#Developer Interviews
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fuckyeahecco · 2 months ago
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Here's the interview where Ed confirms the remasters and new game, as well as reflecting on some of his inspiration for the series!
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codehunger · 1 year ago
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Unlocking Success: A Guide on How to Hire a Developer for Your Project
Embarking on a new project is both exciting and challenging, and finding the right developer can significantly impact its success. Whether you’re launching a website, developing a mobile app, or working on a software solution, the process of hiring a developer is a critical step. In this guide, we’ll walk you through the key considerations and steps to ensure you make the right choice when…
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erebus0dora · 10 months ago
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i have promised you a DM-coded thing, and it's nearly 5 a.m., and i regret nothing
kinda related to and works well with this pic on art and chase, this pic on art and choice, and this slow thread of unhelpful sketches
no ID yet bc 5 am i can't human
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you all know who is to blame, right?
go tell them they're beautiful and doing God's work if you have a chance; imma just lay down and finally sleep for this idea is out of my system AT LAST
important note in case of need: any artwork of mine remains edible, every wall of mine remains welcoming
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fruitgravies · 3 months ago
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captive audience
insta • twt • prints
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adelar-storytime · 1 year ago
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OC questions
60 questions that can be made into an OC ask game, or you can just fill everything out yourself to get to know your character a little better :)
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[1] What first impression do they typically make? Are they likeable from the get go, or take time to grow on people?
[2] How does their social personality differ from how they act when they’re alone?
[3] What emotion is the hardest for them to deal with?
[4] How physically and emotionally affectionate they are?
[5] Are they good at keeping secrets?
[6] How direct are they in conversations, do they speak in hints and riddles or bluntly say what they think?
[7] Are they a good liar, and what would they probably lie about?
[8] How open they are about their true feelings, both positive and negative?
[9] What is their love language?
[10] How quickly do they fall for someone?
[11] What are small things that make them happy?
[12] How high is their self-esteem?
[13] What kind of sense of humor do they have, if any?
[14] What does it take to make them laugh, and what does their laugh sound like?
[15] How do they act around people they don't like?
[16] Do they easily rely on others to help them out, or prefer doing everything themselves?
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[17] What is their biggest struggle that no one around them is able to understand or believe?
[18] Do they ever have to hide their identity and for what reason?
[19] If they could change one thing about their past, what would they change?
[20] When they’re sad or upset, do they need company or some time alone?
[21] When they’re sick, would they want others to visit and take care of them, or they would rather prefer not to be seen at not their best?
[22] Do they have nightmares, and if yes, when did they start and what are they usually about?
[23] What was the worst, the darkest period of their life that they have been through?
[24] How hard it is for them to not allow their emotions to cloud their judgement?
[25] Do they have fears and phobias, and if they do, do they usually keep it to themselves or talk about it openly?
[26] Do they have any physical or mental ilness, how do they handle it and how open they are about it?
[27] Do they have any scars, how did they get them and how do they feel about them?
[28] What is something that they will never be able to forgive?
[29] How do they deal with loss, stress and anger?
[30] What are their most healthy and most unhealthy coping mechanisms?
[31] How hard it is for them to own up to their mistakes and wrongdoings?
[32] Is there something they've done in the past that they deeply regret till this day?
[33] What are one of their fondest and most treasured memories?
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[34] Do they have vices they don't want others to know about?
[35] Do they like their own appearance, and what do they do, if anything, to alter it in any way?
[36] Do they own items that have sentimental value?
[37] How would they spend a lazy day when they have nothing specific to do?
[38] What do they usually do or where do they go when they need to feel comfortable and safe?
[39] What is their sleeping habits and favorite sleeping position, either alone and with someone?
[40] How picky they are with food, do they have specific dietary requirements based on their health or culture?
[41] What’s their usual morning routine?
[42] What is their idea of a perfect friendly hangout and/or romantic date?
