2... NONE of the jams restore MP... FML. Buy the Blueberry Jam (20% HP restore) at least for dungeon crawling, otherwise this was pointless for the effort involved...
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Lung (item shop) - Requires Bowman's daughter PA to have been done - Celine IN, Bowman OUT - Bowman needs help deciding what to get, a dress for Nineh or a toy for Erys. Yeah, the toy seems the better choice, but it's trash compared to the Marvel Dress you get otherwise. (Marvel from SO1? Interesting lol) Move the Star Cloak to Rena and give Celine the massive boost from the Marvel Cloak.
That's all for now! :o We've only got a few PAs left for later... Where were we? Right, Leviabor Ruins...
Due to issues with Tumblr, please be patient. I’m tired of editing/saving 3x just to make updates to this post. It is very exhausting. Fix your shit Tumblr.
FINAL PART OF GUIDE, CLICK HERE
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ukulelesunanimous · 2 years ago
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Go ahead and get your strum on with our easy to try strumming guide! 😊
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nexdigital · 6 months ago
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E-book Healthy and Vegetarian Cooking:
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Buy now from here
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alexesguerra · 6 months ago
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The Beginner's Guide to the Occult: Understanding the History, Key Concepts, and Practices of the Supernatural The Beginner's Guide to the Occult: Understanding the History, Key Concepts, and Practices of the Supernatural Paperback – September 21, 2021 by Deborah Lipp (Author) ---Brand New-- Discover the secret world of the occult The occult is an ancient field of supernatural study that was formed to help unravel the mysteries of the universe. The Beginner's Guide to the Occult helps you explore some of these mysteries for yourself, with simple explanations of different occult practices and their fascinating history. This guide is designed for any beginner who seeks to learn more about the occult and answer big questions about human nature as well as natural phenomena like the sky, the stars, and the Earth. A modern approach―Begin with an overview of the key history and beliefs of occult philosophy and how it gave rise to contemporary sciences like chemistry and meteorology. Occult philosophy―Explore different branches of occultism, from numerology to witchcraft, and see how they’re all interconnected. Try it for yourself―Find a collection of spells and techniques―like horoscopes and healing rituals―that you can use to get your own occult practice brewing. Step into the supernatural with this beginner’s guide to the power of the occult. About the Author DEBORAH LIPP is a Witch and High Priestess who has been teaching Wicca, magic, and the occult for more than 30 years. She is the author of 10 books, including The Complete Book of Spells, Magical Power for Beginners, and Tarot Interactions. Find her @DebLippAuthor. Publisher ‏ : ‎ Rockridge Press (September 21, 2021) Language ‏ : ‎ English Paperback ‏ : ‎ 198 pages ISBN-10 ‏ : ‎ 1648764738 ISBN-13 ‏ : ‎ 9781648764738 Item Weight ‏ : ‎ 11.2 ounces Dimensions ‏ : ‎ 5.5 x 0.75 x 8.5 inches
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thesidemascots · 7 months ago
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Sidemascots for beginners
Basic Info:
Created by: @scratchybongvt (credited as Vinicius and Sumi)
Illustrated by: Various artists (individual parts), @sashley1912 (full episodes, illustrator), @kurosaiko12 (full episodes, Vice-illustrator)
Run: 18 September 2024 – Present
Season 1: 20 September 2024 – 24 November 2024
Season 2: 22 January 2025 - present
Inspired by:
Sidemen (created by KSI, Miniminter, Zerkaa, TBJZL, Behzinga, Vikkstar123, W2S)
Frontmen (created by Dean Stobbart)
Olympic and Paralympic mascots (designed by various artists)
Spinoff of: Disabled Figures (created by @scratchybongvt)
Introduction: Sidemascots brings together 10 mascots who compete in wild challenges, typically once a week. It replaced Eleventh Gear, where Tom and Powder tackled motorsports chaos. The show continues the universe of Disabled Figures, both launched in 2022.
