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#Find WordPress website designer
codesandprograms · 2 years
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Hire WordPress designers with Uplers. Hire from India's top 3.5% of the tech talent hustle-free.
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voidimp · 1 year
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trying to find any information on anything is so fucking impossible these days
#i just want. web hosting that also has file hosting where i dont have to like have the files Displayed On The Site#i dont even know like. what thats called#but nothing ever seems to specify one way or the other??#like i feel like thered be some sort of phrasing that id see & be like oh maybe thats what im looking for#but no. it just doesnt seem to be mentioned#& so many sites are like. oh were designed to work with wordpress!! like cool but i dont CARE about that#i want to build my site from scratch actually.#i want to be able to host images that i can use elsewhere on the internet without necessarily having them on an Actual Page of my website#ik godaddy does this. bc i used to use them waaaaay back in like 2007 or so lmfao#but ive heard some Not So Great things abt them so ive been trying to look into other options#(but honestly i might just use them bc id probably hear Not So Great things about Everyone)#(it seems to just be standard business practice at this point)#idk. theres a site called dreamhost i might try but idk if they have the features i want#ig if anyone has any input on any of this lmk#either abt godaddy or dreamhost or if u know of any good alternatives#i dont even need anything super complex just like. custom domain name. file hosting. security that doesnt suck#this is probably all standard i just hate how hard it is to actually find the info#& i dont want to sign up for 10579348 free trials to find out#this is all in the tags bc. the post applies to so much more than just this lmao#this is just my Current Issue
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razadigitalmarketing · 6 months
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Website development is the process of creating and maintaining websites. It involves various tasks such as designing, coding, testing, and launching a website to make it accessible on the internet. This process encompasses both the front-end (what users see and interact with) and back-end (the server-side processes that make the website function). Website development can range from simple static web pages to complex dynamic websites with interactive features and databases. It requires expertise in programming languages such as HTML, CSS, JavaScript, and server-side languages like PHP, Python, or Ruby. Additionally, website development often involves collaboration between web designers, developers, content creators, and other stakeholders to ensure the website meets its intended purpose and provides a positive user experience.
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dianagracesworld · 1 year
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TLDR; Help me with advice on life after graduation and doing things to improve my resume (designing a personal website, encouragement, certification courses advice etc.)
Long rant ahead.
Hi guys,
So this is the first time I’m posting here and I’m looking for some advice from the community I’m most interactive with (you guys). This is a real life advice request from you guys so feel free so don’t feel obligated to help me out if you think you can’t for whatever reason.
After many years of struggling with university, I’m finally going to graduate after this summer. Yay! For reference, I’m a maths and economics major at a top university in Canada.
However, my grades are not so good overall because I felt an incredible pressure (and guilt from underperforming my expectations) during my first three years at university. Ultimately, I got severely depressed at the end of third year and got placed on academic suspension for a year at the end of the my ‘third’ year. Then, I came back after that year off and worked really hard but only performed about average in comparison to the rest of my cohort for the last two years (had to redo many courses from that failed third year 😅).
Now, I’m on the brink of graduating but I don’t have any relevant job experience in my field (finance) and no job experience since 2019 (before Covid). The market is cooling down for now and I’m not sure how the economy in North America/ Worldwide is going to be in the next few months.
I guess what I’m trying to say is that I don’t know how I will be able to find a job in my sector given all of this since jobs are so competitive. I’m eventually looking to get in the investment banking sector (get that 💰 lmao).
So my plan is that I’m going to beef up my resume by doing some certification courses such as the CFA, Bloomberg Market Concepts, Bloomberg ESG, possibly a course in Python (PECP) and some other courses on LinkedIn on Excel (particularly VBA in Excel). I’m also going to make a personal website using Wordpress where I will try to not shitpost as often (ahem 😳). Among all of these, the biggest challenges are the CFA (which has 3 levels and takes 3 years to fully complete) and the time management of it all. Even finishing Level 1 in the CFA should give me a slight edge compared to other starter people in the industry.
The timeline I’ve decided on is based until November (I have the funds to support myself until December). It’s going to be hard, but ultimately (if many things right) it should be worth it.
Here are the main questions I have-
When do I seriously start applying for jobs? (1st round a month ago went miserably)
Am I possibly taking on too much?
If I finish all of this in record time (6 months), am I going to be competitive for these kinds of jobs?
Is all this work worth it? (Don’t give me politically correct advice/ No b.s.)
How do I get some relevant industry job/work experience asap?
Can someone advice me on how to build a personal website (design aspects)? How much personality to show? How do I make myself come across as a well balanced person with interests which are strategically aligned with finance a little bit? Do I include other interests such as literature and stuff? I’m obviously going to include all my research papers on it as well so should I include research papers I’ve done in courses other than maths and economics?
