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insidetechie · 6 months ago
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Contribute to the Best Tech Blogging Community on InsideTechie
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hosenseo1 · 3 months ago
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I will create high quality white hat profile creation backlinks
SEO Expert and Backlinks Creator
Hello there! I'm Hosen ali, your go-to digital marketing expert dedicated to helping businesses like yours thrive in the online landscape. With a passion for strategic marketing and a knack for staying ahead of industry trends, I bring a wealth of knowledge and experience to the table. I will expert in all types of digital marketing service. Like,On page SEO,Off page SEO,Creatin profile backlinks ,Facebook Ads,wordpress website customization,and other. Looking forward to being your digital partner on this exciting journey  Boost Your SEO with High-Quality Profile Backlinks
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cheekydimplesblog · 14 days ago
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Here’s How You Can Become An Influencer With Headout App
Seriously love, you missed me a little too much (well, my influencer app reviews) so I have a new app you tell you all about it. This is one of those blogs where I share micro influencer platforms that you can join and earn some extra money or even get access to experience sole exclusive events for free. Today, let’s talk about the Headout application which I kinda got my attention last month so…
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oooodddww · 7 months ago
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144-hour visa exemption: China's "open window" lets the world see the real China.
Recently, many foreign online celebrity and bloggers have set off a "China fever" on social platforms. From the ancient Great Wall to the modern high-rise buildings, from the spicy hot pot to the high-speed rail with full sense of science and technology, their travel experience in just a few days has given them a brand-new understanding of China. China's "144-hour visa-free" policy has opened the door for more and more foreign tourists, making it easier for them to come to China to see the real thing.
Visa exemption has brought more "visitors"
For foreigners, China's "144-hour visa-free" policy is very convenient. This policy applies to citizens of 54 countries. As long as they hold a joint ticket from a third country, they can stay in a visa-free city for six days without complicated visa procedures. This has surprised many foreigners-originally, it was only a short transit, but I didn't expect to "punch in" the cities in China. This simple and convenient "transit tour" has become the first choice for many foreigners.
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gholhuio · 7 months ago
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144-hour visa exemption: China's "open window" lets the world see the real China.
Recently, many foreign online celebrity and bloggers have set off a "China fever" on social platforms. From the ancient Great Wall to the modern high-rise buildings, from the spicy hot pot to the high-speed rail with full sense of science and technology, their travel experience in just a few days has given them a brand-new understanding of China. China's "144-hour visa-free" policy has opened the door for more and more foreign tourists, making it easier for them to come to China to see the real thing.
Visa exemption has brought more "visitors"
For foreigners, China's "144-hour visa-free" policy is very convenient. This policy applies to citizens of 54 countries. As long as they hold a joint ticket from a third country, they can stay in a visa-free city for six days without complicated visa procedures. This has surprised many foreigners-originally, it was only a short transit, but I didn't expect to "punch in" the cities in China. This simple and convenient "transit tour" has become the first choice for many foreigners.
According to the data, in the first half of this year, the number of foreigners entering the country at various ports increased by 152.7%, and more than half of them entered through the visa-free policy. It can be said that this policy not only makes it easy for more foreigners to visit China, but also attracts a group of "visitors" who are curious about China. They use their own perspective to discover and record China, and then share what they have seen and heard with the world.
China in the eyes of foreigners: colorful and true.
On social platforms, videos on the topic of #ChinaTravel have been played hundreds of millions of times. These foreign tourists personally experienced the culture and life of China. Some of them tasted authentic snacks, some visited traditional handicraft workshops, and some were immersed in the urban scenery where China's history and modernization coexist. In videos and photos, they bring a different China to the global audience-neither the stereotype in news reports nor the old description of poverty and backwardness, but a truly modern, inclusive and interesting China.
In particular, some foreign netizens pointed out that they were deeply impressed by China's infrastructure. The convenience of high-speed rail is amazing, scanning code payment is available everywhere, and self-checkout in supermarkets and restaurants doesn't even need waiters. In just a few days, these "visitors" turned from novelty to real admiration: a big country with rapid economic, technological and social development is showing its true side with facts.
Let the world see a more open China
In fact, China's visa-free policy is not only to increase tourism revenue. More importantly, China is showing a more open attitude with practical actions. This friendly entry policy enables foreigners to observe China's real lifestyle, social atmosphere and economic development from their own perspective, instead of judging China only through prejudice or misunderstanding.
