#Future Development
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tdsgamedesign Ā· 17 days ago
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Assignment 3 Playtesting for version 1.1 and Changes for future versions
We had 5 playtesters for version 1.1. The issues in this version were very clearly linked to 3 aspects: Speed, Movement and Score. The speed of the enemy cars, and other objects persisted into this version of the game. Players also continued to struggle with the reactivity of the player car making it feel sluggish. Additionally, the score felt unimportant and this effected the gameplay. Other problems were also identified however, they were not as significant to the immersion, fun or gameplay.
For starters to address the frustration with the movement of the player car, we would change to a lane-to-lane movement, increase the turning speed, decrease the turning circle size and up the pps for the (left, right) forces to the neighbouring lanes. The car would move from the current lane to either of the neighbouring lanes with a tap of the corresponding arrow keys. To ensure visual cohesiveness all objects would be adjusted to only spawn in the centre of the lanes. Ā 
Next to address the obsolescence of the score we would add visual cues to the text object such as changing the colour of the score based on the players current level and to zoom and bold the text every 100 points. With the addition of better themed sprites, like flames. Another aspect would be to change the spawn mechanic of pickups from timed to scored so a gun, nitro, etc, will only spawn every 250 or 500 points to encourage strategy. Making a lot of aspects score based will make more levels, end game and bosses easier to anticipate and implement. Similarly, it will encourage players to avoid spikes, and potentially risk using nitro. Ā 
For version 1.1 Nitro stopped working, the timer was not correctly integrated into the new version so instead of the car speeding up when in contact with the nitro, it would occur at varying times after the collision. To fix this we would reinstate the timers and nitro code correctly, to incorporate collision and all other assets appropriately. Likewise with nitro adjusting the sprite slightly to differ it from a water bottle or health pickup would help to differentiate it from other pickups. To create further understanding of the nitro, adding a brief screen in the tutorial describing the game and highlighting that the player is racing against other cars would help players differentiate the speeds better. Likewise, adjusting the speed in the odometer to also have a visual effect when changing speeds would help as well.
A tutorial level will have to be added to demonstrate to the player all aspects of the game to prepare them accordingly. It would include, controls, pick-ups, score, odometer (speed), hearts, brief description of the game, levels, boss fights, enemies and obstacles. This would help to address almost all initial confusion with most of the game aspects. Ā 
Enemy car and obstacle spawn rates would need to be altered to ensure players have room to maneuverer around them in earlier levels to help with creating a skill developing gameplay structure. For example, slower cars, one car per lane in levels 1 to 5, increase speed levels 5 to 10, start adding the chance for more than one car per lane for 15+, etc. This would help to build the players skill, engagement, challenge and flow. Invincibility frames will also be added to ensure a limited time of protection from enemy cars to give the player time to recover Similarly, for the stationary cars (fast approaching cars) a warning symbol should flash in the corresponding lane moments before the car arrives. Ā This also helps with the learning curve of the game so it's not so hard at the start and then becomes stale later.Ā 
The low severity findings like audios and sprite positioning are not hard to alter. Add audio cues for collision with obstacles, levels, cars, and pick-ups to help communication with the player. Add background noise for immersion. Swap Heart sprites and bullet sprites.
Other pick-ups, obstacles and enemies are to be added as well for more diversity, for example a heath pick-up in the form of wrench that can only be picked up as a potential drop from an enemy car that has been shot. Ramps so the player car can ā€˜jump’ over incoming enemy cars or obstacles. Potholes that have the potential to force a lane switch when hit. Boss fights, where the player car must shoot at a monster truck, tank etc and avoid bullets and other obstacles from the boss (gun spawns will become timed). This will create more diverse gameplay with more strategy potential. Eventually, the game will end after the player has accumulated a significant number of points (current number unidentified) and escaped hell. Ā 
That is all for this post on the playtest feedback for version 1.1 and changes for future versions. The next post will be the postmortem for Highway to Hell :D.
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creativefoundationsllc Ā· 3 months ago
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Identifying speech sound disorders early is essential for helping children develop strong communication skills. Early intervention services in New York City can be a crucial resource for families noticing issues such as difficulty pronouncing sounds or frequent misarticulations. Recognizing these early signs can lead to quicker action, improving the chances of successful treatment.
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beyond-blueprints Ā· 8 months ago
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Business Model Canvas
Among all the interviews I have made, all of them had made a whole mark in the making of the product and to summarize all the responses of the interviews, all have in common such as the struggle of looking for an OJT as a civil engineering student to be specific because looking for an OJT as a civil engineering is quiet challenging because it requires alot of work such as to impress the one who interview you to get the job, other than that there are more challenges. And so, from all of that we have planned out the whole product.
First off, key partners, we plan to establish partnership with universities for civil engineering students and companies who will take them as there intern, also with government, tech providers. we will give flyers, outreach, approach people in social media to invite users, seek tech provider for the development of the platform to make all their problems gone. Personalized recommendations and support guidance for easy reach and access. The product will be through website and for the channel through social media and university collaborators and users are students, universities, companies and government
For the cost structure, possibly from maintenance, outreaches, legal and compliance, costumer support and training and partnership management, and revenue streams are subscription fees, placement fees, advertisements, partnership commissions.
This may have alot of work but I think there is no impossible things if there is team work!