Sorry for the extra long rant. Any advice or support will be helpful at this point. Frankly speaking, I know this is a lot to ask from strangers on the internet but at least I’m not asking on Reddit 😅😂.
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dazonntechnologies · 2 years
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Apologies if you’ve answered this sort of question before but may I ask how you made your website? As a writer who’s looking into publishing stuff online I’ve done some (admittedly rather minimal) research on making websites but I really like the way yours is set up and haven’t so far seen a good way to accomplish a straightforward navigation system like you have. Did you just purchase a domain and start from scratch or was there some sort of template you were able to build off of? I am still in the process of figuring out how websites work to begin with - feel free to discard I just really like your set up and was wondering how you put it together
I made a free Wordpress website and just poked around their templates until I found something I could live with. It's not set up exactly how I want but that's because I don't know anything about programming. I upgraded to a paid site when my patreon income made that viable.
But yeah it's a free Wordpress template. I just designed it to make it as easy as possible for people to find the pages they wanted (which should be the #1 priority in all website design, so many websites are full of bullshit).
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dunavision · 12 days
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About me
10/09/2024: If you visit this page often enough, you'll realize that I moved from Wordpress to Tumblr. Although I'm going to miss the flexibility of the Wordpress designs, Tumblr is a perfectly suitable tool for my portfolio and my blog, as it has been since 2010 when I first landed on this site.
About QuietDuna
I'm QuietDuna, aka Nuria Espinoza. I'm a +40 old Spanish artist. I love to create about my hiperfixations and to create illustrations for my work at Médecins Sans Frontières.
I began creating comics, fanfictions and illustrations very early as a child, but in 2013 I did a big step by learning digital art and beginning to sell some of my designs as merchandising because someone at the Internet asked me to.
Since then:
I had several designs featured at Shirtpunch (and other websites I don't remember the names) over the years
I've created several online stores, being my Etsy store the most popular of them. Sadly it was banned due to copyright infringement in 2022. I still keep a Redbubble, Teepublic and a Neatoshop store.
I had a Patreon for almost 2 years with a bunch of amazing people all over the world that followed my rambles and weekly publications. I closed it at 2022 due to personal reasons.
I've published more than 1100 pages of comics dedicated to Escaflowne and created since 2011. I have received messages from people telling me how my stories touched them. That's my most important achievement in my artist career.
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I've created several fanzines /doujinshis. I have 7 issues of my own "Escaflowne Tales". But my most popular one and the one that has sold a lot of digital copies is my Dr.Stone Senhaku story that you can find here.
Of course, I had many of my designs printed as tshirts, buttons and magnets, and also showed at exhibitions at my job for internal events. You can check it here.
My LinkTree: https://linktr.ee/quietduna
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it's wild finding out about wysiwyg software and trying to find a modern version that isn't an Adobe product (or some subscription thing like WordPress or squarespace) and hearing so much whining about how you can't make a good website with it and how you should learn how to code like a real man or whatever
The rude attitudes are extra telling because absolutely nobody seems to be able to consider the idea of making a web page for FUN and experimentation as opposed to bare functionality and corporate use or whatever I guess. I guess everyone has forgotten how to have fun on the internet
Meanwhile I feel like this could enable my stupid ass to make some more fun and experimental web pages without feeling like bashing my face into my monitor because coding is really hard for me to grasp outside of the bare basics
Its wild no web design tutorial mentions it as an option for beginners! I don't have time this weekend to try anything out but in the future I'll post about my findings on the subject, I think I have an idea of where to start but I'd it doesn't work out for me I'll see about getting old school frontpage to work for me (I might do that anyway just for fun)
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marveltrumpshate · 1 year
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Marvel Trumps Hate is looking for people to join our team!
Consider this our official announcement: Marvel Trumps Hate is coming back for our sixth year! 
We’re preparing for another awesome auction, and the first thing on our to-do list is finding a server mod, developer, and two designers. Please note that if you’re on the event team, you can still participate in the auction! On the flip side, if you only want to help out as a team member, you’re not obligated to offer fanworks or bid on anything in the auction.
