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#Didn’t have to change anything there
cactiaintracist · 5 months
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Solidarity (My pronouns are the definite article versus same, but I’m mostly a disaster)
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Fig, this episode: “I don’t think I wanna be a bard anymore.”
Me, already planning out the set list for the junior year tour in my head: WHAT?!?
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whateveryeah · 6 months
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Daemon was so in love with Nettles that when he learned about Rhaenyra’s discomfort he sent her off and went to prove devotion to his wife
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Anyway, Always this.
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cozy-the-overlord · 8 days
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Catching up on the whole watcher situation because I ironically stopped watching their channel regularly because I didn’t like how expensively produced their shows were compared to Buzzfeed Unsolved’s simplicity
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zytes · 2 months
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odds n’ ends
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fujii-draws · 20 days
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OKAY! Chatot rant in tags below! Read at your own discretion.
#okay starting from the beginning of where ppl usually dislike him. apple woods chapter.#he doesn’t give hero/partner the CHANCE to explain themselves despite them being relatively good recruits up until that point.#and that legit might be my only gripe with that chapter bc!!! stories need conflict! I LIKE the conflict in apple woods!!!#hero and partner being punished so something they didn’t do!#the misunderstanding! how team skull (Skuntank) actually outplays the main duo with a clever yet rotten trick. I LOVE that it segways into-#one of the more sweeter scenes of guild members looking out for eachother. I LIKE APPLE WOODS CONFLICT.#but chatot just. not giving them a chance. is so dumb.#I’d personally fix this by having a lil montage of hero/partner fucking up on jobs. A LOT. and chatot giving them a pass every time.#and let the perfect apple incident BE the one where he puts his foot down and doesn’t listen to them. bc he’d given them loads of chances.#and doesn’t want to hear any excuse.#but yeah. I legit dont mind him during that chapter except for that really stupid and frustrating moment.#NOW. CHAPTER 17.#UGGGGHHH WHERE DO I BEGIN#Him not believing hero and Partner about Grovyle and the future being in ruin? FINE. ACTUALLY GOOD. BC CHATOT WOULD BE SKEPTIC.#IT FITS HIS CHARACTER!!#BUT WHAT DOES SUCK. IS HIM GOING ‘Dusknoir isn’t the bad guy. he didn’t do anything wrong’#WHEN HE LITERALLY KIDNAPPED HERO AND PARTNER RIGHT I N F R O N T OF HIM.#(​NO LITERALLY. HIS CHARACTER IS IN THE FRONT ROW WHEN IT HAPPENED.)#and him. having the GALL to tell hero and partner they must’ve been ‘seeing things’ and downplaying the HELL they went through.#despite them being missing for hours/days. his own guild recruits. and his angry sprite showing up.#like. I think that’s when I genuinely despised him.#that and him going ‘OH I BELIEVED YOU THE WHOLE TIME HEEHOO :)’ shit was so fucking annoying.#just playing it off as a joke the second the guild started to believe hero and partner.#IMAGINE IF HE W A S ACTUALLY TESTING THE GUILD’S TRUST. SHOWCASING HIM AS THE MORE RESPONSIBLE AND RESPECTFUL RIGHT HAND OF THE GUILD.#and yes. Brine cave he saves hero and partner. but at that point I just didn’t care anymore.#he fucked those two over so much. that I didn’t care what ‘valiant’ sacrifice he had.#and he grills Team Skull for what they did OFF SCREEN. they couldn’t even give us THAT.#<<< THAT or him outright saying sorry would’ve been nice. IKIK his ‘actions’ or whatever but.#eughh again this is all imo. I’m not trying to make people hate him or change their mind.#I’ll get into positives in the second post cause I’m running out of tags
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ambrosiagourmet · 1 month
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There was a post I reblogged a while back that was like… a good way to tell if someone gets Laios as a character is by whether they agree with the Lion’s opinion of him.
I feel like we need something like that for Kabru >.>
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bblookyyy · 2 years
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could u draw eridan and nepeta....enjoying a cuppa tea together...
they’re spilling tea 🍵
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aengelren · 9 months
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”What would mom think?”
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cringengl · 11 months
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One thing I find funny about this poster in Mike's room is not only does it show a dragon either very unnecessarily over exaggerated muscles, suggesting that Mike likes guys (as posters of attractive people in various character's rooms often show sexuality) but the fact that the monster is conjoured by a wizard- Will.
