#Game Development Concepts
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jettpack · 4 months ago
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Concept art I did for the indie rhythm adventure game Overpass By Michael Bean, back in 2017 or 2018
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heartspark · 10 months ago
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Have you ever wanted to play a cute monster taming game with lots of love and heart put into every inch and corner of it by a Team of fantastically talented artists?
Me too!! Too bad it got cancelled literally a few weeks before it was going to be anounced!
Artist Nicholas Kole on twitter along with many other talented artists have been sharing their work of nearly 4 years on this game. I cant imagine the heartbreak of working so hard on this project only for it to get canceled right before Release and everyone on the Team to get laid off.
It was meant to be an open world, minecraft inspired builder, with all sorts of unique creatures with various skins, variations depending on biomes, and even petting animations. That you could tame! It also had a large amount of beautiful and unique character customization. Here's some of the art ( NOT MY ART ) for the project!
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Apparently alot of this game was near finished, coded, etc! ( ART ABOVE IS BY NICHOLAS KOLE , JOHANNES FIGLHUBER, INES MARSAL, AND MARIA LOBANOVA )
I dont know if the artists can look into crowdfunding ( the Studio still may own the IP ) , but myself and a few others have been trying to get the hashtag #bringbackprojectdragon get some traction on twitter! Maybe if the internet raises enough stink, the Studio might pay attention. Im not sure how likely that is but I desperately want thus game to exsist, it would be a dream game for me and many others im sure. So please consider joining in if you have a twitter.
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prokopetz · 11 months ago
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Concept: RPG party member whose sexual orientation and aesthetic preferences dynamically respond to the player's character creation choices specifically to make them not attracted to you. Like, not just gender-wise: did you make your character buff? They like 'em skinny. Made yourself skinny? Now they like 'em buff. Just maximally contrary along every conceivable axis of attraction. This even affects how they relate to other NPCs in your party, to the extent that if you're trying to play matchmaker, the optimal strategy is to make your character as dissimilar as possible to whomever want to pair them up with.
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laural-artblog · 2 months ago
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Been workin' my booty off. This is for a game so there will be more to come.
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boggsart · 1 year ago
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I’ve decided to post all of the progress here as well, not just on instagram. Some people have asked to be tagged once I post some progress, but I can’t remember who they were. So if you wanna see future progress, let me know and I’ll tag you!
This one may not look too different from the previous one, but nothing really turned out the way I intended to.
The colors, the textures, the focus, the sounds, the camera, everything just seems so off, and oh boy the animation… this is the result of rushing and not knowing what I’m doing, just inserting keyframes, tweaking the graph editor and hoping for the best. So maybe signing up for this project wasn’t a great idea after all lol. Plus the datapad’s not even fully textured, you can literally see where I started adding details on the front, then for some reason I just left off lol
One thing I’ll definitely work on in the future is the menu itself, because if this project is for a graphic design thesis, then I might as well try to make the only thing that has something to do with it look more presentable. I’ll definitely be changing up the fonts, and I have some other ideas for the background as well.
But for now, I’ll move on to the remaining 5 character menu animations. Originally there were gonna be 5, not 7. At first I was randomly picking out the characters I wanted to make one for, then I realized, it’d probably be best, if each squad got one animation. The 501st gets Rex, the 212th gets Cody, the CG gets Fox, the 104th gets Wolffe, and the 241st gets Tukk. CF99 got Hunter but I really wanted to make one for Tech as well, since modeling and texturing him took the longest 💀
Once all of that’s done, I can finally move on to animating the trailer video. Which I’m terrified of, but oh well lol
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mostrovskaa · 11 months ago
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I am excited to share a little piece of my bachelor's degree final art project! I created a visual identification concept art document for a multi-platform puzzle video game called URNFIELD! It's designed as an experience mainly for mobile devices and inspired by bronze and early iron age burial rites that occured in the areas of modern day Poland and Central Europe. It combines puzzles with learning about the artifacts and burial practices of these prehistoric times :-))
Here's just a few arts, I'll be posting more soon!
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galgopix · 26 days ago
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DOWNLOAD THE DEMO FOR MY AWESOME GAME HEREEEEE!!!
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That's right!! FINALLY, the demo is officially live!
