#Collaborative Development
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Unlocking Success: A Guide on How to Hire a Developer for Your Project
Embarking on a new project is both exciting and challenging, and finding the right developer can significantly impact its success. Whether you’re launching a website, developing a mobile app, or working on a software solution, the process of hiring a developer is a critical step. In this guide, we’ll walk you through the key considerations and steps to ensure you make the right choice when…

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#app development#Budgeting for Developers#Client Reviews#Coding Expertise#Collaborative Development#Developer Hiring Tips#Developer Interviews#Developer Selection#freelance developers#Hire a Developer#Hiring Process#Project Collaboration#Project Development#Project Management#Project Milestones#Project Scope#software development#Tech Skills#Technical Requirements#Web development
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Balancing Growth and Respect: NBA's International Expansion Discussed
In a thought-provoking episode of The Straight Dope Show, El Uno and TraB delve into the NBA’s ambition to expand internationally and captivate a larger global fan base. However, they raise poignant questions surrounding the league’s approach, advocating for respect towards the existing international leagues, notably the esteemed Euroleague, renowned for its elevated brand of basketball and…
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#basketball quality#brand of basketball#collaborative development#Euroleague#existing leagues#global fan base#global promotion#growth and development#higher level#individualistic culture#integrity#international competitions#international expansion#national teams#NBA#negative consequences#Olympics#overseas#recruiting players#respect#soccer#talents#team-oriented style
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Wangxian goes to horse jail for their crimes against equines.
#poorly drawn mdzs#mdzs#wei wuxian#lan wangij#game dev diary#Going forwards you'll see me talk about game dev stuff with 'we' and that is because this is a collaboration!!!#I am doing the art and my friend who has coding experience is in charge of the technical stuff.#We're testing out the basics of the program and figuring out the limitations before getting into the meat of our own project.#This is the part where I soft-announce that I'm working on a game. We're still early into development but it's coming along B*)#Originally the playable character was the horse and the NPC you talk to was WWX but I asked to switch it up for this gif.#We will be changing the window skin for dialogue portraits so no handmade art there yet.#My friend added the official art as a placeholder and it made me laugh very hard.#The thrill of seeing the little guys I spent hours drawing walk around is unparalleled!!! They are alive!!! Moving!!!
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Negotiating with a terrorist
Some time ago I was involved in a hostage negotiation. The negotiation lasted 218 days before we reached a successful outcome. That was one of the hardest 7 months of my life. I got a lot of grey hairs, and I learned a little about human behavior. Now that there's been some distance between those events and the present, I'd like to share some of what I learned.
Growing up, I remember hearing "we don't negotiate with terrorists." Unfortunately, it's something I had to learn how to do. I'm not an expert, by far. There are people out there with a lot more experience in these types of high-stakes negotiations, however, this is some of the information that I used to get to an acceptable resolution, and this blog is an outlet that I use to share my unsolicited advice.
First, you have to stop thinking "it's us vs. them." You have to change your mindset into thinking about this as a collaborative effort. They're not the enemy, they are your counterpart. You're spinning in different directions, but you still need to work together with them here.
Next, take your best guess at your counterpart's perspective. Are they spouting a bunch of bullshit about how they're the real victim here? How life owes them? How somebody owes them? Get into their shoes to get into their head. It's not that you're buying their rhetoric, but you want them to think that you're looking out for their best interests, otherwise, they're not going to listen to a word you have to say.
Build rapport with them. Repeat back to them the last few words of what they just said, using an upwards inflection to indicate benign curiosity, or a downwards inflection to indicate they can elaborate because they haven't sold you on this idea, yet. The "yet" is the operative word. Give them the sense that you're really listening to understand, not to respond.
Use phrases like: "it sounds like," "it looks like," "it feels like," and reassure them that you are listening to what they're saying. For example, "it sounds like you're pretty tired of not being heard. Tell me, what's really going on?" or "it looks like you want to be taken seriously here. You've got my attention." or "it feels like you're in a really tough spot here. What do you need right now?"