[43] Do they enjoy flirting or being flirted with?
[44] On a party, where would you find them?
[45] For an event, would they dress like they typically do, or go all out?
[46] Would they rather dress to look attractive or to feel comfortable, and what would they never wear?
[47] Do they drink alcohol, and if they do, how much and how often?
[48] Are they, or were they at some point in their life, a part of any subculture?
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[49] Do they possess any unexpected skill or knowledge that surprises others, and otherwise, what is something anyone would assume they know or can do, but in fact they don’t?
[50] What are they really good and really bad at?
[51] How good are they with money?
[52] Do they speak any other languages aside from their own?
[53] Do they like to sing and how confident they are with their singing?
[54] Do they like giving gifts, and how good are they at picking good gifts?
[55] How long does it take for them to make a new place feel like home, and what do they need for it?
[56] How would they react to hearing a dirty joke?
[57] What was the most stupid or dangerous thing they have ever done?
[58] In the situation where they had to choose, would they rather stay loyal to their morals or to people they love?
[59] What would they want to be remembered for?
[60] If they were to commit a crime, what kind of crime would it most likely be?
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some of these question were written myself, some are the courtesy of my friend, and some were brought from my questionnaires in my old fandom. if you use them, please reblog or link back to this post
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tommygotwrittenoff · 2 months ago
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i literally do not care about big emergencies on abc's 911. i want to see my characters talk to each other and have stories that are parallels to small, everyday (everyday for first responders) emergencies
#why must everything be such a big ass event#okay yes it makes sense for a season premiere (tsunami my beloved <33)#and they sometimes slay at the end of a season (sniper arc <33)#but god other than that i literally do not care!!!!#bc they are bad#im not even sorry but the ebola 2.0 story is just not interesting to me#i would never rewatch it even if it gave us buck athena doing crime and chobby moments that make me scream and my beautiful boy ravi#like i care about the characters!!!!!#idgaf about anything else tbh#thats why i watch this show bc i love (almost) every character on this show and i want to learn more about them and see them in situations#so many recent episodes have zero rewatchability to me bc tim is out here trying to do some crazy ass thing that ends up not being executed#well or sacrifices character development#and like man what are you doing???#making episode long arcs that are still focused on the mains and not just doing shit for the sake of doing shit is possible and has been#done on 911 before#pls#tim pls i want my characters to have satisfying development and arcs i dont need to see a 4 minute long helicopter chase or your poorly#written versions of movies you like#either start cooking up good mass events again (see: earthquake tsunami sniper) or just stopppp doing them pls#sorry i saw tims interview where he said there's gonna be another mass casualty event at the end of 8 and i just know its not gonna be it#like some of these episodes this man has been writing have so few good character moments/interactions that im like.#why did i even watch the episode i could have gotten all i wanted from gifs on tumbler dot com and wouldnt have had to watch 40 minutes of#poorly written everything else#anyway i love everyone who works on 911 abc (excluding tim) they are beautiful and hardworking and put up with that bald mans delusionals#and ofc i love all my beautiful mains you are the reason i watch this show i cannot imagine 911 without my beloved firefam
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dcxdpdabbles · 5 months ago
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Always the bridesmaid never the bride
I'm not going to lie. I forgot if this was a prompt or a response to something I posted since I got it back before Thanksgiving. But if it's the former then:
Danny says this to Bruce at Clark and Lois' wedding. He is convinced Bruce is in love- or in lust, at the least- with Clark because the wealthy man constantly popped up at their office for important "business" and "private exclusive" interviews.
Now, Danny won't lie and say he's a better journalist than Clark or Lois- those two are the top two of the Daily Planet. There is a reason almost all Superman stories are covered by them- but he's darn good himself. After retiring from protecting his town from Ghosts, he's only ever used his powers scarcely, but they have helped him with a few articles here or there.
His career as a reporting journalist was mainly made by his ability to stumble across trouble alone! Danny had won awards for his articles. He has been included in a city time capsule project.