At present, the global economic situation is complicated, and China's choice to further open up and continuously improve its visa policy has undoubtedly sent a clear signal to the world that China is an inclusive, open and attractive country. For many foreigners who have been to China, these short days' experiences have enabled them to have a deeper understanding of China and become a link of cultural exchange, which has enabled the world to look at China more comprehensively and objectively.
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salemlunaa · 5 months ago
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what the hell is up with you guys?
no seriously what is you guys’ problem?!?!
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so i was scrolling thru my timeline and i come across this stupid post this stupid post which was an a adjacent to this other stupid idea this person decided to tag me and a bunch of other bloggers including my lovely moots accusing us of being selfish for not inducing pure consciousness for others
if you think the void is so hard you can’t do it yourself, you don’t understand what it is and i’m not saying that to be mean.
their idea is that: we should join a pact and “step up” to induce pure consciousness for others
RESPONSE: do you know how this works, i physically can not induce pure consciousness for someone else because i will go to a different timeline. “I have seen success stories where people manifest for others” false. idc what you saw. You can’t have someone else include the “I AM” state for you. Why do you think it’s called that. It’s a state of consciousness where YOU can step into a state where time and the 3D do not exist which is why it’s personal to you.
The void pact can not exist, because there is no such thing as entering the “I AM” state for someone else, you shift to a different timeline as your desires come into fruition in the 3D. The void pact cannot exist because you physically cannot bring everyone into the timeline with you.
a stupid comment i saw under that post: i agree, these bloggers need to understand how hard it is for us with circumstances
RESPONSE: fuck you, no seriously fuck you. do you realise you are not the only one with shitty circumstances, we try and tell you that circumstances don’t matter because they aren’t real along with time and you still aren’t getting it. There are people with horrible circumstances taht have done it.
if you keep focused on time and the 3d you will NEVER progress.
if you had the assumption that’s it’s so hard you need other people to help, that is what will stick
It’s effortless and not hard, if you can’t understand that you’ll never progress. Instead of spending time to reprogram your mindset and apply, you’re spending time doing this?? “but i’m trying and it just doesn’t work” then you’re wavering not actually doing anything. learn. the. difference. Instead of spending time ignoring the 3D and indulging in the facts that you’re a void master in your 4D you’re doing this?
You are not special, you are not exempt from inducing pure consciousness, you have all the information on here and you’re still demanding to have shit done for you.
If you think the void needs effort, you don’t understand. If you’ve been “trying” and failing you don’t understand. If you think that someone can do it for you, you don’t understand
if you don’t get it you’ll NEVER have progress.
˚. 𖦹 ⌨️ .ೄྀ ∘˚
And you wonder why so many bloggers are upping and leaving. How entitled do you have to be, you are getting this information for FREE, information that so many others don’t have access to and you’re using the platform to beg demand that others induce for you.
I try to be patient with those who still ask the same questions over and over and over but this is too much, you losers are seriously asking us bloggers not to be selfish and do it for you. Something that takes no effort.
yall made me hop out of an impromptu break for this dumb shit. but i have to warn you don’t not follow these entitled people. it will get you no where and it will show when it’s 2028 and they’re still asking bloggers not to be “selfish” and help out. do not follow this foolish shit i’m begging.
and before you call me rude, i’ve had patience with so many of you. but then again some of you are allergic to anything but coddling so i’ll take those comments with a pinch of salt
ONLY YOU can induce pure consciousness, ONLY YOU can be “I AM”, it can’t be done for you why do you think it’s called “I AM”. ONLY YOU can have your desires and YOU DO HAVE THEM ALREADY.
This mindset will have you here until 2030. And honestly i’m not mad about that.
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@void1finder here’s your answer boo
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coinbasetradingguide · 9 months ago
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How to Make Money on Coinbase: A Simple Guide
Coinbase is a leading platform for buying, selling, and managing cryptocurrencies like Bitcoin and Ethereum. With millions of users worldwide, it’s a trusted choice for both beginners and experienced traders. Here’s how you can make money using Coinbase.
Why Use Coinbase?
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Coinbase offers:
User-friendly interface: Ideal for newcomers.
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Diverse earning methods: From trading to staking, there are plenty of ways to earn.
Ready to get started? Sign up on Coinbase now and explore all the earning opportunities.
Setting Up Your Coinbase Account
Sign up on Coinbase’s website and provide your details.
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Navigate the dashboard to track your portfolio, view live prices, and access the "Earn" section.