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kitschke Ā· 1 year ago
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AOTD 4/15: Future Development - Del The Funky Homosapien
he does have a really satisfying way of rapping. to me
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realestatebyrainier Ā· 2 years ago
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The first tip is to create a welcoming first impression. Well-presented houses for sale often create strong first impressions. Aesthetically pleasing interiors, well-maintained exteriors, and a bit of personal touch can attract more buyers. Ensure your home looks inviting and irresistible to buyers by decluttering, depersonalizing, and staging it appropriately.
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technically-human Ā· 3 months ago
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Oh my gosh your art is so beautiful!! How do you think S1 Robotnik and Stone would react to seeing their S3/ S4 versions being with each other?
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They're judgy
ko-fi
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souphamsters Ā· 8 months ago
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I've been hopelessly fixated on drawing one (1) sweetheart butchfemme couple ... they're all I think abt ... HELP !!!
(silly lesbian ocs that I love , chaešŸ“and luckyšŸ‹!!!)
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noodles-and-tea Ā· 9 months ago
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For the twins in time AU, I genuinely wonder what kind of people the young twins grow up into because of Stan’s/Ford’s influence. Especially if it takes years for the portal to get fixed.
(Sorry if it seems like I already sent this question, I don’t know if it got sent the first time I asked)
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I haven’t fully fleshed out how Ford grows up in the past but I do have thoughts on Stan presently
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artsarasp Ā· 8 months ago
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People write notes to decide how a story goes, I draw memes. This is what happens in breaking point part2
[Masterpost]
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onionninjasstuff Ā· 7 months ago
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something something future leo dies early and mikey takes on the role of cj's main mentor. something something mikey-centric movie. idk what his arc would be abt BUT I HAVE AN ITCH THAT NEEDS TO BE SCRATCHED
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aoflameandco Ā· 2 months ago
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"Dante and Lady."
"Lady and Dante. Not Dante and Lady.
"Eh, we'll work on it."
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bloomzone Ā· 3 months ago
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Don't ever underestimate yourself. No dream is too big, because I think dreaming gets us where we want to go. Be curious, explore, open yourself up to new ideas always. It will be OK. Don't worry about making bad decisions. Oftentimes, you learn the most in those situations of failure and move in and put your point of view out there and express how you would deal with the situation or business decision you would make. Just to keep believing in yourself, you can do it. If you believe in yourself and have confidence, then others will have confidence in you too. Just keep going. Just keep working hard. And then you get to the other side, of course you have what it takes to get to the other side. Be fearless,journal your thoughts, cut out people who make you feel behind, buy yourself books, explore new things, everyday is a new day, embrace discomfort, set boundaries unapologetically, celebrate small wins, trust your intuition, stay consistent, invest in your growth, rest without guilt, challenge your fears, be kinder to yourself, step outside your comfort zone, believe in your potential, disconnect to reconnect, prioritize inner peace, speak up for yourself, stay curious, nourish your body, learn from failures, visualize your success, let go of perfectionism, protect your energy, keep moving forward and u will see the change
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beyond-blueprints Ā· 9 months ago
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Design Thinking and Insights Summary
Respondent #1 Alex V. Labtan
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He stated during the interview how he was struggling about mental and physical health after all the pressures he has to face during his time in college until now, he said how he pushed himself to invest in his academics despite his bad health. He suggested a technology that create a cure faster so that he won't have a problem in his side of the story.
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Respondent #2 Kent Desoyo
Kent Desoyo stated that he was having a problem with time that he was not able to get updated on time for any announcement because if he needs to focus on his studies, he won't know how long he was on his studies anymore so, he suggested an app that will inform him that there are new announcements released and be notified in that area.
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Respondent #3 Japhet Joy Lood
He stated his struggles financially and he was seeking about universities that avails scholarships in a fastest way, also he wants to save some time in those times that he was looking for great universities that has the course he wants and so he thought of an app that will help those students not to experience the same thing that he has to experience before so to save money and time especially that he also shared how he struggled about managing time he thought of an app that can help students to avail universities that matches the idea of availing universities that has their respective course and also offers great scholarship deals.
After all the interviews made, It made me realized something that there are really a lot of college students who are struggling during their college days. Some have problems financially, some are struggling with health and some are having a hard time being updated with the university announcements and it made me think of solutions that can help them overcome these things. It would be so much better to create something that could help them with their difficult times such those ideas they had in mind but for now doing them little by little is a great way to start and all of these will happen in time.
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rika-mortis Ā· 7 months ago
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Do dev and Timmy get close? Does peri get excited or scared to see his big brother again?
Kind of! At least that’s what Timmy would like to think. Personally, I don’t see Dev as the type to be very open with others (Hazel being the exception). I imagine Dev just acting like he always does, not fully understanding why Timmy wants to spend time with him. Maybe one day when Dev grows up, he’ll realize it and wish he had appreciated it more back then.
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As for Peri, I think it’s a mix of both. We’ve already seen how nervous he was with his parents before being reunited with them, so I imagine it would play out in similar way with Timmy šŸ¤” I remember someone from the FOPANW crew mentioned something that Peri is the type who wants to stand out more than his parents. He’s probably aware that Timmy doesn’t remember him. And because of that I can see Peri trying his best to appear classy and sophisticated because he wants to leave a strong first impression on Timmy just like what he did with Dev.
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(Though it probably wouldn’t take long for Peri to break down in front of him.)
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momochanners Ā· 1 year ago
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So much respect to Larian for ending BG3 and charting their next course on their own terms, but I’d be lying if I said that I’m not a little heartbroken that we have to say goodbye to the wonderful world and cast of characters they cultivated ;w;
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