Opus Torrentia is a surreal exploration RPG with inspiration from the classics such as Earthbound and Yume Nikki. (it’s an RPGmaker game, what do you want from me?) It has strange environments, curious characters, fun abilities, puzzles, minigames and secretssss!
The demo is testing at about 45mins - an hour to finish. Please check it out and let me know what you think!!!
Or else...........................................................
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puba24 · 3 months ago
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Ghost Guard A few months ago, I decided to learn a bit of Unity to boost my skills as an artist. I took ThatOneUnityDev's "Unity 2.5D Turn-Based RPG" course and created my own assets for the project. It was both interesting and challenging, and here’s what I ended up with! The concept was super simple: have Ghost Guardian chase and stop a naughty Teen Ghost who's disturbing the peaceful cemetery. Special thanks to compositor, who wrote music theme: Danonwa ([email protected])
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kylesaladus · 1 year ago
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eatthesunshootthemoon · 7 months ago
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Prop art for Project Fish. Some things you'd typically see at a Li-Luan port.
These props are inspired by things you'd normally see at urban areas within south-asian communities.
I dug deep into what’s been inspiring me to create art for Ormauk recently, and a lot of it has been my relationship with nature as an adult, but especially more so when I was a kid. I grew up a short walk away from the beach. The town that I lived in was outside of the city, but you couldn’t really classify it as suburbia. There were empty plots of land filled with guinea grass growing taller than us kids. Unfinished foundations of houses that sat undisturbed for most of my life; overgrown and abandoned. There was a small pasture for cows behind my house where frogs croaked their hymns when rain fell and created ponds. Overhead cables and graffitied electrical transformers had a specific vibe that I just don't see where I live now.
I wanted to show my version of solarpunk, and it finally clicked with me how I can achieve this; by mixing those snapshots of my childhood with thematically designed technology that fit that south-asian culture I’m trying to emulate. A bit of what exists now and what could exist.
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jettpack · 4 months ago
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Character Art I did for Where the Water Tastes like Wine, I was the principal artist on this project. it was so long ago. Some of these images are 8 years old. Absolutely crazy.
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thirtytwobeats · 3 months ago
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Final Fantasy VII Sketches by Leandro Franci
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talesfromnatea · 1 month ago
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Listen. I like Nie Mingjue. But FUCK. In that scene where he catches Meng Yao killing Jin cultivators and he's like 'they didn't deserve to die for treating you badly and taking your plans and insulting your mother' and then he has the guts to say 'go confess to your father, if you're being truthful you will be spared'
Then. I kind of really hate him. How fucking dare he. He who has everything preaching to someone who's only ever known scorn and abuse that if he acts right he will be fairly treated
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mostrovskaa · 11 months ago
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And here's the final part of my project - Urnfield! Some character designs alongside a link to a flipbook with the full project document to look through! (unfortunately the text is only in polish but i hope you all still enjoy the visuals!)
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dizzybizz · 9 months ago
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some doodles
#i meant to put the balor one in the previous post but i forgor 😭its in a diff file from the sketch dump i was coloring in so it just didnt#exist in my mind at all. i felt like smth was missing as i was posting it but i couldnt place what hlep#adeline and eiland have been driving me insane lately. expect more of them. probably.#dont minf the last two guys. some concepts for future farms 😋 (pls mind them im crazy abt all my farmers even if they technically dont -#exist yet. pls ask abt them or smth pls im nroaml i can be nroma l i prommy)#fields of mistria#fom balor#sona#im gonna start tagging that i think.#fom eiland#fom adeline#fom elsie#fom farmer#my art#guys can i just say that im so happy that balor is silver n not gold cus otherwise i would have to confront a part of me im not proud of#we shouldnt talk abt it but like yeah jjust know i like his silver and his whole deal#have such a softspot n bias for characters who dont settle anywhere. who never lay down their roots or whatever. who keep their past secret#like oughh hes hitting so many marks#i like hawthorne a lot. hes more developed in my head. and also i like his dead look and hair bows. i have so many ideas abt him man it hur#i promised myself i wouldnt make a new save file til i reached y2 w rory but apperantly errols bday is cursed bc the game has frozen twice#sorry if you read all of these tags. go to my askbox w fom stuff or smth. ask abt my farmers plsplspls pl s jk haha unless. maybe even#gimme drawing reqs for fom in general. ok tyvm ly sorry for yapping. its what i do best
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kylesaladus · 8 months ago
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