If you’re interested in joining our team, please email [email protected] and include the following information:
Confirmation that you’re over 18
The best way to contact you
What position you’re applying for: server mod, developer, or designer
Availability: Please let us know what time zone you’re in and what days/how many hours per week you can commit to MTH from the start of September to the start of November
Server mod - Please state if you have any experience modding a Discord server or other community. Server mods will be expected to field questions about MTH, make sure the server rules are being followed, and handle any disagreements that may occur. This requires patience and good interpersonal skills
Developer - We’re looking for someone who is familiar with coding/programming in PHP, particularly writing and modifying Wordpress plugins. CSS and HTML will also be helpful. You’ll be working with the dev team to update the auction system on the website, mostly searching already written code to make tweaks to its function and appearance and using basic back-end Wordpress controls to keep the site functional and up-to-date. Once sign-ups and bidding go live in October, you’ll help make sure everything is running smoothly and provide some tech support for the rest of the mod team in case of issues
Designer - If you love making graphics/edits, help us make pretty event and creator banners (event banner examples: x, x, x, creator banner examples: x)! Photoshop access is required. Please provide us with examples of your work 
Please don’t hesitate to contact us if you have any questions. You can reach us by email, Tumblr Messenger, askbox, or Twitter DM. Thank you!
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pine-niidles · 10 days
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2024 August Monthly Updates
It's a very text heavy update this month, I'm... working on getting back into the habit of regular art. My art muscles have grown stiff and it's slow going training them back up. It is going though - I've even been doing some sketching in my physical sketchbook this week.
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Doodling fish makes for a good warm-up
Website/Blog
I've been wanting to set up a proper art blog for a while. Social media has always been hard for me to keep up with, I've never really had fun posting art online ever since deviantart stopped being good. Figuring out what, when, how to post & keeping up with constant changes... it's been said a million times so I won't get into it, and at the end of the day even if it's frustrating it's still worth it for the connections I make and the art I get to see because of it. Still, I don't want to rely on social media to be the only place where my art lives (it's a sad thought!). That's why I've been compiling art pdfs, it's why I've been looking into physical print making, it's why I started these monthly updates in the first place.
So if you're reading this on my new blog welcome! (if not - it's here) I'm planning to eventually move to hosting it myself but so the moment I'm relying on wordpress, I apologize for the banners. I'm still deciding how I want to do monthly updates from now on - I'll be posting all of them on the new blog for sure but I'm still undecided if I want to continue to cross post them on tumblr & kofi. I have a poll just for that running right now if you have an opinion (or if you don't - it's a nice motivator just to see that people are actually reading these).
Other than monthly updates I'll be posting process breakdowns on here, and more in depth looks at individual projects at various stages of their process. Maybe doing some features (or even reviews?) of other artists/projects. We'll see how it goes! I won't be cross-posting those, thought I'll probably post links to them when I write them (you can also sign up to the email newsletter for this blog at the bottom of the page - though you'll have to make a wordpress account). I know a lot of people use patreon for this kind of thing but I like the freedom of not having an expectation of consistency (or quality).
Fanzines
I've started taking part in fanzines again, there's a couple in particular I'm very excited for! Not much more to say on that topic as I'm not allowed to announce my participation yet but that's something I've been working on this month.
All in Good Time
I've done very little (read:none) art for my own projects this month, but I have done some writing for a couple I've yet to introduce publicly.
The first is a short (12-16 page) self-contained comic featuring a friend of mine and my ocs. I've written a rough script for it and will be working on character designs and art for it when I have a little more free time :)
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They Say There is a Monster in These Woods
The second project I was doing writing for is much longer term - I've been toying around with the idea of doing a solo visual novel for some time now and I finally came up with a story idea for one.
The game starts with you in the woods, injured. You stumble across a clear where a lone manor stands and collapse in front of it. When you come to the Lady of the manor greets you, and invites you to stay as her guest for some time while you recover from your injuries and to attend her birthday celebrations in two weeks. You spend this time in the manor getting to know the inhabitants, maybe finding the sparks of romance with one among them, and maybe even figuring out the source of the mysterious rumors that there is a monster in the woods...
\o/ I hope that intro sounds fun to you! I'm certainly excited about it. This will be more of a long term project - both in the fact that it'll be a lot of work to make and because I have other game projects I want to prioritize first, some collab work and some of my own games that are only a couple steps away from completion (Don't Wake the Sleeping Dragon I've not forgotten about you...)
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And that's all for August! I'm looking forward to Summer ending and the start of Fall, maybe I can do some plein air watercolors of the leaves changing color when that time comes :)
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dailypoetryforyou · 1 year
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Free writing tools and services
you don't need to spend a lot of money(or any) on expensive software or tools to improve your craft. There are plenty of free resources available online that can help you organize your thoughts, stay inspired, and enhance your writing skills. Here are some of the best free writing tools for poets that i use for free, i hope they help!
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Google Docs - Google Docs is a free word processing software that allows you to create and edit documents online. It's a great tool for poets who want to organize their work into different files and access them from anywhere with an internet connection.(I'm sure most of you know it)
Grammarly - Grammarly is a free online grammar and spell-checker that can help you improve your writing skills. It can detect errors in grammar, punctuation, and spelling, and also provides suggestions for more effective sentence structure.