Ways to Make Money on Coinbase
1. Buying and Selling Cryptocurrencies
Start by buying popular cryptocurrencies like Bitcoin and Ethereum at a lower price and selling them when the price goes up. It’s the basic strategy for making profits through trading.
2. Staking for Passive Income
Staking allows you to earn rewards by holding certain cryptocurrencies. Coins like Ethereum and Algorand offer staking options on Coinbase. It’s a straightforward way to earn passive income.
Maximize your earnings—get started with Coinbase today and start staking your crypto.
3. Earning Interest
Coinbase lets you earn interest on some of your crypto holdings. Just hold these assets in your account, and watch your crypto grow over time.
Advanced Trading with Coinbase Pro
For those with more trading experience, Coinbase Pro provides lower fees and advanced trading tools. Learn how to trade efficiently using features like market charts, limit orders, and stop losses to enhance your profits.
Coinbase Earn: Learn and Earn
With Coinbase Earn, you can earn free cryptocurrency by learning about different projects. Watch educational videos and complete quizzes to receive crypto rewards—an easy way to diversify your holdings with no risk.
Coinbase Affiliate Program
Promote Coinbase using their affiliate program. Share your unique referral link (like this one: Earn commissions with Coinbase), and earn a commission when new users sign up and make their first trade. It’s a fantastic opportunity for bloggers, influencers, or anyone with an audience interested in crypto.
Want to boost your income? Join the Coinbase Affiliate Program now and start earning commissions.
Coinbase Referral Program
You can also invite friends to join Coinbase and both of you can earn bonuses when they complete a qualifying purchase. It’s a win-win situation that requires minimal effort.
Conclusion
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Ready to dive in? Sign up today and start earning with Coinbase.
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wip · 10 months ago
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Tumblr now disables custom pages by default and no longer allows users to turn off promotional banners from displaying on them. From a user perspective, it feels like the use of custom pages is being discouraged. It also feels like Tumblr prioritizes the social media aspects of the platform over the blogging aspects. Interest in the web revival is growing, and with that in mind, it would be awesome to see Tumblr embrace it with a renewed focus on custom pages and improvements for bloggers. :-)
Answer: Hi there, @unicornwishes!
We also love the blogging side of Tumblr, but unfortunately we haven’t had as much time to focus on it with our recent work on Communities. But blogging on Tumblr isn't going anywhere! We’re just not sure yet when we'll work on features like custom pages.
If you're interested in custom pages or other blogging features, we also have a wonderful sister platform called WordPress.com specifically for blogging, so feel free to check that out too!
Thanks for your question. Keep ’em coming, folks.
This post has been edited for clarity.
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insidetechie · 6 months ago
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Contribute To The Best Tech Blogging Community On InsideTechie
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The digital age has made technology an integral part of our lives. From the latest gadgets to groundbreaking innovations, staying up-to-date with tech trends is more important than ever. Whether you are an experienced tech writer or just someone passionate about the field, sharing your knowledge can help others navigate this fast-paced world. If you’re looking for a place to showcase your tech writing skills, InsideTechie is the platform you’ve been waiting for.
InsideTechie offers an open space for writers to not only read about technology but also contribute their own expertise. It’s a platform designed for both beginners and seasoned professionals, making it an inclusive environment where everyone can participate. Let’s dive into why InsideTechie is the best tech blogging community to contribute to.
Why InsideTechie?
InsideTechie is more than just another tech blog. It’s a collaborative space where tech enthusiasts come together to learn, discuss, and share their insights. Whether you’re into software development, hardware innovations, or artificial intelligence, InsideTechie covers all aspects of the tech world.
But what really sets InsideTechie apart is its commitment to community-driven content. Unlike many other platforms that prioritize expert bloggers or large publications, InsideTechie values every writer, regardless of their level of experience. It’s a place where anyone passionate about technology can make their mark. The community is welcoming, the platform is easy to use, and the opportunities to grow as a writer are endless.
What You Can Contribute on InsideTechie
InsideTechie covers a vast array of topics within the tech field, and there’s no shortage of ideas to write about. Here are some of the key areas you can contribute to:
1. Tech News and Trends
Stay ahead of the curve by writing about the latest developments in the tech industry. Share insights about the newest gadgets, software updates, or emerging technologies like blockchain, 5G, and quantum computing. Your readers will appreciate your up-to-date content that helps them stay informed about the fast-evolving world of tech.