Danny got the scoop on Jason Todd being alive story way before everyone else. After realizing the boy was in witness protection, he hadn't even exposed it without speaking to Mr.Wayne first. The man was nothing like the tabloids had one believe. Danny found him a severely intelligent man with a deep love for his family and city. He just distracted people with his razzle and dazzle, hiding his beautiful soul in plain sight.
It had been an eye-opening conversation. The duo made a deal to wait until Jason was safe to be announced; Danny waited three whole months before he was greenlighted to release his story. Jason Todd had officially "returned" from the dead with an exclusive interview with Danny Fenton.
Danny honored and protected his dignity by writing a story that made the public love the returned young man. He hated reporters who only dragged people's names through the mud because that wasn't real investigation; that was just accepting the latest gossip on the streets.
Bruce was so grateful that Danny hadn't put his son in danger that he even gave Danny a business card that went to his home office!
And yeah, okay, Clark had Bruce's personal cellphone, but Danny just couldn't understand why the billionaire was so hung up on Clark Kent. It wasn't like the guy was Superman!
And maybe he was overly happy to find out Clark and Lois were an item. Sure that someone as good as Bruce, for all his facade of being a party boy who never grew up, would never chase a taken man. Danny had been right, too, because Bruce Wayne appeared less and less around the Daily Plant office.
It was.....sad not to see him, but Danny was a very busy journalist. He was grateful that the distraction had finally taken the hint and scurried off somewhere. What irked him in the following year and a half of Clark and Lois dating was how often Perry signed the two to cover Gotham News.
Mostly at one of Bruce Wayne's extravagant parties! Yeah, it was sort of cool that most of Bruce's parties were charity events. He had checked the numbers himself, finding that Bruce's efforts were honest and working to better his city. How many billionaires actually kept their word when wanting to be a philanthropist?
Of course, Danny had to write a piece on it. The people needed to see the positive change Bruce was making. Sometimes, it felt like people forgot how much he gave to the city. The article went viral, and people on the other side of the world were praising the good man Bruce.
Perry had given Danny a raise for it.
Clark had ruined that significant mark on his record by placing a wrap present on his desk with a wide grin. Apparently, the two had gone on a yacht trip together without Lois or Bruce's significant other. Whoever that was. "Bruce wanted me to give you this as a thanks."
Ugh, the smug asshole was just rubbing it in Danny's face that he was still friends with his ex. The present had been a shitty ship in a bottle that Danny had placed beside his writing awards in his living room. You know it would be a waste to just throw it out.
Or let it get dusty. Or not stare at and wonder if Bruce knew he liked pirate movies, so the fact he had a model replica of Captain Jack Sparrow's Black Pearl made for Danny was really no big deal.
Then Bruce came by the office after buying out the Daily Planet, giving Clark a month's vacation paid due to some "family emergency."
Danny had been worried about Ma Kent and Pa Kent- the pair had visited the Daily Planet and were the nicest people to ever walk the planet- so like the well-mannered man his mother raised, he had gone to the farm with some of his Dad's famous fudge. Only to find the Kents unaware there was an emergency in the family until Danny reminded them.
He had been a journalist long enough to call bull on their meaningful glances. Danny knew that neither Bruce nor Clark would dare cheat on Lois. They were both too good for something as sleazy as that- and honestly, Lois would kill them- but that didn't stop Bruce from obviously still carrying around a torch for Clark.
Which meant he gave him unfairly favorable treatment in the workplace. Ugh! Perry didn't even seem to care, stating that Bruce had signed their paychecks, and as long as he wasn't forcing Clark into anything harassment-worthy, Danny just had to deal with his coworkers having friends in high places.
That meant they got away with different things. He just had to suck it up and accept it.