(Although Will is referred to as a cleric most of the time, especially by Mike, he was originally a wizard I'm pretty sure, plus the Stranger Things fandom wiki also calls his DnD a wizard- Will the Wise is a very wizardy name- so I'm going to use this iffy logic for this post lol)
It's almost as if Will is revealing Mike's sexuality to Mike himself . Furthermore, the appearance of the monster in the poster is very demon like- corrating to the themes of the satanic panic in s4, suggesting that Mike sees his sexuality as sinful and 'freak'-like.
I also love how easy it is to apply the blue/yellow colour theory to this poster- the smoke is blue showing how this monster is coming out of Mike and the background behind the wizard is yellow which reminds the audience of Will, but my favourite part is how the monster is green. If we run with the concept that it represents Mike's sexuality, then you could also say how the green represents Mike and Will together- saying that not only is Mike attracted to men but he also likes Will.
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salty-an-disco · 22 days
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Ouugh.. having Spectre Feels
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mattodore · 7 months
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there's something about the way you are that makes me… ♪
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sodamnbored · 1 year
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Nico, horrified: Your advice is to just tell Will how much I like him and that I want to spend time with him? Are you serious??
Ghost Jason, solemnly: I’m dead serious.
Nico, wincing: Please stop making that joke.
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faggylittleleatherboy · 2 months
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Being haunted by jegulus and moonwater 😔😔
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Well, it’s been a week and I've had time to cool down and put together my thoughts on Season of the Seraph and its ending. So here goes.
The season finale plot did not require Rasputin to die. "The eliksni are trying to get control of the warsats" is literally a strike. If the warsats needed to be taken off the table as a get-out-of-jail-free card we could have blown the network and kept Rasputin himself. There was an active decision to kill him. Having thought about it, I think I understand why this decision was made - but I still think it's a terrible decision, and I'll explain why.
Before we start, I don't want to sound like I'm going after Destiny's narrative team either personally or professionally. I'm not calling them terrible writers, much less terrible people. I don't know them! They might even be terrible people, for all I know. While I refer to a single monolithic "narrative team," I know in reality there are multiple groups working on different stories. I’m not a professional writer, and they are. And I genuinely believe all of them are talented people who work hard and care about Destiny. But that doesn't mean I don't have some criticisms.
After considering it I think there are three possible reasons to kill Rasputin:
1). The narrative team believed this was a good emotional conclusion that brought closure to his character arc in Destiny. In this case I just think they're flat-out wrong. I'd say "I respect it" but I kind of don't because I think it's so terribly wrong. I don't know what other people think Rasputin's character arc involved, but I won't get closure till Rasputin faces the Witness again and finally ends the war he's been trapped in for centuries. But I get why they would do it, if they believed this. And that final mission was really good. I had a hard time noticing at the time, but it was very well-done, and the cutscene proper was well-shot, -scripted, and -acted (though I'm still angry about the Traveler upstaging Rasputin's death). They put a huge amount of effort into it and into the story work all season long.
But his death being well-done doesn’t change whether I think it was a good narrative choice. Even saying “Rasputin’s arc should conclude here,” the way it was set up had him sacrificing himself to basically cancel himself out. Unless they’re saving up a plot twist, Rasputin ultimately contributed nothing to the fight. He didn’t do any damage to the Fleet or Witness, or anything to stymie Xivu Arath. He died thinking he’d never helped humanity at all and it was safer if he didn’t exist. I don’t know about you, but I find that extremely unsatisfying.
2). Someone doesn't like Rasputin/doesn't know what to do with him. This is two reasons, but they overlap. The Operation: Sancus mission dialogue pissed me off because it gave me the impression that whoever was writing it really didn't like Rasputin and was taking the chance to morally excoriate him. A more subtle version recurs in the final mission where Rasputin is essentially sacrificing himself to null out his own existence - saying "as long as I exist I'm a threat to humanity" - as if he can't ever help or contribute more than endanger people, which is just flat-out wrong. "Humanity doesn't need a Warmind" you're part of humanity, Red. He’s a person; he doesn’t need to justify living. If someone just decided Rasputin Was Bad Actually I’d be very angry indeed. But I don't think it's that personal. Destiny has lots of writers and multiple narrative teams will touch the same work. One person's distaste probably wouldn't steer an entire season.