2. Product Reviews
People often turn to reviews before making tech purchases, and your voice could be the one they trust. Write honest, detailed reviews on the latest gadgets, software, or apps. Share your experience with the product, highlight its pros and cons, and give your audience a clear idea of whether or not it’s worth their time and money.
3. How-to Guides and Tutorials
Are you an expert at coding, setting up smart devices, or troubleshooting common tech problems? Share your knowledge in easy-to-follow guides and tutorials. InsideTechie readers love step-by-step instructions on everything from coding tutorials to how to optimize devices for better performance.
4. Opinion Pieces
Tech is a broad field that sparks debate and discussion. If you have a strong opinion on a particular technology trend or issue, InsideTechie is the place to share it. Write thought-provoking articles that analyze the impact of technologies like artificial intelligence or discuss the ethics of big data.
5. Personal Tech Stories
The beauty of technology is how it impacts our personal lives. Share your own experiences with tech. Whether it’s how a new gadget changed your workflow or a software update that saved you hours of frustration, personal stories connect with readers on a deeper level.
The Benefits of Contributing to InsideTechie
Contributing to InsideTechie is not just about showcasing your writing skills. There are numerous benefits that come with being part of this thriving community:
1. Build Your Portfolio
If you’re a budding writer or a tech enthusiast looking to make your mark in the digital world, InsideTechie offers an excellent platform to build your portfolio. Each post you contribute helps you establish your credibility as a tech writer and strengthens your portfolio for future opportunities.
2. Gain Exposure
InsideTechie’s growing community means your work has the potential to reach a large and diverse audience. Whether you’re writing for fun or pursuing a career in tech journalism, InsideTechie can give you the exposure you need to grow your personal brand and connect with like-minded individuals.
3. Learn from Others
One of the most valuable aspects of contributing to InsideTechie is the chance to learn from others. As you engage with the community, you’ll get feedback on your posts, learn new writing techniques, and stay updated on the latest trends. The collaborative environment is perfect for continuous growth, whether you’re looking to improve your writing or deepen your tech knowledge.
4. Monetize Your Content
InsideTechie offers several ways for contributors to monetize their content. As a tech blogger, you can leverage the platform to build an audience and eventually explore paid opportunities. Whether you’re interested in sponsored posts or affiliate marketing, InsideTechie is a great stepping stone to financial success in the tech blogging world.
Conclusion
InsideTechie is the best technology blogging community for those looking to share their passion, grow their skills, and connect with others in the tech world. Whether you’re a seasoned tech writer or a newcomer, this platform offers the tools and community you need to thrive. So, if you’re ready to contribute to the world of tech, join InsideTechie today and start sharing your insights with the world!
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hosenseo1 · 3 months ago
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I will create high quality white hat profile creation backlinks
SEO Expert and Backlinks Creator
Hello there! I'm Hosen ali, your go-to digital marketing expert dedicated to helping businesses like yours thrive in the online landscape. With a passion for strategic marketing and a knack for staying ahead of industry trends, I bring a wealth of knowledge and experience to the table. I will expert in all types of digital marketing service. Like,On page SEO,Off page SEO,Creatin profile backlinks ,Facebook Ads,wordpress website customization,and other. Looking forward to being your digital partner on this exciting journey  Boost Your SEO with High-Quality Profile Backlinks
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Feel free to customize it further to match your specific services or style! 
SEO
Profile backlinks 
Backlink analysis
On-page SEO
Canva design
WordPress
Business reports
Lead generation
Facebook ads
Off-page SEO
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freezerbnuuy · 2 months ago
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
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I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
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. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless. 
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items. 
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.  
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine. 
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish. 
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
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This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
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--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe. 
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of. 
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
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One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society 
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes? 
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all? 
. Are there any specific meetings or practices etc. associated with this belief? 
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
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Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters! 
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.  
Then you can get to outlining them.
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The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice). 
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects 
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall? 
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power? 
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
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An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions. 
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
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 Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't. 
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The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development:  This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there. 
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line. 
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
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My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it. 
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such. 
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it.  On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
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. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts. 
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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theresattrpgforthat · 9 months ago
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How to Find Cool Games: Newsletters
Plenty of game designers and other folks in the ttrpg space are using newsletters to keep people updated on their work. Newsletters are a great way to talk about what’s fascinating to you, give people snapshots of the things you’re working on, and offer links to freebies or extras for folks who are interested in your work. They also remind folks that you’re out there, making cool things.