But now, Clark and Lois tied the knot. Bruce had to back off. He would never overstep a friend's relationship like this. Danny might have seen him sneak a few glances at the dancing couple- not that he was staring at Bruce Wayne! But the man was one of the hottest topics to write about, and he never knew when a good story would pop up.
It was rather sad, really. How Bruce forced himself to come to a celebration of the man he loved marrying and choosing someone else. Danny had dedicated a drink to his heartbreak- from clear across the room.
He wasn't on a personal cellphone number basis with Bruce Wayne, let's allow a "Drink your broken heart sorrow away with me" basis. And maybe Danny had a few too many. Perhaps he lost count after realizing it was an open bar because, surprise surprise, Bruce was footing the drink bill for all guests.
Danny doesn't remember what made him think he could cross the room to Bruce or why he found the courage to point a finger in his face before slurring, "Always the bridesmaid, never the bride, eh Brucie?"
He does remember those piecing blue eyes locking him in place, brow folding in concern as Bruce replied. "Mr. Fenton, are you alright?"
"Me? Oh yeah! Just enjoying the party." He throws his arm up, spilling some of the alcohol out of the cup. He doesn't mind since the DJ starts to play one of his favorite songs, and he just has to sway to the beat. "This is a fun party. Are you having fun? I'm having fun!"
"I think you've had a little too much," Bruce says, helping Danny to his feet. When did he fall? Oh, right, when he was dancing. He laughs again, curling up on Bruce's chest. He feels it shift with the vibrations of the other man's voice. It's rather nice. "Did you come alone? Is there someone I can call for you?"
"Can I tell you a secret, Brucie?" Danny mutters, leaning forward to whisper into the man's ear before he can respond. "I live alone. I have no one to take care of me. I can't even drive."
"I see. I can have my driver take you home then. Can I see your wallet? I want to read the address-"
Danny has a second to think Oh no before his stomach lurches, and vomit falls out of his mouth all over Bruce Wayne's fancy suit that probably costs more than his house. Danny's eyes water. "I'm sorry. I'm sorry. I'm sorry. I don't usually drink, and I feel terrible, and I-"
"It's alright. " Bruce says, smile still perfectly kind, understanding, and slightly dizzy. Danny knows he's lying, though- his reporter eyes can see right through that facade. He's pissed that Danny threw up on him. Understandably.
He starts sobbing, apologizing even more, and pointing out how he knows Bruce is actually upset.
Bruce looks mildly surprised before throwing one of his arms over his shoulder and helping him out of the hotel ballroom. The reception had started hours ago, and despite it not being anywhere near over, no one would bat an eye at them leaving early.
They were walking down the hallway. Danny found himself leaning on a counter, laughing into his hands about a potted plant, while Bruce chatted up the lady at a computer. He told the pair that Bruce should rebound with a man instead of a woman if he wanted to get over Clark but was ignored by them.
Rude.
Then suddenly, Danny was being pressed into a soft mattress on his back while someone was taking off his shoes and losing his tie. When did he get home? How had he moved that quickly?
This didn't feel like his pillow. Danny has a special one. He can't sleep with it. He packs his pillow when he travels, even if it's just one night he plans to stay. Danny has used the same pillow for years now.
"I'm sorry, I can't get your special pillow, but I can give you lots of water." A man says, making Danny blink and open his eyes. His eyelids feel so heavy that it takes him a moment to stay open.
Above him, Bruce is carefully unbuttoning his suit jacket. The billionaire had removed his own coat, but the vomit-covered white shirt remains. Danny feels ashamed at the sight even as Bruce pulls his arms out of the jacket sleeves.
"Sorry," He whimpers. "About the vomit."
"It's alright. You needed to throw up. Do you feel better?"
Danny nods, closing his eyes and feeling a warm towel run along his face. He sighed as the sticky, gross feeling around his mouth was gone, and he sank further into the Not Right But Comfty pillow.
"Sleep well, Mr. Fenton," Bruce says, tucking the blankets around Danny once he finishes cleaning him up. Danny hums, already half gone, when he whispers.