You're not saying this because you're such a nice person, you are, but you're talking to a sociopath, you've gotta do a little acting. A lot of acting. You want to use your friendly, upbeat voice, like you're talking to a good buddy. That slows their brainwaves down and makes them feel safe. If you want to speed their brainwaves up and knock them off balance, talk fast and aggressively. If you want them to cool back off then use a slow cadence, deep tone, nice and easy, real slow.
Express a real interest in their point of view. Get them talking about all the absolute trash propaganda and their own narrative. Ramp up their sense of safety by respectfully acknowledging their emotions behind what they're saying. Paraphrase a little, let them know you're really here to listen to them. If they're holding back, prime them by guessing at what they're thinking and feeling. Learn to see suffering first.
Agree with them as much as you can. This might sound counterintuitive, but you've got to make them feel like you're really looking out for their best interests, so when they say something that you can agree with, focus on that.
Understand the difference between "You're right" and "That's right." "You're right" means "Shut up, please; I'm going to do what I like anyway." While "That's right" means "I now know that you understand where I'm coming from, and I agree with what you're saying."
Ask "no" oriented questions. People are more comfortable answering a question with "no" than they are with "yes." So, rephrase all of your questions that you want a "yes" to so that the answer you want is "no."
Let your own "no" out gently and only in teaspoonfuls. They're operating with a very self-centered mindset, so when you tell them "No" it's going to be like a slap in the face to them. Instead, ask "How am I supposed to do that?" They might tell you exactly how you're supposed to do that. So, say something like "It sounds like you've really thought this through. I'm sorry. I'm afraid that's just not going to be possible from my end." Compliment their intelligence and be apologetic. This person is an egomaniac, they'll eat that garbage for breakfast.
Get them to a point of cognitive overload by asking a rapid series of "how" and "what" questions. Any more than five and they'll be mentally exhausted. This can cause agitation, so be tactful of when you use this.
When negotiating you can't be so set on what you want that you wouldn't take something even better. Don't fixate on one outcome. Be open to the possibility that your best idea isn't actually the best idea.
One of your crucial objectives here is mutual respect. Don't dis the narcissist. Things will escalate if you start speaking disrespectfully. Use deference, tact, a calm approach, empathy (not sympathy), and let them know you respect them (especially if you hate their guts). Immediately apologize if you've said or done anything to offend them. Remember you're dealing with a totally self-absorbed human here.
Another thing to remember is you must be genuinely respectful. If you're faking it, they will be able to tell instantly. Don't be patronizing or condescending. It's very likely that they have been faking good intentions longer than you have, and they're most likely skilled in manipulation. So, don't even try to sound genuine, actually be genuine. You don't agree with them, you don't like them, but you do respect them.
Another critical objective here is finding a long-term mutually agreeable solution. You can always just shoot them once you get what you need, but don't focus on the short-term. Leave them looking forward to talking with you again. And then you can shoot them.
When you're in a good mood you're more likely to notice important details and make good decisions. The reverse of that is when you're in a bad mood you're more likely to miss important details and make bad decisions. So, do your damnedest to stay in a positive state of mind. Eliminate distractions, walk as much as you can (even just a 20-minute walk can clear your head and help your cognitive processing), eat well, sleep well, keep up with your hygiene and self-care, find the time to unwind and relax when you can. You can't afford to slip up on account of low blood sugar.
When you do get them to commit to something, make them spell out all the details. Ask questions. Lots of questions. Get precise answers, nothing ambiguous is going to go through. When they can visualize the outcome with you down to the smallest details, that is a very strong indicator that they really mean business here.
All of this takes practice. If you get in enough practice with negotiating in safe, low-stakes scenarios, like talking to your partner about dinner plans, or negotiating with a toddler about naptime, this will just start coming naturally to you.
This is by no means an exhaustive list of tools and tactics. I'm probably still traumatized by some of it and have forgotten a lot. I just felt like posting what I could recall while I still have some grey cells speaking to each other.