I follow a number of different newsletters, and they offer different formats depending on their focus and the platform they use. But here’s what you can generally expect from a newsletter:
Updates on a designer’s work. Designers and small publishers will release updates on what they’re working on, including snapshots of works in progress, updates on crowdfunding initiatives, and pieces of art they may have recently finished or received.
Musings on aspects of design and play. Some game designers and prominent bloggers may release newsletters simply to talk about pieces of games that they’re excited about or ruminating on; how specific mechanics elicited special moments at the table, emotions or themes they’re hoping to invoke in their game projects, or perhaps talking about elements of a game book that make it interesting or enjoyable to read.
Reviews. This might be after playing a game or simply reading it, but interacting with other people’s games isn’t just a fun activity, it often also sparks thoughts about what the author values or doesn’t value in play. These reviews might include a brief overview of a game’s rules, highlight special moments in play, or cover more practical issues, such as the safety tools on offer, or the way the game layout affects their reading experience.
-Talking about the gaming hobby in general. This might include various perspectives in the hobby, like how colonialism affects steampunk games, or common experiences people of colour might have in a gaming space. It might also include safety practices and why the author finds certain practises helpful or unhelpful. There might also be ruminations on the business of game design, such as how to learn layout, how to network with artists, and advice on how to deal with the crowdfunding process.
So, with that in mind, let’s talk about some various newsletters that I’m subscribed to, and what I’ve gotten from them!
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The Indie RPG Newsletter. @indierpgnewsletter
The Indie RPG Newsletter is the current project under the pen of Thomas Manuel, who’s also the host of the Yes Indie’d Podcast, as well as a writer for Rascal News (which we’ll get back to later). Thomas uses this as a place to talk about what’s getting him excited in the indie scene, as well as provide links to other people talking about cool game things; every newsletter has a section called Links of the Week . This section points you to some fun conversations happening in various ttrpg spaces. I think The Indie RPG Newsletter is a great jumping off point if you want to see what else is going on in a number of different spheres, and Thomas also has some really lovely insights into various mechanics that he’s interacting with as he tries out a slew of games at his table.
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Rascal News.
The newsletter for Rascal News isn’t really a standalone thing - it’s an arm of the website of the same name, an independent team of journalists focused on news related to the world of TTRPGs.You need to create a free membership with the website in order to get these newsletters, but it’s a nice little window into not just the hottest news off of the press - various newsletters also carry links to their Announcements section, which is for the most part free to read, and contains a lot of updates about new and exciting ttrpg projects - including crowdfunding campaigns, podcast announcements, awards ceremonies, and special sales or bundles on offer. Currently the Rascal Team consists of Rowan Zeoli, Chase Carter, Caelyn Ellis - and, as previously mentioned, Thomas Manuel!
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More Seats at the Table
More Seats a the Table is an email newsletter dedicated to highlighting games made by game designers of marginalized genders. It includes not just roleplaying games, but occasionally board-games as well, and each issue contains links to current crowdfunding initiatives, as well as advertisements that have been submitted to the newsletter through their submission form. This newsletter is straightforward and to-the-point, showing you a few games with quick blurbs - no more, no less. If you want news about games without a lot of fluff, you might be interested in More Seats at the Table.
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Indie Press Revolution. @indiepressrevolution
Indie Press Revolution calls themselves a “network of quality creator-publishers”, and works to make people’s games available both through their online website and at various conventions. They also partner with retailers in acting as a distributor, bringing indie ttrpgs closer to your hometown! However, IPR also has its’ own newsletter, the IPR Revolutionary, which includes featured products, news related to various tabletop events, pricing updates, pdf updates, new stores added to the network, and links to oodles and oodles of crowdfunding projects. If you want to know what you can get in on right now, this monthly list of projects is a great collection.
5. Individual Designers: a short list.
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If you’re a big OSR fan, you might find something in the Questing Beast newsletter, which is fairly regular and includes links to sales, reviews, and ads for games from various sponsors.
The Jar of Eyes Game Gazette has some really really good advice for game designers in their archive. I haven’t seen a lot of recent updates, but if the author starts sending out letters again, I think my eyes will be glued to the page.
Watt, the designer of Cloud Empress, has a regular Cloud Empress Newsletter that’s mostly focused around Watt’s work - but in the tradition of various popular OSR games, the exciting thing about these kinds of games is that there’s consistently new stuff. Watt includes little freebies in each newsletter, from roll tables, to small expansions, and little pieces of art. On top of that, Watt is quite happy to showcase work by other designers, especially projects that they have small parts in, as well as highlighting things that are currently giving them inspiration, such as movies, video games - and tabletop roleplaying games.