Related, however, is the reason that maybe no one knows what to do with Rasputin. To be honest I sympathize with this one. Would it shock anyone to hear I've thought about how I would script a Rasputin-focused season? It's surprisingly hard to build a plot around him. A game needs to be interactive and Rasputin's kind of all or nothing - either he can handle the whole problem himself or he can't do anything at all. Red also mostly plays defense. He doesn't have a goal he's working towards other than "kill the Witness/save humanity." You need to come up with a plausible goal that we can believably help him achieve, and that's nontrivial. But, well, that's why I'm not a professional games writer and these people are. "Not sure what do" is not IMO sufficient justification for assassinating one of Destiny's oldest characters/factions.
3). The Destiny narrative team is trying to "declutter" the setting and foreground story by sidelining characters who take a lot of lore to understand. I think this is the real reason, and it's worth talking more about.
A lot of us lore-nerds have long complained about Destiny not foregrounding its setting and story, and Bungie has responded by trying to do so. I think we didn't consider what that would actually look like. Imagine Destiny's story like a long movie. Now imagine people are constantly coming and going from the audience, and everyone who comes in has to nudge their neighbor and go, "hey, what's happening?" Destiny is always (hopefully) acquiring new players, and existing ones are dropping out and coming back. Even most established players either don't read the lore or don't track/remember it. We the lore-keepers are very much the anomaly. If we want story to be a focus, that story also has to be more accessible to new players, lapsed players, people who don't bother reading loretabs, etc., because otherwise it harms their experience and there's a lot more of them than there are of us.
I think this is why we've seen a lot of seasons that introduce whole new concepts - the eliksni Sacred Splicers, for instance - rather than following on existing storylines. Introducing a mostly-new concept puts new and old players on a similar footing. Haunted is another type of compromise between the goal of furthering the story and the goal of making it accessible. Calus and Leviathan are back, but so warped that old players have as much to learn as new ones, and the Sever missions dive deep into character pasts but pretty explicitly describe the emotional arcs they're illustrating, so you don't have to be familiar with that character to get what they're going through. To those who already know Zavala, Crow, etc., it seems laughably obvious and strained. But to those who just got here, this is their first time learning not just about Safiyah but also about Zavala. I think this is also why there have been multiple casual retcons of minor stuff - there isn't time to explain the history, and they've decided it's not worth confusing people.
Rasputin is old. He's been a significant part of Destiny since literally the pre-Alpha test. The complexity and history that are part of why we love the Warmind also make him hell to explain to new people. It takes a decent amount of lore to get invested in his character and since Beyond Light none of that lore is featured in-game. Pre-Season of the Seraph, anyone who began with Beyond Light literally never met him. They never visited Hellas Basin, which is one big environmental story about Rasputin, and The Will of Thousands strike, which demonstrates Red's power and contains many possible dialogues that emphasize him trusting you/acting as an ally, left the playlist ages ago. Since then a new player's only gameplay interaction with him has been Fallen SABER, in which Red yells incoherent Russian and tries to flatten you with a warsat. Is it a surprise relatively new players might not be up on his character arc?
Season of the Seraph, with its narrative of rebuilding Rasputin from the ground up, would be a perfect time to introduce new players to Red's long history, and they...kind of...did that. They worked in Felwinter although then for some reason felt the need to retcon in the whole "Clovis wanted to destroy the Traveler" plan. If you were a new player who didn't know anything about Destiny lore, and you just played Season of the Seraph, you'd get an entire canned arc for Rasputin that hits the early high notes: built to be a weapon, rebelled against his constraints, humanities nerd, big smite, loves Ana and Elsie, makes mistakes but genuinely cares and wants to help.
But that's where Seraph stops. In existing lore (I almost typed "in reality") Rasputin worked out the whole "not a weapon" thing well back during the Golden Age. For a lot of us Warmind fans the most interesting parts of his story happened after that - the entire Collapse, confrontation with Darkness, years of hiding, etc., not to mention all his character development during Warmind and Worthy. He's gone through a lot, and Seraph misses all of it (except Felwinter) in favor of rehashing the same arc for a third time. It's like when moviemakers keep rebooting a superhero origin story. It may be a good story, but eventually we'd like to move on to the other parts we enjoy: this sleeping giant, hard scifi AI, grouchy old bastard, lost lore of the Golden Age, champion of humanity, learning from defeat, learning to trust again, the morality and trauma of warfare - what it means to lose a war - a being never meant to become what he was transforming still further, still unfolding his own potential.