If you find yourself in a situation where you need to negotiate with a terrorist, a narcissist, a sociopath, or just a self-centered asshole, do yourself a service and research, research, research! Read every book you can get your hands on, watch every YouTube video and listen to every podcast on high conflict/high stakes conversations and negotiations, learn about psychology, biopsychosocial rhythms, read every blog, website, white paper, magazine article, and stone tablet you can find about human behavior. Exhaust every avenue and arm yourself to the teeth with knowledge.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”
― Sun Tzu, The Art of War
Part II is now available.
#personal development#psychology#relationships#negotiation#mental health matters#mental health support#stress#stop terrorism#hostage#narcissistic abuse#hostage situation#therapy#mental illness#mental health#art of war#sun tzu#liars#actually mentally ill#collaboration#dealing with narcissists#sociopath#unsolicited advice#advice#strategy#crucial#agreement#business#branding#sales#tools
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"Traumatarium; Deckulus, a Solo Dungeon Crawler Card Game Based on the Traumatarium games, Deckulus puts a dungeon in your pocket. Quick to set up and play, each card tells a story!"
I had the chance to take part in this project by designing two cards! Take a look at the project for support and see the many artists who lent their style to each card! \o/
• KICKSTARTER HERE •
#Kickstarter#kickstarter campaign#Horatiu#Traumatarium#collaboration#card game design#card games#card game development#card game art#cardgame#thiefs#warrior#medieval#digitalart#fantasycharacter#artdigital#artistic#card#chara#character#characterdrawing#digital#digitalartwork#digitaldrawing#digitalillustration#doodleart#doodling#draw#drawing#drawingillustration
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#GTA:MagicKingdomDisney






Game Development Overview:
Title: GTA: The Magic Kingdom Platform: PlayStation 7 Developer: Rockstar Games in collaboration with DearDearestBrands Genre: Open-world Action/Adventure
Storyline:
In GTA: The Magic Kingdom, players explore a dark, reimagined version of Disney's iconic Magic Kingdom. The world is divided into themed lands, each with its own rules and factions. At its core, the story follows a criminal protagonist who is embroiled in a high-stakes battle for power and survival within the kingdom's chaotic, secretive underworld.
The protagonist (you) is a mysterious figure drawn into the Magic Kingdom's politics, where a sinister force is using the enchantment of Disney’s original lands for darker purposes. The hunt for Bambi, who is rumored to possess extraordinary powers tied to the kingdom’s survival, becomes a central pursuit, while the player navigates treacherous alliances, heists, and confrontations.
Main Character:
Name: Maximus Dark (or choose your own name) Backstory: A former magic thief, Maximus was exiled from the underworld for crossing a powerful figure. Now, forced to work in the Magic Kingdom's black market, he must hunt down Bambi and unlock secrets from deep within the kingdom's enchanted areas. Maximus has a personal vendetta against the kingdom’s rulers, who wronged him in his past. Throughout the game, the player will uncover the protagonist’s lost memories and long-forgotten connection to the forest kingdom that Bambi hails from.
Motivation: Maximus's primary goal is to reclaim his lost power, discover the truth behind Bambi’s existence, and stop a powerful corporation that seeks to rewrite the very essence of the Magic Kingdom. As the story unfolds, Maximus will face moral dilemmas, where every choice shapes the fate of the kingdom and his own soul.
Supporting Characters:
Bambi - The elusive and powerful figure whose very presence is tied to the survival of the kingdom. Bambi is the key to restoring balance but is hunted by those who wish to harness their power for dark purposes. They are often seen as a mystical being, guiding the protagonist toward their true destiny.
Claire Jorif Valentine – An enigmatic leader of a rebel faction, Claire operates in the shadows, challenging the corrupt rulers of the kingdom. She provides Maximus with missions, allies, and sometimes betrays him to further her hidden agenda. A powerful figure in the underworld, she seems to know more about Bambi than she lets on.