Asked Questions by Hendrik ten Napel, dives into specific games and game experiences that are making the author reflect on how the games direct his play. Some of his recent letters include an examination of Under Hollow Hills, how to create dramatic triangles between characters, and a loving review of Old Morris Cave, written by Tim Hutchings.
Dinoberry Press, a collaboration between Nevyn Holmes and Julie-Anne Muńoz, has a newsletter that gives you updates on what the designers are up to, how their games are coming along, and highlights projects that they’re excited about. Yes, it’s a form of marketing, but marketing is how you get info about new games! I followed them specifically because I am interested in their latest game, Little Wolves. You can sign up for their newsletter at the bottom of their website.
You’ve probably heard of Dave Thaumvore if you’re looking at ttrpg content on Youtube, and his attached newsletter has various subscription tiers - but I just subscribe to the free one. He does publish some content related to D&D, but he also sits down for interviews with designers; you’re likely to find high-end games from bigger companies being featured here. The most recent newsletter features a review with the designer of the upcoming game Flux Fantasy.
Christian Sorrell’s Missives of the Meatcastle is a little infrequent, but his updates are professional, thoughtful, and full of goodies. He includes little freebies for subscribers, alongside updates about his own work - both his passion projects and the projects of others that he writes for. His most recent update, titled "In Defense of Fiction", was a really insightful look into the ways prose can make a game more readable, and therefore more enjoyable to anyone reading a game book.
Cloven Pine Games has a newsletter that is fairly infrequent, but occasionally sends out updates on things that they have a hand in making, as well as news about game-adjacent events that they are involved in - such as awards shows, or game conventions. Their latest issue takes about Root and The Between, which are two projects that they had a hand in designing.
CJ Tucker has a newsletter for @crackerjackalopegames, which includes a regular roundup of “Things I Liked This Month”, as well as various musings about the connections they’re making across games and various media. Some of their newsletters that stand out to me include a review of NASA’s TTRPG adventure, using Breath of the Wild as inspiration for world building, and the concept of a house as a character (which led to the design of their game, ABODE.)
Tim Hutchings Makes Games is a newsletter by the author of Thousand Year Old Vampire, a solo game about a vampire who has lived so long that they can’t hold on to all of their memories. His newsletters consist of updates on things he’s working on, and events that he’s participating in. I think these kinds of newsletters can be great for other designers to follow, because it’s kind of a sneak peek into all of the various ways you can get involved in the scene, as well as provide snapshots of the kinds of considerations you might need to make as you try to promote your game. You can sign up for the newsletter at the bottom of the website.
Also...
A number of ttrpg creators also have free Patreon tiers which come with newsletters, including Possum Creek Games, Goblincow (@goblincow), and Penflower Ink. Not all of these posts will be public, but the ones that are will get sent to your email. (And of course, if you pay into their Patreons, you get all the posts.)
Honorable Mentions
9th Level Games
The Twenty Sided Newsletter, a partner newsletter for My First Dungeon.
Monte Cooke Games
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makingqueerhistory · 10 months ago
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hi, i sent an ask ages ago asking you to not platform certain transphobic genocidal bloggers as if they are in good faith. and i've never seen a response but you've reblogged the post in question multiple times since. so i'm just wondering what's up w that
Yes, I remember you, you were on anon before, nice to see you again! If I am correct what you are refering to is me answering a question that came from someone who was a zionist asking about my stance on Palestine. Well here is the thing, I try to approach most questions asked of me in this project as if they were in good faith.
I knew it was unlikely to change anyones position, but a part of being an educational resource is trying not to write off anyone.
The question being referred to was from a zionist, which I knew upon trying to check for the context as the question itself confused me a little in its phrasing. I also am aware that engaging with zionists is not always the right choice. I don't know that it was the right choice this time, but I can walk you through my thought process and you can make your own judgement.
I specifically decided to answer that question on that day because it had been sitting on my heart for a minute. When it came in, it immediately made me uncomfortable.
I knew it might cause a bit of a backlash (which it did), but I realized that it was an opportunity to make clear my stance on free Palestine. I have made a couple of posts, but because I try to stay in my lane they had not been as direct as I wanted to be on here (though other social medias had more obvious moments), and I had not had such a direct question yet. I knew for me it was important to clarify that from everything I have learned and explored in both history and current events, a free Palestine is a necessary and urgent call. I also wanted to take a second to reframe the question.