Canva - Canva is a free design tool that allows you to create visually appealing images to accompany your poetry. You can choose from a variety of templates, fonts, and graphics to create eye-catching designs for social media or print.
Poets.org - Poets.org is a website that features articles, interviews, and poems from both new and established poets. It's a great resource for discovering new poets and staying up-to-date on the latest trends in poetry.(this is i found to be really great)
Duotrope - Duotrope is a free online database of literary magazines and journals that accept poetry submissions. You can use it to search for markets, track your submissions, and even get personalized submission recommendations based on your writing.
RhymeZone - RhymeZone is a free website that helps poets find rhyming words and synonyms for their poetry. It's a great tool for those who are struggling to find the perfect word to complete a line.
Poem-a-Day - Poem-a-Day is a free email subscription service that delivers a new poem to your inbox every day. It's a great way to discover new poets and stay inspired.
Writer's Digest - Writer's Digest is a free online resource that features articles, tips, and advice for writers of all kinds, including poets. You can find articles on everything from writing prompts to getting published.
Poet Assistant - Poet Assistant is a free mobile app that provides prompts, word suggestions, and other tools to help poets overcome writer's block and improve their writing.
WordPress - WordPress is a free blogging platform that allows you to create and publish your poetry online. You can customize your blog's design, share your work with a wider audience, and even connect with other poets through the platform's social features.
These free writing tools for poets can help you develop your writing skills, stay inspired, and connect with other writers. Give them a try and see how they can enhance your poetry writing journey!
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codesandprograms · 2 years
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check out the top platforms to find WordPress designers and developers for your website easily.
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lavolamp · 11 days
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Too late to make a blog?
Hello. In a conversation with friends I decided to start using this Tumblr blog as a means of, well, blogging. I would use some website like Wordpress, Neocities or even Blogspot, because those tend to have features that make organizing blogs by tags a little easier, but I will admit I am a bit vain and don't want to feel like I'm screaming in to a void when I could instead reach out to the remains of Tumblr's userbase post-porn. This is absolutely the best website for it at the moment. And this would also make it easier for people to reach me for whatever reason. I kind of thought of blogs as outdated, because everybody's lives have become so consolidated in to websites like Twittex and Instagram and even this one that leave little room for larger scale personal thoughts and travels. I remember the Myspace or Geocities or Blogspot days where everyone had their own cute little website, and the internet was much smaller so it was easier to find people posting things that fit your interests. Nowadays things are just too huge, so apart of me thinks blogging might be a little ridiculous. But I think there is still a use for these, because I would ultimately like to use this blog to organize my thoughts on things and document my progress on my projects, mainly so that I don't just end up bothering my friends on Discord about stuff, because I'd feel bad. Maybe one of the goals of this blog is to find out if there is a reason to blog in 2024.
I suppose I should introduce myself. I've posted a few pieces of art on this blog before, so as you could guess I'm somewhat of an artist. The medium I primarily work with are comics, because not only are they a very accessible medium to work in but I also just have a deep appreciation for the medium. I'm working on many comics at any given time, but at the moment I'm focusing down on two. A comic made for the Webtoon platform and one that I would like to be published as a book. I'm more enthused about the book than the webtoon. Maybe I'll make a post about that later. Otherwise I'm big into cinema, animated cartoons and especially video games, and one of the two things I pretty much only think about is storytelling. Whenever I am not thinking about that and the other thing, everything in my life kind of feels like a dream. So I suppose this blog will primarily be focused on storytelling, but that's just a means about talking about my opinions on art in general. Otherwise, I think people would tend to describe me as very passionate in my beliefs, which is to say when I like something I really like it, and when I hate something I suddenly transform in to one of the world's leading professional haters. And I guess I'll make you know it. I'm bad about making impulse and useless purchases and I really like chocolate. Don't ask me how many video games I have on Steam or how many tubs of chocolate ice cream I've had stacked sitting in my room at some points.
Anyway, to kick things off I'd like to talk about the last thing I did, which is beat the game Alan Wake II from Remedy games. They've done a few things like the Max Payne games and the critically acclaimed Control, but the Alan Wake series in particular holds a special place in my heart. It was one of the first "triple a" games I ever played, because at that point I had mostly played Nintendo games on GBA, DS and Wii (I played Gamecube games too, don't worry) and adventure type games on my computer. Games outside of PC classics and Nintendo games were a new frontier for me. Earlier in 2010 I got an Xbox 360 in order to play Modern Warfare 2 with the other kids at school, in which afterwards I found out that they all had PS3's instead. But at least I could play Sonic and Sega All Stars Racing with Banjo Kazooie, whom I didn't even like or even ever had played his games but his design is fun so whatever. By the way, no spoilers for Alan Wake or it's sequel here aside from me saying how I felt about the ending.