Characters: As of Sidemascots 2.6, the active cast includes:
Burke (inspired by @miraislashtowa, founding member)
Miraitowa (founding member)
Wenlock (founding member)
Borobi (founding member)
Honohon (since 1.2)
Olympic Phryge (since 2.0)
Sacha (inspired by @sashley1912, since 2.0)
Vacant (since 2.6)
Cobi (since 2.2)
Hodori (since 2.3)
Gliz (since 2.3)
Powder (since 2.7)
Vacant (since 2.8)
Former members:
Copper (fired, electrocuted in 1.1)
Chenchen (KO’d by Honohon, fired in 1.2)
Miga (resigned due to eye strain from watching Sumi’s YouTube channel, 1.4) (Dies due to a heart attack in 2.1)
Myaku-myaku (fired for a -1/10 score in the "sabotage Paralympic Phryge" challenge, 1.4)
Olympic Phryge (resigned for therapy after her sister's death; killed by a missile in 1.9)
Soohorang (arrested for failing the "sabotage Olympic Phryge" challenge, 1.9) (Went to therapy with Bandabi in 2.1)
Mandeville (out with 4 votes in 1.12)
Zakumi (appointed and fired after making fun of his own country in 1.14)
Clyde (due to his temporary role as Burke’s stand-in in 1.15)
Someity (released after Season 1, left by her own in 2.2)
Sumi (fired due to his "skibidi" attitude, despite his role as co-founder and co-creator in 2.1)
Vinicius (fired due to trusting Sumi in 2.4, also despite his role as co-founder and co-creator)
Paralympic Phryge (went to hospital but she's definitely okay, 2.5)
Tina (missing since 2.5)
Milo (being bitten by a deadly snake in 2.7)
Rejected Members:
Yodli, Bandabi, Izzy (all out with 0 votes in 1.7)
Ettie, Tazuni (out with 0 votes in 1.10, the former being out again in 1.13)
Saola, Clyde, La’eeb (each out with 1 vote in 1.10)
Tani, Perry the Bull (each out with 0 votes in 1.13)
Moongcho and Tom (refused to join in 1.13)
Banned:
Coal (banned in 1.10 after drawing his own name by chance)
Episodes: All episodes contain strong language and are recommended for mature audiences.
Links are temporarily not working. For the time being, click on the blue text and replace "scratchybongvt" or "vudangson06" with "thesidemascots" on the link to read.
Season 1:
Trailer: Vinicius introduces Sidemascots (Content warning: character falls out of a window)
Auditions: Vinicius and Sumi pick the remaining members (Content warning: choking)
Episode 1: Americas vs. the world in mascot challenges (Content warning: choking and mildly suggestive content)
Episode 2: Paralympic Phryge hosts “Finish or Forfeit” (Content warning: alcohol references, dead memes)
Episode 3: Mascots compete in a parody of Who Wants to Be a Millionaire (Content warning: distressing to Canadian MLS fans, AFL fans, Subway fans, mentions of feet pics)
Episode 4: Helping Olympic Phryge sabotage her sister for a massive pay rise (Content warning: political satire, sports rivalries, alcohol references)
Episode 5: 30 mascots in a pole-vaulting tournament for $1,000,000—or is it? (Content warning: distressing for Qataris)
Episode 6: Mascots play FC25 for an even bigger pay rise (Content warning: match-fixing, choking, last-minute equalizer PTSD)
Episode 7: Someity vs. Mandeville for the final Sidemascot spot (Content warning: mild political tension, Sumi jumpscares)
(Very cool line break because there's a 4096-text-characters-per-block limit. While you're there be sure to follow @scratchybongvt and turn on notifications to NEVER miss the Sidemascots Season 2!)
Episode 8: Mascots spin the wheel of misfortune (Content warning: bland)
Episode 9: Sabotaging Olympic Phryge for the Greater Good (Content warning: violence, bullying, satire, disturbing and traumatizing to Phryge fans)
Episode 10: Spelling Bee challenge (Content warning: medium-level violence)
Episode 11: Weakest Link, aka the Miraitowa and Someity challenge (despite having nothing to do with them) (Content warning: Unfamiliar to certain audiences)
Episode 12: Americas take on the world again, this time in a penalty shootout (Content warning: Distressing to certain audiences)
Episode 13: Mascots read mean tweets (Content warning: Actually mean to some people)
Episode 14: Mascots make clickbait life hacks (Content warning: National stereotypes, sports rivalries, violence, one recurring character is shot by a laser)
Episode 15: Mascots battle in a game of 5-a-side football (Content warning: Sports rivalries, referee bias, tumblr, and national stereotypes)
Episode 16: The Season Finale (Content warning: A lot of violence and a very bland boss fight)
Season 2:
Auditions: Blah, blah, blah... but with an expansion from 10 to TWELVE MEMBERS! (Content warning: May spark a potiential debate whether the depiction of mental health in the episodes is okay, using a Rube Goldberg machine to squish people, falsely accusing anyone, let alone Chinese people, and "how many Splatoon references is too much?".)