The Enchanted Guardians – These figures protect each themed land within the Magic Kingdom. They could either be allies or enemies depending on how the player approaches them. The Guardians are immortal beings who represent the natural forces of the kingdom—ranging from corrupted versions of iconic Disney characters like Captain Hook, Maleficent, or the Queen of Hearts.
Tiger Lily – A key ally who once helped Bambi and holds secrets to unlocking the magical energies in the kingdom. She is on a quest to stop the dark forces from taking over the kingdom. As a supporting character, she aids in quests related to nature and magic and can unlock special abilities for the player.
Walt - A mysterious figure who seems to control the Magic Kingdom’s darkest secrets. He appears to have been a creator of both the magic and the corruption that now threatens the lands. Maximus will need to confront him as the story builds toward the final confrontation.
Gameplay:
Open-World Exploration: The game world is split into different magical lands, such as Adventureland, Fantasyland, Tomorrowland, and others. Each land offers unique challenges, missions, and enemies. Players can freely explore these areas and engage in side missions while unraveling the main story.
Combat: Players can engage in both ranged and hand-to-hand combat, using magical powers, enchanted weapons, and advanced technology. The combat system is dynamic, blending traditional open-world combat with the ability to wield magic and technology.
Heist Missions: As Maximus tries to gain control of the Magic Kingdom, he must undertake heists to infiltrate high-security areas and steal vital items—such as keys to unlock magical areas or magical artifacts that help in the hunt for Bambi.
Choices & Morality: The game emphasizes player choices, with the narrative changing based on decisions. Will Maximus become a hero, villain, or something in-between? The relationship with Bambi and other characters is crucial, as decisions affect both alliances and the kingdom’s fate.
Stealth and Deception: Players can also use stealth to infiltrate the kingdom’s high-security areas or employ deception to manipulate enemies. Using disguises, magic, and technology, Maximus can change the course of battles or avoid them altogether.
Motivation of Player:
The player is constantly driven by the need for power, knowledge, and redemption. They must build their empire, uncover the dark secrets of the kingdom, and forge relationships with various characters—each with their own agendas. However, the hunt for Bambi represents more than just a physical chase; it's a quest for deeper understanding, as Bambi’s powers could either save or doom the Magic Kingdom.
Key Objectives:
Locate Bambi: The primary objective is to find Bambi before the forces of darkness do. Along the way, players uncover the mysteries of the forest kingdom and its connection to the greater magical world.
Restore the Kingdom: Players must gather allies, defeat corrupt leaders, and unlock ancient powers to restore balance to the kingdom. Each land requires the completion of key quests, often involving battles, negotiations, and solving puzzles.
Uncover Maximus’s Past: As Maximus’s memories return, the player will unlock hidden abilities and unique storylines. The past is filled with betrayal and secrets that will help guide the future of the kingdom.
End the Corruption: Maximus must dismantle the oppressive corporation that seeks to control the kingdom's magical energy. This requires sabotaging their operations, stealing key documents, and confronting their leaders in epic battles.
The Final Confrontation: In the game's climax, the player must decide whether to join Bambi in their fight for freedom or betray them to seize ultimate power. The fate of the Magic Kingdom—and possibly the world—rests in the player’s hands.
This game blends classic open-world gameplay with dark fantasy elements and a rich narrative, providing players with the chance to explore a re-imagined Disney universe full of intrigue, magic, and moral complexity. The pursuit of Bambi adds layers of mystery and suspense, making this a truly unique entry in the GTA franchise.


To project the potential success of GTA: The Magic Kingdom in 2025, we need to consider various factors including market trends, audience engagement, and the unique elements of the game. Here's a breakdown:
Market Growth for Open-World and Action-Adventure Games:
Current Trends: The gaming industry, especially for open-world games and action-adventure genres, has shown steady growth. Titles like Grand Theft Auto V, The Witcher 3, and Cyberpunk 2077 continue to drive demand for expansive worlds with immersive stories.