"You're a good man. No matter what you present to the world. No matter if you believe you're not, I know you're good."
There is a moment of silence before Bruce replies. "I paid for the hotel room. It comes with a free breakfast, so when you're feeling up to it, come down for food tomorrow. Have a good night, Mr. Fenton."
"Stay?"
"I'm sorry. I never intended to stay; I just wanted to get you somewhere safe. Going home in your state would have been a bad idea."
Danny's words are nearly too slurried to be understood as he slowly slips away: "Always the bridesmaid, never the bride, Fenton. Bruce would never want you."
He wakes up with a killer hangover, confused about where the hell he is, and almost has a heart attack when he realizes he crumpled up the suit pants he rented. All that is so hard to process in thirty seconds that he nearly missed the written note on the nightstand.
Call me xxx-xxx-xxxx
XOXO
Bruce Wayne
What in the world happened at Clark's and Lois's wedding!?
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interact-if · 4 months ago
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Our second edition of the Black History Month Author Spotlight series features beloved author, C.C. Hill (@when-life-gives-you-lemons-if)!
(CC is an absolute institution. What better way to celebrate Valentine’s than by doing a feature of the slice-of-life romance queen herself? CC is one the most inspiring, supportive IF writers out there, and it was a great honor to pick her brain! Read on for pandemic-setting feel good stories and Creole-based spells!)
Author: C.C. Hill
I'm from Haiti, born and raised. I love red wine, ice cream, and I'm obsessed with true crime podcasts.
Games: When Life Gives You Lemons (Slice-of-Life)
Synopsis: You play as an MC starting a new life in a small town called Lemon. It’s a story about self-discovery, love, and parenthood—a comfort story where the love interests want to sweep you off your feet.
Games: The Midnight Saga (Horror)
Synopsis: After finding yourself trapped in another dimension, you and your friends must fight for survival and defeat the monsters that lurk in the shadows. Make sure to grab a weapon as your quiet Halloween night turns into an out-of-this-world adventure!
Quote from the interview:
What mostly inspired Lemon in particular was the need for a feel-good story—a story where the character just needs a break. No magic, no monsters, just going through life and having the romance options fall in love with them no matter what. It was just the need for comfort, for feel-good moments, for romance, and a little bit of drama.
Read on for the full interview!
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Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
I'm from Haiti, born and raised. I love red wine, ice cream, and I'm obsessed with true crime podcasts.
Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I'm working on so many things it should be illegal for my brain to operate this way. But mainly, When Life Gives You Lemons. My plan is to focus on the final part in March, do some beta testing, and submit it to Hosted Games in April for my birthday month.
I'm also under contract with Heart’s Choice, writing Spices of the Heart, with hopes of completing it this year. On top of that, I’m working on publishing my first visual novel, The Wedding. It’s close to completion, and I have the third quarter of 2025 planned for publication.
I only started writing interactive fiction in 2020. When the pandemic hit, I needed something to keep my brain occupied, and five years later, I’ve published three games and still have a ton of projects in progress.What mostly inspired Lemon in particular was the need for a feel-good story—a story where the character just needs a break. No magic, no monsters, just going through life and having the romance options fall in love with them no matter what. It was just the need for comfort, for feel-good moments, for romance, and a little bit of drama.
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How has your identity, heritage/background, upbringing, or personal experiences influenced your storytelling or writing process? OR How does your work feature aspects of your identity / experience?
My first game, The Midnight Saga, was heavily inspired by my background and where I'm from. The story itself is based on an old Haitian folklore about not staying outside after midnight—if you do, the Keeper of Midnight will eat you. I took that idea and built the characters around it.
I even managed to include some spells written in Haitian Creole. It was a lot of fun to write, and even though Book 2 is currently on hiatus, this story has a special place in my heart because it was my first game. The characters are a representation of my people and the struggles they’ve gone through. I’m really happy that it was my debut story.