Episode 1: The Million Pound Drop... or is it? (Content warning: Mentions of Sidemascots episodes sensitive to Phryge fans, exaggerated depictions of Gen Alpha culture, and depiction of pure greed, in this case, Sumi using an entire episode to farm robux.)
Episode 2: Mascots react to fanfiction about themselves! Uhhh... yay? (Content warning: Overexaggerated opinions of certain stories featured in the episode)
Episode 3: Mascot challenges... again (Content warning: Dark arts)
Episode 4: Mascots make ships! Hopefully nothing goes wrong... (Content warning: Romantic themes, overexaggerated depictions of gen alpha and mascot ship culture, depictions of bribery, and Sumi foreshadowing a character arc crazier than Tom's)
How You Can Support: If you enjoy Sidemascots, we welcome:
Nice comments, likes, reblogs, or follows.
Episode suggestions (Click the "Ask me anything!" button in the bio to submit your ideas. It is said that suggesting an episode for the Sidemascots is the hardest job in the world)(If you plan to illustrate parts with original or lesser known characters, take this as reference.)
Illustrations (Your artwork can be added to episodes, and you’ll be credited).
Suggestions Guidelines:
Feel free to send ideas, but please don’t go too far.
If your idea is accepted, allow a few days to a week for it to be developed.
Concepts may be adjusted if needed (either enhanced or toned down), let us know if that's not what you want.
While we accept anonymous ideas, providing your username is recommended if you’d like to be asked for more ideas in the future.
Sumi’s Patrons: This series is dedicated to those who’ve, or would've, supported it from the start:
@softestlilotter (the series is dedicated to her)
@elbene15
@crackheadfromsainsburys (appeared since 1.0)
@miraislashtowa
@coro-nana
@mintazuii
@cuddleslover1738
@jaymewolf999
@eternalmooniii
@lettucecookie7 (aka @lettucecookiebrainrot7)
@verarussin8 (created the first illustration for the Myaku-myaku segment of Episode 5)
@giothefuwafan2
@akaylawithalotofideas
@fireworkshuan
@seabunnyprincess
@sashley1912 and her family
@azulisumy0-0
@thebfdifan
@kittywishmagic
@vitorcdv
@ducky-purintan-mascots11
@scal3tt
@kurosaiko12
In Memoriam: Let’s remember those who tragically passed away during the series:
Season 1:
Powder's Genetic Clone (choked by Tom in 1.0)
Quatchi (sabotaged by Miga off-screen in 1.1)
Paralympic Phryge (killed by a cannonball during Red Light Green Light in 1.4)
Copper (electrocuted twice in 1.5)
Olympic Phryge (killed by an Iranian missile launched by Wenlock in 1.9)
La’eeb (burnt to death in 1.12)
@sashley1912’s grandfather (Tragically passed away a few days after the release of 1.13: he did not know the Sidemascots. 😢)
@crackheadfromsainsburys (being shot by a laser beam deflected by Burke in 1.14)
Fuleco (crushed by a 100kg weight dropped by Tom in the Season Finale)
Season 2:
Beibei (after Vini and Sumi triggered a Rube Goldberg machine to squish her in Sidemascots 2.0)
Miga (heart attack eh, Sidemascots 2.1)
Thank you for your service.
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liminal-spaced-out · 1 year ago
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Woo Davey Wreden
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bevanne46 · 10 months ago
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Learn Everything About Embroidery Stabilizers
Tear Away Stabilizer Cut Away Stabilizer Heat Away Stabilizer Wash Away Stabilizer Terial Magic Fabric Spray
All of these can be use for Embroidery, Sewing & Quilting
youtube
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sygiandepths · 1 year ago
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Damn girl you are hot (please help im burning alive)
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metanarrates · 8 months ago
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inexplicability/unknowability in art is not often understood as an intentional artistic decision, let alone respected as one. I'd almost call it entitlement on the part of audience, but it's not even that, really. it's a complete inability to ask - was this ever meant to be understood in full? is there a reason why it wouldn't be? is it uncomfortable to think about? maybe it is supposed to be uncomfortable to think about.
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