Projections: The global gaming market is expected to grow at a compound annual growth rate (CAGR) of around 9.5% from 2024 to 2028. As GTA: The Magic Kingdom combines elements of beloved franchises (GTA and Disney), it could tap into both established fanbases, providing a unique mix of nostalgia and innovation.
Audience Engagement and Sentiment:
Nostalgia Factor: The reimagining of Disney’s Magic Kingdom with dark and mature themes will likely engage both nostalgic fans of Disney and mature audiences looking for an alternative take on Disney. This could boost both initial sales and long-term engagement.
Fanbase Growth: By 2025, your fanbase could grow significantly as the game's story unfolds. Assuming solid marketing campaigns and collaborations with influencers or streamers, you might see a steady increase in followers and engagement leading up to and after the game’s release.
Projections: Positive sentiment is expected if the game's unique blending of fantasy, technology, and dystopian elements resonates with audiences. Projections for engagement could range from a 15-20% increase in social media mentions in the first year after release.
Technological Advances and Game Development:
PlayStation 7 and Future Hardware: Given the expected launch of PlayStation 7 around 2025, GTA: The Magic Kingdom could be designed to take full advantage of next-gen console power. This will allow for an even more immersive experience with advanced graphics, smoother gameplay, and expansive worlds.
Projections: With the integration of next-gen technologies (such as AI-driven NPCs and advanced virtual reality options), GTA: The Magic Kingdom could have a 30-40% higher player retention rate due to these enhanced features.
Sales Projections:
Market Demand: Based on trends for similar games (open-world, fantasy, and action-adventure), initial sales could range between 5-10 million copies within the first year.
Projections for 2025: The game could potentially reach 15-20 million copies sold by 2025, depending on post-launch expansions, updates, and downloadable content (DLC). A strong, loyal fanbase built from the early adoption of the game could help push this figure higher.
Expansion and Future Growth:
DLCs & Expansions: By 2025, the game could see its first major expansion, adding new zones, characters, and stories to keep players engaged.
Projections: Expansions or sequels could drive continued engagement. This could result in an additional 10-20% increase in sales in the second year post-launch, especially if the game incorporates user feedback and evolves based on community input.
Marketing and Brand Partnerships:
Brand Alignment: With ties to Disney, GTA: The Magic Kingdom could attract partnerships, cross-promotions, and collaborations with major brands.
Projections: These collaborations could increase visibility, leading to higher-than-expected sales and engagement. With a proper marketing push and potentially viral content, the game's overall reach could expand significantly, especially if there are partnerships with influencers or Disney-themed events.
Summary of Projections for 2025:
Sales: 15-20 million copies sold globally
Player Engagement: 30-40% higher retention with the introduction of new technology
Audience Growth: Significant increase in fanbase with positive sentiment and engagement, likely 20-25% growth year-over-year
Brand Partnerships and DLCs: Increased revenue from post-launch content and collaborations
Overall, with the unique blend of popular genres and the anticipated growth of gaming markets, GTA: The Magic Kingdom could be positioned for strong performance by 2025, with significant growth in both sales and player engagement.
#Game Development Overview:#Title: GTA: The Magic Kingdom#Platform: PlayStation 7#Developer: Rockstar Games in collaboration with DearDearestBrands#Genre: Open-world Action/Adventure#---#Storyline:#In GTA: The Magic Kingdom#players explore a dark#reimagined version of Disney's iconic Magic Kingdom. The world is divided into themed lands#each with its own rules and factions. At its core#the story follows a criminal protagonist who is embroiled in a high-stakes battle for power and survival within the kingdom's chaotic#secretive underworld.#The protagonist (you) is a mysterious figure drawn into the Magic Kingdom's politics#where a sinister force is using the enchantment of Disney’s original lands for darker purposes. The hunt for Bambi#who is rumored to possess extraordinary powers tied to the kingdom’s survival#becomes a central pursuit#while the player navigates treacherous alliances#heists#and confrontations.#Main Character:#Name: Maximus Dark (or choose your own name)#Backstory: A former magic thief#Maximus was exiled from the underworld for crossing a powerful figure. Now#forced to work in the Magic Kingdom's black market#he must hunt down Bambi and unlock secrets from deep within the kingdom's enchanted areas. Maximus has a personal vendetta against the king#who wronged him in his past. Throughout the game#the player will uncover the protagonist’s lost memories and long-forgotten connection to the forest kingdom that Bambi hails from.#Motivation: Maximus's primary goal is to reclaim his lost power#discover the truth behind Bambi’s existence
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So did you ditch sai2?