The original Alan Wake game came out in mid May of 2010. I was about 11 at the time, but I was about to turn 12 as my birthday was at the end of the month. Around when the game came out I ended up catching a lot of press footage and playthroughs showing off the game, and I was just enchanted by it. It was a game that was really nothing like I'd ever seen before. It was dark, gritty, moody, realistic, and revolved around shooting but unlike other 360 games it had this incredibly unique and eerie vibe that pulled me in, and while I didn't really understand the story very much, I thought Alan was a really funny protagonist because he just kind of came across as a dick. Kid me's mind kind of rationalized it as Sonic but he's basically just in the real world. I also thought the main mechanic of the game was also really cool. I guess it sounds too convenient to be true, but I've always loved flashlights. It's a device that's just a beam you can turn on to dispel darkness. I feel like a detective. It's fun to wave them around and point at things, I always kind of thought of them like a really cool sword. I especially love the big ones because it feels like I'm holding a cannon in my hands.
But anyway, everything about the game was just really interesting to me, and in a way it also kind of made me feel a little more adult because of the graphics and tone. So with my birthday at the end of the month, you can imagine what I asked for. In the days leading up to my birthday, I was kind of obsessed with the game and I spoiled much of it for myself. But eventually my birthday came and I finally had the game in my hands! I've still got that copy next to me as I type this. It's in far better condition than my other 360 boxes too, cause my Sonic Unleashed box is in real bad condition. Maybe it's an object of power. Anyway, I played through the game, loved it, loved the twists, scares and turns, surprisingly hilarious characters and utterly beautiful music, and how unique of a protagonist Alan was. But then, I beat the game. I won't spoil the ending, but it's the kind of ending where I'm still not sure how it's designed to make you feel. It's basically a cliffhanger, (and while there eventually was DLC that continued the story I never got around to playing it and none of it really took the story anywhere) and it left a longing in me. I wanted more. I wanted to see what happened to Alan and the people in his life. But the game didn't provide any real closure. Afterwards I scoured the internet for answers, reading other people's theories and consuming all the lore in the game that I missed, obsessively trying to get a a straight answer, any kind of meaning. I desperately wanted someone to tell me anything so I could know how to feel. Nothing else before really left me like this! You know how a lot of people, especially in the past decade enjoy watching videos that explain the lore of their favourite games, like Dark Souls or Five Night's at Freddy's? That was me with this game. But it wasn't just for the sake of consuming content, I needed closure. But I couldn't find it. I guess like Alan I was left wandering in the darkness fruitlessly searching for a way out of this headspace this stupid game got me in. Sonic had fucking closure. I was happy I had the experience, but other games had closure!
By the way this is kind of irrelevant, but in case you're wondering why my parents would let me play games like this at a young age like that, I think my dad stopped caring after I had a little argument with him in 2008 when Super Smash Bros. Brawl came out and it had a T rating but then he saw the game was fine. Or maybe he just thought I could take it, or maybe he just didn't care. He let me play No More Heroes, which, for the uninitiated, is not a child's game.
Anyway, I eventually got bored of searching for answers and my interest in the game eventually faded into the background. As I grew older I didn't forget about the game. I still listened to the music from time to time, but it definitely became a second thought, and sometimes I felt it might have been because of the ending. Sometimes though, periodically, I would revisit the game. Watch the cutscenes, look at the ending again, try to formulate a theory. It was still a game I liked, but I couldn't kick the feeling of a giant blueballing. But as you grow up, you change, and experiences you just had become a nostalgic memory. I don't think you change as much as people say you do, I think it's more like you realize things about yourself as you're able to better articulate your feelings into words. As I grew up, and now I think I almost fully realize, is that I kind of love not knowing some things. Maybe not in like a, hell yeah I love not having answers kind of thing, but I find it's utterly intoxicating. Witnessing the rise of Dark Souls and Five Nights at Freddy's in the 2010s and also being able to think about storytelling on a deeper level, I realized something that seems kind of insane to me. Alan Wake is a video game with a definitive beginning and a definitive end. At some point, the game runs out of content to show you and you will have inevitably seen and done everything. But what if I told you there was a way to keep the game going even after it's exhausted it's digital limits?