What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
For me, it’s branching and being able to write an MC and other characters in a way that readers can truly connect with. Lately, I’ve been writing a lot of feel-good romance and slice-of-life stories, and I’m starting to feel like this is my comfort zone—and I want to stay here forever.
I never want to create a romance option that is inherently bad or purposely deceitful. My biggest challenge is writing characters who are flawed and complex—where readers can love them or hate them—but making sure they aren’t just villains for the sake of it. They’re simply existing in the world they were created in.
What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
My writing process is a mess. My brain gets pulled in so many directions. When I get an idea, I have to code it, shape it, and give it life—otherwise, it’s going to bug me forever. That’s why I end up with so many WIPs. I need to see them through, at least to a short demo, to see if they make sense.
My desk is also full of notes, and I basically write on anything—pieces of napkins, tissue boxes, whatever is nearby. One weird habit I have is that some of the best changes I’ve made to my games, those "spark" moments, happen when I’m in the shower. It’s weird and strange, but it works.
What’re you excited to tackle/implement/work on next? Or anything you’re looking forward to in the year ahead?
Keep writing romance and feel-good slice-of-life stories. Get When Life Gives You Lemons published this year. Focus on doing this full-time. Publish my visual novel.
Overall, just stay busy and be productive.
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If you were to say one thing to your readers, other authors, and/or the interactive fiction community: what would it be?
To the readers—us authors don’t have all the answers. Sometimes, we start writing a story and end up forgetting certain plots or characters, which is easy to do when writing interactive fiction. So yes, we often write ourselves into a corner and just put a period there so the story can progress.
To the authors—write stories you love, something you would want to read. It makes it easier to keep going because if it’s a story you love, you’ll want to see how it ends, and that will push you to persevere.
This-or-that segment: (red = CC's pick)
Coffee or tea?
Early mornings or late nights?
Angsty or Cozy romances?  
Steady progress or frenzied binge-writing followed by periods of calm?
Introvert or extrovert?
Plotter or pantser?
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just-ornstein · 1 year ago
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
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I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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scarlettfevor · 9 months ago
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I just saw this video talking about actresses who've had to wear sexualized outfits on film that made them uncomfortable (think Margot Robbie in Suicide Squad) and it brought up an ongoing concern of mine about how films and tv shows are way more explicit now than they've been before. Thinking about how many actresses have been topless or nude on camera when it's totally unnecessary) Like I know Hollywood is experimental and would show sex and nudity in their films, I don't have a problem with that it's just how disproportionate the amount of women vs men who have to be naked and sexualized in film is. It's misogyny, pure and simple. Forcing actresses to put their bodies and sexuality on display for the pleasure of male directors and a male audience. And I hate that you can never point out how many actresses have come out and said that no, they didn't like wearing sexualized outfits on screen, they didn't like going nude/being pressured to go nude, they don't like sex scenes or explicit rape scenes but still anytime anyone mentions this you have to fight puritan allegations because god forbid you question how a notoriously sexualized and objectified marginalized community seems to always be sexualized and objectified in media.
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eldritch-ace · 1 year ago
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Don’t let your friends watch Hannibal
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vampirismadvocate · 7 months ago
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I love it when vampires are tragic and plagued by their remaining humanity but I also absolutely adore a vampire who experiences little-to-no guilt and just serves insane levels of cunt
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elevenenthusiast · 22 days ago
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One thing that gets me about Agatha All Along is that it honestly feels like it was never supposed to be part of the MCU. And I don’t mean that as a dig at Marvel or the show itself. What I mean is this could have thrived as its own separate, original series.