Im paying child support
#CSP pipeline was inevitable#Born to sai forced to csp#<- Well not really lul I figured it’d be wiser to be accustomed to a program with more features#Although on this blog I tend use magma because it’s a collaborative website where I can draw kiraboss on it live with my frens =)#Sai remains in my heart… It served as a huge foundation for my digital art adventure#I also note that the point I abruptly switched to CSP fully may have marked that point when I eased up on the social media gijinka#And mayhaps lineless as a whole#I still like ms paint though and use it pretty often probably even more than CSP#An assortment of art program waifus to choose from as it appears!#Anywho I’ll find myself revisiting all I’ve mentioned I’m sure#Sai2 remains a great intuitive program. My gratitude goes out to the developer#ask
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The Importance of Investing in Soft Skills in the Age of AI
New Post has been published on https://thedigitalinsider.com/the-importance-of-investing-in-soft-skills-in-the-age-of-ai/
The Importance of Investing in Soft Skills in the Age of AI
I’ll set out my stall and let you know I am still an AI skeptic. Heck, I still wrap “AI” in quotes a lot of the time I talk about it. I am, however, skeptical of the present, rather than the future. I wouldn’t say I’m positive or even excited about where AI is going, but there’s an inevitability that in development circles, it will be further engrained in our work.
We joke in the industry that the suggestions that AI gives us are more often than not, terrible, but that will only improve in time. A good basis for that theory is how fast generative AI has improved with image and video generation. Sure, generated images still have that “shrink-wrapped” look about them, and generated images of people have extra… um… limbs, but consider how much generated AI images have improved, even in the last 12 months.
There’s also the case that VC money is seemingly exclusively being invested in AI, industry-wide. Pair that with a continuously turbulent tech recruitment situation, with endless major layoffs and even a skeptic like myself can see the writing on the wall with how our jobs as developers are going to be affected.
The biggest risk factor I can foresee is that if your sole responsibility is to write code, your job is almost certainly at risk. I don’t think this is an imminent risk in a lot of cases, but as generative AI improves its code output — just like it has for images and video — it’s only a matter of time before it becomes a redundancy risk for actual human developers.
Do I think this is right? Absolutely not. Do I think it’s time to panic? Not yet, but I do see a lot of value in evolving your skillset beyond writing code. I especially see the value in improving your soft skills.
What are soft skills?
A good way to think of soft skills is that they are life skills. Soft skills include:
communicating with others,
organizing yourself and others,
making decisions, and
adapting to difficult situations.
I believe so much in soft skills that I call them core skills and for the rest of this article, I’ll refer to them as core skills, to underline their importance.
The path to becoming a truly great developer is down to more than just coding. It comes down to how you approach everything else, like communication, giving and receiving feedback, finding a pragmatic solution, planning — and even thinking like a web developer.
I’ve been working with CSS for over 15 years at this point and a lot has changed in its capabilities. What hasn’t changed though, is the core skills — often called “soft skills” — that are required to push you to the next level. I’ve spent a large chunk of those 15 years as a consultant, helping organizations — both global corporations and small startups — write better CSS. In almost every single case, an improvement of the organization’s core skills was the overarching difference.
The main reason for this is a lot of the time, the organizations I worked with coded themselves into a corner. They’d done that because they just plowed through — Jira ticket after Jira ticket — rather than step back and question, “is our approach actually working?” By focusing on their team’s core skills, we were often — and very quickly — able to identify problem areas and come up with pragmatic solutions that were almost never development solutions. These solutions were instead:
Improving communication and collaboration between design and development teams
Reducing design “hand-off” and instead, making the web-based output the source of truth
Moving slowly and methodically to move fast
Putting a sharp focus on planning and collaboration between developers and designers, way in advance of production work being started
Changing the mindset of “plow on�� to taking a step back, thoroughly evaluating the problem, and then developing a collaborative and by proxy, much simpler solution
Will improving my core skills actually help?
