#Designer Accessibility
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banrionceallach · 2 years ago
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Unpopular opinion: All games should have the option to enable pausing.
And to save almost everywhere.
Yes even in soulslike games.
I am an adult who has a full time job and responsibilities. I get to play maybe an hour a week. I do not want to lose that hour of progress because devs decided 'pause' was not allowed in their game and I had sudden unexpected things come up that meant I had to quit the game without saving/leave it playing and hope enemies wouldn't respawn.
Also it would massively increase accessability. I have fully working non-injured hands and they still need a break after a tough boss fight. I can't imagine how frustrating it must be for people with joint pain, arthritis, etc, etc.
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prokopetz · 27 days ago
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Playing one of those Backrooms-inspired liminal horror games and my first sign that I've passed into some unnatural realm is that there's way too much accessible public seating.
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aeldata-usa · 1 year ago
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bossymarmalade · 25 days ago
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Museum staff push for all-gender restrooms
The [Manchester] museum’s new restrooms don’t just appeal to trans and gender-nonconforming visitors, though, Davies told Hyperallergic. They also feature baby-changing spaces and three different types of accessible toilets, including a “Changing Places” toilet, equipped with a full-size changing bench and hoist so people with limited mobility can use the restroom or have their continence pad changed.
“By combining these facilities under the All-Gender Toilets, visitors and families of any combination of disabled, neurodivergent, trans, and nonbinary identities can use the same facilities,” [Mattie] Davies explained.
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liimonadas · 1 year ago
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a part of me goes out to all the monsterfuckers who are surely missing the old design. a bigger part of me is gay
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in-case-of-grace · 1 year ago
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THE ACCESSIBLE DESIGN SURVIVAL GUIDE: OUT NOW!
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My zine covering accessible design basics is now free on itch!
If you'd like to start making your work more accessible for everyone— check a look, download it here!
Please share this with anyone you know who makes flyers for key events like protests and fundraisers, especially! We want to make sure these things are successful— and accessible design will help with reach!
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jackgoodfellow · 1 month ago
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ONCE AGAIN LOOKING FOR FEEDBACK FROM WHEELCHAIR USERS! 💖♿😎
TL;DR - These are newly proposed blueprints for renovating the basement of an incredibly cool queer/BIPOC-run affordable housing co-op in my city, with the aim of creating an ACCESSIBLE community space and mutual aid hub!
If you have a moment, please take either a quick or a long look at these images, and let me know what stands out to YOU as good/bad/missing/in-need-of-change! Or just let me know what you need in a public space in order to feel welcome, especially as it pertains to wheelchair lifts!
ANY amount of feedback is so, SO appreciated!! ☺️
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More (optional) detail, if you want:
I have one "BEFORE" blueprint, and three updated proposal blueprints for what the space could look like AFTER renovation.
In the long-term, the co-op is planning to install an elevator to serve all 5 floors of the building, including the basement. But in the short-term, with their current funding, the plan is to install a wheelchair lift that goes from outside the first floor, down to the inside of the basement.
The "AFTER" blueprints include widening the hallways by several inches.
I am going to recommend a changing table for the bathroom; ideally, an adult-sized changing table. Idk yet if they can afford to remove the shower that's there now.
I am also going to double-check with the designers that all the proposed door widths are wide enough for a large wheelchair to get through. In this current scale, several openings appear to be too small.
The goal of the community space is to provide a mutual aid hub - providing food, supplies, space to meet, and emergency preparedness for the community!
Thank you very very much!! :)
- Jack
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northstarscowboyhat · 1 month ago
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Outlaws in the Wild East ⋆。°✩
(AKA, The Habanero origin comic!)
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nyancrimew · 4 months ago
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How does this sink in the employee bathroom where I used to work make you feel?
a sink perfectly designed to piss in, that's impressive
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zombiestarillustration · 7 months ago
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Misfits & Magic Bestiary Entry 1: Hellbender
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sirazaroff · 4 months ago
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You draw the cutest Glinda and Elphie I've ever seen
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It’s cause they’re cuties and I gotta capture it 😊
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prokopetz · 1 year ago
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Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
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aeldata-usa · 1 year ago
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utility-cavities · 4 months ago
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And it was forever known as 'The Great Tea Spilling Incident of Cybertron'...
Secret Solenoid for @bonehearts !
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why-animals-do-the-thing · 1 month ago
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Feedback please - accessible zoo tour design for low-vision feedback
Hey folk, some colleagues reached out to me this morning with ideas for making a special tour at their facility so it can be accessible to people with visual impairment/low vision. Since that's not my wheelhouse, I offered to ask the tumblr community.
So here's what's up: this is a medium-sized facility with a lot of big and small cats, and they're trying to find a way to make visiting more successful for people with visual impairment. (Especially because cats camouflage so well and hide most of the time). They're thinking about setting up a private tour experience and want to make sure they do it well.
If you are visually impaired or have low vision, I'd love to hear from you about what things would a) make an accessible tour appealing to you and b) what are common accessibility pitfalls that should be taken into consideration, and c) what cost would seem reasonable / what would you pay for something like this?
The current idea is:
Private golf cart tour (the walking surfaces aren't paved), multiple hours of time, ability to stop at habitats where animals are visible for prolonged periods
Led or accompanied by a staff member who can encourage the cats to move closer to the viewing area
Bringing pelts / skull replicas / other biofacts along on the tour for tactile interpretation at habitats
The possibility of a private "close encounter" added at the end for an additional cost (no direct contact, but ability to approach an ambassador and learn about them without fences).
Thanks in advance to everyone who is up for giving their input! I'll pass feedback along to the facility. and you can always PM me if you don't want to comment publicly.
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