Like imagine Kathryn Hahn, Aubrey Plaza, Patti LuPone, Ali Ahn, and Sasheer Zamata all playing morally ambiguous, ancient, and extremely powerful lesbian witches not tied down by Marvel lore, just existing in their own twisted little magical world full of secrets, betrayal, gothic camp, and chaotic spells. And then Joe Locke is there as the young gay witch trying to figure it all out new to their world, slowly uncovering the dark, messy, and beautiful magic they’ve kept hidden for centuries. No legacy character, no Marvel connections, just vibes, mystery, and queer power dynamics.
The energy of this cast is so rich, so queer, so deliciously weird, that it honestly feels wasted being crammed into the corner of the Marvel universe. This could have been its own original cult-classic series think “The Chilling Adventures of Sabrina” meets “American Horror Story Coven” meets “The Craft” but smarter, darker, and with the emotional nuance of The Haunting of Bly Manor.
And honestly, just throw Elizabeth Olsen in there too. Not as some all-powerful force or multiverse threat just let her be someone who’s still figuring out her powers, maybe a little lost, trying to understand where she fits in. She ends up getting close to Kathryn Hahn’s character and there’s this slow-burn thing between them soft, complicated, kind of electric. But then Aubrey Plaza’s character shows up and everything goes sideways. Old feelings, jealousy, power struggles, messy emotions, all of it. Just give me the lesbian witch drama.
Honestly, Agatha All Along isn’t a bad series. It’s just that it’s so painfully clear that this cast this vibe deserves something bigger, more original, and entirely unchained from the Marvel machine. I want sapphic coven drama. I want spellbooks bound in skin, I want betrayals that span centuries, I want queer love stories that end in blood and fire. I want morally complex witches who are just trying to survive in a world that fears their power.
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vampsstan · 1 year ago
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I hope Armand continues to almost get kissed and not get kissed at all
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maxiglow · 4 months ago
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Girl I’m having an interview soon and I need advice asap
bestie, i’m sorry if i answered your ask too late. if so, i hope everything went well! you got this!!
i’m assuming it’s a job interview, so here’s my two cents since i already participated in some job interviews with my manager:
first of all, hiring managers are used to people lowkey panicking in interviews, specifically if the person is young. everything’s all right, i promise.
prepare like a boss
nothing kills confidence like feeling unprepared. before your interview, deep dive into the company (their mission, values and recent news), stalk them (in a normal way ofc!)
don’t forget to train your answers to the most common questions like “tell me about yourself” (try to make it a storytelling, not a list, it’s more engaging), “what are your strengths/weaknesses” (be honest, but most importantly strategic) and “why do you want to work here?” (we all know it’s because no one likes to have no money and starve, but tie it to your values)
dress like you already got the job
looks do matter, first impressions as well. even if it’s a virtual interview, your outfit should say “i know my worth.” dress according to the area you’re applying to and always putting something about you in it.
don’t forget to have good posture and manners
i already participated in a job interview with my manager where she ruled out the possibility of hiring a girl simply because her posture was horrible: slouched and hunched, voice dull and dragged and she spoke while looking at the table all the time, never looking to our eyes even once. she had a great curriculum, but a bad posture overall and that counted a lot. i know it’s shitty, but that’s how it works
speak with confidence (even if you’re nervous af)
first, take a deep breath. you got this! try to talk slowly and clearly. if you don’t know the answer of something, it’s better to say “that’s a good question, let me think about for a second” than panicking. try smiling more too, it makes you sound more confident.
show them you’re part of the solution
hiring managers aren’t just looking for someone qualified, they want someone who makes their life easier. tell them how you can solve their problems and give real examples of how you added value in past jobs.
at the end, thank them for their time and reinforce yourself!
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the-crooked-library · 11 months ago
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"Louis and Armand were still in love in Dubai!!" "Louis and Armand never loved each other!!" - no. it's worse. they were on the precipice of something good, but Armand couldn't recognize that, so he ruined everything they had, right when Louis had actually come to love him. the love was there for a fleeting moment and it was ruined irreversibly, never to return, even after decades they'd spent together out of desperation and spite. it's worse and that's the point
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