One thing AI cannot do — and (hopefully) never will be able to do — is be human. Core skills — especially communication skills — are very difficult for AI to recreate well because the way we communicate is uniquely human.
I’ve been doing this job a long time and something that’s certainly propelled my career is the fact I’ve always been versatile. Having a multifaceted skillset — like in my case, learning CSS and HTML to improve my design work — will only benefit you. It opens up other opportunities for you too, which is especially important with the way the tech industry currently is.
If you’re wondering how to get started on improving your core skills, I’ve got you. I produced a course called Complete CSS this year but it’s a slight rug-pull because it’s actually a core skills course that uses CSS as a context. You get to learn some iron-clad CSS skills alongside those core skills too, as a bonus. It’s definitely worth checking out if you are interested in developing your core skills, especially so if you receive a training budget from your employer.
Wrapping up
The main message I want to get across is developing your core skills is as important — if not more important — than keeping up to date with the latest CSS or JavaScript thing. It might be uncomfortable for you to do that, but trust me, being able to stand yourself out over AI is only going to be a good thing, and improving your core skills is a sure-fire way to do exactly that.
#ai#approach#Article#Articles#Artificial Intelligence#career#circles#code#coding#Collaboration#collaborative#communication#course#CSS#Design#designers#Developer#developers#development#factor#focus#Future#generative#generative ai#Giving#Global#hand#how#how to#HTML
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Week 19 - Continuous Bilar (Send Help)
Since it's exam week, I juggled with updating the codes as well as studying SDE (THE EXAM IS TODAY!!)
After exams, we took a group picture featuring our super special headband with our faces and of course, sir Carl's face!


Even after exams and while studying another subject's exam, I was still improving our backend as well as frontend.
I would say the hard work paid off since our system was finally looking great, like amazing!!
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Clark && Time Travel
A few things to note beforehand:
➨ Clark by default is not aware he has this capability and power. He merely has a nagging suspicion and at best has made an educated guess considering he already possesses powers like his teleportation. We as the audience know it is a part of his undiscovered set of reality warping abilities, but he himself has no idea.
➨ This is likely an 'end game' esque ability in the sense it would only develop in a late version of Clark I don't see myself RPing here without plotting or reason to write this version of him. That is to say, this is a 'request only' type of plot device or one I might use to explain his presence in certain universes (his St*r Wars au is a result of accidental universe hopping for example).
➨ Clark by default does not like messing with time or space and even if he were to become aware of such abilities, he would deliberately avoid honing them. He is a very cautious individual and is not above stunting his own abilities to remain so.
Clark and time traveling is a rather simple concept once he becomes aware of the ability and gains some semblance of control over it. For the most part, he is oddly a constant. There are some variables in the different versions of himself but it really is sort of a 'same song, different tune' type situation.
On top of that, he is just apparently naturally inclined to keep the balance. When one Clark jumps from his home universe, another will have entered the universe at the same time to replace him. It's a constant game of musical chairs. He's very unlikely to blip into a universe he has died in (or at the very least he is not likely to stay for long) and he will never encounter an alternate version of himself in the flesh.
There ARE universes in which Clark never existed and he does run the risk of getting stuck in those if he blips to them. Imagine all the universes he exists in being a circle of chairs (going back to the musical chairs analogy). The universes he never existed in are like outlier chairs off by themselves. They're removed from the main game and thus it is incredibly unlikely for that Clark to ever be able to leave that chair.