So understanding why they might have done this doesn't excuse what I still see as a terrible narrative choice. I think dropping Rasputin is a major waste of potential, and he's far from the only tricky character to explain. Osiris, or at least the Cult of Osiris, is similarly old. His story is complex and weird and requires knowledge from Curse and earlier, yet he's still playing a major role. Other current characters like Elsie, Saladin, and Crow also need a decent amount of knowledge about previous game events to get why they are the way they are. Saladin's origin story isn't even in this game. It's not Rasputin's fault the game went three years without so much as mentioning him outside of written lore. What was wrong with the great Xivu-Rasputin “war god” parallels most of the season worked to set up, about the intent of violence? Are we never going to explore those? Are we just throwing out all the dialogues planning a role for Red in the upcoming war? Why did we have a dramatic confrontation about trusting Rasputin to operate independently if he were going to be gone in a month anyway? Just in Seraph alone the number of interesting plot threads abruptly trashed by this death argues against it.
Rasputin's longevity is precisely part of why he should stick around. In the first mission of Destiny 1 you wake up in his shadow. He has a history with us. There's just no one quite like him in Destiny. He's not just a character but an entire faction. He explores a part of story space that no one else does. He resonates with us as people rather than players. I assume Neomuna will pick up the Golden Age banner, but it’s a thriving city; Rasputin represented the ruins, the dangers of a dead age, the shadow of apocalypse. He's also maybe the most Guardian-like character and one of the best to weave a parallel/cautionary tale - were we, too, only made to be weapons? But if Rasputin didn't stay a weapon, can we too transcend that intention? And of all the factions in our solar system, the two with the most personal scores to settle with the Witness are the eliksni and Rasputin, and Misraaks'/Eramis' story has focused much more on the Traveler's flight than the Fleet's attack. Of everyone in Destiny Rasputin has the most desperately personal motive for revenge on the monochrome bastard. Now he's not even going to be there to watch it crash and burn.
I understand that foregrounding story also comes with the requirement that it be accessible to those who don't do their lore homework. I appreciate the monumental amount of work that's gone into doing that and the experimental nature of it. But I think the balance has skewed too far towards accessibility. Stuff like the end of Season of Plunder that has zero narrative motivation or continuity and doesn't even get a pretend justification drives me absolutely batty. You can only break internal rules so many times before players stop buying whatever narrative stakes you're trying to set up. Making the story easier to follow doesn't mean characters have to be cartoonishly-exaggerated caricatures like Clovis was in Seraph - just absolutely cartoonishly evil - or reduced to one or two character motives explicitly laid out for the player (though, credit where credit is due, Clovis was hilarious.) It doesn't mean the dialogue has to be as subtle as a Thundercrash. It doesn't mean you get a blank check to retcon or invent whatever's needed to create the intended character arc. If anything that discourages looking further into lore - why bother to learn it when next season will change it all again? I think Y5 represents a lot of experimentation by the Destiny narrative team, and I really respect that. But I also hope they learn what didn’t work from it, and sacrificing Rasputin in an ultimately pointless and unnecessary finale is a major misstep.
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mcr-heritage-posts · 3 months
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i haven’t said anything on this blog about it mostly because i haven’t been posting here in general a lot lately but i feel the need to clarify that i’m 100% in support of palestine. and if you aren’t i don’t want you following me here or on my personal blog and also you need to rethink your life and why you feel the need to support genocide.
i just want to make it clear where i stand on this and also encourage you all to purchase esims if you’re able to and to keep talking about palestine, until a ceasefire, until land is returned, until palestinians no longer have to live in near constant fear and misery. i probably should’ve clarified this a long time ago; i suppose i thought talking about it on my own personal blog was enough. there tends to be this idea that gimmick blogs like this shouldn’t talk about ~serious issues~ because its a tonal change or whatever but really i don’t care. i’ve already spoken up here on occasion about other things that matter to me, so there’s no reason i can’t do it with this too. and we’re talking about genocide, about the effort to snuff out an entire population of people out of malice and spite.
from the river to the sea, palestine will be free. if you are silent, you are complicit. and please, please, please, keep listening to and amplifying palestinian voices and experiences. we owe them so much more than that, but it’s the very least we can do.
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