I had gotten backlash for posting some amazing Jewish people because they are pro-Palestine, and I wanted to take a moment to make it clear that I learned to love and dedicate my time to free Palestine, from Jewish people. In all the intentional obfuscating it is often portrayed as if Jewishness is synonymous with zionism which is a dangerous claim and an untrue one.
It's also necessary for me to say, I did not know that persons entire past. I knew that they were a zionist from a cursory look on their blog, but I learned after posting that they were rather notorious. If I had known their reputation before, I may have chosen not to answer. But I also think there is worth in answering a question honestly, no matter the asker.
If you still disagree with my choice, I understand and respect that. I am still not sure I made the right choice, but if I am being truthful, I have seen the impact of the answer I gave and it seems to be quite positive. Most people were glad to hear a clear stance from me, and the person in question got added to many blocklists on that day.
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secular-jew · 3 months ago
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Arab blogger Hoda Jannat exposed the lies in a series of posts on the X social media platform, together with video footage to substantiate his claims.
1. We suddenly discovered that there are 36 hospitals in the Gaza Strip, where 2 million people live. There are Arab countries with a population of 30 million people, where there are not many hospitals.
2. Surprisingly, but we discovered that Gaza gets free water, electricity, gas, and fuel from Israel. Of course, there is not a single Arab citizen anywhere in the world who doesn't pay for water, electricity and gas.
3. We suddenly found out that Gaza gets 30 million dollars a month from Qatar alone. And 120 million dollars a month from UNROP. And 50 million dollars a month from the European Union. And 30 million dollars a month from America. There are Arab countries that are drowning in debt and cannot find anyone to give them at least a million dollars.
4. Suddenly we discovered that there is no “siege” on Gaza and all goods are flowing there and the borders are open. The people of Gaza went to Egypt, and from there around the world.
5. Suddenly, we discovered that Arabs live better in Gaza than in many Arab countries.
6. Suddenly, we discovered that our minds have been programmed by the lies of the Muslim Brothers media.
7. Suddenly, we discover that the children in Gaza are not the children we usually imagine, but the children of terrorists with rifles and death belts trained by Hamas.
8. Suddenly, we discovered that there are terrorist headquarters and ammunition warehouses with Hamas underground tunnels organized in Gaza schools, hospitals and mosques.
9. We have suddenly discovered that there is an underground Hamas subway of over 500 km long in Gaza, which Israel can only envy.
10. Suddenly, we discovered that so-called doctors and teachers in the Gaza Strip turned out to be active Hamas terrorists.
11. We suddenly discovered that rockets and mortars are stored in the children's rooms of Gaza homes.
12. We suddenly discovered that Hitler and his book "Mine campf" were very popular in Gaza and its Arabic translation was in almost every home in Gaza or portrait of the author.
13. Suddenly, we discovered that the leaders of Gaza live a luxurious life with high-rise mansions with swimming pools and premium German cars.
14. We suddenly discovered that there is no Israeli blockade in the Gaza Strip, as it still borders its Muslim sister, Egypt.
15. We have suddenly discovered that most "citizens" in the Gaza Strip support Hamas and other terrorist groups, elected Hamas in democratic elections and celebrated the October 7th massacre.
16. We have suddenly discovered that the so-called reporters and journalists in the Gaza Strip working for western media CNN, AP, Reuters and others turned out to be the Hamas terrorists involved in the October 7 massacre.
17. We have suddenly discovered that the so-called "peace fighters" and "international human rights organizations workers" of the UN, Red Cross, and WHO turned out to be terrorists and corrupt Hamas.
18. We have suddenly discovered that each of the Hamas leaders is a billionaire and richer than President Trump, with equity of $4-5 billion each.
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Last Bullet!
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And I'm aiming this to the number 1 diasomnia fixation fan- locked in, loaded, and aimed.
*SNIPE!*
@hanafubukki
You're last! And there is a reason as to why you are last- I hope this ain't too personal for the other bloggers whom are about to read whatever I got going on here- I'll explain why Hana Asteria looks like who she is in my fanart I swear-
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Read more if you'd like! Even though it's reserved for Hana, this'll be fine. It's an appreciation post anyway-
Hana,
I know I've said this before and I'll say it again; thank you and I love your posts, they've genuinely saved me, along with other writers on this platform.