You probably know where this is going, but I realized that it wasn't the fact that Alan Wake had an ending with a ton of closure that kept it going in my mind, it was the that it left a ton of things unanswered! There are so many pieces of media I've played, or watched where it just ends, and while I enjoy them I never really paid a second thought to them afterwards. They just fade. But Alan was a light that continued to burn bright in my mind. This feeling of longing that I had after beating it, in a way that's better than just a happy ending. Other works of fiction have used this to their advantage. I don't think it's any coincidence any time David Lynch gets his hands on Twin Peaks, which Alan Wake is teetering very close on being a ripoff of sometimes, it ends on things that leave you with a billion more questions than you came in with. Sam Lake and Lynch understand the power of planting a seed in your head. Because that not only lets the work of art live far past it's expiration, but that's where the imagination also flourishes. There are so many other people who come up with theories trying to interpret these works of art, and because of this I don't think they'll ever truly die. Now, I don't think every piece of art should do this, because I will admit, most of the time it is nice to just have a neat bow placed on something. But like every device in a story, it is merely a tool that is waiting for the right time to be used. Even in stories with closure we can use this to keep things going, the possibilities are never ending. It's so exciting to think about.
But like I said, as time passes other things take precedent. Other works of art and stuff, so these things, even Alan Wake will eventually fade in to the background. The game if I recall sold well and became a cult classic through word of mouth. Even some of my normie friends know about the game. But I never really thought it would continue. Mainly because of the open ended nature of the ending and the fact it isn't an uber popular game that exists in a gaming environment where the maximum amount of money needs to be pumped in to every game in order to make the maximum amount of money back, which is why to my absolute jaw dropping, during the Game Awards 2021, a fucking Alan Wake II was announced. When the trailer first came on, I had my suspicions it might be Alan Wake II, because even in my faded memory I could still recall the layout of the main town in the game. And then he showed up, it was fucking Alan Wake. Rocking a beard and looking very conspicuously a lot more like John Wick, but still, it was him. The title dropped and I couldn't believe it. It was actually happening. Now, this was already kind of insane year for me in games. Because it just so happened not one, but THREE other games I liked a ton as a kid got sequels I thought were utterly impossible earlier that year. In the same week no less, Psychonauts 2 and No More Heroes 3 came out! And then a couple of months later, a Metroid 5! Hell, Mega Man 11 also came out in 2018. What the hell was going on? Why are all these old ass games that I thought were just made for me getting sequels? Now, of all times? I guess nostalgia plays a big part in getting these made, but it's still kinda weird. Hell, even Shadow the Hedgehog is getting his own fucking game this year. If a Portal 3 happened, I think that might just be a sign of the end times. But, regardless, because of this, I also have to wonder if, just like starting a blog in 2024, if it's just kind of too late to make sequels to these kinds of games.
Admittedly, I don't think about this topic a ton, because at heart I'm a consumer of media and much of the time I like to see things I like get continued, but the adventures of Alan Wake is a weird one. This is a game that opened me up to the idea of never getting closure, but here we are with a sequel. It could either do two things, give us closure and kill the vibe or continue not giving us answers and leave us feeling the exact same way the original game did.
Because I'll finally cut to the chase, I think Alan Wake 2 is pretty much a perfect video game. The new survival horror gameplay that is apparently just ripping off Resident Evil 2 now was great, the puzzles were great, the scares were legitimately good, the music was still amazing, the game was funnier and had even more quirky characters and moments than the first one, and the story was very well thought out! I would recommend it instantly. Despite all the differences from the original game in gameplay, tone and even featuring a new protagonist, it still felt like a perfect followup. But I beat the game, got to the ending...and to what I suppose is not justified shock, I felt exactly the same completing Alan Wake 2 as I did completing Alan Wake 1 all those years ago. I feel a longing. Maybe not as painful, but it's still there. But for the record, I think this is a really cool thing, I think that just proves Sam Lake and the team at Remedy haven't lost it, that they can make a game that feels just like the original. But....is that even a good thing? It makes me feel good, on some kind of dopamine level to think that they haven't lost it, but do we actually want those exact same vibes? Is it healthy? Playing the game, I was ready for something different, something new, but instead I kind of just got exactly what I paid for...I got more Alan Wake. Like, you feel me, right? It's intoxicating to have a perfect recreation of those same feelings, but I'm also really conflicted here. From a consumer point of view, it's great that we just got more of what we like. And in a lot of cases, this is what a "good" sequel is considered to be. But here's my thing about that; I've never felt like that is sustainable. Assume a franchise keeps going forever with the same vibes, eventually it's just going to get stuck in it's own tropes and formulas and themes. You need to introduce new elements to the story to keep things exciting, I think that's just how it is. Some people might tell you that it's possible to do something new with a franchise while sticking to all the same things, but I think that's total bullshit.