#(;hc)#me: imagine chairs..........#time travel and reality warping. reality killing etc#these are all 'if i wrote a novel' type abilities#theyre very hard to write in a collaborative setting. clark is already very op and i do my best to still make him#ykno digestible and approachable by giving him faults elsewhere etc#but like. kjgbfdg the stage in which he has these powers just isnt one i think i want to openly develop here#obviously its not off the table for rp partners. plotting does wonders#but like in terms of clark in his default state and how he exists here on tumblr. i dont think i want him near the stage of development he'#need to be to have these level of powers djkgbdfg#sorry to ramble in the tags i hope this makes sense to some degree lmaooo
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#I understand that group work is about developing collaboration skills and yet. what if I'm just not meant for group work.#I don't think I'm particularly smart but I swear I'm always grouped with the stupidest people to ever stumble into the university.#like i'm genuinely baffled at what some of these people are doing here because it's clearly not 'thinking' or 'learning.'
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i feel like the State of Shock riff didn't get the treatment it deserved. that is one badass lick
#State of Shock IS good as it is i just feel like it could've been more developed#maybe with a more helpful rock musician than mick jagger#or even freddie. freddie was a singer. i feel like michael should've collaborated with a guitarist on that one#why not call eddie van halen up again?#anyways it's so cool to me that the King of Pop came up with a riff like that. in 1984!
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So the more I tinker with Hardwick House, the more I feel that the story I want to tell doesn’t really lend itself to the novel format? I’m trying to tell a more episodic story, little moments all coming together to form a big picture, so I feel that it’d work best as a tv show or a webtoon or perhaps a series of graphic novels or novellas.
(A webtoon or graphic novel series actually sounds amazing, but that involves, you know, artistic skills which I don’t have 😅)
#if I could get a collaborator though…..#okay but a series of novellas would also be so cool and is more realistic in terms of I Could Do That Myself#hahaaa I don’t know!#but if I do choose a different episodic format I don’t know where the story would then start#does it start when Seon-hwa’s husband dies? when she moves to London? when she meets Henry? when she moves to the modern day with him?#the latter is where the sorry currently starts bc it’s a point where from the start you know. this is a romcom with a time travel element.#and then I’d incorporate the backstory slowly#while also developing their relationship in the present day#but there is so much of Seon-hwa’s backstory (starting with her husband’s death and also a bit of their actual relationship)#that I want to show#that I feel like starting at a point so forward in time won’t give the backstory the space I think it deserves#like it deserves to be more than just flashbacks#but also if I don’t start in media res then the story goes too many places#from Joseon to London to the future#and it can just feel too crazy#so I don’t KNOW#suggestions??? 😭😭#elly's posts#elly writes!
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i think that sophie is probably a cuddly sleeper against her will and i think that the extra bed at freddie’s is not very big
#hc developed in collaboration w lula ofc hehe#sophie kicked off the blankets also#the pasithea powder#my art#pissed off in her dreams too
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Honestly Julia becoming one of my OCs with the most ships in her mainverse is kind of fascinating bc like. I came up with her reboot timeline rewrite alongside a now ex-collaborator who likewise polished her OC from the original timeline. I aged Julia down a little, gave her a little less dire stakes, but largely kept her as an awkward, off-putting pencil-pusher whose loyalty and cunning are hidden under just sort of failing as a human being otherwise. Meanwhile, ex-collaborator just made the most insufferable 'I'm the main character of the RP' type of muse that tried to forceship with all the canon guys bc they would be, like, so amazed by how badass her OC is.
somehow julia's swagless but earnest demeanor net two playable protags, the breakout character of the franchise, the fan favorite dilf, and the main villain of the entire franchise. my poor ex-collaborator's OC got a whole lot of reality checks as the group at large would not tolerate her dictating other muse's behavior towards that OC --
#it really taught me the more marketable and likeable you make a character in an attempt to get something from others#the more disingenuous it is and the more you'll realize people don't want to be props in a collaborative hobby#thereby narrowing your pool of available partners and storytelling possibilities.#meanwhile i write the most offputting feral bitch in narrative but because i developed her dynamics w others organically...#she's miss congeniality and beating back the special forces lads + lass with a stick --#out of stories
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