I've never thought about any reason to live, really. Even though I was really young (and still am) it was partially my fault for thinking that way. But, I know, no one would blame me for thinking such thoughts because a terrible life would mean I'd vividly remember the terrible ones instead of the good ones, the trauma I've been through had taken a huge impact on me, a lot of emotional abuse from my family and lots of harassments and other things from my former school, losing a baby brother that could've grown beside me, the amount of hurtful words I've heard from others to the point of breaking my confidence and finally caving into a small space of my comfort where I do not find it comfortable communicating with others at all. I still have this anxiety whenever people speak to me, whether through internet or real life, I'm struggling with self-care and honestly don't see a reason to, especially if there are a billion more people out there, that night, that one fateful night when I was going to do something dumb to myself, I had seen no reason to live. This was the time where I first discovered TWST and the fandom, and if I'm being honest, it made me live a little more since I was interested in the game. All the characters, their dynamics, realtions, background, and storyline all quite resonated with some of my situation despite the huge differences, it still related and I'm sure others relate to most of these characters. I was more drawn to Lilia than the others, Lilia was first. It was silly and cute of him when he first showed up [-side down]. And I was immediately attached when I lesrned more about him, but it didn't help when life got a bit worse before discovering Tumblr.
Had I have not known this app had existed, I sure wouldn't be here posting. When I first came into this blog and searched up this fandom, hoping it exists here, I was elated when it did. Never had I thought that people write about them, nor would I ever think they'd like to write them in platonic/romantic relations with 'reader'. I was honestly so happy seeing these posts, I'd come here every time school finishes, a day of hell would be done and I'm free and instantly running to this app for my indulgence. It wasn't until I've lost a brother of mines. "Solar Estre", my beloved brother I've kept thinking of. I hated the fact everyone had to leave eventually and it forced me to protect myself with detachment and a sense of connection to the internet. I really wanted to end everything, until I saw your blog about Diasomnia.
I wasn't exactly a fan at first, since I've seen your post a few times before actually viewing it, until it caught my eye for some reason. I'd think about your posts and blog name, then I'd check it. One of them had suicidal implications and I was interested (surprise, I saw that post bc I was depressed at that time- how convenient), and I cried from how much Lilia looked like he cared, (in his dreams- when reader thought of jumping off to wake everyone in the dreams- it resonated with my thoughts of doing it. And it made me stop and think when I saw the second part of it.
I wanted to read more fics about Lilia and the others when I'm available, and I loved your OC so much. It helped me find a sense of comfort whenever I saw Asteria ♡♡, and I wanted to talk to you about it, but that time I was too scared- I thought you'd ignore it, considering you're an adult with work, so I left it be to not disturb you, or any of the popular TWST blogs.
When I first saw Nessy's blog I thought of her OC to be adorable, along with Lilia. She inspired me to be a shameless yumeshipper! And fiend actually was the last to motivate my passion for drawing again.
You see, I've lost my passion in the things I used to be interested in things before, I used to do them a lot. Especially poetry, drawing, dancing, singing, and wanting to become a fashion designer or an architech. Until, a certain boy, (ehem, a guy with the T in his name) had ruined everything I had that made me felt "me". I had coped most of it as my OC's lore before discovering any of this.
I thought of your OC as a universe of some kind, I couldn't pick which star could resonate with your OC, she reminds me so much of the universe and I'd love to make this post about her, a Universe Hana!AU. Hana is some space guardian and a certain bat fell in love with the universe guardian.
I think this is it, that's all I have to say,
And to all the bloggers out there, the ones who write, read and comment, or make arts.
Thank you, if only you knew, you saved a life.
-Ms. Lambs
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chongoblog · 6 months ago
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Dear Blogger Chongo,
I'm writing to inquire about why Mad Rat Monday was removed from Spotify, either by you (most respected) or the platform. I'm not up to date on the various goings on of the rapscallions (derogatory) running Spotify or perhaps their blasted algorithms that toil endlessly to coat their dwellings in effluvia so if it was indeed your decision on your lonesome I applaud you but am curious what drove you to such change. Is there a platform you prefer your fans to listen to your music on, be it for increased royalties, greater acclaim (I do believe the youths are referring to this personal credibility as 'clout', perhaps after the Cloud of Final Fantasies VII -- I digress) or personal preference. Thank you for your time and your wonderful work. All the best,
Signature.
I actually never put it on Spotify, if only because putting mashups onto a strictly monetized platform is a copyright nightmare waiting to happen. You can get them for whatever price you desire (including for free) on Bandcamp!
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