Eventually, you will hit a wall where there isn't a new topic to be explored without introducing some kind of tonal shift or alien plot element. I think that's just how stories fundamentally work. Everything is a runner that eventually runs out of track to run when it reaches the end. Why do you think so many sequels to things end up so repetitious? I think many creatives at heart are aware of this, and in today's environment of nostalgia and IP centric mania we have people attempting to do new things with certain franchises, but sometimes that just ends up pissing old head consumers of those things off! But we're not allowed to make anything new so what else are we to do?? Everything these days like fucking Star Wars or Batman needs to be beholden to it's own internal logic and rules and established characters and themes to work, but if you don't do anything new it's just not interesting! But if you be different you'll just make people mad! It pleases nobody! Hell, an example is Psychonauts 2. I've seen several people complain about Psychonauts 2 (one of my all time favourite games for the record) because of the tonal shifts from the first game (granted, a few other things too, like not focusing on the previous game's characters more, but that's also another thing that contributes to my argument). It's an incredible game that I believe is a true work of art, but would it have just been better if it were a new IP rather than a sequel? Maybe so. I think it manages to build upon the established lore, themes and rules of the first game magnificently while still retaining the same twisted sense of humor, but for some people, they just wanted a goofy cartoon game with interesting looking levels and instead got a careful examination of several individual's deeply held personal trauma. It's just a like, a different thing!
We don't need new IPs...no, new worlds, NOT because of new characters, or even new storylines. We need them because we need new rules for stories to function under. We need them in order to elicit new, different feelings in us.
I'm conflicted. I think having the same vibes as the original thing is truly intoxicating, but I worry that it's not healthy. I worry that this definition of a "good" sequel just creates a negative trend where we just can't allow anything new to be done with established franchises. If we will just hit a point where any change is instantly disagreeable on the basis of not fitting some perceived version of the original product. Like, it gets even more insane when everyone just has their own version of something in their head, it all depends on taste. I could probably go on about what I think makes a sensible evolution of something, or if we should even respect the notion of evolution in favor of a new creation, but this post is already excessively long so I think the easiest way to put it is that I think we just need a healthy balance of the old and the new In both established series and new series, and in what the big slop corporations feed us. I look forward to the day this trend of sequels pass and companies seek out new stuff again. Despite my complicated feelings on Alan Wake 2, I think it is almost an exception to this, because I feel it is a true work of art that came from a place of passion and hard work. It thoughtfully takes elements from the original game and expands upon them in ways that are fresh and interesting while also introducing crazy new elements that make it feel fresh! But I guess this sentiment could also vary from person to person depending on what the work of art is.
The point is, Play Alan Wake and Alan Wake 2!
and uhh, Alan Wake's American Nightmare. You can play it, I think it's cool too. Anyway, as a reward for getting to the end of this post, here's an old sketch of the main character from the comic book I'm working on meeting Alan Wake. Your reward is more reading.
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web design agency in ghaziabad
Welcome to Your Premier Web Design Agency in Ghaziabad
Welcome to Web Players Technology, Ghaziabad's leading Web Design Agency in Ghaziabad. Our mission is simple: to help businesses like yours thrive in the digital age. Whether you're a startup aiming to make your mark or an established company looking to revamp your online presence, we're here to turn your vision into a reality. With a passion for design and a commitment to excellence, we deliver tailored web solutions that drive results.
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At Web Players Technology, we pride ourselves on being a team of creative professionals who blend innovation with strategy. Based in the heart of Ghaziabad, our agency is at the forefront of web design, development, and digital marketing. Our talented team includes:
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We offer a comprehensive range of web design and development services tailored to meet the diverse needs of our clients. Our services include:
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In today’s digital marketplace, having a strong e-commerce presence is crucial. Our e-commerce solutions include:
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A beautiful website is only effective if people can find it. Our SEO services ensure that your site ranks well on search engines and attracts organic traffic. We offer:
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To complement our web design services, we offer a range of digital marketing solutions designed to drive traffic and generate leads:
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A website requires ongoing maintenance to stay relevant and secure. Our support services include:
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We believe in clear and open communication. You’ll be kept informed at every stage of the project, and we’re always available to address any questions or concerns.
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Our pricing is designed to be fair and transparent, offering exceptional value for the quality of work we deliver. We provide detailed quotes and ensure there are no hidden costs.
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Our approach to web design and development is structured to ensure a smooth and successful project. Here’s how we work:
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We start by understanding your business, goals, and target audience. This phase involves gathering requirements and defining the scope of the project.
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Our designers create mockups and prototypes to visualize the Web Design Agency in Ghaziabad. You’ll have the opportunity to provide feedback and make adjustments before we move on to development.
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Once the design is approved, our developers bring it to life. We build your website using the latest technologies and ensure it meets all functional requirements.
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Before launching, we thoroughly test the website to identify and fix any issues. We ensure that everything works seamlessly across different devices and browsers.
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After the launch, we provide ongoing support to address any issues and help you with any adjustments or updates. We also offer training to help you manage your website effectively.
Get in Touch
Web Design Agency in Ghaziabad
Ready to take your online presence to the next level? Contact us today to discuss your project and find out how we can help. Whether you’re looking for a stunning new website, a powerful e-commerce platform, or a comprehensive digital marketing strategy, Web Players Technology is here to assist.
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ebitans · 1 month
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Finding the Best E-Commerce Website Builder for Your Business
Choosing the right e-commerce website builder is crucial for creating a successful online store. With numerous options available, selecting the best platform can significantly impact your business’s growth and efficiency. Here’s a guide to help you find the best e-commerce website builder that suits your needs.
1. Ease of Use
The best e-commerce website builders should offer an intuitive interface that simplifies the process of setting up and managing your store. Look for platforms with user-friendly drag-and-drop editors and customizable templates. These features make it easier to create a professional-looking website without requiring advanced technical skills.
2. Essential Features
Evaluate the core features each builder offers. Key functionalities include product management, secure payment processing, inventory tracking, and shipping options. Advanced features such as SEO tools, marketing integrations, and analytics capabilities can further enhance your online store’s performance.
3. Design Flexibility
A visually appealing and unique online store helps attract and retain customers. Choose a builder that provides a range of customizable templates and design options. This allows you to tailor your site’s appearance to align with your brand’s identity and create a memorable shopping experience.
4. Scalability
As your business grows, your e-commerce platform should be able to scale with you. Opt for a builder that offers flexible plans and additional features to accommodate increased traffic, a larger product range, and expanded functionalities. Scalability ensures your website remains effective and efficient as your business evolves.
5. Support and Resources
Reliable customer support and comprehensive resources are essential for troubleshooting and ongoing management. Select a builder that provides responsive support through various channels, such as live chat, email, or phone. Additionally, access to tutorials, guides, and community forums can be valuable for resolving issues and learning best practices.
Top Recommendations
Shopify: Known for its ease of use and robust feature set, Shopify is ideal for businesses of all sizes. It offers a wide range of customizable templates, integrated payment options, and excellent customer support.
WooCommerce: Perfect for those familiar with WordPress, WooCommerce provides extensive customization and flexibility. It’s suitable for businesses with specific needs and technical capabilities.
BigCommerce: Renowned for its scalability, BigCommerce is a great choice for growing businesses. It offers built-in features for SEO, multi-channel selling, and advanced analytics.
Wix: Wix combines simplicity with design flexibility. Its drag-and-drop editor and diverse templates make creating a visually appealing online store easy.
Squarespace: With its elegant design templates and user-friendly interface, Squarespace is perfect for businesses seeking a stylish and functional online store with minimal effort.
READ MORE >>>>
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owiwebdevelopment · 2 months
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Best Website Developer in Dublin.
Looking to craft a captivating online presence for your Dublin business? Look no further than Owi Web Development, your one-stop shop for all things in Website Developer Dublin.
In Dublin’s thriving tech scene, finding the right web developer can feel overwhelming. But worry not, because Owi Web Development stands out from the crowd. Here’s why:
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A Dublin-Based Team:
We’re not just web developers; we’re Dubliners! We understand the unique needs and landscape of the Dublin market. This local expertise allows us to tailor websites that resonate with your target audience and reflect the city’s vibrant spirit.
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Building a website goes beyond lines of code. At Owi Web Development, we delve into your business goals, target audience, and brand identity. This collaborative approach ensures your website is not just functional but strategically designed to convert visitors into customers.
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Whether you need a sleek e-commerce platform, a user-friendly blog, or a feature-rich business website, we offer a comprehensive range of services to suit your specific needs and budget. We specialize in:
E-commerce Development: Attract and convert online shoppers with secure and user-friendly e-commerce solutions.
Content Management Systems (CMS): Empower yourself with user-friendly CMS platforms like WordPress to manage your website content with ease.
Web Design & Development: From stunning visuals to seamless functionality, we craft websites that are both beautiful and effective.
Search Engine Optimization (SEO): Boost your website’s visibility in search engine results and attract organic traffic.
Mobile Responsive Design: Ensure your website offers an optimal experience for users on all devices, desktops to smartphones.
A Collaborative & Transparent Process:
We believe in open communication and collaboration throughout the development process. You’ll be involved in every step, from initial concept to final launch, guaranteeing a website that surpasses your expectations.
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We’re passionate about helping Dublin businesses thrive online. We see your website as a powerful tool for growth, and we’re dedicated to equipping you with the digital presence you deserve.
Ready to Unlock Your Web Development Potential?
Contact Owi Web Development today for a free consultation. Let’s discuss your vision and craft a website that becomes a cornerstone of your online success story in Dublin’s dynamic digital landscape.
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